Showing posts with label Star Wars skirmish. Show all posts
Showing posts with label Star Wars skirmish. Show all posts

Tuesday, September 2, 2025

Star Wars Mission #3: Save the Captives!

    Stormtroopers & Corporate Security escort three captured rebel hackers through Mos Eisley
The third mission in our continuing Star Wars campaign using Space Weirdos rules was played last Sunday evening. We had a seventh player show up -- Andy, who joins us from time to time when he doesn't have to be at work really early on Monday. I decided he would play the part of the armed and dangerous citizens of Mos Eisley, who are upset about the Empire's takeover of their city. So far, the rebels had won both scenarios, so this one would see if the Empire could "Strike Back," so to speak. 

So, listen to the Star Wars musical score and imagine the following paragraphs in a pyramid shape, receding into the distance...

    The players gather around the tabletop depicting the main square and alley ways of Mos Eisley

Stung by the raid on the TIE fighter base, the Empire has ramped up efforts to find the rebels responsible for hacking their defense systems. Darth Pylor and his imperial agents have tracked the transmissions down to a house on a narrow street in Mos Eisley. Mobilizing a force including Stormtroopers, Corporate Security, and the redoubtable Bronze Legion mercenaries, they have raided the house and captured three rebel technicians. Taking a few moments to download data from the rebels' systems and to secure the technicians with Taze Cuffs, the force exits the Rebel hideout. Stormtroopers toss incendiary grenades behind them into the house, and Darth Pylor's force begins its march back to the main square.

The time taken and the large imperial presence in town has alerted both the Rebel Alliance and their local Tatooine allies. Desperately, the rebels have mobilized a force to try to rescue the captives. If nothing else, they will make the Empire fight its way out of Mos Eisley. Back in the main square, the Bronze Legion calls in to report they have spotted members of Foxhurst’s Criminal Syndicate operating in town. Are they going to help the Rebels in the rescue attempt? Or do they have some other nefarious plans afoot...?
 
    Column of Stormtroopers & Corporate Security outside the rebel hideout begin to move out
The imperial side deployed first, their forces augmented with two large Imperial City Walkers (to counter-balance the Mos Eisley force, and incidentally, the walkers were the Criminal Syndicate's objective). The Bronze Legion stayed in the square to guard the people mover vehicles, which they planned to depart on. The City Walkers also stayed behind in the main square, as both they and the vehicles were too large for the narrow alleys. Figures from the other four factions would move onto the board with their first action. They were not permitted to deploy within 2 stick lengths of an Empire or Corporate Security figure, though. Space Weirdos uses 5" movement sticks, so the rebels and their allies would enter at least 10" away from imperial figures.
 
    A citizen's eye view of the people mover vehicles parked in the square before the shooting breaks out
When Keith, playing the Bronze Legion, saw the setup and heard the deployment rules, he knew his forces would be going through the wringer early on. On their first action, the Mos Eisley figures could deploy in any of the buildings surrounding the main square, which meant they'd likely be targeting Bronze Legion troopers. Tom's Local Rebels showed up in a far corner of the board, in what I assumed would be an attempt to cut off the Stormtroopers escorting the captives. Initially, they were too far from the captives and captors to see them, so they also immediately started shooting at Bronze Legion troopers. The situation got worse for the Legion when the Criminal Syndicate arrived in the main square, half of its force driving on in a truck and the others coming in on foot. Before long, blasters were zipping back and forth across the plaza, sending citizens scattering for cover.
 
    Two rebels move past some droids wandering the streets & close in on the Stormtroopers
Mike W's Rebel Alliance arrived behind the captors and began sniping at the trailing Stormtroopers immediately. However, the rebels hung back a bit, staying in cover, and did not press too closely. Their plan was to shoot down the Stormtroopers and corporate security agents from a distance, and then dash in to rescue the captives. As Corporate Security, Joel heard the blaster fire from Tom's forces ahead. So, he detached two men from their column to block off the Local Rebels. They blasted away at them, forcing Tom's figures to take cover and engage in a firefight. This allowed the captors to continue moving slowly with their three captives towards the main square. Darth Pylor tried to keep the force moving briskly, although he was also targeted by blaster fire from angry citizens, as well.
 
