Wednesday, April 22, 2026

Warhost Elves Armed With Long Sword

    My latest batch of 28mm metal Warhost Elves, 2-handed swordsmen, for my Dragon Rampant army
Before I posted the Four (Five) Delvers and Surviving 'Nam battle reports the other day, it had been nearly two weeks since I updated the blog. Blame it on my amazing trip to North Macedonia (formerly part of Yugoslavia with a new name). It was gorgeous -- lots of incredible scenery and awesome historical sights. To read more about the trip and see photos, check out my Worldwidemike blog on Travellerspoint here: https://world-wide-mike.travellerspoint.com/

    I really like these 2-handed sword poses - they look ready to slice and dice some bad guys!
This batch of elves armed with two-handed swords was about half done when I left for North Macedonia, and I've finally got them all finished up. I purchased these 28mm Warhost metal miniatures because I plan to field them for Dragon Rampant, 2nd Edition. They have a unit type called "Light Foot" that can purchase an option called "Mixed Weapons." This allows them to shoot, so I plan on putting them on the tabletop in units that have roughly half the figures armed with bows and the rest spears or these swordsmen. These will definitely provide some variety in the look of each unit.

    I like the effect of a variety of shades of green for the tunics & vests -- definite wood elf vibe
As you can see, all of them carry very long, two-handed swords and no shields. Otherwise, they have similar equipment and clothes as the Warhost archers and spearmen that I've painted up already. With theses done, I have 26 figures left in the purchase I made earlier this year -- 8 more archers, 12 more spearmen, and 6 cavalry. I still need to find some 28mm Elven mages in case I want to add them into my units, as well. Dragon Rampant lets you add a spellcaster to a unit for one army point per "level" of the wizard. I want to have that option open when making my army list. Unfortunately, I wasn't crazy about Warhost's Elven Wizard figures, so I am hoping to find some generic fantasy Elven mages to buy at some convention I attend in the upcoming months. 

    What do you think? Is the blue-green guy on the left fancy enough to be my army commander?
I painted these up pretty much as I have been doing for the archers and spearmen. Their long-sleeved undertunics are done in lighter shades of green while their longer out vests are in darker shades. The one with the dark blue-green vest I painted up ostensibly as the army commander. I decorated his outer vest a bit more than the others, and also used a color that was more blue than green to have him stand out more. If I find a figure later that I like better as an Elven lord, I may demote him to just a slightly better-dressed swordsman. I like how the lighter colored designs look on his vest. The swordsmen seem to have fewer deep pleats on their vests than either the Warhost archers or spear, so that made the designs a bit easier to do. The flowery designs do make him look a bit like a hippy, but then again, aren't Tolkien's Elves essentially that? Ha, ha!

    I like the more understated and less contrast-heavy hem decorations -- I'm shooting for subtle
I'm getting excited about finishing up this army. Essentially, I have 3-4 more batches of miniatures to do. It depends on whether I paint the 12 spearmen as two batches of six or one big one of a dozen. I prefer to work in smaller batches as it seems to me that I am making progress quicker. I guess every miniature painter has their sweet spot on how big of batches to paint in. Mine is between six and eight 28mm figures. I do have a plan to add a unit of flying "Lesser Beasts" to my Elven army. I would model them with hawks, eagles, owls, and such. Currently, I don't own the required six miniatures the unit would require. I think I have one...ha, ha! I may see if Hobby Lobby has some appropriately sized pre-painted plastic figures I could use. Or perhaps I'll pick up the birds of prey as I see them in stores or at conventions.

    Final look at my latest Warhost Elves -- only 26 more to go from the batch I bought awhile back!
So, what else is on my painting desk? I have another of the medieval, 3-D printed buildings I picked up from Rich Brown at RRB Minis & More underway. It is a smaller, one story building rather than the 3-4 story monstrosities I've painted up already. After that, I need a batch of "old" miniatures. I have an idea what I might dig out of my unpainted lead pile. I'm going to be running a medieval town skirmish at Drums at the Rapids gaming convention in May 15-16. It will be a two-sided civil disorder going on, with one faction supporting the local priest and the other side supporting the powerful nobles on the town council. So, I may paint up some 28mm peasants or unarmored soldiers up so that I can give each of the six player factions a coherent "look" on the tabletop. After that, I'll probably try to get another building done big medieval building before the convention. I guess I enjoy deadline pressure...accelerating a project I was envisioning for later in 2026!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 159
  • Miniatures painted in 2026: 91

