Showing posts with label Star Wars skirmish. Show all posts
Showing posts with label Star Wars skirmish. Show all posts

Tuesday, April 1, 2025

Chaos at the Spaceport - Captured Smugglers & Rebel Assault

    Atop a building in Keith's spaceport, a Greedo of uncertain motives threatens a civilian worker

A few months ago, my friend Keith told me he was itching for a project. He wanted to build something. As I was finishing up my figures for Star Wars skirmishes, I told him, "Build a spaceport." Fast forward to last week. Keith announced he was finished with the spaceport and had a scenario ready to break it in. We would be doing his own Star Wars skirmish using Galactic Heroes rules.

    Rebel leader Joel turns in a card & prepares to move one of his rebels in his attack on the spaceport
The scenario was that a smuggling operation at an imperial spaceport had been uncovered. The smugglers themselves were being held in detention by the Empire. This prompted a number of different factions to spring into action. The local rebel alliance sent two teams to break into the perimeter and search for the smugglers, some of whom were rebels. My own faction was personnel from the fleet naval arm stationed at the port. Apparently, we were the ones profiteering from the smuggling, selling arms and other supplies to the rebels and lining our pockets. Now that the smugglers had been caught by the Empire, our smuggling ring would doubtless be exposed. We needed to spring into action and see if we could secure (or neutralize?) the smugglers ourselves.

    The alien "Greedos" arrive, having sneaked onto the base, but what is their mission here...??
There were six players and those are the only three factions that I am actually sure about. My friend Tom had a group who was trying to rescue the Princess, who had also been captured. Doubtless, she was a rebel smuggler, but who was Tom? I assumed rebel sympathizers. Mike S had a mercenary faction. He was trying to find the pilot of a certain spacecraft for some reason or another. He made it clear he was anti-imperial by firing on the stormtroopers immediately, but I never learned what his ultimate mission was. The most mysterious of all was Mike W's "Greedo" force. These four, green-skinned aliens seemed to have no coherent mission that I could deduce, but seemed fixated on accosting civilians at the spaceport and stealing another ship. He was obviously anti-Imperial, though, as he shot and knocked one of my four men out of action.

    Rebel Leader Allen's people mover began the attack by breaking through the perimeter
My officer and three troopers began in the "control room" (which Keith did not tell me was the control room), but were not permitted to act until turn two. Once the rebels broke through the perimeter, setting off alarms, we could do what we wanted. That made sense that we would try to take advantage of the rebel attack to execute our desperate plan to save us from our treason. The only thing I was told was that the smugglers were being held in a small, block building in the spaceport. As it turned out, there were three separate groups of prisoners held in captivity. I didn't know that, thinking instead that there was only one group of prisoners. I also think this was what all six factions were led to believe.

    'That's what you get for sneaking up on a Fleet Trooper!' My trooper returns fire & downs a rebel
When we were allowed to move, two of my troopers headed in the direction of where Tom had quickly liberated a group of prisoners. Ah-ha, I thought, "that's where the smugglers are!" Along the way, one of Joel's rebels sneaked up and shot one of my guys in the back, causing only a shock, though. My guy returned fire, hit, and knocked the rebel out of action. Two other of Joel's rebels entered the control center, which was now occupied only by my officer. The other had climbed the ladder to the roof and was checking out another "small block building." The officer fired twice, knocking another of Joel's rebels out of action and causing a shock on the other. In Galactic Heroes, "shock" is not a wound and represents the fear, distraction, stress, etc., of combat. 

    Two more of Joel's troopers burst into our control room - one is gunned down by the Fleet Officer
Much to my surprise, my trooper who entered the small, block building found the Princess! He radioed that to the others on our comms. The two troopers outside the control center heard that and split up. One continued the dangerous mission of crossing most of the spaceport to make sure the prisoners were either freed by the rebels or dispatched. The other ducked back inside to help my officer. Once again, my dice proved deadly, and the other rebel was knocked out of action. Yeesh! After my excellent dice rolling last week in the FASA starship game, I thought for sure my comeuppance would be this Sunday evening. Not to be, apparently! Of course, not everything went the Fleet's way. My guy on the dangerous, cross-spaceport mission was shot and knocked out by a Greedo on the roof. A gung ho nurse entered the control room and began reviving the two rebels we had shot down. I ordered her to desist at gunpoint and Keith decided she was a fanatic and proceeded to ignore my orders even when she took a blast meant for the revived rebel. 

