Showing posts with label Dakota Smith's Oriental Adventures. Show all posts
Showing posts with label Dakota Smith's Oriental Adventures. Show all posts

Wednesday, December 24, 2014

Dakota Smith's Oriental Adventures, Part 7: Debacle at the Docks


    The sleepy port town of Hoi An in French Indochina before the action commences

 It is a quiet morning in the riverport town of Hoi An, French Indochina. The freighter Dionysius is expected to pull in at the main pier at any moment. Coolies are stacking the cargo and stores to be loaded upon arrival. In town, various groups of Western archeologists are laying low, scanning the river anxiously. Dakota Smith has booked passage on the freighter for himself and his two companions. Hidden in their luggage (or being carried by them?), is an ancient artifact -- the Tears of the Buddha.


    Locals are going about their business, while on the pier things are starting to get busy

Dakota is not so naive to think he will get on board the freighter without a scrap. First, the French authorities -- represented by Inspector of Antiquities Pierre Fournereau -- don't want such a valuable artifact to leave French territory. Next, the British and Irish archeological teams may want to seize it for themselves. Plus, Dakota knows that it has been too long since his arch-rival, the German archeologist Von Jaeger has reared his ugly head. And finally, perhaps most dangerous, the Order of the Fire Coral has been dogging his footsteps since he arrived in Indochina. To think they would not make one last attempt to recover the Buddhist artifact would be hopelessly optimistic. Masters of disguise, they could be anywhere in Hoi An.


    Local workmen are lining up packages and cargo for the imminent arrival of the steamship

His good friend Harold Fortwine grunted and point to the far jungle. The black smoke of an approaching steamer could be seen rising above the treeline. Chairs scraped as Dakota and his companions headed for the door. It was now or never. As Dakota Smith and his companions left the customs house on the town square of Hoi An, Dakota grumbled, "I got a bad feeling about this. Harold, Dolly, keep a sharp eye out!" All around them, the river port bustled with activity. Coolies were on the wharf loading and unloading the freighter. Dakota saw their baggage among the items being carried aboard on the backs of the IndoChinese laborers. He patted his satchel which contained the prize from this expedition. The famed Buddhist relic, "The Tears of the Buddha" -- which legend said had magical powers.


    Seeing the tell-tale smoke from the arriving steamship, Dakota Smith & companions leave the Customs House

Shouting on the pier drew the Americans' attention. The freighter's bosun was cursing mightily at two of the coolies who had apparently dashed their loads to the dock and stood glaring and pointing at the Americans. With a sinuous movement, they whipped off their peasant garb and assumed a fighting crouch. "Uh-oh," Dakota muttered as he noted the red and black uniforms they had been wearing underneath -- the unmistakable gear of the Order of the Fire Coral.


    Catching sight of the hated American archeologist, the workers remove their disguise!

Dakota dashed for the cover of a line of wooden barrels beneath the harbor master's wooden observation tower. Dolly walked determinedly towards the pier when she saw one of the agents kick her luggage into the water and laugh. "Dolly, no!" Dakota shouted, unholstering his pistol. As he took careful aim at the agents on the pier, he caught movement out of the corner of his eye. A warning shout from Harold Fortwine, made him turn. Chuckling and cracking their knuckles, three more agents walked out of the door of the customs house. He recognized the bald, muscled Tat Ko and the masked female, Jazh  Minh. "This could be bad..." he called over to Harold.


    Knowing he has the Tears of the Buddha, the martial artists of the Order of the Fire Coral attack

 The hairs on Dakota's neck rose up when he a familiar voice call out, "I'm afraid, my dear Dakota, it is about to get much worse..." The American whirled and saw creeping up behind them Von Jaeger, his stooge Otto Tulmann, and the evil old Fraulein Blucher. "Harold! Dolly!" he yelled. "We're surrounded...make a break for it!" Jazh Minh and one of the Fire Coral agents rushed him and he fired off shots quickly. He heard Harold cursing as he jabbed and boxed with Tat Ko. There was a blaze of gunfire from the Germans and he heard Dolly cry out and a thud as she fell hard at the foot fo the docks. There was nothing Dakota could do for her as he dodged the kicks and punches of the martial artists.


