Showing posts with label Post-Apocalyptic. Show all posts
Showing posts with label Post-Apocalyptic. Show all posts

Tuesday, April 22, 2025

Sarissa MDF Trailer...Modified (& Some Scatter)Zombie RV: Unemployed? In Greenville..??

    MDF Trailer from Sarissa Precision modified with corrugated siding and large 3-D printed deck

It has been about 2 1/2 years since I finished a heavily-modified Sarissa Precision MDF trailer. Finally, the second one I had purchased at the same time is completed! I modified this one a bit, too -- but not nearly as much as the first -- which you can see here in this post. The first one was meant to represent a survivalist's repaired and reinforced trailer. Individual panels of metal had been "bolted" on, as well as metal bars over the windows. Instead, this new trailer was meant to look like one surfaced with corrugated siding material -- just aged and abandoned. 

    I prefer the plastic patterned material I used over the model's original scored or incised detail
The corrugated material I used for both models is textured plastic. This time, I ended up having to buy it online because the local craft store had stopped carrying it. I prefer corrugated plastic over the incised MDF it comes with because it looks more three dimensional. This time, I also took a big shortcut. Instead of cutting and gluing on individual pieces of the corrugated material, I did each of the four sides as one sheet. Before I constructed the trailer, I took the MDF sides of it and placed them over the plastic material,  tracing its outline, windows and all. I cut it out with a hobby knife and checked to make sure it was as exact a fit as possible. This would end up working out VERY well, and I finished this trailer in less than half the time it took to do the survivalist's one back in 2022. 

    Close up of the L-shaped plastic material I used to "cap" the four corners of the building
Once the corrugated sides were cut and ready, I glued all the MDF pieces of the trailer's model together with Aleene's Tacky Glue. The model goes together very easily, as do most Sarissa Precision kits. I then let it dry overnight. The next day, I epoxied the corrugated plastic onto the four outer sides. It looks better, but you could still see a noticeable gap where each face of the trailer ends and its neighbor on the next side begins. I wanted to cover this up. So, I cut small pieces of "L-shaped" styrene that you can buy from a model train shop to "cap" those seams. This gives it a much smoother appearance. It was tricky for the curved section, requiring about four pieces per edge, instead of one cap for the square ended half of the trailer.

    A look at the MDF roof which I left "as is," except for adding small MDF pieces to cover open slots
At this point, most of the construction was done. I let it dry overnight again. The next morning, I primed the whole structure. Knowing that I was going to paint the exterior siding a dun yellow color, I used a "Camo Sand" spray acrylic paint primer that I had purchased at Menards. Being a lighter color, it would required fewer coats to paint over than if I had primed it black like I usually do for terrain.

    A look at the light green interior & wooden floors - I chose to paint rather than paper both this time
I started the painting by "wet brushing" (think dry brush where you don't wipe off as much paint) my dun yellow color  over the ridged corrugated plastic material. Next, I did a straw yellow colored highlight as a dry brush. I painted the window trim and doors a medium green. It ended up needing two coats to really cover the doors, but not so much with the windows. Finally, I dirtied it up the exterior here and there with splotches and streaks of an Autumn Brown color. At this point, the exterior was done except for the black wash, which would come once the interior was also ready.

    Close up of the interior showing my "hillbilly decor" - posters made from Google Images
The interior I did in a very light green. It also took two coats to smoothly and evenly cover the walls. I did mess up here and there and I had to repaint sections of the medium green in a few places. By using a flat square brush, though, I was able to do a better and more controlled job than I would have with a round one. I need to remember to use the square brush more when I want a large area to be covered smoothly. The floor was next. I decided I would actually use the scored surface incised on the model and not cover it with scrap booking paper like I have for most other trailers. I painted on a dark brown base coat. This was followed by a Camo Brown wet brush. Finally, I did a light highlight of khaki. 

    The clear plastic skylights included in the kit are a nice touch, which I showed off with scatter leaves
With all the coloring done, by and large, it was time for the black wash. Here is where I screwed up the most, I feel. Rather than using a wide, flat, square brush, I used a round one, again. This gives the black wash a very irregular streaky appearance. You would think I would learn after having just noticed how much easier the interior was doing it with a square-tip brush! I ended up having to go back over it and re-apply a light green dry brush to tone down the streaks and darkness of the wash. It was simply too dirty looking!

On the outside, I remember to use a flat wide brush and it ended up looking MUCH better. I was amazed at how much quicker this trailer had gone than the first one. I still had the roof to do, though. I wet brushed the dun yellow that I had used on the trailer, and then used a khaki highlight because it seemed much darker.  Looking at it, I decided I didn't like the unused slots in the roof. There are six open narrow rectangular slots that MDF tabs from the trailer are supposed to fit into. However, the way I put together the trailer (did I make a mistake?), only two of them had corresponding tabs. So, I covered up the other four with spare MDF pieces that I had from other kits to look like hatches or mechanical stuff.

