Showing posts with label Gang Warfare. Show all posts
Showing posts with label Gang Warfare. Show all posts

Tuesday, December 31, 2024

Year in Review: 2024

        2024 was definitely the "Year of Sci-Fi" for me and my painting and modeling projects!

Looking back over my most prolific year posting here on my Lead Legionaries blog, two main periods were dominant. Science-Fiction was by far the most dominant period I posted about, whether writing about new miniatures I'd painted or buildings or scatter. Second place was Post-Apocalyptic, as I began an entirely new type of game (Zombie Apocalypse), while continuing to run games, paint miniatures, and get buildings or scatter ready for the tabletop. Modern gaming was a distant third, though to be fair, much of what I created for post-apoc games could also be used for ones set in a modern (non-apoc) setting.

    Contingent of 3-D printed Stormtroopers from JS Wargamer Printing guarding an Acheson building

Science-Fiction

Part of the reason that I posted so much about Sci-Fi was because there were three separate sets of rules or types of games I was playing (or getting ready to play).  In the beginning of the year, I was heavy into getting things ready for a Xenos Rampant game. Although virtually every size game likes to call itself skirmish nowadays, no matter how many figures are on the tabletop, I would call this a "big battle" game. We typically have six players for our games on Sunday evening, so I had to build forces for six different factions. I went with what the rules recommend, 24 army points. That typically means 4-6 units of anywhere from 5-10 miniatures. In some cases it may be fewer, like a war machine or bot. For the rank and file, though, 5-10 figures is the most common.

    We found that my table was a little small for six full-size Xenos Rampant detachments
In the end, I used two factions belonging to my friend Keith to run our 6-player game. Still, fielding miniatures for four factions was a lot of work. That's around 20 units, so maybe between 100 and 200 miniatures? Some were painted last year, or taken from my post-apocalyptic factions. Still, it was a LOT of work. And the worst part about it is I haven't gotten around to running a second game. We agreed after playing that six 24-point factions on my 5'x12' table was just too crowded. After discussing it, we settled on 18 points per faction for future games. Hopefully, that future game will be soon, possibly in January. I will be hosting for much of January and February while our regular host, Mike W, is out of town "snow birding."
    The Inconceivable crew sneaks up on the objective in one of my Five Parsecs from Home solo games
In addition to Xenos Rampant, I began playing regular solo games of Five Parsecs from Home. Ostensibly, I was "testing" the system out to see if it would work as a game for our Sunday evening crew. As fun as Five Parsecs is, I didn't think it would be a good fit for six players. I was enjoying the way the rules create a story arc as you continue along on your campaign. In fact, Capt. Alistair Valentine and his merry crew will finish their quest with the next mission -- so I definitely want to play that one out in 2025. My trip to Morocco in November derailed the captain and crew of the Inconceivable temporarily, but hopefully readers of my blog will be enjoying more of their adventures soon.

Although I got in only one Xenos Rampant game in 2024, I hope to play more in 2025
The third Sci-Fi game or period that I was busy prepping figures for was going to be a true skirmish (players control 4-6 figures -- not units!) in the Star Wars universe. I was bouncing around trying to decide which rules to use. Of course, we could use Wiley Games' Galactic Heroes rules as we are familiar with them. We've played a couple games with them already, plus it is the same basic rules engine and system I use for the post-apocalyptic campaign. However, I wanted to try something to give a different flavor, and an old friend suggested I download Space Weirdos (thanks Steve P!) from Wargames Vault and look over it. I liked it enough to say that's what I will try first for my Star Wars skirmish, which hasn't had a game played, as yet. I have all the factions completed (a LOT easier when you're painting 4-6 figs instead of units...ha, ha!), though. Look for that in January or more likely February. I still need to create cards for each of the player's characters and the measuring sticks it uses.

    I took these fantasy Gatorfolk from Beldolor Studies and converted them into Sci-Fi figures
Just to give you an idea of how heavily focused I was this year on Sci-Fi, I made about 16 posts about painting miniatures for the period, along with about 10 blog entries about buildings or scatter. So, a big part of my output was geared towards Sci-Fi, it seems! And now that I have all these figures, look for a lot more game reports covering these rules!

