Friday, February 20, 2026

Surviving 'Nam Scenario Playtest: Tanks for the Help!

    Firefight between Big Red One soldiers & the Viet Cong rages in my latest Surviving 'Nam game
At this stage, I feel my Surviving 'Nam: An Infantryman's Year In Country rules are done, for the most part. All that is left is to play test the remaining scenarios that will go in the book. I did a solo test of "Tanks for the Help!" last night. In this scenario, the squad is part of a group tasked with protecting a tank broken down on a dirt road in Viet Cong country. It is taken from an actual Big Red One in Vietnam incident, as well as from my favorite Vietnam fiction novel, Fields of Fire by James Webb. The squad has to form a perimeter to keep any V.C. -- especially those armed with RPGs -- from getting close enough to fire upon the tank and its crew, who are busy repairing it. The game ends when the squad has inflicted a certain number of casualties (that's when the tank is assumed to be fixed and drives off), and they may then exfiltrate the table.

    The tank we need to protect is on the road out of view while jungle & elephant grass cover the table
My squad of the Big Red One finally welcomed back one of its injured fire team leaders, Cpl. Kern. He and his men, with Lt. Fickell and his radioman attached, would cover the left. Sgt. Frey and his team, along with the M60 machine gun team and medic Spec. 5 Frank, would guard the right. Looking at the terrain, I decided we would advance about half of the force into the two pieces of jungle (Medium Vegetation) in the second tier of terrain our from our baseline. The remainder would guard each flank and form a reserve in the center. Each of the jungle pieces would be occupied by our heaviest hitting weapons -- Cpl. Warfield's M60 machine gun on the right, and Lt. Fickell, his radioman, and (hopefully) their fire missions on the left. Each would have a teammate or two deployed just ahead of them with an M-16 so they weren't the first ones shot at by the enemy! 

    Sgt. Frey, top left, leads his fire team with M60 team & medic attached to establish a perimeter
I set the Countdown to Contact modifier at "-2", which meant that I would get at least two turns to move into position. As it was, with my rolls going fairly well, I was able to fully deploy after four turns of Countdown to Contact movement before the V.C. arrived. One large V.C. squad showed up in the elephant grass on the opposite baseline, while the other showed up on the far right table edge behind another patch of jungle. Two other V.C. riflemen showed up on our far left, very close to our flank guards. Almost immediately, I drew the first "Fire Mission" card, which is needed to establish contact with the battalion artillery (further cards bring in actual fire missions if the C.O. has any V.C. in his line of sight). Things seemed to be going well. Though I was failing on about half of my activation rolls, the resulting cards I pulled from the deck did not activate any V.C. Instead, they were less disadvantageous ones like "Wait a Minute" vines preventing a soldier from moving, or a snake that startles a squad member into a random movement.

    Cpl. Kern, center, resumes control of his team as they move off the road into the junble
Along with already being in firing position, the fortunate card draws meant the squad was able to blaze away immediately at the V.C. when they appeared. Cpl. Warfield, temporarily promoted to M-60 Gunner while his friend Boston recuperated from his wounds suffered during the last mission, pinned about half of the V.C. squad in the elephant grass, taking one out of action. Even Lt. Fickell and his radioman got in on the act, firing their M16s and taking down insurgents while impatiently waiting on battalion artillery to respond on the radio. The only real scary point was the two V.C. on the left flank who quickly pinned Pfc. Pace and were advancing towards him while he groveled in the dirt. Cpl. Kern yelled at Tatum to pour fire into those two.  Kern also jogged over to help, firing off several controlled bursts. Between the two of them, they gunned down the insurgents. Pace popped his head up and fired off a blast, as well. Kern laughed and told him it was safe now, and to keep his eyes peeled for more V.C. on that flank.

    Kern's team enters the patch of jungle where they will set up their half of the forward perimeter
On the far right, the squad of V.C. behind the jungle advanced beneath the trees. That brought them into line of sight of Sgt. Frey's fire team who had been deployed to guard against threats from that flank. Pfc. Johnson sighted his M-79 and lofted a shrapnel round into the midst of their formation. It exploded on target and several V.C. tumbled to the ground. Frey's point man, Cpl. Carter, also fired a burst, taking down another enemy. Soon, all six V.C. lay motionless, and the right flank was quiet. In the center, it was a shooting gallery as half a dozen soldiers fired on the V.C. as they attempted to sprint from the elephant grass to the jungle patch just ahead of them. Soon, they were all down, too. It grew quiet for a few moments across the squad's front.