'Shoot him!' the Fleet Officer commands, bewildering the 'Princess' prisoner (& the trooper!)`    
Rolling his eyes ans motioning the trooper to join him, the officer climbed onto the roof and into the small detention cell in the nearby building (not that we knew it was a detention cell -- we had amazingly sparse information about a place we were stationed at for so long and were supposedly in control of...!). Once we were all in the cell -- the Fleet Officer, Princess, my two troopers, and the stormtrooper guarding her, I ordered my men to kill the stormtrooper. I planned on killing the princess, too, if I had to (thinking she was one of the smugglers). Was she actually a smuggler? Who knows? I found out at the end of the game there was an undiscovered prisoner whose card said "Smuggler." Wouldn't I have known who the smugglers were if I have been selling them arms for so long?

    Stormtroopers arrive and immediately attack Mike S's mercenaries

I think Keith's goal was for a wild and crazy game with each of the players acting on only partial information. Well, he succeeded! I was watching the action on the rest of the table as the rebels and rebel sympathizers (or whatever) were quickly rescuing all of the prisoners. If they escaped with them, they would basically be doing my job for me. As mentioned, I was unaware there was yet another cell block only a short distance away where the prisoner we wanted was being held. Keith was controlling the actions of the civilians and stormtroopers. In true ineffective stormtrooper fashion, he classified them as "Grunts," who use a d8 instead of the d10's the player characters rolled for shooting or melee. The other guys were doing a pretty good job mowing down the stormtroopers, though a surprising amount were taken out in melee. I decided to sit back and monitor the situation.

    Shooting breaks out all over Keith's recently 'fully armed and operational' spaceport
Things escalated when Keith allowed Mike S's mercenaries to take control of one of the spaceships and begin blasting away at buildings. This activated the perimeter defenses, which began to fire on the ship. That was somehow what Mike wanted, so he joined the exodus of rebels at this point, fleeing off-board with the prisoners. My own guys were going to discreetly exit the spaceport, too, with Princess in tow.  When Keith called the game, I was chagrined to find out about the "Smuggler", which meant instead of being wildly successful and neutralizing or seeing all prisoners freed, I failed miserably. The one prisoner who I needed to neutralize or set free was the only one who still ended the game in under control of the Empire!

    Classic Star Wars scene - rebels and stormtroopers shoot it out (but occasionally hitting each other!)
Well, if Keith wanted chaos...he got it! I enjoyed the scenario but obviously think my faction, as the only resident imperial one, should have had a LOT more information. Feel free to make our objective far from my starting location, and make me run the gauntlet of attacking rebels. I also think it should have been a bit more obvious which buildings housed prisoners and which were basic administrative or supply storage facilities. Mike W's Greedos were obviously looking for something, but all they ended up doing was interrogating a bunch of random civilians and searching wrong locations. Oh, and shooting one of my guys! The civilian medical personnel running around trying to revive anyone wounded or knocked out of action in the middle of a gunfight were simply annoying. How the Evil Empire got such fiercely loyal platoon combat medics willing to risk their lives didn't make a lot of sense. But then again, the "bad guys" in Star Wars movies often do things that don't make sense. So, perhaps it fit the canon after all.

    Mike S's mercs were obviously up to no good when they asked the rescued pilot to arm a ship's guns
Keith's spaceport looked nice. I don't think I have ever seen so much pre-printed cardboard or paper terrain assembled onto one tabletop before. There were a LOT of buildings, walkways, spaceships, scatter -- you name it! Interestingly, though, very little of the terrain provided any kind of cover. Lots of staircases or buildings, but not a lot to hide behind and squeeze out the odd -1 or -2 to the enemy shot. The Wiley Games rules provided their usual enjoyment, with wild swings in combat but also the ability to formulate a plan and try to adapt it to the order of movement cards you were dealt. This mechanic adds an extra level of a tactical challenge -- which figure gets which card, and what order to move your guys in?

    In the end, the Greedos stole a spaceship! Was it their mission? Who knows...
I also liked how Keith's game introduced the players to the idea of a spectrum of factions in the Star Wars world. That is precisely what my own Star Wars games will do. I plan to have the players represent everything from the Rebel Alliance to the Empire, with mercenaries, criminal syndicates, corporate security, and local rebels thrown into the mix. So, it was a good introduction for my own series of games I hope to run using the Space Weirdos rules. Why not Galactic Heroes? Well, I'm not a huge fan of short weapon ranges for a futuristic game, for one. Plus, I want to give these a try. A friend recommended them, I downloaded them from Wargame Vault, and they look interesting. When will my games kick off? Hopefully in May, though we will see what others want to run before that.

    One of Joel's rebels stealthily hides underneath a walkway in which 2 ship crew are walking along
 

In the meantime, look for more updates soon on the stuff that I've been painting up!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 100
  • Miniatures painted in 2025: 49 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 16

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 30

    I really liked Keith's Star Wars people movers (or whatever they're called)...very nice models!

