Showing posts with label Science Fiction. Show all posts
Showing posts with label Science Fiction. Show all posts

Friday, November 8, 2024

Five Parsecs from Home: Mission 5 - The Monorail Ambush

    Capt. Alistair, Zorina, and Doc maneuver through the wintry woods to spot their ambushers

As the crew of the Inconceivable rode back from Dichelles' capital to the spaceport on the warm, comfortable monorail, they teased new member Seon Vogalia about his celebrity status. Many news services on the planet had picked up the story about the "Man Rescued from his 20-Year Sleep" in his escape pod. He had even been interviewed by one of the stations, reflecting back on what he remembered of the icy planet before departing on his fateful mission two decades ago. All this new-found publicity for his rescuers, the Inconceivable crew, made Gunny a little nervous, though.

"Relax, Gunny," Capt. Alistair said. "It will make scaring up clues about the lost treasure easier with Seon being famous. Now everyone who remembers anything will be talking about how that ship, too, departed Dichelles 20 years ago before disappearing. The captain seemed animated, now that the quest for the treasure was officially underway. 

    The surface of the icy planet of Dichelles -- where the Inconceivable crew's quest has taken them

"What if some people made those ships disappear?" Gunny asked. "And what if those same people are still around? And let's say they're still here on this iceball and don't want us searching for it." Gunny folded his arms. "All I am saying is it puts a big target on our backs, captain." The rest of the crew grew quiet, looking from one of the old friends to another. Finally, Alistair chuckled.

"You know, if B61 were here, he would say that the trail we are following has...ahem, grown cold here on Dichelles." Several of the other crewmen laughed, knowing the Security Bot's fervent efforts to understand and utilize human humor. They'd left SAS B61 back at the ship to watch over things while the rest of the crew explored the capital city of icy Dichelles. Gunny finally sighed and shook his head.

"Well, I understand a cold trail, but B61 also wouldn't want things to get too...hot, right?" He paused, letting his friends have a laugh. "That's why we brought along these duffel bags, isn't it?" Gunny patted his duffel that contained his rifle. Similar bags were carried by most of the other crew members, containing their weapons and ammunition. If the authorities questioned them, they figured they could always produce the official letter from the Varxian Foreign Service warning them that a terror group from their planet was tracking them and planning an attack. "Speaking of which, I am a tad worried we are the only passengers on this monorail. Shouldn't there be more people headed to the spaceport? People looking to get off this icy rock? Or workers headed to their jobs?"

All the crew fell silent at that, glancing around the interior of the monorail, then outside at the snow-covered trees and rocks rushing by. The dim orange sun was setting, and it would be dark in about an hour or so. The crew had taken this departure because they wanted to get back to their ship before nightfall. Riding a shuttle around the sprawling spaceport to the Inconceivable in the dark seemed like a bad idea after what had happened in their last mission. 

    The battlefield for the monorail ambush -- the smoke and flames marking the wreckage of the vehicle
"What the...?" Gunny barked, pointing at a trail of sparks arcing towards the monorail from a patch of woods. "Everybody down! Brace yourselves!" A muffled explosion sounded ahead, then the piercing screech of metal on metal. The monorail tilted to the left, paused, and then rolled over on its side with a loud bang that seemed to go on and on. The left side of the monorail was now the floor, and its thick plexiglass windows shattered. Intense cold, snow, and debris rushed into the compartment. The lights flickered and went out. The passengers were tossed around despite their best efforts to brace themselves or hold onto something. The slide seemed to go on for minutes, but eventually the monorail car ground to a halt.

Blue light filtered into the car from the right-hand windows, above. Snow and debris covered the inside as the passengers began to check themselves for injuries. And then another noise began. Metallic pinging along the monorail's undercarriage began slowly, then picked up in intensity. The pings coincided with loud popping noises from outside. "That's gunfire" Gunny shouted. "Everybody up and out! Grab your bags, we're under attack!"

    Cephvarx Hul and Seon Vogalia were trapped in the monorail wreckage for the first 2 turns
Four of the six staggered out onto the snow and ice, emerging from the wreck of the monorail. The saw a snow-covered area of forest and rocky outcrops. Bright sparks of automatic weapon fire flashed in the distance like sparks before their dazed vision. Alistair looked around and saw Doc and Zorina nearby and yelled to them. "Into the woods - take cover!" Further down, obscured in the smoke, Gunny waited for a gust to temporarily clear his view. He saw the captain and two other crew running for the woods on his right. Good, he thought. To his left, he saw a small, rocky outcrop. When the smoke began to obscure his view of the distant woods, he marked the spot in his memory.  "Now!" he thought to himself, and sprinted for the rocks. He emerged from the smoke and behind the outcrop too quickly for the distant attackers to get off a shot. 