    But wait! Dakota's German rival, Von Jaeger arrives as well to further complicate the struggle

Dakota grimaced as Jazh Minh vaulted away, thinking "That wench's kicks hurt!" With no martial artists in his face, he turned to face the Germans...too late! Both Von Jaeger and Otto Tulmann opened fire. Dakota felt a searing pain and fell to the dirt. That jarred his wounds even harder and he blacked out. His last thought was for the Tears of the Budhha. Had it gone flying out of his satchel when he spun to the ground? Meanwhile, Harold was holding his own, bludgeoning Tat Ko with his boxing skills. Dolly, though, also in a heap near the pier. Fraulein Blucher growled in disdain as she saw Jazh Minh somersault backwards and landing on her feet. She rushed the martial artist, ignoring Von Jaeger's warning. Just as she began her roundhouse swing, Jazh Minh's foot connected with the bridge of her nose. The gray haired matron collapsed.


    Dakota is knocked down and his satchel opens, and the valuable relic goes flying across the square

There was a gasp among the archeologists and the agents of the Fire Coral as the Tears of the Buddha flew from Dakota's satchel and landed several feet away from his unmoving form. One of the agents dashed in and picked it up. He was gunned down by Von Jaeger and again the Buddha went flying. Tat Ko rushed over and with Neen Wa stood over it and dared the Westerners to make a move towards it. Surprisingly, Von Jaeger nor his goons never tried to grab it. Instead, the were venting their anger on Dakota and Harold, blazing away at them and ignoring the Fire Coral. The Irish and British teams were closing in, but they also seemed leery of making a run at it.


    Rival French and Irish archeologists arrive on the scene, too, and it is a free-for-all in Hoi An

Meanwhile the Irish and British teams were creeping stealthily through the town square towards the pier. Despite previous bad blood, they ignored each other for the most part this game. Both had valid chances to make a grab for the other's minor plot point (they could recognize it by passing two Cunning checks when within 12"). Neither took it. The Irish did close in on the French who were slinking down the road towards the freighter. They joined Otto Tulmann in blazing away at Pierre Fournereau and Dr. Lambert, who was carrying the French artifact. The French fire was accurate, though, and they gave better than they received.


    Arriving from the square, the Irish archeologists are in hot pursuit of the Tears of the Buddha


    The French archeologists on the pier, ready to snatch up the relic and board the steamer

Surprised at their luck to be ignored by the Germans, Tat Ko nodded at Neen Wa to pick up the Tears of the Buddha and make a dash for it. Tat Ko charged the British Maj. Speke-Eastman who blocked the path leading over the bridge and into the jungle. Neen Wa took advantage of the distraction and raced over the bridge, stowing the idol in his robes.


    Taking possession of the relic, the Order of the Fire Coral attempts to spirit it away

Neen Wa's flight wasn't unobserved, though. Harris McLeod, the portly representative of the British Museum tut-tutted to himself. "Now, here, laddie. We can nae have yee fleeing with such a prize, can we?" The Scottish laird lined up the fleeing agent in his sites and squeeze the triggers of both barrels of his gun. There was a cry and a flash of silver as the idol flew from Neen Wa's lifeless body and tumbled into the jungle. Moving faster than you'd think possible, Harris followed the path of his fatal shot.


    Harris McLeod sees them fleeing with the Tears of the Buddha and brings them down with a shot

 Harris heard footsteps behind him on the bridge as he pounded towards the Tears of the Buddha, which he could see glinting from beneath a swaying fern. He hoped that it was Speke-Eastman behind him, and sneaked a glance over his shoulder to see. An evil hiss in front of him froze him. Swaying above the idol was the hooded body of a cobra, who's nest must have been disturbed the idol's tumble through the vegetation. "Och, good god!" Harris yelped, then swung the barrel of his rifle over his head and pounded the snake into the jungle floor. Reaching tenderly for it, he confirmed the cobra was dead before picking up the gleaming artifact.


    A cobra rises up from the vegetation when Harris goes to reclaim the Tears of the Buddha

On the pier, Pierre waves off Dr. Lambert aboard the departing freighter, carrying the minor plot point that his team had secured. His main goal was to ensure no other Westerners escaped aboard the freighter. It was a shame that the British slinked off into the jungle with the Tears or the Buddha. However, they were not out of French Indochina yet. There was always a chance that his gendarmes would find them and capture it. Something would have to be done about the agents of the Fire Coral. How could an archeologist work here it they constantly had to watch for a knife in their back from their sinister hands!


