Showing posts with label Modern Warfare forces. Show all posts
Showing posts with label Modern Warfare forces. Show all posts

Tuesday, May 20, 2025

More U.S. Soldier in Vietnam & Some Misc. Scatter

    A fire team of soldiers of 'The Big Red One' take a breather next to an abandoned Buddhist stupa
With this batch completed, I'm up to 20 U.S. soldiers finished. I'm having fun painting these guys. Each figure in each pack of five is different. Plus, there are enough packs in the Black Sun range that I have minimal duplication. These five soldiers are the same as one of the previous batches, so I decided to mix up their skin colors a bit. The soldiers I painted as white are now black or Hispanic, and vice versa. The Crucible Crush sculpts are detailed enough you can see that some poses are meant to be a particular ethnicity. However, I figure that on the tabletop, players will see the pose first, then skin color. So, I doubt someone will be picking up a miniature in my games and saying, "Heyyy...!"

    This is my 4th batch of U.S. infantry from the "Black Sun" range - I love the poses & details!
Anyway, no point in going over how I painted these guys. I've done that in the first post and previous one sharing my U.S. soldiers.  Once again, these are painted for the First Infantry Division, aka "The Big Red One." I'm reading a publication by The Nafziger Collection right now to give me ideas for scenarios for my games. I plan to base as many of them as possible off of actual engagements by this unit's soldiers. There will be some others, of course, that I took inspiration from the actions of other units, but if possible, I'd love to reproduce the unit's tour through Vietnam in my games. I think that would be neat.

    Details like the pack of cigarettes in the helmet band & my added tattoos help bring them to life
I'm also reading Mark Bowden's Hue 1968: A Turning Point of the American War in Vietnam. Bowden is an amazing storyteller and puts you right in the head of the people who lived through History.  Perhaps you've read his Black Hawk Down novel that the Hollywood movie was made from? Anyway, it is a thrilling account of the intense urban warfare that took place in Vietnam's second largest city during the Tet Offensive. I'm about halfway through it and have a hard time putting it down when it is time to go to bed at night!

   Hispanic (or my attempt at that skintone) trooper stalks through the jungle keeping an eye out for VC
I have also been working more on the rules that I will use for my games. I will definitely be making modifications to the core Sellswords & Spellslingers system. For example, I am thinking each figure will be permitted to roll for two actions per turn instead of three. I will also have a separate system for the player's movements before contact, too. I don't want to worry about soldiers in line having to leapfrog a buddy ahead of him because that one failed its actions. Once the shooting begins, though, it will be more chaotic and some players may freeze while others do their duty more efficiently.

    From the streets to the jungle of Vietnam -- an African-American trooper sweats it out in the bush
You may have noticed that I am showing each trooper individually in my photos with this post, instead of in pairs. I really liked the single photo from the Viet Cong batch, so decided to keep that up. With only five figures per group, it is not like it makes the posts that much longer, right? Plus, I like seeing both the front and back of the miniatures. There are all kinds of subtle details on these excellently-cast miniatures, and this format does a better way of showing that off.

    With 25 Vietnam figures done, I estimate that I am just under halfway through the project
Also included in this post are some scatter pieces that I finished up more than a week ago. I kept waiting to get a few more things done so that I could do a more substantial post. However, once I began working on pieces of jungle scatter for Vietnam, it meant the other scatter was sidelined for the moment. Two of the pieces are 3-D ones from A Critical Hit that I actually purchased last year, at Cincycon 2024. It is pretty crazy to have something that takes only a handful of minutes to spruce up for the tabletop to sit unused in your closet for more than a year. Both of these fit into that category. The other is a toy semi-tractor trailer I picked up from Menards.