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 3
  • Terrain painted in 2026: 22

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 16
  • Scatter painted in 2026: 56 

Tuesday, April 21, 2026

Fortunate Outcome to Vietnam 'Search & Destroy' Mission

    V.C. machine gun in a bunker opens up on the U.S. soldiers in my 'Surviving 'Nam' game at DayCon
I had one more playtest at a convention for my Surviving 'Nam rules before going "all in" on laying out the rule book to get it published. I ran my "Search & Destroy" scenario for four gamers that I consider friends in the Saturday morning slot at DayCon 2016. One of them even admitted he never signs up for 9am games, but made an exception (and the trip from Cincinnati) just to play in my game. Thanks, Ed -- that is quite the compliment! In fact, I knew all four of my players and was happy to see they'd signed up.

    My 4 players at DayCon 2026 -- I consider all four friends & I was very excited to see them signed up
In this mission, the players start on one board edge and have to exit the opposite corner. During their progress across the board, they have to search at least five V.C. bodies and cannot leave the table until there are less than six enemy on table. Due to the last time I ran this game at Buckeye Game Fest in March, I increased the scenario modifier so that the V.C. couldn't spring their ambush until the players had at least three turns of "Countdown to Contact" movement across the table. Wouldn't you know it? Just like my players at BGF, they rolled a "6" on the first turn that the V.C. could possibly arrive! 

    2 of the fire teams arrive on board, moving cautiously along a path between jungle & elephant grass
The random placement of four V.C. squads did a fairly good job of surrounding the four American fire teams on the table. It was kind of fun to see the players' faces when the last enemy squad was deployed. They knew they were in for a fight. Every dice roll became important and the tension rose almost immediately. The four players had a good battle plan in place, though, and they had troops in just the right spots to immediately put fire on the ambushing V.C. Would they get a chance to do that, though? It all depended on their activation rolls. Each failure by a player to activate one of his soldiers meant that I flipped a card, which typically activates the enemy or brings more on table.

  U.S. soldiers progress across the board, taking advantage of their 'Countdown to Contact' moves
The players admitted at the end that they had been very fortunate with the cards drawn from the Event Deck. Almost immediately, a Fire Mission card came up, which meant the radioman had established contact with battalion artillery. This also prompts a reshuffle, which means both Fire Mission cards are somewhere in the deck, ready to be drawn. In this case, one of the next cards was "Colonel on the Horn." This one is a complete wildcard, with the colonel possibly changing or scrubbing the mission, demanding a detailed Situation Report (causing the C.O. and Radioman to lose their turn), or -- in this case -- actually doing something good. The colonel demanded "body count," which meant that card counted as a Fire Mission card. That was the best possible outcome for the players (and the worst for the V.C.). Sure enough, BOOM! The player controlling the lieutenant called in an artillery strike on an unfortunate squad of V.C. who'd just showed up in an open corner of the board.

    On the 1st chance of the ambush arriving, it happened! A squad of V.C. arrive in a patch of bamboo 
Having seen a number of games played (and having done my own solo play tests), I also think the players were fortunate in their timing of cards drawn. The most deadly cards in the game, the two copies of "All Hell Breaking Loose!" didn't come up until the end of the game when there were few V.C. left on board. One time, there was only one enemy was on the table! The player's inevitable die rolls failures came, of course, but were streaky. When one player was suffering a case of double failures to activate (two Event cards drawn), the next players would roll particularly well and bring fire upon the V.C. who had just popped up.

    Another squad enters the board behind the players, stalking through the elephant grass
There was a hairy moment when a V.C. light machine gunner showed up in the player's rear and began firing on the C.O.'s team. One soldier went "Down" and three others were pinned, including the M60 gunner. Next, a sniper popped up and fired at the lieutenant from the cover of the nearby elephant grass. Things were looking ugly for that player. However, he weathered that storm, had the lieutenant use his free action to unpin the M60 gunner, who on his turn, suppressed the enemy machine gun team. He also rolled well all three times the sniper activated to shoot at his C.O. figure. Needing a 7+ on 1d20, he was successful every time. Whew! 

    Most dangerously, a squad showed up opposite side from 2 U.S. soldiers in some temple ruins
As the players continued to pass the majority of their activation rolls, they began to wear down the enemy squads. Their M79 gunners were particularly key to their success, as more and more black-clad infantrymen went down after bloop gun grenades landed on target. The V.C. were not so lucky with their "Incoming!" mortar fire cards. Twice, the rounds deviated to j-u-s-t the right spot, despite it looking like any shift in location would have to hit a soldier! 