    I used brown splotches and a black wash to "dirty up" the trailer and make it look weathered
I painted both the spare pieces and the area around the two skylights Iron Wind Metals Steel. I highlighted them Pewter, to give it a more 3-D look as the detail was incised onto the MDF, not raised. The kit includes two clear acrylic pieces that I would epoxy onto the underside of the roof for the glass (or plexiglass) skylights. However, I would not affix those until after I had done any clear coating -- I didn't want them to "fog." At this point, I was mostly done with the trailer. 

Now it was time to add the other obvious modification I made to the Sarissa kit. I added a big, 3-D printed, wooden deck I bought from Bad Goblin Games to the long side of the trailer with the door. I wanted to wait until the entire exterior was finished before I glued the deck down, though. Otherwise, painting the exterior portions under the deck would have been a pain! Luckily, the Bad Gobin deck was just about the correct height for the Sarissa trailer. It probably should have been a tad shorter, but I wasn't going to try to saw off exactly the same amount from the eight posts holding up the deck. I primed the deck black, did a Camo Brown wet brush, and Khaki highlight. I also gave it a black wash. 

    Less than a week after being finished, the trailer was used in one of my games of Zombie RV
Now it was time for the posters! When I save an image online for a poster or sign, and then go to print it out for a model, I usually make it in three sizes -- the one I think is right, as well as one slightly bigger and another smaller. I also save my unused posters and signs. So, I dug this folder out and looked through it. I was able to find enough "hillbilly decorations" to put onto the open wall spaces of the interior. I also glued on a No Trespassing sign of sorts on the back of the trailer, too. I thought about putting gluing down some scatter on deck -- chairs, etc. However, I decided to leave them unattached and just sit them on the deck. I picked out four chairs from the one of the Mantic Games scatter boxes (Abandoned Office?) and painted them up. Those are the ones you see in the pictures, above.
    5 pieces of 3-D printed scatter from A Critical Hit and one MDF Outhouse I finished recently
All that was left was the flocking, which I did with my usual method. I painted the base (underneath the deck was the hardest) with a mix of brown paint and white glue. Then I poured in Woodland Scenics Fine Brown Ballast. Once it had dried, I added Blended Turf. Next I added irregularly splotches of Blended Green. For this building, I also added more tufts than I usually do to make it look weedy and overgrown. Finally, I used my tiny bag of leaves that I had bought at ATC 2025 and placed some on the clear plexiglass skylights and in the corners of the deck with white glue. It was done, once again, in about half the time the other Sarissa trailer had taken me. 

    More easy to get onto the tabletop scatter from A Critical Hit -- two 3-D printed picnic tables
I made my deadline, too, as I wanted to use this trailer in Sunday's game of Zombie RV: Unemployed? In Greenville..??. I now have an acceptable looking trailer park with six trailers and at least another half dozen buildings that don't look out of place alongside them. As I finished up the trailer, I was also hurrying up to finish some more modern scatter that have sat in my closet for a year or longer. 

    I bought these from A Critical Hit in 2024 and they've sat in my closet for a year...oops!
The two picnic tables and crates of tomatoes and salt were purchased at Cincycon 2024 from A Critical Hit. It is crazy that 3-D printed pieces that took so little time to get ready for the tabletop just languished in there for a year. For the picnic tables, I simply did a Camo Brown wet brush and Khaki dry brush. That was followed up with a black wash and they were ready (other than a clear matte spray). The crates took a couple more steps. I did the same thing to the wooden slats, but them painted the metal bands Iron Wind Steel. I picked out the bolts with Bronze and then did a black wash over the crate part, but not the produce. I left the salt alone. After clear coating it, I brushed on a clear gloss over the tomatoes.
 
    I *believe* this MDF outhouse is from Sarissa, but am unsure - it has sat unpainted for even longer!
So, if I'm embarrassed that the A Critical Hit pieces sat for so long, I should be mortified by this outhouse. It came with one of my kits -- I believe from Sarissa Precission. Not sure, though, as it has been so long. I assembled it long ago (before I even moved into my new house), and even primed it black. And there it sat, forgotten, but clearly visible on the shelf of my closet containing my unpainted or unassembled terrain and scatter. Literally, all I had to do was a Camo Brown wet brush, Khaki dry brush, and black wash, and it was finally for the tabletop!

    Look! Proof the Outhouse finally made it into a game, as 2 zombies feel an urgent need to "go..."!

What's next? Yesterday, I finished my Colonial Marines from Aliens: Another Glorious Day in the Corps. I photographed them tonight, and you will likely see a post on them tomorrow. I've begun working on the 3-D printed ruins and turn marker that I bought at DayCon 2025 from Sword & Scabbard Games. What about miniatures, you may ask? Well, I think the time has arrived. After finishing this blog post, I plan on sorting through my 28m Vietnam and getting started on my first squad of U.S. Army troopers! The Vietnam project is finally underway!!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 119
  • Miniatures painted in 2025: 54 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 19

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 50

Monday, April 21, 2025

Unemployed..? In Greenville?? Zombie Road Trip Part 2

    Earle and Jimmy pause for a moment as zombies seem to be everywhere in the trailer park!
 