    Center reserve along the road line with Sgt. Frey, medic Spec. 5 Frank & M79 grenadier Cassidy
Pop! A single round cracked from deeper within the elephant grass. Lt. Fickell heard the snap of it passed above his head. He ducked, cursing. "Sniper!" he called. Pfc. Otis yelled out he had seen the muzzle flash. He flipped the switch to full auto and sprayed the area with an entire magazine, just to make sure. All along the line, the squad listened. No more V.C. firing, no sounds, and no movement. Sgt. Frey shouted for everyone to stay frosty. That was probably just the first wave. Spec. 4 Byars' radio crackled to life as the battalion artillery said they were ready for the fire mission. "Should we hammer that patch of elephant grass, just to be sure?" Fickell asked his veteran radioman. Byars shook his head, saying it was too close. Better to be safe and not risk any short rounds.

    Pfc. Otis spots the approach of a large squad of Viet Cong advancing through the elephant grass
A moment later, there was a whistle of incoming mortar fire. It impacted in between the squad's forward group and their reserve. "Not ours!" Fickell shouted. Sgt. Frey chuckled, thinking to himself, "Not your fault, eh, L.T.?" He believed him, though. He honestly felt the platoon was very lucky to have Fickell -- he was one squared away officer. Not every unit could say that about their C.O.! A silence reined over the jungle as the soldiers peered into the jungle looking for more signs of the enemy. There appeared to be none. Was that it? Really?? As it turned out, the Event Cards continued to be very fortunate for my squad. NOW -- with all the enemy on table dead -- I was pulling the event cards that would activate V.C. Meanwhile, I flipped over no cards that would bring new enemy onto the table. The Fire Mission card kep showing up again and again, forcing poor Spec. 5 Byars to invent excuses to hold off the eager artillery.

    In this scenario, each V.C. squad includes an RPG because they're hunting a tank!
Both Sgt. Frey and Cpl. Kern began directing some of their forward elements to fall back to the reserve line. "That tank has to be fixed soon," Frey called over to Kern. The soldiers moved into their new positions and waited. Suddenly, the silence was shattered by the sound of a RPD -- a Vietnamese light machine gun. Tracers and rounds sliced through the trees where Warfield's M60 was set up. Several soldiers hit the dirt, pinned. Frey called on Warfield to relocate so the M60 gunner would have line of sight on the enemy LMG team. As he moved, the RPD opened up again from the other patch of elephant grass. Warfield's assistant, Pvt. Hartline yelped and went down. "MEDIC!" Frey shouted. Spec. 5 Frank sprinted from the woods to Frey's left across the patch of open ground and quickly appeared at Hartline's side. 

    Another squad of V.C. enter the board behind a patch of jungle, trying to take out the tank
Cpl. Kern called over to Frey, "Since when do we have a track star for a medic?" Frey laughed and said, "He's great, but don't get too close to him! He likes to step on booby traps." While the two team leaders watched, Frank patched up the new guy, Hartline, and pulled him to his feet. They began walking together towards where Warfield was firing into the elephant grass, suppressing the enemy machine gun team. Suddenly, Frank and Hartline both dove for the ground. There was a "Pop!" "You gotta be kidding me!" Frey laughed. "Frank did it again -- he stepped on another booby trap!" Kern looked a lot more concerned than the sergeant did. "Oh, don't worry," Frey called over. "He's always okay. It's the people around him that have to watch out. Warfield? Frank? Hartline? You guys okay?" It seemed only Hartline was hurt,. Frey looked over at Kern, caught his eyes, and smiled.

    The V.C. move into the patch of jungle, unaware that puts them in line of sight of Sgt. Frey's team
Eventually, the LMG team was dispatched. Frey told Hartline to limp to the rear and see if the tank was ready to move out, yet. As Frank walked by him, Frey just shook his head. "How many times do I have to tell you, Speedy Gonzalez? WATCH where you put your feet..." he chuckled. Just as Frank was about to reply, the jungle to their right and front erupted in AK-47 fire. "Shit," Frey cursed, "that's out of Warfield's line of sight!" He called out instructions to his team, then fired off a burst. He saw one V.C. fall. He heard his buddy, Carter, open up on the new enemy, too. Warfield, after relocating yet again, laid down a long staccato burst of machine gun fire. He stood up carefully, peering forward. 