    This towering scaffolding metal construct is actually 2 pieces 3-D printed from A Critical Hit
This giant, Sci-Fi scaffolding thingie is actually two pieces that I bought from A Critical Hit. The more I looked at them, the more they looked like they should be stacked on top of each other. They even had little pegs on top (?), although there was no corresponding hole on the bottoms. That was solved easily with a pin vice and some superglue to attach the two structures together. Once I looked at the piece even more closely, I noticed all the bolt and hexagonal nut heads along the structure. I decided to paint those Iron Wind Metals Steel. I also did two black vehicle washes on it to give it more definition in the recessed areas and a dirtier look than the bright bronze color it was printed in. I like the way it looks, though I'm still really not sure what it is supposed to be...!

    This 3-D printed iron brazier with flame needed just a black wash and the flames painted to be done
Another Critical Hit piece that had sat in my unpainted terrain/scatter closet for a year was this iron brazier with flames. Like most critical hit pieces, it was printed in a silver for the brazier and a deep red for the flames. I decided to do a black vehicle wash on the brazier to give it more definition and darken it a bit more. While I was at it, I pulled out the flame piece and painted it, as well. Even though my red, orange, and yellow may not be expertly done, I think it will stick out more on the tabletop than the deep red. You can still see that red in the open flame shaped spaces near the bottom of the brazier. Of course, this little thing may not see the tabletop that often because I have all my Bad Goblin Games LED flame scatter! As nice as this looks, they look better...

Menards toy semi-tractor trailer made of plastic and 'dirtied up' with rust coloring and black washes

I have been looking for a semi-tractor trailer in die cast for awhile, now, but had been unsuccessful. However, one day while in Menards, I found a bunch of toy trucks for only $4.99. One of them was a tractor-trailer, so I snapped it up. It is plastic rather than die cast, and a step down in quality from most die cast vehicles you see in various stores. However, beggars can't be choosers, so I bought it and also a dump truck.

    Did I put too much black wash on the tractor trailer? Perhaps - it certainly looks dirty & abandoned!
One thing I am still not confident or sure how to do is weather and "dirty up" the many die cast vehicles I have bought over the years. I have about a dozen sitting in my terrain/scatter closet waiting for me to figure out a way to do it. When I purchased the Menards trucks, I wanted to get it ready for the tabletop as soon as possible. I think that -- if nothing else -- it would look good sitting in a trailer part or post-apocalyptic cityscape. My first idea is to simply do a black wash on their exterior. However, the truck would likely need more than that. The chrome is simply to bright and toy-like. So, I painted the chrome pieces with Iron Wind Metals Steel. Some parts even required a second coat. 

    One of my post-apocalyptic survivors checks out the area before investigating the tractor trailer
I did have to put glue underneath onto to the wheels rods to keep them from moving. I should probably have done a gray dry brush on the rubber wheels. And maybe some more dark wash into the wheel wells and hubs. Honestly, this was my first real weathering attempt and I wasn't sure what was "too much" and what was just right. I still have the dump truck to do, so maybe I'll do better on it! So, what else is on my painting desk? Two batches of Viet Cong and one of U.S. infantry, of course. And for scatter, I have 12 circular wooden disks that I flocked and am putting various plastic plants on for jungle scatter. The plants are glued down, but I probably want to dull them up a bit to take off that plastic sheen. Of course, forecast says rain here for the next three days in the monsoon season of Columbus, Ohio! We'll see when I get chance to spray them with a matte clear coat...!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 143
  • Miniatures painted in 2025: 85 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 19
  • Terrain painted in 2025: 23

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 54
  • Scatter painted in 2025: 60

Thursday, May 15, 2025

First Squad of Viet Cong for Vietnam Project

    My first batch of 28mm Viet Cong from Crucible Crush's 'Black Sun' line check out a hamlet

Awhile back, I decided that I wanted my Vietnam games to be cooperative. All of my players would be controlling a squad or fire team of U.S. soldiers -- no one would command the enemy. Why? I feel that the closer to the present that a wargame gets, the higher the chance someone will feel "wrong" controlling one side or the other. I know we are just playing games, but I could perfectly understand a player balking at, say, setting off IEDs to blow up U.S. soldiers in Iraq on the tabletop. Although it is more than 50 years in the past at this point, I think Vietnam could still be the same for some folks. I know I am reluctant myself to control the German or Japanese side in a World War II game, and that is even longer ago! How to solve that moral conundrum? Make the enemy controlled by the GM or the game's mechanics.