 Unemployed...? In Greenville? - Zombie Road Trip: Part 2

The convoy of survivors had nearly made it to the Indiana state line when they decided they would be better off stopping somewhere to scavenge for more supplies. Near Greenville, they spotted a quiet looking trailer park. No signs of zombies were anywhere, and no people could be seen moving about. This seemed to be their best chance to find some food, gas, medicine, or even weapons. The convoy sent eight ahead in two RVs to investigate and explore, while the rest remained with the other vehicles. The recon group split up, with four approaching from each of the long sides of the trailer park. Things were still quiet, so they exited their vehicles and began to sneak forward.

    A look at my 4'x3' trailer park board complete with half a dozen trailers and a water tower

For this game, I had four players, each controlling two survivors. I was using a 4'x3' board with a dozen buildings in two rows, separated by a dirt road going down the center of the trailer park. A water tower loomed over the center of the board on one edge. Instead of fixed spawning points, as is typical in a game of Zombie RV, I had 12 potential places (each building) for new creatures to spawn each turn. Dividing the trailer park into two halves roughly on line with the water tower, the players would roll a d6 for the which building would be the spawn point on each half of the board. Then they would roll for how many. That way, threats would be coming from both sides of the board, and the players could not "know" where new ones would appear. If a building had already been searched when rolled, the zombies would instead come from the treeline nearest the building. And yes, the zombies could spawn in a building a survivor was currently inside and searching (but not yet found anything). That never happened, though, but fairly quickly, the zombies seemed to be everywhere on the board!

    Players could place their vehicle starting point along any board edge, including along the tree lines

All 12 buildings could potentially have supplies, but the player's mission was to get eight supplies and then get back to their vehicles and escape. I also gave them a chance for each cache of supplies to also include a weapon or extra ammo, if they rolled that. Joel's characters (Earle and Jimmy) teamed up with Mike W's (Reef and C.J.). They began in the center of the side of the board opposite the water tower. Keith's characters (Junior and Roman), with their companions Mike S's Coop and Daisy, began in the shadow of the water tower. Each group of four split into teams of two and sought out a building to investigate.

    C.J. gets ready to check the door of a trailer as Reef covers him, looking out for zombies
Mike W's C.J. ran forward and onto the deck of the trailer with the metal bars over the windows. Just as C.J. reached for the door, he heard a familiar moaning sound from behind him. Three zombies had just spawned from the building behind him and began shuffling towards him. His companion, Reef -- a new guy the convoy had just picked up -- fired at the zombies, killing two. C.J. disappeared inside the trailer and ducked inside one of the rooms, closing the door behind him. He heard Reef continuing to fire, and then begin to curse loudly. "I'm jammed, C.J.! I'm out of here -- heading back to the RV!" Quietly, C.J. cursed the faithlessness of his new companion and peeked out the corner of one of the windows to keep an eye on the zombies. They seemed to be following Reef. That was good news, at least. They seemed to have forgotten he was there.

    Zombies shamble across the dirt road towards Junior on the porch and Coop, in the distance
Not far away, Jimmy and Earle were creeping quietly between a rusted home made from a shipping container and a trailer painted bright pink. They heard the gunfire and flattened themselves against the shipping container building. Slow shuffling footsteps sounded like they were just on the other side of the building, so they crouched in place, hoping not to be noticed. On the opposite side of the board Junior and Roman dashed up onto the wide deck of a large trailer that seemed to be in pretty good shape, other than dirt, trash, and leaves piled up around. Across the little lawn between it and the neighboring, heavily damaged trailer, Coop and Daisy were moving forward to investigate, too. "Check inside," Junior whispered to Roman, "I will cover you from out there." Roman pulled his hoodie up and pushed open the door of the trailer.

    Hearing Reef's gun shots and slow, dragging footsteps, Earle and Jimmy take a moment to hide
Much to my surprise, the player controlling Reef was serious -- his rifle-armed character who'd rolled a "1" (out of ammo) did flee back to the trailer and jump inside, gunning the engine. I let him move the trailer back and forth along the edge of the table, which was really all he did for the rest of the game. He did try to run one zombie down, but only knocked it off its feet. Poor C.J. cowered inside as the zombies circled the trailer where he was hiding. They were drawn by the gunfire of Earle, who would shoot at the group of zombies, then dash off out of their movement range. The tactics of Earle "the Rabbit" would be put to the test as zombies spawned from all around him in this game. As the zombies were distracted, Jimmy ducked inside the container building and began searching.