    Alistair leads Zorina and Doc into the closest woods, and then begin to fan out towards the far edges
Gunny crouched behind the rocks and shouted back towards the monorail. "Cephvarx! Seon! You need help?" He heard both call back, saying they were okay. It was just taking them longer to clear the debris off of them and get out of the monorail's wreckage. Gunny nodded, and squatted down to remove his rifle and ammo from his bag. He inspected it to make sure it was undamaged, loaded, and good to go. Crawling up on the rocks, he sighted through his scope at the largest patch of distant woods. Three muzzle flashes, and the sound of more shooting blocked by a nearer woods to his left. Sounded like one more rifle. A whistle and trail of sparks arced from behind the woods and then slammed into the woods the captain and other crew had disappeared into. Five attackers total, it seemed. "Well," he whispered, "now, time for a little payback..."

   Former Galactic marine Gunny directs his crewmates to fight back against the surprise attack
He sighted through the scope, making out the glint of bronze-colored armor coming from where the muzzle flashes were originating. Breathing slowly in and out, he made out the shadowy form of one of the ambushers. Deep breath, exhale half of it, s-q-u-e-e-z-e the trigger. BANG! One attacker fell to the forest floor, unmoving. "One down," Gunny called out over the communicator to Alistair. He sighted again and fired a second time. He saw another attacker flinch and hit the dirt. "Damn! Close..." Meanwhile, he could hear from Alistair's communicator the sound of the captain dashing through the woods, snapping twigs. The captain informed him the group was fanning out through the woods to get to the edge, Alistair would be closest on the left, Zorina in center and point, and Doc on the right. "Good," Gunny called. "If you're in range, just hunker down and fire. We can outshoot these guys. If Zorina is out of range, there is cover just outside the woods she can make it to and be able to fire her beam pistol."

    Ambushers in two groups - 3 riflemen in the trees to the left and a rifleman & grenadier in the rocks
Gunny continued to curse as he aimed and missed again. Meanwhile, on the other side of the battlefield, the attacker with the grenade launcher realized his predicament. "Blast," he called to his companion, "they have a sniper!" What's more, the three who had hightailed it to the woods were out of their sight, now. He and his companion had no targets from their position in the rocky outcrop. "Let's go -- to the trees straight ahead! Stay out of sight until we have an angle on the woods those guys are hiding in. Don't get in view of the sniper, yet -- we'll save him for last!" The two, wearing the bronze-colored armor of the Dichelles Colonial Defense forces, broke cover and darted for the trees. Snow flew as they crouched and ran forward, then angling to their left, once under the branches. Gunfire continued to echo. "Hurry," he shouted to his companion. "At least one of our guys is down!"

    Gunny's first shot takes down an attacker, who appear to be part of Dichelles colonial defense forces
Meanwhile, both Alistair and Doc had entered the gun battle with the two remaining attackers in the woods. Since Gunny's first kill, no one had scored a hit as everyone hugged the cover of the ground and sheltered behind tree trunks. Zorina's voice broke in on the communicator. "I'm at the edge and still out of range. I'm going to dash for the rocks to the front of me -- I will be in range, then. Cover me, please..." 

    The grenadier and rifleman in the rocks realize they have no shots and begin to move up
Gunny called out, "You got this, girl -- this is what you've been training for. Close down the range and show them what you got!" The Valkeeri darted forward, difficult to pinpoint with her shimmer cloak mimicking the snow and trees to observers. She heard her companions firing to keep the enemy's heads down and sprinted toward the rocks. She heard the snap of rounds missing her, then ducked down as she reached the rocks. She took a few quick breaths, hefted her beam pistol to her eyes and slowly raised up along the rocks. The first muzzle flash drew her attention. She could see the glint of bronze against the dark green of forest. She aimed, breathed as Gunny had taught her, and pressed the trigger. A brilliant red bolt leapt from the barrel of her gun, clearly illuminating the shocked attacker as it took him in the chest. He screamed in pain and pitched backward, unmoving. "YES!" Zorina crouched back down and pumped her fist as retaliatory shots ricocheted off the rocks all around her.

    'Shimmer suit' reflecting the terrain around her, Zorina prepares to dash to engage the enemy
"Good shot, girl!" Gunny called. The loud report of the former Galactic marine's rifle echoed through the trees. "Three down," he called. "All that's left is the two, I think, who were out of my sight. I haven't heard any firing from them, so they're probably moving to get a shot."

    Unaware they would soon be all that's left of their squad, the grenadier & riflemen move to get a shot
"Seon and I are here, now -- sorry it took us so long!" Cephvarx called over the intercom in his heavily accented voice. "We see you, Gunny. Where do you need us?" Gunny told them to double time to the large woods to his left and directly towards their front. There were probably two of their attackers making their way through those woods, now. He admonished them to be ready for close range fighting. "My pleasure," Cephvarx called. Gunny smiled. It was the right move to switch positions with the Varx warrior and make him the close-in assault element. He knew he wouldn't want to face an angry Varx in hand to hand!

