Showing posts with label French & Indian War. Show all posts
Showing posts with label French & Indian War. Show all posts

Monday, January 29, 2024

Song of Drums and the Spirit World?

    It's 'Song of Drums and Tomahawks' with mythological creatures from the "Spirit World" added in!
One of my co-authors of Song of Drums and Tomahawks (my French & Indian War rules) mentioned he was intrigued by incorporating fantasy and horror elements in skirmish warfare on the American frontier. Mike S also knew I had done some preliminary research into creatures from various tribal myths with a look towards doing a similarly themed expansion for our rules. Since family and school have my writing tied up for now, I urged him to pursue it.

    "We come from the land of ice and snow..." -- the Viking invaders of Newfoundland
Last night, we sat down with our Sunday evening gaming group and gave it our first playtest. Mike liberally blended rules and traits from various other games in the "Song of..." series, both Basic rules and Advanced. Interestingly, he had set up three one-on-one scenarios from wildly different times on the American frontier. My game against Allen was set in the Middle Ages with Vikings vs. Skraelings in Newfoundland. Mike faced off against Keith in one set during the Salem witch trials. And finally, Joel and Mike's son Jason played English and French forces set upon by a Wendigo. Unfortunately, I did not get any pictures of the other games -- just my own. 

    The shaman urges the Skinwalkers forward, the Bear having already changed into his animal form
Allen took the Vikings and had a force of a Hero, four spearmen, three archers, a priest of Odin, and three brothers who were berserkers/weres. Similarly, I had three Skinwalkers (Bear, Wolf, Puma), a shaman, tribal chieftain, and a half dozen bow armed Skraeling warriors. We each moved our forces up to rocky outcrops in the light woods, while sending forward a handful of troops to scout out the enemy. The difference was I sent my three Skinwalkers to attack the enemy while Allen had sent ordinary Viking warriors. 

    My plan takes shape -- 3 powerful skinwalkers ready to pounce on two ordinary Viking warriors
My plan was to pounce upon the spearmen with my much-tougher Skinwalkers and hopefully get a "gruesome kill" (which Mike was re-introducing into these games). Allen was also struggling with activation rolls, and it looked like my plan was set to be implemented as the three Skinwalkers faced off against two trembling Vikings. Allen's dice came to life, though, and in a flash, three werewolves howled towards my trio and it was now 4 to 3. Still, he hadn't made contact, so I was able to begin the melee on my next turn. I sent the Bear Skinwalker, the mightiest creature on the table, forward to attack the werewolf on the end with a "powerful blow" (-1 to the enemy). Up +2 on the die roll, the mighty bear knocked the werewolf down. My Wolf Skinwalker surged forward and slew the disadvantaged werewolf. First blood to the Skraelings protecting their homeland!

    But it was not to be -- two werewolves race to the aid of the trembling Viking spearmen!
My plan was to next begin working on his ordinary Viking warriors. The chieftain, noticing that his Skraeling warriors were hanging back (bad activation rolls), raced forward to support his mighty skinwalkers. He launched arrow after arrow at the Vikings, keeping them from helping each other. Meahwhile, the Bear-sark Viking changed into his animal form and hurled himself upon the Bear Skinwalker. He was swatted backwards with a mighty sweep of the skinwalker's paw. Time and again, the bear would hurl himself upon his ursine rival. Each time he was driven back or his attack stopped.

    First blood! The Bear Skinwalkers knocks down the werewolf and my Wolf then leaps in for the kill
As a Viking and member of an honor culture, Allen fought fair, one-one-one matchups. My Skraelings had no such scruples. We ganged up on enemy warriors whenever we could. The plan was to try to get a gruesome kill -- tripling an enemy's total in combat. This would cause a morale check for all within a Long distance and likely shatter his line. This should leave more lone, unsupported Vikings to pick off. Eventually, the Wolf and Bear teamed up against a Viking spearmen whose head soon went flying through the air. The Viking line duly fragmented, but none fled the field completely.