    The French escape aboard the steamer with a minor objective - stranding the other Westerners

 And so, Dakota Smith's Oriental Adventures first story arc comes to an end. It was quite the adventure and the players seemed to really enjoy it. Each league seemed to have its moment in the sun. Would Harold be able to gather the wounded Dakota and Dolly and nurse them back to health? Would the Americans return empty-handed to Portland, Oregon? Or are there more adventures to be had in French Indochina? After all, only the French Dr. Lambert was on board the freighter when it sailed from Hoi An. The others would all need to find a different way home...


   Players gathered around the table, their actions and interpretations creating the story in Pulp Alley

Thanks to Pulp Alley for making our games such a blast! I highly recommend these rules as they seem to create an exciting storyline just in the playing.

Monday, July 28, 2014

Dakota Smith and the Forbidden Temple

 

We played the sixth of the seven scenarios I have planned for the first run of Pulp games last night. The archeologists were on the trail of the legendary relic, The Tears of the Buddha -- reputed to have mystical powers. They followed the directions from the inscriptions they'd deciphered from the Lost City to a distant mountain range. "Beyond the valley of the strange ones, lay the Stupa Mountains" the words said. And when the explorers caught sight of them, they were amazed at how much the range did indeed look like stupas from a Buddhist temple complex.

They soon caught sight of the Forbidden Temple, which the texts say housed the Tears of the Buddha. It appeared to be carved from a solid, rocky crag rising from a hillock in the center of a shallow valley. The top part of it was skillfully sculpted to resemble a giant deity, holding a raised sword over its head. The valley was ringed by cliffs which obviously were prone to rockslides. Rubble lay heaped up all over the valley, leaving only a handful of precarious paths through the valley to the temple.

I hope you enjoy this new style of battle report. It has become popular on the Lead Adventure Forum, so I thought I'd try it out. You will probably need to click on the photos to make them as large as possible to read all of the captions.
 
 


Monday, June 2, 2014

Dakota Smith and the Valley that Time Forgot

    Clara tries to steady her hands enough to take advantage of the photo opportunity with the prehistoric beast in the Valley that Time Forgot
Sweat rolled off their bodies, and soaked their clothes. Used to temperate climates, the archeologists wondered how in the world could mountain valleys be so blasted hot? They’d followed the trail from the Lost City for three weeks, up mountain passes and down through deep, jungle-clad valleys. They kept their compass point always headed towards the looming mountain whose silhouette looked like a tea bell-shaped, Buddhist stupa. The inscriptions on the temple walls, and the frieze of carvings had been explicit. For a “Lost Valley,” it was amazingly easy to find your way towards. But this last, deep valley was bigger than all the others combined. Volcanic booms echoed off the steep mountain walls. They could smell the sulphuric gasses. Strange, brightly-colored animals shrieked away from the explorers hacking a path through the pitiless jungle. They could have filled their notebooks with sketches of new species — especially reptiles — twice over. They were not naturalists, though. They were archeologists, seeking the Forbidden Temple — legendary resting place of the Tears of the Buddha. If they could get their hands on that storied crystal vial, their name would echo forever among famous archeologists.
   Another, louder boom shook the earth around the archeologists. “Is that volcano gonna blow?” one asked.
   “I don’t think that was a volcano…” was the reply, and a hush fell over the archeologists…

    The long, steamy mountain valley that the archeologists had to cross. Ready for a pleasant walk in the woods? Heh, heh...
For our fifth chapter of our Pulp games following the adventures of Dakota Smith and other Western archeologists in the Orient, I went with a different format. Instead of positioning temples or other objectives around the table for them to explore, I started all four archeological teams at table edge. Their goal was to exit off the opposite end. The team that got the most of its characters off received the major plot point, others a minor one. Simple enough? Well, as always, the secret martial arts society, The Order of the Fire Coral, was there to frustrate that goal, hidden in the jungle ahead. What's more, I created two teams of 3 velociraptors each who would also be there to slow them down. And coming in behind them, midway through the game, would be two "terrors" -- a Tyrannosaurus Rex and a Ceratosaurus -- to chase them along towards the opposite side. I even cautioned the players ahead of time, saying that the games so far had been fairly competitive in nature. This one "might not" be that type...

