Showing posts with label Post-Apocalyptic. Show all posts
Showing posts with label Post-Apocalyptic. Show all posts

Saturday, March 22, 2025

Shipping Container Homes for My Trailer Park

    Inspired by an MBA shipping container office, I created two more 'homes' for my trailer park!
Last month, when I painted up Miniature Building Authority's shipping container office from their Shanty Town range, it gave me an idea. Since the core of MBA's building was a Reaper Miniature's plastic shipping container, I thought, "Hey, I have one of those! I can make my own." And when I saw another Reaper shipping container at Dragon's Lair, a local hobby shop in the Columbus area, I picked up a second. I would make up a pair of new homes with them simultaneously, and add them to my growing trailer park.

    Insulation foam base, surrounded by 'brick' styrene,  forms a platform for a the shipping containers
Mobile homes tend to sit upon a base, raising them off the ground. I would do the same for my shipping containers. I also wanted to use two of the 3-D printed sets of stairs to lead up to their doorways that I had left over from my Bad Goblin Games trailers (they give you a choice of two). So, I measured their height and cut strips of textured styrene to match it. I'd purchased the textured styrene long ago when a local craft store carried them. One had a brick texture and the other more of a stone pattern. They would be the platform that the shipping containers would sit upon. To give it a more solid base, though, I cut two rectangles of insulation foam to match that height also and epoxied them onto the MDF bases that I was going to use for my shipping container homes. The foam was a bit short, so I put a piece of bass wood atop it to give extra height.

Next, I glued those strips of textured styrene along each edge of the insulation foam base, using masking tape hold the corners flush with each other as the epoxy cured. Once dry, I trimmed a little slot in the rectangle I'd created to fit the corners of the shipping containers. I made sure the container's bottom fit snugly. Then, I put epoxy along the shipping container's bottom edge and on the piece of bass wood. I pressed the container down into its slot, so to speak, and used a rubber band to hold them together tightly while the epoxy cured.  The building would rest on the foam, and the styrene would grip the bottom of the container on all four sides. 

    The above picture illustrates the "slot" I created for the corners of the shipping containers to fit into

Although the two shipping containers were both from Reaper, they were slightly different. The roofs came off of both, of course. However, one you had to glue the doors onto while the other was molded with the doors sealed shut. It didn't look like the doors would stay in place, though, and be able to swing open and closed. So, I epoxied them into a half open position. For the other one, I would need to create my own door and glue it over the top of the surface, representing an opening that the occupant had been sliced into the shipping container. 

    Windows were made out of cardboard and bass wood strips and glued into place along the outside
In addition, I decided to give each building two windows -- one one each long side. I tried to use an X-acto knife to cut a rectangle out of the container's plastic material, but it was too strong. If I had been smart, I might have cut tried to cut the window openings out BEFORE gluing it into place atop its platform to give me more leverage. So, I gave up. The solution wasn't perfect, but in the end I scratch-built my own windows out of a rectangle of cardboard with bass wood strips along the edge to represent the window frame. The cardboard would be smooth and be painted black to represent the glass of the windows. Towards the end of the process, I even painted in tiny broken glass lines on the black of the windows.

    This aerial view shows the ventilator and stovepipe I created for the roof of each home
The shipping container home would need some sort of heating or ventilation, I figured. So I searched through a bag of miscellaneous MDF pieces I'd picked up at a flea market a couple years ago. I found a pair that looked like vaguely like ventilation grills, so used them. Each had an off-center hole which would perfect for a pipe to emerge from it. Luckily, I had some styrene tube that fit the hole perfectly, so cut two lengths to be the stove pipe vents. These were epoxied onto each shipping container's lid, or "roof."

    The front of one of the shipping container homes & the bass wood door I cut & assembled for it
At this stage, all of the construction part was done. I glued the cinder block stairway into place for one of them, holding off for the moment on the other. I spray painted both homes black with Krylon Fusion Matte Acrylic, and went over it with a 50/50 mix of glue and black paint to ensure it got into all the grooves and crevices. First, I painted the platforms the shipping containers sat upon. I used a medium gray base coat with light gray dry brush for the stone pattern. For the brick one, I used a base coat of red-brown and then painted in a highlight of Howard Hues Middle Eastern Flesh to pick out a highlight for each brick individually. It actually went faster than I thought it would (and probably sounds!). Once a black wash was put on at the end, I thought the platforms looked really nice.

    Long side of the blue trailer -- I chose lighter colors so they would show rust and weathering better
With the platforms for both done, I glued the 3-D printed wooden stairs I had left over from one of my Bad Goblin Games fortified trailers into place on the remaining trailer. Now, I had to decide upon what color I would paint the outside of the shipping containers. I looked at images of them online and decided I would stay with lighter colors so that it would show the rust and weathering effects better. I chose to do one in a sea-foam bluish-green and the other in a very pale yellow color. It took two coats of craft acrylic paint to fully cover the black priming, though. Next, I dry brushed each in white to represent the sun bleaching their colors.