    I painted my VC in the characteristic 'black pajamas,' but will likely vary things with future batches
So, my first batch of Viet Cong soldiers here will be entirely controlled by the event cards and "A.I" -- so to speak -- of the rules that I am writing. I could just as easily have bought a commercial set of rules and controlled them as the GM. Honestly, if the rules writing fails, I may yet still do that. That's what my friend Jim W is doing with his group in Michigan. All his players are on the U.S. side while he directs the actions of the VC in their tabletop encounters. Like him, I want the players to try to safely usher as many of their platoon though their year of service in Vietnam. Bring 'em back alive, and safe, boy! Thus, my players will take on the role of NCOs controlling the same squad or fire team members, with replacements (or FNGs) coming in as they take casualties. For those that don't know, the "NG" in the above abbreviation stand for "New Guy." I'll leave it to you to figure out what the "F" stands for!

    No fancy pre-mixed washes for the VC -- just a typical 28mm base coat and dry brush method!
Anyway, I am using more of a typical base coat and dry brush method for the Vietnamese soldiers in this project. I am painting their uniforms first -- most will be the characteristic "Black Pajamas" that many VC wore. I will then dry brush the black base coat with a dark gray. Next, I went out and bought a new flesh tone just for the VC. It is from Warpaints fanatic line and called, "Buffed Hide". I picked it out at a local store (Dragon's Lair, in the Polaris area) by pulling up Google images of Vietnamese faces on my phone. I held each of the prospective bottles of paints up to the images until one "seemed" to match. As I brushed it on to this first batch of Vietnamese, I felt perhaps it was more ruddy than I expected. However, after a dark brown vehicle wash, I hoped it would look less red and more SE Asian. I'm still not 100% sold on it, and would love to hear what you guys think. If anyone has a different paint suggestion for Vietnamese skin tone, I could still change what I paint the rest of the VC. Let me know in the comments.

    What do you think of the skin color? Did I pick a good one, or should I switch it out?
Most of the VC equipment I've seen pictures of is khaki, so that is what I painted the ammunition pouches, backpacks, bandoliers, and helmets. I've read that lots of VC wore sandals made of old rubber tires, so I went with a dark gray for them, as well. Luckily for me, all of the photos of the Black Sun range that I'm using have color photos on the Crucible Crush website. So, if I'm unsure how to paint something, I just enlarge the pictures on their website. And yes, that means I'm hoping their painter was historically accurate in his portrayal of the VC! That said, the images match the descriptions I've read in my research, so I'm fairly confident.

    The VC are patrolling a hamlet in countryside using my two scratch-built Jungle Huts
One thing I did not do that I typically do when painting these up was put a final black wash on the uniforms. I have had my dark gray highlighting disappear after a black wash in the past with figures wearing black. I did the wash on the weapons and shoes, while I did a brown wash on the skin and khaki equipment. All in all, I am fairly happy with how my first batch of Viet Cong came out. I know that I painted all of this batches' uniforms black, but I may also mix in some khaki or light O.D. green ones in the future, just to give them a more hodgepodge look. I may even give them the odd civilian shirt or pair of pants in a different color, too. 

    The jungle huts were built for my Pulp campaign from years ago but will work great for Vietnam!
I am doing the same dense foliage style flocking on these that I have done for the U.S. soldiers. I like how it looks, and it should blend it with the tabletop more (I hope). So, what else is on my painting desk right now? Well, I have the requisite other two batches in progress for this project -- another batch of U.S. soldiers and my second group of Viet Cong. However, I have also been touching things up to take to Drums at the Rapids convention at Fort Meigs, OH, for the flea market this weekend. And even before leaving, I have already sold my 33 Ancient Roman Gladiators (28mm scale) to my friend Dave E! Hopefully, that's an omen of good sales at the fort...! Once I return, I'll have about a month before Origins, then another month before Historicon. So, at least the conventions are doing a reasonably good job of spacing themselves out so that they don't interrupt my painting too much...ha, ha!