    Cpl. Kern's forward position opens up on the V.C., mowing down a few in the elephant grass
"They be down, Sarge, but Elliott and Johnson are hit!" Frey cursed again, and shouted instructions for which guys to come and help carry them to the rear. Frank was already off, racing towards the wounded men -- doubtless not looking where he was going! Behind him, he heard the sound of a tank engine gunning to life. In front, Lt. Fickell was ordering everyone to pull back -- the tank was fixed and ready to move out. Kern walked up to him, his gaze directed towards where Frank was checking over Pfc. Elliott. "Couldn't they have fixed that about five minutes earlier? Your guys okay?" he asked Frey. The sergeant replied he hoped so, they'd know if a few minutes. Meanwhile, the team leaders directed their men to exfiltrate to the rear. He hoped Elliott and Johnson were okay. They were both relatively new, but shaping up well.

    2 V.C. on the left  are too close to Pfc. Pace for Kern's liking, so he tells Cpl. Tatum to light them up!
In all fairness, I have to say that my squad had excellent luck when it came to the Event Card deck this game. Plus, our rolls to avoid enemy fire were fantastic. Up until the final batch of V.C. activated, only one guy had been wounded, and he was soon on his feet as Walking Wounded. My rolls to avoid enemy fire crashed on the final two, though. Still, I was happy that I had good luck rolling on the Down chart for them. I came up with a Walking Wounded result and a Lightly Wounded one. 

    Pfc. Johnson lobs a perfect M79 grenade shot into the midst of the V.C. closing in on the right
Unfortunately, the trend downward continued when I rolled on their recovery time. All three would miss at least one month. Pfc. Elliott would get to enjoy the rear for a month while he recuperated. The FNG Hartline would be off to Da Nang for two months, as his wounds were slightly worse. Poor Pfc. Johnson, in only his second month in country, was badly wounded enough to be sent to Japan for three months. Yikes! Three guys "Down," and three guys gone for next mission! At least Cpl. Boston would be back, though (the normal M-60 gunner). Also coming back was long-lost Cpl. Hawk, returning from three month's recuperation from wounds suffered when he dropped his own grenade (after being hit, to be fair!). Doubtless, he would get some grief from the squad for that!

    Squad's first casualty of the game, and wouldn't you know it was an FNG, Pvt. Hartline?

Still, June's mission is now complete and the squad is halfway through its year in Vietnam. Kern will likely be promoted to sergeant, so we will have two good, Veteran team leaders and it appears a lieutenant who can be trusted. Are things looking up for my squad of the Big Red One? Stay tuned to see...!

    V.C. light machine gun pops up and opens fire on Frey's team from the elephant grass on their side
MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 95
  • Miniatures painted in 2026: 34

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 0
  • Terrain painted in 2026: 21

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 2
  • Scatter painted in 2026: 24

 

    Mortar fire from the V.C. crashed through the squad's position throughout the game, hitting no one

    Final trio of V.C. riflemen to pop up and open fire, unfortunately downing 2 members of the squad

 
    Bad luck! Pfc. Elliott and Pfc. Johnson go down to the unexpected fire of a small squad of V.C.

Tuesday, February 17, 2026

Two Medieval/Fantasy Stone Buildings

    These two 3-D printed buildings from Sword & Scabbard are my latest addition to my medieval town
After being excited about how my Watchtower and Duncan House came out, I wanted to paint some more medieval or fantasy type buildings. I'd purchased this pair of buildings from my friend Scott of Sword & Scabbard Games at Advance the Colors 2025. They were also 3-D printed and I liked their somewhat ramshackle look. I think painting medieval buildings is going to be a bit of a side project for this year. Two more finished gets me closer to eventually being able to run a Medieval Town skirmish scenario!

    I'm looking forward to collecting (and painting up) enough buildings to run town skirmishes
However, painting these two were a night and day different experience than the previous ones. The way these buildings were laid out with taller walls and more cramped quarters (part of the look I liked) made them VERY difficult to paint the interiors. The initial base coating and dry brushing the stone wasn't too awkward, though I did have to find an angle to tip the building towards me to really see what my brush was doing. However, getting at the various beams in the walls, doors, window sills, and wood beams along the floors (!!) was a nightmare! These two buildings are smaller than either the Watchtower and Duncan House, but they easily took two to three times as long to paint. There was simply an excess of interior details, in my opinion. I would be very surprised if the designer (unfortunately, I didn't ask Scott who created the STLs) actually painted one of these prints up! If so, my guess is he (or she) would have made some changes...haha!

    Close up of a courtyard created by setting the two at right angles and on my new stone surface mat
This issue is certainly not Sword & Scabbard's fault. This was simply me not examining the buildings carefully enough. I just looked at the exteriors, which I loved. The exterior details were very easy to get at and painted up easily enough. Well, then again, when you factor in all of the different types of surfaces -- stucco, stone, wood, roof tiles, window slats, window leading, metal on doors, etc. -- the exteriors were not too bad to paint...ha, ha! The interiors were simply miserable, though! I will have to remember that and more closely examine the interiors of any new buildings before I purchase them! 