    And just like that, fortune went the soldiers' way with a lucky, early arrival of a Fire Mission!
Another thing that helped the players was they had gotten far enough on board to seize solid cover. So, when the enemy fired on them, they were in good positions. Not so lucky were the V.C., who often showed up in much lighter cover. The players were able to use that to their advantage to line up higher percentage shots on the enemy, while suffering low percentage return fire. All in all, things seemed to be going their way. The one enemy soldier who'd been downed by the V.C. machine gun turned out to be only lightly wounded. He was soon back in the fight.

    John L, who had volunteered to be the 'Point' fire team, prepares to move his soldiers up
I remarked a few times during the game that it looked like they were going to be very lucky and never have the "Bunker!" event card drawn. It wasn't till late in the game that it finally showed up. Too little, too late! What's more, an excellent roll by an M79 gunner (15+ on 1d20, if I remember correctly) popped an explosive round through one of the firing ports. The bunker was quickly neutralized without causing any U.S. casualties.

    V.C. sniper in the grass would fire 3 times at the lieutenant, & against the odds, missing him!
All in all, as lucky as I was in having four great guys show up to play my game, the players themselves were lucky in their Event Card draws. They also seemed to roll above average most of the time -- especially with their shooting dice. Once the enemy fire slackened, they were able to leapfrog their advance forward and search the required enemy bodies. As the last V.C. were removed from the table by accurate U.S. fire, I went ahead and called the game in their favor. I decided to spare them "going through the motions" and having to exit the table at the required board corner. It had been a fun game for them, so far. I figured why end it with some anticlimactic drudgery? Ha, ha! They had proved that Lady Luck was on their side for this Search & Destroy mission. The V.C. had been given a bloody nose, and would likely withdraw to lick their wounds, in this situation.

    The player's success wasn't all luck -- they did a great job keeping their men in good cover all game
The next scheduled convention play tests are at Origins Game Fair in Columbus, June 17-21. I will be running Surviving 'Nam Wednesday evening, as well as twice Thursday and Saturday. If you would like to try out the rules, sign up to play! Event registration supposedly begins in less than a week on Tabletop Events. Who knows? Maybe I'll have excellent news then and tell you that the rules have been submitted to the publisher and copies will be available soon! Until then, I will likely do 2-3 more final, solo play tests to double-check a couple of the dozen scenarios that will be included in the rules. So, stay tuned here for more Surviving 'Nam soon...!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 173
  • Miniatures painted in 2026: 85

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 3
  • Terrain painted in 2026: 22

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 16
  • Scatter painted in 2026: 56 


Monday, April 20, 2026

Five Players, 10 Delvers on Rescue Mission in Moonrest

 

    Oslac the Fighter & Leof the Brute are assaulted by orcs in our big game of Four (10?) Delvers
The goal of cooperating with Rich Brown of RRB Minis & More on revamping David Bezio's fantasy skirmish rules, Four Delvers, was to see if it would work for my Sunday evening gang. Typically, we have 6-7 players, and the original rules were written with only four adventurers in mind. So, it would need some expansion to accommodate. My plan was to have each player control two Delvers, so with six of us present this past Sunday for the playtest, I would have 10 Delvers on the table. I decided not to play myself, though it is a cooperative game and no GM is really necessary. 

    Somewhere inside Moonrest are 3 shepherd boys, kidnapped by orc raiders - can you free them?
I created a dozen characters to give the players some choice. Rich and I had greatly expanded the original Fighter, Wizard, Elf, and Dwarf characters to include a Barbarian, Cleric, Thief, Brute, and others. The core of my original adventuring gang from my two solo games was chosen, so Oslac and Company would once again be exploring the abandoned city of Moonrest. The scenario was that Orc raiders had kidnapped several shepherd boys (along with some sheep, of course), and were dragging them back to their haunt in Moonrest. The adventuring party tracked them to the city, spied out where they were encamped, and concocted a plan to free the captive boys -- if they were still alive. Except this was our Sunday Evening Gaming group, and they skipped the whole "plan" stage and just lined up on the board edge they were sitting closest to and charged in!