    Drawn by the sounds of shooting, zombies begin to shuffle towards the survivors
Meanwhile, zombies began to notice Junior standing on the corner of the deck keeping watch, and shuffled towards him. A Fast Zombie led the charge. Once a large group was within range, Junior let off two blasts of his shotgun, killing several and physically hurling others back. More zombies began to converge on Junior, and he continued blasting away until he ran out of ammo. One zombie clambered up onto the deck and clawed at him, but Junior smashed its head with the butt of his shotgun. Hearing his cursing, Roman dashed out onto the deck. "Found some supplies," he said, shoving things into his backpack, and you might want these!" He tossed a belt of shotgun shells to his friend, who snatched it and quickly began to reload as more zombies shuffled into view.

    Coop and Daisy pause after searching a trailer, only to be surprised by zombies arriving nearby
Seeing his distress, Coop began firing at the growing horde of zombies, killing two. Daisy dashed out of the fire-damaged trailer slinging her pack onto her back, "I'm good!" she called, "Let's move!" The two moved towards the water tower just as a trio of zombies emerged from the trees behind them. The trailer Daisy had just searched came up as the spawn point, which meant they arrived in the trees behind it, instead. As the two dashed off, pursued by zombies from both sides of the street, Earle sprinted across the dirt road. He had rolled an extra action, so he stopped at the corner of the building and blasted away with his rifle twice. The zombies redirected and began to converge on Earle. 

    Junior takes a position on the deck of a trailer and blasts away with his shotgun at groups of zombies
Meanwhile, Roman had darted back inside the trailer, planning on ducking out the back door to search Swingle's Schwarma Shack across the street, when the coast was clear. Junior quietly snuck off the porch and crossed the lawn, hoping not to be noticed. Earle's friend Jimmy also ran across the road, firing his pistol. He followed Junior behind the damaged trailer. Zombies followed them both, streaming around both sides of the building. "Damn!" both cursed simultaneously. With nowhere to run, each turned to face the oncoming zombies. Junior's shotgun barked twice, while not far away, Earle's rifle fire cracked out. Zombies fell, but soon Junior and Earle were in hand-to-hand combat with zombies hungering for their flesh. They heard the sound of Coop's rifle and Daisy's pistol, though, as the two fired on the zombie horde. Junior hoped that the gambit would draw the zombies off.

    Coop & Daisy continue their methodical search, cleverly always just out of reach of the zombies
The zombie attacking Junior swung wildly with its claws, but missed. The burly survivor then bashed in the creatures forehead with the butt of its shotgun. As he saw more closing in, he cursed again, and ran for the RV parked nearby. Jimmy quickly followed him into the vehicle, shutting the door behind him. This left Earle alone and in a bit of a lurch. A stream of zombies closed in on him, led by a Fast Zombie clothed in nothing but bright red underwear. Her claws tore through Earle's leather jacket, but the survivor shrugged off the pain. Another zombie closed with him. Earle heard the door of the RV opening and closing, and began edging backwards that way. He battled fiercely, and shoved himself free for a moment of the zombies' flailing arms. When he did, he heard shots ring out and the snap of bullets whistling past his ears on either side. Both zombies dropped as his friends covered him from the windows of the RV. Seeing an opening, Earle dashed for the vehicle himself, ducking inside and shouting, "Go, go, go...!"
        Things are getting dangerous -- Junior attacked by a zombie while Earle faces down another

Meanwhile, with all the commotion, Roman had been able to sneak across the street, using the burnt out hulk of a vehicle as cover. After what seemed like forever waiting for the zombies to shamble a safe distance away, he sprinted for Swingle's and dove across the counter top into the small, stone building. While waiting, Roman had been shaking his head, watching as Reef drove the other RV up and down the lane on the other side of the trees, alternately revving the engine then skidding to a stop. "What the freak is that guy doing...?" he mumbled. When the new guy returned to the corner intersection and slid to a stop, Ramon waved at him frantically at him. Once he caught his eye, he mouthed the words, "WAIT...FOR...ME!" He got a thumbs up and a grin. Ramon shook his head, again. "Crazy mutha..."

    Things are looking bleak for Earle -- in contact with 2 zombies and nearly surrounded
Coop and Daisy were on the run, again. They had eased the pressure off their friends, but were attracting the attention of a lot of zombies. Daisy would quickly enter a trailer to search it, while Coop tried to hold off the zombies with his rifle. Once Daisy had found something worth scavenging, she would exit the trailer, and add her pistol to the firing to slow down the zombies. Once they stemmed the surge a little, they would dash for the next building in the trailer park. As they were outside the last one, they heard honking as their RV sped around the corner. Earle and Junior's heads were hanging out the windows shouting at them to get in. Needing no further encouragement, the two survivors darted for the van and jumped inside. On the other side of the trailer park, C.J. was doing the same. Roman held the door open for him as he sprinted inside. C.J. shouted, "I'm in, now let's get out of here! Reef, you are a crazy sonofabitch...!"