    This downed chopper was the focal point of a scenario in my post-apocalyptic campaign
 

Post-Apocalyptic

Like my Sci-Fi projects, my production in the Post-Apoc period was a mix of old and new games. Our post-apocalyptic games using Wiley Games Core Rules is still continuing into its third year. That's great news. I think my players would like me to run it more often than I do, and hopefully I will be better at cranking out scenarios for them in 2025. For our most recent game, my friend Mike S provided the scenario so he could use the city block terrain he'd been busy building. I'm sure he wanted a chance to game with it on the tabletop, so he talked me into GM'ing the scenario he'd created. For the scenarios that I create, they tend to revolve around a particular piece of terrain or scatter I've created. One example was the "Chopper Down!" game I ran where the factions were converging on a helicopter that had auto-rated down into the middle of a ruined city. There had been no explosion, so hopefully that meant some great salvage! 

    Mike S brought his city ruins terrain he'd bought and had been working on for another scenario
By far the most posts I did on this period in 2024 was a new niche, or mini-period -- zombie apocalypse! I was inspired by purchasing the County Road Z rules and began accumulating the necessary zombie horde. As I was working on it, though, I read about another set of rules called Zombie RV. It was much shorter, way less expensive, and had a fun, quick, and bloody feel to it. I was so intrigued that Jenny and I pulled out some of my post-apocalyptic figures, I set up a tabletop, and we played a game of it. Although our mission to collect supplies failed miserably, we both agreed it was fun and we'd just had some awful luck leading to our deciding to flee the field prematurely. 

    Zombies swarm towards the survivors in one of our Zombie RV games over the course of the year

I reached out to the rules author David Bezio, and he sent me an unfinished "campaign" introduction in answer to my questions about running a continuing series of games. He encouraged me to expand on what he'd started and work up my own rules for experience and improving character skills and abilities. The next step was to inflict it on the Sunday evening group. I ran three side by side battle boards with two players sharing the four survivors like Jenny and I had done. It went over really well, except Keith had issues with zombie senses -- how do they see? Do they smell? Hear? Everyone else took the simple rules with a grain of salt, but Keith had questions. So, for the next game, I wrote out an even more detailed Zombie A.I. that the rules come with to hopefully answer his scientific inquiries...ha, ha!

    3-D printed fortified trailers from Bad Goblin are one of the highlights of my Zombie RV tabletops
Of course, more players meant more zombies would be needed! My zombie horde ended up totaling 74 figures, which included a handful of "Fast Zombies" and "Nasty Zombies," according to the Zombie RV rules. The first half of the zombie horde were 3-D printed ones from JS Wargamer Printing. After that, I was able to get ahold of some Wargames Factory male and female zombies to finish out the horde. A couple people suggested using Zombiecide figures, but my initial 3-D printed batches were way too small compared to the oversized ones from the board game. Luckily, the Wargames Factory zombies were close in size, so it all looks good together on the tabletop.

    Painting female zombies from Wargames Factory were a nice change of pace in the horde
I do have to admit that I got a little tired of painting zombies! Thank goodness for the female zombies my friend Keith gave me -- I know, that sounds weird! They spiced things up and I could have some fun with various outfits including party dresses, bikinis (hey, that's how they molded them!), evening gowns, and more. I was getting so tired of painting the walking dead that by the end I was painting them to resemble my gaming friends. Of course, no one thinks "their" zombie looks like them...!

    This 3-D printed bridge from Rusty's Jarls Workship was the centerpiece of my Mean Streets games

Mean Streets Gang Warfare

My "Convention Game" for 2024 was Mean Streets, my self-published rules covering rumbles between street gangs. I ran it at Cincycon, Drums at the Rapids, and Origins. It was a big success at all three conventions. I had lots of interested players and sold some copies of the rulebook (which is also available at many other places, including Ganesha Games, Shieldwall Gaming Club, On Military Matters, RRB Minis & More, Brigade Games and other places). It turned out to be the 25 anniversary of the movie that inspired the rules, Hollywood's 1979, The Warriors. So, it was appropriate I ran a Warriors-inspired scenario in 2024. 

