Showing posts with label Five Parsecs from Home. Show all posts
Showing posts with label Five Parsecs from Home. Show all posts

Wednesday, March 12, 2025

Five Parsecs: Quest for Lost Treasure Completed

    Crew of the Inconceivable advance through the underground bunker in 'Five Parsecs from Home'

This would be the final mission of the crew of the Inconceivable's quest for the Lost Treasure of Amazonas Galacticus. They would be breaking into the underground complex of one of the five pirates who'd stolen the fortune 20 years ago. I decided to use my boards that I had made for Space Station Zero more than a year ago. They are made from a silvery paper (purchased at a craft store) with a floor grid and bolts drawn on with black Sharpie. Inexpensive, and easy to create. The walls are a trimmed down portions of a trifold made out of foamboard, with Google images of futuristic walls downloaded from the internet, printed out, and glued to the black foamboard. I really like how it looks, especially once I placed lots of the Sci-Fi scatter I'd been painting for the last year or more on the board. The 3-D printed color shift crystals even made it onto the board as "exotic alien art" collected by the pirate!

   Our opponents would be fearless, mechanical security droids purchased by one of the space pirates
My roll for the number of enemies was very fortunate -- only four! However, that was compensated by another roll which dictated two of my crew would not be ontable at the start of the game, and would need to roll for arrival. I assumed that Alistair and the crew used deception to gain entry into the pirate's home. The "missing crew" (Zorina and Seon) would be considered upstairs, subduing the family and any other servants or workers. Meanwhile, Captain Alistair, Gunny McBride, Doc Mecrosus, and Cephvarx Hul would dash down to take on the security guards. I rolled "Hired Muscle" for the enemy, but the scenario also dictated they would be Fearless. Perfect opportunity to get out my 3-D printed Terminators I'd painted up for Xenos Rampant! I rationalized that the pirate had them shipped in when coming back from one of his annual, month-long vacations and labeled as something mundane. The droids would be armed with Military Rifles and the Specialist had a Marksman Rifle. Under ground and indoors, though, their superior range would not help them much, as the battle would be at close quarters.

    Deployment at the start of the mission, with my crew locations labeled & the droids circled in red
I set up the board and randomly rolled to see which edge the droids would begin on. I deployed them in their "Tactical" A.I., in two groups of two, with line of sight of any enemy coming towards them. I assumed they were warned and activated by some sort of alarm triggered by the family upstairs. I decided to send Cephvarx and Gunny around the left to be able to get close to the droids out of their line of fire. Alistair and Doc would move to the right and engage the droids in long range fire to distract them. The plan would be to have Cephvarx move in, melee and destroy them, supported at close range by Gunny and his high caliber pistol, or "hand cannon" in Fiver Parsecs parlance. Here's the report, as seen through the eyes of second in command, and former Galactic Marine, Gunny.

    I used my 3-D printed 'Terminators' from JS Wargamer Printing as the mechanical 'Hired Muscle'

The Battle

As the huge door to the underground complex slid to the side, the ceiling lights began flashing and an annoying klaxon began to sound. "Damn it, cap," I called to Alistair, "the alarm's been sounded. Let's hope Zorina and Seon can handle things upstairs. Same plan?" Alistair gave a quick affirmative and I saw him and Doc begin to dart to the right. I nodded to the looming Cephvarx Hul and we dashed off to the left. Hopefully, it wasn't a dead end and we could close quickly with whatever security was sure to be down here. I threw the rifle over my shoulder and pulled out my pistol -- this battle would likely be up close and deadly!

 

    Alistair and Doc would go right in the passage while Gunny and Cephvarx Hul would go left
Over the noise of the klaxon, I faintly heard the clank of mechanical footsteps on the silvery floor. "Captain -- keep a sharp eye out...sounds like security droids." 

    As the alarm sounds, 4 security droids move up to watch all passageways while remaining in cover
He acknowledged and then replied a few seconds later, "In sight, standard mechanical security droids armed with long rifles. I see one, but there's sure to be more!" The underground complex was stuffed with machinery, terminals, and even huge pieces of strange, crystal artwork -- at least that's my guess what they were. I could feel no heat coming off them and their colorful, pretty lights constantly changed colors and shades. A large piece of machinery with bright green tubing was in our path. I pointed Cephvarx to the right and I went around it to the left. 

    The crew after their first turn of advance -- the barricades are meant to represent walls
I ducked around one side of it and, "Bam! Bam! Bam!" I felt the ricochet off of my shoulder armor and the force of the round shoved me against the wall. I shook my head to clear the shock, momentarily stunned. One of the droids had been waiting for me to come around that corner -- "Stupid!" I muttered to myself. I ducked back out more carefully this time, just in time for a wonderful sight. Cephvarx darted around the wall the droid had been sheltering behind and loomed suddenly up in front of the droid. His boarding saber flashed, sparks flew, and the body fell with a clank while the headed rolled a few times before stopping, its lighted eyes going out. "Cephvarx has one down," I called to Alistair, and he acknowledged, saying he was stalking another and was going to throw one of the Frakk grenades we'd found a couple missions back. "Be careful," I called.

    Former galactic marine Gunny McBride moves along the wall around a strange piece of machinery
I ran forward, now that the way was clear, sheltering and moving along the far wall for cover. I watched as Cephvarx darted around another corner and out of sight. I heard the clanging of metal on metal and Cephvarx snarling in pain. I ducked around the corner to see both fall at the same time. The droid was in several pieces, smoke pouring from parts of its metallic structure. Cephvarx was badly wounded, though, and writhing on the ground in agony. I darted towards him, snagged one of the Stim-Paks from my belt pouch and jabbed it into his purple skin. Just as I did that, there was a deafening explosion and my ears rang with a high pitched whine, the other sounds fading out. Yeah, Cap, maybe a grenade in a confined area wasn't the greatest idea! Almost distantly, I heard the automatic weapons fire of at least two security droids firing in return, though they sounded quieter in my ringing ears than they should.

    A security droid is watching that gap and fires and hits Gunny, inflicting a stun marker
"Damn it," Alistair's voice called faintly in my headset. "The grenade damaged it, but didn't take it out! Now, I have two firing at me -- I could use a little help, Gunny!" Suddenly, I heard an even fainter noise -- a hissing of steam. I looked up. The shrapnel from the grenade must have severed a line somewhere, as a cloud of gray mist was expanding in the center of the room and beginning to grow. 