    The one story building - easier to paint because it did not have that cramped, tall upper story
I began, as I usually do with 3-D printed buildings, spray painting them with Krylon Fusion Matte Black. I then brush on a 50/50 mixture of acrylic black paint and water, which sinks into all those crevices the spray can may have missed. And there were LOTS of little crevices on these buildings! I did a wet brush of dark gray followed by a dry brush of light gray. Sometimes, I do a three different shades of gray atop the black, but I didn't this time. The next step took me several days to finish, though. I painted all of the wooden surfaces with a dark brown paint. This was when it really hit home to me how painter unfriendly these designs were. Things got only a little better when I did the first dry brush on the wood with a medium tone called "Camo Brown" from Howard Hues. The final Khaki highlight on the wood took another day. Throughout the process, I had to go back and clean off splash-overs on the interiors -- especially from trying to paint those stupid wooden beams along the floors! I'm sure the designer thought it looked atmospheric, with all the wooden surfaces intermixed with the stone. 

    A view of different sides of the one story building and some of my 28mm civilian figures
I was also painting the roofs at the same time. There was only one small stone section on the roof of one of the buildings. Both roofs are mostly covered with tiles and wooden beams, with the two story building also having its upper level attached to the roof piece. The one story building has what looks like standard clay tiles, while the two story has what appears to be wooden tiles. I thought about differentiating the wooden and clay tiles in different colors, but decided to go with the same color for both. I did a craft red-brown paint for the wet brush and another Howard Hues color that I try to keep in stock, Middle East Flesh, for the more orange dry brush highlight. Unfortunately, I am running low on that particular pot of paint and probably won't see my usual vendor for it until April. After that step, it was time for Dark Brown nightmare, Part 2. There is a LOT of wood on these roofs, but since it is all "exterior," it went much easier than the interiors of the buildings. I followed up with the same Camo Brown and Khaki I used on the bottom levels and interiors.

    Even though it was a pain to paint up, I love the way the building overhangs its entrance way
These two buildings also have an unusual amount of doors and windows as part of their design. A medieval fire safety inspector would doubtless approve of all the emergency exits! Each door has what appears to be metal parts, too, so that was another two-step painting job (Gunmetal Gray and Bronze). I went back and forth on what color to use for the stucco sections (mostly the upper section of the two story building. I decided that the one story would have a pale yellow stucco, while the two story would have pale blue. I like pastel colors for stucco or daub and took out my various bottles of pale colors, placing them next to the buildings before making my choices. For the interior stucco on the two story, I decided to go with a more tan/white look. Done, now? Nope! More to do!!

    2 more sides of the 2-story -- I really like the ramshackle look of these Sword & Scabbard buildings
For a brief moment, I considered putting clear plastic on the inside of the window frames. Perhaps I could even color them with transparent markers to look like decorated or stained glass? In the end, I decided that the interiors would look awkward then, with the criss-cross black leading behind a solid sheet of clear plastic. Speaking of which, the narrow bars on the windows I decided to do in black, while the thicker wooden slats would be lightly dry brushed with a faded color. For some reason, I like how dark red looks on windows of medieval buildings, so decided to go with that on the one story. On the two story, I decided to dry brush a medium blue as a faded coloring on its frames, to go with the pale blue stucco.

    The interior of the 1-story...take a look at the wooden beams going along the floor & wall line - ugh!
Once again, I wanted my medieval buildings to be as "generic" as possible, so I did not add signs or any unique decorative modifications myself. Also, I worry about a black wash possibly obscuring the highlighting on dry brushed gray stone, so passed on that step for both of these. Same with the tiled roofs. However, I covered the stucco sections with a dark brown or black wash in the end. Same with the metal on the doors. I like how a black wash ages metals. 

    The interiors of the two floors of the 2-story - hopefully my players will think they turned out well!
And I think that finally -- other than a matte spray coat -- finishes these two medieval sagas! I like how they look -- especially the upturned wooden beam decorations on the roofs. Speaking of which, the roofs fit on nicely, as does the upper section of the two story. These will make great additions to my eventual medieval town board. I do have another medieval building on the way. My friend Rich Brown from RRB Minis & More, who printed both the watchtower and the Duncan House, has his 3-D printer back up and running. He had some sort of glitch that derailed his printing for months. He has promised to print up the Catrine House for me. It's from the same Dadi Dungeon & Dintorni range as the Duncan House, so should look great. I will be seeing him at the end of this month at Cincycon 2026. If you're going to Cincycon, he will be there as a vendor. So reach out to him if you want something printed -- his prices are unbeatable!