    The brick patterned platform came out nicely, too -- I didn't try to do a mortar between the bricks!

Next, it was time to pick out the windows and doors. I chose a medium blue for the bluish trailer and a dull orange for the yellow one. I dry brushed the trim in lighter colors to show a bit of bleaching and weathering, as well. I painted the the ventilators atop the roof and the original iron rods securing the shipping container doors Iron Wind Metals Steel first, and then added Pewter highlights. The 3-D printed cinder block staircase from Bad Goblin Games was painted medium gray with a very light gray highlight. The wooden staircase was done in Dark Brown, and progressively highlighted in Howard Hues Camo Brown and khaki.

    Here you can see the iron rods that originally secured the shipping container's doors painted Steel

Now, it was time to make my "nice" new homes weathered and rusty! I used a craft paint called Autumn Brown as the base coat for the rust. I looked at images of rusty shipping containers online to mimic this, especially in places I felt mostly like to rust. These were the corners, the place where the container was sliced open for windows, and in wide open patches where moisture might collect. Inside the Autumn Brown, I added dots or splotches of fluorescent orange. I did this for the roofs, as well. I did not glue them down, because I wanted access to the interiors for play.
    The side of the pale yellow shipping container home, along with the misspelled warning to 'looters'
While laboriously doing the rust weathering, I was struck by a bit of whimsical inspiration. I rationalize that my fictional, post-apocalyptic occupants of my trailer park are "good old boys" who were never very good in school and have exaggerated, patriotic, conservative beliefs. Okay, you can call them "rednecks"...ha, ha! Well, circulating on the internet is a meme of a warning spray painted that "Lotters will be shot!" This is paired with a French-looking otter in a beret taunting, "L'otters are not afraid!" It is one of my friend Keith's favorites and he frequently posts it on Facebook. So, I just had to hand paint a similar warning on one of the trailer's sides. I did my best to give it tiny drips to represent spray paint running at the bottom of the letters. Hopefully, Keith will be pleased as the meme is commemorated in 3-D!
    Heavy black wash on the sides of the shipping container homes makes them look unkempt & dingy

The final step for the trailer's exteriors was the heavy black wash. I use a black vehicle wash from Vallejo that is watered down by 50%. I really like how the wash makes the homes look like they are dirty and poorly kept up. The wash was also applied to the stairs and platform bases, of course. I feel that a nice wash at the end of something (figure or terrain) always does a good job of muting brushstrokes and blending the overall look. In this case, it made the orange rust more subdued and gave both trailers a unifying the look -- not just a collection of differently painted parts. If that makes sense!

    The interior of the blue trailer, with its printed out windows, door, and posters
With the exteriors done, it was time to go to work on the interiors. I decided to do a shortcut for the windows and door, though. Instead of making another 3-D one with cardboard, craft sticks, or bass wood, I decided that I would print them out. Make the interior more two dimensional, since it doesn't get seen as much and that's what I've done with past buildings. So, I created images of the doors and windows on my laptop and then printed them out on a color printer. For the wallpaper and floor, I used scrap booking paper that I'd picked up at the local craft stores. I measured as closely as I could and cut them out and "dry fitted" them first. Then, I painted the interior of the wall or floor with a light coating of white glue. I pressed the paper down, and it usually does a good job of sticking. However, the container with the doors that needed glued on did not have flush walls. There was a curb at the bottom and top jutting out (probably to help glue the four sides, top, and bottom together). However, the paper is somewhat bowed. 

    Interior of the pale yellow trailer - note the blue door handles (I forgot this was the yellow trailer!)
After those were done, I added in the posters. I did my usual Google searches of what I felt were appropriate images for someone who chose to live in a shipping container...ha, ha! Same process -- print them out, paint a light coat of white glue, and press into place. After all the images were dry, I used a black dry brush to dirty up the interior some more. I added black smudges in the corners, around the door, by the windows, and so on. I couldn't go all out like I did with the smoke damage on the last batch of fortified trailers from Bad Goblin Games. These shipping container homes still have supposed structural integrity. Their cleanliness and upkeep just isn't up to Martha Steward standards...! 

The last thing I did was the flocking and adding various scatter around the container homes. The grill and folding chair are part of the Crystal Peaks camp set of plastic scatter terrain from Mantic Games. The two padded chairs either side of the other's staircase are actually 3-D prints from Sea Dog Game Studios that I bought a long time ago and finally found a use for! The cinder block are from Bad Goblin Games, and the bricks were bought at a gaming store, but I don't remember who makes them. I really like the way these turned out, although I admit there were a lot more steps and work to get them the way I wanted than I first thought! Still, the trailer park continues to grow -- which is good, because I will be running a Zombie RV game in May set inside a trailer park. 