    Focused on Gunny, the droid doesn't notice Cephvarx Hul charging at him till it is too late
I thought maybe that will distract them a little. I darted past Cephvarx, whose twitching was growing less pronounced and he seemed to be getting his limbs under control. My gun was raised as I edge around the corner -- there! One of the droids with an automatic weapon raised was firing to my right, where the captain and Doc were likely to be. I sighted and squeezed off a couple shots. The security droid's head exploded in silver bits of metal and it fell to the floor with a clang, not moving. "Three droids down," I called to Alistair. "Stay in cover, I've got them outflanked!"

    First security droid is down -- Cephvarx's specialty is up-close "Brawling" (melee)
I continued to edge around the corner, sighting along my pistol. By the sound of the firing, there was only one droid left. I caught sight of him, his skull-like mechanical head swiveling from where his cohort lay motionless to where Alistair likely was hiding. "Boom, boom, boom!" I fired three shots and the droid collapsed. Their armor was no match for the high caliber, high velocity rounds of my little souvenir from my time in the Corps..! "Fourth droid down," I shouted, so the others could hear me, too. "Anyone see any others?" 

"Negative," Alistair replied over the microphone.

    At the start of Turn 3, my "delayed" crew members arrive -- here Seon follows Gunny up the left side
Doc's amplified voice rang out crisply, "I pick none up with my goggle's enhanced sensors -- on any spectrum."

"I don't see any. Well, none that are in working order," Zorina called. I turned and waved to her. I saw Seon creeping along the wall where Cephvarx had gone.

    The alien Varxian charges the next security droid, but each inflicts hits on the other, taking both out
"Nice to have you two join us. Everything okay upstairs?"

Zorina nodded and reported, "Family's all tied up, sir. House is locked down. It appears the only alarm that was sounded was down here to alert the security droids -- which you guys appear to have taken care of without our help."

    After dashing out to toss a Frakk grenade, Capt. Alistair is under fire & stunned by two droids
"We couldn't let you two have all the fun," I laughed. "Okay, everybody stay frosty. Let's investigate this place. It's huge! Number one --  make sure there's no more droids. Call out if you see anything suspicious or moving. Number two -- don't touch any of the monitors. Leave those for Doc -- he's the expert. Number three -- Doc, can you also fix that damned steam leak? Let's hope it isnt' toxic..."

   The first droid inflicted a stun on the captain, and luckily the second one missed...!

Aftermath...and the future?

Since the Inconceivable crew was successful in their mission, it means they completed the quest. Of course, in Five Parsecs from Home, the charts and events in between sessions form the skeleton of the story. It is up to the GM (or in this case, solo player) to flesh it out. So, let's do some fleshing! I assumed that with control of the secret underground bunker, Alistair and company are able to use the data they discover to pin the piracy on the five families. The details of their transactions and names of their bribed associates would be assembled into a multimedia documentary by Doc. They would then use the passcodes and authorization of the captured pirate to broadcast it on the planetary media. Once that gets out, the other four pirates will be alarmed and perhaps onto the crew. However, they will likely have bigger fish to fry than Capt. Alistair and his crew. Chuft Betsos and the long, legal arm of Amazonas Galacticus will descend on the planet like a glove and begin to dig for even more details.

    Perimeter marked by black pom-poms, a steam vent was ruptured by the grenade, obscuring view

Unfortunately, this mission doesn't suddenly make the crew rich. They were able to gather some loot from the pirate's lavish underground quarters, but there were no stacks of "treasure" on hand. Alistair was probably being a bit naive in thinking so. He would have to be content with solving the mystery. There would be no chance of making up his lost retirement money, unfortunately. Betsos had cheated him out of that. They could "take" so much from the pirate's chambers even though it had been bought with stolen money. The five pirate families had much of their wealth tied up in ownership of various corporations, companies, and off-planet investments. All was had been designed over the decades to hide their names, so they hadn't appeared suddenly rich overnight.

    Gunny does what he does best -- move up, shoot, and take out the droid marksman
After broadcasting their Doc's production and ensuring the documentary went planet-wide (and off-planet, as well), Alistair and the crew had best beat a hasty retreat from planet Dichelles. There is still a chance that their escapades on the icy planet might run them afoul of the law -- certainly here, where the pirates likely had some control of it. However, if that happened, Gunny said he would contact the lawyers for Amazonas Galacticus to put a smoke screen on their actions. Alistair grumbled that Betsos was incapable of gratitude and refused to stoop to ask his ex-employer for any help. Gunny said he would eat the crow for his old friend (and his crewmates). In the meantime, all agreed that the Inconceivable and its crew should go to the far side of the galaxy and lay low for awhile!

    The final droid, trying to watch both Alistair and whoever shot his cohort, is taken down by Gunny

So there you have it! The story arc of the crew of the Inconceivable and its search for the lost treasure of Amazonas Galacticus is concluded. I hope you enjoyed the six missions and my after action reports. I had a good time testing out the Five Parsecs from Home rules. It really does a nice job of threading a series of missions together and giving you the events to create a story. For example, when the crew traveled to Dichelles and rolled up that they had discovered an escape pod containing Seon, that added nice details the what happened to Amazonas treasure ship. Originally, I was playtesting Five Parsecs for possible use with my Sunday night gaming group. I honestly feel we're too large for the framework of the game, though, and it would work better with a small number of participants playing cooperatively or with a GM.

So, is this it? Is this the end of the tales of Captain Alistair and his crew? Perhaps. I am definitely going to take a break from my solo campaign. There were a few scary moments in this game, such as when Alistair darted into the open, threw the grenade, and rolled two 1's for damage. I used a story point for a re-roll and, lo and behold, rolled another "1"! The droid fired back, stunning Alistair. His cohort thankfully missed, though. Gunny's stunning early in the game could just as easily been a "Kill." And when Cephvarx went down to the second droid, things could have gotten ugly. With unfavorable dice rolls only Doc would have been left! 

However, in general, the fights the rules' charts and A.I. generated were a bit too easy for my liking. I rarely felt that my crew was seriously challenged, or in danger. If I do pick up this storyline again, I will ramp up the difficulty level to a more challenging one. I started with the basic one since that was what it recommended. So, for now, farewell to Captain Alistair Valentine, Security Officer Gunny McBride, Engineer Doc Mercosus, Crew woman Zorina Valthea, Security Droid SAS B61, and Crewman Seon Vogalia! It has been fun for me to generate your adventures, and hopefully to my readers, as well! 

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 100
  • Miniatures painted in 2025: 15 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 14

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 51
  • Scatter painted in 2025: 26

Thursday, March 6, 2025

So What Happened to the Lost Treasure of Amazonas Galacticus?

