Showing posts with label Dark Age Skirmish. Show all posts
Showing posts with label Dark Age Skirmish. Show all posts

Monday, January 13, 2025

Ah, the Good Old Days -- 3 Acheson Creations Medieval Buildings

    3 Acheson Creations Medieval/Dark Age huts picked up on sale at Drums at the Rapids 2024
When I first began to make the switch from 15mm to 28mm wargaming, Acheson Creations were the first buildings I bought. I picked up quite a few for both the Medieval and American Frontier periods. They were a great introduction to buying and painting 28mm terrain, mostly buildings. They were easy to prepare, paint, and flock. Their deep grooved detail made it easy to simply base coat, wet brush, then dry brush -- and voila! Your terrain piece was ready for the tabletop. I was very disappointed when they scaled back production as Craig Acheson went into semi-retirement.

    The two bigger huts -- SO easy to prepare and paint up-- and one of my 28mm Dark Ages villagers
At Drums at the Rapids 2024, a regional distributor of their products was also stepping back from attending gaming shows and selling his stock at 50% off. In addition to a number of other items, I picked up three of the thatch-roofed Medieval buildings produced by Acheson Creations. I had all but forgotten about them in the intervening months since last May. Luckily, last year I created a note on my iPhone that documents all terrain and scatter I have that is unpainted or unassembled. I saw these three buildings and immediately added them to my Short List which sits on my desktop to help me remember what I planned to do next.

    The smaller of the three medieval huts -- I like the stonework lining the bottom of the walls
One drawback to Acheson products if you are unaware, though, is that the mold release agent is very powerful and lingering. Long ago, my friend Jason -- He of the Great Suggestions -- told me about his trick of running them through the dishwasher machine. Next, I spray them with Krylon Fusion Acrylic Matte Black paint. This is followed up, as usual, by brushing on a 50/50 mix of black acrylic craft paint and water (which I keep remixed in a plastic bottle on my painting desk) to get into all the recesses. Once dry, the item is ready to be painted.

    Acheson buildings often don't have a way to keep roofs on - my solution is pieces of black foamboard
The buildings come in two pieces, roof and the main body. Another drawback to some Acheson products is there are no "tabs" or ways to keep the roof from sliding off. I have tried various things over the years, such as magnets. However, I find the best method is to take some stiff black foam board and glue to the underside of the roof with epoxy. This keeps the roof from sliding and is hidden from the eye when the roof is placed on top of the building proper. For one of these three, I tried a new experiment, gluing bamboo skewers into the inside corners of the bottom half of the building. I gouged out some material from the underside of the roof where the skewers would line up. In the end, I probably should have done the foam board on all three. Historically, I prefer this method and think it is the least fiddly -- no worries about lining up the skewers and holes.

    Although intended as Medieval/Dark Ages huts, they can be used for a variety of periods
All three buildings were painted identically, and are intended to add to my Anglo-Saxon village for my Viking Raid scenario I will be running this year at conventions. The bottom half received a base coat of "Maple Sugar" craft paint, a first dry brush of tan, and a second highlighting of white. The wooden corners, as well as the window and door wooden pieces were done in dark brown with a Howard Hues Camo Brown wet brush and finally a tan drybrush. I went back and read some early entries to my blog to remember how I did thatch for my Acheson buildings. After the black prime, I did a wet brush of Camo Brown, dry brush of Iron Wind Metals Dun, and very highlight of light gray. Both the bottom half and roof half each also received black vehicle wash.

   The two larger buildings without their roofs - I really like the muddy look my color combination gave
I really like how the walls look -- very muddy -- what you'd expect from a Dark Ages Anglo-Saxon village. Or, at least what I would expect...ha, ha! The thatch looks nice, too, I feel -- not too bright and not too gray. I realize my thatch is likely very new looking compared to what it looks like after its aged a few years. However, I feel it looks more like what we expect thatch to look like. Just like how we make wood more brown on the wargames table than the very grayish color old wood looks. It conforms to our expectations and having more color says, "wood" to us -- or in this case, "thatch."