    The Gung Ho nurse ignores Allen's rebel and would continue to annoy every character she ran into

 
    A confused melee breaks out between stormtroopers and Tom's rebels & the prisoners he rescued

    Allen's troops deploy early in the game and launch the rebel raid on the Spaceport

    And yes, one of Keith's ships was actually marketed as a popcorn bucket!


Thursday, December 12, 2024

Cool 'Rebel Alliance' Figs from Several Manufacturers

    Decided to do 1 more batch of figures for my Star Wars skirmishes - this one for the Rebel Alliance
So, I thought I had all the Star Wars figures I needed for my first skirmish. However, I decided to paint up one final batch specifically for the Rebel Alliance faction (as opposed to the Local Rebels). I was making cards for each faction and I noticed the Rebel Alliance figs were being pulled from several different projects. Unfortunately, that also meant they'd have several different basing schemes and flocking. Call me anal, but I wanted each faction to match - so they at least looked like they belonged together. I know, I know. Think of this way, though -- it gave me a chance to paint up these really cool figures.

    These 5 figs are from 3 different manufacturers - I think they nicely show a polyglot alliance
This might be my favorite faction as far as looks go. The Criminal Syndicate is close, but the Hydra Miniatures I used for the combat droid and the Valkeeri sniper are top notch! I wanted this squad to reflect that the Rebel Alliance was pulling from different races and trying to unify all the anti-imperial forces in the galaxy. So, I went through all of my unpainted Sci-Fi figures pack by pack, and picked out four that I really liked. A fifth I would assemble from the Stargrave Crew boxes. The sixth would be one from the Mon Calamari batch I painted earlier this year. I'm shooting for squads of six figures, though I will likely have players initially start with 3-4 miniatures per force until we get used to the rules we'll be using.

    These awesome figs are from Hydra Miniatures - I really like their retro look & how they turned out!
I mentioned the Hydra Miniatures, so let's start with them. Awhile back, when I was painting forces for Xenos Rampant, I ordered a few packs of their Valkeeri and Astro Angel lines. I painted one of them up as a crew member for my Five Parsecs from Home campaign, but hadn't touched the others. And on a trip up to Michigan, I stopped by the Michigan Toy Soldier & Figure Company, I picked up a few packs of their Robot Legion. Because...you know - that's what we miniature wargamers do! They are incredibly cool figures and I don't know why I didn't think earlier about painting some of them up as a faction. So, I pulled out one of the robot legionaires and one of the kneeling Astro Angel figures to include in this batch.

I like the purple color scheme for the Valkeeri sniper's uniform. That and the bright bronze metallic seem to go well together. I kept the green skin I used for Zorina of my Five Parsecs crew. It is Sci-Fi after all, there HAS to be green-skinned aliens! Otherwise, I painted her jet pack exactly like Zorina's, but made one or two other changes. The main one being substituting purple for the color shift paint I used on Zorina. For the Robot Legionaire, I painted him a base Gunmetal Gray metallic. I gave it Pewter and Silver highlights. The accent color I decided to do as a Turquoise Metallic. The baby blue color looks "good guy" enough so he's not confused with an imperial droid. I gave him some panel lights on the front and back, too. I am very happy with how these two miniatures came out. I need to find a reason to paint up more of them!

    If Star Wars can have Chewbacca, why can't my Rebel Alliance have this Battle Valor orangutan?
Seeing how Chewbacca is part of the Rebel Alliance, I thought I could use a big furry guy for my faction, too. I had one unpainted Orangutan with gun from our order with Battle Valor Games. I had already painted one up for my Planet of the Apes forces, but remember that thing about bases? I wanted his base to match the rest of the crew's, not be completely different. I tried a slightly different color scheme, too. I base coated him in Georgia Clay, then did a Salmon dry brush highlight. I think this was a mistake, though. The colors were too similar and the highlights don't show up in the fur as much as I'd like. I probably should have stuck with the red-brown base coat and the more orange highlights. Oh well. I made sure I gave him a good dark brown wash, though, so that would help out with some depth. His face, hands, belly, and feet were done in dark brown with medium brown highlights. Even though he didn't turn out perfect, I still like the miniature and how it looks.

    Plastic Stargrave mini on the left, Battle Valor metal on the right - enjoy the metal much more!
While going through my post-apocalyptic figures searching for suitable rebels, I found several left over unpainted from my Followers of the Dark Prophet survivor gang. One of them had a very cool heavy weapon, so I picked him out, cleaned up his extensive flash and mold lines as best I could. I decided to go with a more desert look for his color scheme. Starting with a white headdress and face mask, I stepped down a shade in lightness for each layer. The cowl that covers his shoulders was done in a light tan, the tunic in a dark khaki, and the pants in a lighter brown. His boots were dark brown. I pulled out the micron pens to give him some decoration and really like how he turned out. This is probably my third favorite figure of the batch mainly because of how his color scheme turned out. 

