Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Saturday, June 6, 2026

Last of the Elven Archers

    Final batch of 28mm Warhost Elven archers -- still have more Elves to go, but the archers all done!
After being a bit disappointed at how long it took me to finish the previous batch, I set out to get this group of 28mm Warhost Elves done more quickly. Thankfully, I was successful in cranking them out in just over a week or so. These are the final archers for the army, which means I'm close to getting the whole army completed -- yay! I have honestly enjoyed painting these elves...and the orcs and goblins before them. I am planning on taking a breather before I do another army for Dragon Rampant, though. Wait...what was that advertisement? Warhost is making 28mm metal dwarves...? Nooooooo!!!

    Close up of two of the metal archers -- I like how the greens look as if they'll blend into the woods
Anyway, I have painting these guys down to a routine, by now. Weirdly, though, I tend to do the steps in a slightly different order with each batch. Luckily, with the archers, I get to skip the "assembly" step! After cleaning up the minimal flash on these Hobday and Hicks sculpts, I primed them, did their flesh, and then lined all eight of them up on my desk. I plopped a bottle of green paint behind each one to note which color their lighter, inner tunics would be. After painting that on, I did the armor base coat. I remembered to use the craft paint Gun Metal this time instead of Iron Wind Steel. These two packs of four had fewer guys with helmets or leg greaves, so that step went faster. Then, I realized I'd forgotten to dry brush the tunics before going on to the armor. No biggie, since I would be following that up with the bright gold color for the armor, which would likely cover up any stray swipes.

    These two packs of four had considerably more bare-headed as opposed to helmet wearing Elves
After the armor and tunics were complete, they were put back on parade. I picked out which darker green shade I would do the long vests in and placed the bottle behind the figure. Typically, this takes a bit time since I want the two greens to go together well. The vests were painted, and the next day I highlighted them. I stuck the elves back on parade and picked out a border color for each one's vest. I don't stick with green here, but I am hoping for the color combinations to be more muted and less contrasting than my first batch or two. Then it was time for the dots! My go-to for making a border or item of clothing look like it has a pattern or decoration is usually dots. These can be in a row or a pattern, giving the effect of an intricate design without actually having to do it. My friend Eric is a big proponent of all things dotted. Check out his blog here, which he has begun to update more often now that he has finally retired from teaching. 

    I have been consistently happy with these Warhost sculpts -- especially the variety of poses
I pulled out the same four shades of yellow I've been using for Elven hair next. I set two figures next to each bottle, hoping to give as much variety as possible. I dry brushed them the next day -- lighter yellow for the medium blonds, white for the lightest, and dun for the darkest. Moving on, I decided this time to do all the various sheaths, quivers, and pouches at once. Since I am going with a brown or tan tone for the equipment, I hoped it might save time. I pulled out five different brownish colors, unscrewed the caps, and laid them out before me. I know some say you shouldn't do it, but I usually shake my paint and use the paint inside the caps to dip my brush into. I've heard this causes the paint to dry up more quickly, but I honestly have never noticed that in my decades of painting this way. So, I continue to do it. Once that step was done, I went back the next day and applied a quick dry brush to each color I used. 

     Not sure why, but I wasn't as happy with my photos this time -- I feel the figs looks better in person
The figs were getting close, but still had some details to do. Next, was their waist sash or belts, shoes, arrows inside the quivers, feather fletching on the arrows, and so on. Eventually, they were done. With virtually ever color applied getting its own highlighting in a lighter shade, it does take longer to paint "my way" than some who have mastered the new breed of Contrast Paints. I would be interested in trying them out some day, but probably for a specific project. I don't want to have to re-purchase all of my paints. As you've probably noticed with this Elven project, I have more than a dozen greens alone!

    Sunlight through the trees -- final look at the final batch of Elven archers
So, what's next? Of course, my 2026 rules is for it to be a batch of figures acquired last year or earlier. Luckily, they will still be for my Elven army. I have seven birds of prey sitting on my desk which I have begun work on. They came from various source -- Fantasy Familiars or other packs from different manufacturers. They're mostly metal figs, but there are some plastic or Reaper Bones ones. I'm getting some more scenery ready to go, too. This includes not only two more medieval houses (smaller homes this time), but also a 28mm 3-D printed Huey helicopter. I would like the chopper (or all four) to be ready to use in a "Hot LZ" scenario when I run my Vietnam game at Origins Game Fair this June 17-21 here in Columbus. Lots more in the works, so stay tuned!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 179
  • Miniatures painted in 2026: 118

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 12
  • Terrain painted in 2026: 26

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 21
  • Scatter painted in 2026: 59  

 

Monday, May 25, 2026

2nd Batch of Elven Spearmen Finally Finished

    Another batch of 28mm Warhost Elven spear are finished bringing me to 38 in the warband, so far
It seems like forever since I painted my last batch of 28mm metal Warhost Elves. Checking my blog, I see I uploaded my post of my Elven Swordsmen on April 22, which means it has indeed been a month. Why? Well, I was hurrying to get some more medieval buildings done for my game at Drums, which went well. Plus, my alternating batches from my current project (Elves) with something older from the unpainted lead pile means the projects get slowed down a bit, as well. Throw in a couple convention weekends and things are bound to progress less rapidly...right?