What else is on my painting desk? I have a batch of 10 Splintered Light Miniatures rats that are partway completed. Also, I have finally started painting the three sets of clothes lines from Miniature Building Authority. Hopefully, these two things go WAY faster than these shipping container homes and the Dark Age cavalry! They certainly held up my progress for awhile...

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 100
  • Miniatures painted in 2025: 39 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 16

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 30

Monday, March 10, 2025

Players Able to "Get Your Goat" in 8th Post-Apocalyptic Scenario

    F Troop & the Followers of the Dark Prophet behind them scour through the trees looking for goats
We got together last night for our eighth scenario in our post-apocalyptic campaign. I'm pretty pleased to have kept this series of games going for so long. I may run it only once every 3-4 months or so, but still, not bad longevity in the "Ooh, shiney!" world of miniature wargaming! I had encouraged nearly all of the players after the last mission to spend their accumulated points and upgrade the characters. A couple had been giving the majority of the new skills to the same few characters in the gang. So, I told them that *I* would choose which four characters from their survivor gang would take part in the mission. I wanted to even things out a bit, as the different survivor gangs have accumulated widely varying amounts of Renown Points. That meant a lot of the characters with fewer skills took part in this mission (and no leaders).

    Players move their figs on my hexagon mat as the action heats up in our post-apocalyptic campaign
The briefing told the players that one of their gang members had spotted tracks of a herd of goats passing through their territory. Food was short now, with many of the stored or canned foods they'd scavenged expired by now. Some members of the group were getting sick from eating spoiled food. So, fresh meat would be nice! I used my hexagonal shaped board that is roughly 4 feet across, with each gang starting on their own side. The six goats were placed within 6" of the center of the board in woods (light cover). With them groups of players creeping towards each other, I figured it wouldn't be long before they started taking pot shots at each other.

    The Bucknuts creep through the forest towards some goats, looking for some fresh meat
Remarkably, the players were somewhat disciplined and stayed "on mission." Mike W's Bass Reeves were the first to shoot at another player, though, wounding one of Joel's F Troop. Otherwise, when shots rang out across the board, it was goats that were falling to the ground. I took out the normal damage rolls when hunting goats, ruling that a hit was a kill. However, they had to drag the carcass off the table, or at least get it within 6" of their starting edge and remain in their possession. Some gangs struggled to "get their goat" more than others, but eventually, all had their supper heading towards their own table edge.

    Allen's Followers of the Dark Prophet also stalking through the woods looking for game
I decided to modify my arrival rules for the Machines in this game. Instead of counting characters put out of action, I went with the total number of shots fired across the entire board. The Machines have listening points throughout the countryside that monitor for sounds of gunfire or voices, and dispatch bots to investigate. So, by the beginning of turn 3, the first Scout Drone flew onto the table. I used my aerial drones rather than the monowheel ones this time. I rolled for a random table edge and the Bass Reeves were the lucky winner! What's more, it was perfect timing as the two characters carrying the goat back were grouped together nicely with another member of their gang. The machine gun on the drone could get all three with one blast template! Mike seemed unhappy with his luck, but he shouldn't have been. The others could have consoled him by reminding him that I was rolling for the attacks! True to form, I missed with all three at short range -- rolling a 2, 3, and 4!

    Bad timing for the Bass Reeves as a drone surprises them grouped together near their table edge
Tom's Green Dragons crept through the woods towards the gun battle between machine and men. They saw an opening and fired at the drone, inflicting one hit. The Bass Reeves also began to light up the lightly-armored drone, and sparks flew from its surface. They also wisely spread out. Soon, the drone was down, only to have another one fly on in the exact same spot! In fact, four of the six machines that would come onto the tabletop rolled "6's" to arrive on that same board edge. The other two came on behind the Bucknuts. Not very random "random" die rolls...!

    Tom's Green Dragons investigate the gun battle going on between the drones and Bass Reeves
The Bass Reeves and Green Dragons were able to shoot down the second drone, too, but not before Tosh was machine gunned and taken out of action. Mike W showed no gratitude for the assistance of the Green Dragons, and promptly opened fire on them. A gunfight broke out between the two, but no one was knocked out of action. One by one, the Bass Reeves darted off of their board edge, disappearing into the forest. 

    Despite the temptation of extra Renown Points, Joel's F Troop was not drawn into a gunbattle
Meanwhile, on the other side of the board, the Bucknuts had finally gotten their goat. However, the heavy clomping of a Sentry Bot behind them made them all dart into the woods for cover or concealment. Both the Sentry Bot, and the Military Bot that followed it on, opened fire on any Bucknuts they could see within 1" of the edges of the woods. When Mike S wisely retreated all of them into the central patches of the woods, and out of line of sight of the Machines, the bots opened up on Keith's Nightstalkers at long range. My rolls to hit had improved, but all the machines could inflict from this point on in the game were points of "Shock."