    Alistair's quest for the lost treasure of Amazonas Galacticus has led to the icy planet of Dichelles

Captain's Log

Ship's Log, Interstellar Yacht Inconceivable, Capt. Alistair Valentine recording. I know now what happened to the ship carrying the treasure of that asshole, Chuff Betsos, founder of Amazonas Galacticus, and my old employer. And I am tempted to just walk away. Let the pirates right here on Dichelles keep their ill-gotten gains! Because if any of this treasure is recovered, Mr. Billions is going to employ every legal means to regain it. Shit! On the other hand, these pirates tried to kill us. And who's to say they'll forget their grudge now that we know their dirty little secret? Not bloody likely, right? Plus, they killed all the innocent people on both the treasure ship and Seon's vessel. Murderers like that don't deserve to be left undisturbed to enjoy treasure. At least that's how I am going to pitch it to the crew. We'll see if they go along..."

    Capt. Alistair Valentine of the Interstellar Yacht, Inconceivable
 

Decision in the Briefing Room

"Now that you're all gathered here, Gunny, tell everyone what you and Cephvarx Hul found out from our captive, and what Doc was able to investigate and deduce from it." The Inconceivable crew sat around their briefing room aboard the ship. The wounded survivors of the Galactic Defense force that had ambushed them were bound and locked up in the cargo compartment. The dead from that force were also in the compartment, and had been left out for their viewing pleasure as they'd been interrogated.

Gunny McBride began, "The trooper that Cephvarx captured was not the commander of the detachment -- but he was an NCO. So, I figured it was likely he knew something. I pulled a few tricks from my time in the Galactic Marines -- and Cephvarx added a little intimidation -- to loosen his tongue and tell his tale." Everyone's attention was riveted on the grizzled retiree of the galaxy's most storied fighting force.

Doc Mecrosus chimed in, his voice clipped and clear through environmental suit's speakers. "I've accessed the files of the planet Dichelles' news organizations, as well as some publicly accessible information on companies and organizations on this planet. I also did a thorough investigation of the five suspected pirates and their families. It confirms everything Gunny is going to tell you -- 100%. This is conclusively what happened to the lost treasure of Amazonas Galacticus."  

    Second in command, former Galactic Marine Gunny McBride
Gunny nodded. "The pirate ship was a five-man crew. All five were residents of Dichelles, who ranged abroad in the intergalactic space outside of Dichelles systems, and a couple neighboring ones. They preyed upon ships, stole what was worth stealing, then jettisoned the captives into space. They got lucky with the Amazonas treasure ship. Once they realized what they'd found, Seon's ship had blundered within tracking range, and had likely detected them, too. First, they knocked out her communications without so much as hailing her or trying to use trickery. Next, they blasted her to space dust, with Seon's escape pod likely being the only one not spotted and destroyed.

"Next, they must have discussed what to do with all their loot. Chuff Betsos and his employees would come looking for it. They decided to give up pirating, sell their ship, and lay low. Act like nothing had happened. Once a year, each of the five would go off-world and live the life of a billionaire. Part of their spendings off-world were to hire diggers and remodelers to renovate each of their houses back on Dichelles with underground expansions. Up top they looked like ordinary citizens, but in their secret basements, they lived in luxury. They used their money to bribe their way into control of the local politics, military, communications, and every aspect of Dichelles life. These five pirates and their families are the kingpins of Dichelles."

    An immunity disease forces Doc Mecrosus to always wear an environmental suit
Doc brought up several images and silent video clips on the video screen which illustrated what the ex-marine was saying. "I have to say, I admire their discipline. Ruthless bastards, yes, but utterly non-descript on the surface. All of their spendings were near-untraceable. They allow themselves only one month a year to go off in secret and enjoy their billionaire status, where nobody knows them. Let loose."

Captain Valentine tapped the briefing table. "So the question is, what do we do about it? I see two options. One, we say we're done -- mystery solved! We don't tell anyone about it (Option 1A) because we don't want Betsos to get his money back. 'One B' is to let select news organizations off-world know, and let Amazonas Galacticus and the pirates fight it out. Option One will likely be the safest route. Blast off immediately, and we don't risk a showdown with five families whose money likely controls this planet. I can't ask you, my crew and friends, I hope, to risk your lives for my silly quest -- especially when the mystery is solved."

Zorina chuckled. "Um, sir, we've been risking our lives ever since we signed on with you! If that was a big deterrent, I don't think we'd still be here..."

    Green-skinned Zorina is of the Valkeeri race, and adds youthful enthusiasm to the team
The captain saluted her, smiled. He continued, "Option 2. The riskier one. We pick the pirate's home who controls the Dichelles media and -- as Gunny would say -- go in with guns blazing. Our goal would be to capture him, recover his portion of the treasure, and use his access codes to break the news. Then, assuming we're happy with the amount of treasure we've snagged, we dust off of this planet and let the people fight it out amongst themselves. Sure, that bastard Chuff's people will hear about it, but his money will counteract the pirates' money, and Dichelles will have to make its own call what to do with their new celebrity criminals."

Almost as one, the others sat back in their chairs. Alistair could see the look of contemplation on their faces, well, everyone except Doc's, which was hidden behind the mask of his environmental suit. Alistair added, "Take some time to think about it, if you need. But by now, at least one of the pirates knows his ambush didn't work. And he knows where the Inconceivable is docked."

Seon cleared his throat, and spoke up. "I've been with your guys the shortest amount of time, so I know my word here means the least. But those bastards killed my friends and crewmates, and almost got me. They stole 20 years from my life! I vote Option 2." Across from him, Zorina raised her fist, then slowly uncurled two fingers. Doc held up a gloved hand, two fingers upraised.

    Cephvarx Hul is a fearsome alien from the Varx race, fiercely loyal to Alistair
Cephvarx voice rumbled, "Varxian honor demands Option 2...for me." 

Gunny chucked, leaned forward, holding up his two fists. He slowly uncurled his two middle fingers and said, "Looks like this is our message to the pirates!" Nervous laughter broke out around the table as they all realized they had committed themselves to the most dangerous path. However, for Captain Valentine's crew, that wasn't necessarily something new...!

In Between Turns

I know it has been three months since I visited my Five Parsecs from Home campaign. However, I wanted to ponder the final mission of the Alistair and the Inconceivable's quest. Now, it is time, though. Time to pull up my log and roll up Campaign Turn 6. Will this be the final turn? I have certainly enjoyed my first ever solo campaign.

I decided in light of the storyline to have this fight be an indoor one. It will be located in the spacious secret area underneath one of the pirate's deceptively normal looking homes. I think I will use my silver space station floor mats and my Sci-Fi scatter or buildings for the "terrain" in the rooms. I've seen others run indoor games, so it only makes sense for this one to be similar. For the "bad guys," I rolled up Hired Muscle. Since the fewer people who know the true extent of the pirates' wealth, the better in their eyes, I think I will use my 3-D printed "Terminators" as the hired (or purchased) guns. 