    One Stormtrooper goes down (green sticker on bottom) & the column reacts to fire from their rear
Beset on all sides, the Bronze Legion held off their adversaries as best as they could. However, once the Criminal Syndicate's truck pulled into the main square, the mercenaries when on the attack. The mercenaries had been frustrated by Foxhurst's enforcers the last several games, and wanted payback. Keith switched to targeting the criminals with most of his force. The first imperial casualties began to fall, though -- the heavily armored City Walkers. One went down to the persistent and repeated blaster fire from Tom's troopers firing from across the square. A cheer went up when the first, towering warbot fell with a crash. 
 
    A Mon Calamari rebel snipes at the captors' column, hanging back in case "it's a trap!"
As the other walker advanced on the rebels, Foxhurst suddenly darted forward. The syndicate leader sprinted up to the walker and slapped a briefcase-sized metallic device onto its leg. It stuck with a magnetic clank. Immediately, electrical sparks flew from the device, running along every limb, shutting it down in midstride. Foxhurst waved frantically to the truck, signalling it to back up next to the disabled walker. The criminals planned to steal one of the imperial walkers!
 
    Criminal leader Foxhurst takes advantage of the chaos in the square to rush up & disable a walker
However, it was not to be. Bronze legion troopers poured fire into the truck, first knocking out Quiddo who was riding in the truck bed. Next, another mercenary charged the truck, ripped open the passenger door, and dove across the cab and began pummeling the driver, Sluggr. Initially, the slug-like Hutt slumped over the wheel, the truck coasting to a stop. He recovered quickly, though, and shoved the trooper away with his massive tail. He looked out the window to Foxhurst, only to see his leader dodging intense fire from the mercenaries, and sprinting towards him and leaping into the back of the truck. Blaster fire followed Foxhurst, though, and he too was soon slumped in the truck bed next to Quiddo. Seeing this, Sluggr threw the truck into reverse and began heading towards the square's exit. Things were not going as planned for the criminals, again! The Hutt decided it would be best to get his comrades off the table.
 
    One of the Bronze Legion mercenaries exchanges fire with an angry (& armed) Mos Eisley citizen
Sluggr's plans were dashed when the Bronze Legion trooper still inside the truck's cab fired several times. Howling in pain, the Hutt opened the door and rolled out, slithering away into a nearby open garage. The armed Mos Eisley citizen in the garage watched him go past, then darted out the back of the building, not wanting to mix it up with the infamous syndicate. Chuckling, trooper slid over, took the controls of the truck, and sped off with the two unconscious criminals in the back of the cab. The remaining criminal, Trumonkar, continued to fire away at the Bronze Legion troopers, but was unable to change his syndicate's fortune.
 
    With Corporate Security providing flank protection, the imperial column gets closer to the square
Between the Corporate Security officers holding off the local rebels, and the Stormtroopers fighting a rearguard action against the Alliance, the captors steadily progressed towards the main square. Both people movers waited on them there, engines idling. Soon, the captors had bundled all three captives into the closest vehicle and climbed aboard themselves. Both the Local Rebels and the Alliance were simply too far away and their fire was too ineffective to stop the progress of the captors. Once the captives were secure inside the mover, the vehicle began accelerating. It weaved between the combatants still struggling in the square. Then, reaching an open street, the vehicle went to full power and disappeared from the square.
 
    The unfortunate rebel hackers & their guards are whizzed off-board in an imperial people mover
The departure of the captives did not lessen the intensity of the fighting, though. One of the Bronze Legion troopers was down, victim of fire from angry citizens. Another was engaged in a furious gunfight with Mira, the owner of the shawarma shop on the square. Angry at the departure of the captives, the Local Rebels blazed away at any imperial targets they could get in their sights. The disabled walker had been rebooted back to life when Darth Pylor used the Force to yank the disabling device off of its leg. Rebel fire poured into it, though, and soon it crashed to the ground next to the other smoking city walker. 
 
    Bronze Legion mercenary reverses the truck off-board with 2 unconscious criminals in the bed
Darth Pylor shouted to the remaining Stormtroopers, corporate security agents, and Bronze Legion troopers to get aboard the remaining people mover. Fire in the main square was slackening, as first the Rebel Alliance, and then next the Mos Eisley citizens, took cover and withdrew from the fight. This allowed the remaining imperial forces to leap aboard the mover and soon they were speeding out of the square, as well. The citizens still around jeered at them as they left, but the rebels were in no mood for celebrating. Their hackers had been taken prisoner and spirited off the board in imperial custody. Many of their secrets might be uncovered. It was time to head back to their hideouts and try to minimize the damage done to their cause this day. 
 