    Finally free of the wreckage, Seon and Cephvarx Hul race to join the fight
Alistair's colony rifle rang out. "Make that just one left, Gunny." The captain watched the man rolling in the snow, clutching his side, then slowing and becoming still. The pilot shook his head. Had Gunny been right back in the monorail? Were these Dichelles soldiers attacking them to shut them up? Stop their questioning about events from 20 years ago? His musing was interrupted by a pop. He looked up and saw a trail of sparks headed his way. He threw himself flat just as the forest exploded around him. His ears rang and then went silent - he couldn't hear anything! All of his exposed flesh felt afire, like he'd been riddled with splinters from the wood...or worse? Shrapnel from the grenade? He lay in the snow, waiting for his hearing to return and the shock of the explosion to wear off. 

    The two ambushers open up on the crew of the Inconceivable from their new vantage point
"Alistair! That looked on target - you okay?" Gunny called. The captain heard nothing, though. Meanwhile, Cephvarx put on a burst of speed, ducking beneath larger branches and smashing through thinner ones. When the captain didn't reply to Gunny, the Varx pumped his legs even faster. Alistair also didn't hear the shout from Zorina as she broke from cover and dashed toward the grenadier. A red beam lashed out, bringing flames to woods, but missing the attacker. The grenadier reloaded and fired towards the Valkeeri woman, but fooled by the shimmer cloak, fired long, missing her. He reloaded and then looked up as he heard the crashing through the woods drawing nearer. Too late, he saw the Varx warrior barreling down on him.

    The grenadier's first shot fells Capt. Alistair, who falls to the ground stunned and deafened
Cephvarx bounded through the trees, boarding saber in hand. He swung. The grenadier blocked the first blow with his weapon, but the Varx was too quick for him. The second backhand slash caught him across the waist. He cried out and fell. Cephvarx stepped forward, placing a foot on the soldier's shoulder, pinning him to the forest floor. The boarding saber's point hovered inches from the man's nose. "You are now my prisoner, though honor suggests I should kill you for what you did to my comrade." The grenadier gasped in pain, eyes alternating between closing against the tears and staring cross-eyed at the sharpened point. He nodded. "Good. My friends are going to ask you some questions after we stop your bleeding. If you don't answer, we will rip off the bandages and watch you bleed to death. Understand?" The man nodded again, and sagged back against the ground, gasping at the pain. "Seon? Come here. I need you to bandage my prisoner."

    The fearsome Cephvarx Hul charging through the woods to engage the grenadier in melee
"Yeah -- just a second. I found something really interesting...be right there!" As the Varx warrior waited for their new crew member to jog up, he heard Gunny call out on the communicator that Alistair was alive -- just stunned and temporarily deafened by the close range blast. Varx smiled -- a horrific sight to the man beneath him. The alien decided to keep that information from the prisoner. Let him think he'd killed one of them...

    Even Galactic marine Gunny would think twice about fighting Cephvarx in hand to hand combat!

As I was starting to roll up this encounter, I was worried it would be another walk over. Then I got to the enemy's weapons. With their military rifles and "shell gun", aka grenade launcher, they would actually outrange us. I set up the terrain first, then rolled to see which side each of us would deploy on. I was trying my best to give the colonial militia the best chance possible. I deployed them in two groups, like it dictated, one group of three with rifles at the edge of the woods where they would be in range of us from the outset. My three characters with Colonial rifles would need to advance to get within range. I was tempted to put the Shell Gun with them, but figured Gunny would target him first. So, I placed him and another rifleman in a rocky outcrop so he would be in range (30"), but Gunny would likely be out (24"). Gunny's rocky outcrop and the grenadier's terrain were j-u-s-t out of line of sight of each other, which I did not notice until the first round of firing. I rationalized the grenadier would redeploy after he saw Gunny snipe the first of the soldiers in the trees. 

    Seon Vogalia finds a peculiar item on the forest floor - "What's this...?"
 

The grenadier KO'd Alistair with his first shot. I misunderstood the rules and thought either Doc or Gunny, who I listed carrying the crew's two stim-packs, would have to run over and administer them. The rules author clarified that the figure must use it on themselves immediately when they "become" a casualty. However, you don't have to guess who might get shot. Five Parsecs lets consumables like stim-packs, which change casualty status to "stunned," are considered in a Stash, accessible to all anytime they're needed. It reminds of a game I played long ago with a rule called, "Who's Got the Grenade?" The rules said you kept track of a squad's grenades rather than individual figures. It rationalized, in somewhat Hollywood tradition, that whoever needed it would just happen to be the one carrying it. So, after thinking Alistair might be dead, he ended up being saved. Good thing! The Inconceivable is his ship and they are his crew, after all!

Post-battle, I rolled that the next encounter is the final one for this quest. So, I'll have to do some quick finagling to explain what happened to the lost gold of Amazonas Galacticus...! Stay tuned to discover the answer to the mystery!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226
  • Miniatures painted in 2024: 214 

Wednesday, November 6, 2024

New Batch of Sci-Fi Figs - Criminal Syndicate?