 Oh, and if you're curious about my scratch-built Jungle Huts, here are the links:

  • Jungle Hut, part 3 (completed) 
  • Jungle Hut, part 2 (in progress)
  • Jungle Hut, part 1 (my ideas)

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 143
  • Miniatures painted in 2025: 80 <-- see, it's going up!

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 19
  • Terrain painted in 2025: 22

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 54
  • Scatter painted in 2025: 57

Monday, May 12, 2025

Second (3rd really) Batch of 'Big Red One' Vietnam Infantry

    "Incoming!" My next batch of 28mm Vietnam figures take cover as enemy artillery fire zeroes in
I am painting these 28mm Vietnam miniatures from Crucible Crush's "Black Sun" range in the batches of five that they come packaged in. For me, that's a nice, doable group which allows for at least the illusion of quick progress. So, although this is my second post of finished Vietnam miniatures, it is actually the third batch of five I've completed. Because of the way I'm painting them, I've decided to have two to three batches in progress at one time. So, the next batch -- U.S. infantry group #4 -- is about halfway through at the moment. Viet Cong infantry is next in line, though, and getting close to being done. Sorry if this is all confusing!

    I really like the Black Sun range of figures from Crucible Crush - great poses & crisp scultping!
These figures are one of the two "standard" infantry offerings in the line. This pack is called "U.S. Army Soldiers in Combat." There are six U.S. packs in total (not counting reporters, tank crewmen, etc.), meaning 30 unique U.S. infantry castings. I ordered two each of several of the packs and intend to try to paint them up slightly different, if possible, to give more variety. This pack also features the only time I have had to glue anything together in these mostly one-piece, metal castings. One pose has the arm holding its M16 separate from the rest of the figure. And now that I look at the picture again, I glued it on differently than they show on their website...oops! Oh well, I have a second one of these packs, so I will try to remember to glue the army hanging down at its side rather than swinging forward like I did with this one.

Like with batch #2, the recipe for these five figures began with brush-on, white Gesso primer. Next, the uniform was painted in a light olive drab craft paint called Light Timberline Green. Once dry, I painted the pouches, canteens, packs, and ammo belts in a craft sage green. The darker green camo patches on the helmet cover and the poncho are done in a medium craft green. After the figure has dried overnight, I paint it with a mixture of Vallejo Matte Varnish and Military Green. I am continuing to like how the darker shade of green "wash" settles into the folds and creases on the these crisply-cast figures. In my very first post on the project, I show a series of miniatures at these first stages in case you want to go back and look at them.

    I'm adding tattoos to about half of the figures - I think it adds an extra bit to bring them to life
At this point, it is time to do their flesh. That's the opposite of how I normally do miniatures (from inside out, so to speak). I have a ruddy craft paint that I use for the base flesh coat for Caucasian soldiers. Then, I apply a darker flesh wash I created similarly to the Vallejo Matte & Green one. It uses an orange, clay colored paint mixed with matte varnish and gives the white skin a nice, sun-tanned look. For African-American soldiers, I used a dark wood brown with a medium highlight. I go back and forth between dry brushing the color on or painting it full strength on the cheeks, nose, etc. It honestly depends on how deeply cut the folds of the skin are on the figure. I also do a Hispanic flesh tone. It has a medium leather color as a base coat, followed by a watered down brown vehicle wash (that I also use on Caucasian soldiers). African-American soldiers instead get the black vehicle wash that is applied to the uniforms and equipment at the end of the process.

Next up are the other details on the figures. I painted the plastic parts of their M16s black and the metal parts Iron Wind Metals Steel. A Pewter highlight was added to the metal parts that might get the most wear. The boots were also painted black with a dark gray dry brush. The shoulder patches are done in a yellowish color called Maple Sugar, with a tiny red "1" done with a Micron pen. So far, I have been happy with how the eyes have come out on my Vietnam soldiers. I do a flattened black oval first, fill that in with a smaller white one, and then do a Dark brown slit for the iris/eyeball. I know many gamers do not paint eyes, stating that -- at the scaled distance -- you wouldn't see a human's eyes. However, many gamers also pick up the figures and hold them up to take a closer look at them. Then they see the eyes or lack thereof...ha, ha! So, since I am reasonably successful in avoiding the "googly eye syndrome," I will continue to paint eyes at this scale.