    The Eastmoor Kings gather on the bridge after running the gauntlet of rival gangs in 'Mean Streets'
My big terrain piece for that scenario was probably one of the biggest ones I have ever assembled and painted. It is a modern, stone city bridge that I bought from Rusty at Jarl's Workshop. I went for a yellowed, golden stone work and really like how it came out. I added in graffiti as it will see use more often in my Mean Streets games, or maybe even post-apocalyptic ones. In the scenario I ran, it was the goal for the Eastmoor Kings, who were taking on the role of the Warriors and trying to move from one side edge of the board to the opposite one. I didn't paint up any new gang members in 2024, but I did paint up some civilians.

    More than 14" height, this is my tallest terrain piece, a 28mm water tower from Bad Goblin Games
Speaking of big terrain, I also painted up the tallest terrain piece I've done to date. Once again, 3-D printed, it is a water tower from Bad Goblin Games. It has yet to see action on the tabletop, but it went together very easily and painted up quickly, as well. At $20, it is a bargain and I highly recommend Bad Goblin's 3-D printed terrain. Their fortified trailers were featured in a couple of my Zombie RV games and are fantastic. 

    My gaming year included a trip up to Blisffield to visit my friend Jim and play in two of their games

What DIDN'T I Paint?

Compared to other recent years, there has been one (probably) noticeable period missing in my 2024 posts. I may as well talk about it, too, as it does influence my gaming. I have found myself taking a break from Saga over the course of the year. I began the year finishing my Thracians, and painting their severed head fatigue markers. However, the only other painting I did for Saga otherwise was Warlord stands to give away as prizes at the Advance the Colors and Origins tournaments. And speaking of tournaments, I have also taken a break from being the one running them, too. Thankfully, others in the Saga Ohio community, such as Lee, Joe, Dan, Rusty, and James stepped up and took over running the ones I did.

    I enjoy making specialized fatigue markers for each Saga army - severed heads for my Thracians!
I was still playing Saga through the first three quarters of the year, though. I simply was not writing up blog posts about our Saga Sundays or my tournament entries. I played in both the DayCon tournament (run by Adrian and Jim) and the Hold the Line Ancient tournament (run by Rusty and James). We were still getting together on Sundays at the Guardtower East, but our number of players was steadily shrinking. Sometimes, we had just four show up -- and that is counting Jenny and myself. We did some Facebook polling and text discussion, and eventually in the Fall decided to suspend our once-a-month, Sunday get-togethers. There was another group at the Guardtower West who were gaming weekly and were much more active. We thought, "Why split up the player base into two groups?"

    An Ancient Warlord stand that I painted up as a prize for the ATC 2024 Saga tournaments
Interestingly, in this time of my declining Saga interest I finally got around to trying my "Saga Lite" ideas. With Saga Lite, there are no Advanced Abilities. Players use only the Basic Activations, Combat Bonus, and Activation Pool on the top half of their battle board. I was happy with how it worked out, and may run that for friendly games on Sunday evenings when we have a hankering for Dark Age, Medieval, etc. battles.  

    We tried out 'Rebels and Patriots' rules for the Revolutionary War and liked them, playing 3 times

Odds and Ends

In the early part of the year, I didn't do too good of a job blogging about what our Sunday evening group did on our game nights. True, it was often board games, and sometimes the same ones over and over. Let me tell you, if I never play Seven Wonders: Architects again...ha, ha! However, looking at the rules sets I did blog about, there are nearly 20 different ones listed. Granted, many of them were "one-off" games, typically when Keith got an urge to play PT Boats or Age of Sail or something similar.