    Since I had only a dozen spear left to do, I decided to split them into two batches of six figs each
Anyway, the final 12 Elven spearmen I had are being painted in two batches of six -- this one, and probably the final batch in the army. Now that these are finally complete, I have only five batches left to do until I have a Dragon Rampant army of Elves ready to go. I still have to do 8 archers, 6 mounted, 6 birds of prey (as Lesser Warbeasts), several wizards, and that final batch of 6 spear. Hopefully, that means this army should be completed by midsummer, if not before. I'm itching to get them onto the tabletop and see how they do. Their rivals, the Bonefish Band of orcs and goblins, have racked up a pretty good record on the table, so far. Pressure will be on the Elves, my favorite race from Tolkein, to measure up!

    Closeups of another pair of Elven spear -- I like the variety of green tones, but with a consistent style
I painted these like the previous batches of Warhost Elves, starting with my least favorite part -- assembly. Not only did I have to attach their weapon and shield, I also had to attach the long and elaborate 3-D printed point onto the wire spear. During the painting process on this batch, I dropped two of them, snapping off their points even before the first game! That doesn't bode well!! Still, I was able to superglue them back into place, but I am worried how well these points will hold up in games. We'll see...soon, hopefully! After assembly, I primed them with White Liquitex Gesso, did a pale skin color and its darker wash, and then progressed to the under tunics. They were done in a lighter greens like the rest of the army. Next was their golden armor, which was Iron Wind Steel base with a bright gold atop it. I realized again that originally I had decided to do a lighter base called Gunmetal instead of Steel. Oops -- too late!

    I also like the variety in armor style, helmets & poses in the Warhost line give an irregular look
Once the armor was complete with its yellow gold highlight, I went on to the long, darker green vests. Each color that goes on a 28mm figure I paint tends to get a base coat and dry brush. Their blond hair -- done in four shades from a strawberry blond to a very pale yellow, was next (with dry brush highlight, naturally!). I went to work on all their equipment next, shoes, inside of the shield, outside of the shields, and spears. I have to admit it seemed like the process was dragging -- almost like I had been working on these guys for a month...ha, ha! 

    Close up of the shield patterns with various types & colors of leaves on them -- they're Wood Elves!
Finally, I was on to the decoration stage -- the colorful borders on their vests, the shield designs ("We don't need no stinking decals...!"), and their eyes. For their shields, I pulled up some images of leaves that I had saved when I was painting the first batch of spear. I picked out six varieties that I hadn't used, matched them to the base colors I'd painted the shields. I drew the outlines on the shield with my smallest black mircon pen. Then I filled in the color, and added more black "veins" on the leaves. I finished the figures off with a brown wash on their flesh and other selected lighter areas, and a black wash on some other parts. Next came the flocking, and my Elven warband grew by another half of a unit! 

    The entire host of Wood Elves (so far) gathered to defend the kingdom for an orc or goblin incursion
I'm especially excited about the Elves because the Sunday Evening group is going to play Dragon Rampant again this weekend. Hopefully, this time I will actually get to play. Last time, we had an odd number so I just GM'd. Also, it was a special multiplayer scenario I had created (The Battle of the Gems), so it was probably for the best. This time, it will be one-on-one matchups like the other three times for a 6-8 player fantasy battle royale! I've picked out a scenario (which I will keep secret from the players so folks don't tailor their armies for it). My Bonefish Band will use its same list it did last couple times, so no tailoring on my end either. So, look for a post on that evening of gaming coming soon!

    One final look at the six new Elven spear that were added to my forces...finally! Ha, ha!!
Meanwhile, things are getting pretty crowded on my painting desk. Now that the Elven Spear have cleared out, five monsters for my horror skirmish games using Devilry Afoot take center stage. I have a werewolf, Bison Man skinwalker, two animated scarecrows, and a Kanontsistóntie partially finished. What's a Kanon...Kanontsis-thingie, you ask? It is from Iroquois mythology and is a giant, disembodied head which I will be using as a Spectre in the game. If I remember right, they are the spirits of evil shamans -- or at least that's what they'll be in my games which are set in frontier America. In addition to these five miniatures are more than a dozen Viking rune stones and the next medieval building I will be painting up. So, more to come...!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 179
  • Miniatures painted in 2026: 105

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 12
  • Terrain painted in 2026: 26

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 21
  • Scatter painted in 2026: 59 

Wednesday, April 22, 2026

Warhost Elves Armed With Long Sword

    My latest batch of 28mm metal Warhost Elves, 2-handed swordsmen, for my Dragon Rampant army
Before I posted the Four (Five) Delvers and Surviving 'Nam battle reports the other day, it had been nearly two weeks since I updated the blog. Blame it on my amazing trip to North Macedonia (formerly part of Yugoslavia with a new name). It was gorgeous -- lots of incredible scenery and awesome historical sights. To read more about the trip and see photos, check out my Worldwidemike blog on Travellerspoint here: https://world-wide-mike.travellerspoint.com/

    I really like these 2-handed sword poses - they look ready to slice and dice some bad guys!
This batch of elves armed with two-handed swords was about half done when I left for North Macedonia, and I've finally got them all finished up. I purchased these 28mm Warhost metal miniatures because I plan to field them for Dragon Rampant, 2nd Edition. They have a unit type called "Light Foot" that can purchase an option called "Mixed Weapons." This allows them to shoot, so I plan on putting them on the tabletop in units that have roughly half the figures armed with bows and the rest spears or these swordsmen. These will definitely provide some variety in the look of each unit.