    My group of five players for the play test: 'Plan? We don't need no stinking plan...charge!'
That might have worked as a plan, but it had one noticeable flaw. Joel and Mike S didn't have a "fighter type" among their four Delvers. Joel controlled the "halfling" Setch and the cleric, Friar Horace. Mike had the Elf Erevan and thief Cain. Their best two in melee would be the elf and cleric, with Setch and Cain being the weakest with only 1 Hit Point each. On the other side of the table, there was a bit more beef. Jenny controlled the dwarf Baldur and the ranger Minatur, Allen the barbarian Callum and wizard Malik, while Keith had Fighter Oslac and the new Brute, Leof. Lots more fighter types on this side of the table!

    The 19 orc defenders were deployed randomly throughout the 3'x3' board, including in this square
In an attempt to streamline the game process, Rich and I had made the Wound Table more deterministic. Rather than being able to take an unlimited number of Wounds after dropping to 0 Hit Points, monsters could take a maximum three, but would likely be knocked out of action on their second wound with the modifiers were had created. However, the possibility of rolling a 8-12 on 1d12 still existed, so models taking their first Wound could still be knocked out. Rich had also wanted to limit Wandering Monsters to one on-board at a time. So, my thought was that I would need to beef up the initial monsters by about 50%, with those changes. That mean 19 orc enemies were randomly deployed on the table, 7 of which had bows.

    Setch the Sidhe 'halfling' and Erevan the Elf occupy a ruined building & begin shooting orcs
The Delver's pregame scouting of the orc location led them to believe the creatures had the shepherd boys stashed somewhere inside the 10 buildings on the 3'x3' tabletop. When a Delver searched the inside of a building, they would roll a six-sided die: 1-2 they found a treasure token; 3-4 sheep, 5-6 one of the shepherd boys. Each player also received one token for a free re-roll of a die during the game. They also randomly determined their player order, resulting in Joel and Mike's weaker force coming on first. The lack of strategizing likely handicapped the players, along with what would prove to be awful die rolling. Or, should I say, their excellent rolling for the monsters? Time and again, they would roll successful "Battle" rolls against the Orcs only to have the nasty creatures make their Save rolls. I insisted they roll for the enemy, since this was meant to be a cooperative game, and I didn't want it to have to do all the rolling for the enemies.

    Minastur the ranger & Baldur the dwarf are beset by orcs, but Callum rushes to their aide
Under the rules, the Delvers and monsters alternating activating a figure until all models on the board have activated. For the Delvers, we had each player activate one of their characters in turn going around the table, then their second figure. In between, of course, a monster would activate. Since the orcs outnumbered the players, we would resolve the remaining half dozen or so at the end of each turn. The players split up, with Mike and Joel arriving on table and occupying a ruined building in the middle of their table edge. They immediately began shooting at the orcs, who quickly closed in on them or began to shoot back. Soon, four Delvers were crowded inside their little "Alamo," doing their best to fight off the attacking orcs.

    Oslac (quartered blue shield) is the toughest fighter in the game & immediately bloodies his enemies
Keith brought his two warriors in on one street, while Allen and Jenny entered in the alleyway behind the church. All were immediately swarmed by orcs when spotted. The "A.I." for the monsters has them advance relentlessly towards the Delvers unless armed with a missile weapon. In that case, once within range, they fire away. If Delvers come within 6", they fire and back off. I think the A.I worked fine. There were only a couple times when it seemed the rules had the orcs not being clever enough. This happened on Keith's front, whose Brute and Fighter blocked off a narrow street, creating a bottleneck of orcs behind those engaged with the Delvers. I solved this by having a couple of the orcs circle the buildings to attempt to fall upon their rear.

    Wounded, Malik the Wizard is stalked by orcs, but Callum bravely rushes to his aide
Only one Delver was knocked out of action. Malik, roaming about his side of the board rather freely instead of sheltering behind the fighters, was targeted by orc archers and eventually fell to the street, riddled with arrows. Several others reached 0 Hit Points and had to make rolls on the Wound table when they were hit again. More than half of the players cashed in their re-roll tokens to save their Delvers. When the wandering monster (a troll) finally showed up, this prompted the "Alamo" to be abandoned by Erevan, Setch, Horace, and Cain. This actually allowed Cain to find one of the shepherd boys when he sought refuge inside a building. Horace made up for his excellent rolling in my last solo game and struggled to heal Erevan, who was down to 0 Hit Points for the last one-third of the game or so. Joel and Mike did a great job, though, keeping their under strength force alive, though. I don't blame them for fleeing rather than facing the troll when it finally wandered over to their makeshift stronghold.