    Leaves, plastic plants, and tufts all decorate the bases to make it look more "jungle like"
This batch included one soldier armed with a M79 grenade launcher (there are also two armed with this in the "Specials" pack). So, I will likely end up with more "bloop guns" than I will field. Speaking of which, I have put some more work on the rules that I'm going to be using for my Vietnam games. Inspired by the cooperative nature of Sellswords & Spellslingers fantasy miniatures rules from Ganesha Games, I am intending to do the same here. My thought is each player will control 4-5 soldiers, though I may need to scale that back after play testing. In a six-player game, like we typically have on Sunday evenings, that would mean up to 30 U.S. soldiers each taking their turns individually. That may cause things to slow down too much at that size, as opposed to if they had only, say, three soldiers each. My Viking Town Raid game features six players each controlling three figures. It pretty much finishes up in three hours or so (at conventions, a true finish may take a bit longer due to the rules explanation I have to do ahead of time that I won't need to with my group). 

I hope to figure out all of those parameters in the play testing phase, which will initially be solo. After that, I may invite just a couple players to test it out in smaller games. I'm really looking forward to getting this project on the table. I've been reading a lot of great books on Vietnam and using them for inspiration. I looked at about a half dozen lists of "Best Vietnam Histories" and compared them, looking for the ones common to most. I've been working my way down them, having just finished Hal Moore's memoir (made into a Mel Gibson movie), We Were Soldiers Once...And Young. If you haven't read it, I would recommend it highly, if nothing for the whole Landing Zone Albany segment of the story that gets left out of the movie. Right now, I've just begun reading Mark Bowden's book on the Battle of Hue.

    Another shot of the whole fire team with enemy mortar rounds getting dangerously close!
I hope to update this project fairly often, what with painting figures in batches of five. However, I promise not to laboriously go through how I painted each figure in future posts...ha, ha! I apologize if this was repetitive. I try to strike a middle ground between talking about how I painted up a figure or terrain with other discussion, such as how I will use it or what I learned. I think I will also begin to create some jungle vegetation pieces using plastic plants from craft stores and flocking. I'd like to scratch-build some termite mounds. The Vietnam memoirs I've read all mention those as being key cover in firefights. I'll try to include those items alongside posts with finished miniatures for more variety than, "Here's another five Vietnam figures"...ain't they purdy??

What else is on my desk? Next to be completed will be the first Viet Cong, as mentioned earlier. I've also been doing some modern or Sci-Fi scatter that I had been meaning to finish. I'll probably save those up till I have enough to do a post on them.

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 143
  • Miniatures painted in 2025: 75 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 19
  • Terrain painted in 2025: 22

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 54
  • Scatter painted in 2025: 57

Thursday, May 8, 2025

Vietnam Project - First Squad of U.S. Troops

    My first 10 U.S. soldiers for my Vietnam project trudge through the jungles of SE Asia
I posted last month pictures of my two test figures for my 28mm Vietnam project, but here's the first look at completed and flocked miniatures. If you remember, I am using the Black Sun range from Crucible Crush, aka Pulp Figures. These are awesome miniatures with a lot of personality in each pose. Only one figure in the first 10 needed any kind of gluing...inexplicably, one arm requires being glued to the shoulder while the rest are cast as one piece. They take a very small amount of flash clean up. After painting all those 3-D and plastic figures lately with my Sci-Fi project, it was nice to get back to painting some good old metal castings (which I prefer). 