    Lucky long range arrow knocks down a Viking warrior while the Puma Skinwalker wades in, too
The Viking leader saw the situation was dire and stepped in to intervene. He charged the Puma Skinwalker and slew it with a might stroke of his sword -- worthy of the Sagas! However, encouraged by their tribe's success, the Skraeling archers had finally crept within range. Whenever a Viking was knocked down by an arrow, a Skinwalkers or the chieftain would race over and finish him off. A key mechanic in Song of Drums and Tomahawks if a combat can result in a figure being knocked down. If they are beaten a second time before they have a chance to clamber to their feet, they are knocked out of action. My rolls that night were definitely better than Allen's. At key moments, I knocked down his troops and then was able to activate another figure to finish it off.

    With his Skraeling bowmen hanging back, the chieftain in red moves forward to support his attack

Morale checks happen when a force falls below half, and Allen was teetering that direction. Soon, he had lost two both of his werewolves (the mighty bear fought on), all four spearmen, and Odin's priest. One more loss and he his force would test morale. The Skraeling chieftain took aim at the Viking warleader and was able to knock him down. The skinwalkers had already acted that turn, so it fell to a Skraeling brave to attempt to finish him off. He raced forward and used his flint knife to slice Olaf's throat as he tried to pull himself to his feet. A mighty roar went up from the tribe's warriors. Victory!

    Skinwalkers then began to attack the Viking warriors, hoping to get a gruesome kill and scatter them

Allen and I agreed to call the game at that point. He had just lost more than half his figures AND his leader, so would likely have men running for their lives at this point. The Skraelings had lost only the Puma. I was very careful about sending my Indians into the fray. The archers had stayed back as a firing line in close support of each other. The chieftain used the skinwalkers as a shield and shot his bow from behind their protection. The trio of skinwalkers stayed close to each other and cooperated well.

    Olaf the Fearless wades into the battle, and in a blow worthy of the Sagas, takes down the Puma

Despite the seeming one-sided nature of the battle, Allen and I had a lot of fun. I definitely think Song of Drums and Tomahawks works with mythical creatures thrown into the mix. I asked the others how their battles went, and they both seemed very close. The magical duel between Keith's native shamans and the freed-from-prison Salem witches was apparently a tightly-contest of wills. Everyone seemed to have fun, so not only was the evening a success, the playtest was off to a great start. Mike plans on running these games at Origins Game Fair in Columbus, June 19-23. So, we will doubtless see more evenings of tweaking the rules and crafting a competitive and fun convention game.

    Bear on bear and wolf on werewolf - the battle in the primeval American forest rages!

The miniatures were a mix of mine and Mike's. The mythical creatures were all his except for my Wendigo, which is a very creepy looking 3-D print from Thingiverse. I have picked up various Reaper Bones or other figures that will work for creatures from various tribes' mythologies. Mike seems intent on painting them up, so my contribution will likely remain either the rank and file or human heroes.

    After Olaf is knocked down by a Skinwalker, a brave native warrior rushes forward and finishes him

If everything goes well with the rules, Mike is interested in publishing an expansion book for this period. He wants to chat with Andrea Sfiligoi from Ganesha Games first, though. Ganesha and First Command Wargames cooperate closely on the "Song of Drums and Tomahawks" line of rules, so we want to make sure he's on board first, as well. So, look for more "Spirit World" games in the future...!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures purchased in 2024: 15
  • Miniatures painted in 2024: 26

Tuesday, July 25, 2023

Clifftop Battle - Song of Drums and Tomahawks at Historicon 2023

Huron raiders lead women and children captives north to Canada after their attack on a Seneca village
Most people remember the climactic skirmish on the clifftops in the movie The Last of the Mohicans. So, it was only natural that when I first got into the French & Indian War, that I'd want to re-stage that fight. I created a scenario actually using Magua, Hawkeye, and their companions and ran it years ago for Cold Wars 2015. When deciding which scenario to run at Historicon 2023, I decided to bring that one back out. Well, a version of it, that is! I didn't include the heroes, but instead players represented either Huron raiders leading away captives or their Seneca men attempting to rescue them. In fact, this scenario, Clifftop Battle, will be in our upcoming scenario book which is entering its final editing stages.

