|Iroquois vs. Huron in a playtest of the Tribal skirmish rules|
|One of my units of Iroquois warriors advances, hunting for their Huron enemies|
|Two lines of Indians -- ancient enemies -- advance to engage each other|
|A battle rages on the right flank, as Brian's tribe begins to slow push back Joel's|
|One of my units of Warriors advances to engage a depleted enemy unit|
|I couldn't believe it when I drew this combat hand for one of my Warrior units (note the Ace already played - I received a bonus sixth card because Mike's unit had to Sprint to reach mine)|
|Mike's Hero faces off against my Leader and two warriors remaining from a battered unit|
|If I thought my battle against Mike S was bloody, Allen and Steve were soon down to just 3 figures between them|
|My Hero reinforces a warrior unit that has driven off an enemy unit, but lose one of its number|
It was a good time, though. I enjoyed the tactical decision making each combat exchange picking which card to play. Winning with red cards allow you to affect the subsequent exchange. You can change the suit of either your card (Hearts) or your opponent's card (Diamonds).
There are optional rules with Skills for units and leaders/heroes. I'd be interested to try it again. It seems to have a number of possibilities. Will I use it for Native American warfare instead of my own Song of Drums and Tomahawks system? Definitely not. It is very generic and doesn't have the flavor I feel Song of Drums has for the period. But who knows? There might be another gaming period it would work well for...say, Conan the Barbarian? Hmmm....