Showing posts with label Science Fiction. Show all posts
Showing posts with label Science Fiction. Show all posts

Tuesday, December 17, 2024

More RRB Minis Domed Habitats

    Two of my recent Rebels figures guard their small out post of RRB Minis & More Pod Habitats
I am on a bit of a tear right now painting up Sci-Fi terrain. Two more items were finished today that I picked up this past October at Advance the Colors 2024 from my friend Rich Brown at RRB Minis & More. While shopping at his booth, I added two more "3D Printed Pod Habitats" to my collection. If you remember, RRB was also where I got the tracks for some of my modified droids. Rich prints the Pod Habitats in three sizes, and I think the two I purchased (in the foreground above) are the "Large" variant.

    You can see the three sizes of habitats here, with the 2 in front being my most recent purchases
I had three of his habitats painted up already, two small ones and one "Very Large." They paint up very quickly, I've found. I do a black prime on them, followed up by painting them one of my favorite craft metallic paints, Chocolate Brown. I did the structural support pieces in Gunmetal Gray. At that point, I pulled out my old ones to make sure I was doing them the same. Oops. I wasn't! So, I went back and redid the trim on the two small ones I'd previous painted to match the "new" scheme which I'd used on the Very Large one. Now, all five have the same look. Whew -- these things are important! Ha, ha!!

    The habitat on the left has my replacement MDF door, but I think it fits the look rather well
In addition, I used a Turquoise metallic for what I am interpreting as the windows or skylights. The door control panels I paint black and then gave glowing red,  yellow, and green buttons. Speaking of doors, I somehow lost the door on one of the habitats in between the time I bought them and went to prime them. I looked all around, but couldn't find it. I'm sure Rich had included it in the bag. It probably fell out either when I took pictures of my ATC 2024 purchases, when I stored them away, or maybe when I pulled them back out. No biggie! I was able to find a couple MDF pieces that looked good and glued them on to cover the missing door.

I really like these 3-D printed models, and will be picking up more of them next time I see Rich at a convention. I think I'll buy the "Very Large" size from now on. It is in the middle in the above pictures, and was big enough for me to add some miscellaneous Sci-Fi machinery (which I also bought from RRB!) to the the top of the door's roof. If you like them, I encourage you to pick some up from him. He's got quite the selection of retro Sci-Fi looking terrain and models like these.

Get ready for more updates coming soon. I finished four more survivors for Zombie RV just this evening. Well, I still have to put their names on their bases, as soon as I think of good names. What should I call them...? Schmoe? Trunk Monkey...? Ha, ha - nope!!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 227
  • Miniatures painted in 2024: 235


Monday, December 16, 2024

FASA Starfleet Game - Federation Convoy Smashes Through Klingon Blocking Force

    Mike W, standing with Star Trek ships shirt on, explains the rules to FASA Starship Combat
Our usual host wanted to take a trip down memory lane and play some FASA Starship Combat this past Sunday evening. He and Keith had played the game extensively with counters and hex maps in their college and post-college days. Mike W even showed off his tub with two binders full of ship display sheets. However, wanting to play a miniatures version of the game, he had his son Phil print off dozens of Federation and Klingon starships with base stands and got them ready for use.
    Situation towards the end of the game after Mike S and Joel's Klingon squadron had been destroyed
Awhile back, Mike S had run one of the many iterations of the game Starfleet Battles. Mike W, a FASA fan, had not been impressed with Starfleet Battles' complexity. Excessive complexity, in his eyes (and mine, to be honest)! As a gaming group, we had also played Starfleet Battles decades ago when we were in our 20s. We'd given up on it back then because we recognized it as one of those games that rewards the veteran player too much and makes it next to impossible for a newer player to stand much of a chance (with all other points being even). Most of us simply didn't play it often enough to "get good" at it, unlike the bigger fans of it in our group, who practiced at it regularly.

Mike W claimed FASA rules were "nothing like" Starfleet Battles, and emailed us the Basic Rules. I read through them and thought they were a nice, simple, stripping down of the excessive stuff (or "chewy" as my friend Andy says). I looked forward to giving them a try as I felt that, unlike Starfleet Battles, there wasn't enough variation in weapons systems and other things to handicap the newbie and arm the grognard. That said, I still think they were exactly like a simplified version of Starfleet Battles. You still have a ship display. You still allocate your power to movement, weapons, shields, etc. You still move on a hex grid using an impulse system. When you knock down a ship's shields, you still roll for internal damages (though not 40 times like in Starfleet!). 

    The two Federation freighters, left, and their three powerful escorts - 3-D printed by Phil
Mike W had concocted a three-sided scenario with secret components, he stressed. For example, Keith and I were not to discuss our Klingon squadron's victory conditions with our fellow Klingons Mike S and Joel. Allen and Phil ran the Federation's three starships and two freighters, facing our two Klingon squadrons of three ships each. We had a pretty good idea that the Federation ships, one on one, were more powerful than ours -- especially Mike S and Joel's squadron. We just didn't realize how vast that power difference was!