    I like the effect of a variety of shades of green for the tunics & vests -- definite wood elf vibe
As you can see, all of them carry very long, two-handed swords and no shields. Otherwise, they have similar equipment and clothes as the Warhost archers and spearmen that I've painted up already. With theses done, I have 26 figures left in the purchase I made earlier this year -- 8 more archers, 12 more spearmen, and 6 cavalry. I still need to find some 28mm Elven mages in case I want to add them into my units, as well. Dragon Rampant lets you add a spellcaster to a unit for one army point per "level" of the wizard. I want to have that option open when making my army list. Unfortunately, I wasn't crazy about Warhost's Elven Wizard figures, so I am hoping to find some generic fantasy Elven mages to buy at some convention I attend in the upcoming months. 

    What do you think? Is the blue-green guy on the left fancy enough to be my army commander?
I painted these up pretty much as I have been doing for the archers and spearmen. Their long-sleeved undertunics are done in lighter shades of green while their longer out vests are in darker shades. The one with the dark blue-green vest I painted up ostensibly as the army commander. I decorated his outer vest a bit more than the others, and also used a color that was more blue than green to have him stand out more. If I find a figure later that I like better as an Elven lord, I may demote him to just a slightly better-dressed swordsman. I like how the lighter colored designs look on his vest. The swordsmen seem to have fewer deep pleats on their vests than either the Warhost archers or spear, so that made the designs a bit easier to do. The flowery designs do make him look a bit like a hippy, but then again, aren't Tolkien's Elves essentially that? Ha, ha!

    I like the more understated and less contrast-heavy hem decorations -- I'm shooting for subtle
I'm getting excited about finishing up this army. Essentially, I have 3-4 more batches of miniatures to do. It depends on whether I paint the 12 spearmen as two batches of six or one big one of a dozen. I prefer to work in smaller batches as it seems to me that I am making progress quicker. I guess every miniature painter has their sweet spot on how big of batches to paint in. Mine is between six and eight 28mm figures. I do have a plan to add a unit of flying "Lesser Beasts" to my Elven army. I would model them with hawks, eagles, owls, and such. Currently, I don't own the required six miniatures the unit would require. I think I have one...ha, ha! I may see if Hobby Lobby has some appropriately sized pre-painted plastic figures I could use. Or perhaps I'll pick up the birds of prey as I see them in stores or at conventions.

    Final look at my latest Warhost Elves -- only 26 more to go from the batch I bought awhile back!
So, what else is on my painting desk? I have another of the medieval, 3-D printed buildings I picked up from Rich Brown at RRB Minis & More underway. It is a smaller, one story building rather than the 3-4 story monstrosities I've painted up already. After that, I need a batch of "old" miniatures. I have an idea what I might dig out of my unpainted lead pile. I'm going to be running a medieval town skirmish at Drums at the Rapids gaming convention in May 15-16. It will be a two-sided civil disorder going on, with one faction supporting the local priest and the other side supporting the powerful nobles on the town council. So, I may paint up some 28mm peasants or unarmored soldiers up so that I can give each of the six player factions a coherent "look" on the tabletop. After that, I'll probably try to get another building done big medieval building before the convention. I guess I enjoy deadline pressure...accelerating a project I was envisioning for later in 2026!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 159
  • Miniatures painted in 2026: 91

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 3
  • Terrain painted in 2026: 22

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 16
  • Scatter painted in 2026: 56 

Monday, April 20, 2026

Five Players, 10 Delvers on Rescue Mission in Moonrest

 

    Oslac the Fighter & Leof the Brute are assaulted by orcs in our big game of Four (10?) Delvers
The goal of cooperating with Rich Brown of RRB Minis & More on revamping David Bezio's fantasy skirmish rules, Four Delvers, was to see if it would work for my Sunday evening gang. Typically, we have 6-7 players, and the original rules were written with only four adventurers in mind. So, it would need some expansion to accommodate. My plan was to have each player control two Delvers, so with six of us present this past Sunday for the playtest, I would have 10 Delvers on the table. I decided not to play myself, though it is a cooperative game and no GM is really necessary. 

    Somewhere inside Moonrest are 3 shepherd boys, kidnapped by orc raiders - can you free them?
I created a dozen characters to give the players some choice. Rich and I had greatly expanded the original Fighter, Wizard, Elf, and Dwarf characters to include a Barbarian, Cleric, Thief, Brute, and others. The core of my original adventuring gang from my two solo games was chosen, so Oslac and Company would once again be exploring the abandoned city of Moonrest. The scenario was that Orc raiders had kidnapped several shepherd boys (along with some sheep, of course), and were dragging them back to their haunt in Moonrest. The adventuring party tracked them to the city, spied out where they were encamped, and concocted a plan to free the captive boys -- if they were still alive. Except this was our Sunday Evening Gaming group, and they skipped the whole "plan" stage and just lined up on the board edge they were sitting closest to and charged in!