    The players...would they cooperate against the hidden dangers that lay ahead? Mike wears the fedora to signify he controls the Initiative under the Pulp Alley rules
All four teams moved cautiously forward on the first turn. I had the raptors stay hidden, marking their positions with bushes. The players commented, "Are the bushes moving?" I said, why yes, they do seem to be moving as something passes through them. Scenes from Jurassic Park II: The Lost World -- the raptor ambush -- immediately came to their mind. Although they did not see the raptors, they all could see one giant herbivore, a Triceratops-type, calmly munching the foliage, watching them with its intent yellow eyes. The French leader, Pierre Fournereau, watched the foliage in a thicker patch of jungle ahead parting in a sinister fashion. Suddenly, he heard a great ape hooting wildly and there was a thrashing in the jungle. The great ape howled in pain and was silent.

    Pierre and Dr. Lambert wounded by the raking claws of a pair of velociraptors
Before Pierre could decide whether to back off, there was a horrifying reptilian screech and a man-sized lizard ran sped towards him on two hind legs. "Sacre bleu!" he shouted, "Velociraptor!" Pierre blazed away at it as the beast closed then felt a sharp pain as its claws raked his shoulder. He heard footsteps behind him and watched in amazement as Dr. Lambert charged to his aid, swinging his weighty briefcase as a bludgeon. There was another screech and a second raptor charged the aged doctor, who twisted and dodged to avoids its deadly claws. On the cliff above, Jacques Nero aimed at the beasts, but could not get a clear shot as they grappled and sliced at his countrymen.

The other archeologists heard the screams of the Frenchmen, and looked nervously at the jungle around them. Should they go help? And what was that movement off there in the dim jungle-shrouded light? Soon, all four parties of archeologists heard the nightmare screech and saw the reptilian menaces speeding towards them. Any thoughts of rivalry were forgotten as the westerners and their native guides fought for their life against the onslaught of raptors. I used the Pulp Alley "Savage Predator" for the raptors. One particularly nasty ability is "Savage" -- which allows a second melee immediately following the first, if the attacker chooses. The players were given a momentary breather when one used a "Parley" fortune card. I interpreted this as an earthquake rocking the valley, causing all to stumble about (no running, no fighting).

    "Smile for the camera...och! How can yee tell if the beastie's smiling?" Harris McLeod's niece and Dolly take time out to photograph a giant herbivore
Both Clara and Dolly took this opportunity to speed ahead and go for the bonus plot point -- photographing a dinosaur. The giant herbivore watched them blandly, then shuffled back deeper into the jungle. I ruled a character needed two Finesse successes to snap sufficient photographic evidence, and both ladies took two turns to complete the plot point. As they were finishing up, Harris McLeod barked, "Hurry up, lassies, we've to go noo...!" Looking back, they saw raptors running towards them, along with Dakota Smith and Harold. Both men were casting wide-eyed glances behind them.

    "Run, Harold, damn you!" Dakota Smith shouts as he blazes away at the raptor trying to cut him off. Behind the American, a Tyrannosaurs Rex pounds towards the archeologists. Soon, all Westerners were fleeing for their lives towards the edge of the board.
Packing up their cameras, the ladies noticed the pounding they heard was not the aftershocks of the earthquake, like they'd first thought. It was as if it were the heavy tread of something huge coming closer and closer. They screamed at the nightmare come to life and followed in the path of Harris and Major Speke-Eastman through the jungle. In front of the giant Tyrannosaurus Rex, Dakota Smith blazed away at the raptors trying to cut him off. "Run, damn you!" he shouted to the others. Soon, all the British and Americans were fleeing for the edge of the jungle. On the other side of a patch of thicker patch of jungle, the Irish dispatched the last raptor attacking them and also took to their heels. Pierre and Dr. Lambert, with the help of Jacques Nero, had finally disengaged from the raptors attacking them and were also fleeing for their lives.

    The other big terror, a Ceratosaurus, helps chase the teams towards the board edge as raptors continue to bedevil the players

    "We've got you, now, foreign devils...!" Opay and Tatko leap out and attack the major and Harris.

    "This way, if you want to live!" Dakota Smith shouts, as Harris follows. The Scotsman urges the ladies to stop gawking at dinosaurs, while Harold guards the rear against any raptors on their trail.

As the screams of the westerners echoed through the jungle, four sinister-garbed agents stepped from the shadows. "At last," Opay hissed. "We have the foreign devils at our mercy..." Joel had done a great job of letting the archeologists be worn down by the raptors, while avoiding the beasts themselves by staying hidden. Now, as they were strung out fleeing down jungle paths, the Order of the Fire Coral launched its ambush. Opay and Tatko leapt out and attacked Harris McLeod and Major Speke-Eastman, while Jazh Minh and Neen Wha blocked the path of the Irish fortune hunters.