    'What's that?' Yeshua and his companions creep towards metallic structure overgrown with greenery
Allen's Followers of the Dark Prophet had spotted something, though. A metallic or glass reflection shone from the central patch of woods. Some of the other gangs had seen it, too, but fearing bots, kept their distance. Allen's gang crept forward to investigate. They soon realized the patch of vegetation was NOT the outline of a tree, but of a metallic structure overgrown with weeds and other greenery. Intrigued, Yeshua sneaked forward and was able to discover a door and pry it open. Inside, the electric hum of machines grew louder. "We could use some of this tech back at the base," Yeshua said to his companion that had joined him. Together, they began removing monitors and other pieces of machinery in case the smart guys back at camp could get it working to help them. They were joined by Earle of the Bucknuts, who after making sure a "truce" was agreed upon, joined them in dismembering parts from what appeared to be a radar or communications relay station.

    Followers of the Dark Prophet and Bucknuts agree to a truce to investigate the building
After the Bass Reeves had fled the board, the Green Dragons moved in to do the same thing with the two downed Scout Drones. They unscrewed, hammered, and pried free some weaponry from the smoking bodies of the drones and began to head back to their own lines. However, just as Feng was finishing up, he heard a heavy metallic tramp and looked up to see the terrifying sight of a Military Bot just yards away. It opened fire, but once again my rolls were crap and inflicted only a point of Shock. Feng hightailed it into the trees and outpaced any pursuit of the slower moving Machine. 

    Nasty surprise! Military Bot clomps onto the table while Feng was scavenging parts from the drones
Luckily for the Bucknuts, when I had chosen which of their gang would be take part in this mission, I happened to pick ones who had the "Ranger" skill. This meant they weren't slowed down by moving through the trees. It would be a near thing, but by calculating how fast his guys could move, I told Mike S that if his guys got the jump on the bots on the next turn, there was little the Machines could do to catch or stop them. We dealt out the cards, and all of his survivors moved before the three Machines remaining on the tabletop! The GM's bad luck -- and the player's fortune -- continued. 

    Early in the game, (from left) Mike S, Tom, Mike W, Allen, and Keith survey the tabletop
All six gangs would be dining on fresh goat meat that evening around their campfires. Only the Bass Reeves had a player knocked out of action (Tosh). I'll have Mike roll for what happened to him, campaign-wise, next Sunday. I joked with the players that this was most disciplined and "on mission" that I'd seen them behave yet! Much as I tried to tempt the players with bonus points for knocking out members of the gangs they owed payback to, the inter-gang gunfire was limited. Still, the players said they had fun. The Wiley Games rules played quickly and we finished up earlier than we have in previous games. Hope you enjoyed the pictures and AAR. Stay tuned for more, we have lots more miniatures gaming coming up!

    Tom has taken control of the Green Dragons -- good to have our old friend gaming with us again!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 100
  • Miniatures painted in 2025: 15 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 14

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 51
  • Scatter painted in 2025: 26

Tuesday, February 25, 2025

Trailer Park Grows: Two More 3-D Prints from Bad Goblin Games

    Bad Goblin Games' 'Fortified Trailer #2' - 3-D printed building with lots of character & details
I picked up two more 3-D printed trailers from Bad Goblin Games at Siege of Augusta awhile back. One is their Fortified Trailer #2 and the other is Ruined Trailer #2. The really cool thing was that Brian and Liz Peak will both be attending Cincycon this weekend. They wanted to run a game of their Trailer Park Warlords of the Apocalypse. I offered to bring down a game mat and terrain for them, if they wanted to do it. They agreed, so if you go to Cincycon, you'll have a chance of playing a game with these newly-finished trailers!

  Heavily damaged front of 'Ruined Trailer #2' with some of my post-apocalyptic survivors
I decided to do both of them simultaneously, because I had slight deadline pressure. Plus, having already finished two of them that I bought at Historicon 2024, I knew how quickly they painted up. There is no construction to do on these -- just prime and paint. That is, unless you count epoxying the upper half of the trailer to the lower base...! First, though, I based both on MDF. For the ruined trailer, I glued the roof on, too,  because it is 2/3's destroyed/missing. The roof wouldn't get in the way of moving figures around inside of it. For the fortified one, I kept the roof removable -- it has nice tabs that keep it in place during games. 

    Other side of the fortified trailer with my add-ons (yard flamingo & bird bath) and some 28mm figs
I did my usual Krylon Fusion Acrylic Black Matte spray coat first, followed by brush-on mix of 50/50 water and acrylic black paint. The black base does mean you have to do two coats of lighter shades (like I was going to do), but it is no real problem. I chose a pale gray-green for the ruined trailer and a salmon pink for the fortified one. Each got a base coat then a dry brush of a lighter shade (very light gray for the green, pink for the salmon). The bottom half of the ruined trailer I did in a medium gray, figuring a two-tone look might be nice.