    Asleep in an escape pod for 20 years, Seon Vogalia is the crew's most recent addition
Once again, I rolled up that two members of my crew would be delayed until I roll well enough to bring them on. Once again, I decided that the security bot would stay back guarding the ship, since he could control the ship systems best and be able to fight off any preemptive attack by the pirates or their goons. So, I rolled randomly and it will be Seon and Zorina who will be delayed. I will rationalize that they are "upstairs" establishing control of the upper public quarters of the house while the rest of the crew takes out its security forces below. 

I will likely get a chance to play this one out within the next week. So, keep an eye out for that AAR!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 100
  • Miniatures painted in 2025: 15 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 9

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 51
  • Scatter painted in 2025: 26

 

Friday, November 8, 2024

Five Parsecs from Home: Mission 5 - The Monorail Ambush

    Capt. Alistair, Zorina, and Doc maneuver through the wintry woods to spot their ambushers

As the crew of the Inconceivable rode back from Dichelles' capital to the spaceport on the warm, comfortable monorail, they teased new member Seon Vogalia about his celebrity status. Many news services on the planet had picked up the story about the "Man Rescued from his 20-Year Sleep" in his escape pod. He had even been interviewed by one of the stations, reflecting back on what he remembered of the icy planet before departing on his fateful mission two decades ago. All this new-found publicity for his rescuers, the Inconceivable crew, made Gunny a little nervous, though.

"Relax, Gunny," Capt. Alistair said. "It will make scaring up clues about the lost treasure easier with Seon being famous. Now everyone who remembers anything will be talking about how that ship, too, departed Dichelles 20 years ago before disappearing. The captain seemed animated, now that the quest for the treasure was officially underway. 

    The surface of the icy planet of Dichelles -- where the Inconceivable crew's quest has taken them

"What if some people made those ships disappear?" Gunny asked. "And what if those same people are still around? And let's say they're still here on this iceball and don't want us searching for it." Gunny folded his arms. "All I am saying is it puts a big target on our backs, captain." The rest of the crew grew quiet, looking from one of the old friends to another. Finally, Alistair chuckled.

"You know, if B61 were here, he would say that the trail we are following has...ahem, grown cold here on Dichelles." Several of the other crewmen laughed, knowing the Security Bot's fervent efforts to understand and utilize human humor. They'd left SAS B61 back at the ship to watch over things while the rest of the crew explored the capital city of icy Dichelles. Gunny finally sighed and shook his head.

"Well, I understand a cold trail, but B61 also wouldn't want things to get too...hot, right?" He paused, letting his friends have a laugh. "That's why we brought along these duffel bags, isn't it?" Gunny patted his duffel that contained his rifle. Similar bags were carried by most of the other crew members, containing their weapons and ammunition. If the authorities questioned them, they figured they could always produce the official letter from the Varxian Foreign Service warning them that a terror group from their planet was tracking them and planning an attack. "Speaking of which, I am a tad worried we are the only passengers on this monorail. Shouldn't there be more people headed to the spaceport? People looking to get off this icy rock? Or workers headed to their jobs?"

All the crew fell silent at that, glancing around the interior of the monorail, then outside at the snow-covered trees and rocks rushing by. The dim orange sun was setting, and it would be dark in about an hour or so. The crew had taken this departure because they wanted to get back to their ship before nightfall. Riding a shuttle around the sprawling spaceport to the Inconceivable in the dark seemed like a bad idea after what had happened in their last mission. 

    The battlefield for the monorail ambush -- the smoke and flames marking the wreckage of the vehicle
"What the...?" Gunny barked, pointing at a trail of sparks arcing towards the monorail from a patch of woods. "Everybody down! Brace yourselves!" A muffled explosion sounded ahead, then the piercing screech of metal on metal. The monorail tilted to the left, paused, and then rolled over on its side with a loud bang that seemed to go on and on. The left side of the monorail was now the floor, and its thick plexiglass windows shattered. Intense cold, snow, and debris rushed into the compartment. The lights flickered and went out. The passengers were tossed around despite their best efforts to brace themselves or hold onto something. The slide seemed to go on for minutes, but eventually the monorail car ground to a halt.

Blue light filtered into the car from the right-hand windows, above. Snow and debris covered the inside as the passengers began to check themselves for injuries. And then another noise began. Metallic pinging along the monorail's undercarriage began slowly, then picked up in intensity. The pings coincided with loud popping noises from outside. "That's gunfire" Gunny shouted. "Everybody up and out! Grab your bags, we're under attack!"

    Cephvarx Hul and Seon Vogalia were trapped in the monorail wreckage for the first 2 turns
Four of the six staggered out onto the snow and ice, emerging from the wreck of the monorail. The saw a snow-covered area of forest and rocky outcrops. Bright sparks of automatic weapon fire flashed in the distance like sparks before their dazed vision. Alistair looked around and saw Doc and Zorina nearby and yelled to them. "Into the woods - take cover!" Further down, obscured in the smoke, Gunny waited for a gust to temporarily clear his view. He saw the captain and two other crew running for the woods on his right. Good, he thought. To his left, he saw a small, rocky outcrop. When the smoke began to obscure his view of the distant woods, he marked the spot in his memory.  "Now!" he thought to himself, and sprinted for the rocks. He emerged from the smoke and behind the outcrop too quickly for the distant attackers to get off a shot. 

    Alistair leads Zorina and Doc into the closest woods, and then begin to fan out towards the far edges
Gunny crouched behind the rocks and shouted back towards the monorail. "Cephvarx! Seon! You need help?" He heard both call back, saying they were okay. It was just taking them longer to clear the debris off of them and get out of the monorail's wreckage. Gunny nodded, and squatted down to remove his rifle and ammo from his bag. He inspected it to make sure it was undamaged, loaded, and good to go. Crawling up on the rocks, he sighted through his scope at the largest patch of distant woods. Three muzzle flashes, and the sound of more shooting blocked by a nearer woods to his left. Sounded like one more rifle. A whistle and trail of sparks arced from behind the woods and then slammed into the woods the captain and other crew had disappeared into. Five attackers total, it seemed. "Well," he whispered, "now, time for a little payback..."