    My long-time gaming companions, Joel & Allen, enjoy an Age of Sail game put on by Keith
However, one that I think will stay is Rebels and Patriots, which are the American War of Independence version of the popular Lion Rampant series. It is what I would call a "big battle" game, and we played it three times (I believe) over the course of 2024. It uses the same engine as Xenos Rampant, which should be a positive, right? We will be more familiar with the mechanics when we play a game. The only thing that worries me about sets of rules that use the same mechanics in a wide variety of periods is will the games feel different? When I run another game of Xenos Rampant, I don't want everyone to say, "This feels like the American Revolution but just with space figures. Does this make sense? A game system's mechanics should give the feel of a period. I worry that systems like Rampant and Wiley Games may suffer from sameness. Honestly, that is why I chose to try something different than Galactic Heroes for my Star Wars skirmishes. I don't want it to feel like a Western gunfight or post-apocalyptic game simply set in space.

    After 3 games, our group has the basics of how 'Rebels and Patriots' works -- which is always good!
Still, Rebels and Patriots has gained traction in our group. I enjoy it, Keith likes running it, and the players are become more and more familiar with the rules. We will see when I run Xenos Rampant again if anyone remarks, "Hey, this feels like an AWI game..."! I'd be interested in hearing from readers if you have encountered this in your own game clubs or feel that way yourself. Perhaps I'm the only one who worries about this or feels this way? Feel free to comment below.

    Although not mentioned on the blog often, we are avid board gamers, too, on Sunday evenings
Speaking of comments, this has probably been the most prolific year by commenters on Lead Legionaries, too. I really enjoy reading your feedback and hearing your thoughts. So, thank you to Bill, Donnie, Jason, Neil, Ray, Tom, and the man who seems to be everywhere, Anonymous! Ha, ha! Seriously, I really enjoy your comments as it confirms for me people are actually out there reading my blog. I'm sure every blogger wonders about that. Lacking any passive feedback such as "Likes" that you see on Facebook or "Times viewed" on Lead Adventure Forum, your comments are what I have to go on. I have had friends or acquaintances tell me they read my blog regularly, so I appreciate that, as well. 
    Expect more Zombie RV AARs in 2025 - more close escapes and characters that don't make it!

A Look Ahead (and some stats)

I mentioned 2024 was my most prolific year. If I get this posted tonight (New Year's Eve), it will be my 86th post of the year. That beats by about 20 my previous high, which was 66 in 2014. December 2024 has been my busiest month ever, too. This will be post #15, eclipsing the previous high pf 13 in October 2013. I actually started Lead Legionaries in September of 2013, though you will see posts dated 2007 through 2009. Those were "re-posts" of After-Action Reports from games played in those years.

    Keith, at right, gets a hankering from time to time for random periods -- like Civil War ironclads!
Why all the productivity this year? Well, it should be obvious - RETIREMENT! When people ask me how retirement is going (I finished teaching in May), I answer, "Every day is a good day." Unless I am out of town, I begin every day by going downstairs into my hobby room and putting in about an hour on whatever I am painting or modeling at the moment. I do get an occasional chance to sneak back downstairs during the day, but this steady one hour a day had done wonders for my output. As you may have seen at the bottom of my posts throughout the year, I have been tracking my Acquired vs. Painted totals. I ended up this year painting 254 miniatures. I took in 227. I hope to make the gap even bigger in 2025 with a full year of being retired.
    My 'Five Parsecs' crew investigates some of the Sci-Fi scatter & buildings I painted up in 2024
What projects will you see posts on in 2025? A number will continue -- my post-apocalyptic campaign and Zombie RV games are both meant to be continuing series. So, my players' characters will improve (though some will likely die -- especially in Zombie RV!), which hopefully means they'll want to keep playing games. I like campaigns, though nowadays this means a continuing series of linked skirmishes rather than the old school Ancients ones where players controlled a kingdom. What else? I will likely finish the story arc of Five Parsecs from Home and then reevaluate whether I want to keep playing solo games. You will see the start of my Star Wars skirmishes, with players controlling factions ranging from the Empire to the Rebel Alliance and all shades of opinion in between. I hope to keep running one-off games of Xenos Rampant, too.