    Detachable roof on the fortified trailer -- the tires, cinder blocks & everything come already affixed
Next, I painted the various fortifications and damage on both trailers. The tires, wooden door, stop signs -- all of it -- is straight out-of-the-package. The only modifications I did to either was to the interiors with posters and flooring. I did the windows and doors in a contrasting trim color, dry-brushed in a lighter shade. For the damaged sections, I painted them dark gray with a medium gray dry brush. The tires were also done in charcoal gray, with medium gray drybrush. I had to pull out one of my finer tip brushes for my attempts at lettering the "STOP" on the hexagonal signs. Bad Goblin trailers typically come with two stairs leading up to the doors. One is made of cinder blocks and the other is wooden stairs. If you are using the wooden ones, I suggest gluing them to the base AFTER the outside of the trailer is done. That way, you don't have to poke your brush through the slats to paint the trailer's surface. 

    A look at some of the 'trailer park kitsch' posters I printed out and glued to the walls
For the doors, I decided to leave them open on two trailers. They are modeled to be able to swing open and close, but I find that once you've painted both the doors and the frame, the layers build up kind of freezing them in place. If you want yours to open and close, I suggest you shave off some material from the door or frame before priming. For the interiors, I chose pale colorw for the walls (yellow for the ruined one and sky blue for the fortified trailer). This time, I used a wide, flat brush rather than my usual rounded brush. It worked a lot better, and there was fewer splash over spots on the window or door frames. Two coats was enough to cover over the black primer, even with the lighter colors I used.

    Other wall's posters -- Jenny suggested the "Velvet Elvis" poster, and a look at the smoke damage
Next, I did a black vehicle wash over the exterior and then interior. I stupidly went back to my rounded brush for the interior of the ruined trailer and it came out very streaky. For the sky blue interior, I used the wide, flat brush and I was much happier with the look. The flooring is scrap booking paper sold at the local craft store trimmed and glued into place. I also dry brushed smoke stains around the damaged sections on both the interior and exterior. I was very happy with how this turned out, adding a touch of realism, I feel. 

    A little bit of whimsy with the flamingo and a scratch made water fountain with water & leaves in it
The next step was to glue my trademark posters on the inside walls (and a few choice places on the exterior). I found images I thought were appropriate with Google searches. I tried to go with what might be a stereotypical decoration in a low-income or working class trailer park. Jenny suggested the Velvet Elvis painting, and the NASCAR poster (sorry, Jason -- don't tell Lily!). I thought the Springsteen "Born in the U.S.A." and the Lynard Skynard...wait, "Skyyyyynard!" were nice touches. Hopefully, no one is offended by my playful lampooning of trailer park chic! I resized the images and printed them off at the local office supply store on their color laser printer. After cutting them out, I paint the back with white glue and stick them to the walls. They are easy to do and work perfect!

    The mostly blow away back of Ruined Trailer #2 - I'm happy with how the smoke damage came out
The final step was to decorate (or trash up?) the yards a bit. For the pink one, I built a bird bath with round miniature bases and a tiny plastic bowl. I cut a circle of blister pack plastic for the water surface and glued a couple leaves to it. I added in tiny sky blue ripples of a reflected sky and then finished it off with a clear gloss. I then did the Homer Simpson, "D'oh!", because I would need to carefully cover it up with masking tape when I clear coated the model to prevent it from "frosting." Other things I added to the yards for atmosphere were a toilet, kitchen sink, and curved pipes. For the pink one, I really, really wanted to put flamingos in the yard. I couldn't find any tiny plastic ones at the local train store or craft stores. So, I resorted to buying a pack off Amazon. To save our brick and mortar stores, I try to buy as little as possible off Amazon. The flamingos are probably too big, but I used them anyway. I drilled out the underneath and added wire legs with a paper clip. I also drilled holes for the legs in the MDF for stability. If you think they look too goofy, let me know. I can always remove the flamingo later if I decide the out-of-scale size bothers me too much!

    Close up of the posters in the ruined trailer -- a rocker & NASCAR fan lived here (or still does?)
The last step was flocking, clear coating, and then the two trailers were done! They went quickly (soooo much faster than building and modifying an MDF one). If you're interested in creating a 28mm trailer park or adding one to your skirmish games, I highly recommend Bad Goblin Games and their selection. Thankfully, Liz and Brian are NOT bringing their store with them to Cincycon (they're in town for work), so I am saved at least till Historicon 2025 from the temptation of buying more trailers!

    Side of trailer with my scratch made debris and plumbing pipe from Miniature Building Authority
What else am I working on? I have a batch of eight Dark Age mounted troops begun on my painting desk right now. The plan for the next terrain that I will paint is to convert my two Reaper shipping containers into buildings, much like the Miniature Building Authority one I painted recently. And of course, I'm headed to Cincycon this weekend. Hope to see you there!