Finally, I put together another one of the Stargrave plastic figures. I was initially thinking he would be a leader type, but now I'm not sure which figure I want to be the leader for the faction! I chose one of the heads with an interesting helmet, and then gave him a pistol in his right hand and some strange zapper looking device in the left. Once he was all assembled, I had to choose colors. I decided to go with the light olive for his tunic and gray for his pants. One thing about the Stargrave miniatures: they don't take dry brushing well. The detail is simply not deep enough, I feel. It is too smooth. I tried to give him some decoration and ornamentation a bit, but he didn't turn out quite as exciting as the others.

Still, throw in the 3-D printed Mon Calamari guy and this is going to be a pretty cool looking squad! I've very happy with how it turned out. Now, I can finally say I am truly done with painting the player's initial factions. I promise! I will still have lots of Sci-Fi terrain to work on in the upcoming weeks, but the miniature part of the project is completed. In fact, I am working on a set of three Sci-Fi buildings right now that would be quite at home on Tatooine. 

With this batch completed, I am firmly in the green on my Acquired vs. Painted. I think I can say 2024 is going to be a "Plus" year where I finished more than I bought. I like how it makes my purchases more focused and will definitely continue this next year. 

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226
  • Miniatures painted in 2024: 235  

Monday, December 2, 2024

Starfighters: Empire Remants vs. Rebels, er New Government!

    We had 7 players and a GM for our game of Starfighters, with lots of laughs heard around the table
Keith wanted to run a Starfighters game using the Wiley Games rules. We had played it once or twice before and enjoyed it, so why not? After our first game or so, I felt there was a play balance issue with X-Wings being incredibly deadly. Keith felt he had discovered a patch for this problem in online, so this game was to give it a try. The scenario was set in the Mandalorian time frame, with the Empire being reduced to remnant holdouts and the Rebels being promoted to the new government.

    The new government squadron (formerly known as Rebels) were escorting heavily-armed freighters
The New Government players (Mike W, Mike S, and Allen) each controlled a large, heavily-armed freighter and an escorting fighter. Keith had two sizes of the Millennium Falcon and a Mando Razor Crest. Two X-wings and one Y-wing completed their flotilla, with the mission of simply moving from one edge of the table to the opposite, eight feet away.

    A flotilla of Tie fighters & bombers draw a cordon across their path and attempt to turn them back
The remnant imperials job, of course, was to ambush them and stop them from crossing our patch of interstellar turf. We had four imperial players (Jenny, Joel, Tom, and myself) each controlling an identical force of three ships. We had a classic light Tie fighter, an advanced Tie Fighter, and an imperial bomber. In our previous games, the Tie Fighters had been consumed like popcorn, blowing up at an alarming rate. Keith tried to minimize this with making only 1/3 of our force light ships, the other three being classified as "Medium" and heavier armed.

    It was four remnant imperial players (12 ships) against three former Rebels (6 ships)
The biggest change, though, was the damage table when scoring a hit on an enemy. The classic Wiley Game model present throughout most of their rules was modified in one crucial area. The 9-10 on 1d10 was no longer "Out of Action". Instead, it was a single point of damage (our light Tie fighters could take three), and a score of 10 leading to a d6 roll on a separate critical hit table. Only a "6" was a kaboom, the others causing the loss of a weapon or movement or something. As it turned out, this was too much of a fix and absolutely erased the X-wings chief advantage.

    Keith had placed his foam planets and asteroids as terrain on the tabletop for ships to hide behind
In previous games, the X-wings were armed with four lasers, getting four separate rolls to hit. Each hit would make its own roll on the classic Wiley Games damage chart, with the result of every other shot or so leading to an exploded Tie fighter. Now, there was less than a 2% chance of that happening per hit instead of 20% per hit. The result was the empire drove off the former Rebels' squadron. There was a rule that if your ship had more "Pilot Shock" than remaining hits it would disengage and fly away. When we called the game, more than half of the enemy ships were in retreat and we had suffered almost no damage. 

    Jenny channels Darth Vader and closes in on Mike S's ships, 'I've got this one now...'

Keith went home that night and promptly came up with a new damage chart which we will doubtless try again some Sunday evening. It was fun to get the star fighters out on the table again, though. Of course, with our success, it was even more fun for us than them, possibly! Still, laughs were heard all around the table on both sides. I credited our victory to the leadership of our new tactical mastermind, our friend Tom, who has been attending again on Sunday. It is good to game with him regularly again, and hear his chuckle across the tabletop!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226
  • Miniatures painted in 2024: 220 

Wednesday, November 27, 2024

Star Wars Skirmish: 'Rebel Scum!' (and more barricades)

    Rebel scum! Six figs from the Stargrave 'Crew' & 'Crew II' boxes that I will use as Star Wars rebels
I'm back from my 10-day vacation in Morocco. It was an amazing time. To read about it, and see lots of photos, check out my Worldwidemike Travellerspoint blog. Which means those of you who were thinking, "Ahh-HA! He finally burnt out a little and slowed down a little..." were wrong...ha, ha! In fact, I had this batch almost done when I left and it only needed a session or two to complete.

