Tuesday, May 5, 2026

Troubled Council: Urban Unrest in Medieval Vespugia Play Test

    Medieval Vespugia's streets are quiet but soon blood will be shed in a clash between church & town
Town leaders nearly came to blows last night at Vespugia's council meeting. Although violence did not break out, many left muttering that "mayhap on the morn' blood would be shed" on the town's streets. By one vote, the council voted to arrest Father Leowulf, whose sermons against the rich and powerful families had angered them. The priest has been railing against the "un-Christian like" treatment of the refugees who had been arriving in town, recently. Will Father Leowulf be arrested tomorrow? Will the priest's supporters take up arms and defend him? It's medieval "gang warfere" on the streets of Vespugia!

    House Faroli's men, firm backers of the Town Council, flood through the streets towards the center
This is the event description for the my upcoming convention game at Drums at the Rapids, which is held on Armed Forces Day weekend every year at Fort Meigs, a reconstructed War of 1812 fort in Perrysburg, OH. As readers of my blog know, I have been collecting and painting 3-D printed medieval buildings for about a year, now. I wanted to do a small scale skirmish in an urban setting, but had been scratching my head about what rules to use. Eventually, I decided to use a set of my own: Mean Streets: War in Gang-infested Cities modified to be used in the Middle Ages. Since my game was set in the romanticized look at urban street gangs, portrayed in the 1979 cult movie classic The Warriors, I felt that it wouldn't take much to adapt it to this setting.

    Town Council players, on right, make their opening moves to threaten Father Leowulf in the church
I wrote up a draft of rules modifications for a medieval and fantasy "Malevolent Streets" and sent it to a few friends, who gave me great feedback. Once I was happy with how it was looking, I designed the Father Leowulf scenario -- absolutely NOT based on current events -- and play tested it on my friends in our latest Sunday Evening gaming session. I had seven players, four of which would take on the role of the Town Council trying to arrest Father Leowulf, and three defending him. I gave most of the player groups different objectives. Two noble families on opposite sides also wanted to burn down their rival's homes on the town square, while all factions wanted to take possession of the "meddlesome priest." Many wanted to be the one who had their hands on him spiriting him off their entry point on the board. All factions wanted to kill their rivals, and received points for knocking enemy figures out of action.

    Archers from the Town Council take an advantageous sniper perch on the balcony of House Catrine
The sides were roughly even, with the attackers having a slight advantage in numbers. This was offset by each of their four individual commands being slightly smaller than those of the defender's. I let each player deploy one of their figures forward on their side of the main street that ran diagonally across the board. Although it appeared the Town Council forces made the most tactically clever deployment, placing two archers on the third story balcony of House Catrine. However, appearances can be deceiving. The Dominican monks marching up the street to rescue Father Leowulf cleverly placed one of their figures inside the cathedral with the preacher. Their goal was to spirit him away to their deployment edge on the far side of the board. 
    Attackers cross the street & close in on House Duncan -- staunch defenders of the Father Leowulf
In Mean Streets rules -- sorry, "Malevolent Streets" -- you roll a die for each figure in your command. Any figures in command range of the leader roll them together and the player can choose which figure receives which die. Figures off on their own outside of command range are rolled for individually. A roll of 1-3 gives one action to the figure assigned that die, 4-5 provides two actions, and a 6 three actions. So, there is an advantage in keeping figures within command range, balanced out by trying to achieve more strategic objectives. In Malevolent Streets, the "Gang Boss" is called a Hero, a Warchief is a Companion, and Punks are Followers. The die that is rolled for combat and morale is a d8 instead of a d6, though. I wanted more swing and more granularity to accommodate larger monsters in a fantasy version of the game.

    A couple well-armed townsmen defend the gate & doors of the cathedral as attackers cross the walls
The game opened with the sniper archers in the Catrine House balcony loosing their arrows at the cathedral defenders. The rest of the Town Council forces began a fast advance, closing in on the both the cathedral and House Duncan -- one of the wealthy families that supported Father Leowulf. The defenders moved up more cautiously. Leowulf's defending forces -- a band of Franciscan monks and a few well-armed veteran citizens did not deploy anyone in the cathedral with the recalcitrant father. This proved to be a big mistake, as the Dominican Companion immediately moved Leowulf to the back of the church and towards the rear doors. Throughout the game, he would drag the sometimes reluctant priest out of the church, over the walls, and towards the Dominican corner of the board.