    Six new Sci-Fi minis from a variety of sources intended for my upcoming Star Wars skirmishes
In my upcoming Sci-Fi skirmish games, I plan to have my players take on the role of various factions in the Star Wars universe. I recently painted my Imperial Stormtroopers, and have plenty of miniatures I can use as either "Corporate Security" or "Mercenaries." However, nothing I have painted up jumps out at me as usable for a "Criminal Syndicate." for this faction, I'm envisioning a half dozen or so individuals with no uniforms, similar armament, or even race. So, I dug through my unpainted miniatures and found a half dozen that I thought might fit.

    Closeup of the riding beast of one of the Wiley Games resin miniatures, 'Rall'
Three of them are from Wiley Games resin miniatures line -- Lord Ordus, Slugrr, and Rall. One of the others was a freebie convention figure from Badger Games -- a very cool looking alien with an elongated head and three-toe, claw-like feet. The other two were also freebie convention figs, but "Pig-man" miniatures from my Cincycon attendance through the years. I think one is supposed to be a superhero Iron Man type, while the other is a 40K-ish pig-man in heavy armor. In the end, there's a chance some of these may end up being used for other factions or even not at all. Still, I want my players to have some variety to select from.

    This Wiley Games fig is very 'Dark Side of the Force' looking to me, and is one of my favorites
One of my favorite figures in this batch of six is the Lord Ordus from Wiley Games. I will probably kidnap him for the Empire, though, as he definitely has the air of the Dark Side about him. His opaque metallic mask, bright green bolts of energy building up in his hands, and dramatic cloak seems to just say "evil" to me. I painted him in suitably sinister colors. I gave him a dark red cloak with orange and yellow trim and decorations. His body suit underneath the robes is a dark, cherry brown. I painted his helmet the darkest metallic I had -- Iron Wind Metals Steel -- with dark metallic red trim. I'm not sure what the apparatus protruding from his back is supposed to be, but I painted it in sinister steel and bronze to match the rest of the figure. As I mentioned, Lord Ordus may end up being a leader for the Empire instead of a criminal, but we shall see...!

    At first I didn't like this 'Jabba the Hut' looking figure, but now I'm happy with how he turned out
Slugrr is an unusual, snail-like alien. The lower half of his body has a very "Jabba the Hut" slimey snail look about it. I painted his flesh a salmon color with pink highlighting. He had more equipment festooned onto him than any of the other miniatures. So, I decided to go with a desert military palette with khaki, tan, and olive drab. I like how Slugrr turned out, though I admit that after I bought him I was thinking to myself, "I will never paint this figure up...!" The pictures on their website don't show the lower half of the body (the snail or slug part). I honestly don't know what the rectangular boxlike thing slung over his shoulder is supposed to be. Maybe some sort of rocket or missile launcher? The four holes in the top look like exit ports for projectiles or missiles. All in all, I think he'll make a suitably...should I say it? Slimy character for the criminal syndicate!

    Too big to be a player character in a skirmish game? Maybe...but still a neat miniature
Rall is one I may never actually use a character for a player. Instead, he may simply be placed on the board as "eye candy." Doesn't just about every Star Wars film have some grotesque creature being ridden through the streets? This boar-like riding beast certainly fits the bill. Its heavy flaps of skin, horns and tusks protruding, and tiny piglike eyes fit the Star Wars creature look, I think. The alien riding him also looks sinister. His goblin-like pointed ears and bizarre goat-like legs make the opposite of "warm and cuddly." No Ewoks here! One of the things I regularly struggle with for my Sci-Fi games is deciding what color to make the skins for the aliens. I want them to be distinctive from each other -- not all green, blue, or whatever. Thus, Rall's almost "Avatar" blue skin, Slugrr's salmon, my Five Parsecs character Cephvarx Hul's lavendar, and the Valkeeri green. I really like how Rall's blue skin turned out, accentuating his goblin features, but not making him look like he is a fantasy character that wandered onto the wrong movie set! Anyway, this is a great model, if very large and somewhat impractical to use as character in a Sci-Fi skirmish. Hmm...if I'm kidnapping Lord Ordus for the Empire and jettisoning Rall to be simply an "eye candy" extra, that leaves me with only four figs from this batch to use as the syndicate. I may have to draft my Five Parsecs crew for criminals after all! 

    Quiddo is a freebie convention fig from Badger Games -- I really like his color scheme & alien look
The Badger Games alien figure (nicknamed 'Quiddo') is very nice, and I'm glad I finally got a chance to paint it up. I really don't remember which convention I was attending when I received the figure. It is a Sci-Fi figure, so I can't imagine it was Historicon. However, that's the only place I tend to see Badger Games have a booth. Anyway, I chose to paint the alien's skin reddish brown and dry brush it Middle East Flesh from Howard Hues. I decided to paint his jumpsuit light blue, then figured it might be cool to use my Turquoise Metallic Paint for the reinforced metal portions. I really like how the color combination worked out and will have to remember that pairing. There were some trim pieces done in various other colors, but all in all, I like how this alien trooper looks. I have to come up with a name for him, otherwise my friends will give him something like "Moe" or "Darrel"...!