    A look from above at the thatching -- Acheson buildings have great, deeply grooved detail
I flock the bases in my usual way, as well, and was done with these three pieces much more quickly than the one very small building that you will hopefully see in the next post. Then again, that has always been something I love about buildings from Acheson Creations. They are soooo darned easy to get ready for the tabletop! So, what's next? That mystery small building (or is more like a market stand?) that I alluded to is almost finished, as well. At the same time, I am working on a half dozen Dark Ages warriors to be available for players to choose for their characters in my upcoming semi-historical take on Sellswords & Spellslingers. More on those soon...!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 0
  • Miniatures painted in 2025:

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 0
  • Terrain painted in 2025: 3

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 0
  • Scatter painted in 2025: 1

Wednesday, December 25, 2024

My Hurried Week of Dark Age Town Additions

    Much to my amazement, I got all of this prepped and ready for the tabletop in one week!
Knowing that I was going to be running my playtest of my Viking Town Raid using Sellswords & Spellslingers this past Sunday, I spent the week leading up to it hurriedly getting some more stuff ready. I wasn't 100% sure I actually needed any of it, but figured it would be nice to have them. I readied two Dark Age buildings for the table, painted up nine more armed peasants, added four highland cattle, two oxen, and a burning fire pit with flickering LED light. 

    This Dark Age hut by Tim Peaslee needed only a minor fix to become part of my Anglo-Saxon town
Amazingly, I ended up getting all of it finished, which honestly surprised me. When I first set up the raid's terrain on my hexagonal gaming mat, I felt it could use a few more buildings. I glanced through my unpainted terrain list that I keep in the Notes section of my phone and saw a couple items I likely could get finished in time. One was a gift from master terrain maker and friend Tim Peaslee. A year or so ago, he had handed me a Dark Age/Medieval looking home that he'd created out of insulation foam and wood. He does the thatch, I believe, by running a wire brush through the insulation foam to give the pattern. Tim then paints the thatch and you would never know it was originally pink foam -- except the one he'd given me you could barely see glimmerings of the pink beneath the thatch color. Being anal, I wanted to get rid of that before I used the building, of course! So, I watered down Walnut brown acrylic paint by about a third and brushed it on thickly. It soaked through, covering any pink. A tan dry brush brought the thatch highlights back, and voila -- one more building was ready for the tabletop!

    My "Made in China" rustic stable needed only a black wash and flocking to be ready, as well
The next building is a rustic-looking stable that originally came from Michaels or similar craft store. I bought this resin piece years ago at a flea market and it still has the "Made in China" sticker on the bottom! It had been obviously mass produced in China, but needed only a little more work. I did a black vehicle wash on the wooden timbers and wattle walls. Next, I painted the green base with my usual earth brown that I use for bases. I flocked it with fine brown ballast and then Woodland Scenics Blended Earth flocking. A second building was ready for the table!

    The Reaper Bones oxen in their stable, happy to be finally painted up and part of a game!
Now, I needed more animals for the stable, right? The stable is rather large, scale-wise, and my current collection of 28mm animals would look diminutive inside of it. Luckily, already based but not painted up, were two large Reaper Bones oxen. I primed them with gesso white, even though I know you supposedly don't need to prime Reaper Bones figs. They got a quick paint job as they were the last things I was working on. I did a base coat of acrylic Bambi Brown and dry brushed them Wild Rice. Next, I painted the thatch of hair on their shoulders Autumn Brown, their horns ivory, and their eye sockets, nostrils, and mouth black. A brown vehicle wash over them and they look very passable for a quick, two-day (?) paint job!

    Four 28mm Gripping Beast (I believe) highland cattle wondering what all the noise of the raid is...
Also already epoxied onto bases were a family of four 28mm highland cattle from Gripping Beast. I had put one adult and one calf on each round base back when I was basing them up as objective markers for Saga (that never got painted). They also received a gesso primer, then a "Georgia Clay" acrylic color base coat. I did a tan dry brush, and picked out their eye sockets, and facial features in black. I did their horns ivory, as well. Once they were dry, I did a brown wash on them, as well. At first, I wasn't too happy with how they looked. Now that they are all flocked and based up, I'm much happier. More animals were in place for my Viking players to steal!