    Joel & Allen's 'Alamo' defensive position is getting crowded when joined by friar Horace & Cain
Jenny's characters, augmented by Callum the barbarian, did a good job holding off the orcs in the alley beside the church. Keith, though ringed by orcs thirsting for his Delvers' blood, slew more enemies than any of the others. I feel the Fighter is the single strongest Delver type, so was not surprised he slowly and steadily racked up the kills. However, Keith was plagued numerous times by orcs saving against his successful blows an unlikely number of times. He fully got to experience the frustration I felt might be inherent in the system.

    It took several turns, but finally a wandering troll showed up, drawn by the sounds of fighting
How did the game go? The players said it went fine. They seemed less bothered by the frustration than I felt they might be. Keith admitted it did get to him at times, but seemed philosophical about it. Bad die rolls or lucky opponents happen in wargaming. We discussed how the rules worked out for about 20 minutes after the game. Had I overestimated how many monsters would be needed with the changes to the combat system Rich and I had made? Possibly. I used 50% more than the equivalent number would call for. I felt the limit on Wandering Monsters would really hamper the monsters. I had 3-4 show up in each of my previous games, with 2-3 on the table at the same time. The troll didn't come on until turn 3 or 4, and his "Stupid" trait meant he spent one of those turns scratching his head, wondering where all those Delvers that were holed up in the ruin had gone.

    Though orcs are bloodied all around them, the ring of foes around Oslac & Leof seems not to falter
For myself, I am still not 100% sold on the mechanics. Many, many games using a Saving roll. However, when you are in control of only two characters instead of an army or large force, enemy saves seem to have a bigger impact. Time and again, Keith would roll for Oslac, have him inflict a hit or two hits on an orc, only to have it save against all. Then, the monsters would counter-attack, inflict a hit on a Delver, only to have the Delver save, too. Four rolls, but a whole lot of "no effect" going on! Like I said, I think I was more bothered by the potential frustration of this system than my five players were. Still, we got through at least 8 turns in three hours. However, the players were not near to completing their mission. There were still a good number of orcs on the table -- enough to prevent the players from breaking off a Delver or two to begin searching rooms (only four buildings were searched, finding one shepherd boy, two treasures, and some sheep). 

    Another look at medieval Moonrest before the battle begins, with orcs patrolling the alleys
We'll see, though. I reported back to Rich Brown, so I may have him take over 100% of the rules tweaking for awhile. I'm still tempted to try a variant of my Mean Streets gang warfare rules to see how they play out for a small scale medieval or fantasy skirmish. So, that will likely be the next thing I try. I'd already crunched a bunch of numbers and written a few pages of things down for a fantasy Mean Streets variant. Maybe it is time to get that on the table and compare how the two games go? Stay tuned to see what comes up!

In the meantime, my next batch of Elves is all but done. So, I will likely be posting pictures of them soon. I'm working on another medieval building, too. So, now that I am back from vacation, I should get back to posting more regularly!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 159
  • Miniatures painted in 2026: 85

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 3
  • Terrain painted in 2026: 22

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 16
  • Scatter painted in 2026: 56 

Sunday, April 5, 2026

A Dwarf and a Specter Walked into a Graveyard...

    A 3-D printed specter from A Critical Hit haunts a Dark Ages 'dwarf' in a graveyard
I needed a batch of something "old" (bought prior to 2026) to paint up. I also needed a dwarven adventurer for my next game of Four Delvers. Did I own a figure that could be both of these? No...and yes. I actually own zero dwarves in my collection of 28mm figures. However, I decided to go through my unpainted Dark Ages miniatures to see if there was something in there that could reasonably pass as one. Sure enough, I found this old Grenadier miniature from the 1980s, I believe. He was crouching down, fully mailed, and more in 25mm scale than more recent 28mm. He was missing a weapon hand, but in my unused weapons bag I had an axe I could use...with a hand attached to it! Seriously!! I think it was from one of my Gripping Beast figures where you have a choice of weapons to attach.

    This figure was the closest thing among my unpainted lead that could be used for a fantasy dwarf
I super-glued the slightly larger hand (don't notice that!) onto his right stump and voila! An axe-armed dwarf!! He was quick and easy to paint up, being mostly chainmail. As dwarves HAVE to have beards, I tried to make it stick out more by painting it an auburn/red. The figure's could be a bit bushier to really pass as a full-fledged cousin of Gimli. It'll do, though! I gave it some dwarven runes on its shield and a bit of fancy decoration on the clothes peeking out from underneath the mail. 