    Final look at the two buildings together as a street scene - that one lady is sure angry at a lot of folks!
So, what else is on my painting desk? The first batch of 28mm Elves from Warhost are nearly done. Look for a post on them very soon. So far, I am keeping my pledge to alternate batches of figures from current projects with something I purchased pre-2026. I have primed and ready to go two giant spiders (from the Wargames Atlantic kits), along with four not-so-giant ones. I picked them up last year from Firelands Games at Hold the Line 2025. Rusty and James sell individual sprues, which is a great resource to the gamer! I picked up two sprues of the spiders. I also have a 3-D printed fantasy Ancient Deer that I bought from Beldolor Studios at Origins 2025. It looks almost alien, so I figured it could possibly be used as one of the aliens my Critter Control dudes have to fight. They're waiting in the wings. Terrain-wise, the bullet impact markers I picked up at Michigan Toy Soldier are next in line. So, lot's more on the way!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 95
  • Miniatures painted in 2026: 34

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 0
  • Terrain painted in 2026: 21

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 2
  • Scatter painted in 2026: 24

Monday, February 16, 2026

Our 3rd Dragon Rampant Outing Visits 'Hacky Valley'

    My 'Bonefish band' of orcs, goblins, trolls & wolves closes in on a force of Mountain Dwarves
Our Sunday evening gaming group got together for another round of Dragon Rampant, 2nd Edition. This time, we took a visit to "Hacky Valley" -- one of the scenarios in the book. We had six players, so I set up three one-on-one tables on my 12' wide gaming table downstairs. I was faced off against Joel S, borrowing a Dwarven army this time. He's played a different army all three times, which I guess there's nothing wrong with. Some people prefer variety! On the winter valley table, Allen's Bretonnian Knights faced off against Jenny's Fantasy Vikings. And on the desert valley, Tom's reconfigured Beastman army tackled Keith's undefeated Mordor Orcs. Tom has used a vastly different list for his beastmen all three games. This one, he said, was modeled on the Wheel of Time series.

    3 tables of 'Hacky Valley' set up side by side on my 12' wide table -- each battlefield was 4'x4'
In Hacky Valley, the 4'x4' table features a central two-foot wide valley. It's flanked on either side by a one foot wide plateau, separated from the valley by impassable cliffs -- except for a ramp leading up to each escarpment in the center of the table. The goal is essentially to destroy the enemy's army and hold the valley. The scenario description adds some whimsical nonsense about pies, but I spared the group that part of the description. I also added three pieces of rough terrain to each setup, one one on each player's half of the board and one more towards the center. The battlefield was already somewhat cramped, I figured. We didn't need to make it even more constricted. I do wish the rules had added a real terrain placement system to the rules to resolve cases where an army that wants lots of terrain is facing one that wanted a more open board. Oh well, I guess we can always port in a systems like Saga's, if it really bothers us. So far, I've set up the boards each time we've played and no one has complained.

    Dwarf-Goblin Wars: my enemy's battle line with Hobbit scouts and Dwarf heavy foot on the right 

In my matchup, I was facing Joel's borrowed Mountain Dwarven army, lent by Keith (of course). Keith is really enjoying our foray into DR! and the chance to get armies that have sat on his shelves for too long into action. He's even been inspired to paint up more figures to flesh out armies where he didn't have enough to field one. Joel's army consisted of a 9-point (almost 1/3 of the army points) cannon. It was bought as Heavy Missiles with Slow, Longer range, Bodkins (6's equal two hits instead of one), and Champion (re-roll 1 missed die on each attack). Maybe there were more special abilities -- I'm going from memory here. There was another Heavy Missile crossbow unit to support it, and the army general and his Heavy Foot bodyguard was nearby, too. On both flanks up on the plateaus, Joel deployed his Hobbit Scouts. The one opposite my right was given another unit of heavy foot for support, as well. A unit of heavy foot pikes was just below, advancing towards the ramp leading to that cliffside. 