    Three of the 28mm peasants I added "just in case" cluster near the Bad Goblin Games firepit
You have also likely noticed, by this point, the flickering fire pit. This is one of the three 3-D printed LED fires that I bought at Historicon from Bad Goblin Games. This one was the most "Medieval" of the three, so I snatched it out from its brethren to add to the atmosphere of the tabletop. The piece comes with the LED light and the watch battery you slide into the slot ready-made for it. The fire pit itself comes in four pieces. There is the cylindrical, stone base, which I painted black with shades of dry-brushed grays. The orange plastic flames and wood pieces are the second piece. I painted the pieces of wood rather than leave them brown, but left the flames, "as is." I have heard some add a reddish wash over the orange flames. Maybe I will try that on the dumpster and garbage can fire from Bad Goblin Games that I still have to paint? There is also a bronze colored ring that goes atop the pit, which I just gave a clear gloss.  Finally, if you want the fire to be "out," they include a circular disc of "ashes," which I once again did in black and grays. I really like these flickering LED scatter pieces. They are incredibly affordable -- just $5 or less. Bad Goblin will be at Siege of Augusta this January, and I will be sore tempted to pick up more of their incredible terrain!!  

    Next batch of three peasants take their turn faithfully defending the oxen, who watch with interest
Last but not least, I spent most of the week working on nine more 28mm peasants I can use for Dark Age or Medieval games -- especially the raid! Some of them are Ancient Germans from Foundry, while others are Scots/Irish (or Welsh, I forget...) from Old Glory. I needed to put weapons in the hands of some of them, so used some of my spare axes or short swords from my unpainted weapons stash. Other than that, I wanted these to look as poor and simple as possible. So, no patterns or checks or stripes or anything, even though I knew it would make them look nicer. Also, I was in a hurry...ha, ha! I used earth tones -- tans, browns, grays, and some grayish greens or blues. I think they turned out pretty good for a quickie rush job. Did I end up needing them for the game to reinforce the peasants I already had? Well, not really! But hey -- I was prepared! 

    The final group of three Anglo-Saxon peasants ready to heroically chase off the Viking raiders

What's next? I have a couple Sci-Fi pieces of scatter on the paint desk right now. No miniatures, as I'm taking a breath after this hurried week of painting! After that, I am thinking of working on some of the MDF scatter that I bought from Dad's Armies at Advance the Colors...

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 227
  • Miniatures painted in 2024: 254 

Monday, December 23, 2024

Viking Town Raid With Sellswords & Spellslingers

    Anglo-Saxon defenders rally to try to fight off fierce Viking raiders who have come to loot their town
With my playtest of the Viking Town Raid using Saga not being a smashing success, I veered from armies to the other extreme. I would give each player command of three Viking raiders and they would be trying to gather the most loot, captives, and animals to win. It would be a cooperative game using Ganesha Games' Sellswords & Spellslingers fantasy miniatures rules, but with only one winning Viking player. Under these rules, the foes (Anglo-Saxon townspeople and defending soldiers) are controlled by the AI and a deck of cards.

    A good view of the Anglo-Saxon town as Allen, Mike W, and Joel laugh about how the raid is going
So, instead of commanding four units, my players were down to just three guys each. I had read reviews of SS & SS rules and was intrigued. I especially like how it neatly encapsulated the actions of enemies in its activation rolls and card deck system. When it is a player's turn, they select one of their characters and choose to roll for either one, two, or three potential actions. Rolls of "8" or higher on a 20-sided die are successful, 7 and below failures. For each failure, a card is drawn from the event deck. This could activate either a single foe, a horde of them, or even every foe on the board. It can also bring on reinforcements for the bad guys, have an enemy pop out of ambush, or a myriad of other events. 

    Joel's leader, Olaf the Wise, is under attack by a Saxon axeman while his companions rush to his aid
People are encouraged to tailor the event deck to their scenario. For example, whenever the "Trap" card was drawn, I ruled that a village dog would spring out and charge the Viking character who failed their roll. Another neat mechanic is that when a player character (PC) attacks a foe, or an event card determines one attacks the PC, only one die is rolled. The player rolls and if he equals or exceeds the "Danger Level" of the foe, they inflict damage on it (usually killing it -- except for tougher foes). If the player rolls less, they are struck by the foe and possibly take damage if they fail any armor or shield rolls.