    Enraged by the capture of its technicians, rebels pour fire into the square, downing the last walker
So, the Empire's "strike back" ended in triumph, just as in the original movies. The three imperial factions scored a total of 20 victory points, doubling the other four factions. The Mos Eisley citizens acquitted themselves well, tying for second with 7 VP. However, the two rebel factions managed only 3 VP combined, while the Criminal Syndicate scored 0 VP. If their fortunes continue to fail, how long will it be before a new criminal syndicate emerges to replace them? With Foxhurst and Quiddo captured by the Bronze Legion, what will the other members of the syndicate have to pay the mercenaries to get their leaders back? Plenty of fodder for new scenarios was harvested in this game!
 
    Victory point totals for Mission #03 - Save the Captives! - a comfortable imperial victory
In the campaign standings, the Local Rebels played by Tom are still in the lead -- barely! Behind them (by one point) are the Bronze Legion mercenaries. The Empire (played by Mike S) are also close behind at two off the lead. Only the Criminal Syndicate is having a truly lackluster campaign. Otherwise, the Empire vs. Rebels total victory points are fairly close, by my count.
 
    Campaign standings by victory points after 3 turns -- Local Rebels (Tom) are winning!
I think the campaign itself is going well, and the Space Weirdos rules are definitely a success. They're easy to learn, and create wild and woolly action on the tabletop with sometimes unexpected results. I haven't noticed our games being as lethal as some other Space Weirdos players online say their matches are, but I don't mind. As long as the players are having fun, it doesn't matter if the body count is lower than anticipated. I hope you enjoyed the reading the battle report, though. If you're interested in checking out Space Weirdos, they're available for download inexpensively on Wargame Vault!
 

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 288
  • Miniatures painted in 2025: 180

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 36
  • Terrain painted in 2025: 61

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 115
  • Scatter painted in 2025: 159

Wednesday, August 13, 2025

Some Sci-Fi Civilians Using 'Stargrave' Kits

    6 Sci-Fi civilians assembled from the plastic Stargrave kits using various arms, heads, & equipment
One thing that I am a little short of for my Star Wars skirmishes is figures I can use as civilians. Most of the 28mm miniatures I've painted up are carrying some sort of weapon. I heard on the Lead Adventure Forum about folks using the various Stargrave plastic figure sets to kitbash unarmed figures. So, I gave it a whirl. I'm not the greatest at converting figures, and believe these six miniatures show mixed results.

    The Fishman alien on the left was probably my favorite, even though he has nothing in his hands
The biggest problem was finding suitable arms. There are enough carrying briefcases or tablets or whatever to shove into empty hands. It is the other arm/hand that tended to look a little odd. The lengths of the arms are usually sized to be a supporting hand for a weapon. Sometimes, they empty handed-arm ended up looking too long, I felt, and other times too short. All six of these will do in a pinch, of course, but I wouldn't pronounce myself thrilled with how they came out. 

    Also in the running for my favorites of this batch are the Caucasian man and the ape alien
I do love the various heads the Stargrave boxes give you to customize the figures. I decided to go half and half, with three alien heads and three human ones. Not surprisingly, I like the alien ones the best! My favorite is probably the "Fishman" looking one with green skin and darker green "freckles" on his head. His big beady black eyes give him a lot of character, and the breathing apparatus over his mouth makes it obvious he's from an alien culture. I tried to match the blue one's skin to the Anadorans that I painted up for both my skirmishes and my Xenos Rampant! games. I know it isn't exactly the same alien head that I am using for Joel's Corporate Security faction. Still, it evokes their look a bit. And if there are enough to be Corporate Security on my Tatooine, then there should be enough wandering the streets as civilians.

    The dark-skinned lady & blue alien prove that, in the future, we will still be attached to our devices!
The humans I did in various skin tones -- a Caucasian style one, Asian, and darker skinned. They came out okay, but I've noticed some Stargrave faces look cartoony with their softer, plastic detail. Otherwise, I thought the detail on the clothes turned out okay. I did my usual 28mm painting style -- base coat and dry brush for highlight on virtually every color I put on them. Their clothes I painted in a wide variety of colors. Even though most of the torsos are meant to be wearing uniforms (I have two of the Stargrave Crew boxes and one of the Mercenary ones, in addition to the Troopers). I like how they came out not screaming "uniform!" 