    Simultaneously, House Duncan comes under assault by the Town Council - blood is being shed!
 Meanwhile, the players focused on each other's forces as primary targets. After all, each enemy killed was +1 Victory Point -- why not take out the other players' troops? It took us a couple turns to begin to easily calculate the archer's range modifiers (-1 for each complete 6" away the target is), but otherwise, folks picked up the rules fairly quickly. After the game, we discussed what needed changed. To my surprise, there were fairly few tweaks needed, according to my players. I know that Mean Streets "works" as a game, so shouldn't need major retooling. However, I thought with the change in period and the move to a d8 die my players would have more concerns. As it was, the players said they were happy with how the game worked.

    While the attacking players are distracted by the fighting, Keith at left has a wily plan...!
Then I sprung my entire evil plan on them. I wanted to use Malevolent Streets for a cooperative fantasy skirmish game, with each player controlling a Hero, Companion, and Follower. I would control the foes. Thus, why it needed to be fast and simple. They sat back for a moment and said yeah, it would work. They liked it -- and said they preferred it over Four Delvers, which we had tried recently. They also gave me a few suggested tweaks for the scenario. 

    A well-armed retainer hired by the Dominican monks hustles Leowulf out the back & over the wall
So, how did the action unfold? The archer snipers in the House Catrine balcony kept the defending forces' heads down, and made them move up cautiously. In fact, they distracted Father Leowulf's Franciscan monk defenders so much, they didn't notice when their Dominican allies hustled the priest out the back doors of the cathedral and towards their own lines. House Duncan, faithful to Leowulf, was also distracted by the aggressive advance of the forces of the Town Council. Lord Duncan and his Companion waded into the less-skilled ruffians hired by the Town Council and began cutting them down. Meanwhile, some of Duncan's own retainers were being killed by House Faroli's men, who vaulted the walls of the cathedral -- further distracting Leowulf's Defenders.

    Attackers are over the cathedral walls -- unaware that Dominican monks are spiriting Leowulf away
Meanwhile, Duncan's mortal enemies on the Council, House Catrine, also launched an all-out assault on his fortified home. Two of Catrine's thugs even broke into the house and set fire to the first floor. Lord Duncan, seeing the smoke, barged in after them and cut down the two unskilled ruffians. However, Duncan's forces were slowly being whittled down, and it was all he could do to save his own house. Father Leowulf was in the hands of the Franciscans and Dominicans, as far as he was concerned. He and his men were holding off two to three of the enemy bands. 

    Leowulf's defenders rush to oppose the incursion & men begin to die upon holy ground!
On the far side of the board, House Stronghelm, declaring for the Town Council, was probably the least aggressive of the attackers. They crept up one side of the table towards the Dominicans, killing one or two, and burning a home that others had holed up inside, driving them off.  Too late, Stronghelm and his men saw Father Duncan being hustled across the board by their foes. They tried to intervene, but the wily monks had consolidated their forces and formed an armed wall between Stronghelm's men and the priest. The captain of the Town Council's ruffians sprinted the length of the table, once he saw the danger of the Dominican plan. However, he was unable to break through the men protecting Leowulf's reluctant escape from his own cathedral.

    More attackers press forward on the right, setting fire to a home that the monks had holed up inside
In the end, although it appeared the Dominicans won handily, they actually only tied House Duncan in victory points. The noble defender and his men killed enough enemies, plus received bonus points that the father was out of the Council's clutches. Mike S proved that sometimes fighting and killing your enemies effectively is enough to win a game! I look forward to getting one or two more of my newly-purchased medieval buildings painted up before the game on May 15-16. That should allow me to make the table a bit denser, and possibly also swap out a few of my more rural Acheson Creations Dark Age resin buildings on the table. It was a fun game, though, and I'm glad the players enjoyed the system.