   Former Galactic marine Gunny directs his crewmates to fight back against the surprise attack
He sighted through the scope, making out the glint of bronze-colored armor coming from where the muzzle flashes were originating. Breathing slowly in and out, he made out the shadowy form of one of the ambushers. Deep breath, exhale half of it, s-q-u-e-e-z-e the trigger. BANG! One attacker fell to the forest floor, unmoving. "One down," Gunny called out over the communicator to Alistair. He sighted again and fired a second time. He saw another attacker flinch and hit the dirt. "Damn! Close..." Meanwhile, he could hear from Alistair's communicator the sound of the captain dashing through the woods, snapping twigs. The captain informed him the group was fanning out through the woods to get to the edge, Alistair would be closest on the left, Zorina in center and point, and Doc on the right. "Good," Gunny called. "If you're in range, just hunker down and fire. We can outshoot these guys. If Zorina is out of range, there is cover just outside the woods she can make it to and be able to fire her beam pistol."

    Ambushers in two groups - 3 riflemen in the trees to the left and a rifleman & grenadier in the rocks
Gunny continued to curse as he aimed and missed again. Meanwhile, on the other side of the battlefield, the attacker with the grenade launcher realized his predicament. "Blast," he called to his companion, "they have a sniper!" What's more, the three who had hightailed it to the woods were out of their sight, now. He and his companion had no targets from their position in the rocky outcrop. "Let's go -- to the trees straight ahead! Stay out of sight until we have an angle on the woods those guys are hiding in. Don't get in view of the sniper, yet -- we'll save him for last!" The two, wearing the bronze-colored armor of the Dichelles Colonial Defense forces, broke cover and darted for the trees. Snow flew as they crouched and ran forward, then angling to their left, once under the branches. Gunfire continued to echo. "Hurry," he shouted to his companion. "At least one of our guys is down!"

    Gunny's first shot takes down an attacker, who appear to be part of Dichelles colonial defense forces
Meanwhile, both Alistair and Doc had entered the gun battle with the two remaining attackers in the woods. Since Gunny's first kill, no one had scored a hit as everyone hugged the cover of the ground and sheltered behind tree trunks. Zorina's voice broke in on the communicator. "I'm at the edge and still out of range. I'm going to dash for the rocks to the front of me -- I will be in range, then. Cover me, please..." 

    The grenadier and rifleman in the rocks realize they have no shots and begin to move up
Gunny called out, "You got this, girl -- this is what you've been training for. Close down the range and show them what you got!" The Valkeeri darted forward, difficult to pinpoint with her shimmer cloak mimicking the snow and trees to observers. She heard her companions firing to keep the enemy's heads down and sprinted toward the rocks. She heard the snap of rounds missing her, then ducked down as she reached the rocks. She took a few quick breaths, hefted her beam pistol to her eyes and slowly raised up along the rocks. The first muzzle flash drew her attention. She could see the glint of bronze against the dark green of forest. She aimed, breathed as Gunny had taught her, and pressed the trigger. A brilliant red bolt leapt from the barrel of her gun, clearly illuminating the shocked attacker as it took him in the chest. He screamed in pain and pitched backward, unmoving. "YES!" Zorina crouched back down and pumped her fist as retaliatory shots ricocheted off the rocks all around her.

    'Shimmer suit' reflecting the terrain around her, Zorina prepares to dash to engage the enemy
"Good shot, girl!" Gunny called. The loud report of the former Galactic marine's rifle echoed through the trees. "Three down," he called. "All that's left is the two, I think, who were out of my sight. I haven't heard any firing from them, so they're probably moving to get a shot."

    Unaware they would soon be all that's left of their squad, the grenadier & riflemen move to get a shot
"Seon and I are here, now -- sorry it took us so long!" Cephvarx called over the intercom in his heavily accented voice. "We see you, Gunny. Where do you need us?" Gunny told them to double time to the large woods to his left and directly towards their front. There were probably two of their attackers making their way through those woods, now. He admonished them to be ready for close range fighting. "My pleasure," Cephvarx called. Gunny smiled. It was the right move to switch positions with the Varx warrior and make him the close-in assault element. He knew he wouldn't want to face an angry Varx in hand to hand!

    Finally free of the wreckage, Seon and Cephvarx Hul race to join the fight
Alistair's colony rifle rang out. "Make that just one left, Gunny." The captain watched the man rolling in the snow, clutching his side, then slowing and becoming still. The pilot shook his head. Had Gunny been right back in the monorail? Were these Dichelles soldiers attacking them to shut them up? Stop their questioning about events from 20 years ago? His musing was interrupted by a pop. He looked up and saw a trail of sparks headed his way. He threw himself flat just as the forest exploded around him. His ears rang and then went silent - he couldn't hear anything! All of his exposed flesh felt afire, like he'd been riddled with splinters from the wood...or worse? Shrapnel from the grenade? He lay in the snow, waiting for his hearing to return and the shock of the explosion to wear off. 

    The two ambushers open up on the crew of the Inconceivable from their new vantage point
"Alistair! That looked on target - you okay?" Gunny called. The captain heard nothing, though. Meanwhile, Cephvarx put on a burst of speed, ducking beneath larger branches and smashing through thinner ones. When the captain didn't reply to Gunny, the Varx pumped his legs even faster. Alistair also didn't hear the shout from Zorina as she broke from cover and dashed toward the grenadier. A red beam lashed out, bringing flames to woods, but missing the attacker. The grenadier reloaded and fired towards the Valkeeri woman, but fooled by the shimmer cloak, fired long, missing her. He reloaded and then looked up as he heard the crashing through the woods drawing nearer. Too late, he saw the Varx warrior barreling down on him.

    The grenadier's first shot fells Capt. Alistair, who falls to the ground stunned and deafened
Cephvarx bounded through the trees, boarding saber in hand. He swung. The grenadier blocked the first blow with his weapon, but the Varx was too quick for him. The second backhand slash caught him across the waist. He cried out and fell. Cephvarx stepped forward, placing a foot on the soldier's shoulder, pinning him to the forest floor. The boarding saber's point hovered inches from the man's nose. "You are now my prisoner, though honor suggests I should kill you for what you did to my comrade." The grenadier gasped in pain, eyes alternating between closing against the tears and staring cross-eyed at the sharpened point. He nodded. "Good. My friends are going to ask you some questions after we stop your bleeding. If you don't answer, we will rip off the bandages and watch you bleed to death. Understand?" The man nodded again, and sagged back against the ground, gasping at the pain. "Seon? Come here. I need you to bandage my prisoner."

    The fearsome Cephvarx Hul charging through the woods to engage the grenadier in melee
"Yeah -- just a second. I found something really interesting...be right there!" As the Varx warrior waited for their new crew member to jog up, he heard Gunny call out on the communicator that Alistair was alive -- just stunned and temporarily deafened by the close range blast. Varx smiled -- a horrific sight to the man beneath him. The alien decided to keep that information from the prisoner. Let him think he'd killed one of them...