    The civilians wander the streets of Tatooine, which are also populated by some of my droids
The various tablets and electronic devices in the figure's hands turned out okay. I painted them different metallic colors, using the Curacao Blue from TurboDork for the screens and the ape alien's briefcase. I will need at least three of these for my upcoming Star Wars skirmish using Space Weirdos rules at the end of the month, maybe more. Otherwise, you will likely seem them on the streets of Tatooine in various games. I keep meaning to buy some figure packs of Sci-Fi civilians, but since I have so many of the unassembled torsos from Stargrave, I figured why not try them first?

So, what else is on my painting desk? Currently, it is overrun with resin pieces from Miniature Building Authority that I picked up at Historicon. I bought two former Acheson Creations bunkers for Vietnam, as well as a couple of sniper positions. Unlike most Acheson pieces, these are a bit more time consuming to paint up. They should be done in the next few days, though, as I'm making good progress. I also have the base coat done on my last five Fantasy "Fishmen" from Beldolor Studios and Reaper Miniatures. After that, I'm not sure what I will be working on!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 288
  • Miniatures painted in 2025: 167

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 36
  • Terrain painted in 2025: 57

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 115
  • Scatter painted in 2025: 150

Tuesday, August 5, 2025

3-D Printed Canyon Rocks & Stacks from Diabolical Terrain

    Battle droids prowl the canyon lands of Tatooine among 3-D printed pieces from Diabolical Terrain
A big part of my advance purchase that I picked up at Historicon from Diabolical Terrain were these desert terrain pieces from his Canyon Rocks & Stacks range. I wanted them to supplement the Desert Rock Formations that I had painted up awhile back. I now have 17 of these printed in 32mm scale, so should be set for any of my Star Wars skirmishes that I set out in the outback of Tatooine! 

    These canyon rocks and stacks certainly evoke desert terrain out west, such as Arches National Park
They are incredibly easy to get ready for the tabletop, too. I began -- as I did with the first batch -- with sand-colored Camouflage spray prime from Menards. I must not have sprayed it on as thick as I did with the first batch, because I did have to go back and do a base coat on top of the priming in a craft paint khaki color. Or maybe there are more grooves and crevices in this batch than the first. Who knows?

    I love how the erosion lines paint up quickly with a simple base coat, dry brush, and wash
Either way, I let them dry overnight after that. Next, I did a white dry brush highlight with a wide, stiff-bristled brush. If this is sounding familiar, it is exactly the same recipe as for my Tatooine buildings! Some of these are fairly big pieces, so I had to be careful to not smudge the areas I'd already dry brushed as I went all the way around each piece. Once again, I let them dry overnight before the next step.

    The contrast between the two styles of pieces -- stacked rocked look and eroded look
The final step besides a clear coat spray was to go over them completely with my Vallejo brown vehicle wash. I was worried that the massive surface area of the eight pieces would deplete my bottle completely and force me to mix up a new batch with the restock I picked up at Historicon. However, it did not -- there is still some left in the pre-mixed (watered down) bottle I made last summer. Now, the problem is that I don't actually remember what my ratio or formula was for Vehicle Wash to Water. Maybe I'll go back and read some of my blog posts to see if I mention it? I looked on the bottle cap (where I usually write these things down in Sharpie), but there's nothing there. 

    Few things are more Star Wars iconic than creatures riding huge beasties -- so this fig was a natural
Anyway, I really like the effect this dark brown wash gives on these pieces. It gives  the surface a nice kind of glow that you sometimes see in photographs of the desert southwest. Speaking of which, some of these are dead ringers for the terrain you see in Arches National Park. I'm sure that is intentional, so these pieces would also look great in a Western game set in the appropriate desert lands. The pieces actually break down into two types of surfaces. One is very craggy and like piled rocks (stacks?). The other is smooth and eroded with parallel lines carved into them by wind or water. Geologically, I'm not sure which it is -- I just know I've seen some amazing photos of these types of rocks out West!

    These battle droids are on the hunt for the Empire's enemies, tirelessly trekking the sandy planet
I really like how these turned out, and now I'm wishing my next Star Wars scenario was set in Tusken Raider land or something. Instead, it is a city scenario using the additional "Tatooie" (as the website calls them) buildings I bought from Diabolical at Historicon. Oh well...next game! Still, if you are currently doing Star Wars skirmishes with your group, you can definitely use some of theses for your games! They are reasonably priced and you can scale up or down what size you want them printed in (with the price going up or down, too, of course!).