    Zooming in on the line of march of my first squad of soldiers from The Big Red One in Vietnam
I gave a rundown of how I paint these in the previous post, but I'll do a quick recap for those who didn't read it. First I brush on white Gesso as a primer, then after drying, I paint the whole uniform Light Timberline Green, a Ceramcoat craft paint color. Once dry, I paint the web gear, ammo pouches, canteens, pack, and other equipment a sage green craft paint. I do this so that there is some contrast between the uniform and gear, and the details stand out more. Next, I paint the poncho and camouflage splotches on the helmet cover a medium green craft paint. Once those have dried, I dry brush the equipment with a very light gray. Then, after that dries -- lots of stages that require waiting to dry with this painting recipe -- I paint it with "wash" that is a mix of Vallejo clear matte varnish and a darker, "Military Green." This settles into the folds of the uniform and gives it a nice, blended look -- much better than on my dry brushed test fig. Then, I paint the weapon Iron Wind Steel (with Pewter highlights) and black, while the boots are black with dry brushed dark gray. 

    African-American soldier with M79 grenade launcher and an NCO (?) directing the squad traffic

For flesh tones, I'm trying to give a nice ethnic mix of soldiers. The first batch of ten includes five Caucasians, four African-Americans, and one Hispanic soldier. It helps that Crucible Crush has painted examples of each pose on their website, so I can tell which ones are "supposed" to be which, although I won't feel tied to that. I have not painted any rank insignia on these figs, though I may go back and add that later once I start playing some games with them. The intention is each of my players will control four or five U.S. soldier (or so), and the game will be cooperative. The Vietnamese foes will be directed by the game A.I. (Event Cards and activation failures). If this sounds familiar, it should. I will be attempting to modify Ganesha Games' fantasy rules set, Sellswords & Spellslingers, for this. I have been given the blessing from owner Andrea Sfiligoi to produce it for publication if it works out. 

    A good look at the flocking for my Vietnam figures, as well as a M60 machine gunner
I'm also going all out on the flocking for this project's figures. Though I begin with my usual mix of Woodland Scenics Blended Turf and Grass, I'm adding in not only tufts, but leaves and bigger fronds of vegetation onto the base, as well. I decided to go with 1" round bases because I wanted a lower profile base. I wanted the figures to blend in with the terrain more than my thicker square bases do that I use for units in Ancient/Dark Ages/Medieval miniatures. The fronds I used were from Gamers Grass, but I was disappointed when I opened the package to find out they're just printed paper. I went out to a craft store and found some plastic plants that will be more realistic and 3-D looking. I'll use those on the next batch, which actually has been started on and is about halfway along on my desk.

    "PBY Streetgang, do you copy?" A radio operator and tattooed soldier take a break in the jungle
In fact, I think I it will be most efficient have one or more batches "in progress" with the way I am painting these Vietnam figures. With all the overnight pauses for drying, I want to make full use of my hour or so each morning that I spend painting. So, right now I have another batch of five U.S. riflemen in progress and also my first five Viet Cong figures. I'll talk more about how I am painting those when I finish that first batch. All of the Vietnamese that I bought are supposed to be VC, not North Vietnamese Army. Once I'm sure my Sellswords mashup is working, and we are having fun with Vietnam gaming, I'll likely buy some NVA. 

    I love the details on these figs, like the pack of cigarettes in the helmet band on the M16-armed fig
Despite the pauses for drying, the two batches in these photos actually painted up very quickly. I think these are easier to do than, say, Saga Ancient figures. The decision to use the Vallejo paint wash, if you can call it that, really speeds things along. There is only one step that goes slowly and that is when I am painting the equipment prior to the green wash. I can see me getting this project ready for the tabletop within a month or so, I hope. Conventions tend to slow me down, though. I had Buckeye Game Fest last weekend, Drums at the Rapids in Toledo May 16-17, and Origins Game Fair June 18-21. I am game mastering at all three, so there will be no morning paint sessions on those days. After that, I have off till Historicon, a month after Origins. So, if the project is not completed by Origins, I fully expect it to be in the wrapping up stages by Historicon. I know that's ambitious, but as quickly as these figures go, I think it is doable.