    Close look at the included cinder block stairs & more debris flocking I made & an MBA kitchen sink
MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 95
  • Miniatures painted in 2025: 15 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 5
  • Terrain painted in 2025: 9

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 9
  • Scatter painted in 2025: 5
 
    Another look at the front of the ruined trailer with some of my survivors scoping out the territory


    Side view of the fortified trailer, plus a discarded toilet sitting in the yard to 'trash it up'

Tuesday, January 21, 2025

Fun Games and Good Times at Siege of Augusta

    Headed down to 'Gator Country' for Siege of Augusta - very cool pool terrain with lurking reptile

It had been quite a few years since I had driven south to Siege of Augusta. My friend Jason, who lives in Columbia, SC, regularly prompts me to come down. Now that I am retired, I don't have the excuse of not enough days off for another convention...ha, ha! So, Jenny and I drove down Thursday, spent the evening with him and his family, and then headed to the convention on Friday.

I'd looked at the games on the Siege of Augusta website, and there were a few that I was interested in. We planned arriving before the noon session of games so that we didn't have to get up ridiculously early. Jason lives about an hour and fifteen minutes away, and Siege's first session begins at 8am, so there was no way I was getting there Friday in time for the morning session! Siege has an unusual system for attendees to sign up for games: it doesn't have one! You have to find the table and ask the GM if he or she has room. Nothing at the registration desk, no sheets on the game table (well, the chariot game had a signup sheet, but that was the only one I saw) -- nothing! I have to confess that I was disappointed with this aspect of the convention. 

    Main hall at Siege of Augusta -- I got to hang out with Jason, play in fun games, & meet nice people
Another thing I wasn't thrilled about was that start times are v-e-r-y approximate. The GM can list a firm start time in his description. If not, you have to assume it starts when the session starts. Except that they don't always do that. For example, I was told by people who got up early enough that the "8am" games that most didn't start till 9am. However, you don't know that. Since you can't sign up for it in advance, if you really want to get in a game, you have to be there at 8am. Or actually sooner, as spots are given to the first players to arrive (assuming the GM hasn't already promised spots to someone). All in all, it encouraged me skip the first session on Saturday morning. I just didn't want to deal with the uncertainty.

As Jenny and I made the rounds checking out the games Friday, we ran into another problem. Which games were which? There was no schematic or map anywhere to be found, so we had to deduce that from the event titles. The event descriptions were online (if you brought your laptop with you). However, the Siege website doesn't work well with mobile devices and condenses the nice, easy-to-understand grid into spaghetti. So, that part is hit or miss, too. We did our best to match the terrain and figures we saw on the tables with event titles on the handout we'd picked up from the registration desk.

    Col. Munro leads his daughters & a British column through the woods in Magua's Revenge
One of the games we talked about getting in was "Magua's Revenge" by Les Faison. He was just setting up when we walked by. We saw the trees and dirt road and figured that was it. We asked if this was the right game, and if he had spots open. Les said he had one of his five spots left. I encouraged Jenny to play, as I had some serious shopping to do from the nice selection of vendors (see yesterday's post on my Siege of Augusta purchases).

   Hawkeye & Chingachgook escort Cora Munro while in the distance Uncas helps Alice
It would have been fun to play, though. As some of you may know, I am the author of the rules he was using -- Song of Drums and Tomahawks. I watched a bit of the game in between my shopping. I was hesitant about stepping in and explaining the rules when players had questions. Les had listed in his description that it was a modified version, so I didn't want to tell anyone the wrong thing. After the game, when he found out I was the author, he said I shouldn't have been so shy. It was only his second time playing the game and he had questions. Jenny has run Song of Drums many times, though, so she was able to assist when I was off wandering around. Les' tabletop was very cool and his 40mm French & Indian War miniatures were awesome. Jenny said she had fun and was able to recreate movie history by having Hawkeye and Chingachgook rescue Cora Munro and get her off the table. Uncas did rescue Alice Munro, but both them were shot down by treacherous Huron as they tried to flee off-table.

    Les, the GM (in red), assists one of his layers as he moves up his Huron to ambush the British
I spoke with Les for a bit after the game and praised his game and adaptions to the rules. I gave him my email address in case he had further questions. I liked how he adjusted the turn sequence so that players would not necessarily have to wait too long if they "crapped out" early on their activation rolls. Typically, I do four players maximum in one game to avoid player frustration when their dice are not cooperating. His system of using a card deck to determine whose turn it was alleviated some of the bad things that poor dice rolling can make occur in multiplayer games of Song of Drums. For only his second game with the rules, he did a great job!

    A U.S. naval landing force of sailors takes position on the rooftops looking for downed airmen
Jason and his high schoolers, Lily and Graham, showed up a bit before the 4pm session. We all decided to get in Mark Young's Banana Wars Mayhem game together. He could take up to nine players and ended up with somewhere around seven, if I remember right. Each of us controlled a faction in early 1900s Nicaragua -- U.S. Marines, Banana Corporation private security, bandits, rebels, and more. I took control of one of the two rebel factions. We each had about 15 or so miniatures (except the more elite Marines and U.S. Naval landing force). The activation order was randomized each turn, which in the end, worked out really well, allowing my rebels to execute their nefarious plans.