Our glory-seeking commodore Keith insisted that we move up slowly (we came on board after the first turn) and plan on letting the Federation ships destroy our fellow Klingons first. To score a major victory, both our allies and the Federation had to be destroyed, and both freighters captured by us. Even scenario designer Mike W was surprised by our lackluster approach and strategy. As it was, Allen detached his Enterprise class starship to deal with the three D7 whatevers captained by Mike S and Joel. Phil moved the other two ships, one a smaller one and another Keith said was a "monster" class one, towards us.

    Klingon squadron of D-somethings controlled by Keith and I, taking our time advancing
Allen needed no help from his ally to blow up the three Klingon ships, one after another. The slight bit of damage they put on him did not stop him from crippling my ship later in the game when our squadron belatedly arrived to fight the Federation. In fact, I fired only once on the very last turn of the game. I did zero damage to Allen (his shields absorbed it all) and Allen staggered my ship nearly destroying it in one salvo of phasers and photon torpedoes. I told Keith that my ship sent a transmission to Klingon High Command accusing him of sabotaging our chances of victory and blaming him entirely for the our losses...ha, ha!

    The doomed squadron of Klingon Mini-Ds commanded by Joel and Mike S
It was an overwhelming Federation victory. Whether it was Commodore Keith's tactical fault or scenario designer Mike W's imbalanced forces, we called the game as we had no chance at victory, at that point. The rules were very easy to pick up, though. Allen, who had never played FASA before, swatted aside Mike S and Joel's starships like he was the valedictorian from Starfleet. No one made any major rules blunders that I was aware of. If I am going to play a starship combat game, I am fine with FASA. 

    Counters mark where Mike S's 2 ships have blown up as Allen's Enterprise prepares to destroy Joel
Although Mike W insists the sides were more balanced than we (especially Keith, who'd played the game extensively) contended, I think it might take some adjustments to provide a more balanced game. For example, the weapons of Phil's monster class Federation ship (I forget what name they keep saying it was) and Allen's Enterprise class outranged ours noticeably. Their energy systems were more efficient, granting four points of shield protection for one energy unit vs. our two for one.

Of course, it could also be a case of "Federation bias" among the rules designers -- much like some World War II rules like to make Germans into supermen with super tanks. Or maybe not. I honestly don't know, but do know that the two most experienced players disagreed whether it was a balanced scenario. However, who am I to talk? I set up a scenario last week that (much to my surprise) gave the Vikings almost no chance of winning...! 

    Should the Klingons have been worried the GM was wearing a shirt with Enterprises all over it??
Still, it was fun to get together, roll some dice, move some ships around on a hex mat, crack jokes and have fun. Next week, we are trying a completely different take on my Viking raid on an Anglo-Saxon town. It will be much smaller, with each player controlling three Viking raider figures. We'll be using Ganesha Games' Sellswords & Spellslingers rules. The SS & SS rules have the "bad guys" (Anglo-Saxons) controlled by A.I. and cards, with all rolls being made by the players. It should be interesting, and hopefully a lot of fun. Stay tuned to see how it went...!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 227
  • Miniatures painted in 2024: 235

Thursday, December 12, 2024

Cool 'Rebel Alliance' Figs from Several Manufacturers

    Decided to do 1 more batch of figures for my Star Wars skirmishes - this one for the Rebel Alliance
So, I thought I had all the Star Wars figures I needed for my first skirmish. However, I decided to paint up one final batch specifically for the Rebel Alliance faction (as opposed to the Local Rebels). I was making cards for each faction and I noticed the Rebel Alliance figs were being pulled from several different projects. Unfortunately, that also meant they'd have several different basing schemes and flocking. Call me anal, but I wanted each faction to match - so they at least looked like they belonged together. I know, I know. Think of this way, though -- it gave me a chance to paint up these really cool figures.

    These 5 figs are from 3 different manufacturers - I think they nicely show a polyglot alliance
This might be my favorite faction as far as looks go. The Criminal Syndicate is close, but the Hydra Miniatures I used for the combat droid and the Valkeeri sniper are top notch! I wanted this squad to reflect that the Rebel Alliance was pulling from different races and trying to unify all the anti-imperial forces in the galaxy. So, I went through all of my unpainted Sci-Fi figures pack by pack, and picked out four that I really liked. A fifth I would assemble from the Stargrave Crew boxes. The sixth would be one from the Mon Calamari batch I painted earlier this year. I'm shooting for squads of six figures, though I will likely have players initially start with 3-4 miniatures per force until we get used to the rules we'll be using.

    These awesome figs are from Hydra Miniatures - I really like their retro look & how they turned out!
I mentioned the Hydra Miniatures, so let's start with them. Awhile back, when I was painting forces for Xenos Rampant, I ordered a few packs of their Valkeeri and Astro Angel lines. I painted one of them up as a crew member for my Five Parsecs from Home campaign, but hadn't touched the others. And on a trip up to Michigan, I stopped by the Michigan Toy Soldier & Figure Company, I picked up a few packs of their Robot Legion. Because...you know - that's what we miniature wargamers do! They are incredibly cool figures and I don't know why I didn't think earlier about painting some of them up as a faction. So, I pulled out one of the robot legionaires and one of the kneeling Astro Angel figures to include in this batch.