    The entire 3-D print was in this sparkly, black-green filament - I painted the skulls & black hood
The specter is actually a 3-D printed figure from A Critical Hit. I bought it because I thought it simply looked bizarre enough to be an alien monster for my Majestic 13 games. However, once I got it home and examined it more closely, I could see the skulls. It is printed in a sparkly, dark green filament material. I painted the hollow hood of his cloak black. The skulls I painted up as...well, skulls! The figure seems to be materializing out of the mist, which actually forms its base. I added a piece of magnetic material underneath it to make it stand up in place in my storage boxes and also to give it more stability on the tabletop. For just a buck or two, I really like how it turned out! I'll likely include it with my fantasy monster collection, though, instead of my Majestic 13 monsters.

    These 3-D printed tombstones & plinths I picked up from RRB Minis & More at Hold the Line 2025
The last items in this batch aren't really miniatures -- they're scatter. I decided I needed to bulk out this batch of "old" miniatures, though. One dwarf is hardly a batch (shhh...I bought the specter this March at Cincycon!). These are about miniature figure sized, though, so I decided they would fit. I bought them last November at Hold the Line 2025 convention from my friend Rich Brown of RRB Minis & More. I based them up on various miniature bases (See? They're miniatures...! Ha, ha!!). 

    I based the headstones on figure bases and added the slightly raised mound of flocking for the graves
There were five tombstones and three plinths (that's what Jenny said they're called) in the little bag I bought for all of $2. I liked the gargoyles atop the plinths, and the slightly ruined state of the tombstones. The coolest part of the tomstones were the ones with burnt-down candles placed atop them. That was a nice touch! I based four of them up on horizontal cavalry sized bases. Then, I took rubble that I had bought for various ruins and poured it in a heap atop a blob of Tacky Glue. I flocked over the grave with my fine brown ballast, then did it again when I did the rest of the base. I think it created a believable mound where the body is interred. I gave the bases some grass, tufts, and the leaves to give it more of a disheveled look. 
    I decided to base everything individually for flexibility - unlike my graveyard in the background
The plinths were the easiest to do. Black base coat, and two dry brushes of gray and the painting part was complete. I used square miniature bases and flocked them like I did the tombstones. I intentionally painted and based all of these individually rather than as a group. My giant 28mm graveyard I built awhile back (and in the background of these photos) is a great piece of eye candy, but functionally, not very useful on the tabletop. I wanted something more flexible so figures can get around and amongst the tombstones...and plinths! All in all, a quick batch of "old" figures that keeps me in line with my alternating system. I think they turned out well, and hopefully, will see use in a game of Four Delvers or something soon!

That's it for a while, though! I'm heading overseas on vacation, so won't do any updates for at least a week and a half. When I come back, I'll be finishing up some more 28mm Elves next!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 159
  • Miniatures painted in 2026: 85

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 3
  • Terrain painted in 2026: 22

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 16
  • Scatter painted in 2026: 56 

Big Alien Monsters for Majestic 13

    Four of the 'big alien monsters' I picked up at Cincycon for my Majestic 13 games
When I decided to give Snarling Badger Studios' rules Majestic 13 a try, the only thing holding me back was the lack of figures for the enemy. In this solo or coop game, you control a team of alien hunters (think a slightly less tongue-in-cheek version of the Men in Black movies). The foe for each game would be a different, large alien creature which I essentially had none of...ha, ha! That was quickly rectified at Cincycon a month or so ago, where I picked up a half dozen miniatures. These four are the first I've painted up.

    This is one of the old, old Star Wars pre-painteds that I touched up...nice flea market find!
Well, in the case of the first two, I should specify "touched up" rather than painted from scratch. These were picked up in the flea market and are from the Star Wars Miniatures plastic figures produced back in 2005 by Wizards of the Coast. The preying mantis looking creature is called an Acklay that appeared in episode II The Attack of the Clones. The other, more rhinocerous looking beast, is called a Reek and was in the same episode. If you remember, Obi-Wan and Anakin had to fight them in a gladiator type arena. 