    Overhead view of the board for the 'Clifftop Battle' featuring my scratch-built cliff sections
Another reason that I wanted to bring this battle back is because the scenery is gorgeous. I feel it is perhaps some of the best that I have ever scratch-built. I created my three cliff pieces by using two different sizes of wooden boxes turned upside down and glued to styrene plastic. The cliffs were covered with pine bark which actually looks very realistic depicting a rocky cliff. For anyone interested in doing the same, I followed this series of steps:

  • Dry out the pine bark in the sun thoroughly
  • Glue it to the surface (I used Tacky Glue) and fill in whatever gaps between the pieces with Woodland Scenics ballast
  • Thoroughly spray paint it black
  • Brush paint it with a mix of 50/50 acrylic black paint and water, so it seeps into crevices
  • Dry brush it in 2-3 shades of either gray or bleached brown
  • Seal it thoroughly with clear coat

    Huron warriors leader their captives along the clifftops back towards their villages in Canada
I looked for my blog post on creating the cliffs, but I must have done them before I began this (relatively) newer Google Blog. So, don't bother searching Lead Legionaries for it -- sorry! Anyway, I really like how these cliffs turned out and they are always nice eye candy when you're trying to attract people to your table. And since getting people's attention was kind of the whole point of our First Command Wargames visit to Historicon, the Clifftop Battle was on!

    The way was long, rocky, and hard for the captives, who were suffering and exhaused
In this version, Huron warriors have raided a Seneca village while most of the men were out hunting. They captured a number of women and children and headed north across the mountains towards Canada. They plan to adopt them into their tribe to replace losses from the unending tribal warfare. The returning Seneca hunters discover what has happened and race to catch them. Using pathways unfamiliar to the Huron, they send one party ahead to cut off their march while pursuing with the rest of their force. When the battle begins, one Huron party including four captives is on the tall, center clifftop section and the other is behind it. Their goal is to make it off the opposite corner edge and off-table. The mission of the Seneca is simple -- rescue their women and children!

    Shots ring out, echoing from hillsides -- the Seneca rescuers have arrived and are attacking!
As I mentioned in the previous post, all four of our events were completely full with 8 players (four each in Clifftop Battle and four in Attack on Fort Michilimackinac). Since I was running the fort scenario, I didn't get to see much of the action in the four runnings of this skirmish. I heard everyone had fun -- which is the main point, of course. Also, the running score was fairly close. The Huron won twice, Seneca once, and they tied the fourth time. The only tweak we made over the course of the games was to allow Seneca Player One to move first before Huron One (followed by Seneca Two and finally Huron Two). Jenny said this really tightened the scenario up even more. I'll be sure to make that change in the scenario book, too -- although we have played this one a number of times, already. 

    Seneca rescuers have freed two of their women from their ropes and prepare to lead them to safety
Both sides have important tactical decisions to make. Once the Seneca catch up and force battle, they need to decide whether to focus on freeing captives or killing Huron. On the other hand, the Huron need to decide how big of a rearguard to leave to delay the Seneca and how big of an escort to send ahead with the captives. Too small of a rearguard and they will be overwhelmed. Too big and Seneca can race ahead and steal away women and children from their string of prisoners.

    The steep terrain hampered both the Huron raiders and the Seneca rescuers
The game had a suitable climactic finish in our final running. Four friends signed up to play and they were quickly lubricated with the white man's "fire water." War whoops were let out and dice rolls were celebrated -- exchanging historical Indian high fives...ha, ha! It was obvious they were having an absolute blast. Poor Phil Viverito's players gaming his World War I trench game did not seem as thrilled as the volume steadily escalated during the evening! Still, sitting down with friends, rolling dice and having fun, is the core of what we do as wargamers. It warmed our hearts to provide the opportunity for fellow gamers who would obviously go to their rooms razzing each other about each other's successes and failures.