    Even Galactic marine Gunny would think twice about fighting Cephvarx in hand to hand combat!

As I was starting to roll up this encounter, I was worried it would be another walk over. Then I got to the enemy's weapons. With their military rifles and "shell gun", aka grenade launcher, they would actually outrange us. I set up the terrain first, then rolled to see which side each of us would deploy on. I was trying my best to give the colonial militia the best chance possible. I deployed them in two groups, like it dictated, one group of three with rifles at the edge of the woods where they would be in range of us from the outset. My three characters with Colonial rifles would need to advance to get within range. I was tempted to put the Shell Gun with them, but figured Gunny would target him first. So, I placed him and another rifleman in a rocky outcrop so he would be in range (30"), but Gunny would likely be out (24"). Gunny's rocky outcrop and the grenadier's terrain were j-u-s-t out of line of sight of each other, which I did not notice until the first round of firing. I rationalized the grenadier would redeploy after he saw Gunny snipe the first of the soldiers in the trees. 

    Seon Vogalia finds a peculiar item on the forest floor - "What's this...?"
 

The grenadier KO'd Alistair with his first shot. I misunderstood the rules and thought either Doc or Gunny, who I listed carrying the crew's two stim-packs, would have to run over and administer them. The rules author clarified that the figure must use it on themselves immediately when they "become" a casualty. However, you don't have to guess who might get shot. Five Parsecs lets consumables like stim-packs, which change casualty status to "stunned," are considered in a Stash, accessible to all anytime they're needed. It reminds of a game I played long ago with a rule called, "Who's Got the Grenade?" The rules said you kept track of a squad's grenades rather than individual figures. It rationalized, in somewhat Hollywood tradition, that whoever needed it would just happen to be the one carrying it. So, after thinking Alistair might be dead, he ended up being saved. Good thing! The Inconceivable is his ship and they are his crew, after all!

Post-battle, I rolled that the next encounter is the final one for this quest. So, I'll have to do some quick finagling to explain what happened to the lost gold of Amazonas Galacticus...! Stay tuned to discover the answer to the mystery!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226
  • Miniatures painted in 2024: 214 

Wednesday, October 2, 2024

Five Parsecs from Home: Campaign Turn 4

    A new planet and a new crew member for the Inconceivable - my Five Parsecs from Home force

Captain's Log

Ship's Log, Interstellar Yacht Inconceivable, Capt. Alistair Valentine recording. On some flights, the asteroids and space junk keep showing up in your path. Every space pilot knows how it is. I knew when I received the urgent call from the Varx Ambassador, it wasn't good news. Apparently, for his role in our probe of the Planetary Militia base, his diplomatic credentials had been revoked by Taxore. When Gunny walked in on the call, with his communicator in his hand and shaking his head, I had a feeling it was going to be one of those "flights." Apparently, the commander of the Galactic Marines on the planet said he would no longer use us for jobs. More space junk. Doc buzzed at the door, and I called for him to enter. He asked if we'd seen the local town's news broadcast. The Planetary Militia were calling for our arrest and trial for murder. All members of the militia were advised to apprehend or shoot us on sight. Another asteroid in our path!

"Gentlemen," I told them. "It's time for us to leave this planet. Gunny, call the capital's spaceport. Tell them we are returning there to protest our treatment. If they want to arrest us, they can do it when we touch down." Both Gunny and Doc remained standing. Gunny coughed, and asked if we were just giving up. "Doc - prepare the Inconceivable for interstellar flight.  We're leaving this town's spaceport all right, but we are NOT going to the capital. We're leaving the planet!" Gunny grinned and left, followed by Doc. The ambassador's voice came through, apologizing for not protecting us like he'd promised. "My friend," I replied, "I am so sorry for what happened to you and your posting here. We will meet again. Stay safe..."

Gunny's message to the Taxorean officials must have been convincing. They were caught flat-footed when, after lift-off and turning in the direction of the capital, we instead accelerated upwards, and out of the atmosphere. The planetary defenses had been given no directions and thought we were just another ship leaving the spaceport. Once out of range of their weapons, I throttled up. "Let's see what the Inconceivable can do!" I shouted to my crew. Of course, SAS B61 replied, "It will be hard to imagine or conceive of this vessel's capabilities..." Zorina chuckled, while Gunny buried his face in his palm. I called out to Doc. "You okay, leaving Taxore? I know how much you loved the people." Doc turned and replied that, apparently, the feelings were not mutual. He would remain with the crew where he knew his service was valued.

I set course for the Dichelles system. Doc noticed and said, "Have we begun the quest, then? For the lost treasure of Amazonas Galacticus?" All the crew turned to face me. I explained that of the many accounts I had read, the data stick purporting to show the treasure ship's route, and the tablet that Gunny had picked up in the market on Taxore, all agree on one thing. The treasure ship AirHart stopped in the Dichelles system sometime before disappearing. We'd begin there. Someone on the planet had to know something. Doc replied, "It's been 20 years since its disappearance, though..." I nodded and said it was the best place to start.

A few days later, Doc was at the Engineering Console when he swiveled his chair to face me. "Captain, I am detecting a strange object 33 degrees to our port. It's trajectory is unusual - it is not part of this system, not in any kind of orbit around the major masses." I called Gunny to the deck, and Cephvarx Hul, too. Doc continued, "It is on a straight course out of the system and appears to be metallic in nature. There are no transmissions, so it is not a probe. There is a faint energy signature, though."
 
Gunny was strapping himself in, "Could it be a projectile -- a weapon -- fired by a ship that missed its target?"

Doc examined the readouts he was receiving. "It could be, but it would be a very large one. More likely a piece of debris from a destroyed vessel with some latent energy or battery source."

"An escape pod?" Zorina asked. Doc nodded and said that was his best guess, too. Perhaps the transmission array had been damaged. The energy signature meant there could be life aboard. Gunny called over that it could be a trap. Doc said if it was a trap, the transmissions would be repeating to encourage us to investigate. Had he not been actively scanning the unfamiliar system and its objects, the Inconceivable would never have detected it. 

Doc proved to be right. It was an escape pod, damaged, but operating on minimal power. As I maneuvered the ship to capture the pod and dock with it, Gunny called to the security droid to accompany him "Low velocity pellets," he ordered. The droid replied that compared to beam weapons, weren't all pellets are low velocity? Gunny growled, "I guess that's what I get for reminding you about your job...!" A short time later, Gunny's voice called over the intercom. "One survivor - he is in some sort of escape pod-induced hibernation. According to the log, he's been out here a loooong time. 20 years.