I've talked about my upcoming Star Wars themed skirmish games, and this is the final faction to be painted up: the Rebels. Since I didn't really have figures that I felt would work for generic resistance to the Empire forces, at Advance the Colors 2024 I bought two of the Stargrave plastic box sets from Shieldwall Gaming Club. I'd looked through what Jeff Gatlin had available and felt the "Crew" and "Crew II" sets seemed to fit best. In general, I try to "buy local" when I can, and Jeff has been an amazing, loyal vendor at our HMGS Great Lakes and area conventions.

    I envision the gray-haired guy as the leader, but didn't go with a specific color scheme for this cell
I picked out three female and three male figures, matching up the heads and arm/weapon combinations that I liked best. I screwed up on aligning only one of them, though, so I am getting better at putting these plastic figures together! Try as I might, I couldn't get the left arm of one of the men to line up and support the weapon he was holding in the right. I gave up and set it down at his side so that he is firing one-handed, "Rambo-style." It is actually getting to the point that I feel comfortable enough putting these together that I was looking at what else Jeff had on sale when he announced his clearance sale (for restructuring -- thankfully, he doesn't appear to be closing down shop altogether!). My trip ended up coming up too quickly before I made a decision, so I missed out on picking up some more stuff at his reduced prices.

    I like how the lady in the burnt orange jumpsuit came out -- especially the ballcap & sunglasses
I decided not to go with a uniform color scheme for the figures. I mean, by definition, the rebels have to stay hidden from the imperial forces trying to hunt them down, right? Uniforms would make the Empire's job too easy! Of course, the fact the torsos in these two Stargrave sets have similar clothing styles made me go for more variety in my color choices. Otherwise, they would all end up looking too similar. I did try to go with a palette of lighter or paler colors, for the most part.

    The final two figures - I made the Rebels relatively heavily armed with only the leader having a pistol
I think the head choices have a lot of character in these two sets. My favorite is the ball cap wearing woman in sunglasses. One advantage of choosing the heads with sunglasses or helmets -- no eyes to paint, ha, ha! Actually, I was really pleased with the three pairs of eyes I did paint on this batch. Sometimes they come out good, I find, sometimes not nearly as well. Of course, some miniatures make it easier to paint the eyes when there is nothing obstructing your brushtip getting at them. These were all in the "Easy" category, for sure. I like how the Rebels came out. They're not as wild and characterful as the Criminal Syndicate figures that I painted in my previous batch. They're just solid and relatively generic figures that will blend in as they seek to overthrow the Evil Empire.

    The Rebels await the onslaught of Stormtroopers, sheltering behind Star Wars Legion barricades
As you may have noticed, in the background and foreground of some of the pictures are more of the Star Wars Legion barricades. I painted up my second (and final) set of them at the same time. I tried to do them identically to the first batch, so feel free to click on the link if you want to know how I did them.

So, what's next, now that I am back from vacation? I decided to get a little more organized and am now keeping a list on my desk of what I want to get done sooner rather than later for both terrain and miniatures. The other night when the Rebels were finished, I admit I was kind of at a loss what to paint. So, what I pulled out to paint is going to seem kind of random! In addition, yesterday I finally came up with an idea how to construct some scratch-build droids that the craft store parts have been sitting on my desk for weeks and weeks. Now that I have a recipe in mind, they're coming together quickly and may be finished before the minis I was referring to...! True to my commitment, there is also a piece of terrain being worked on simultaneously. Remember the giant, 3-D printed water tower I bought at Historicon 2024 from Bad Goblin Games? It is assembled and primed and looming over everything else on my desk right now. So, stay tuned to see which gets done first...!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226
  • Miniatures painted in 2024: 220 

Wednesday, November 6, 2024

New Batch of Sci-Fi Figs - Criminal Syndicate?

    Six new Sci-Fi minis from a variety of sources intended for my upcoming Star Wars skirmishes
In my upcoming Sci-Fi skirmish games, I plan to have my players take on the role of various factions in the Star Wars universe. I recently painted my Imperial Stormtroopers, and have plenty of miniatures I can use as either "Corporate Security" or "Mercenaries." However, nothing I have painted up jumps out at me as usable for a "Criminal Syndicate." for this faction, I'm envisioning a half dozen or so individuals with no uniforms, similar armament, or even race. So, I dug through my unpainted miniatures and found a half dozen that I thought might fit.