    These were EXACTLY what I was hoping to find for alien monsters - this is a 'Reek,' apparently
Some of the paint was a little dull colored or needed highlighting, which is chiefly what I did on these creatures. Essentially, I tricked them out a big and brightened them up some. I also added a black wash to try to give them more depth. I briefly thought about adding putty or something to cover up the obvious joins where the various pieces of the Reek were glued together in China. However, I was afraid that might make it stand out even more if I didn't match the paint colors well. So, I decided to go with a quick touch up and chock these two alien creatures off as done.

    This was likely a fantasy monsters (stone giant? earth elemental?), but he will sub in as an alien
The next ogre or giant-looking figure I picked up from BV Traders in their clearance bin at Cincycon. It is made from a soft plastic, but I have no idea where it is from. I liked the rock-like protrusions on his back, arms, and legs. That certainly looked alien enough for me, though I could easily see using this figure as some kind of earth elemental or stone giant. I painted his skin a terra cotta color, while his bumps, lumps, and protrusions were in a medium brown. I added in a dark brown towards the tops, and then gave it a red brown dry brush. I wanted to stick with that orange-brown-red color scheme, so did his loin cloth in dun yellow and his long nails on hands and toes I painted tan. I gave him pale yellow eyes and teeth and did a brown wash (of course) over him. I like how he turned out, though I admit he is the most Fantasy and least Sci-Fi looking of the four.

    Headless, alien monstrosity to terrify and battle against my 'Critter Control' alien hunter team
The final one I also picked up from BV Traders. It was another soft plastic monster, but was obviously missing its head. Why somebody would try to sell a miniature missing its head, I don't know. But hey -- I bought it! I felt that the cavity where the head would be glued in looked like a perfect maw of some bizarre, headless creature. I added pieces of brass wire around the "mouth" to give it a kind of Venus Fly Trap look. Thing of them as feelers, sensing when something very unfortunate is being guided into the waiting maw. The pose of the figure adds to its hideous look, like it has actively sensed something and is getting ready to snatch and swallow it hole. I decided to go with a pale blue flesh with salmon and pink colored mouth. The inner maw showing was painted in a darker, pinkish red. I decided not to paint the bumps on its skin, hoping that the bluish-white dry brush and the dark wash at the end would be enough to make them stand out. He definitely looks like some alien critter for my team of hunters to "control!"

    Last look at this batch of 'new figures' -- all purchased at Cincycon at a nice discount
Speaking of Critter Control, it is past time for me to get another Majestic 13 game on the table! I would really like to get it done before I leave for vacation in a few days, but we shall see if that happens. Meanwhile, I am hurrying to get as much on my painting desk done as possible before my trip. If you're curious where I'm going, keep an eye on my travel blog, Worldwidemike for reports and pictures from abroad. Most Americans will have been completely unaware of this country or at least where it is! Now you have two blogs to "stay tuned" on...ha, ha!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 159
  • Miniatures painted in 2026: 83

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 3
  • Terrain painted in 2026: 22

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 16
  • Scatter painted in 2026: 48

Friday, April 3, 2026

Gnolls Rescue Me From a Broken Promise

    Six Gnolls from the Frostgrave plastic kit from North Star -- picked up by the sprue from Firelands
I bought three of the sprues from the North Star Frostgrave Gnolls from my friends at Firelands Games last year. That gives me 15 of them, along with the usual extra heads, weapons, and such they include in these plastic, multipart kits. My original thinking (besides buying something to support my friends' store at a convention), was 15 would give me enough for a Dragon Rampant unit, which are typically 12 figures. Now I'm thinking that I'm more likely to use them in Four Delvers, Sellswords & Spellslingers, or some other smaller skirmish game.

    I've always liked Gnolls -- I guess the idea of crazed, tribal Hyena Men appeals to me...ha, ha!
I've always liked gnolls. I guess it is the hyena-men appearance, their crazed, bloodthirsty look, and weird, hunched posture. The kit does a nice job of reproducing that in plastic. The torso and legs come together as one piece for four of the five minis on each sprue -- not sure why the fifth one has to be glued together. Needless to say, I didn't use any of those poses for these first six! The less assembling that I have to do, the better. Anyway, there is a longer neck projection coming out from between the shoulder blades that you glue the head onto. I think it is to specifically give that hunched over look. So, the head glues on almost perpendicularly to the torso. This is fine -- it just means you have to hold the head in place until the bond of your glue takes hold.