Doc's head swiveled towards me. "Twenty? Well, I'll be damned," I chuckled. "Finally, something in our path that's not space junk!"

 

    The newest crew member of the Inconceivable from a Stargrave Mercenaries plastic kit
Security Officer's Log

Ship's log, supplemental entry, Security Officer Gunny McBride recording. Our rescued passenger's name is Seon Vogalia, and boy does he have a story to tell! He is an Engineering Crewman from the Starship Bellerophon...or was, I should say. According to his tale, he was awoken from sleep by the ship's alarms. By the time he was dressed and in the corridor, his captain's voice came over the intercom advising all crew to report to an escape pod immediately. When Mr. Vogalia arrived, he was the first to enter. He waited, but no one else came -- the corridors were empty. He claims the escape pod was remotely closed up and ejected just as the ship exploded. 

That part seems to check out. Our passenger did seem surprised when he got a good look at his escape pod in the cargo bay. "Tanj," he shouted, "How did...?" You survive? I finished for him. Yep, the pod was extensively damaged, and Vogalia did some impressive work to reroute power systems and get one hibernation capsule working. He added, "I didn't know if the ship was destroyed by something hostile, so I shut off all of the transmissions. I set the capsule to wake me in 6 months," he said. I laughed. His confusion seemed honest, so I took pity on the castaway.

"You set it for six hundred months, Mr. Vogalia." His red-skinned face registered shock and disbelief. I could see him making the calculations. "No, you have not been asleep for 50 years. It has been 20, though." The bewildered castaway ran his hands through his white hair. I gave him a few minutes to process the news. I had done by background research before the interview. The Bellerophon had indeed been destroyed 20 years ago.

"Tanj...Tanj..."he muttered. He was either a good actor, or his shock fit for someone who just realized he'd overslept by 20 years.

"You would still be sleeping if our engineer hadn't spotted the pod's trajectory and felt it was unusual for an object in this stellar system. He's examined your escape pod and said you did a good job reconfiguring its systems. It might have lasted those 50 years you programmed despite its damage and minimal power." His eyes locked on Gunny's, sensing whatever was said next would likely decide his fate. "We are on our way to the Dichelles system. The Bellerophon was there before your final voyage. Do you have friends or family there...?" His face sank and his shoulders slumped. He shook his head negative. "Our engineer and captain seem impressed with your skills. They want me to offer you a spot on the crew of our ship, Inconceivable." He sat up straighter in response, his face hopeful. "However....I'm the security officer and second in command. If I say 'No,' the captain will back me. We'll deposit you at the spaceport. So, tell me, what should I know about you? We've done all the computer searches on every star crew database. If you leave anything out, I'm going to lock you back in your pod and you can ride in there until we reach Dichelles." 

Seon was truthful, if a tad defensive about his history. He had been brought up on the isolationist star base Dizabos Alpha. That's where he learned his engineering and systems skills. He was a bit of a rebel, though. Constantly questioning the administrators of the starbase. Eventually, he was told to get lost and took passage on a resupply ship. He worked his way up on various planets, eventually qualifying as engineering crew on a starliner. He kept jumping planets because he had a knack for getting in trouble with local authorities. Believe me, I've known many a Galactic Marine with a similar story. So, I'll cut him some slack. I just hope he doesn't have any enemies on Dichelles. He actually did part of his training on there, and it was a coincidence, I suppose, that it was also on of his last stops on the Bellerophon before it was destroyed. That, incidentally, still remains a mystery. Alistair thinks its fate is somehow tied up with the treasure ship AirHart. He's champing at the bit to pick Seon's brain.

So, concluding this log entry security officer Gunny McBridge recommends that Seon Vogalia be herewith added to the Inconceivable's crew. McBride out... 

    I dug out my snow ground cloth to set up the terrain for my 4th mission in Five Parsecs from Home
The Game

"It's freezing out here," Gunny griped as he trudged through the snow, "maybe we should have stayed on Taxore!" The six regular crew of the Inconceivable made non-committal sounds through the layers of clothing they had wrapped around themselves to protect their skin from the bitter wind. Only Doc Mecrocius in his sealed environmental suit and SAS B61 seemed unaffected. The security droid chirped that Gunny was correct. The temperature inside the prison cells on Taxore would have been much more comfortable than the snow-blasted plains of Dichelles 4! 

    The enemy I rolled to face in my 4th mission - Criminal "Gangers" (using post-apocalyptic raiders)
The crew were out in the winter weather doing a favor for the exasperated spaceport administrator. After Alistair had complained about the three hours it had to wait for a shuttle to bring them from their ship to the spaceport's main buildings, the administrator admitted most of his drivers were on strike. Several shuttles had been ambushed and robbed in the last few months by local criminals. Finding a driver willing to risk crossing the spaceport's sprawling and isolated, snow-covered grounds was becoming more and more difficult.

    Capt. Alistair leads his fire team, Zorina and SAS B61, onto the snow-covered fields of Dichelles 4
"We can take care of that problem for you...for the proper compensation," Alistair suggested. The administrator let out a huge sigh, shuffling through mounds of paperwork on his desk. He muttered it violated union contracts, was highly irregular, would likely get him in trouble on his tri-annual inspection, but if they would investigate the shuttle route, how much would they charge him for it? After some haggling, a price was agreed upon. The administrator gave them a map of the shuttle route, ambush spots, and places were the security cameras had been disabled by the criminals. If the crew would install new cameras or fix the old ones, and patrol the entire route, he would see that they would be paid. And the docking charges for the Inconceivable maybe could be waived if they apprehended or otherwise got rid of the criminals responsible. The crew returned to their ship to gear up and find winter clothing for their patrol across the spaceport's grounds.

    Gunny McBride, right, leads Cephvarx Hul and Doc Mercrosus as his fire team in this mission
Later, after hours of trudging through the snow, Gunny barked, "Look sharp. We are approaching where most of the ambushes happened. Hopefully, us being on foot and not in a shuttle will catch them napping." The shuttle route looped around three patches of woods, where the enemy might be hiding if they were anywhere along the route. At each big curve, barricades protecting the small monitor towers that watched the route (and whose cameras they had been fixing or replacing). Piles of rock or boulders peeked out of the snow here and there. Gunny motioned Doc and Cephvarx Hul with him to the right of the road, while Alistair led Zorina and SAS B61 to the left. The plan was to probe through the woods. If they came in sight of the enemy, the crew would attempt to engage them at as long of range as possible. With Gunny's military rifle and Alistair and Doc's colony rifles, they could hopefully stay out of enemy range.