    My group of five players for the play test: 'Plan? We don't need no stinking plan...charge!'
That might have worked as a plan, but it had one noticeable flaw. Joel and Mike S didn't have a "fighter type" among their four Delvers. Joel controlled the "halfling" Setch and the cleric, Friar Horace. Mike had the Elf Erevan and thief Cain. Their best two in melee would be the elf and cleric, with Setch and Cain being the weakest with only 1 Hit Point each. On the other side of the table, there was a bit more beef. Jenny controlled the dwarf Baldur and the ranger Minatur, Allen the barbarian Callum and wizard Malik, while Keith had Fighter Oslac and the new Brute, Leof. Lots more fighter types on this side of the table!

    The 19 orc defenders were deployed randomly throughout the 3'x3' board, including in this square
In an attempt to streamline the game process, Rich and I had made the Wound Table more deterministic. Rather than being able to take an unlimited number of Wounds after dropping to 0 Hit Points, monsters could take a maximum three, but would likely be knocked out of action on their second wound with the modifiers were had created. However, the possibility of rolling a 8-12 on 1d12 still existed, so models taking their first Wound could still be knocked out. Rich had also wanted to limit Wandering Monsters to one on-board at a time. So, my thought was that I would need to beef up the initial monsters by about 50%, with those changes. That mean 19 orc enemies were randomly deployed on the table, 7 of which had bows.

    Setch the Sidhe 'halfling' and Erevan the Elf occupy a ruined building & begin shooting orcs
The Delver's pregame scouting of the orc location led them to believe the creatures had the shepherd boys stashed somewhere inside the 10 buildings on the 3'x3' tabletop. When a Delver searched the inside of a building, they would roll a six-sided die: 1-2 they found a treasure token; 3-4 sheep, 5-6 one of the shepherd boys. Each player also received one token for a free re-roll of a die during the game. They also randomly determined their player order, resulting in Joel and Mike's weaker force coming on first. The lack of strategizing likely handicapped the players, along with what would prove to be awful die rolling. Or, should I say, their excellent rolling for the monsters? Time and again, they would roll successful "Battle" rolls against the Orcs only to have the nasty creatures make their Save rolls. I insisted they roll for the enemy, since this was meant to be a cooperative game, and I didn't want it to have to do all the rolling for the enemies.

    Minastur the ranger & Baldur the dwarf are beset by orcs, but Callum rushes to their aide
Under the rules, the Delvers and monsters alternating activating a figure until all models on the board have activated. For the Delvers, we had each player activate one of their characters in turn going around the table, then their second figure. In between, of course, a monster would activate. Since the orcs outnumbered the players, we would resolve the remaining half dozen or so at the end of each turn. The players split up, with Mike and Joel arriving on table and occupying a ruined building in the middle of their table edge. They immediately began shooting at the orcs, who quickly closed in on them or began to shoot back. Soon, four Delvers were crowded inside their little "Alamo," doing their best to fight off the attacking orcs.

    Oslac (quartered blue shield) is the toughest fighter in the game & immediately bloodies his enemies
Keith brought his two warriors in on one street, while Allen and Jenny entered in the alleyway behind the church. All were immediately swarmed by orcs when spotted. The "A.I." for the monsters has them advance relentlessly towards the Delvers unless armed with a missile weapon. In that case, once within range, they fire away. If Delvers come within 6", they fire and back off. I think the A.I worked fine. There were only a couple times when it seemed the rules had the orcs not being clever enough. This happened on Keith's front, whose Brute and Fighter blocked off a narrow street, creating a bottleneck of orcs behind those engaged with the Delvers. I solved this by having a couple of the orcs circle the buildings to attempt to fall upon their rear.

    Wounded, Malik the Wizard is stalked by orcs, but Callum bravely rushes to his aide
Only one Delver was knocked out of action. Malik, roaming about his side of the board rather freely instead of sheltering behind the fighters, was targeted by orc archers and eventually fell to the street, riddled with arrows. Several others reached 0 Hit Points and had to make rolls on the Wound table when they were hit again. More than half of the players cashed in their re-roll tokens to save their Delvers. When the wandering monster (a troll) finally showed up, this prompted the "Alamo" to be abandoned by Erevan, Setch, Horace, and Cain. This actually allowed Cain to find one of the shepherd boys when he sought refuge inside a building. Horace made up for his excellent rolling in my last solo game and struggled to heal Erevan, who was down to 0 Hit Points for the last one-third of the game or so. Joel and Mike did a great job, though, keeping their under strength force alive, though. I don't blame them for fleeing rather than facing the troll when it finally wandered over to their makeshift stronghold.

    Joel & Allen's 'Alamo' defensive position is getting crowded when joined by friar Horace & Cain
Jenny's characters, augmented by Callum the barbarian, did a good job holding off the orcs in the alley beside the church. Keith, though ringed by orcs thirsting for his Delvers' blood, slew more enemies than any of the others. I feel the Fighter is the single strongest Delver type, so was not surprised he slowly and steadily racked up the kills. However, Keith was plagued numerous times by orcs saving against his successful blows an unlikely number of times. He fully got to experience the frustration I felt might be inherent in the system.