    No sign of the Rebels here! Terrain pieces like these are where 3-D printing excels, I feel...
So, what's next on my paint desk? Well, speaking of Star Wars, I'm working on a batch of six civilians that I pieced together from the various Stargrave plastic sets I've purchased. They're about half done and will be needed for the upcoming game near the end of the month for our next game of Space Weirdos. The resin bunkers and sniper positions from Miniature Building Authority are still primed and awaiting their first coat. After that, I would like to polish off those five additional fishmen I primed up awhile back. Otherwise, if I jump from here into painting my Dragon Rampant fantasy troops, they'll be giving me the stink eye the whole time: "Hey, Bub! What about us? Youse said we's was next...!"
    A final look at the atmospheric 8 Canyon Rocks and Stacks that I just painted up

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 288
  • Miniatures painted in 2025: 161

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 36
  • Terrain painted in 2025: 57

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 115
  • Scatter painted in 2025: 150

Monday, July 28, 2025

Urban Development in Tatooine (& moved markers)

    My newest Sci-Fi buildings for Tatooine are 3-D printed in 32mm scale from Diabolical Terrain

It was a race to see which of the things I purchased at Historicon last weekend that I would finish first. At first, I thought it would be the four Vietnamese light machine gunners (next post). However, my multi-step flocking method slowed progress down on them enough so that the Tatooine buildings and some movement markers for our Star Wars skirmishes beat them to the finish line. The buildings were ones I bought from Diabolical Terrain. With these finished, I now own one each of the six different styles in their "Tatooie" line of 3-D printed buildings. Hopefully, I'm set for now with buildings for my Star Wars skirmishes! That's the thing about 28mm terrain -- it takes up a lot of room and is not cheap!

    Two views of the larger domed building -- these paint up so quickly and I think look great!
I really do like these buildings, though. They look perfect for a Star Wars setting. Plus, they are so easy to prep for the tabletop. I guess I shouldn't have been surprised that I finished them first. First, I spray painted them with a Khaki "camouflage" color I bought at Menards. Unfortunately, it didn't cover as well as it did on my first batch of these buildings, so I had to go over with a brush-on craft paint to give it a thorough base coat. After it had dried overnight, I dry brushed the buildings white. Waiting another evening, I applied Vallejo brown vehicle wash over it. I really like how the wash softens and blends the brush strokes of the highlighting. Prior to washing the buildings, I was kind of disappointed in myself, feeling I had botched the dry brushing stage. The harshest strokes disappear, though, once the wash is applied. Magic for the fumble fingered...ha, ha!

    The 'Double Humped' building being inspected by Stormtroopers on the lookout for 'rebel scum'
All that was left after that was to pick out the details. Most were done with Iron Wind Metals "Steel" paint. Progressively, I added a craft Gunmetal Gray, then Pewter to give depth to the metallic sections. The doors were painted first in Steel, then I added Metallic Brown in the recessed panels. Pewter was added as a highlight to the steel sections. Once again, these lines between the different colors disappeared when I did the Vallejo black vehicle wash over it. I really like what this wash does to metallic colors. It gives great shadows and depth, yet lets the highlighted areas still have more shine.

    Street level view of the three buildings together -- soon to be used in our next Star Wars scenario!
I'm glad I finished these, as I will need to use them in a few weeks for Mission 3 of our Star Wars skirmishes. This will take place in the city, again. The extra buildings will prove useful in creating the backstreets where most of the battle will take place. If anyone is interested in picking up a set of these from Diabolical Terrain, mine are printed in 32mm scale. There is a drop down menu on each building's page which allows you to select which scale you want them printed. Or -- better yet -- pick them up at the HMGS Great Lakes flagship convention, Advance the Colors, Oct. 10-11 in Springfield, OH. Ron Weaver will be attending as a dealer and has lots of great stuff!

    This pack in Menards caught my eye -- I had been looking for something to use for move markers
The next items I finished up involved a bit of serendipity. I was in Menards, picking up a replacement can of that Khaki spray paint, when I cut through one of the hardware aisles. I happened to pick the aisle that had the little stick-on sliders you put on the bottom of furniture. Lo and behold, I saw 1/2" diameter round adhesive cork pieces on the wall rack. Scratch builders know that cork is a great material. It can be painted or dry brushed to look like just about anything -- a rocky outcrop, asphalt, you name it! I have been trying to figure out what to use as markers for some of my games to denote which figures have acted already for that turn. In particular, I need them for Space Weirdos rules. You are supposed to show how many movement actions a figure has taken on its turn because it can affect shooting at (and by) them. Since you can move up to three times in a turn, I wanted smaller markers. These will be perfect, I think.