    Confession to make: I really don't like 'assemble & customize your own' plastic kits - I prefer metal
There are weapons for gnoll archers, but I chose all of mine to be melee weapons. As with any Frostgrave kit, I really struggle when a weapon calls for both hand to be on it. Assembling is a challenge for me, for some reason, and getting the arm to line up with the long spear AND sit flush with the shoulder is bewildering to me. What's more, I would not be surprised if I was supposed to do the same with the two-handed sword. I punted on that, though, and didn't even try. Give me a one-piece metal casting over these "Build a Bear" kits any day...ha, ha! Yes, yes, I now -- the variety! Customization!! Not for me. I can instead just make sure I purchase a bunch of different poses and weapons types, right?

    I tried to use a variety, but really struggle with figs where both arms are gripping the same weapon
Once the six figures were all glued together, I based them up on one of my usual thin, plywood round bases with a heavy duty magnetic base bottom. Then I primed them with Liquitex White Gesso. Once they were dry, I remembered another thing that I am not particularly crazy about plastic kits. The detail is relatively shallow, and once you prime the figure, it becomes even more so. I think it becomes most noticeable, though, when you are dry brushing fur or clothing or something that would normally have a bit of depth to it on a metal figure. You certainly don't get the same effect with dry brushing that you would on a well-cast metal figure.

    Crazed hyena faces and a subtle variety of fur shades which I'm not sure anyone will notice!
I looked up some images of African hyenas online, and then at my paints for potential matches. Since I saw various fur tones in the pictures, I'd felt I'd be justified in using a handful of tones for the base coat. So, I picked out and used a half dozen beige, khaki, light brown, etc., colors, with each being slightly different. My favorite one was a craft paint called "Khaki." It had a very nice yellowish tint to it that looked perfect for gnolls. That said, I'm not sure after dry brushing and washing that the differences between the various shades stand out much. I also used the images to paint the dark brown around the muzzle, as well as the bottom of their legs and spots on their fur. I used a relatively thin craft paint called "Walnut." It is almost semi-transparent, which gives a shading effect. I also painted the black for the eyes and their nose, while I was focusing on their faces. 

After that came the difficult part. I looked at their torsos, arms, and legs to figure out what was clothing, what was leather armor, and what was something else entirely. It wasn't easy, which is another reason I'm not a plastic kit fanboy. For their tattered clothing, I chose pale or darker colors -- similar how I painted the orcs of my Bonefish Band. Next, I dry brushed a lighter shade on the clothing. I used a variety of leathers or browns for the leather armor or the skins they appeared to be wearing on top of their clothes. Some also had cloth wraps on their legs and leather bracers on their forearms. So, lots of different leather tones!

    Last look at these North Star plastic Gnolls (or at least until they make onto the table for a game...!)
I decided to do their shields in a wicker pattern, with a dark brown and Camo Brown dry brush, along with bronze and steel for a metal strip that appeared bolted on for reinforcement. I did the leather straps on the inside of the shields in my lightest leather color. Somewhere along the way, while waiting for a base coat to dry, I also finished their faces. I did a pale yellow for the "whites" of their eyes, and a dark brown pupil/iris. Their mouths were painted blood red. Once dry, I picked out tehir teeth in pale yellow. I felt the faces looked great, and they are probably my favorite part of the figures. They definitely have that crazed gnoll look in their eyes!

 I considered doing some sort of primitive tribal designs on their wicker shields, but chose not to in the end. The shields themselves are kind of small, but wouldn't you know it? That's the deepest incised detail on the figures, which would make straight lines more difficult to do. So, after a brown wash on most of the figure and black wash on selected parts, this batch of gnolls was mostly complete! I flocked them so they would match most of my figures and finally spray dull coated them. Done!

    It's April and I've kept my promise to intermix batches of figs bought this year with older ones
What else is on my painting desk? Well, since these are "old" figures, I can do a batch of new miniatures for new projects next. So, it is finally time to finish off those big alien monsters that I bought at Cincycon! Two of them are complete and two are about halfway done. I can't imagine they will take too long to polish off, but we'll see. Also on tmy painting desk is both the next "old" batch of figures AND the next new one of elves. So, as I was finishing these gnolls, I had four different batches of miniatures in various states of progress. It's getting crowded on there! I leave for vacation on Monday, though, so there will be a week-plus hiatus with no progress or updates. Maybe THAT is why I have so many projects going on at the moment -- I'm trying to make up in advance for that!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 159
  • Miniatures painted in 2026: 79

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 3
  • Terrain painted in 2026: 22

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 16
  • Scatter painted in 2026: 48