    Foxhurst was a Cincycon freebie fig that I modified with a laser pistol and chest gem
The final two figures that were part of this batch were freebie figures I picked up at Cincycon. Some of the Cincinnati group that hosts the convention were (or are still?) part of Ral Partha Miniatures. So, they know sculptors who each year design a new pig-man figure for them. The pig has been the emblem of Cincycon, through the years, so why not a pig-man miniature as a freebie? This is quite possibly the first two pig-men that I have painted up from all those years of freebies, though! I believe the first one is supposed to be an Iron Man style, superhero pig-man. His armor looks very futuristic, of course. It is very cleanly cast with great definition. You can see where each piece connects to its neighbor and was a snap to paint up. I did the entire figure in Iron Wind Metals Steel, then painted each piece metallic Chocolate Brown. I left the seams between the pieces Steel, though. Next, I added a bright gold highlight to each piece of armor. Once I put the black wash over it all, the blending of the three metallic colors looked great, I feel. I ended up going with a yellowish-tan skin color for his head (the only place you can see the skin). I gave him green eyes, black gloves, and once I was completely done flocking and sealing it, I glued on the yellow craft store gem onto his chest armor. One other modification to the figure was I added a laser pistol in his hand from one of my Stargrave sets. 

    'Trooper Rimlee' is a very 40K looking freebie figure from Cincycon who finally got painted up
The final pig-man is probably my least favorite figure of the batch. He was easy to paint up in his 40K-ish armor. I gave him a base of Iron Wind Metals steel and highlights of bright bronze. I think one reason I don't like him much is because I have never caught that 40K Imperial Space Marine bug. Too much like Mechs, maybe -- ha, ha! Anyway, he will definitely work for a heavily armored bad guy for the criminal syndicate. I guess I need to name him, otherwise he'll become "Trunk Monkey" or something like that...!

Final look at this batch of 6 Sci-Fi figs that puts me 12 away from evening up my Painted vs. Acquired
With the criminal syndicate completed, there's only one faction left to paint. The Rebels! Can't have a rebellion with the rebels, right? This morning, I took six figures from the Stargrave Crew and Crew II boxes and assembled them. They were primed this evening, and they'll be the next batch of figures I paint up. Stay tuned to see how they turn out!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226
  • Miniatures painted in 2024: 214

Monday, October 28, 2024

Hopefully, These are the Droids I'm Looking For...

    A dozen droids from various manufacturers, including a few scratch-built from scatter terrain
As I gear up for running Star Wars themed skirmish games, there was one thing I was certainly lacking: droids. Not war bots and military stuff like that -- I had painted up a good number of those already. I'm talking about the civilian type ones like C3PO or R2D2. They didn't have to be copies of those two. Any unarmed, robot or droid-like figures would work. Remember the scene inside the Jawas vehicle when those two were captured during the first Star Wars movie? There were LOTS of different sizes and shapes, so I felt I had a relatively free hand.

    Remember the 'Walking Trash Can' droid from Star Wars? Here's my version of 'Gonk'
One source was the Retro Raygun line from Hydra Miniatures. On our trip up to the Michigan Toy Soldier & Figure Company, I snatched up three types there. I also picked up some from RRB. Minis & More from the venerable Reviresco 28mm line. And finally, while painting up some of my 3-D printed scatter from Diabolical Terrain, I noticed some of the cylindrical pieces looked very droid-like. They would needed treads or something to give them mobility to be attached underneath, though. Rich Brown of RRB came to my rescue and pointed out stuff in his catalog that would work. 

So, once assembled, I had a very large batch of miniatures to paint at once. I prefer to work on about a half dozen or so at a time, but this was twice that size -- 12 figures. I started out with putting them together. My friend Jason had told me a trick to use with superglue -- have a light dusting of baking soda on one of the halves to be joined together. According to him, it would cause the glue to cure superfast. Since I am so untalented with superglue, I figured superfast superglue might be easier to use. I tried it out when assembling the various arms, heads, etc., together. I did seem to work much faster and hold strong. Thanks for another modeling or painting tip, Jason!

    I took pieces of scatter terrain that looked vaguely like R2D2 and gave them treads
I began with the Diabolical Terrain scatter pieces. I chose the smallest size of three different types of cylinders I'd purchased back at DayCon 2024 in April. I used my hobby saw to separate the bottom quarter or so from the rest of the piece. Only one cut went awry or uneven, but I hoped I could hide it with the RRB treads I would be gluing to the bottom of them. I cleaned up the treads and they were perfect size. They came from three of their Sci-Fi vehicles -- two tank-like ones and one "Jungle Bot." The hardest part was setting them upright for the cylinder to rest upon. Afterwards, I thought "Duh!" I should have glued the treads to the base first! I didn't use superglue for this, I used modeling cement that I have been using for assembling multipart plastic figures. They came out pretty good -- one or two has a gap if you look closely, but all in all, I was happy with how they came together. 