    The fig on the left was my test figure for simply dry-brushing these - I prefer the "washed" method
I was very happy with how these first 10 figures came out. They have actually been done and partly flocked for 3-4 days. However, Ohio unleashed one of its mini-monsoons on me (appropriate for Vietnam, eh?). I was unable to spray coat the figures in the high humidity. That's one thing a miniature painter learns, usually to their chagrin, relatively early in their career. Humidity equals fogging, so I sat there and looked at the minis all ready to go and were unable to post about them until the skies cleared yesterday and the humidity finally died down. My friend Jason in South Carolina has actually given up on spray coating his miniatures because his humidity down there is even worse. It is so much faster that I haven't given up on it here, though. 

    Another look at the first two batches - two player's worth of troops - humping through the bush
So, what else is on my paint desk at the moment? As mentioned above, the next five U.S. and first five Vietnamese soldiers are partway through. As for terrain, I did paint up another couple pieces of Sci-Fi scatter from A Critical Hit, as well as a Menards die cast semi-tractor trailer. Those are actually completed, so expect to see pictures of them soon. I am also priming up some random scatter to take up to Drums at the Rapids and sell in the Flea Market. We'll see how much I get done -- May 16-17 is coming up fast!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 143
  • Miniatures painted in 2025: 70 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 19
  • Terrain painted in 2025: 22

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 54
  • Scatter painted in 2025: 55

Sunday, December 22, 2024

Four More Survivors (Replacements?) for Zombie RV

    4 more survivors for my Zombie RV games because...well, other ones "got 'et'!" Ha, ha
I decided that it would be a good idea to paint up the occasional survivor for my Zombie RV games just in case we continue to lose people. A couple weeks ago, I dug through my unpainted lead and picked out a eight armed with melee weapons or various firearms. This is the first of those eight. A batch of four replacements - two with pistols, two with melee weapons.

Once again, these 28mm miniatures are from various manufacturers. The tall guy holding two pistols is a Foundry figure from their Street Violence line in the "Scabies Punks" set. The two bald guys are from Battle Valor Games. The policemen was purchased in a flea market, so I honestly don't know what line he comes from. He's very tall, and the slotta base (ugh - I hate those things!) doesn't help with him looming over the other figures!

    My favorite of the batch from Foundry's 'Street Violence' range -- Mick, armed with two pistols
My favorite is the Foundry fig. His musculature really popped with the dark flesh wash I do in the beginning and the brown wash that I do at the end. The leather harness holding his magazines looks great, but my favorite part of how I decided to paint his pants. I went with black pants and metallic decoration on them. The stripe down the leg I painted in an almost florescent green to go with his punk rocker red mohawk and droopy mustache. I was tempted to do some tattoos on him, too, but honestly completely forgot about it! Still, he stands out from the other four already, so I guess he didn't really need the tats!

    Because my friend Keith wanted it, here's a survivor named 'Moe' -- from Battle Valor Games
The two bald guys are very similar figs, just armed with different weapons. Interestingly, they came form different packs. One is from Pulp 06A Civilian/Survivors and the other from Pulp 05A Civilians/Survivors on Battle Valor Games' website. So, to differentiate them more I painted one up black and the other white. I tried to use ordinary looking clothes as these are supposed to be survivors of the zombie apocalypse, not uniformed troops. In Zombie RV, replacements for your gang typically come with just a melee weapon. I wanted to make sure I had a couple of these guys ready in case, you know, the zombies get hungry! Once again, I thought about giving them logo wear or some sort of writing or decoration on their jackets. I ended up deciding not to do it as I couldn't think of anything to inspire me. Lame excuse, I know!

    I like this pose holding the flashlight in one hand and his pistol in the other - not sure who it is from!
The police officer is a pretty cool pose. I like how he is holding the flashlight in one hand and has his pistol raised in the other. Since Rick in the Walking Dead TV series was a police officer, it makes sense that some cops would survive the initial apocalypse. I mean, they're armed and have the training, right? I painted his uniform up to match my other police officers that I painted long ago for both Pulp and my Mean Streets gang warfare rules. He painted up very quickly, considering there are basically two clothes/uniform colors on him!