    Luckily, I already had a box of 1/2 washers that fit on the underside of the cork pieces perfectly
Even better, I discovered that I already had a box of 1/2" metal washers when I got home. Cork is a great looking material, but it can be fragile. I simply peeled off the paper back of the pieces and stuck the metal magnet to the underside of each cork piece. No problems with fragility now! Next, I flipped them over, and put a blob of white glue in the center of each washer -- just to make sure that the two stay properly adhered to each other.

    First batch of 24 move markers - I really like how they look with the cork surface, rocks & tufts/flock
I guess I shouldn't have been surprised how quick these were made ready for the tabletop...wait! Didn't I just say that about something else? I pulled out all of my khaki-ish paints, opened them up, and set their lids next to the mat I most often use for Space Weirdos games. I picked out the one that matched best -- it was a craft paint called...wait for it..."Khaki!" I painted the side edges of the cork/washer first in that color. Next, I wet brushed the cork top in that color, as well. I figured they'd need more than that, and after looking at them, I decided I was right. I added groups of 2-3 small tan ballast stones to the top by applying a bit of white glue and then placing each stone with a brush whose tip was dipped in the glue.

    How the markers will be used -- to indicate which figs have acted & how many moves they made
A few hours later, I went downstairs and took a look a them. I felt the movement markers needed a bit more. I added brown vehicle wash to the base and the rocks. They definitely looked better, as the wash settled into the grooves of the cork and gave irregular darker patches. But...guess what? I felt they could use just a bit more...ha, ha! I added tufts or clump foliage to each one with a dab of white glue. Now, they were perfect! Or at least would be, once I got a chance to spray coat them with matte.

    A rebel drone keeps an aerial view on a squad of Stormtroopers as they search Mos Eisley
I will be headed back to Menards soon for another box of 24 of these cork pieces. Or two boxes? Remember -- cork looks great! It can be used to replicate so many surfaces! Anyway, I was happy with how they came out. The question will be whether I will make similar ones for other terrain surfaces. So, what else is on my painting desk? Quite a bit, actually. The only miniatures currently underway (other than the machine gunners who are just waiting on a matte spray coat) are the dozen 28mm Empress Vietnamese civilians I also bought at Historicon. They are about 1/3 of the way done. Terrain-wise, I have the nine 3-D printed canyon rocks and stacks that I bought at Historicon base coated. The MBA sniper positions and bunkers will hopefully get a black primer today. So, stay tuned! More of my purchases from Historicon are on the way!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 288
  • Miniatures painted in 2025: 145

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 36
  • Terrain painted in 2025: 50

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 115
  • Scatter painted in 2025: 138

Monday, July 7, 2025

Star Wars Mission 2: Firefight on the Flightline

    An imperial TIE fighter base deep in the Tatooine desert is the target of a surprise raid by the rebels
Deep in the desert of Tatooine, a TIE fighter base responsible for patrolling an area rife with Tusken raids, has received instructions to go upgrade its computer coding for its perimeter defenses. There was a possible security breach in Mos Eisley, and upgrading systems is recommended. When a squad of Bronze Legion mercenaries are flown in to augment the flight line's security, the base commander decides perhaps the instructions were more urgent than he realized. The technicians begin to work their way through the laborious re-coding process when alarm sounds. All perimeter security defense have been over-ridden and taken offline by a signal of unknown origin. The base commander orders the flight line on full alert!

    Recruited by the rebels, Sluggr of the Criminal Syndicate slips on board, but is immediately targeted
This was the setup for our second mission in our Star Wars skirmish campaign using Space Weirdos rules. In the first mission, the rebels successfully retrieved the stolen security plans from the droid in a chaotic battle in Mos Eisley. Now, the rebels are using this information to raid imperial bases after knocking their security systems offline. For extra muscle, they contract with Foxhurst's Criminal Syndicate, who surprisingly quickly agrees to join the raid. Do they have ulterior motives? And what about the squad of mercenaries from the Bronze Legion? Are they wholly on the imperial side? Each player was given their own particular victory conditions, which did not always neatly coincide with those of their allies!

    Stormtroopers, led by Darth Pylor at top center, begin blasting away at the attacking syndicate
Our regular six players were present -- host Mike W as the Rebel Alliance, Tom as the local Tatooine rebels, Allen as the Criminal Syndicate, Keith as the Mercenaries, Joel as Corporate Security, and Mike S taking on the role of the Empire. Each player had a chance to upgrade the stat of one of their four characters prior to the mission. This will simulate the fighters gaining experience. I've decided rather than keeping track of experience points, I would simply allow one upgrade between each session so that the sides remained relatively equal. I did tell them that players taken out of action during a mission and not revived by the end would have to roll for their recovery. I actually still need to work out how I am going to do that!