I like the purple color scheme for the Valkeeri sniper's uniform. That and the bright bronze metallic seem to go well together. I kept the green skin I used for Zorina of my Five Parsecs crew. It is Sci-Fi after all, there HAS to be green-skinned aliens! Otherwise, I painted her jet pack exactly like Zorina's, but made one or two other changes. The main one being substituting purple for the color shift paint I used on Zorina. For the Robot Legionaire, I painted him a base Gunmetal Gray metallic. I gave it Pewter and Silver highlights. The accent color I decided to do as a Turquoise Metallic. The baby blue color looks "good guy" enough so he's not confused with an imperial droid. I gave him some panel lights on the front and back, too. I am very happy with how these two miniatures came out. I need to find a reason to paint up more of them!

    If Star Wars can have Chewbacca, why can't my Rebel Alliance have this Battle Valor orangutan?
Seeing how Chewbacca is part of the Rebel Alliance, I thought I could use a big furry guy for my faction, too. I had one unpainted Orangutan with gun from our order with Battle Valor Games. I had already painted one up for my Planet of the Apes forces, but remember that thing about bases? I wanted his base to match the rest of the crew's, not be completely different. I tried a slightly different color scheme, too. I base coated him in Georgia Clay, then did a Salmon dry brush highlight. I think this was a mistake, though. The colors were too similar and the highlights don't show up in the fur as much as I'd like. I probably should have stuck with the red-brown base coat and the more orange highlights. Oh well. I made sure I gave him a good dark brown wash, though, so that would help out with some depth. His face, hands, belly, and feet were done in dark brown with medium brown highlights. Even though he didn't turn out perfect, I still like the miniature and how it looks.

    Plastic Stargrave mini on the left, Battle Valor metal on the right - enjoy the metal much more!
While going through my post-apocalyptic figures searching for suitable rebels, I found several left over unpainted from my Followers of the Dark Prophet survivor gang. One of them had a very cool heavy weapon, so I picked him out, cleaned up his extensive flash and mold lines as best I could. I decided to go with a more desert look for his color scheme. Starting with a white headdress and face mask, I stepped down a shade in lightness for each layer. The cowl that covers his shoulders was done in a light tan, the tunic in a dark khaki, and the pants in a lighter brown. His boots were dark brown. I pulled out the micron pens to give him some decoration and really like how he turned out. This is probably my third favorite figure of the batch mainly because of how his color scheme turned out. 

Finally, I put together another one of the Stargrave plastic figures. I was initially thinking he would be a leader type, but now I'm not sure which figure I want to be the leader for the faction! I chose one of the heads with an interesting helmet, and then gave him a pistol in his right hand and some strange zapper looking device in the left. Once he was all assembled, I had to choose colors. I decided to go with the light olive for his tunic and gray for his pants. One thing about the Stargrave miniatures: they don't take dry brushing well. The detail is simply not deep enough, I feel. It is too smooth. I tried to give him some decoration and ornamentation a bit, but he didn't turn out quite as exciting as the others.

Still, throw in the 3-D printed Mon Calamari guy and this is going to be a pretty cool looking squad! I've very happy with how it turned out. Now, I can finally say I am truly done with painting the player's initial factions. I promise! I will still have lots of Sci-Fi terrain to work on in the upcoming weeks, but the miniature part of the project is completed. In fact, I am working on a set of three Sci-Fi buildings right now that would be quite at home on Tatooine. 

With this batch completed, I am firmly in the green on my Acquired vs. Painted. I think I can say 2024 is going to be a "Plus" year where I finished more than I bought. I like how it makes my purchases more focused and will definitely continue this next year. 

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226
  • Miniatures painted in 2024: 235  

Tuesday, December 3, 2024

More Droids: Floating Robots Made from Craft Store Materials

    3 Droids assembled from sparkly craft store materials with a couple Sci-Fi figs in for scale
I saw the prismatic (color shift?) miniature glass bottles that I used as the "head" on these droids at my local Hobby Lobby a few months ago. I was considering scratch-building my own droids for my Star Wars skirmishes, and couldn't resist their bright and colorful appearance. I pulled out my beads, MDF bits, and other things I use when making my own stuff and tried to imagine a way for it all to go together. The stopping point was the legs, though. I was envisioning a walker style droid with a tripod leg arrangement, thinking that would look really cool. However, I simply couldn't come up with any way to do it.

    The materials from which the 'Prism Droids' were assembled -- eventually!
So, last week I took all of the pieces, which had sat on my desk for more than a month, and put them away in their various ziploc bags. I was officially giving up. I simply couldn't figure out a way to scratch build the legs I had in mind for them. Maybe I could find something I could use at a toy store? I put that on my list of things to do -- stop by a toy store and see if I can find any inexpensive robot legs to glue to the bottom of the rest of the construct I had pictured in my mind.