    Zombies shuffle back and forth underneath the legs of the water tower drawn by gun shots
There were some close escapes, but all eight survivors exited the board inside one of the survivors' RVs. They scavenged nine caches of supplies and rolled well enough to find a couple more weapons or extra ammo. This would keep the convoy moving well into Indiana, and keep their bellies full. Earle certainly had the closest calls. He was hit by zombies twice, once rolling the necessary "6" to pass his Grit Check. The other time, the zombie rolled only a "Flesh Wound." Junior also had very good fortune, too, never seeming to miss when a zombie closed the distance and was within striking range. Mike S's Coop and Daisy were seriously good "team players." Whenever one of their group was about to be overwhelmed, they fired like crazy to draw off the zombie hordes. 

    Coop and Daisy on the run from zombies, again -- they played cat and mouse with them all game
Reef's "peace out" as soon as he ran out of an ammo was a disappointment. The player contended that he couldn't do anything since he was out of ammo. I told him that there are survivors in every game of Zombie RV that we play who are armed with only a melee weapon. He could run. He could search. There was plenty he could do besides leave his companions to do all the scavenging for supplies. Driving up and down the lane beyond the line of trees in the RV wasn't going to accomplish much. In the end, he did provide pickup service Roman and C.J., who had been cut off from the rest of the group. So, the "new guy" wasn't completely useless.

    Earle will relive this moment in nightmares as more and more zombies close in on him...!

I was happy with how the trailer park looked. The water tower is a great, iconic rural America terrain piece, too. The system of moving spawn points worked really well, I thought. I like it better than the one I've been using. It raises the danger level and limits the somewhat cheesy "rabbit" tactic of having a fast player continuously run back and forth to distract the zombies. Instead, the players stepped up for each other, firing to support group members who were in trouble. Except in scenarios where a single spawn point makes sense, I may keep this mechanic of moving spawn points for most of my scenarios. Its hard to use the word "realistic" in a zombie apocalypse game, but it certainly makes more sense.

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 119
  • Miniatures painted in 2025: 54 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 17

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 39

Saturday, March 22, 2025

Shipping Container Homes for My Trailer Park

    Inspired by an MBA shipping container office, I created two more 'homes' for my trailer park!
Last month, when I painted up Miniature Building Authority's shipping container office from their Shanty Town range, it gave me an idea. Since the core of MBA's building was a Reaper Miniature's plastic shipping container, I thought, "Hey, I have one of those! I can make my own." And when I saw another Reaper shipping container at Dragon's Lair, a local hobby shop in the Columbus area, I picked up a second. I would make up a pair of new homes with them simultaneously, and add them to my growing trailer park.

    Insulation foam base, surrounded by 'brick' styrene,  forms a platform for a the shipping containers
Mobile homes tend to sit upon a base, raising them off the ground. I would do the same for my shipping containers. I also wanted to use two of the 3-D printed sets of stairs to lead up to their doorways that I had left over from my Bad Goblin Games trailers (they give you a choice of two). So, I measured their height and cut strips of textured styrene to match it. I'd purchased the textured styrene long ago when a local craft store carried them. One had a brick texture and the other more of a stone pattern. They would be the platform that the shipping containers would sit upon. To give it a more solid base, though, I cut two rectangles of insulation foam to match that height also and epoxied them onto the MDF bases that I was going to use for my shipping container homes. The foam was a bit short, so I put a piece of bass wood atop it to give extra height.

Next, I glued those strips of textured styrene along each edge of the insulation foam base, using masking tape hold the corners flush with each other as the epoxy cured. Once dry, I trimmed a little slot in the rectangle I'd created to fit the corners of the shipping containers. I made sure the container's bottom fit snugly. Then, I put epoxy along the shipping container's bottom edge and on the piece of bass wood. I pressed the container down into its slot, so to speak, and used a rubber band to hold them together tightly while the epoxy cured.  The building would rest on the foam, and the styrene would grip the bottom of the container on all four sides. 

    The above picture illustrates the "slot" I created for the corners of the shipping containers to fit into

Although the two shipping containers were both from Reaper, they were slightly different. The roofs came off of both, of course. However, one you had to glue the doors onto while the other was molded with the doors sealed shut. It didn't look like the doors would stay in place, though, and be able to swing open and closed. So, I epoxied them into a half open position. For the other one, I would need to create my own door and glue it over the top of the surface, representing an opening that the occupant had been sliced into the shipping container. 

    Windows were made out of cardboard and bass wood strips and glued into place along the outside
In addition, I decided to give each building two windows -- one one each long side. I tried to use an X-acto knife to cut a rectangle out of the container's plastic material, but it was too strong. If I had been smart, I might have cut tried to cut the window openings out BEFORE gluing it into place atop its platform to give me more leverage. So, I gave up. The solution wasn't perfect, but in the end I scratch-built my own windows out of a rectangle of cardboard with bass wood strips along the edge to represent the window frame. The cardboard would be smooth and be painted black to represent the glass of the windows. Towards the end of the process, I even painted in tiny broken glass lines on the black of the windows.