    Good view of the treads which I scavenged from Reviresco bots I bought from RBB Minis & More
I primed them with white artist's Gesso (another Jason tip), because I wanted the main color for most of the droids to be white. It seemed to be a predominant color in the Jawas collection in the movie, at least. Once drying overnight, I gave it a coat of white. I chose to do one accent color on each droid, doing red, blue, and green ones. I also painted the little rectangular panels black and gave them glowing buttons like I did my scatter pieces. I went back and forth whether to give these a wash to dull them up (they were really bright white), and finally decided to go with a dusty brown. After they dried, I gave them a spray clear coat. Upon examining them, I felt they were too dirty, and did a very light white dry brush over the darker parts to brighten them up, again. I know the droids were probably sitting there thinking, "Make up your mind...!"

    Two 'Simon 6' robots from Hydra Miniatures' 'Retro Raygun' line that I liked
Next up were the Retro Raygun robots, Blocko the Squarebot and Simon 6. While assembling these miniatures, I had noticed that the torso and legs of Block looked quite a bit like Gonk, aka the "Walking Trash Can" droid from Star Wars. So, I decided to not glue on the arms or head and have him be my take on Gonk. The others were put together correctly and primed with gesson and given a white base coat. I did the two Simons first, giving one of the red trim on a white body. The next, I left the trim white and repainted the body blue. This reversing of colors has a nice effect, I thought. I gave them a glowing green power indicator in their chest and red eyes. Otherwise, they're painted to be similar in theme to the scatter droids I did first.

    'Blocko the Squarebot' as envisioned by Retro Raygun and then re-imagined as a Star Wars 'Gonk'
Blocko I wasn't sure how to paint. I decided to go with a dull yellow as his basecoat. I painted the arms and legs a pale blue. I guess I decided to depart from the white and trim color theme here because I wanted it to look different than the two Simon robots. I gave him some dark blue metallic trim that I think sets him off a bit. He got the usual lighted yellow, green, blue, red, and white lighted buttons and dials, too. As I was painting him, I felt he looked so retro as to be almost cartoonish. However, once he was done, I was more pleased. After all, C3PO has theose shocked eyes and mouth, too.

    One of the easiest droids to paint up, two of Retro Raygun's 'Hoverbots'
Finally, it was on to the little ones. From Retro Raygun, I picked up a pack of five Hoverbots. Since this batch was so big already, I decided to paint just two of the five. To pick up trash on the ground, I bought a pack of three Reviresco Monowheel Scavengers from RRB Minis. These are pretty cool looking figures, being built around a single wheel, with metallic cover and body. Attached are two robot arms. What really sets them off is their wide open jaw with metal teeth at the front of the robot. I figured these guys buzz around the streets picking up trash and depositing in their mechanical mouths.

    3 'Monowheels' from Reviresco -- I imagine them as rolling garbage collectors scooping up trash
I wasn't sure how to paint them, so did a little bit each time. I began with a gesso and then white base coast. Next, I did the wheel a dark gray rubber. I made the metallic cover for the wheel Iron Wind Steel. I finally decided to use a color for the various trim pieces like I did with Simon 6. I decided the trim would be in normal flat acrylics, but the wheel color would be in a matching metallic color. From being unenthused about them initially, I'm pretty happy with how they came out. Strangely, though, I managed to have one of the blue one's arms come off and have yet to find it! So, I painted over the socket and I have one Mark I version and two Mark II's...ha, ha!

All of the droids and robots got my new Sci-Fi flocking. Rather than putting on Blended Gray fine ballast and then giving it a dark wash, I decided recently to buy a fine black ballast from the local model train supply store. I then dry brush this gray, cutting out a couple steps and using less of my black wash. Add in some brownish tufts and an occasional large patch of stones, and they're done. 

    Another looks at the back of 'Blocko the Squarebot' and my modification of it for 'Gonk'
This batch of 12 took a long time to paint up. I did it in stages, as I mentioned. I'm happy with how they look, though. Will a dozen civilian droids be enough for my games? Wellll, I do have two more Reviresco models I bought, and there are three more Hoverbots. Oh, and I have three more of those Diabolical scatter pieces I turned into droids. We'll see. I'm hoping, as the title of this entry suggests, that these are the droids I've been looking for, though!