    Key to solving how the droids would be put together: thrusters to float instead of legs to walk!
Two days later, I was driving home from visiting my mom and had a thought. "Why not make them floating droids?" Grogu had his little floating bassinet. The imperial probe in Empire Strikes Back floated along. Land speeders appear to be floating. The Star Wars universe is fine with floating thingies, why not my droids? And there I was, less than 48 hours after putting it all away, I was taking it all back out! Besides the prismatic jars which would be the "head" of the droid, I had two sizes of craft store gems, detailed circular bases meant for Sci-Fi figures, gold-colored decorative beads, and MDF sprockets.

    MDF sprockets to look more 'machine like' atop two 3-D printed bases (1 facing up, 1 facing down)
I stared by gluing the beads to one of the bases that what would be the underside of droid. On top of each of the four beads (or bottom, once turned right-side up) was a tiny gem representing the "thrusters." I added Tacky Glue to the base, too, just to make sure the beads stayed attached to the 3-D printed bases that I'd picked up from Diabolical Terrain. I took the other, more detailed 3-D bases and glued the MDF sprocket to it. Once dry, I glued the two bases together to form the cylindrical "body" of the droid. I painted it Iron Wind Metals Steel color, highlighting the raised bits with Pewter metallic craft paint. 

   Three brightly-colored and prismatic droids float past domed habitats on a random Sci-Fi planet
For the heads, I glued the larger craft store gem to a 20mm MDF circular bases. On the underside, I glued the prismatic jar. I painted the base Steel, as well, and made tiny marks on it in Pewter to give it a more detailed and 3-D appearance. Before gluing the upper half and bottom half together, I used a pin vice to drill through the body and the round birch wood bases the droids would be floating above. I inserted brass wire though them, snipping the bottom off to size so the bottom thruster gems were only just above the birchwood base. I reinforced all of the points where the brass wire exited or entered the body or base with Tacky Glue. 

    Material for the glass bottles refracts light, so the color changes as they spin or your angle changes
All that was left was to glue the two halves together, once again with Tacky Glue (and an extra amount inside the "jar" so gravity would pull it down and give it a wider area of connection to the MDF sprocket). I put a few rocks for texture on the bases to break up their flat appearance. I flocked the bases with my standard Sci-Fi method of Fine Blended Gray Ballast with a black vehicle wash and light gray dry brush. Add four tufts each and my craft store floating droids were finally done!

    Close up of one of the floating droids from above
What's up next? My random batch of seven 28mm civilian miniatures are almost done. The Bad Goblin Games Water Tower is still primed, but not begun, yet. I decided to make room for it on my painting desk by clearing off these two batches. So, hopefully by the next update, I will have started the actual painting of the 28mm monstrosity!

    In hindsight, maybe I should have gone with silver beads of that style rather than gold?

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226
  • Miniatures painted in 2024: 223 

Friday, November 8, 2024

Five Parsecs from Home: Mission 5 - The Monorail Ambush

    Capt. Alistair, Zorina, and Doc maneuver through the wintry woods to spot their ambushers

As the crew of the Inconceivable rode back from Dichelles' capital to the spaceport on the warm, comfortable monorail, they teased new member Seon Vogalia about his celebrity status. Many news services on the planet had picked up the story about the "Man Rescued from his 20-Year Sleep" in his escape pod. He had even been interviewed by one of the stations, reflecting back on what he remembered of the icy planet before departing on his fateful mission two decades ago. All this new-found publicity for his rescuers, the Inconceivable crew, made Gunny a little nervous, though.

"Relax, Gunny," Capt. Alistair said. "It will make scaring up clues about the lost treasure easier with Seon being famous. Now everyone who remembers anything will be talking about how that ship, too, departed Dichelles 20 years ago before disappearing. The captain seemed animated, now that the quest for the treasure was officially underway. 

    The surface of the icy planet of Dichelles -- where the Inconceivable crew's quest has taken them

"What if some people made those ships disappear?" Gunny asked. "And what if those same people are still around? And let's say they're still here on this iceball and don't want us searching for it." Gunny folded his arms. "All I am saying is it puts a big target on our backs, captain." The rest of the crew grew quiet, looking from one of the old friends to another. Finally, Alistair chuckled.

"You know, if B61 were here, he would say that the trail we are following has...ahem, grown cold here on Dichelles." Several of the other crewmen laughed, knowing the Security Bot's fervent efforts to understand and utilize human humor. They'd left SAS B61 back at the ship to watch over things while the rest of the crew explored the capital city of icy Dichelles. Gunny finally sighed and shook his head.

"Well, I understand a cold trail, but B61 also wouldn't want things to get too...hot, right?" He paused, letting his friends have a laugh. "That's why we brought along these duffel bags, isn't it?" Gunny patted his duffel that contained his rifle. Similar bags were carried by most of the other crew members, containing their weapons and ammunition. If the authorities questioned them, they figured they could always produce the official letter from the Varxian Foreign Service warning them that a terror group from their planet was tracking them and planning an attack. "Speaking of which, I am a tad worried we are the only passengers on this monorail. Shouldn't there be more people headed to the spaceport? People looking to get off this icy rock? Or workers headed to their jobs?"