    A string of captives descend the cliff path nearing the board edge -- their hopes of rescue dashed!
All in all, Jenny and I had a great time running Song of Drums and Tomahawks at Historicon. If you are interested in a quick, fast-moving set of skirmish rules that are easy to pick up...and ahem, obviously fun...I recommend them highly. Of course, the fact that I wrote them along with my friends Keith and Mike has NOTHING to do with that at all! At only $15 a print copy, how can you go wrong?

    A close up of my native women figures with one brave escorting them along the path

Some photos taken by one of our players at Historicon, Charles Sherrange

    Seneca warriors race to catch up with the Huron rearguard and exact their vengeance



    High above the forests below, Huron raiders lead their captives along the cliffs
    A desperate struggle ensues at the exit from the cliffs between Seneca and Huron warriors

    Massed on the cliffs, the Huron warparty readies itself to repel the Seneca attack

Saturday, December 10, 2022

Demo Day at Dragons Lair in Polaris area (Columbus, OH)

Indianola Mohawks check out O'Brian's Pot O' Gold motel at our recent game day at Dragons Lair
Our marketing specialist Jason Stelzer arranged a day at the Dragons Lair Comics & Fantasy game store in the Polaris area in Lewis Center, OH. We ran two of our rules sets, the ever-popular Song of Drums and Tomahawks and our most recent rules set, Mean Streets. There was quite the crowd in the store with lots of traffic, especially around our 1pm start time. 

    Jason teachers Song of Drums & Tomahawks to two store customers who said they had a great time
Jason kicked things off running the "Wagon Train Through Peril" scenario for Song of Drums and Tomahawks. This game features two or more families loaded up into wagons and trying to make the safety of a frontier block house across the river before being ambushed by rampaging frontier tribesmen. Jason had a number of players and ran through parts of the scenario three times over the course of two hours. Tim P and Jeff G, local historical miniatures enthusiasts, also showed up to join in on the fun. They played out one vignette while Jason walked two new players through on the other half of the board.

    A family seeks to escort a wagon with women & children through woods full of raiding tribesmen
The new players seemed to enjoy themselves, and at least one of them purchased the rules (which hopefully Dragons Lair will be carrying soon). There were a lot of swings in action with the women in children in the wagons getting in their swings against attacking Indians, as well. Cheers rang out through the store as crucial rolls saw a frontier family scoring successes or falling captive.

    Local gamers Tim P and Jeff P showed up to play the scenario and join in on the fun
Kirk, one of the new players, wanted to try another scenario so he staged a bloody attack on the blockhouse as a second game. It looked like his tribe's warriors couldn't summon up the courage to sprint across the open area into the blockhouse to attack, at first. However, overconfidence and aggression at leaving the door open and taking the attack to the Indians proved to be the downfall of the blockhouse defenders. Eventually, Kirk's warriors summoned up the courage (and activation rolls) to make a push through the door and into the blockhouse itself.

    Indian raiders hidden behind stumps open fire on a family wagon, seeking captives and mayhem
It was a bitter struggle inside the thick, wooden walls, but eventually the frontier fortification fell as the final Indian warrior took control of the upper levels. It was a good time and Jason did a great job teaching the game to new players.

    A 4-gang game of Mean Streets followed as our second event at the Dragons Lair
After a quick tear-down and set up, we ran Mean Streets for four players. I got a chance to play in this game and it proved that just because you wrote the rules doesn't mean you're the best at playing them! I controlled my Hispanic street gang, the Santanas, whose objective was to make it to the far corner of the table and steal a car from the Shell Service Station. Also vying for ownership of the streets were the Franklinton Flippos in their creepy clown masks, the Hilltop Highlanders, and our nemesis this game, the Indianola Mohawks.

    Jason's Mohawks were out for blood (and a little revenge against my gang, The Santanas)
Jason took on the role of the Mohawks and came after my gang right away once we made it out onto the main street intersection. He may have regretted picking a fight with my leather-jacketed thugs as our counter-punch knocked two of his gang members out of action. One of them was his Warchief, so I was feeling pretty pleased! I was also a bit overconfident, as I sent El Lobo, one of the Santantas' punks, away on an "end around" to complete our mission. Thinking my four Santanas could easily take out his three remaining Mohawks, I misjudged the situation.