    My force of Nicaraguan rebels arrives on the board ready to cause trouble in Banana Wars
Besides being rebels and killing government troops (Jenny's Federales -- I would end up pitted against her all weekend...ha, ha!), we were also on the lookout for two downed U.S. pilots. It would be a feather in our rebel sombreros if we could take possession of them and give them to the leader of our rebel movement (presumably to ransom back to the U.S. for lots of money!). Wouldn't you know it, but the Naval landing force (their to rescue the pilots) came on board to my right, while Jason's bandits entered the table on our left. I immediately began politicking and dissembling. I told the Naval player that we had nothing against the United States. It was our own government we hated and wanted to overthrow for the horrible way it was treating its people. He let me know he was looking for the pilots (everyone had a secret mission), and I told him that I would definitely not fire on him or the pilots. If I found them, I would let him know (heh, heh...).

    Dole Corporation's trucks ferry a shipment of bananas through town, guarded by private security
I moved from the board edge to a large building to our front, and then to another one in front of that on the next turn. We manned the second story windows of the second building looking down the main street. And who should appear in our gun sights but the hated Federales? We shot up Jenny's troops for several turns, though her leader did use his Jedi mind tricks on us to make us miss several times after we'd hit. Apparently, her leader was in charge of the secret police and causes fear in anyone his malicious eyes are turned upon! After a few turns, we'd killed all of Jenny's visible troops (she had others on the opposite sides of buildings, and was busy shooting at pretty much everyone else on the table). She did a great job making the Federales the hated force that they were!

    Jason's bandits arrive on board, hungry and looking for some bananas to steal from Dole
Just then, a rocket flare went up not far from us. I guessed it was the pilots signaling the U.S. forces of their location. We returned closer to our board edge, which fortunately was near where the pilots had secretly moved. The Naval player asked what I was doing and I said that we'd killed all the Federales. Did the sailors need any assistance? He was suspicious, but I'd done nothing negative to him all game, so he seemed satisfied. Soon enough, the pilots ran to the building the sailors had occupied, adjacent to the neighboring building where all my men were huddled. As the last turn began, I hoped we would move after everyone else. Fortune smiled on the Revolution -- everyone else moved before me. 

When our turn finally came, we sprang our treachery and dashed into the sailors' building, seizing control of the pilots. It was likely the last turn, but there was no guarantee I would be able to maintain control of my hostages if we'd played another. So, I told the player controlling the landing party maybe we could come to an agreement. The pilots were apparently carrying a wad of cash to bribe their way out of trouble. I suggested we do a trade. They hand over the cash and I would give them their pilots. He agreed, and thus I declared a "cinematic victory." After all, our fearless leader off-table was going to ransom them anyway, right? I just saved him the trouble! Victory -- with an asterisk!

    A gorgeous looking game I would have LIKED to get in -- 'Mythic Earth' run by Mike Frang
Jason and Lily decided they wanted to go to dinner and skip the evening session of games. Jenny and I agreed, as spending time with them was the main reason we'd decided to attend the convention. Graham is a hard core convention goer, though, and he stayed and played in Renaissance Naval Warfare game. When we returned from dinner (bringing carryout for Graham), we walked around and shopped a bit. Jason and I marveled at the 3-D printed terrain that Bryan Stroup of Garrison 3D had brought. He picked up some Egyptian statues from him, and then admired an Ancient, domed temple. I could tell he wanted it, but Jason is a very deliberate shopper. He's not prone to impulse purchases and likes to think things over. I warned him it might be gone tomorrow, but he stayed true to his nature and held off buying it (until the next evening!). We closed out the night with a game of Settlers of Cataan, which I somehow managed to win (no asterisks this time).

    Deer Hunter, left, moves up to guard our flank while Pork Chop hurries towards cover
As mentioned earlier, I skipped the early session of games. Thankfully, the folks at Bad Goblin Games had saved Jenny and I a spot in the noon running of Trailer Park Warlords of the Apocalypse. We had both played in this game at Historicon 2024 and had a blast. I had chatted with three members of their group Friday and had been encouraging them to follow through on their idea to run it at Cincycon 2025 this March. Two of the members will be in town for work, and they thought, "Why not stay in town for the weekend and attend the convention?" They live in Florida, though, and are flying to Cincinnati. I offered to bring down my own trailers I had bought from them, as well as a game mat and other terrain for them. I hope they follow through. I think Cincycon players would enjoy playing their game.