All the crew fell silent at that, glancing around the interior of the monorail, then outside at the snow-covered trees and rocks rushing by. The dim orange sun was setting, and it would be dark in about an hour or so. The crew had taken this departure because they wanted to get back to their ship before nightfall. Riding a shuttle around the sprawling spaceport to the Inconceivable in the dark seemed like a bad idea after what had happened in their last mission. 

    The battlefield for the monorail ambush -- the smoke and flames marking the wreckage of the vehicle
"What the...?" Gunny barked, pointing at a trail of sparks arcing towards the monorail from a patch of woods. "Everybody down! Brace yourselves!" A muffled explosion sounded ahead, then the piercing screech of metal on metal. The monorail tilted to the left, paused, and then rolled over on its side with a loud bang that seemed to go on and on. The left side of the monorail was now the floor, and its thick plexiglass windows shattered. Intense cold, snow, and debris rushed into the compartment. The lights flickered and went out. The passengers were tossed around despite their best efforts to brace themselves or hold onto something. The slide seemed to go on for minutes, but eventually the monorail car ground to a halt.

Blue light filtered into the car from the right-hand windows, above. Snow and debris covered the inside as the passengers began to check themselves for injuries. And then another noise began. Metallic pinging along the monorail's undercarriage began slowly, then picked up in intensity. The pings coincided with loud popping noises from outside. "That's gunfire" Gunny shouted. "Everybody up and out! Grab your bags, we're under attack!"

    Cephvarx Hul and Seon Vogalia were trapped in the monorail wreckage for the first 2 turns
Four of the six staggered out onto the snow and ice, emerging from the wreck of the monorail. The saw a snow-covered area of forest and rocky outcrops. Bright sparks of automatic weapon fire flashed in the distance like sparks before their dazed vision. Alistair looked around and saw Doc and Zorina nearby and yelled to them. "Into the woods - take cover!" Further down, obscured in the smoke, Gunny waited for a gust to temporarily clear his view. He saw the captain and two other crew running for the woods on his right. Good, he thought. To his left, he saw a small, rocky outcrop. When the smoke began to obscure his view of the distant woods, he marked the spot in his memory.  "Now!" he thought to himself, and sprinted for the rocks. He emerged from the smoke and behind the outcrop too quickly for the distant attackers to get off a shot. 

    Alistair leads Zorina and Doc into the closest woods, and then begin to fan out towards the far edges
Gunny crouched behind the rocks and shouted back towards the monorail. "Cephvarx! Seon! You need help?" He heard both call back, saying they were okay. It was just taking them longer to clear the debris off of them and get out of the monorail's wreckage. Gunny nodded, and squatted down to remove his rifle and ammo from his bag. He inspected it to make sure it was undamaged, loaded, and good to go. Crawling up on the rocks, he sighted through his scope at the largest patch of distant woods. Three muzzle flashes, and the sound of more shooting blocked by a nearer woods to his left. Sounded like one more rifle. A whistle and trail of sparks arced from behind the woods and then slammed into the woods the captain and other crew had disappeared into. Five attackers total, it seemed. "Well," he whispered, "now, time for a little payback..."

   Former Galactic marine Gunny directs his crewmates to fight back against the surprise attack
He sighted through the scope, making out the glint of bronze-colored armor coming from where the muzzle flashes were originating. Breathing slowly in and out, he made out the shadowy form of one of the ambushers. Deep breath, exhale half of it, s-q-u-e-e-z-e the trigger. BANG! One attacker fell to the forest floor, unmoving. "One down," Gunny called out over the communicator to Alistair. He sighted again and fired a second time. He saw another attacker flinch and hit the dirt. "Damn! Close..." Meanwhile, he could hear from Alistair's communicator the sound of the captain dashing through the woods, snapping twigs. The captain informed him the group was fanning out through the woods to get to the edge, Alistair would be closest on the left, Zorina in center and point, and Doc on the right. "Good," Gunny called. "If you're in range, just hunker down and fire. We can outshoot these guys. If Zorina is out of range, there is cover just outside the woods she can make it to and be able to fire her beam pistol."

    Ambushers in two groups - 3 riflemen in the trees to the left and a rifleman & grenadier in the rocks
Gunny continued to curse as he aimed and missed again. Meanwhile, on the other side of the battlefield, the attacker with the grenade launcher realized his predicament. "Blast," he called to his companion, "they have a sniper!" What's more, the three who had hightailed it to the woods were out of their sight, now. He and his companion had no targets from their position in the rocky outcrop. "Let's go -- to the trees straight ahead! Stay out of sight until we have an angle on the woods those guys are hiding in. Don't get in view of the sniper, yet -- we'll save him for last!" The two, wearing the bronze-colored armor of the Dichelles Colonial Defense forces, broke cover and darted for the trees. Snow flew as they crouched and ran forward, then angling to their left, once under the branches. Gunfire continued to echo. "Hurry," he shouted to his companion. "At least one of our guys is down!"