    I put our host, Mike W in the blue shirt, in charge of drawing the event cards and reading the results
Designed as a cooperative or solo game, SS & SS essentially "runs itself." I stood by as GM and directed the action for our first game, but I can easily see in the future we can run it as fully cooperative and I can play, as well. Not for the Viking raid, of course, but for our own skirmishes (which, I am sure you are SHOCKED to learn I have an idea for...!). The game flowed easily with the players understanding the sequence and system by the second turn. I could step away for a bathroom break or refill my beer and come back to find the action continuing unabated.

    Tostig, at right, engages an Anglo-Saxon archer while his leader Krumm takes a breather
I used my new hexagon game mat and had each of my five players select an edge to start with their three Viking raiders. In the center of the board was my scratch-built stone church (with flickering LED lights inside tonight!). Guarding the front were the Anglo-Saxon captain in charge of the town defenses and his hearthguard. Their numbers would swell by one whenever the "Scenario Event" or "Mana Flux" cards were drawn. On subsequent runnings of this scenario, I will probably reduce that down to just one of those two cards. By the end of the game, there were far too many hearthguards for the Vikings to risk trying to break through.

    Viking chief Halfdan, left, and his swordsman Fafnir fight off a horde of Anglo-Saxon fyrd
In fact, I will likely reduce the number of foes that begin on the table at the start of the scenario, too. Only two buildings were entered, and only the crew of Mike W's Hakon the Skald took any captives. No one bothered to snag any of the town animals in their pens, either. I will likely make both captives and animals worth more loot in future games to encourage such raider-like behavior! As it was, most of the "silver pieces" worth of loot was taken from the bodies of the slain defenders. 

    Each of the "blood spots" marks where a defender was slain by the deadly Yvgni and his Viking crew
Still, all the players knew it was a playtest and understood their goal. Even if they didn't reach the church, they had fun slaughtering townsfolk and avoiding their counter-attacks. The deadliest defenders were the "Wandering Monsters" of a mounted Anglo-Saxon hearthguard who would show up on the table edge and charge into the closest raider. The town dogs performed particularly badly, though, being driven off without causing any hits in all but one occasion. The most spirited defender was a town boy who, after watching his mom and older sister being knocked unconscious by a Viking, fought off that same Viking for several rounds before finally being subdued. 

    Ulfgar the archer is ridden down by an angry mounted hearthguard, while Tostig tries to aid him
Still, the Anglo-Saxons inflicted some losses. Mike S, despite it being his birthday, received the unhappy present of terrible combat die rolls. Two of his three Vikings were knocked out of action by the defenders. Allen lost one, as well, and probably had the worst luck at activation rolls of any. Otherwise, all forces were able to withdraw off-table when we called the game for time. Mike W barely edge out Tom 36-35 victory points as we "kibbitzed" what would happen in the next turn and counted up the points. Allen scored 31, Joel 25, and birthday boy brought up the rear with only 14 points. Hard luck for Mike S two weeks in a row!

    Mike S, left, smiles in the early going of the game, not knowing the ill luck that awaits him in town!
Unlike last game, I am calling the Viking Town Raid using SS & SS a success. It will likely be my game that I run at conventions in 2025 -- well, at least for the first half of the year. In fact, I plan on giving the game a "Hollywood" hook and purchasing figures for "Vikings" stars Ragnar Lothbrok, his wife Lagertha, and their sons and painting them up for my convention games. I asked my players what they thought of the scenario and rules and their comments were very positive and encouraging. The only suggestions were on how to balance the scenario out a bit more. So, I would say look for more semi-historical skirmishes in 2025 using SS &SS!

    Young Viking chieftain Krumm falls to a horde of defenders just as he was in sight of the church!
What's next? Well, I took the week to hurriedly bring two more buildings into play, nine town defenders, and six farm animals. Amazingly, they were done in time and used in the game. So, it will be just a matter of taking pictures and writing up the blog post to show you those. Looks for that in the next couple days!