    After his home is set afire, Duncan himself bursts in & slays two ruffians hired by House Catrine
MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 176
  • Miniatures painted in 2026: 91

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 7
  • Terrain painted in 2026: 25

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 17
  • Scatter painted in 2026: 59 

    A Franciscan monk defending Leowulf assaults House Catrine to get at the balcony archers

 
    Attackers realize the peril too late! Leowulf has been taken off-board by the Dominican player

Monday, May 4, 2026

Hurrying to Get Things Done for my Medieval Town Game

    Fountain for my fantasy or medieval games (from the Ferisia line called 'Dwarven Stone Fountain')
I'm scheduled to run my first medieval town skirmish in two weeks or so at Drums at the Rapids, May 15-16, at Fort Meigs. Since Rich Brown and I are still working on tweaking Four Delvers, I decided to not use it and instead run the game with a system that I am satisfied with already. So, I'll be using my Mean Streets gang warfare game, with modifications made for a Fantasy/Medieval setting. Even though there will be some tweaks to that, too, I know the basic command & control and combat systems work well enough already. So, with a deadline looming, I am hurrying to get some buildings, scatter, and miniatures done in time for the game.

    Stone Cutters Yard -- which could also be used as a stable, also from the Ferisial 3-D printed line
These items represent the bare minimum that I wanted to get done for the game. The two smaller buildings (Stone Cutters Yard and Dwarven Fountain) are also from the Ferisia line carried by Rich at RRB Minis & More. The pair of two-wheeled carts and the four-wheel wagon are from A Critical Hit that I picked up at Cincycon 2026. I'm also working on eight miniatures from Gripping Beast and (I think) Old Glory to add to my Dark Ages Saga figures that I already have painted up. I hope that I will also get one more of the larger Ferisia buildings done, but we will have to see. Those take time with all the different levels and having to do both the interiors and exteriors. Still, I wasn't expecting to run a medieval town skirmish till later in the year. So, getting one on the table in spring is way ahead of schedule!

    A look at the wood tile roof for the fountain -- dwarven runes carved into stones on the corners
Both the Stone Cutter's Yard and Fountain are very simple buildings to do, requiring fewer colors and details than the Duncan or Catrine House. I started out with the usual black spray prime and then 50/50 water and acrylic paint to make sure all the crevices were fully covered. For the Fountain, I did a dark gray wet brush over the entire bottom half of the structure. For the roof, I used a medium leather color for the wooden tiles, much like I did with the Merchant Store B I finished a week or so, ago. The Stone Cutter Yard roof also got the same initial coating of medium leather. Its floor appears to be stone tile covered in dirt and mud. So, the floor received a dark gray wet brush, too. However, the two walls are obviously wood, so I wet brushed them dark brown. 

    Jets of water emerging from the mouth of the carved faces are fiber optic wire glued into place
Since the Fountain was going to be all gray, except for its roof, I did a medium gray dry brush, too, to give it more depth. Once that had dried, I highlighted it with a light gray. The bottoms and sides of each basin were given a light blue color on the walls so that people would think "water" when they saw it. Yes, I know that if a gray stone basin has water poured into it, the sides don't suddenly turn light blue! However, the key is for people seeing a piece of terrain to make the right connection. Light blue often means water in our brains. And who's to say that it isn't reflecting the blue sky above? Ha, ha! All doubt would be removed with the "water" I crafted from fiber optic wire pouring out of the dwarves' mouths. It turned out much better than I thought it would, and encouraged me to paint some white splashes and wavelets in each basin.

    Stone Cutters Yard without the roof -- nice & simple 3-D building to paint up!
The wood tiles on the roofs got a Khaki highlight, like with Merchant Store B. The other wooden portions of the two buildings were done exactly as I typically do wood. After the dark brown wet brush, I do a dry brush of Camo Brown, and then khaki. For the sections of the floor covered in mud/dirt, I painted in my usual Earth Brown that I use on my bases. Next, I flocked it as I typically do miniatures, with Woodland Scenics Blended Turf. I decided to do a black wash on the wood tiles on the roofs for these buildings. In hindsight, after I had finished the Merchant Store B, I thought perhaps it was a little too bright. This gave it a more weathered, darker look.

    One 3-D printed wagon & a pair of 2-wheel carts from A Critical Hit
Moving to the carts and wagon, they were also quick and easy to finish up, too. I was surprised that I had to improvise something for the wagon's axle, though. Of all the many pieces of scatter that I've painted up from A Critical Hit, it was the only thing that needed anything additional. The carts wheels attach directly to the body of it with no axle. Luckily, the print was done very cleanly and all I had to do was find a piece of piano wire that was closest to the diameter of the holes in the wagon wheels and the shaft underneath the wagon.  The brass wire I used for spears was too small, and all of the dowels I have were too big. Luckily, I had some thicker piano wire leftover from a previous project, and it worked fine. Afterwards, I thought that perhaps a toothpick might have worked, too? Otherwise, everything fit together easily with superglue.