    "Now, aren't you a persistent wee hussy," Lady Shannon growls as she battles Jaz Minh
Even with the game being extended by one turn (Reward Card for photographing a dinosaur), Joel had chosen his position and time too well. His attacks ensured none of the westerners would get off the board before the end of the seventh turn. His victory conditions were one minor plot point for each teams that got none off the board, so he was the big winner of the scenario with four. Allen's (Americans) reward card had an extra experience point so he scored two, and Keith (British) one. After being the big winners in the last two games big winner, Mike (Irish) and Tom (French) ended up with none.

    After chasing off the human interlopers, the prehistoric beasts resume their dominance games for control of the Valley that Time Forgot...!
The game was a blast, though Joel will probably claim that was due to the supply of Scotch Ale I laid in for the night's game. The players did a good job of cooperating, no shots were fired at each other. Even so, they ended up "losing" to the combined force of raptors and Order of Fire Coral. If I were going to replay the scenario, I would probably put a couple fewer raptors on the board and bring in the terrors in earlier. No one actually was attacked by the T-Rex or Ceratosaurus -- not that it would have been a pretty sight if they had been...! I had planned bring them in earlier, but the raptors were doing such a good job against the westerners that I delayed their entry. All in all, I think the players enjoyed it, and certainly felt their blood race as they tried to escape. Next, it is on to the Forbidden Temple...!

Tuesday, May 27, 2014

Dakota Smith's Oriental Adventures, Part 4: The Lost City

    The board for the "Dakota Smith and the Lost City," containing all of the scratch-built temples I'd made over the last six months, along with an Acheson Creations one
I ran this scenario -- the 4th in a series -- for my Sunday night gaming group about a month ago, and am just now getting around to writing up a battle report. It was crunch time at the end of the school year, so I apologize if the details are hazy. In previous chapters, Dakota Smith and his rival teams of archeologists were hot on the trail of the Portuguese monk, Brother Virigi, who knew the location of the Lost City in the jungles of French Indochina. Rescuing the monk from the cookpot of cannibals, the French archeological team followed his lead to a splendid ruined city, built in the Middle Ages by the Khmer Empire and since lost to time. The other archeologists tracked the French party, and soon came upon the site themselves.

    Dr. Lambert, from the French archeological party, investigates a crumbled statue in the Lost City
Others were on the monk's trail, too, and soon emerged on the scene. The sinister Order of the Fire Coral, a secret martial arts society, sprang into action and did their best to hinder the archeologist's search of the ruins. Despite their persistence, the archeologists soon realized that inscriptions in the temples of the Lost City gave exciting information. They described the location of the mythical relic, The Tears of the Buddha. Legends say this crystal vial containing actual tears from the Buddha has magical powers. All who consume even a drop of the liquid lose all aggressive and violent thoughts, and succumb to the persuasion of peace. Upon reading an inscription below a frieze of carvings, Dakota Smith growled, "That's why Von Jaeger is here! Those damned Nazis want to find a way to make a weapons out of the Tears!"

This was also doubtless the secret the agents of the Fire Coral were trying to protect. Although the three martial artists fought long and valiantly against the Europeans, each of the archeological teams were able to decipher enough clues to point them in the direction of the Forbidden Temple, which is rumored to contain the vial. As the agents slunk away into the jungle, their leader admonished them not to give up. They would track the foreign devils through the very Lost Valley, if necessary...


    Allen, controlling Dakota Smith's team, wears the fedora which signifies he controls the initiative in the "Pulp Alley" rules we use for our 28mm Pulp games. Mike S, controlling Lady Shannon's Irish fortune hunters, laughs as Allen designates who will move next.

Tuesday, March 25, 2014

Dakota Smith goes to Cincycon!

    The board was a big hit with the players, and got lots of nice comments

I packed up pretty much every piece of SE Asia terrain that I've made for my Pulp games, all of my 28mm Pulp figures, and headed to Cincinnati, Ohio, for Cincycon 2014. I would be running my game both Friday night and Saturday morning. Jenny and I arrived before noon, and I took the opportunity to set up the board since no one was using it before my evening event. It took a good bit of time because I hadn't done a "dry run" like I'd originally planned on doing. What's more, I hadn't even play tested the scenario -- usually a "no-no" for me!