    Action slowly simmers around the board as players maneuver their characters from cover to cover
I allowed the defenders (Empire, Corporate Security, Mercenaries) to leave up to half their figures off-board at the start of the game, writing down which building they were located in. It would take one of the characters three actions to appear adjacent to the structure they wrote down. The attackers would start on the short edges with the goal of placing explosives in contact with the TIE fighters. It would take two actions to set the charges with the third action presumably being spent running for cover. Then BOOM -- the TIE fighter would be considered destroyed and anyone inside the 5" blast diameter also possibly taking damage. 

    Although hapless in the films, the Stormtroopers aggressively & successfully defended the flightline
The rebels first movement were very tentative. They came on board and crept only marginally closer, hiding behind the next terrain piece or building. I honestly feel they missed an opportunity, as do the Initiative rolls, they all moved first. Their first figure moving wouldn't have to worry about any defenders having opportunity fire set in place. After all players had moved one figure, they then moved a second figure in the same order. The stormtroopers and mercenaries immediately began placing figures in overwatch. As subsequent attackers moved, energy blasts lanced out and the attackers began to fall. The criminals, in particular, took it on the chin all game. At one point or another, three of the criminal figures were taken out of action. Their leader, Foxhurst, used the Force to heal them back up, but they were struggling to get near the high value cargo that they'd actually come to steal.

    Finally, Zimeon - leader of the local rebels - dashes forward boldly and blows up the first TIE fighter
Finally, the local rebel player (Tom) took a chance. His leader, Zimeon, dashed forward at the end of turn three, ducking under the wing of a TIE fighter. As defenders drew a bead on him, he used his Command Points to dodge closer to his objective. On Tom's first action of Turn Four, Zimeon planted the charges, set them, and ran for cover. Ka-boom!! The first TIE fighter exploded. The angry defenders blasted away at Zimeon, but Tom cleverly used his new turn's command points. The first one was used to dodge the first shot (back towards cover), and the second time he was targeted he used one to "Power Up" his Defense roll. Zimeon dove for safety behind terrain, unharmed.

    Outnumbered mercenaries waged a fierce firefight against both rebel factions at one end of the board
This seemed to energize the attackers. With much urging by Tom and the other players, Mike W's Rebel Alliance finally gathered their nerve. Rebel pilot Knox imitated Zimeon's tactics and successfully blew up a second TIE fighter. Time was against the raiders, though. The Corporate Security and Empire were slowly getting the perimeter defenses back online. This would allow them one extra attack (2d10 -- the games most powerful) at an enemy character with no range or cover modifier. 

    Spurred on by Zimeon's success, the Rebel Alliance uses their tactics to destroy another fighter
All three defender players fought back aggressively against the attackers. Mike S's stormtroopers almost completely shut down Allen's Criminal Syndicate. I was worried I had made victory conditions too easy. All he had to do was move adjacent to one of three designated high value pieces of cargo (only he knew which three they were), complete a "Use Item" (two actions), and thereafter it would hover and follow the criminal who planted, immediately matching their movement. When we called the game, Allen's leader was within 1 move of one of the pieces of cargo, but he never made it into contact with enemy and ended the game with 0 Victory Points.

SCENARIO 2 VICTORY POINTS

Keith's Bronze Legion mercenaries fought like lions to defend the flightline. For the most part, he disregarded the victory conditions I'd given him and fought hard to defend the spacecraft, like a loyal imperial soldier. Joel's Corporate Security also were all over the table, shooting at any attackers they saw. In the end, it wasn't lack of effort by the defenders that caused the empire's narrow loss. It was the fact that the rebel players weren't giving up, and were pushing the attack, so couldn't count as "repelled." Once again, Local Rebel player Tom was the victor, boosting the morale of the Tatooine rebels.