    Bonefish Band advances with my eager goblin archers leading the way all game long
I didn't want to give the cannons or crossbows much chance to do their damage. And since we alternated deploying a unit at a time for the setup, I placed my units in the central valley more on the right -- away from the cannon. We would use the woods as cover and line of sight blockers as much as possible. I deployed my goblin archers (Light Missiles, Cowardly, Weak) on the right, one up on the plateau, one just beneath it in the valley. Behind the goblins on the plateau, I deployed my large wolfpack (Lesser Warbeasts, Large - which gave 2 extra figures). My two units of armored orcs (Bellicose Foot, Armored, Cowardly) were in the center, along with the warchief and his Elite Foot and the Trolls (Greater Warbeasts). My idea was to advance on the crossbow and cannon masked by the forests, then charge through at them and destroy them in hand to hand. The goblins would concentrate on shooting the enemy on the right hand plateau, who began advancing towards us as rapidly as their dwarven and hobbit legs could carry them.

    My forces in the valley drifted to the right, as far away as possible from their very dangerous cannon
In fact, Joel advanced across the line fairly aggressively, holding back only with the cannon and crossbows. The goblin archers took the first shots and began whittling down his small unit of Hobbit scouts on the right-hand plateau. My rolling for targeting the little buggers wasn't so good, it took me three turns to get them below half strength and to fail their courage test. From that point on, we switched to the heavy foot marching resolutely behind them. I tried to keep the wolfpack, who were following the goblins, from getting within "Wild Charge" range of the dwarven foot, but Joel kept coming and eventually, the wolves would have to lope into contact.

    2 of our regulars weren't feeling well & couldn't make it, so we had only 6 armies fighting it out
Meanwhile, in the center, Joel's heavy foot dwarves were similarly pounding forward, looking to renew the bloody Dwarf-Goblin Wars. I was having trouble advancing my armored orcs, though. One of the two units actually failed to move four out of its first five attempts (only a 6+ roll on 2d6!). Still, I was able to sneak one of them up behind the central forest and within "Wild Charge" range when the dwarves got close enough to charge my goblins. This first attack of the game was successful for the orcs. They drove back the dwarves, killing a number of them. However, that put them in long range of the cannon and crossbows. Both fired a volley and drove my orcs back. The previous turn, the cannon had fired an extreme range blast at my orc warlord and his bodyguard in the forest on our side of the board. We figured we were safe under the cover of the trees (and with an armor of 4). However, Joel rolled 7 hits -- five of them sixes on 2d6. Not wanting to take 12 hits, I hurriedly consulted all of the special rules Keith had tacked onto the cannon. To my relief, I saw that Bodkins (two hits for each six rolled) does not happen at long range -- whew!). Needless to say, the warlord hurriedly abandoned the trees and scooted away to his right, to better be in range to inspire his troops with their courage rolls (definitely NOT running away from the cannon, oh no!).

    Dwarves are advancing aggressively towards us despite occasional casualties from the goblin archers
On my left, Joel's Dwarven king and his bodyguard were advancing forward stoutly, supported only be the shooting of the cannon, crossbows, and scouts up on the plateau. I figured Joel was using him as bait. Any unit that charged him would end up in line of sight and range of the dwarven and hobbit crossfire.  Still, it was his leader! So, I moved my trolls up (once again, using the central forest to obscure them from missile fire). My reluctant unit of orcs slowly ambled that direction, too. Joel seemed okay with the trolls impending charge and did nothing -- not even forming Wall of Spears for defense. On my next turn, I rolled for the wild charge of the trolls, needing only a 3+ on 2d6. SNAKE EYES?? You've got to be kidding! The trolls, who spent the entire last game pointing out the pretty birds in the trees, once again stared slack-jawed at the various birds flitting around in the branches. "Ooooh, dat one's purty!!" The orc warlord shouted at them and had his trumpeter blow several blasts on his horn to get their attention, hopping up and down and pointing at the dwarven king. Reluctantly, the trolls jogged forward on the next turn and slammed into the dwarven king's line of armored dwarves.

    'Barak Khâzad!' dwarves shout as they prepare to join battle with the Bonefish Band
My rolls were below average while Joel's were above, so he drove my six trolls back, killing one. On his turn, the cannon belched flame and the crossbows twanged and two more trolls fell. Even the plucky hobbit scouts tried to get in on the act, but their stones bounced off the trolls' armored hides. After reducing them to half strength, the dwarven king surprisingly charged the trolls. Angry at all the missiles stinging them, the trolls growled in rage and flailed away at the dwarves. This time we rolled much better, and drove the charging dwarven foot back. On my turn, the armored orcs charged in and cut down many of the dwarves. To this point, Joel's activation rolls had been superb, but his courage tests were tending to be subpar. He rolled badly enough on this roll that the king and his bodyguard fled the table. On the rest of the battlefield, my archers had been slowly riddling the ranks of his units that were falling back. Soon, a unit of hobbit scouts and another dwarven heavy foot were fleeing towards the rear, as well.