    This aerial view shows the ventilator and stovepipe I created for the roof of each home
The shipping container home would need some sort of heating or ventilation, I figured. So I searched through a bag of miscellaneous MDF pieces I'd picked up at a flea market a couple years ago. I found a pair that looked like vaguely like ventilation grills, so used them. Each had an off-center hole which would perfect for a pipe to emerge from it. Luckily, I had some styrene tube that fit the hole perfectly, so cut two lengths to be the stove pipe vents. These were epoxied onto each shipping container's lid, or "roof."

    The front of one of the shipping container homes & the bass wood door I cut & assembled for it
At this stage, all of the construction part was done. I glued the cinder block stairway into place for one of them, holding off for the moment on the other. I spray painted both homes black with Krylon Fusion Matte Acrylic, and went over it with a 50/50 mix of glue and black paint to ensure it got into all the grooves and crevices. First, I painted the platforms the shipping containers sat upon. I used a medium gray base coat with light gray dry brush for the stone pattern. For the brick one, I used a base coat of red-brown and then painted in a highlight of Howard Hues Middle Eastern Flesh to pick out a highlight for each brick individually. It actually went faster than I thought it would (and probably sounds!). Once a black wash was put on at the end, I thought the platforms looked really nice.

    Long side of the blue trailer -- I chose lighter colors so they would show rust and weathering better
With the platforms for both done, I glued the 3-D printed wooden stairs I had left over from one of my Bad Goblin Games fortified trailers into place on the remaining trailer. Now, I had to decide upon what color I would paint the outside of the shipping containers. I looked at images of them online and decided I would stay with lighter colors so that it would show the rust and weathering effects better. I chose to do one in a sea-foam bluish-green and the other in a very pale yellow color. It took two coats of craft acrylic paint to fully cover the black priming, though. Next, I dry brushed each in white to represent the sun bleaching their colors.

    The brick patterned platform came out nicely, too -- I didn't try to do a mortar between the bricks!

Next, it was time to pick out the windows and doors. I chose a medium blue for the bluish trailer and a dull orange for the yellow one. I dry brushed the trim in lighter colors to show a bit of bleaching and weathering, as well. I painted the the ventilators atop the roof and the original iron rods securing the shipping container doors Iron Wind Metals Steel first, and then added Pewter highlights. The 3-D printed cinder block staircase from Bad Goblin Games was painted medium gray with a very light gray highlight. The wooden staircase was done in Dark Brown, and progressively highlighted in Howard Hues Camo Brown and khaki.

    Here you can see the iron rods that originally secured the shipping container's doors painted Steel

Now, it was time to make my "nice" new homes weathered and rusty! I used a craft paint called Autumn Brown as the base coat for the rust. I looked at images of rusty shipping containers online to mimic this, especially in places I felt mostly like to rust. These were the corners, the place where the container was sliced open for windows, and in wide open patches where moisture might collect. Inside the Autumn Brown, I added dots or splotches of fluorescent orange. I did this for the roofs, as well. I did not glue them down, because I wanted access to the interiors for play.
    The side of the pale yellow shipping container home, along with the misspelled warning to 'looters'
While laboriously doing the rust weathering, I was struck by a bit of whimsical inspiration. I rationalize that my fictional, post-apocalyptic occupants of my trailer park are "good old boys" who were never very good in school and have exaggerated, patriotic, conservative beliefs. Okay, you can call them "rednecks"...ha, ha! Well, circulating on the internet is a meme of a warning spray painted that "Lotters will be shot!" This is paired with a French-looking otter in a beret taunting, "L'otters are not afraid!" It is one of my friend Keith's favorites and he frequently posts it on Facebook. So, I just had to hand paint a similar warning on one of the trailer's sides. I did my best to give it tiny drips to represent spray paint running at the bottom of the letters. Hopefully, Keith will be pleased as the meme is commemorated in 3-D!
    Heavy black wash on the sides of the shipping container homes makes them look unkempt & dingy

The final step for the trailer's exteriors was the heavy black wash. I use a black vehicle wash from Vallejo that is watered down by 50%. I really like how the wash makes the homes look like they are dirty and poorly kept up. The wash was also applied to the stairs and platform bases, of course. I feel that a nice wash at the end of something (figure or terrain) always does a good job of muting brushstrokes and blending the overall look. In this case, it made the orange rust more subdued and gave both trailers a unifying the look -- not just a collection of differently painted parts. If that makes sense!