    It took several turns, but finally a wandering troll showed up, drawn by the sounds of fighting
How did the game go? The players said it went fine. They seemed less bothered by the frustration than I felt they might be. Keith admitted it did get to him at times, but seemed philosophical about it. Bad die rolls or lucky opponents happen in wargaming. We discussed how the rules worked out for about 20 minutes after the game. Had I overestimated how many monsters would be needed with the changes to the combat system Rich and I had made? Possibly. I used 50% more than the equivalent number would call for. I felt the limit on Wandering Monsters would really hamper the monsters. I had 3-4 show up in each of my previous games, with 2-3 on the table at the same time. The troll didn't come on until turn 3 or 4, and his "Stupid" trait meant he spent one of those turns scratching his head, wondering where all those Delvers that were holed up in the ruin had gone.

    Though orcs are bloodied all around them, the ring of foes around Oslac & Leof seems not to falter
For myself, I am still not 100% sold on the mechanics. Many, many games using a Saving roll. However, when you are in control of only two characters instead of an army or large force, enemy saves seem to have a bigger impact. Time and again, Keith would roll for Oslac, have him inflict a hit or two hits on an orc, only to have it save against all. Then, the monsters would counter-attack, inflict a hit on a Delver, only to have the Delver save, too. Four rolls, but a whole lot of "no effect" going on! Like I said, I think I was more bothered by the potential frustration of this system than my five players were. Still, we got through at least 8 turns in three hours. However, the players were not near to completing their mission. There were still a good number of orcs on the table -- enough to prevent the players from breaking off a Delver or two to begin searching rooms (only four buildings were searched, finding one shepherd boy, two treasures, and some sheep). 

    Another look at medieval Moonrest before the battle begins, with orcs patrolling the alleys
We'll see, though. I reported back to Rich Brown, so I may have him take over 100% of the rules tweaking for awhile. I'm still tempted to try a variant of my Mean Streets gang warfare rules to see how they play out for a small scale medieval or fantasy skirmish. So, that will likely be the next thing I try. I'd already crunched a bunch of numbers and written a few pages of things down for a fantasy Mean Streets variant. Maybe it is time to get that on the table and compare how the two games go? Stay tuned to see what comes up!

In the meantime, my next batch of Elves is all but done. So, I will likely be posting pictures of them soon. I'm working on another medieval building, too. So, now that I am back from vacation, I should get back to posting more regularly!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 159
  • Miniatures painted in 2026: 85

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 3
  • Terrain painted in 2026: 22

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 16
  • Scatter painted in 2026: 56 

Sunday, April 5, 2026

A Dwarf and a Specter Walked into a Graveyard...

    A 3-D printed specter from A Critical Hit haunts a Dark Ages 'dwarf' in a graveyard
I needed a batch of something "old" (bought prior to 2026) to paint up. I also needed a dwarven adventurer for my next game of Four Delvers. Did I own a figure that could be both of these? No...and yes. I actually own zero dwarves in my collection of 28mm figures. However, I decided to go through my unpainted Dark Ages miniatures to see if there was something in there that could reasonably pass as one. Sure enough, I found this old Grenadier miniature from the 1980s, I believe. He was crouching down, fully mailed, and more in 25mm scale than more recent 28mm. He was missing a weapon hand, but in my unused weapons bag I had an axe I could use...with a hand attached to it! Seriously!! I think it was from one of my Gripping Beast figures where you have a choice of weapons to attach.

    This figure was the closest thing among my unpainted lead that could be used for a fantasy dwarf
I super-glued the slightly larger hand (don't notice that!) onto his right stump and voila! An axe-armed dwarf!! He was quick and easy to paint up, being mostly chainmail. As dwarves HAVE to have beards, I tried to make it stick out more by painting it an auburn/red. The figure's could be a bit bushier to really pass as a full-fledged cousin of Gimli. It'll do, though! I gave it some dwarven runes on its shield and a bit of fancy decoration on the clothes peeking out from underneath the mail. 

    The entire 3-D print was in this sparkly, black-green filament - I painted the skulls & black hood
The specter is actually a 3-D printed figure from A Critical Hit. I bought it because I thought it simply looked bizarre enough to be an alien monster for my Majestic 13 games. However, once I got it home and examined it more closely, I could see the skulls. It is printed in a sparkly, dark green filament material. I painted the hollow hood of his cloak black. The skulls I painted up as...well, skulls! The figure seems to be materializing out of the mist, which actually forms its base. I added a piece of magnetic material underneath it to make it stand up in place in my storage boxes and also to give it more stability on the tabletop. For just a buck or two, I really like how it turned out! I'll likely include it with my fantasy monster collection, though, instead of my Majestic 13 monsters.

    These 3-D printed tombstones & plinths I picked up from RRB Minis & More at Hold the Line 2025
The last items in this batch aren't really miniatures -- they're scatter. I decided I needed to bulk out this batch of "old" miniatures, though. One dwarf is hardly a batch (shhh...I bought the specter this March at Cincycon!). These are about miniature figure sized, though, so I decided they would fit. I bought them last November at Hold the Line 2025 convention from my friend Rich Brown of RRB Minis & More. I based them up on various miniature bases (See? They're miniatures...! Ha, ha!!). 