    Closeup of the riding beast of one of the Wiley Games resin miniatures, 'Rall'
Three of them are from Wiley Games resin miniatures line -- Lord Ordus, Slugrr, and Rall. One of the others was a freebie convention figure from Badger Games -- a very cool looking alien with an elongated head and three-toe, claw-like feet. The other two were also freebie convention figs, but "Pig-man" miniatures from my Cincycon attendance through the years. I think one is supposed to be a superhero Iron Man type, while the other is a 40K-ish pig-man in heavy armor. In the end, there's a chance some of these may end up being used for other factions or even not at all. Still, I want my players to have some variety to select from.

    This Wiley Games fig is very 'Dark Side of the Force' looking to me, and is one of my favorites
One of my favorite figures in this batch of six is the Lord Ordus from Wiley Games. I will probably kidnap him for the Empire, though, as he definitely has the air of the Dark Side about him. His opaque metallic mask, bright green bolts of energy building up in his hands, and dramatic cloak seems to just say "evil" to me. I painted him in suitably sinister colors. I gave him a dark red cloak with orange and yellow trim and decorations. His body suit underneath the robes is a dark, cherry brown. I painted his helmet the darkest metallic I had -- Iron Wind Metals Steel -- with dark metallic red trim. I'm not sure what the apparatus protruding from his back is supposed to be, but I painted it in sinister steel and bronze to match the rest of the figure. As I mentioned, Lord Ordus may end up being a leader for the Empire instead of a criminal, but we shall see...!

    At first I didn't like this 'Jabba the Hut' looking figure, but now I'm happy with how he turned out
Slugrr is an unusual, snail-like alien. The lower half of his body has a very "Jabba the Hut" slimey snail look about it. I painted his flesh a salmon color with pink highlighting. He had more equipment festooned onto him than any of the other miniatures. So, I decided to go with a desert military palette with khaki, tan, and olive drab. I like how Slugrr turned out, though I admit that after I bought him I was thinking to myself, "I will never paint this figure up...!" The pictures on their website don't show the lower half of the body (the snail or slug part). I honestly don't know what the rectangular boxlike thing slung over his shoulder is supposed to be. Maybe some sort of rocket or missile launcher? The four holes in the top look like exit ports for projectiles or missiles. All in all, I think he'll make a suitably...should I say it? Slimy character for the criminal syndicate!

    Too big to be a player character in a skirmish game? Maybe...but still a neat miniature
Rall is one I may never actually use a character for a player. Instead, he may simply be placed on the board as "eye candy." Doesn't just about every Star Wars film have some grotesque creature being ridden through the streets? This boar-like riding beast certainly fits the bill. Its heavy flaps of skin, horns and tusks protruding, and tiny piglike eyes fit the Star Wars creature look, I think. The alien riding him also looks sinister. His goblin-like pointed ears and bizarre goat-like legs make the opposite of "warm and cuddly." No Ewoks here! One of the things I regularly struggle with for my Sci-Fi games is deciding what color to make the skins for the aliens. I want them to be distinctive from each other -- not all green, blue, or whatever. Thus, Rall's almost "Avatar" blue skin, Slugrr's salmon, my Five Parsecs character Cephvarx Hul's lavendar, and the Valkeeri green. I really like how Rall's blue skin turned out, accentuating his goblin features, but not making him look like he is a fantasy character that wandered onto the wrong movie set! Anyway, this is a great model, if very large and somewhat impractical to use as character in a Sci-Fi skirmish. Hmm...if I'm kidnapping Lord Ordus for the Empire and jettisoning Rall to be simply an "eye candy" extra, that leaves me with only four figs from this batch to use as the syndicate. I may have to draft my Five Parsecs crew for criminals after all! 

    Quiddo is a freebie convention fig from Badger Games -- I really like his color scheme & alien look
The Badger Games alien figure (nicknamed 'Quiddo') is very nice, and I'm glad I finally got a chance to paint it up. I really don't remember which convention I was attending when I received the figure. It is a Sci-Fi figure, so I can't imagine it was Historicon. However, that's the only place I tend to see Badger Games have a booth. Anyway, I chose to paint the alien's skin reddish brown and dry brush it Middle East Flesh from Howard Hues. I decided to paint his jumpsuit light blue, then figured it might be cool to use my Turquoise Metallic Paint for the reinforced metal portions. I really like how the color combination worked out and will have to remember that pairing. There were some trim pieces done in various other colors, but all in all, I like how this alien trooper looks. I have to come up with a name for him, otherwise my friends will give him something like "Moe" or "Darrel"...!