    Close up of the board, with the river dividing the boards. Notice the large temple in the upper left and the giant, Petco statue in the river island.
Plus, I was not using Pulp Alley -- the rules I normally run for the guys in our Sunday night games, Dakota Smith's Oriental Adventures. I had set it up for 8 players, and I really didn't feel confident running the rules for a group that large. Instead, I was using "Flying Lead," the modern rules set from the Ganesha Games engine made popular by Song of Blades and Heroes (which I use for Dark Ages skirmishes). I had never actually run a game using FL, but had played in a number of them. I was using my innovation I premiered at Advance the Colors 2013 of splitting the game board into separate, simultaneous games. Rather than have it be four one-on-one matchups, like at ATC 2013, this game would essentially be two separate four player games. The figures could meet up, though, as the two boards were connected by a the rope bridge piece of terrain I'd scratch-built. I felt pretty safe running the rules, though I did need to scan them a couple times to make sure I was aware of the differences between FL and SBH and the French & Indian War variant I usually run, Song of Drums and Tomahawks.

    Svetlana's international smuggling ring advances towards the jungle hut
I really didn't need to worry as the players all said they had a blast. There was a lot of laughing and joking around going on, so I think everyone had fun. I made one adjustment after the first game, switching out the deployment of the secret martial arts society, The Order of the Fire Coral, with that of the international smuggling ring, Svetlana's Smugglers. The pygmy cannibals were simply too deadly to the martial artists, and I felt that with three submachine guns, Svetlana's lot would be able to handle the swarm attack of the pygmies. It was a near thing, though, and if it hadn't been for the Pygmy player crapping out twice in a row exactly when they had the smugglers on the ropes, they might have repeated as the scenario winner on Saturday, too.

    Von Jaeger and the German archeological party, with a force of German sailors, advance on the jungle hut on the other board
As it was, there were a lot of humorous and cinematic moments. My favorite was when the portly Harris McLeod of the British archeological team braved the crocodile infested water and escaped only by the skin of his, well, you know what...! Another favorite moment was when Svetlana -- beset by three martial artists -- was knocked off of the cliff. The player remembered the reroll ability of the Hero trait just in time. With a new set of dice rolls, Svetlana went all "La Femme Nikita" on the Fire Coral and drove them off, remaining Queen of the Mountain.

    Harris McLeod leads the British Museum party, guarded by a force of Sikhs, survey the area around the big temple
Pics and comments are below. I'm grateful for all the praise and comments I received from players and convention goers. Many years ago, I remember admiring South Pacific Island skirmish games set up by other GMs. I recall secretly wishing that, one day, I could run a game like that. Well, Cincycon 2014 was THAT day, and I'm happy it all worked out great and seemed to give the players several hours of enjoyment

    The Order of the Fire Coral infiltrates the temple area, looking to secure artifacts from the prying hands of the foreign devils...

    The Pygmy Cannibals were vicious and deadly, swarming over the martial artists of the Fire Coral and then attacking the Germans and Americans in Friday night's game
    Pierre Fournereau's French archeological party and their Senegalese Askaris seize the high ground

    Tatko and Jaz Minh of the Order of the Fire Coral sprint up the cliff path to be the first to make it to the river island

    Other agents follow them and cross the rope bridge in their path, while below Jaz Minh -- who fell when making the leap into the lap of the stone god -- scrambles away from the hungry, hungry hippo

    Meanwhile, H.T. (who won playing the Pygmy cannibals Friday) notices that the martial artists have split half of their strength off...it is a well-known fact that Pygmy Cannibals highly enjoy Chinese food!

    One by one, the Fire Coral's agents remaining on that half of the board are surrounded, beaten down, and dragged off to the simmering cookpot -- including the leader, Opay

    Meanwhile the British climb up their side of the cliffs to squabble over it with the French

    It became quite the scrum on top of the cliffs. Peace broke out for a moment in Anglo-Franco relations, but it was quickly tossed aside as close-range shotgun blasts proved too tempting!

    The final, climactic battle royale atop the cliffs. When the martial artists attempted to cross over to join in, Harris McLeod cleared the bridge with a shotgun blast that pitched three into the water

    After securing the fabled artifact, the Tears of the Buddha, from the island temple, Tatko decided to bypass the bridge and instead take a shortcut through crocodile and hippo-infested waters. The burly martial artist ended up being guest of honor in the resident crocodile's dinner plans...!