What's up next? I am finished with two batches of Acheson scatter pieces. They are barricades made of stacks of tires and oil drums and also tall concrete barricades. As soon as I finish the flocking and take pictures of them, I will put them up here. As far as miniatures go, I'm thinking that the next minis I paint may well be the 'Criminal' faction for my Star Wars skirmishes. Stay tuned to find out!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226
  • Miniatures painted in 2024: 208

Tuesday, October 22, 2024

Giving Alpha Strike 'Stompy Robots' a Try

    My smaller Mech unsuccessfully plays 'Hide and Seek' with Jenny's bigger one in Alpha Strike
I've been remiss in documenting our gaming sessions, lately. It seems all of my blog posts are about painting miniatures or creating terrain. However, we do game weekly on Sunday evenings. I'd estimate one out of every four sessions is miniatures, though lately we've been doing minis more often. Our host is ambivalent about miniatures and prefers board games, but humors us. Here are some pictures from last Sunday's learning game of "Alpha Strike" -- the latest iteration of BattleTech, I believe.

    Not sure if the game is designed for 8 players, but Andy and Mike S gave it their best shot
Andy S and Mike S both wanted to play it. Keith also had a handful of mechs, which he has run the Wiley Games version (Alpha Suit). However, we used all of Andy's stuff this time. He tried to explain the whole "lore background" or history of the BattleTech universe, but we probably weren't as interested in that. We were more focused on learning the rules. Andy set up a city center amidst a wooded and hilly area, and then proceeded to put all his mechs out on the table for us to choose from.

    My force of 3 Mechs moves towards the cover of the center of town that Andy had set up
We were instructed to take 100 points worth, but not mix "Clan" and "non-Clan." He had a term for the non-Clan mechs, but I can't remember it at this point. I chose three -- a Guillotine, Wolverine, and Commando. The rules were pretty easy to pick up, though Andy had some modifications. He and Mike S went back and forth on deciding how to do the sequence of play. Alpha Strike appears to be a two-player (or at least two-sided) game, and our group doing an 8-player free-for-all probably was going to call for some changes. As usually seems to happen lately, the Wiley Games card activation system was inserted. Since all mechs move before any firing, it was actually an advantage to draw lower value cards and go last (which explains my Ace-King-Queen draw on Turn 1 or 2...ha, ha!

    Once in town, my Mechs go in all around defense try not to expose their vulnerable rear (???)
Andy and Mike made some changes on the fly, including scrapping a weird provision which allows the last moving mech to fire first and then returning to movement order. They said it doesn't matter since all firing is simultaneous, which made me wonder why we bothered to even use the cards to determine order of shooting. It got really weird when one mech wanted to charge another one and enter hand-to-hand combat. Apparently, big stompy robots (or "pilots" in mech suits) still do that far in the future. They ruled that if you charged an enemy mech who hadn't moved it could simply move away and avoid melee on its turn. Hunh?? They searched the rulebook and couldn't find a solution to this conundrum, so that was the way we played it.

    Two of my mechs fire at Jenny's force advancing - our 'cover' proved essentially worthless
All in all, the rules worked. Beginning with your skill value, adding cover and range modifiers, and the enemy's target modifier produced the score you needed on 2d6 to exceed for a hit. Once you hit, Andy's other change was that you roll 1d6 for each damage you would normally score on the enemy. If you rolled a 1-2, it was a miss. Guess what I rolled a lot of that evening? My dice rolling is usually pretty streaky, and tonight it was definitely on a bad streak. By the end of the game, I think I had scored only five total damage points on Jenny or Allen's mechs. Some mechs were doing more than that on just one hit!

I've never really been a fan of big stompy robots, aka Mech games. I will play the game again if they run it, of course. However, it didn't inspire me to go out and purchase the rules or begin buying and painting mechs. Instead of Mechs, it was more "Meh"....ha, ha!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226
  • Miniatures painted in 2024: 200 (see next update)

Thursday, October 17, 2024

Stormtroopers, Walkers & an Acheson Building

    A platoon of 3-D printed imperial stormtroopers, supported by some Wiley Games walkers
As part of getting ready for some Star Wars themed Sci-Fi skirmishes, I would have to paint up some stormtroopers sooner or later. A couple CincyCons back, I had bought some 3-D printed ones from JS Wargamer Printing's "Galaxy Far, Far Away" line. I decided to give them some heavy support and painted up three walkers alongside them. These were actually a figure from Wiley Games' resin line of minis called BLST3R. Painted up almost simultaneously was a large Sci-Fi building from Acheson Creations that I had purchased at Drums at the Rapids this past May.

    Painting the black accents on the white stormtrooper armor was a royal pain, I discovered!
We'll start with the stormtroopers. There were 10 figures in the pack with only a few duplicate poses, so that was nice. They came printed with a "slotta" style base, which I despise. I had recently bought a pair of sprue cutters at a hobby store and this assisted in my snipping them free from their bar of shame. I did lose part of the foot of one of the figures while doing so, but was able to recover the figure (unlike with the Mon Calamari). I glued them to plastic round bases with modeling cement and then sat back and pondered how to paint them. 