    Foxhurst was a Cincycon freebie fig that I modified with a laser pistol and chest gem
The final two figures that were part of this batch were freebie figures I picked up at Cincycon. Some of the Cincinnati group that hosts the convention were (or are still?) part of Ral Partha Miniatures. So, they know sculptors who each year design a new pig-man figure for them. The pig has been the emblem of Cincycon, through the years, so why not a pig-man miniature as a freebie? This is quite possibly the first two pig-men that I have painted up from all those years of freebies, though! I believe the first one is supposed to be an Iron Man style, superhero pig-man. His armor looks very futuristic, of course. It is very cleanly cast with great definition. You can see where each piece connects to its neighbor and was a snap to paint up. I did the entire figure in Iron Wind Metals Steel, then painted each piece metallic Chocolate Brown. I left the seams between the pieces Steel, though. Next, I added a bright gold highlight to each piece of armor. Once I put the black wash over it all, the blending of the three metallic colors looked great, I feel. I ended up going with a yellowish-tan skin color for his head (the only place you can see the skin). I gave him green eyes, black gloves, and once I was completely done flocking and sealing it, I glued on the yellow craft store gem onto his chest armor. One other modification to the figure was I added a laser pistol in his hand from one of my Stargrave sets. 

    'Trooper Rimlee' is a very 40K looking freebie figure from Cincycon who finally got painted up
The final pig-man is probably my least favorite figure of the batch. He was easy to paint up in his 40K-ish armor. I gave him a base of Iron Wind Metals steel and highlights of bright bronze. I think one reason I don't like him much is because I have never caught that 40K Imperial Space Marine bug. Too much like Mechs, maybe -- ha, ha! Anyway, he will definitely work for a heavily armored bad guy for the criminal syndicate. I guess I need to name him, otherwise he'll become "Trunk Monkey" or something like that...!

Final look at this batch of 6 Sci-Fi figs that puts me 12 away from evening up my Painted vs. Acquired
With the criminal syndicate completed, there's only one faction left to paint. The Rebels! Can't have a rebellion with the rebels, right? This morning, I took six figures from the Stargrave Crew and Crew II boxes and assembled them. They were primed this evening, and they'll be the next batch of figures I paint up. Stay tuned to see how they turn out!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226
  • Miniatures painted in 2024: 214

Monday, October 28, 2024

Hopefully, These are the Droids I'm Looking For...

    A dozen droids from various manufacturers, including a few scratch-built from scatter terrain
As I gear up for running Star Wars themed skirmish games, there was one thing I was certainly lacking: droids. Not war bots and military stuff like that -- I had painted up a good number of those already. I'm talking about the civilian type ones like C3PO or R2D2. They didn't have to be copies of those two. Any unarmed, robot or droid-like figures would work. Remember the scene inside the Jawas vehicle when those two were captured during the first Star Wars movie? There were LOTS of different sizes and shapes, so I felt I had a relatively free hand.

    Remember the 'Walking Trash Can' droid from Star Wars? Here's my version of 'Gonk'
One source was the Retro Raygun line from Hydra Miniatures. On our trip up to the Michigan Toy Soldier & Figure Company, I snatched up three types there. I also picked up some from RRB. Minis & More from the venerable Reviresco 28mm line. And finally, while painting up some of my 3-D printed scatter from Diabolical Terrain, I noticed some of the cylindrical pieces looked very droid-like. They would needed treads or something to give them mobility to be attached underneath, though. Rich Brown of RRB came to my rescue and pointed out stuff in his catalog that would work. 

So, once assembled, I had a very large batch of miniatures to paint at once. I prefer to work on about a half dozen or so at a time, but this was twice that size -- 12 figures. I started out with putting them together. My friend Jason had told me a trick to use with superglue -- have a light dusting of baking soda on one of the halves to be joined together. According to him, it would cause the glue to cure superfast. Since I am so untalented with superglue, I figured superfast superglue might be easier to use. I tried it out when assembling the various arms, heads, etc., together. I did seem to work much faster and hold strong. Thanks for another modeling or painting tip, Jason!

    I took pieces of scatter terrain that looked vaguely like R2D2 and gave them treads
I began with the Diabolical Terrain scatter pieces. I chose the smallest size of three different types of cylinders I'd purchased back at DayCon 2024 in April. I used my hobby saw to separate the bottom quarter or so from the rest of the piece. Only one cut went awry or uneven, but I hoped I could hide it with the RRB treads I would be gluing to the bottom of them. I cleaned up the treads and they were perfect size. They came from three of their Sci-Fi vehicles -- two tank-like ones and one "Jungle Bot." The hardest part was setting them upright for the cylinder to rest upon. Afterwards, I thought "Duh!" I should have glued the treads to the base first! I didn't use superglue for this, I used modeling cement that I have been using for assembling multipart plastic figures. They came out pretty good -- one or two has a gap if you look closely, but all in all, I was happy with how they came together. 