    The Franklinton Flippos took the scenic route to their eventual goal of stealing some brews
While the Franklinton Flippos feinted at the diner and then headed for their true destination, Wallace's Brew Pub, the battle raged between Mohawk and Santana. Meanwhile, the Highlanders chased the clowns to no avail, eventually busting into the diner to fulfill their own mission of convincing the owner to put their gang on the "take." Four West Side gang members have a way of doing that when surrounding and putting a beat-down on an elderly restaurant owner!

    El Lobo, Manana, and Julio check out the action in front of the O'Brian Motel early in the game
Things slowly deteriorated in my battle with the Mohawks. Maybe, with her length of chain knocked out one of my Warchief Cruz and then another one of my gang members. Pretty soon, Julio was battling it out with three Mohawks who had him surrounded. He gave as well as he got, but pretty soon succumbed to overwhelming numbers. 

    

    Suddenly, our gang boss Julio is bum-rushed by a horde of freakish Mohawks out for blood!

Still, it was fun to get the gangs on the Mean Streets of Columbus, again. Dragons Lair is a nice, clean, well-lit shop and had a lot of customers of all ages roaming the aisles and playing games. The managers encourage folks to reserve a table and run a game, so the First Command Wargames crew will certainly be back -- probably in January! If you haven't already, check out this game store on the north side of Columbus.

        
   The Santanas rally to their gang boss's side and soon begin to knock out a couple punk rockers
    Meanwhile, the Highlanders follow the Flippos to their target: Jack & Benny's Old Time Diner

    Initially, things are looking good for the Santanas, as we knock out two Mohawks
    The tide turns and soon Julio is on his own fighting Mohawk gang boss Sid and Ian and Maybel

    While the Mohawks and Santanas were rumbling, the Flippos were crashing the brew pub for beers








    Early in the game, the Mohawks investigate O'Brian's Pot O' Gold Motel

Sunday, April 5, 2020

Pack Mules with Handlers in 28mm

My loaded-down mules and their equally loaded-down handlers moving along a path in the forest
So, one of my frequent readers upbraided me for not posting more often during this "social distancing" time. Although I have been spending time regularly on working on hobby stuff, nothing has been finished since my last post -- other than 7 more concrete medians. I didn't want to do another post about that because they look exactly like the first batch of eight. However, Dave and other readers may be happy that I finally did finish something off today!
You can see how many sacks, bags, and other burdens are piled up on these poor pack animals
I honestly have no idea where I obtained these 4 pack mules (donkeys?) from, nor who their manufacturer would be. I did an extensive Google search, but came up blank. I hope one of my readers will recognize them, and I can label them as such. I dug them out of my unpainted lead pile (actually, it's in a very organized wheeled cart, if you're curious...) about three weeks ago, and primed them. However, what with working on the medians, barrels, dumpster, trash bags, etc., I hadn't progressed on them much. Once all of that was finished, though, I began to work on them more wholeheartedly.
The handlers look like French-Canadian voyageurs and Native Americans, to my eye
There are two poses of donkeys (mules?) along with two poses of the handlers. Both are heavily loaded down, which makes me think they are meant to be from the American frontier period -- possibly French & Indian War era voyageurs. One of the handlers looks like a Native American rather than a Frenchman, while the other is your stereotyped, heavily-bearded Frenchie with his cap. So, I painted them up that way, with an eye for them being "generic," and being able to use them for pack animals for just about any period. Luckily, they have no firearms or equipment that would pigeonhole them into a specific period.
The whole line of muleteers make their way through the Eastern Woodlands
One thing they do have is LOTS of bags and loads festooned on them. The handlers are veritable human pack mules (donkeys?), themselves! I certainly wouldn't want to walk around all day carrying what they are carrying. Although this looks very colorful, it does present a challenge to paint. If you paint all of the sacks and such the same color, they will fade together as a blob, and not stick out. If you paint them in distinct and bright colors, they will be overwhelming to they eye, I thought, and look equally bad. So, what I did was to set out all of the faded colors that I have that sacks and bags and such might be colored. The more than a dozen paint bottles were lined up across my desk. I would select one, and then go through the eight miniatures, men and animals, and paint maybe one sack in that color. The effect turned out good, I think. The loads look realistic but not an amorphous blob of the same color.
I used faded colors to show these poor souls have been on the trail for months on end
The handlers I painted in faded colors, figuring they've been on the trail for months and would likely wear the same sweat-faded garb day in and day out. I wanted them to have a very dirty look to them. In fact, when I finished with them, I just had to play a song from Mark Knopfler's latest solo release called, "Trapper Man." It paints a picture of these gentlemen exactly how I imagined them, "...Trapper Man's in from the hinterlands, filth and grease on his clothes and hands..." I decided not to attach a lead from the handlers to the donkeys (mules?) because I wanted the miniatures to be usable without each other, as well. I really like how they came out, and hope they make it to the tabletop one day soon.