    I based the headstones on figure bases and added the slightly raised mound of flocking for the graves
There were five tombstones and three plinths (that's what Jenny said they're called) in the little bag I bought for all of $2. I liked the gargoyles atop the plinths, and the slightly ruined state of the tombstones. The coolest part of the tomstones were the ones with burnt-down candles placed atop them. That was a nice touch! I based four of them up on horizontal cavalry sized bases. Then, I took rubble that I had bought for various ruins and poured it in a heap atop a blob of Tacky Glue. I flocked over the grave with my fine brown ballast, then did it again when I did the rest of the base. I think it created a believable mound where the body is interred. I gave the bases some grass, tufts, and the leaves to give it more of a disheveled look. 
    I decided to base everything individually for flexibility - unlike my graveyard in the background
The plinths were the easiest to do. Black base coat, and two dry brushes of gray and the painting part was complete. I used square miniature bases and flocked them like I did the tombstones. I intentionally painted and based all of these individually rather than as a group. My giant 28mm graveyard I built awhile back (and in the background of these photos) is a great piece of eye candy, but functionally, not very useful on the tabletop. I wanted something more flexible so figures can get around and amongst the tombstones...and plinths! All in all, a quick batch of "old" figures that keeps me in line with my alternating system. I think they turned out well, and hopefully, will see use in a game of Four Delvers or something soon!

That's it for a while, though! I'm heading overseas on vacation, so won't do any updates for at least a week and a half. When I come back, I'll be finishing up some more 28mm Elves next!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 159
  • Miniatures painted in 2026: 85

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 3
  • Terrain painted in 2026: 22

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 16
  • Scatter painted in 2026: 56 

Friday, April 3, 2026

Gnolls Rescue Me From a Broken Promise

    Six Gnolls from the Frostgrave plastic kit from North Star -- picked up by the sprue from Firelands
I bought three of the sprues from the North Star Frostgrave Gnolls from my friends at Firelands Games last year. That gives me 15 of them, along with the usual extra heads, weapons, and such they include in these plastic, multipart kits. My original thinking (besides buying something to support my friends' store at a convention), was 15 would give me enough for a Dragon Rampant unit, which are typically 12 figures. Now I'm thinking that I'm more likely to use them in Four Delvers, Sellswords & Spellslingers, or some other smaller skirmish game.

    I've always liked Gnolls -- I guess the idea of crazed, tribal Hyena Men appeals to me...ha, ha!
I've always liked gnolls. I guess it is the hyena-men appearance, their crazed, bloodthirsty look, and weird, hunched posture. The kit does a nice job of reproducing that in plastic. The torso and legs come together as one piece for four of the five minis on each sprue -- not sure why the fifth one has to be glued together. Needless to say, I didn't use any of those poses for these first six! The less assembling that I have to do, the better. Anyway, there is a longer neck projection coming out from between the shoulder blades that you glue the head onto. I think it is to specifically give that hunched over look. So, the head glues on almost perpendicularly to the torso. This is fine -- it just means you have to hold the head in place until the bond of your glue takes hold.

    Confession to make: I really don't like 'assemble & customize your own' plastic kits - I prefer metal
There are weapons for gnoll archers, but I chose all of mine to be melee weapons. As with any Frostgrave kit, I really struggle when a weapon calls for both hand to be on it. Assembling is a challenge for me, for some reason, and getting the arm to line up with the long spear AND sit flush with the shoulder is bewildering to me. What's more, I would not be surprised if I was supposed to do the same with the two-handed sword. I punted on that, though, and didn't even try. Give me a one-piece metal casting over these "Build a Bear" kits any day...ha, ha! Yes, yes, I now -- the variety! Customization!! Not for me. I can instead just make sure I purchase a bunch of different poses and weapons types, right?

    I tried to use a variety, but really struggle with figs where both arms are gripping the same weapon
Once the six figures were all glued together, I based them up on one of my usual thin, plywood round bases with a heavy duty magnetic base bottom. Then I primed them with Liquitex White Gesso. Once they were dry, I remembered another thing that I am not particularly crazy about plastic kits. The detail is relatively shallow, and once you prime the figure, it becomes even more so. I think it becomes most noticeable, though, when you are dry brushing fur or clothing or something that would normally have a bit of depth to it on a metal figure. You certainly don't get the same effect with dry brushing that you would on a well-cast metal figure.

    Crazed hyena faces and a subtle variety of fur shades which I'm not sure anyone will notice!
I looked up some images of African hyenas online, and then at my paints for potential matches. Since I saw various fur tones in the pictures, I'd felt I'd be justified in using a handful of tones for the base coat. So, I picked out and used a half dozen beige, khaki, light brown, etc., colors, with each being slightly different. My favorite one was a craft paint called "Khaki." It had a very nice yellowish tint to it that looked perfect for gnolls. That said, I'm not sure after dry brushing and washing that the differences between the various shades stand out much. I also used the images to paint the dark brown around the muzzle, as well as the bottom of their legs and spots on their fur. I used a relatively thin craft paint called "Walnut." It is almost semi-transparent, which gives a shading effect. I also painted the black for the eyes and their nose, while I was focusing on their faces. 