    Zorina & SAS B61 probe ahead into the wintry woods while Alistair follows up behind
When I rolled up this encounter, the enemy was Criminal Elements: Gangers. Even with their bonuses to numbers, I ended up facing only four against my crew's six. They were armed with scrap pistols and one specialist had a shotgun. They were supposed to be "Aggressive" A.I., but I knew that would lead to a slaughter. According to the rules, they would charge across the table and be gunned down at range by my crew. Plus, I'd rolled up "slippery" (thus, my snow game cloth), so they'd be slowed down 1" per move. Instead, I decided to give the poor criminals a chance and change the deployment. I would roll randomly to see where the enemy figures were located once I had a crew member within 12" of an entire a woods area. A "1" would in the woods closest to where we deployed, "2-3" in woods on our right, and "4-6" in far woods on the left. They ended up in the furthest woods.

    Gunny's team moves to the trees, searching for the criminals who have been ambushing shuttles
Once the crew came within 12" and "spotted" them, according to my modifications, the Gangers would move to within their 12" range if they needed to and begin firing from cover. I felt having them dashing out into the snow would be suicide, so I modified their A.I. to give them a fighting a chance. I used my post-apocalyptic raiders gang as the enemy figures ("Space Cannibals" from Battle Valor Games).

    The gangers are revealed as Alistair and his crew reach the edge of the woods and enters within 12"
Still, my crew did not "know" the new A.I. or their location, so hugged the cover as we advanced onto the board. Alistair's fire team on the left dashed through the snow to a rocky outcrop, then into the woods. Gunny's fire team split themselves between the barricades another rocky outcrop. When no enemy appeared, they dashed forward, careful of their footing in the snow, until they reached the beginning of the woods on the right.  Meanwhile, Alistair's crew was making their way through the woods. The captain called to Zorina to slow her pace, so that the security bot (with its armored metal hull) could take the lead. 

    SAS B61 & Zorina reach the edge of the treeline - the woods opposite erupts in gunfire -- all missing
As the bot reached the edge of the trees, gunfire erupted from the last woods opposite them. Bullets whizzed by, striking branches or tree trunks, but B61 was left untouched. He raised his pellet gun and sighted at the closest ambusher. As he fired off two blasts, B61 quipped, "Gunny would recommend high velocity pellets, I believe..." One of the enemy was pitched backwards by the force of the blast and slumped motionless against a tree. First blood to the Inconceivable crew!

    The security bot fires back at the enemy, booming two shots with his pellet gun
Meanwhile, unbeknownst to the crew, the criminal gang's boss entered the board as a reinforcement on the board edge behind the tree line. Zorina moved to the last tree between her and the enemy, took cover, and fired a blast from her beam pistol. The bright scarlet line brought flames to some of the bare branches, but missed the enemy. Behind her, she heard the footsteps of the captain moving up, as well. 

    SAS B61 hits one of the criminals square in the chest and the man is pitched over backwards
Over on the right, Cephvarx Hul estimated the distance and sprinted for the final barricade, his boots slipping in the snow as he hurried towards the cover. He saw one of the ambushers move forward to outflank the cover of the barricade and fire at him with his pistol. Thankfully, the bullet whizzed by him and missed. Behind him, both Doc and Gunny were hurrying through the woods to get into the fight and cover him.

    Next turn, both Zorina and the bot get to fire first and two more of the criminals slump to the ground

I rolled decently the next turn on "Activations," and both Zorina and B61 got to fire before the enemy. Zorina practiced the breathing trick Gunny had taught her and took careful aim with her beam pistol. The flash of the bright red beam stabbed into woods. She heard one of the enemy cry out and crash to the ground. Got him! Beside her, the security bot blasted away twice with his pellet gun, lifting another of the enemy off of his feet and sprawling him motionless beneath the trees. Alistair arrived, kneeled between the two, and sighted with his rifle at the criminal who'd taken a shot at Cephvarx Hul. He squeezed the trigger and yet another gang member pitched backwards.

    Mid-turn 'Battlefield Events' roll sees the boss of the gang arrives to reinforce the ambushers
The only one left was the newly-arrived boss. He saw Cephvarx Hul's huge form crouched behind the barricade and fired at him, also missing. Cephvarx raised his large caliber pistol -- he and Gunny had decided to make the weapon trade permanent -- and BOOM! The sound echoed through the trees and the gang boss fell to the ground. Actually, I used the Gang Boss's one point of luck to make Cephvarx roll again, but he was successful both times in knocking the final enemy out of action.

    Cephvarx Hul dashes forward to the barricade in an attempt to get closer to the enemy
Soon, the crew could hear only the howl of the bitter wind across the snow-covered plain. They waited for a few moments for signs of any other enemy to appear. When they did not, they moved forward to search the bodies, which they dragged to the side of the road so they could be picked up by a shuttle. The searched the enemy's campsite and found some likely stolen loot. Alistair instructed them to pocket it. There would be no way to know which of the people that the gang had robbed that it belonged to, anyway. There was also some damaged equipment in sacks that might prove useful. Meanwhile, Doc repaired the last of the monitor cameras. Once they were done, Alistair called the Spaceport Administrator for him to send a shuttle to recover them and the criminal's bodies for identification.

    Only two of the enemy are left, both of whom take shots at the Varx crewman and miss
So, my fourth mission in my Five Parsecs from Home campaign was another walkover. Maybe I am just getting lucky? The enemy did miss every single shot. However, I am playing my best tactically against them, and not giving them any shots at my crew in the open. However, the criminal's +0 Combat Skill stats meant they hit my guys (or gal) only on a "6" on 1d6. Whereas, after this mission, I have all of my original crew at +1 combat skills (Gunny at +2 with the bipod). So, we should hit them at twice the rate. Then again, maybe I should take Han Solo's advice and not "get cocky, kid!"...ha, ha!

   Alistair guns down one more of the criminals and Cephvarx Hul takes out the last one - victory!

I did do my best to improve the enemy's chance by adapting what I had rolled. Maybe I should re-roll if I come up with another foe that appears too easy? Or add more figures to their force? We'll see. The crew is now onto their Quest missions. Maybe those will be more difficult? Stay tuned and find out!

Miniature Painting & Purchasing Tally for 2024 (Next year, I want to tally terrain and scatter, too. If anyone has any ideas how to do that, I'd love to hear!)

  • Miniatures acquired in 2024: 170
  • Miniatures painted in 2024: 171 (the figure for Seon Vogalia)

    Taking down these criminals was the crew's first mission on a new planet, icy Dichelles 4