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| Heroes gather around the dusty plains of Troy for another game of Ilium: A Game of Heroes |
After our
first try of the Trojan War game,
Ilium: A Game of Heroes, we had decided we enjoyed it enough to introduce to the rest of the
Sunday Night gaming crew. Written by
Nic Wright of Irregular Wars, the game has players commanding contingents of up to seven figures -- one Greek or Trojan hero and his band of companions. Since our group usually features 6-7 folks each week, we wanted a game that played quickly and could have all of us gathered around the same tabletop. Though written as a two player game,
Ilium works well as a multiplayer one, too. This past Sunday was our first real test of that -- all seven regulars showed up.
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| Diomedes & his Promachoi (28mm Wargames Foundry) advance towards the Trojans in the distance |
I had volunteered to step back and game master, but Mike S and Keith insisted that we all play, and simply give one of us experienced players two commands. I wanted to be on the Achaean side so that I could use my newly-painted
Diomedes and his contingent of six Promachoi with tower shields. Mike volunteered to control both Achilles and Menelaos, while Mike W would control the Cretan king Idomeneus. Yes, as often happens, we were Mike Force -- all three Mikes as Achaeans on the same side! Opposite Mike W's Cretan contingent was Keith, who had brought all seven of the other contingents and was busy doling them out as I explained the rules. Keith took on the role of Memnon, King of the Aethiopians. He was using Bronze Age Egyptian figures to represent them. Next to him, Allen took charge of Hektor -- Troy's greatest hero. As long as Hektor was alive, all Trojans would receive a +2 to their morale (Resolve) tests. Next to Allen was his brother Joel, who was controlling Helenos, prince of Troy (and Hektor's brother, coincidentally!). The brothers faced off against Mike S's two contingents, Hektor staring down Menelaos and Helenos nervously facing Achilles. Finally, ranged against me was birthday boy Tom, ably leading Sarpedon and his cousin Glaukos against Diomedes.
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| Memnon's Aethiopian archers climb atop a ruined building only to be shot down by Cretan archers |
I moved quickly forward -- well, as quickly as the relatively slow Shield Bearers could march, eager to get to grips with the Trojans. I had a plan in mind for Diomedes and his band and was looking forward to trying it out. The first to come to grips, though, were the Aethiopians and the Cretans. Despite his archers taking the high ground and cover of a ruined building, Mike W was rolling hot that night! All three Aethiopian archers were shot down by their Cretan counterparts. Meanwhile, Idomeneus and his shield bearers marched steadily forward to plug the gap between the rocky ground and the ruined building. Allen and Joel's Trojan princes moved forward steadily as Achilles and Menelaos' bands closed the distance, too. As Diomedes' men neared the enemy, they formed into a wedge formation, protecting their leader, who was just behind the Shield Bearer at the tip of the wedge.
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| Trojan prince Helenos the Archer leads his companions around a building to face the Achaeans |
Tom and the Trojans showed no fear of Diomedes' reputation as one of Greece's greatest warriors (or my wedge), though. Sarpedon darted forward and engaged the left hand side of the wedge, slaying the first Shield Bearer he contacted. He followed up before the Achaeans could react and threw his spear at Diomedes, causing two wounds. Diomedes shouted his war cry, inspiring his troops, and returned the spear throw, causing three wounds to Sarpedon. The Trojan hero's companions dashed into the fray, eager to help their leader who was attacking a mighty force alone. In the game, there are three types of Promachoi (companions). The hardest to wound are the Shield Bearers, which made up my entire contingent. Next are the Warriors, who may throw javelins or fight in hand-to-hand, with stats only slightly lower than the Shield Bearers. Finally, there are the archers.
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| The forces at the end of the first turn of movement, quickly closing with one another |
The gods were truly honoring Tom on his birth day, and Sarpedon's Promachoi began cutting threw Diomedes veteran men. It seemed that every turn one or more of my shield bearers fell. Where was their much vaunted Defense? The only saving grace was that Diomedes was slowly getting the better of Sarpedon on their exchanges. After their spear casts, Sarpedon had challenged my hero to a duel, which Diomedes gladly accepted. This meant that no other figure could intervene -- just like in Homer's tales. More of my companions began to fall, which even though it wins the enemy no Kleos -- or honor -- was still disconcerting. The winner of the game is the side that accumulates the most Kleos (chiefly from slaying enemy heroes).