    The interior of the blue trailer, with its printed out windows, door, and posters
With the exteriors done, it was time to go to work on the interiors. I decided to do a shortcut for the windows and door, though. Instead of making another 3-D one with cardboard, craft sticks, or bass wood, I decided that I would print them out. Make the interior more two dimensional, since it doesn't get seen as much and that's what I've done with past buildings. So, I created images of the doors and windows on my laptop and then printed them out on a color printer. For the wallpaper and floor, I used scrap booking paper that I'd picked up at the local craft stores. I measured as closely as I could and cut them out and "dry fitted" them first. Then, I painted the interior of the wall or floor with a light coating of white glue. I pressed the paper down, and it usually does a good job of sticking. However, the container with the doors that needed glued on did not have flush walls. There was a curb at the bottom and top jutting out (probably to help glue the four sides, top, and bottom together). However, the paper is somewhat bowed. 

    Interior of the pale yellow trailer - note the blue door handles (I forgot this was the yellow trailer!)
After those were done, I added in the posters. I did my usual Google searches of what I felt were appropriate images for someone who chose to live in a shipping container...ha, ha! Same process -- print them out, paint a light coat of white glue, and press into place. After all the images were dry, I used a black dry brush to dirty up the interior some more. I added black smudges in the corners, around the door, by the windows, and so on. I couldn't go all out like I did with the smoke damage on the last batch of fortified trailers from Bad Goblin Games. These shipping container homes still have supposed structural integrity. Their cleanliness and upkeep just isn't up to Martha Steward standards...! 

The last thing I did was the flocking and adding various scatter around the container homes. The grill and folding chair are part of the Crystal Peaks camp set of plastic scatter terrain from Mantic Games. The two padded chairs either side of the other's staircase are actually 3-D prints from Sea Dog Game Studios that I bought a long time ago and finally found a use for! The cinder block are from Bad Goblin Games, and the bricks were bought at a gaming store, but I don't remember who makes them. I really like the way these turned out, although I admit there were a lot more steps and work to get them the way I wanted than I first thought! Still, the trailer park continues to grow -- which is good, because I will be running a Zombie RV game in May set inside a trailer park. 

What else is on my painting desk? I have a batch of 10 Splintered Light Miniatures rats that are partway completed. Also, I have finally started painting the three sets of clothes lines from Miniature Building Authority. Hopefully, these two things go WAY faster than these shipping container homes and the Dark Age cavalry! They certainly held up my progress for awhile...

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 100
  • Miniatures painted in 2025: 39 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 16

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 30

Monday, March 10, 2025

Players Able to "Get Your Goat" in 8th Post-Apocalyptic Scenario

    F Troop & the Followers of the Dark Prophet behind them scour through the trees looking for goats
We got together last night for our eighth scenario in our post-apocalyptic campaign. I'm pretty pleased to have kept this series of games going for so long. I may run it only once every 3-4 months or so, but still, not bad longevity in the "Ooh, shiney!" world of miniature wargaming! I had encouraged nearly all of the players after the last mission to spend their accumulated points and upgrade the characters. A couple had been giving the majority of the new skills to the same few characters in the gang. So, I told them that *I* would choose which four characters from their survivor gang would take part in the mission. I wanted to even things out a bit, as the different survivor gangs have accumulated widely varying amounts of Renown Points. That meant a lot of the characters with fewer skills took part in this mission (and no leaders).

    Players move their figs on my hexagon mat as the action heats up in our post-apocalyptic campaign
The briefing told the players that one of their gang members had spotted tracks of a herd of goats passing through their territory. Food was short now, with many of the stored or canned foods they'd scavenged expired by now. Some members of the group were getting sick from eating spoiled food. So, fresh meat would be nice! I used my hexagonal shaped board that is roughly 4 feet across, with each gang starting on their own side. The six goats were placed within 6" of the center of the board in woods (light cover). With them groups of players creeping towards each other, I figured it wouldn't be long before they started taking pot shots at each other.

    The Bucknuts creep through the forest towards some goats, looking for some fresh meat
Remarkably, the players were somewhat disciplined and stayed "on mission." Mike W's Bass Reeves were the first to shoot at another player, though, wounding one of Joel's F Troop. Otherwise, when shots rang out across the board, it was goats that were falling to the ground. I took out the normal damage rolls when hunting goats, ruling that a hit was a kill. However, they had to drag the carcass off the table, or at least get it within 6" of their starting edge and remain in their possession. Some gangs struggled to "get their goat" more than others, but eventually, all had their supper heading towards their own table edge.

    Allen's Followers of the Dark Prophet also stalking through the woods looking for game
I decided to modify my arrival rules for the Machines in this game. Instead of counting characters put out of action, I went with the total number of shots fired across the entire board. The Machines have listening points throughout the countryside that monitor for sounds of gunfire or voices, and dispatch bots to investigate. So, by the beginning of turn 3, the first Scout Drone flew onto the table. I used my aerial drones rather than the monowheel ones this time. I rolled for a random table edge and the Bass Reeves were the lucky winner! What's more, it was perfect timing as the two characters carrying the goat back were grouped together nicely with another member of their gang. The machine gun on the drone could get all three with one blast template! Mike seemed unhappy with his luck, but he shouldn't have been. The others could have consoled him by reminding him that I was rolling for the attacks! True to form, I missed with all three at short range -- rolling a 2, 3, and 4!