    I had to use piano wire to thread through the wheels and bottom of the cart for an axle
Rather than spray prime them, I brush primed them with black paint. The color of filament that A Critical Hit prints them in is too light or brown for my liking. I prefer the grains in my wood to be darker. After it dried, I simply did a dark brown wet brush, Camo Brown dry brush, and Khaki highlight. The metal parts of the wagon were done in Iron Wind Metals Steel. Quick and simple! And they will look good as random scatter on the streets of my medieval town. I would have bought more of them at Cincycon, but I cleaned them out of their wagons there. Next time I see Blair, hopefully she will have printed some more.

    Two-wheeled carts from A Critical Hit -- bargain price at just a couple bucks each!
As you will see in the next day or so, both buildings and the carts/wagon saw use in a game this weekend. So, what else is on my painting desk? Well, those 8 townsfolk miniatures are about halfway completed. I also spray primed the medieval building I bought from Phalanx Games & Sundry at Little Wars. It is the smallest of the three medieval buildings I have left, so I am hoping I will have it read for the tabletop when I run my medieval town game at Drums at the Rapids in less than two weeks. Wish me luck!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 176
  • Miniatures painted in 2026: 91

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 7
  • Terrain painted in 2026: 25

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 17
  • Scatter painted in 2026: 59 

Tuesday, April 28, 2026

Little Wars 2016 & Purchases

    The 1st game I played in at Little Wars 2026 - Marty's 'Pulp Alley' Chaos in Cairo game was a blast!
Little Wars in Chicago, HMGS Midwest's flagship convention, is usually not on my itinerary. Spring is such a busy time for cons here in Ohio that most years I can't squeeze it in. However, I had been telling myself since I retired that I wanted to attend more shows, and Little Wars is not that far away -- just under six hours driving (depending on traffic). We had attended a couple times in the past and had a fun time. So, when I saw how reasonably priced the hotel rooms were, I decided to make 2026 the third time!

    My 'haul' from Little Wars -- I kept my spending under control, for the most part
The next decision was whether I would run games or simply just shop and play. I went back and forth for a couple weeks, and finally decided I would go just as an attendee. When the event list was published, I sat down and picked out five games that I wanted to play in. When registration opened, I was ready, waiting on Tabletop Events with five tabs open -- ready to pounce! I successfully registered for all five of the games I wanted, and Jenny was able to get in most of them, too. 

    My 2nd favorite game at Little Wars was the 1970s IRA raid on British operations on Saturday
The drive to Chicago went much smoother than I expected. We got there earlier on Thursday afternoon than we had planned -- even before registration opened up. After checking in, we went to a local brewpub for a beer and stayed for another (and to get something to eat). We were joined by our "Michiana" (Michigan & Indiana) friends -- Steve S, Greg, Steve B, Tim, and his son Pat. It was good to see them. Since they stopped coming to Advance the Colors, sadly, we are lucky to see them once a year. Despite all of the good games I played in, hanging out with good friends and sharing laughs was truly my personal highlight of Little Wars. We doubled down on that Saturday evening, going out to dinner with Rich and his wife Gwen from RRB Minis & More. Vendors are always so busy at conventions that it was nice to spend a couple hours with them, too!

    My Pulp Alley league surveys the street -- spotting the first plot point that we needed to investigate
My first game Thursday evening was Pulp Alley -- a very fun system that we played about 10 years ago but hadn't in awhile. In 2014, I ran an Indiana Jones-themed series of games for the Sunday Evening Gaming Group called, Dakota Smith's Oriental Adventures. Not wanting to be "that player" who doesn't know or understand the rules, I downloaded Pulp Alley's free Quick Start guide and read through it the night before. I was glad that I did, though GM Marty Devine did an excellent job going over the rules before the game. In fact, this would prove to be my favorite game of the entire convention. My "League" (as a player's group of figures is called) consisted of three miniatures trying to beat the other three factions to finding clues to the location of a secret map. We had a blast, attacking each other in this free-for-all, playing "Peril" cards on each other, and in general, trying to outfox the others.