    It is dawn and a pit fire burns in front of the church before word of the Viking raid awakes the town
Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 227
  • Miniatures painted in 2024: 254 

    The monks are awake, though, and singing praises in the church by the flickering candlelight
    An overhead look at the raid's progress towards the end of the game

Monday, December 9, 2024

Playtest 'Saga Lite' - Viking Raid

    Saxon forces advance against Viking raiders to protect their town from being looted

Ever since first playing Saga a number of years ago, I was struck by the simplicity of the "bones" of the game. You have just a handful of troop types, with each class being proportionally "better" than the others. The point system gives you fewer of these better troops and more of the lower class troops. I thought it would be a great game to teach folks quickly at a convention, except...! For when you put on the flesh and hair and everything on the bones, it does add a significant layer of complexity.

    Viking raiders were looking to loot the monastery (right), church (center) & livestock from the village
What if I strip that back off, though? Do I have a good, simple system for friendly multiplayer games or a convention to teach to new players? That's what this playtest was all about! I was considering running a Viking raid on an Anglo-Saxon village using "Saga Lite" at conventions this year. It gave me a chance to pull out my Saxon church, which I feel is probably still my greatest scratch-build, my monastery, and a host of Dark Ages buildings by Acheson Creations

    Viking archers advance through the town's fields, followed by the rest of the force coming ashore
The game would be set for three players per side, each controlling 4 points of similar troops in Saga. The Viking players would have one more unit of Hearthguard (elite warriors), while the Saxons would instead have an extra unit of Warriors. Twelve points of Vikings would face off against 12 points of Anglo-Saxons on a 6'x4' table. There would be no "Advanced Abilities" on the battle boards. Units activated could rest, move, shoot, or charge. I was also trying a suggestion from the Firelands Games Group of simultaneous Orders phases followed by alternating activations. Each Viking player would activate one unit, then each Anglo-Saxon player would do the same, alternating until all players had "passed" and were done.

    Allen's Vikings storm ashore and begin their advance towards the Saxon church in the center
Otherwise, all the normal Saga rules applied. How did it go? I think the only Basic Abilities and alternating activations worked well. In light of the alternating activations, I did change up the Orders Phase a bit. Players were free to leave all their Saga command dice rolled in the "Inactive Dice" section and simply assign one when it was their turn to activate. I felt that worked very well. One major effect I saw of this was the increased use of Combat Bonus. Players would answer their opponent's use of playing a Saga die on Combat Bonus with one of their own. This back and forth had a tactical component, too. More than one player would try to force another player to use his dice to even the score in Combat Bonus in the hopes of limiting how many dice their opponent would have left over when it came to Activations. 

    Mike S's Vikings begin their advance with their archers and lighter-armed warriors leading the way
Was that bad? No. It did slow things down a tad. However, stripping out all of the Advanced Abilities would doubtless cause more dice to be spent on Combat Bonus anyway, right? Since each player had one unit of Levy archers, managing their "Uncommon Dice" (which activate Levy troops) became a concern for players. All in all, I think the Saga Lite modifications flowed well. I don't think it unbalanced the game or slowed it down unduly. In fact, a three per side game of Saga Lite plays WAY faster than a corresponding one using Saga's own big battle, multiplayer rules.

    My warlord, left, watches the Saxon levy archers get into firing position, supported by warriors
As for the scenario, it was not the success that I was hoping it would be. I had created three looting spots for the Vikings to try to get to during the game. The church was in the middle of the board, the monastery on the Saxon left (capturing the monks and taking them captive), and the pigpen and stables for "animal loot" was on the Saxon right. I made the mistake, though, of putting them up against the Saxon baseline. As it turned out, there was simply no way the Vikings would be able to fight their way through the Saxon defenders and loot those spots. Each side had equal forces, so the Vikings would do well to simply inflict more losses on the Saxons (another victory point consideration besides the loot).

    My fellow Saxon Joel also pushes his troops forward on the left to delay the advance of the Vikings
We talked about it after we played the game and decided it we were going to re-run it, the loot spots should be put on the centerline of the table. Plus, perhaps the Saxons should have one point of troops less per player to give them a chance to drive off the defenders. In our game, the Saxons were actually winning and inflicting more losses. They knew they could sit back and simply wait for the Viking advance and use their Saga dice to shoot or charge them when they came close enough. 