    Bad timing for the Bass Reeves as a drone surprises them grouped together near their table edge
Tom's Green Dragons crept through the woods towards the gun battle between machine and men. They saw an opening and fired at the drone, inflicting one hit. The Bass Reeves also began to light up the lightly-armored drone, and sparks flew from its surface. They also wisely spread out. Soon, the drone was down, only to have another one fly on in the exact same spot! In fact, four of the six machines that would come onto the tabletop rolled "6's" to arrive on that same board edge. The other two came on behind the Bucknuts. Not very random "random" die rolls...!

    Tom's Green Dragons investigate the gun battle going on between the drones and Bass Reeves
The Bass Reeves and Green Dragons were able to shoot down the second drone, too, but not before Tosh was machine gunned and taken out of action. Mike W showed no gratitude for the assistance of the Green Dragons, and promptly opened fire on them. A gunfight broke out between the two, but no one was knocked out of action. One by one, the Bass Reeves darted off of their board edge, disappearing into the forest. 

    Despite the temptation of extra Renown Points, Joel's F Troop was not drawn into a gunbattle
Meanwhile, on the other side of the board, the Bucknuts had finally gotten their goat. However, the heavy clomping of a Sentry Bot behind them made them all dart into the woods for cover or concealment. Both the Sentry Bot, and the Military Bot that followed it on, opened fire on any Bucknuts they could see within 1" of the edges of the woods. When Mike S wisely retreated all of them into the central patches of the woods, and out of line of sight of the Machines, the bots opened up on Keith's Nightstalkers at long range. My rolls to hit had improved, but all the machines could inflict from this point on in the game were points of "Shock."

    'What's that?' Yeshua and his companions creep towards metallic structure overgrown with greenery
Allen's Followers of the Dark Prophet had spotted something, though. A metallic or glass reflection shone from the central patch of woods. Some of the other gangs had seen it, too, but fearing bots, kept their distance. Allen's gang crept forward to investigate. They soon realized the patch of vegetation was NOT the outline of a tree, but of a metallic structure overgrown with weeds and other greenery. Intrigued, Yeshua sneaked forward and was able to discover a door and pry it open. Inside, the electric hum of machines grew louder. "We could use some of this tech back at the base," Yeshua said to his companion that had joined him. Together, they began removing monitors and other pieces of machinery in case the smart guys back at camp could get it working to help them. They were joined by Earle of the Bucknuts, who after making sure a "truce" was agreed upon, joined them in dismembering parts from what appeared to be a radar or communications relay station.

    Followers of the Dark Prophet and Bucknuts agree to a truce to investigate the building
After the Bass Reeves had fled the board, the Green Dragons moved in to do the same thing with the two downed Scout Drones. They unscrewed, hammered, and pried free some weaponry from the smoking bodies of the drones and began to head back to their own lines. However, just as Feng was finishing up, he heard a heavy metallic tramp and looked up to see the terrifying sight of a Military Bot just yards away. It opened fire, but once again my rolls were crap and inflicted only a point of Shock. Feng hightailed it into the trees and outpaced any pursuit of the slower moving Machine. 

    Nasty surprise! Military Bot clomps onto the table while Feng was scavenging parts from the drones
Luckily for the Bucknuts, when I had chosen which of their gang would be take part in this mission, I happened to pick ones who had the "Ranger" skill. This meant they weren't slowed down by moving through the trees. It would be a near thing, but by calculating how fast his guys could move, I told Mike S that if his guys got the jump on the bots on the next turn, there was little the Machines could do to catch or stop them. We dealt out the cards, and all of his survivors moved before the three Machines remaining on the tabletop! The GM's bad luck -- and the player's fortune -- continued. 

    Early in the game, (from left) Mike S, Tom, Mike W, Allen, and Keith survey the tabletop
All six gangs would be dining on fresh goat meat that evening around their campfires. Only the Bass Reeves had a player knocked out of action (Tosh). I'll have Mike roll for what happened to him, campaign-wise, next Sunday. I joked with the players that this was most disciplined and "on mission" that I'd seen them behave yet! Much as I tried to tempt the players with bonus points for knocking out members of the gangs they owed payback to, the inter-gang gunfire was limited. Still, the players said they had fun. The Wiley Games rules played quickly and we finished up earlier than we have in previous games. Hope you enjoyed the pictures and AAR. Stay tuned for more, we have lots more miniatures gaming coming up!

    Tom has taken control of the Green Dragons -- good to have our old friend gaming with us again!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 100
  • Miniatures painted in 2025: 15 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 14

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 51
  • Scatter painted in 2025: 26