CAMPAIGN STANDINGS AFTER TWO TURNS  


 I'm really happy with how Space Weirdos rules are working out for our Star Wars skirmishes. We've made a couple tweaks, particularly on Overwatch for a six player game, but everyone seems to be happy with how things are progressing. I felt this game was a little slow to get going, but it could also be that some players had not played the rules in awhile. Mission 1, These Aren't the Droids You're Looking For, took place two months ago. I think I need to run the game more often than that to keep us up to speed. It's not like we don't play other rules systems, and it is easy to get them confused, as regular miniatures gamers know so well!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 237
  • Miniatures painted in 2025: 138

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 21
  • Terrain painted in 2025: 43

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 115
  • Scatter painted in 2025: 112

Saturday, July 5, 2025

Quick 'How To' for a Star Wars TIE Fighter Scenery Piece

    My scratch-built TIE fighter 'objective markers' for our 2nd skirmish in our Star Wars campaign
The second scenario in my Star Wars skirmish campaign using Space Weirdos rules will have the rebels attacking a TIE fighter base in the deserts of Tatooine. I was sure one of my friends would have some usable TIE fighter models. Color me surprised that neither Keith nor Wallace had any! I posted on the Lead Adventure Forum, looking for ideas for inexpensive roughly 28mm scale models I could use essentially as terrain in this game. Some good suggestions, but I didn't want to spend $30+ on a just few models. There HAD to be some way to make them, assemble them out of cardstock, or whatever!

    Somewhere in the Tatooine desert, a flight line and base for six imperial TIE fighters
I kept waiting for inspiration or an idea to hit me until it got to less than 2 weeks out from the game. No more time to dither, I had to make a decision! I chose to make my own. I found a good image online of the TIE fighter's hexagonal panel "wings." I would print these out at the local office supply store, using the same image for both inside and outside. I'd affix those with spray adhesive to a piece of thin styrene plastic (white glue just peeled off). Now, I would need to source the central ball-shaped pod and the connecting sprues. As I like to do in such scratch-building situations, I headed up to Hobby Lobby. And hit paydirt!

    The image I found online of a TIE fighter side panel and the styrene sheet I affixed them onto
First, I found perfect-sized, wooden spheres at clearance prices for the central sections. There were even holes drilled in either side so it could be a "bead," in essence. Then, I found a bag of cylindrical, wooden beads that looked to be a good size to connect to the panels. These were also at a good price! The last stop was at Office Max, where I got two silver Sharpies (one thick point, one thin). The plan would be to spray paint the ball and beads black, and draw panel lines in silver. Here's where I was relying on memory rather than double-checking images. I should have spray painted gray and used black Sharpies to do the darker portions. D'oh!

    Wooden beads from the local craft store made up the central section of the TIE fighters
The cylindrical beads fit well into the holes on the spherical beads. I had also bought a thin wooden dowel to string all three together so they'd be lined up straight, though. I pre-cut the dowel into the correct lengths, squirted white glue into each bead, and then strung them all together, twisting the cylindrical beads to get them firmly inserted into the holes in the balls.

    Close up of the panel lines drawn on with silver Sharpie onto the ship's central sections 
I spray painted these black (yeah, yeah, should have been gray!), then spent an hour or so after they had dried going over them with the silver Sharpies, creating panel lines. Honestly, I did a so-so job on this stage. These are definitely terrain items -- not beautiful models recreating a TIE fighter. Lump them in the "should be seen from six feet away category" and they look fine...ha, ha! In my game, the TIE fighters are basically just objectives that the rebel players are trying to blow up. They won't take to the air and I don't imagine I will use them for too many scenarios. They're fine for spending just a tad over $10 for everything.

    Side view with a look at the fancy furniture tacks that (along with Tacky glue) hold them together
I did forget to mention that I bought a box of fancy, silver Furniture Tacks at the local Menards to fasten the hexagonal panels to the wooden central section. I used a pin vice to create a hole in each of the hexagonal panels. Then I drilled out the inside of the cylindrical beads (essentially through the dowel). I squirted in white glue into either side, and then pressed the tack in firmly from the outside, attaching the panels and central section firmly together.

    Stormtroopers guard the flight line -- will they be able to hold off the rebel raid & protect the ships?
All in all, they look okay as scenery. So, if you have a need for a half a dozen parked TIE fighters that you can source for less than $20 total, maybe my post here will inspire you. If not, now you know what lengths I will go to in giving my games that little extra bit of eye candy...ha, ha! Oh, and despite all of what I just said, in my totals below, I am counting these TIE fighters in the "MINIATURES" category...! 
    Final look at my 'terrain pieces' -- TIE fighters built for $10+ so my players could blow them up!
MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 237
  • Miniatures painted in 2025: 138

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 21
  • Terrain painted in 2025: 43

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 115
  • Scatter painted in 2025: 112