    'A new period...?' Admiral Akbar asks..."It's a trap!!" Mon Calamari 3D-printed figures
 What about new stuff, you ask? Wellll...I enjoyed how Sellswords & Spellslingers worked for my Viking Town Raid. I plan to use that system for a series of linked skirmishes set in Britain during the Viking raids. The players will control a couple characters, seeking to help the inhabitants of Britain survive the fury of the Norsemen. And I plan on tinkering with that system to adapt it to...Vietnam! I have long been tempted to run Vietnam games, but balked at starting a new period (and not having a set of rules I liked). I like the idea of running Vietnam cooperatively, with each player being a sergeant in control of a squad of grunts. Their goal will be get as many of their men to survive their 13 month tour of duty in Vietnam. I will likely test it out solo, first, using my 20mm modern Africa figures. If I like how it works, I will probably invest in a new period in 2025 -- 28mm Vietnam. We'll see, though -- no guarantees!

Thanks for reading my Year in Review! I know it was long, but your readership is appreciated...!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 227
  • Miniatures painted in 2024: 254 

Monday, June 24, 2024

Downtown at Origins, the Streets were Mean!

    The Santanas face off against their rivals, the martial arts gang the Daos, at Origins Game Fair
Many years ago, miniatures were a major part of Origins Game Fair in Columbus, OH. Then came a period when the Game Manufacturers Association (GAMA) focused instead on the big box companies, and the individual GMs running cool miniatures events were shunted to the side. If you didn't want to buy space, they didn't have a use for you -- or at least that's how it felt to us. Time changes all things, though. We began to hear rumors that the new management at GAMA was much more friendly to the humble miniatures game master. That Origins wanted us back, and were seeking us out. 

    The Eastmoor Kings arrive in the turf of hostile gangs, hoping to fight their way through to home
As a member of the Great Lakes chapter of the Historical Miniatures Gaming Society (HMGS-GL), this was intriguing. Origins used to be one of our most fertile recruiting grounds. The people who attended this multi-genre convention were already gamers, and may of them miniatures gamers. We would run dozens and dozens of events, and people from all over the country would see and play in our games, and sign up to be members. The Great Lakes board discussed going back, and agreed it could be worth the effort. Last year, we "dipped our toe" in the water and a handful of us ran games. We learned the system, how things had changed since we were there before, and felt it was worth the effort to try again.

    I filled up 32 of the 36 slots in my six games over the course of Thursday, Friday, and Saturday!
This year, we signed up as a "club" to have our own space at Origins. We would recruit game masters, schedule our events, and act as a liaison between the convention organizers and our members running games. That's how GAMA likes to do it, these days, and it worked well. It worked for us because GL member Jenny Torbett stepped forward and volunteered to be the organizer and made our effort possible!We had 47 events scheduled prior for the convention. I decided to go "all in" and run Mean Streets in the morning and evening on Thursday, Friday, and Saturday. After last year, I felt it was my best fit for the Origins crowd of the rules sets I have written. The vibe at the convention is more fantasy and Sci-Fi and less historical than most of the shows I attend. Of course, we were taking our first steps to change that, and quite a few historical miniatures events were run both in our area and in other club areas.

    Quiet before the storm -- downtown Columbus set up & tense, waiting for gang warfare to break out
I decided to go with my most recent scenario which casts my Eastmoor Kings gang into the role of the Warriors from the movie of that name (and my inspiration for the rules). I was gratified that nearly every person who came up to my table and spent some moments eyeing it was familiar with the 1979 cult movie classic, The Warriors. I had definitely picked right when trying to fit a game and scenario to what would be popular with the attendees. The scenario has six player slots and I filled 32 of the 36 positions over the course of my six games. I was ecstatic with the player turnout. I honestly couldn't have expected much better than that.