    Gunny's first shot takes down an attacker, who appear to be part of Dichelles colonial defense forces
Meanwhile, both Alistair and Doc had entered the gun battle with the two remaining attackers in the woods. Since Gunny's first kill, no one had scored a hit as everyone hugged the cover of the ground and sheltered behind tree trunks. Zorina's voice broke in on the communicator. "I'm at the edge and still out of range. I'm going to dash for the rocks to the front of me -- I will be in range, then. Cover me, please..." 

    The grenadier and rifleman in the rocks realize they have no shots and begin to move up
Gunny called out, "You got this, girl -- this is what you've been training for. Close down the range and show them what you got!" The Valkeeri darted forward, difficult to pinpoint with her shimmer cloak mimicking the snow and trees to observers. She heard her companions firing to keep the enemy's heads down and sprinted toward the rocks. She heard the snap of rounds missing her, then ducked down as she reached the rocks. She took a few quick breaths, hefted her beam pistol to her eyes and slowly raised up along the rocks. The first muzzle flash drew her attention. She could see the glint of bronze against the dark green of forest. She aimed, breathed as Gunny had taught her, and pressed the trigger. A brilliant red bolt leapt from the barrel of her gun, clearly illuminating the shocked attacker as it took him in the chest. He screamed in pain and pitched backward, unmoving. "YES!" Zorina crouched back down and pumped her fist as retaliatory shots ricocheted off the rocks all around her.

    'Shimmer suit' reflecting the terrain around her, Zorina prepares to dash to engage the enemy
"Good shot, girl!" Gunny called. The loud report of the former Galactic marine's rifle echoed through the trees. "Three down," he called. "All that's left is the two, I think, who were out of my sight. I haven't heard any firing from them, so they're probably moving to get a shot."

    Unaware they would soon be all that's left of their squad, the grenadier & riflemen move to get a shot
"Seon and I are here, now -- sorry it took us so long!" Cephvarx called over the intercom in his heavily accented voice. "We see you, Gunny. Where do you need us?" Gunny told them to double time to the large woods to his left and directly towards their front. There were probably two of their attackers making their way through those woods, now. He admonished them to be ready for close range fighting. "My pleasure," Cephvarx called. Gunny smiled. It was the right move to switch positions with the Varx warrior and make him the close-in assault element. He knew he wouldn't want to face an angry Varx in hand to hand!

    Finally free of the wreckage, Seon and Cephvarx Hul race to join the fight
Alistair's colony rifle rang out. "Make that just one left, Gunny." The captain watched the man rolling in the snow, clutching his side, then slowing and becoming still. The pilot shook his head. Had Gunny been right back in the monorail? Were these Dichelles soldiers attacking them to shut them up? Stop their questioning about events from 20 years ago? His musing was interrupted by a pop. He looked up and saw a trail of sparks headed his way. He threw himself flat just as the forest exploded around him. His ears rang and then went silent - he couldn't hear anything! All of his exposed flesh felt afire, like he'd been riddled with splinters from the wood...or worse? Shrapnel from the grenade? He lay in the snow, waiting for his hearing to return and the shock of the explosion to wear off. 

    The two ambushers open up on the crew of the Inconceivable from their new vantage point
"Alistair! That looked on target - you okay?" Gunny called. The captain heard nothing, though. Meanwhile, Cephvarx put on a burst of speed, ducking beneath larger branches and smashing through thinner ones. When the captain didn't reply to Gunny, the Varx pumped his legs even faster. Alistair also didn't hear the shout from Zorina as she broke from cover and dashed toward the grenadier. A red beam lashed out, bringing flames to woods, but missing the attacker. The grenadier reloaded and fired towards the Valkeeri woman, but fooled by the shimmer cloak, fired long, missing her. He reloaded and then looked up as he heard the crashing through the woods drawing nearer. Too late, he saw the Varx warrior barreling down on him.

    The grenadier's first shot fells Capt. Alistair, who falls to the ground stunned and deafened
Cephvarx bounded through the trees, boarding saber in hand. He swung. The grenadier blocked the first blow with his weapon, but the Varx was too quick for him. The second backhand slash caught him across the waist. He cried out and fell. Cephvarx stepped forward, placing a foot on the soldier's shoulder, pinning him to the forest floor. The boarding saber's point hovered inches from the man's nose. "You are now my prisoner, though honor suggests I should kill you for what you did to my comrade." The grenadier gasped in pain, eyes alternating between closing against the tears and staring cross-eyed at the sharpened point. He nodded. "Good. My friends are going to ask you some questions after we stop your bleeding. If you don't answer, we will rip off the bandages and watch you bleed to death. Understand?" The man nodded again, and sagged back against the ground, gasping at the pain. "Seon? Come here. I need you to bandage my prisoner."