    Good view of the treads which I scavenged from Reviresco bots I bought from RBB Minis & More
I primed them with white artist's Gesso (another Jason tip), because I wanted the main color for most of the droids to be white. It seemed to be a predominant color in the Jawas collection in the movie, at least. Once drying overnight, I gave it a coat of white. I chose to do one accent color on each droid, doing red, blue, and green ones. I also painted the little rectangular panels black and gave them glowing buttons like I did my scatter pieces. I went back and forth whether to give these a wash to dull them up (they were really bright white), and finally decided to go with a dusty brown. After they dried, I gave them a spray clear coat. Upon examining them, I felt they were too dirty, and did a very light white dry brush over the darker parts to brighten them up, again. I know the droids were probably sitting there thinking, "Make up your mind...!"

    Two 'Simon 6' robots from Hydra Miniatures' 'Retro Raygun' line that I liked
Next up were the Retro Raygun robots, Blocko the Squarebot and Simon 6. While assembling these miniatures, I had noticed that the torso and legs of Block looked quite a bit like Gonk, aka the "Walking Trash Can" droid from Star Wars. So, I decided to not glue on the arms or head and have him be my take on Gonk. The others were put together correctly and primed with gesson and given a white base coat. I did the two Simons first, giving one of the red trim on a white body. The next, I left the trim white and repainted the body blue. This reversing of colors has a nice effect, I thought. I gave them a glowing green power indicator in their chest and red eyes. Otherwise, they're painted to be similar in theme to the scatter droids I did first.

    'Blocko the Squarebot' as envisioned by Retro Raygun and then re-imagined as a Star Wars 'Gonk'
Blocko I wasn't sure how to paint. I decided to go with a dull yellow as his basecoat. I painted the arms and legs a pale blue. I guess I decided to depart from the white and trim color theme here because I wanted it to look different than the two Simon robots. I gave him some dark blue metallic trim that I think sets him off a bit. He got the usual lighted yellow, green, blue, red, and white lighted buttons and dials, too. As I was painting him, I felt he looked so retro as to be almost cartoonish. However, once he was done, I was more pleased. After all, C3PO has theose shocked eyes and mouth, too.

    One of the easiest droids to paint up, two of Retro Raygun's 'Hoverbots'
Finally, it was on to the little ones. From Retro Raygun, I picked up a pack of five Hoverbots. Since this batch was so big already, I decided to paint just two of the five. To pick up trash on the ground, I bought a pack of three Reviresco Monowheel Scavengers from RRB Minis. These are pretty cool looking figures, being built around a single wheel, with metallic cover and body. Attached are two robot arms. What really sets them off is their wide open jaw with metal teeth at the front of the robot. I figured these guys buzz around the streets picking up trash and depositing in their mechanical mouths.

    3 'Monowheels' from Reviresco -- I imagine them as rolling garbage collectors scooping up trash
I wasn't sure how to paint them, so did a little bit each time. I began with a gesso and then white base coast. Next, I did the wheel a dark gray rubber. I made the metallic cover for the wheel Iron Wind Steel. I finally decided to use a color for the various trim pieces like I did with Simon 6. I decided the trim would be in normal flat acrylics, but the wheel color would be in a matching metallic color. From being unenthused about them initially, I'm pretty happy with how they came out. Strangely, though, I managed to have one of the blue one's arms come off and have yet to find it! So, I painted over the socket and I have one Mark I version and two Mark II's...ha, ha!

All of the droids and robots got my new Sci-Fi flocking. Rather than putting on Blended Gray fine ballast and then giving it a dark wash, I decided recently to buy a fine black ballast from the local model train supply store. I then dry brush this gray, cutting out a couple steps and using less of my black wash. Add in some brownish tufts and an occasional large patch of stones, and they're done. 

    Another looks at the back of 'Blocko the Squarebot' and my modification of it for 'Gonk'
This batch of 12 took a long time to paint up. I did it in stages, as I mentioned. I'm happy with how they look, though. Will a dozen civilian droids be enough for my games? Wellll, I do have two more Reviresco models I bought, and there are three more Hoverbots. Oh, and I have three more of those Diabolical scatter pieces I turned into droids. We'll see. I'm hoping, as the title of this entry suggests, that these are the droids I've been looking for, though!

What's up next? I am finished with two batches of Acheson scatter pieces. They are barricades made of stacks of tires and oil drums and also tall concrete barricades. As soon as I finish the flocking and take pictures of them, I will put them up here. As far as miniatures go, I'm thinking that the next minis I paint may well be the 'Criminal' faction for my Star Wars skirmishes. Stay tuned to find out!

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 226
  • Miniatures painted in 2024: 208