    The center of the board with traffic, soldiers, and pedestrians making it a 'perilous place' to be
It was a thrilling finish to the game, too. On my last figure's activation, she charged into the player holding the major plot point and knocked them out, sending the prized possession flying. With no figure technically in possession of it at game end, the my league ended up in a three-way tie for first. The Little Wars staff give a medal to the GM of each game to hand out to the winner or player who performed best. I won my first of two for the weekend, but more importantly, had a great time. Marty ran Pulp Alley throughout the weekend, and Jenny went back for a second game of it, having an equally good time.

    I eyeballed this 3-D printed building RRB Minis had in their booth all weekend before buying it
Friday morning was a bit of a disappointment, as I screwed up the time my event started. I had utilized the "My Schedule" feature of Tabletop Events to pull up a spreadsheet of the games I had booked. What I didn't realize was that by saving the tab in my phone's browser, and not refreshing it when we arrived in town, my times were all off by one hour. For some reason, TTE has a "time zone" feature and adjusts your schedule to show your own local time when you pull it up -- not the scheduled actual start time for the game. So, if you were on the West Coast and pulled up your "My Schedule," game start times would be two hours off from Chicago's Central Time and three from my Eastern Time. Mine was one hour off, and Jenny and I showed up about 45 minutes after it had started. I felt awful for the GM in being a no-show, and bummed that I didn't get to play in his pirate game. 

    The Bad Squiddo figs that I picked up -- I kept in under control as their range tends to be very pricey
It did give me a LOT more time to shop, though! One of my favorite stops at Historicon was there, Badger Games, and I spent time looking through their extensive line of miniatures they brought to the show. They carry a HUGE number of figure lines, and curious, I asked the owner who'd attended about what percentage they were able to bring to the show. She estimated 10% -- the remaining 90% was sitting in their warehouse. I picked out five packs that I wanted from Bad Squiddo Games line, including a pack of "May Queens" that I think will make good female wizards for my Elven army for Dragon Rampant. That had been one of my shopping goals, as I hadn't bought any wizards with my Warhost army (which I got from Badger Games, by the way). 

    Phalanx Games was there with their MDF bases - $5 for as many as you can stuff & seal in a ziploc
Friday night's game (which I DID make it to on time!) was a hit and miss. It was using The Men Who Would be Kings from Daniel Mersey's "Rampant" stable. However, the GM wasn't very familiar with the rules, and I had to step in a number of times and help him figure out how the system worked. He was also a bit brain fried, he said, as this was his third game in a row. He also admitted he had yet to the play test the scenario, which quickly became evident when the Mahdists wiped our British and Egyptian forces off the table in half the time the game was scheduled for! Jenny was even less happy than I was, because the GM was clearly getting frustrated with players who weren't picking up the rules. The fact that it was his own two friends who were the most clueless of the bunch didn't make his badgering the players any better. Chalk that one up as a "miss," and hope the rest of the games are better. Unfortunately, bad games, bad scenarios, and bad GMs are all part of attending a convention. You have to accept your losses with your wins.

    Another of the lovely buildings that were part of the very fun IRA game I played in on Saturday
Saturday morning was much better. I played in a 1970s IRA vs. British scenario. The GM's board was beautiful! He had 3-D printed all of the buildings and it was definitely immersive. He explained we had two missions we needed to complete -- ambushing a Laundry Delivery Service van (a front for British counter-intelligence) and taking out a massage parlor, which was another intelligence effort trying to extract information from the "loose lips" of its customers. He let us plan every detail of our mission, whether to complete the missions simultaneously or consecutively, how many of our eight operatives to assign to each, and exactly how we would carry each out.

    Rich Brown of RRB gave me a good 'package deal' on these 2 smaller buildings & boulders
So, instead of 30 minutes explaining the rules to us, he kept that part of the game relatively secret. He wanted the preliminaries to be us hashing out our mission plan amongst ourselves. There was one of the five players who was a bit of a holdout, but we eventually brought him around to the group consensus. Once the missions themselves got under way, the system moved very quickly. In fact, the three of us players (and four operatives) ambushing the van completed it in record time, the GM said. We took no casualties and eliminated all four of the British agents quickly. He mentioned it was the best any group had done. The other team was having a bit rougher of a time, and ended up clearing only two of the three floors of the massage parlor. They lost one operative and had two others wounded, I believe. The other three IRA agents were able to exfiltrate, though, and soon joined us as we melted away into the pro-IRA neighborhood, with the sounds of British sirens drawing nearer.