    Five members of the Eastmoor Kings seeking a way through the Mean Streets of Columbus

In the scenario, the Eastmoor Kings have been lured to a gang parley. When no one else shows up, they know they've been duped. Now, they have to try to make it back home to the East side of Columbus through the turf of hostile gangs. Two players take on the role of the Kings, each with a Gang Boss, Warchief, and three Punks under my Mean Streets rules. The other four players each control a different gang of the same composition, with its own secret objectives and hatreds of other gangs. None of them want the Kings passing through their turf, but they dislike their neighbors just as much.

    Before they get home, the Kings have to pass through the turf of the Daos - black, martial arts gang
I ran this scenario earlier this year at both Cincycon and Drums at the Rapids. It went over very well at both shows, and I was hoping it'd be a hit here, too. As it turned out, the players were some of the most enthusiastic I've had yet with my game. I saw so many different possible scenario outcomes over the course of the six games. In the two games where I had only four players, I actually removed the invading Kings from the game and instead hosted a free-for-all among the other four "local" gangs. I think the enthusiasm of my players made me enjoy it as much as them. Even on my last game, Saturday night, it was a riot watching the Santanas carjack vehicles and use them to try to run over opposing players. It may not have been a wildly successful tactic, but it was hilarious for both those at the wheel and those they were attempting to run down.

    'Halt, police!' The police show up in the middle of the board near the end of Saturday night's game
There were games when none of the Kings made it to the bridge and its bus stop on the opposite board edge (their destination was to catch the bus home to their turf). And there was also a game where eight of the 10 Kings made it to the bridge -- the most ever in all my times running this game. There were games when the police arrived early and others when they didn't show up at all. I had police officers (controlled by the player whose gang has nearly been eliminated) shoot opposing gang members and other times when the cops were knocked out by the gang members. Years ago, I had come up with the game mechanic that, when a player is down to one or two gang members left, I give them control of a police car which can arrive on any street board edge. It gives them a chance to get some revenge or even affect the outcome of the game. What's more, it takes a player who may be disappointed with what is going on and turns them into someone eagerly looking forward to mess with his opponents! Win-win for the player and me as GM!!

   'Student Body Right' - all 10 of the Kings quickly move towards the right side of the board to escape
One of the most cinematic moments was on Friday night when the two Kings players decided to run a "Student Body Right" maneuver. Both gangs crossed to one side of the board, attempting to overwhelm and blow by the Franklinton Flippos. After initially holing up in an alley in their turf, the Flippos player grew bold and formed a line at the playground behind their two apartment buildings and the board edge. It was the narrowest point and the 10 Eastmoor Kings could get at the five of them only three wide. Marvin, the Flippos Gang Boss (and would-be Leonidas at Thermopylae), stood up the Kings and began knocking them down. In line beside him were his Warchief and his punk who had the "Scrapper" ability. Great and brave tactics!

    The Franklinton Flippos take a page from the Spartans and hold off the Kings at the narrowest point
Soon, the rival Indianola Mohawks from across the street were inspired and launched themselves into the back of the Kings, diverting their attention and weakening their push. Although the Kings outfought the Mohawks and began knocking one punk rocker after another out, this ended up having an effect they didn't expect. When Kings punk Cy -- the only player in the game armed with a pistol -- fired off some shots early, the police arrived soon after. Since the Mohawks had lost the most gang members at that point, they were given control of the cops. The police car contains two officers, one with a billy club the other a pistol. Both are "Warchiefs", which makes them difficult opponents. Now, the Kings had to face not only the determined and resolute clown-faced Flippos and the punk rock Mohawks, they had the police on their backs, too (cue The Clash song...).

    Racing to the aid of their bitter rivals, the punk rocker Indianola Mohawks crash into the Kings rear

Fortunately for the father and adult son playing the Kings, the other two local gangs, the Santanas and Daos, did some serious dawdling on their way to join the fight. Ostensibly, all four gangs claimed they'd show solidarity and fight off the outsiders. In practice, the effect of these two gangs was to cut off any straggling Kings who tried to escape from ever reaching the bridge. It was fun seeing those two gangs role play their gangs, though. I think we all knew they were simply waiting for the other four players to wear themselves out and then they'd come in and sweep the streets! They talked tough, but were short on action. It was hilarious to watch them justifying their foot dragging.