    The fearsome Cephvarx Hul charging through the woods to engage the grenadier in melee
"Yeah -- just a second. I found something really interesting...be right there!" As the Varx warrior waited for their new crew member to jog up, he heard Gunny call out on the communicator that Alistair was alive -- just stunned and temporarily deafened by the close range blast. Varx smiled -- a horrific sight to the man beneath him. The alien decided to keep that information from the prisoner. Let him think he'd killed one of them...

    Even Galactic marine Gunny would think twice about fighting Cephvarx in hand to hand combat!

As I was starting to roll up this encounter, I was worried it would be another walk over. Then I got to the enemy's weapons. With their military rifles and "shell gun", aka grenade launcher, they would actually outrange us. I set up the terrain first, then rolled to see which side each of us would deploy on. I was trying my best to give the colonial militia the best chance possible. I deployed them in two groups, like it dictated, one group of three with rifles at the edge of the woods where they would be in range of us from the outset. My three characters with Colonial rifles would need to advance to get within range. I was tempted to put the Shell Gun with them, but figured Gunny would target him first. So, I placed him and another rifleman in a rocky outcrop so he would be in range (30"), but Gunny would likely be out (24"). Gunny's rocky outcrop and the grenadier's terrain were j-u-s-t out of line of sight of each other, which I did not notice until the first round of firing. I rationalized the grenadier would redeploy after he saw Gunny snipe the first of the soldiers in the trees. 

    Seon Vogalia finds a peculiar item on the forest floor - "What's this...?"
 

The grenadier KO'd Alistair with his first shot. I misunderstood the rules and thought either Doc or Gunny, who I listed carrying the crew's two stim-packs, would have to run over and administer them. The rules author clarified that the figure must use it on themselves immediately when they "become" a casualty. However, you don't have to guess who might get shot. Five Parsecs lets consumables like stim-packs, which change casualty status to "stunned," are considered in a Stash, accessible to all anytime they're needed. It reminds of a game I played long ago with a rule called, "Who's Got the Grenade?" The rules said you kept track of a squad's grenades rather than individual figures. It rationalized, in somewhat Hollywood tradition, that whoever needed it would just happen to be the one carrying it. So, after thinking Alistair might be dead, he ended up being saved. Good thing! The Inconceivable is his ship and they are his crew, after all!

Post-battle, I rolled that the next encounter is the final one for this quest. So, I'll have to do some quick finagling to explain what happened to the lost gold of Amazonas Galacticus...! Stay tuned to discover the answer to the mystery!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226
  • Miniatures painted in 2024: 214 

Wednesday, November 6, 2024

New Batch of Sci-Fi Figs - Criminal Syndicate?

    Six new Sci-Fi minis from a variety of sources intended for my upcoming Star Wars skirmishes
In my upcoming Sci-Fi skirmish games, I plan to have my players take on the role of various factions in the Star Wars universe. I recently painted my Imperial Stormtroopers, and have plenty of miniatures I can use as either "Corporate Security" or "Mercenaries." However, nothing I have painted up jumps out at me as usable for a "Criminal Syndicate." for this faction, I'm envisioning a half dozen or so individuals with no uniforms, similar armament, or even race. So, I dug through my unpainted miniatures and found a half dozen that I thought might fit.

    Closeup of the riding beast of one of the Wiley Games resin miniatures, 'Rall'
Three of them are from Wiley Games resin miniatures line -- Lord Ordus, Slugrr, and Rall. One of the others was a freebie convention figure from Badger Games -- a very cool looking alien with an elongated head and three-toe, claw-like feet. The other two were also freebie convention figs, but "Pig-man" miniatures from my Cincycon attendance through the years. I think one is supposed to be a superhero Iron Man type, while the other is a 40K-ish pig-man in heavy armor. In the end, there's a chance some of these may end up being used for other factions or even not at all. Still, I want my players to have some variety to select from.

    This Wiley Games fig is very 'Dark Side of the Force' looking to me, and is one of my favorites
One of my favorite figures in this batch of six is the Lord Ordus from Wiley Games. I will probably kidnap him for the Empire, though, as he definitely has the air of the Dark Side about him. His opaque metallic mask, bright green bolts of energy building up in his hands, and dramatic cloak seems to just say "evil" to me. I painted him in suitably sinister colors. I gave him a dark red cloak with orange and yellow trim and decorations. His body suit underneath the robes is a dark, cherry brown. I painted his helmet the darkest metallic I had -- Iron Wind Metals Steel -- with dark metallic red trim. I'm not sure what the apparatus protruding from his back is supposed to be, but I painted it in sinister steel and bronze to match the rest of the figure. As I mentioned, Lord Ordus may end up being a leader for the Empire instead of a criminal, but we shall see...!