    Lion Rampant, a very fun system, recreating the Battle of Enna in Sicily between Arabs & Normans
My final game Saturday afternoon was a Lion Rampant game between Arabs and Normans in Sicily. It was a four-player game with two commands on each side. Interestingly, the GM had us alternate activating one of our commands (one Arab, one Norman, etc.). We also re-rolled for Initiative each turn, so the possibility of a "double move" -- going last one turn and first the next -- existed, and actually happened. Personally, I think the game would have been better and faster moving if both commands on one side went and then the other side, and kept up that order throughout the game. Still, it was a fun game. My shooting and combat dice were pretty bad in the beginning, but eventually came around at the end. On one amazing charge, my "Bloodthirsty" general and his bodyguard cavalry rolled 13 hits on 12 dice against a Norman light cavalry unit. With his trait, each roll of a "6" caused two hits, and I rolled six of them on 12 dice!

    Last purchase of the con, an interesting looking 3-D printed medieval building from Phalanx Games
I wrapped up my shopping after that session of games, because Jenny and I would be leaving right away Sunday morning. In addition to the Bad Squiddo minis, I picked up two small medieval buildings and another larger one from RRB Minis & More. I also snagged a ziploc full of MDF bases of various sizes and another very cool looking 3-D printed medieval building from Phalanx Games & Sundry. My last purchase was a can of Howard Hues paint from Dayton Painting Consortium -- one of my favorite colors that I had run out of, recently. After dinner with Rich & Gwen, we closed out the evening like we had the other three -- sitting around swapping stories and laughing with our Michiana friends. It had definitely been a good weekend.

    My prizes (and the figs that won them for me) from two of the fun games at Little Wars 2026
Will I come back? Well...actually, I'm not 100% sure. The Little wars registration fee was a bit of sticker shock. Sixty dollars is a lot for a convention -- at least compared to the ones I attend. I know $60 is not Gencon pricing, but it is more than the much larger Historicon was in 2025 ($50), and four times what we charge for a weekend member badge at Advance the Colors. Also, I'm not exactly crazy about the way HMGS Midwest bundles a year's membership in their chapter into the convention price. Long ago, all HMGS chapters across the country agreed to give members of other chapters the discounted admission rate that their own members received. What's the point of that if members of other chapters HAVE to buy your membership? Yes, I understand Chicago may be an expensive city, so the venue could be pricey. Still, the Sheraton, where the convention was held, was a suburban hotel -- not downtown in the high rent zone. And honestly, it is getting a little worn on the edges and needing renovation. For example, when we arrived, only one of its three elevators was working. So, Little Wars' convention price could certainly factor into my future decisions on whether to attend or not. Seeing all of my buddies is priceless, of course, but these two things probably take it out of the "must go" for me.

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 176
  • Miniatures painted in 2026: 91

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 7
  • Terrain painted in 2026: 23

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 17
  • Scatter painted in 2026: 56 

Merchant's Store for My Medieval City

    3-D printed medieval building from the Ferisia line from RRB Minis & More - Merchant Store B
After building another of the large buildings last month from the Ferisia line carried by RRB Minis & More, I decided to build a smaller one next. As opposed to the towering ones composed of 4-5 levels/roofs, Merchant Store B had only two pieces. The lower one was the house itself while the upper one was just the interesting looking roof. What I liked most about it was the covered patio attached to the house, where the merchant would ostensibly sell his goods. It was a unique design and matched the overall look of the buildings I've been painting up, so far. The STLs for the Ferisia line are from Dadi Dungeon & Dintorni. They've created a number of other, very interesting lines, and I highly recommend folks to check them out. 

    Side and rear of the merchant house, with a good look at the wooden tile roof
As much as I like the 3-4 story Duncan and Catrin Houses, I assume that most medieval cities would have a limited number of buildings that tall. The bulk of the homes would more likely be one or two stories tall. Because of that, I'd picked this building up from Rich Brown of RRB at Cincycon, and fast-tracked it to be the first one that I painted up. Of course, I bought another tall one at the same time, simply called the "Merchant's House," that is four stories tall (interestingly, the roof being part of the 4th story). Considering that I just came back from Little Wars 2026 yesterday, where I bought three more buildings from him, I have a feeling this is going to be a routine for this year. See Rich, buy buildings! Ha, ha!!