After that came the difficult part. I looked at their torsos, arms, and legs to figure out what was clothing, what was leather armor, and what was something else entirely. It wasn't easy, which is another reason I'm not a plastic kit fanboy. For their tattered clothing, I chose pale or darker colors -- similar how I painted the orcs of my Bonefish Band. Next, I dry brushed a lighter shade on the clothing. I used a variety of leathers or browns for the leather armor or the skins they appeared to be wearing on top of their clothes. Some also had cloth wraps on their legs and leather bracers on their forearms. So, lots of different leather tones!

    Last look at these North Star plastic Gnolls (or at least until they make onto the table for a game...!)
I decided to do their shields in a wicker pattern, with a dark brown and Camo Brown dry brush, along with bronze and steel for a metal strip that appeared bolted on for reinforcement. I did the leather straps on the inside of the shields in my lightest leather color. Somewhere along the way, while waiting for a base coat to dry, I also finished their faces. I did a pale yellow for the "whites" of their eyes, and a dark brown pupil/iris. Their mouths were painted blood red. Once dry, I picked out tehir teeth in pale yellow. I felt the faces looked great, and they are probably my favorite part of the figures. They definitely have that crazed gnoll look in their eyes!

 I considered doing some sort of primitive tribal designs on their wicker shields, but chose not to in the end. The shields themselves are kind of small, but wouldn't you know it? That's the deepest incised detail on the figures, which would make straight lines more difficult to do. So, after a brown wash on most of the figure and black wash on selected parts, this batch of gnolls was mostly complete! I flocked them so they would match most of my figures and finally spray dull coated them. Done!

    It's April and I've kept my promise to intermix batches of figs bought this year with older ones
What else is on my painting desk? Well, since these are "old" figures, I can do a batch of new miniatures for new projects next. So, it is finally time to finish off those big alien monsters that I bought at Cincycon! Two of them are complete and two are about halfway done. I can't imagine they will take too long to polish off, but we'll see. Also on tmy painting desk is both the next "old" batch of figures AND the next new one of elves. So, as I was finishing these gnolls, I had four different batches of miniatures in various states of progress. It's getting crowded on there! I leave for vacation on Monday, though, so there will be a week-plus hiatus with no progress or updates. Maybe THAT is why I have so many projects going on at the moment -- I'm trying to make up in advance for that!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 159
  • Miniatures painted in 2026: 79

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 3
  • Terrain painted in 2026: 22

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 16
  • Scatter painted in 2026: 48

 

Tuesday, March 31, 2026

Battle of the Gems - 6-player Good vs. Evil Dragon Rampant Game

    Tom's fast-moving giant lizards (Lesser Warbeasts) with 3 gems in tow charge Keith's Frogmen
I decided to create a two-sided, mutiplayer scenario for Dragon Rampant using the classic Good vs. Evil fantasy trope. However, I didn't want this to be a standard game, with one side along one table edge and their enemies on the opposite. I felt that would mostly end up being three, separate 1-on-1 matchups. How to do something different that would force each contingent on a side to make difficult choices? I came up with an idea that would intersperse each side's armies in deployment areas along the perimeter of the table. So, a Good army would be flanked by an Evil army on each side, and so on. 

    Interspersed along the table edge, 3 Evil players wage war over magical gems against 3 Evil players
Here was the storyline I created for the battle: "Long ago, the wealthy trading town of Sigilmesa was buried suddenly by the sands -- much like a desert Atlantis. All of its wealth and magic disappeared beneath the sand, along with its people. However, when the great sandstorms tear through the desert, the city's ruins are often exposed. On the surface, some of its great treasures are scattered across the sand until they are eventually buried by the shifting sands, again. The greatest of these treasures are its incredibly beautiful and magical gems. So, when news of the desert sandstorms spreads, entire armies race to be the first to arrive..."

    My map of the battle, showing deployment areas, difficult terrain, sandstorms & gem locations
I placed 14 gems in between the players' deployment areas. A unit could pick one up as part of a movement or skirmish action. They dropped them if routing off-table, retreating from melee, or if destroyed by magic or spells. A unit defeating another in melee could also pick up any gems dropped by their opponent as part of their victory.  Gems were worth 5 VPs each, and each side also scored VPs in equal to the Army Points of enemy units destroyed or routed off-table. There were also three standstorms on the table that armies would have to contend with. At the start of each side's turn, all three would move 2d6 inches, each in a random direction. If they made contact with a unit, the unfortunate troops suffered a 12d6 attack, hitting on 5+ on each dice. 

    'Good' Allen deploys his army of Human knights ready to march out & dispute possession of gems
We had six players on an 8'x4' table, so it would be close quarters and armies mixing it up almost immediately. No deployment area was within 12" of another, but whichever side went second might easily be within charge range of enemies. The armies were Orcs, Goblins, "Wheel of Time" Beastmen, Frogmen with their dinosaur allies, Human knights, and Human Steppe Tribes. Tom declared his Beastmen were more evil than Evil, so he teamed up with the orcs and goblins. So far, Tom has given his Beastmen army a complete makeover after every game as he tries out various troop types, spells, and fantastic abilities in his (to date) unsuccessful attempts to "break the system." His foray this game into hacking the system was his unit of Bellicose Foot which costs 10 army points (1/3 of his force). Tom stacked "Berserk" (re-roll 6's in melee for more chances of hits) and "Enchanted Blades" (plus 3 dice in melee) onto the already potent troop type to see how it fared.