    I actually had to do a light wash on these figures to be able to SEE the detail to paint them!
As most people know, stormtroopers have white armor, but a black undersuit, as well as black accents on the armor. Do I paint them black and dry brush white heavily? I didn't think that would work. I would cover up too much of the black areas, or not get it white enough, I felt. So that meant I would have to paint them white and paint the black parts by hand. I correctly surmised that it would be a royal pain -- wait, an IMPERIAL -- pain in the butt! However, since I wasn't spray painting these 3-D figures black, it gave me a chance to try out something my friend Jason M (check out his blog) recommended for priming: artist gesso. Jason warned me it seems really thick going on, but shrink wraps around the miniature, looking better in the prepainting stage than it does while applying it. What's more, the gesso surface absolutely grabs the paint and makes it every easy to cover. One coat of brushed on white was all I needed. I was impressed and will continue to use the gesso for figures I would normally prime white. Apparently, they also make a black gesso, so I may pick up a bottle of that, too. I also feel the thickness of the gesso coat may provide similar protection against the brittleness of 3-D printed figures that my normal Krylon spray paint and 50/50 acrylic and water does.

    The stormtroopers and walkers with their coat of Gesso from Liquitex -- I like using this as primer!

    The second squad of five stormtroopers: 'What's that? You two go over and investiage..."
Painting the stormtroopers reminded me a lot of when I did the Bronze Legion awhile back. It was a similar question. Paint the armor first and then do the careful detail to pick out the black joints in the armor? Or paint it black and laboriously do the bronze over it? Both ways were a pain for those figs. Similarly, doing the back was tedious on these stormtroopers. Interestingly, when I went to paint the black, I was struggling to see the detail even under my lighted magnifying glass! It was really hard to tell where to paint the black. So, I improvised and did a very light black wash over the figures first. This pooled in the recesses enough to be able to see what I needed to paint black. After the careful black step was done, I went back and added white highlights to areas where I felt there was too much black wash. Next, were the trooper's blaster rifles (Iron Metals Steel and a full strength black wash). I am happy with how they came out. I am also happy that, considering the scale of skirmishes I am doing, this should be the only batch of stormtroopers that I have to paint!

    The Wiley Games resin walkers come in two pieces, are easy to assemble, and look good, I think
The BLST3R walkers had been assembled (upper half and lower half) and based on round, wooden bases months and months ago. They also got the gesso priming. I decided I would go with white as their base color to match the stormtroopers and give them metallic colored accents. I chose three of my favorites, a deep red, dark blue, and "Christmas Tree" green. I experimented with one first, deciding which areas should remain white and which should get the metallic color. After finishing all three, I wasn't as happy as I thought I would be. I wondered if I should have gone with non-metallic colors? Oh well...too late now! I am definitely NOT going back and painting them, again. Like the stormtroopers, these figures also had a minimum of colors to paint. I picked out a couple areas on the weapon "arms" to paint black and give colored buttons or dials accents on. All in all, I'm happy with how they turned out, too. They are not Star Wars imperial walkers, true. It is a big empire, though. Who's to say the imperial forces did not have walkers similar to these BLST3R models deployed to some planet in the galaxy far, far away? I gave them a watered down black wash to pick out some of the depth and recesses on the miniature. They'll make tough enemies for the rebels on the tabletop!

    The rear of the walkers - you can see the watered down black wash I did on them, too
Once the miniatures were done, it was time to work full time on the Acheson building. I used my favorite Chocolate Brown metallic craft paint as the base color of this interestingly shaped building. I went back and forth over what color to make the "ribs." I ended up choosing the deep, burgundy red metallic because I knew those two colors went together well. The steel plates festooned over the building were painted in Battleship Gray metallic with Pewter highlights. I added bright bronze to a few other places and made the dome a pink metallic. I went with pink because it is in the same color palette as the deep red, I felt. I finished it off with my usual black wash and was very happy at this stage. 

    Large Sci-fi building from Acheson Creations -- I really like the interesting shape and very cool door
And then something unexpected happened! When I used my clear spray coat it caused a crackling effect on the top and some other sections of the building. I had never had this happen before, and am still not sure why it happened. One possibility is that I did not completely remove Acheson's very strong mold release agent sufficiently before I primed it. I normally run it through the dishwasher on a light wash. Did I forget to run this one through? Perhaps. More likely, my decision to not use soap (and the fact that it is a different dishwasher) meant the cycle may simply not have been enough. The crackling effect looks kind of cool, though. I am worried that the bubbling up is going to eventually cause the paint to chip and peel away. We'll see.

    Three quarters view of the building -- I love how the colors all worked out on this
I'm going to try to work on terrain alongside batches of miniatures going forward. Most of the figures will be Sci-Fi, for the time being. The terrain may be a mix, but with an emphasis on Sci-Fi. Right now on my painting desk is about a dozen robots or droids from various sources. These are meant to be "civilian" types -- not war bots like I've painted in the past. In essence, I want them for eye candy or objectives on the tabletop. Stay tuned, and hopefully I'll have another update soon! 

    A close up showing the crackling effect that appeared after I sprayed it will my clear coat
Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226
  • Miniatures painted in 2024: 196