    At first I didn't like this 'Jabba the Hut' looking figure, but now I'm happy with how he turned out
Slugrr is an unusual, snail-like alien. The lower half of his body has a very "Jabba the Hut" slimey snail look about it. I painted his flesh a salmon color with pink highlighting. He had more equipment festooned onto him than any of the other miniatures. So, I decided to go with a desert military palette with khaki, tan, and olive drab. I like how Slugrr turned out, though I admit that after I bought him I was thinking to myself, "I will never paint this figure up...!" The pictures on their website don't show the lower half of the body (the snail or slug part). I honestly don't know what the rectangular boxlike thing slung over his shoulder is supposed to be. Maybe some sort of rocket or missile launcher? The four holes in the top look like exit ports for projectiles or missiles. All in all, I think he'll make a suitably...should I say it? Slimy character for the criminal syndicate!

    Too big to be a player character in a skirmish game? Maybe...but still a neat miniature
Rall is one I may never actually use a character for a player. Instead, he may simply be placed on the board as "eye candy." Doesn't just about every Star Wars film have some grotesque creature being ridden through the streets? This boar-like riding beast certainly fits the bill. Its heavy flaps of skin, horns and tusks protruding, and tiny piglike eyes fit the Star Wars creature look, I think. The alien riding him also looks sinister. His goblin-like pointed ears and bizarre goat-like legs make the opposite of "warm and cuddly." No Ewoks here! One of the things I regularly struggle with for my Sci-Fi games is deciding what color to make the skins for the aliens. I want them to be distinctive from each other -- not all green, blue, or whatever. Thus, Rall's almost "Avatar" blue skin, Slugrr's salmon, my Five Parsecs character Cephvarx Hul's lavendar, and the Valkeeri green. I really like how Rall's blue skin turned out, accentuating his goblin features, but not making him look like he is a fantasy character that wandered onto the wrong movie set! Anyway, this is a great model, if very large and somewhat impractical to use as character in a Sci-Fi skirmish. Hmm...if I'm kidnapping Lord Ordus for the Empire and jettisoning Rall to be simply an "eye candy" extra, that leaves me with only four figs from this batch to use as the syndicate. I may have to draft my Five Parsecs crew for criminals after all! 

    Quiddo is a freebie convention fig from Badger Games -- I really like his color scheme & alien look
The Badger Games alien figure (nicknamed 'Quiddo') is very nice, and I'm glad I finally got a chance to paint it up. I really don't remember which convention I was attending when I received the figure. It is a Sci-Fi figure, so I can't imagine it was Historicon. However, that's the only place I tend to see Badger Games have a booth. Anyway, I chose to paint the alien's skin reddish brown and dry brush it Middle East Flesh from Howard Hues. I decided to paint his jumpsuit light blue, then figured it might be cool to use my Turquoise Metallic Paint for the reinforced metal portions. I really like how the color combination worked out and will have to remember that pairing. There were some trim pieces done in various other colors, but all in all, I like how this alien trooper looks. I have to come up with a name for him, otherwise my friends will give him something like "Moe" or "Darrel"...!

    Foxhurst was a Cincycon freebie fig that I modified with a laser pistol and chest gem
The final two figures that were part of this batch were freebie figures I picked up at Cincycon. Some of the Cincinnati group that hosts the convention were (or are still?) part of Ral Partha Miniatures. So, they know sculptors who each year design a new pig-man figure for them. The pig has been the emblem of Cincycon, through the years, so why not a pig-man miniature as a freebie? This is quite possibly the first two pig-men that I have painted up from all those years of freebies, though! I believe the first one is supposed to be an Iron Man style, superhero pig-man. His armor looks very futuristic, of course. It is very cleanly cast with great definition. You can see where each piece connects to its neighbor and was a snap to paint up. I did the entire figure in Iron Wind Metals Steel, then painted each piece metallic Chocolate Brown. I left the seams between the pieces Steel, though. Next, I added a bright gold highlight to each piece of armor. Once I put the black wash over it all, the blending of the three metallic colors looked great, I feel. I ended up going with a yellowish-tan skin color for his head (the only place you can see the skin). I gave him green eyes, black gloves, and once I was completely done flocking and sealing it, I glued on the yellow craft store gem onto his chest armor. One other modification to the figure was I added a laser pistol in his hand from one of my Stargrave sets. 

    'Trooper Rimlee' is a very 40K looking freebie figure from Cincycon who finally got painted up
The final pig-man is probably my least favorite figure of the batch. He was easy to paint up in his 40K-ish armor. I gave him a base of Iron Wind Metals steel and highlights of bright bronze. I think one reason I don't like him much is because I have never caught that 40K Imperial Space Marine bug. Too much like Mechs, maybe -- ha, ha! Anyway, he will definitely work for a heavily armored bad guy for the criminal syndicate. I guess I need to name him, otherwise he'll become "Trunk Monkey" or something like that...!

Final look at this batch of 6 Sci-Fi figs that puts me 12 away from evening up my Painted vs. Acquired
With the criminal syndicate completed, there's only one faction left to paint. The Rebels! Can't have a rebellion with the rebels, right? This morning, I took six figures from the Stargrave Crew and Crew II boxes and assembled them. They were primed this evening, and they'll be the next batch of figures I paint up. Stay tuned to see how they turn out!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226
  • Miniatures painted in 2024: 214