    My favorite part of this building is the roofed patio and its counter where the merchant sells products
Anyway, back to the Merchant Store B! I painted this one up using the same system as the others, with a black spray prime followed by a 50/50 mix of water and acrylic black paint. Once dry, I completed the stone sections first. I gave them a dark gray wet brush over the black, then a light gray dry brush. Next, I painted the wooden sections dark brown, followed by two highlights -- a medium Camo Brown from Howard Hues and a Khaki dry brush. Next, I painted up the metal components on the two doors and pillars holding up the open air, covered patio. I base coated them in Iron Wind Metals Steel first, followed by Bronze. I wet brushed the window panes and frames in Iron Wind Dun yellow.

    A look at the interior of Merchant Store B and its patterned wooden floor & fireplace
The results on the building looked good, but I thought it needed more. I decided to do a checkered pattern on the stone tile covered patio. I used a very light dry brush, alternating the colors of the square sections in Dun yellow and a light Wedgewood blue. I liked how that looked, so added those colors to the raised arc of stones surrounding the front door to the house and the side door from the patio to the home. Finally, I echoed those colors again on the rooftop's conical decorations. I had gone back and forth on whether to portray those finals as metallic or simply painted wood. In the end I went with painted wood in pastel blue and yellow.

    Front doorway with its 2 torches,  blue & yellow stone archway, & decorated wooden door
There are also two torches flanking the front entrance. Originally, I was worried they might be fragile, considering they are 3-D printed. However, I never brushed them accidentally during painting, so I think they'll be fine. The torches were completed with a wooden handle, metal rim, and very bright yellow and orange. I admit I am a bit worried about the conical decorations on the roof's spine. I snapped a couple off in transporting the building home from Cincycon, but luckily Rich had the foresight to include extras. This is a similar to a problem with the finials on the railings of the Catrine House. You really have to be careful where you put your hands on the model to pick it up. No "claw" grips! Watch where you clasp your fingers around it to pick it up! Otherwise, these 3-D printed buildings are sturdy and solid state. I have no worries about breaking off any other sections. As you can tell from how many I have bought, I really like this line of buildings and Rich does a great job on printing them.

    I wasn't sure how to paint the wooden tile (or 'Shake') roof -- decided to go with a new wood tone
The roof of Merchant Store B obviously looked to me like it had wooden tiles -- not terra cotta ones. I was tempted to paint it with the same red brown base coat and orange flesh dry brush anyway, but decided not to, instead.  I did a handful of Google searches on wooden or "shake" tile roofs. Based on those, I decided to do a different tone of brown. I wet brushed the tiles with a medium leather craft color called Raw Sienna. Next, I did a dry brush of craft paint of a darker Khaki color. I liked the different tone it gave from the wooden beams and patio pillars. In fact, I liked it so much that I chose not to do a black wash over it for fear it would "gray out" the colors too much. Same with the gray stone sections of the store. I did the black wash only on the wooden beam/pillars, the metal, and the Dun yellow windows. I really like how it came out!

    I did a blue and yellow patterned tile flooring to the patio, which comes off of the side of the house
So, what's next on my painting desk? I'm hurrying to get things together for my scenario that I will be running at Drums at the Rapids, May 15-16. I'll be using my medieval town terrain for it, and I want to get as many structures completed as possible. So, in that light, I'm painting up two of the smaller ones that I bought this past weekend from him at Little Wars (see them in an upcoming post on the convention). To go with that, I'm also working on a batch of eight figures that can pass for medieval townsfolk. You know how it goes -- if I am not rushing to get something completed it time for a game I'm running at a convention, things just aren't right! So, considering the upcoming deadline, hopefully you will see more updates soon!
    A final look at the newest addition to my medieval town, which will be used this weekend in a game!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 159
  • Miniatures painted in 2026: 91

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 3
  • Terrain painted in 2026: 23

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 16
  • Scatter painted in 2026: 56 