    Keith, protecting his precious pigs, deploys his forces to guard the gaps between the homes
The game was fun, of course, but the Vikings had no chance of winning the way I had set it up. So, scrap the scenario for Saga Lite, but save the rules adaptions is my verdict! I actually have an idea of how to run a similar version of this scenario with a different set of rules. The players would ALL be Vikings, competing to garner the most loot, slaves, or provisions. I recently purchased Ganesha Games' Sellswords and Spellslingers for possible fantasy or semi-historical coop games next year. In this game, the opposition is played by the game's AI and cards. All the players are on the same side. 

    Saxon warriors and Viking hearthguard clash swords and shields as the battle is joined on the left

So, that's my thought going forward. Have all my players control a few Viking warriors or heroes and they're running around in a Saxon town fighting townsfolk, soldiers, guards, etc., to loot the place. Stay tuned and hopefully I will have a playtest of it before the end of the year. If it works out and is fun, I plan on running it at Cincycon, Drums at the Rapids and Origins Game Fair.

    Towards the end of the battle, the Viking "high water marks" is nowhere near the town's loot
In the meantime, stay tuned for a couple more updates. I am on to the flocking stages for both the 28mm Water Tower and my Rebel Alliance batch of figures!

    "LOOSE!" My Saxon archers in the center gave a good account of themselves, killing many Vikings

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226
  • Miniatures painted in 2024: 230  
    Allen in the center made a hard push towards the church, but the Norse dice gods weren't with him

Saturday, December 23, 2023

Year in Review: Three Threads for 2023

    One theme that remained constant in 2023 was work on my post-apocalyptic terrain

Three main projects dominated my painting and terrain building for this past year, 2023. One thread remained constant, though at times it faded almost completely into the background. The other two surged for awhile into the spotlight, in essence battling for my attention. The one that remained constant was my post-apocalyptic campaign. The other two that saw periods of intense focus were Ancient/DarkAge/Medieval Saga and Science-Fiction gaming.

Post-apocalyptic

The constant thread was my post-apocalyptic campaign. I entered the year with nearly all of my survivor gangs painted up, adding only one to the ranks in 2023. This occurred only as it became obvious that I might need to play occasionally to balance out the numbers in games. So, I reached into my Battle Valor Games purchases and created one more gang -- the Green Dragons. They first hit the table in February. They were an Asian-American gang, and saw action in the second scenario we played in the campaign, "I Smell a Rat." 

    

    I made some modifications to Monster Fight Club's chain fences (like the thin strand of barbed wire)
Most of my efforts on this project were in terrain building. From barbed wire compounds to burnt-out vehicles, I cranked out the tabletop scenery. Those were probably my two favorite additions to the scenery. The barbed wire compound was a store-bought purchase from Monster Fight Club scenery, using two of their "Chain Link Fences" boxes. Of course, being me, I couldn't just use them straight out of the box. I modified them fairly heavily and these are one of the best additions to my terrain collection this year, in my opinion. We have used it in two scenarios so far, "Searching an Abandoned Army Base" and the most recently, "Where the Dark Things Gather."

    I was really pleased with these die cast vehicles that had been set aflame turned out
I was also very happy with my addition of damaged and burnt out vehicles for the desolate urban areas in my post-apocalyptic world. I had done some research on how to get the effect of a burnt out vehicle and was shocked that the consensus was to actually set on fire die cast models. First, I used pliers and wire cutters to remove the wheels and much or all of the plastic. Then, on a warm April evening, I swabbed them down with rubbing alcohol and lit them on fire. Thankfully, no neighbors were outside to see what the amateur pyromaniac was doing. I was fairly happy with how they turned out. The ash-like char seemed to never be sealed in by numerous clear coats, though. So, I still have to handle them carefully. I would end up doing two more batches of damaged/burnt vehicles, but who knows? Maybe one day I'll make some more!