    As the dwarven foot near my goblins, armored orcs burst forth and charge into their ranks
The wolfpack and the dwarves on the plateau were locked in a death struggle. The pack would charge in, be driven back by the heavy foot in Wall of Spears, then reform and charge in again. On the third charge, both units fell below half strength and both of us rolled low enough on our courage tests that we broke. At this point, all that the dwarves had on the field were the cannon, crossbows, and scouts on his right flank. I reformed my armored orcs and they began to advance to cover behind the central forest. At this point, Joel decided the game had been decided, and said his dwarves would begin withdrawing from the field. Having suffered the brutal cannon blasts of the enemy, the orc warlord let them march off the field, unmolested. The Bonefish Band had the advantage in units, but it was not out of question that a couple wild swings on the rolls could change our fortunes. We would take the victory, and maintain possession of Hacky Valley and its apparently delicious pies!

    Pushed back by the Dwarven king's bodyguard & blasted by the cannon, my trolls stagger back
In wintry valley, Jenny and Allen's game was wrapping up at the same time. Allen had lost most of his elite knights again as a result of their sometimes unwise wild charges. Still, the Bretonnians had prevailed and driven the Vikings from the snow and iced choked version of Hacky Valley. The next day, Jenny said her courage tests were abysmal. It seemed though she was doing more casualties than Allen, but her troops were failing most of their courage tests. Discussing it, we think that perhaps Allen and Jenny were applying the modifiers wrong. Prior to this game, I had even redesigned the QRS I had created to make it more streamlined and easier to read. Still, if the way she recounted how they did it the next day was true, they were really off on the rules...haha!

    Armored orcs sprint past the trolls & crash into the dwarven king's bodyguard, breaking them
We all turned our attention to the death struggle going on between Keith's Mordor Orcs and Tom's beastmen. Tom's army had been completely retooled to try a new tactic. He had two units of Lesser Warbeasts as his strike force. He gave them the very expensive Cannibalistic trait, meaning each time they destroyed one or more enemy strength points in melee, they would regain one lost figure. The beastmen -- trollocs, I believe they're called in the novels -- would have their ranks replenished not only by the Cannibalistic ability, but also by spellcasters using Heal on them. So, he would hurl the trollocs forward. When they were driven back eventually, he would heal them up and send them charging forward into the orcs' ranks again.

    Keith's Mordor Orcs, left, square off against Tom's deadly 'Wheel of Time' army in a bitter struggle
Keith, on the other hand, had a defensive battleline of orc archers, supported by bellicose foot (like my armored orcs) and heavy foot. When Tom's warbeasts advanced within range, they would receive a snout full of arrows, then be charged by the orcs. When I started watching, both commander's tactics were working and creating a bloodbath. Each side was down to three units. Tom had one trolloc unit and two supporting spellcasters inside Light Foot. Keith had his bellicose foot, an archer unit, and a heavy foot unit. The trollocs eventually caught and destroyed the archers. When the bellicose orcs charged out for vengeance, they were finally driven below half strength. They fell back, and Keith saw the handwriting on the wall. He began to back off and withdraw from the valley. Pies weren't worth this carnage! After an exhausting struggle that saw both sides fall below half strength, Tom decided to let him go unmolested. Each had lost more than half their army, so Tom was willing to take the dearly-bought victory without following up. 

    Keith tries a gambit with a burrowing giant purple worm, but it was dispatched by Tom's beastmen
Afterwards, Tom was worried that he had "broken" the DR! system with his combination of cannibalistic and healing spells. I told him that he came a razor thin margin from losing that battle. I was watching when his Army Points fell to half or below. If he had failed his rolls on that particular set of courage tests, I think it would have broken the back of his army. His wizards would have to Rally instead of casting Heal. The battered beastmen would have lost another figure and fallen further back. I told him I thought he had come very close to defeat while I was watching. Keith apparently had designed his army to be a defensive wall. and Tom had nearly broken on it. The wall cracked first, though. They agreed it was a great game and that Tom's army, though tough, had proven it wasn't unbeatable. 

    Keith's Mordor Orcs were undefeated in their previous 2 battles coming in to face Tom's beastmen
Dragon Rampant is a fun system. We've enjoyed it all three times we've played. It's also fun to create new army lists with the wealth of fantasy abilities you can tack onto basic unit types. Although I am a long way away from having my elves painted up, I am having fun with how the Bonefish Band plays. It is an aggressive, charging army. It is enjoyable to run, and so far, I've been fortunate in my outcomes. If I can just convince my orcs to advance when I tell them to and my trolls to ignore the birds, I think they'll continue to do fine!