Wednesday, April 22, 2026

Warhost Elves Armed With Long Sword

    My latest batch of 28mm metal Warhost Elves, 2-handed swordsmen, for my Dragon Rampant army
Before I posted the Four (Five) Delvers and Surviving 'Nam battle reports the other day, it had been nearly two weeks since I updated the blog. Blame it on my amazing trip to North Macedonia (formerly part of Yugoslavia with a new name). It was gorgeous -- lots of incredible scenery and awesome historical sights. To read more about the trip and see photos, check out my Worldwidemike blog on Travellerspoint here: https://world-wide-mike.travellerspoint.com/

    I really like these 2-handed sword poses - they look ready to slice and dice some bad guys!
This batch of elves armed with two-handed swords was about half done when I left for North Macedonia, and I've finally got them all finished up. I purchased these 28mm Warhost metal miniatures because I plan to field them for Dragon Rampant, 2nd Edition. They have a unit type called "Light Foot" that can purchase an option called "Mixed Weapons." This allows them to shoot, so I plan on putting them on the tabletop in units that have roughly half the figures armed with bows and the rest spears or these swordsmen. These will definitely provide some variety in the look of each unit.

    I like the effect of a variety of shades of green for the tunics & vests -- definite wood elf vibe
As you can see, all of them carry very long, two-handed swords and no shields. Otherwise, they have similar equipment and clothes as the Warhost archers and spearmen that I've painted up already. With theses done, I have 26 figures left in the purchase I made earlier this year -- 8 more archers, 12 more spearmen, and 6 cavalry. I still need to find some 28mm Elven mages in case I want to add them into my units, as well. Dragon Rampant lets you add a spellcaster to a unit for one army point per "level" of the wizard. I want to have that option open when making my army list. Unfortunately, I wasn't crazy about Warhost's Elven Wizard figures, so I am hoping to find some generic fantasy Elven mages to buy at some convention I attend in the upcoming months. 

    What do you think? Is the blue-green guy on the left fancy enough to be my army commander?
I painted these up pretty much as I have been doing for the archers and spearmen. Their long-sleeved undertunics are done in lighter shades of green while their longer out vests are in darker shades. The one with the dark blue-green vest I painted up ostensibly as the army commander. I decorated his outer vest a bit more than the others, and also used a color that was more blue than green to have him stand out more. If I find a figure later that I like better as an Elven lord, I may demote him to just a slightly better-dressed swordsman. I like how the lighter colored designs look on his vest. The swordsmen seem to have fewer deep pleats on their vests than either the Warhost archers or spear, so that made the designs a bit easier to do. The flowery designs do make him look a bit like a hippy, but then again, aren't Tolkien's Elves essentially that? Ha, ha!

    I like the more understated and less contrast-heavy hem decorations -- I'm shooting for subtle
I'm getting excited about finishing up this army. Essentially, I have 3-4 more batches of miniatures to do. It depends on whether I paint the 12 spearmen as two batches of six or one big one of a dozen. I prefer to work in smaller batches as it seems to me that I am making progress quicker. I guess every miniature painter has their sweet spot on how big of batches to paint in. Mine is between six and eight 28mm figures. I do have a plan to add a unit of flying "Lesser Beasts" to my Elven army. I would model them with hawks, eagles, owls, and such. Currently, I don't own the required six miniatures the unit would require. I think I have one...ha, ha! I may see if Hobby Lobby has some appropriately sized pre-painted plastic figures I could use. Or perhaps I'll pick up the birds of prey as I see them in stores or at conventions.

    Final look at my latest Warhost Elves -- only 26 more to go from the batch I bought awhile back!
So, what else is on my painting desk? I have another of the medieval, 3-D printed buildings I picked up from Rich Brown at RRB Minis & More underway. It is a smaller, one story building rather than the 3-4 story monstrosities I've painted up already. After that, I need a batch of "old" miniatures. I have an idea what I might dig out of my unpainted lead pile. I'm going to be running a medieval town skirmish at Drums at the Rapids gaming convention in May 15-16. It will be a two-sided civil disorder going on, with one faction supporting the local priest and the other side supporting the powerful nobles on the town council. So, I may paint up some 28mm peasants or unarmored soldiers up so that I can give each of the six player factions a coherent "look" on the tabletop. After that, I'll probably try to get another building done big medieval building before the convention. I guess I enjoy deadline pressure...accelerating a project I was envisioning for later in 2026!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 159
  • Miniatures painted in 2026: 91

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 3
  • Terrain painted in 2026: 22

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 16
  • Scatter painted in 2026: 56