What else have I been working on? Well, I have been spending a LOT of time laying out my gang warfare rules, Mean Streets: War in Gang-infested Cities. Sadly, my publishing program, Adobe InDesign finally died. The software no longer works with the latest Mac OS. I got my money's worth out of it, though. I used it while I was editor of the HMGS Great Lakes magazine, The Herald, for years. And I haven't been editor for more than a decade! It somehow made the migration from my first MacBook to the MacBook Pro that I still use for hobby stuff now (my latest MacBook Air is used pretty much just for schoolwork). However, when I went to fire it up, it wouldn't work. So, the long and short of it is I bought a new desktop publishing program -- Affinity Publisher. It has been a slow learning curve using it. Figuring how to do this function or that function isn't as intuitive as I'd hoped, but I am progressing with it. I try to use lots of graphics in my rule book layouts for First Command Wargames, so that makes it slower going.
My proposed cover for my gang warfare rule book for First Command Wargames
Anyway, here's a shot of my proposed cover artwork. I would honestly like feedback on it. Don't be afraid to comment and say you don't like it. Usually, my I fall in love with what I do as cover art, but on this one, I'm still not sure.

Sunday, November 4, 2018

Some Indians and Frontiersmen

Some 28mm Native Americans originally intended for the raffle for Advance the Colors 2018, but not finished in time
This batch of 6 Indians and 5 Frontiersmen were intended to be my donations to the Advance the Colors 2018 raffle. However, with about a week before the convention, I realized that I wouldn't get them done in time. So, I stopped work on them and donated some from my collection. Since then, I was able to continue working and now finally complete them.
28mm Native Americans from (I believe) Irregular Miniatures
Only one of the 28mm Indians is from my favorite manufacturer, Conquest. He's the guy in blue loading his musket. The others are -- I believe -- from Irregular Miniatures. I am happy to be corrected if what I'm saying is not true. I am pretty sure the two poses that are firing are Irregular, but I can't swear on it. Anyway, I painted them up in my standard way, and decorated them each with individual warpaint. My favorite is paint is probably the one with the half blue, half red face. I should do more like that, but I think I'm worried about it not turning out and "ruining" the figure.
Some 28mm Frontiersmen from a huge bag I picked up at a flea market long ago
The frontiersmen are all from the large bag I bought at a flea market years ago. I am not 100% sure of their manufacturer, but I have painted a number of these up already. I painted them in a buckskin kind of theme, and was fairly happy with how they turned out (like the Indians). They're not the greatest figures in the world, but when painted up, they do the trick. Not that I really need more French & Indian War figures right now, but since I'd begun painting them I felt I had to complete them.

What's next on the painting table? Well, I have done the flesh on a big batch of 13 28mm Dark Ages archers for Saga. I thought I was cleaning out my unpainted bin of them, but recently found another stash of them in my "Unarmored Vikings" bag. Not all in that bag were Vikings I noted. So, I may pull out  more and do them up more specifically for Viking, Briton, Saxon, etc. Or I may leave them sitting and do something new. We'll see...stay tuned!