    Monster truck in the center of the board (at left), is everyone's objective - but first, you need the pig!
It was the same scenario I had played at Historicon, and I even controlled the same faction, aka the "awakened" mutants of Team Road Kill. Jenny had won that game in cinematic fashion. The goal is to seize control of a pig who has a surgically implanted monitor which deactivates a kill switch on a Monster Truck that all four factions were drooling over. If you try to start the truck without the slippery pig with you in the cab...BOOM! The other factions included Jenny's "Bubbas," Dave's Childen of the Soil plant mutations, and Lily's Bubbas. We each began in a corner of the 4'x4' board out of sight of the other factions. 

    Col. Clucker takes advantage of the cover in the trailer park to move towards the board's center
Over the first few turns, we crept forward utilizing the cover (chiefly provided by eight of their trailers, as well as various other buildings, walls, and dumpsters. I really like their activation system. You begin the turn rolling 1d10 per figure you control (we all started with four). Then, each round you secretly choose one of those dice to use that turn. First to activate are 10's, then 9's, and so on. That way, the order of activation switches each round. Some turns you may want to move (or fire) first, other turns you may want the react to what the other players do. There is a card deck, too, which can affect Initiative, protect you from damage, give you an extra turn -- all kinds of interesting possibilities. You draw back up to five cards at the beginning of each turn, though there are some cards you may want to hang onto. I hung onto one the entire game in case a player got a "kill shot" on one of my figs, which thankfully never happened.

    On our left, the Children of the Soil move towards the center, threatening our flank
The pig begins the game on the truck, but then moves about the board controlled randomly by one or more players each round. If the 10-sided die you used to activate that turn matches the one rolled for the pig that round, you get to move it. In a weird statistical occurrence -- which my friends would laugh at and say is just my bad luck -- I think I activated the pig only twice over the entire game. Jenny was fortunate on pig activations, and was the first to grab the pig. Unfortunately for her, that also made her the target for the other players. My leader, Col. Clucker (a mutated chicken) blasted away at Joe, her leader, a couple times along with other players and Jenny was soon down one gang member. I had placed Deer Hunter (a deer armed with a hunting rifle) on my left to keep a bead on the plant people. He ended up killing their Mushroom Man and wounding his large carnivorous plant, Audrey (yes, from the movie). 

    Pork Chop's gambit - sprinting across the street and snatching up his distant porker cousin
My own mutated pig, Pork Chop, dashed into the trailer bordering the street where Joe lay bleeding. Using an extra action card, he dashed across the street, snatched up his distant cousin, all the while keeping an eye on huge, lumbering two-headed Jethro in his bib overalls not far away. Naturally, someone else activated the pig before Pork Chop could carry it towards the monster truck, and I lost the opposed die roll with my 5d10 vs. the pig's 2d10 (there's that statistical occurrence again!). He squirmed away, squealing, "Four legs good, two legs bad!" (Hopefully, some readers get the Animal Farm reference!) Things got real confusing after that. Lily's faction entered the fray, blasting away at Jenny's depleted ranks. She returned the favor, lining up her flame thrower to fire up three of Lily's gang members with one shot!

    The other players, including Jenny's 'Jethro' here, would keep Porkchop from succeeding
As we headed into the last turn, Jenny looked ready to pull off her trailer park magic, again. She played the right combination of cards and one of her gang members scurried to the cab of the monster truck with the pig. Unfortunately for her, she had moved first in that round. EVERYONE opened up on her. Jenny was secretly holding onto a card which allowed her to heal 1d10 wounds immediately. She played it after her last character moved, but before my final one. If she rolled high, she would survive and win. If she failed, I had -- you guessed it -- another nefarious plan. I m-a-y have chanted, "One, one, one!" to influence her roll, which was indeed a "1"! With that, Col. Clucker fluttered down from the sandbag emplacement on a nearby trailer and hopped into the cab with her many-holed corpse, but more importantly, the pig. We pressed the start switch and lobbied for a cinematic victory. I did not have control of the pig, true, but it was already in the cab. So, the truck should rumble to life and not explode, right? 

    As it turned out, the Children of the Soil didn't cause my Team Road Kill any harm
The GM conferred with his partner, and they said they do like to allow for the "Rule of Cool" in their games for strange things that occur. So, they admitted they were leaning towards awarding Team Road Kill the victory, albeit with another asterisk! Either way, it was once again a very fun game that came down to the last turn to decide who would drive off with the monster truck. If you get a chance to play in their game at an upcoming convention (or buy their rules), I encourage you to do so. 

With that, Jenny and I decided to hightail it out of Augusta, Georgia, as snow was forecast the next day in the mountains for our drive home. We stole a march on Mother Nature and made it home shortly after 1am Saturday. I had fun hanging out with Jason and his kids, played in some really fun games, and bought cool stuff from nice vendors. A successful trip to Siege of Augusta! Will I be back next year? Hmm...I do wish they'd fix their event registration system. If so, definitely. If not, I would have to think about it...

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 7
  • Miniatures painted in 2025:

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 5
  • Terrain painted in 2025: 4

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 9
  • Scatter painted in 2025: 1