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| From left, Joel (Helenos), Allen (Hektor), & Keith (Memnon) confer in the early part of the battle |
On the opposite flank, Memnon rushed forward and hurled his mighty spear at Idomeneus. In return, the Cretan king waved his companions forward to overwhelm the lone Trojan hero. Three charged in, each landing a blow. The third dashed Memnon to the dust, whereupon his divine mother Eos appeared with a howl of rage. She gathered up her mortal son in her arms and flew back up to Olympos, vowing revenge upon Idomeneus and his Cretans. When a hero on a side falls, all other heroes have to take a Resolve check, but none failed with Hektor's +2 bonus. Neither did the Aethiopians lose heart, and they rushed to take revenge upon the Cretan soldiers. Still, the Achaeans were up 1-0 in Kleos!
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| Menelaos' contingent rounds the corner of the building and prepares to charge into Hektor's group |
Soon, the centers joined, as well. Menelaos and his force charged into Hektor and his companions, who shook their spears and met them man to man. Soon, Menelaos and Hektor were locked in a duel, and bronze rang on bronze. It could be heard on the other side of a Trojan building, where Achilles and Patroklos charged at the front, lead their Myrmidons into Helenos' men. Achilles challenged the Trojan prince to a duel, and the archer felt honor bound to meet the semi-immortal hero. In
Ilium, you earn +2 Kleos if you knock an enemy hero out of action in a Duel, but only +1 if you kill him by other means (such as the Cretan companions ganging up on Memnon). You lose one Kleos if you refuse a duel. Of the four pairs of opposed heroes, three were locked in duels. Whoever won these would likely win the battle. There are ways to win more Kleos once you have felled your opponent. You can strip him of his armor (+1), or take his body off-table (+2). This can be done either by the hero's friends (to perhaps heal him up for another game) or by enemies trying to deny him an honorable burial. Think of Achilles dragging Hektor's body around the walls of Troy after slaying him -- THAT kind of +2 Kleos!!
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| Trojan hero Sarpedon charges Diomedes' shield wall and slays one of his companions |
Although Tom was clearly rolling better than me in the clash between Diomedes and Sarpedon's contingents, he was killing only my Promachoi. When he scored a hit against Diomedes, he would often muff the Roll to Wound. In a melee or shooting attack in Ilium, the attacker must roll higher than the opponent's Defense to score a hit. If he succeeds, he rolls another 10-sided die. The results range from no damage to four wounds. Most heroes can take 7-8 wounds. Tom was rolling great to hit Diomedes, but poorly to wound him. On the other hand, my hero was steadily inflicting more wounds on Sarpedon until he finally struck the blow that tumbled the bastard son of Zeus to the ground. Diomedes immediately stripped the armor from him, and the Achaeans went up 4-0 (+2 for defeating Sarpedon in a duel and +1 for stripping him of his armor). Now, if either Achilles or Menelaos won their duel, the gods would grant us victory -- despite way more Achaean Promachoi dying on the battlefield than Trojan ones!
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| A view of the left, with Diomedes' & Achilles' forces paired off against Sarpedon's & Helenos' |
The next hero to fall was Menelaos -- one of the instigators of the Trojan War, when he demanded Achaean help after his wife was kidnapped and taken to Troy by Paris, one of its princes. Hektor, the brother of Paris, slew Menelaos in their duel. Weirdly, the only Achaean hero to fail his Resolve was my Diomedes, who ran back towards his base edge. I liked to think that he was withdrawing from the field to secure Sarpedon's armor as a trophy...ha, ha! The score was no 4-2. If Helenos could defeat the deadly Achilles, the Gods would rule this day a draw. However, Achilles is very tough in
Ilium, as he should be. Even after Patroklos was struck down and Achilles reacted in blind rage, Helenos could not hold off the sea nymph Thetis' son. He fell, and victory was awarded to the Achaeans.
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| Sarpedon and Diomedes trade blows in a duel as their companions battle all around them |
Everyone said they had fun, so it looks like we will be playing
Ilium again. So far, three of us are painting up contingents (Keith has painted up way more, more than 40 than he initially had). Even Tom asked for the info on the contingents so he could perhaps work one up. I was happy with Diomedes' performance, but less so with the Shield Bearers. Hopefully, they will perform better in the next clash on the dusty plains of Troy!
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| Hektor & Menelaos duel, with Hektor close to winning against Helen's bereaved husband |
MINIATURES Acquired vs. Painted Tally for 2026- Miniatures acquired in 2026: 217
- Miniatures painted in 2026: 205
TERRAIN Acquired vs. Painted Tally for 2026
- Terrain acquired in 2026: 14
- Terrain painted in 2026: 36
SCATTER Acquired vs. Painted Tally for 2026
- Scatter acquired in 2026: 34
- Scatter painted in 2026: 75
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| Trojans trigger the rage of Achilles when Patroklos is struck down in battle by an enemy warrior |
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| Doomed Menelaos falls to Hektor, the greatest Trojan hero of them all! |