    Final moments of the game -- each side reduced to just 3 units and teetering towards breaking
MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 95
  • Miniatures painted in 2026: 34

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 0
  • Terrain painted in 2026: 21

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 2
  • Scatter painted in 2026: 24  
    On Wintry 'Hacky Valley,' Jenny & Allen square off for control of the vital mountain pass

    It was human vs. human -- Knights vs. Vikings, in this matchup in the ice and snow

Saturday, February 14, 2026

Moss Mats -- A Replacement for My Strene Area Terrain Pieces?

    My new area terrain pieces using 'Moss Mat' found at Michaels -- looks like jungle undergrowth!
While scouring the aisles of Michaels craft store, I came upon something interesting to me. It is called a "Moss Mat" and comes in a number of different sizes. The one I bought was 16"x18" and had an adhesive backing. For all the world, it looks like shredded pieces of lichen or moss that has been tamped down into a relatively flat surface. I thought it might make an interesting material for  pieces of area terrain, especially for jungle or woods. I have been using my same flocked pieces of styrene for decades, now, placing model trees or scatter atop them. Would this look better and more 3-Dimensional?

    The package caught my eye while wandering the store's aisles -- I like the sticky back, too!
I thought so -- at least for my Vietnam games. I bought one pack, though I briefly considered purchasing the 18"x48" roll instead. The roll gives you three times the surface area at only double the price (but without the adhesive backing). Since this was an experiment, I went with the spending less money! The moss mat was folded into quarters inside its plastic bag. I unfolded it and tried to flatten the creases with heavy books. The creases seemed to stay, though. So, I decided to cut it into four pieces, leaving the creases out. This wasted only about a 2" strip of material horizontally and vertically. The next step was to cut four rounded rectangles of MDF material, roughly about 7"x8" (slightly smaller than my four quarters). Honestly, cutting the MDF was the hardest part! I either need to use thinner MDF or find a better way to cut it than my carpet/utility knife.

    Underside of the moss mat -- you can see the material is dense & thick -- there are no holes or gaps
Once the shapes were cut, I flipped over each square of moss mat and peeled off its back. I centered the piece of MDF on it and pressed it down. After doing this for all four pieces, I used a good pair of scissors to trim the material so that only about a 1/2" was overlapping the MDF. I figured that way I wouldn't have to paint the side edges of the MDF material. You wouldn't see them on the tabletop. The flexible moss mat fabric would likely hang down a bit to cover up those edges, which honestly, were brown anyway.

    I affixed the mat to four MDF pieces that are roughly a rounded 7"x9" in size
As I was working with it, I encountered the number one problem I figured that I might run into with this material. It sheds. Significantly. So, I would need to find a way to fix the material into place so that I don't leave a Hansel and Gretel trail of tiny pieces of moss/lichen behind me after every game I run. I also don't want the material to fray and fall apart, though it does seem that the adhesive backing is fixed to the mat very well and gives it strength. There's definitely no "daylight" showing through! So, there's enough of the moss adhering together and to the backing that it should never become patchy and ragged...at least I hope!

    Close up of the surface of one of the pieces -- I think it really looks like tangled, jungle undergrowth
Step One to fixing the moss material together so that it doesn't shed was to give it a heavy spray of the acrylic matte can that I normally use on my miniatures. After drying, I was curious if this in itself would be enough to keep the moss from shedding. I decided that it probably wouldn't, so dug out a spray bottle filled with a mixture of acrylic matte medium and water. This is what I use when I create battle mats using ordinary felt and Woodland Scenics flocking. It typically does a pretty good job sealing flock in, so I figured that I would give it a try, too. From this point on, it will be testing out the pieces in games to see how much they shed. If they require more spraying, so be it.

    Some of my 28mm Viet Cong prowling through my jungle scatter placed atop my new area pieces
I do like the way they look on the tabletop. It definitely gives it more of a thick undergrowth look compared to my venerable styrene with its irregular patches of earth brown and green grass flocking. Look for me to buy more ("Shocker!", I know...) and use them to be used in a game soon!

    Definitely need to create some more of these pieces -- 4 areas of terrain isn't enough for a jungle!
MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 95
  • Miniatures painted in 2026: 34

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 0
  • Terrain painted in 2026: 21

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 2
  • Scatter painted in 2026: 24  
    One final close up of figures and jungle scatter on the surface of the moss mat pieces