    My favorite Jarls Workshop building was the six-story corner ruin (with some of my own bits added)
I also constructed a number of new buildings for the an urban, post-apocalyptic battlefield. My favorites were the ones I bought from Jarls Workshop (Rusty Parker) at the previous year's Advance the Colors 2022. They turned out great, and I would end up buying more from him in October at the 2023 convention. My favorite was the six-story corner remnant that I jazzed up with wooden beams and bricks. I bought more of these this year, but have yet to assemble them and get them ready for the tabletop. They will probably be the first terrain that I create in 2024, though! Rusty's 3-D printed buildings paint up very quickly and I highly recommend them. 

    We got in four games over the course of 2023 of my post-apocalytpic campaign
Finally, we got in four post-apocalyptic games over the course of the year. That was way under what I was hoping, but it did remain constant throughout the year. I am happy with how the Wiley Games Core Rules are working out for these skirmishes. Each player selects four characters for that scenario from the 7-8 that I had created for their survivor gang. Sometimes, characters who are wounded have to miss the following scenario or die of their wounds (only one character so far...sigh, mine!). The players have gotten the hang of using Renown Points to purchase new Traits and upgrade their force. I am having fun with running the scenarios, and will probably step back from playing in them with the Green Dragons unless we have a very small turnout. Look for more games in the coming months -- especially during January and February when our usual Sunday evening host will be out of town.


Science-Fiction Gaming

As the year closes, Sci-Fi gaming is the one I am focused on, now. It was also how I began 2023. I'd picked up Space Station Zero from Snarling Badger Studios, intrigued by the possibility of co-op skirmish as crews explore a derelict space station on the edge of the galaxy. I went all in for a few months, creating a playing surface of metallic looking tiles. I also made various bits of Sci-Fi scatter terrain that would work great for either the interior of a space station or on a planet's surface. Some were store-bought from Mantic Games, Acheson Creations, while still others were scratch-built from wooden pieces at craft stores. Jazzed up with metallic paints and various metal scatter consoles from RRB Minis & More, they set the stage for a new period of gaming in a new year.

    Our one and only game of Space Station Zero (so far, to be fair) using my game mat tiles & terrain
Except it never really went very far. Jenny and I played one scenario of Space Station Zero. We had fun, but after playing, I felt that its scope and scale wouldn't fit in as well for our Sunday evening gaming sessions. Even switching from co-op to competitive play mode in the rules, I felt that we'd struggle with so many players to have a game session for what was originally designed as a solo miniatures gaming adventure. Jenny and I swore we'd play the next scenario some winter evening when we had nothing else to do, but never got around to it. I'd painted my crew -- Dave and the rest from the spaceship Jupiter in 2001: A Space Odyssey -- but it looked like the Jupiter was grounded back here on Earth.

    JS Wargamer Printing 'Machine Wars - Exterminators' very cool 3D printed Terminators

In August, Sci-Fi gaming showed another flicker of life. Keith ran a Star Wars scenario using Wiley Games Galactic Heroes rules. He had a lot of the Wizards of the Coast pre-painted Star Wars figures. I was intrigued. We knew the rules. Both Keith and Mike S had tons of figs, but school had just started up again and I was hitting my busy point in the year. Sci-Fi gaming seemed to be an empty void once again until just last month. I decided to paint up one of my purchases from CincyCon 2023, JS Wargamer Printing's 3-D printed Terminators. This, and the purchase of rules books from the "Rampant" series at Advance the Colors 2023, convinced me to give Xenos Rampant a try.

    I was really pleased at how these various robots and droids came out with their metallic paints
This is a bigger size game than either Space Station Zero or Galactic Heroes. Each player will likely control 4-6 squads of figures, making it just a bit under Saga sized force, in my planned scale. Since then, I have been busy cranking out sets of Sci-Fi miniatures. After the Terminators (for a Machines force, of course), came a couple batches of droids or robots. I continued on with some 3-D printed space marines bought from Wiley Games. I called them the Bronze Legion, and bought and painted up a second squad's worth of the figures. And, for those who follow my blog regularly, you know that has continued apace with some Blue-skinned aliens and a squad of Star Wars B1 Battle Droids.

Aliens from the Strargrave Mercenaries box and actually painted to match one of my survivor gangs.
I'm anticipating my first game of Xenos Rampant in January. If not, at least by February. It's kind of cool that I started and began 2023 with Sci-Fi. I'm a big fan of the various Star Wars streaming series, so it is almost unusual that it hadn't found its way to the tabletop for me.