    Evil Tom, left, and his Beastmen know they will probably wage war with Good Keith's Frogs, right
The game started off with the Steppe Tribesmen (Mike S's Avar army) suffering from terrible activation rolls. His Froggy ally, Keith, had no such trouble, though. Keith's troops raced towards the center of the board and to each side in an attempt to snatch up as many gems as possible. Allen's knights moved a bit more cautiously, eyeing the orcs on their right and goblins on their left. On the Evil half of the turn, Tom's beastmen stormed across the battlefield, too, his Lesser warbeasts snagging gems with their enhanced speed. Joel's goblins also suffered from poor movement activation rolls, but were able to announce their presence to Allen's knights with the fire of his rocket battery (heavy missiles). Mike W's orcs advanced from their side edge deployment area cautiously, as well.

    Mike S's historical Avar army simply added a couple spellcasters to become a Dragon Rampant force

It wasn't long before the sandstorms began to claim some victims. One raced through the goblin's greater warbeasts, who were then subsequently charged by a unit of knights. This saw the game's first destroyed unit. The goblin's cousins, Mike W's orc army, also was struck by more than its share of whirling sandstorms. As Keith's Frogmen closed in on the orcs, they took casualties from the scouring sands, too. The orcs closed to within missile range and began loosing arrows at any human or frogman that came close to them. The Frogs continued to spread out all over the table, grabbing magical gems. They would be aided in that goal by an oversight that Tom admitted to late in the game. By giving his lesser warbeasts "Fast," increasing their move to 14", he was able to grab quite a few gems. However, that left him with their increased Wild Charge range of many enemies. So, he would pick up gems only to hand them over to his opponents in lost melees. In one case, Tom lost 3 gems to Keith's Frogmen heavy foot in melee! 

    'That doesn't look good!' A sandstorm boils up out of the desert and heads towards Joel's goblins
At one point, I commented to Tom that his beastmen seemed to be having a frustrating evening, so far. When he wanted to close in for the kill on some of Mike's horsemen, their sorceresses would either create a magical wall between them or freeze the beastmen motionless into place. His 10-point unit? It spent the first four turns just trying to get into contact with enemy, who simply withdrew and refused to let them charge into home. I think he told me that, over the course of the battle, he charged with the 10-point unit only once. And wouldn't you know? In that battle, he rolled poorly --  getting only one "6" on 15 dice! The enemy also chose to shoot at him instead of melee, so the most expensive unit on the table ended up causing very few casualties. That seemed to be the case for a lot of the high point units, though. Joel's greater warbeasts (8 points) were the first to die, while the orc's burrowing worm didn't show up till later in the game and did not accomplish much, either.

    After the goblin's giant lizards were buffeted by a sandstorm, Allen's knights charged in for the kill
I had asked the players to send me their lists ahead of time so that I could make up unit cards. As a unit was destroyed or routed off-table, I would collect the cards. It soon became obvious to me that the "Good" side was out to an early lead. Despite the bad activation rolls of the Steppe Horsemen, their units were holding firm on their flank of the battlefield. Keith's troops were all over the board, but didn't seem to be taking many casualties, either. As usual, Allen's lost a couple of his 6-figure units of knights, as they advanced beyond the support range of their infantry archers, hand gunners, and spearmen. 

    Facing two armies, the Steppe tribesmen frequently used magical barriers to keep the enemy at bay
The players all seemed to be having a good time, though. I had cautioned them against creating armies of huge numbers of small point value units, worrying this would slow the game down. They had listened, and most armies seemed to be composed of 6 or 7 units. Most of the gems were grabbed in the first few turns. After that, they changed hands only as a result of lost combats. I hadn't been tabulating which side had the most, but my guess was that Good was ahead in that category, too. As losses began to mount, or an army's horde of gems grew, all across the table, the forces began to back away from each other. They prepared to withdraw from the battlefield. When it seemed all six armies were done engaging enemy, I asked the players if they wanted to call the game. They agreed, and so I counted up the points. 

    Frustrated beastmen prepare to finally charge into a tribal unit of light riders
First, each Evil army was in possession of only one gem each -- 15 total points. The Good armies had 11 -- for 55 points! When tabulating losses, the trend continued. In the end, the Good armies combined for a win with a 3:1 advantage in points -- a decisive victory for Good over Evil. I thanked the players for bringing their armies -- Keith, in particular, had fielded three of the armies that were on the battlefield. I believe everyone continues to enjoy the rules, so I look forward to more evenings of Dragon Rampant! Maybe next time I will get to play, too...ha, ha!

    The orc's giant sand worm tunnels up to the surface & charges into Keith's unit of bullywogs
MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 159
  • Miniatures painted in 2026: 73

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 3
  • Terrain painted in 2026: 22

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 16
  • Scatter painted in 2026: 48

    Keith's unit of Frogmen heavy foot, also armed with short range missiles, sight in on an enemy

    Seeing they are carrying a magical gem, goblin halberdiers charge into a unit of human light riders

 
    Keith's army of frogs, dinosaurs, and such were all over the center of the table snatching gems