    Even the police got in on the act in trying to squash the Kings and their attempt to reach home!
The Kings lost that scenario, but the next morning the opposite happened. The Flippos, who had stood like a stone wall in the face of invasion the previous night, absconded immediately. They dashed into Santana territory and concentrated on their secret mission -- stealing snacks for tonight's party. While they stuffed twinkies into their clown pockets, the poor Hilltop Highlanders (who I had swapped out for the Mohawks that game) were beaten down almost to a man. They stood no chance against the combined force of the Kings. It was still a very interesting game, but in the end, the Eastmoor Kings won with 19.5. It was very close, though. The twinkie-eating clowns came in third with 15, edged out of second by the Santanas at 16, who showed no shyness to rumble.

    A 3-gang rumble in the middle of the streets between the Daos, Kings, and Mohawks
The final game on Saturday night was the closest of them all. A father and middle school aged daughter played the Kings. They got a respectable four Kings on the bridge by the end of the game. However, the car-jacking, vehicular homicide attempting Santanas edged them out by a HALF POINT. That was, without a doubt, the closest of the finishes I've had in this scenario. There was every chance I could have been tired and burnt out by my sixth time running the game, but the players were simply too fun to let that happen. We laughed throughout the game and everyone had a good sense of humor. 

    The Daos try to fight off an invasion by the Hilltop Highlanders, who seem intent on stealing beer
All in all, Mean Streets at Origins was a success. I ended up selling all six copies of the rules that I had brought, which is the most I have ever sold at any convention (not counting wholesale to exhibitors). There was a constant stream of people stopping by my table and praising how it looked, which is always gratifying. Running a game can be stressful, tiring, and hard work, at times. However, there is a dynamic that when players are obviously having blast, it seems to GIVES you energy. I fed off of my excellent players' energy for three days.

    I subbed in & moved the starting spot for the Hilltop Highlanders around to change up the scenario
Not only was my own personal experience a success at Origins, our chapter's venture there was a huge positive, as well. Dozens and dozens of folks came by and found out about our chapter. We gave away lots of flyers for our flagship convention, Advance the Colors, Oct. 11-12, Springfield, OH. We gave out a stack of handouts with information about our chapter and what historical miniature is to people who stopped by. The editor of our bimonthly magazine, The Herald, gave us a couple dozen previous issues as promotional materials. We handed all of them out. And guess what? New memberships to HMGS Great Lakes are already starting to roll in!

    The Flippos watch other gangs invading their turf from their apartment, contemplating their move
So, just like many years ago, I think our chapter can sit back and call our venture at Origins a success. I know my own games were a success, and I am already thinking of how I can one-up my scenario next year! If you are a historical miniatures gamer -- or any minis gamer at all -- I encourage you to make plans to attend next year's Origins Game Fair. It was a great time, and lots of people had lots of fun this year. I'm glad that we decided to go!

    Despite the threat from the Kings, rivals the Daos and Santanas rumbled in more than one game!

    The choices made by the Franklinton Flippos, on the edge where the Kings invaded, were crucial

    All across the 5'x3' battlefield, rumbles broke out and gangs traded punches, knife thrusts & more

    As a reward for her organizational work for our Great Lakes effort, Jenny played in my game twice!

    Julio, Gang Boss of the Santanas, hops atop a car and taunts the other gangs in an early game

    Saturday morning's game saw Liam and Brian, at the table end, score the most success for the Kings

    Gang members from the Flippos, Santanas, & Daos square off - oblivious to the police sirens!

    My players were wonderful and had a great attitude in all six of my games

    'Stop! All of you! I mean it...!' Columbus Police try unsuccessfully to corral a gang fight

    Twice I had just four players, in which case I would simply do a 4-on-4 gang free-for-all

    The spacious, airy gaming hall at Origins is the perfect place to host a miniatures event!