    It seems I never choose a simple army to paint, and that was definitely the case for 2023's Thracians!
 

Saga Ancients/Dark Ages/Medieval Skirmish

The third thread of my year of gaming was playing Saga, the skirmish miniatures game from Studio Tomahawk. In fact, it took over the majority of my painting and gaming from about late summer through Advance the Colors 2023. Two main reasons for this was that I had undertaken painting a new army, the Thracians. Also, I was painting up prizes and prepping for my two tournaments I was going to run at ATC 2023. I had queried local and regional Saga groups and they gave a thumbs up to adding a Friday Age of Ancients tournament to my 3rd annual Saturday Age of Melee one. Ancients includes the six armies each from Age of Hannibal and Age of Alexander. 

    At least the Thracians had only one unit of mounted -- unlike an entire army with the Mongols!
In fact, the Thracians I was painting up were from the Alexander book, and had caught my eye for their interesting "Loot" mechanic. They were also an army almost no one was talking about, and I enjoy painting the fringe armies. Greeks and Macedonians were sure to be popular choices from that book, but I wanted to do something a bit different. Naturally, if they're an army that I am picking they MUST have complex patterns or something to make them a challenge to paint, right? Of course! Greek pottery gives us a wealth of primary source material on the geometric (and assumed) colorful cloaks that the Thracian warriors wore. I borrowed my friend Mike's Osprey book on the army and sketched out about a dozen simplified versions of the patterns to use on my own miniature Thracians. With 28mm minis, we want to give the effect of something -- not necessarily a 1:1 recreation of it. Too much often ends up being, not surprisingly, too much.

    One of my three victories with the Picts at CincyCon 2023 - this one against a Norman foe
As December comes to its end, I am not strictly done with the Thracians. I have about one batch of javelin-armed warriors to paint up. I also have yet to do the custom fatigue markers I will create for this army. I borrowed some spare heads from friends who have plastic kits (where they provide options for players to use). I will mount these heads on the markers because the Thracians were known as a head-hunting tribe. Luckily, I already had suitable markers created for the loot tokens from a past gaming project.

View of the action at ATC 2023 weekend, which saw more than 30 participants from near & far
Our monthly Saga Sundays at the Guardtower East continued, but attendance seemed to die down a bit, this year. We were down from 12-16 attendees to the 6-10 range, most months. Unfortunately, the trips to Beavercreek and the Dragons Guildhall also decreased, on my part. I probably made it only about 4-5 times this year instead of being a regular. Honestly, the reason for this was likely the increase in the number of tournaments we had in the area. The year started off with a Saga tournament run in Ft. Wayne, IN, in February. The tournies continued in March with Cincycon 2023 -- where my Picts were victorious overall. I did not make it to Adrian John's next tournament at DayCon, but did actually participate in a small one at Historicon in July. In September, I also drove north to Port Clinton, OH, for Rusty and Jim's Hold the Line convention. That was followed by the success at Advance the Colors, with 14 players in my Ancients Saga tournament and 24 on Saturday. So, lots of tournaments probably meant fewer people at our monthly game days, I imagine.

    One of the six warlord stands I painted up and gave away as Saga prizes in 2023
One thing that my friend Mike has cautioned about is getting to the "burn out" stage with these rules, like we eventually did with DBA (De Bellis Antiquitatis). This is my fifth year of playing Saga. We played DBA for a couple decades, so it is nowhere near the same longevity. However, I do see a similar vibe with a tournament at every convention beginning to happen with me and Saga. I have also noticed my enthusiasm for hosting new episodes of my Saga Ohio Podcast waned over the course of the year, too. Mostly, this is because school is always so busy -- "180 days of triage", I call the school year. Possible burn out IS something to keep an eye out for when scheduling my gaming and painting, though.

Obviously, this isn't every bit of gaming that I did in 2023. It is a good sampling to reflect upon, though, and I hope readers enjoyed it. As we head towards 2024, my production seems to be picking up speed. What will 2024 bring? Hopefully, more faithful readers of my Lead Legionaries blog like yourselves! Happy New Year!! 😃