    An almost identical pose to 'Moe,' C.J. from Battle Valor Games is armed with a knife instead
I decided to go ahead and name these survivors. I found out what happens when I let my players name them...ha, ha! Still, in deference to my friend Keith, I gave him a "Moe." He won't get a "Schmoe," but at least he has one of the names he chose out of thin air the first time we played Zombie RV. So, what else is on my painting desk? LOTS! I have an emergency batch of 9 Dark Age peasants that I hope to get done in time for Sunday's game. Not sure it is going to happen, though, since it is Wednesday as I type this and I have only the flesh completed. I also have some more Sci-Fi terrain and one or two other oddball things. So, stay tuned to see what gets finished next...!

    Another look at the whole crew - and the police department die cast pickup I got at the grocery store!
Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 227
  • Miniatures painted in 2024: 239

Monday, September 2, 2019

SAAF Buccaneer Joins My Air Force

South African Air Force Blackburn Buccaneer in 20mm, 3D-printed by my friend Joe
Here's the second addition to my 20mm air force for my Wars of Insurgency games. The biggest of the four 3D prints that my friend Joe did for me was this Blackburn Buccaneer. It was used by the South African Air Force in their border wars as a fighter bomber, primarily. It is also the star of one of my favorite stories about jets used in a ground attack role, occurring during the Battle of Cassinga. So, I definitely wanted one of them for my upcoming game at Advance the Colors 2019.
Close up of the canopy and nose of the aircraft
This aircraft was also way too big for the current flight stands I use, so made me rethink what I was going to use for them. I have ended up buying a couple small camera tripods, which though perhaps a bit more obtrusive on the tabletop, will be way more steady than the ones I've been using. My helicopters have already tipped over on those flight stands a half dozen times, incurring damage to the model.
Yes, the landing gear are down on this 3D-printed model - but beggars can't be choosers!
Every picture I could find online of the SAAF Buccaneer showed it painted mostly in a dull, gray color, unlike the camo pattern of the Mirage III that I painted up earlier. I made the best of it, though, using a medium gray with lighter gray highlights, and a final black wash to blend it all together. I know that a scale modeler would be aghast at my amateurish paint job on this aircraft, and wonder why I didn't use commercially available decals for the markings. I honestly was worried how the decals might show the texture of the 3D printed model (it is not uniformly smooth). Also, I wanted to do these relatively inexpensively, and they ARE gaming pieces, after all. Not scale models for display. That may be a cop-out, but I tend to err on the side of frugality in most of my approach to the hobby, so is par for my course.
My amateurish hand-painting of the insignia and markings on the model

I liked the new way that I did the cockpit canopy, trying to show the blue sky reflecting onto the glass. I think I will do it this way for the remainder of the aircraft models I paint up. Astute observers will have noticed this model has the landing gear down. I contemplated breaking them off, but the pylons were pretty strong. Plus, they attach in a recessed area between the fuel tanks and fuselage that would be very hard to sand smooth. So, I went with it, and painted it up with the gear down. Had I wanted to pay $30 (after shipping) instead of $5 for a die-cast Buccaneer, I could have gotten a more streamlined model.
Top-down view of the Blackburn Buccaneer screaming in for a ground level attack
Next up, I am painting a small batch of 28mm Saga miniatures. After that, I will begin on the six BTR-152 armored cars that my friend Mike 3D printed for me. They will also be used in my Battle of Cassinga scenario at ATC 2019.

Sunday, August 18, 2019

20mm Mirage III first jet in my modern air force

A 3-D printed 20mm scale Dassault Mirage III, painted in South African Air Force colors
The next step in my Wars of Insurgency modern skirmish rules is to create mechanisms for close air support. I am pretty happy with the helicopter rules I've playtested at conventions the last couple of years. Now, it is on to fixed-wing aircraft!

The problem with that is where to get them from in 20mm or 1/72 scale (which is close)? My first choice would have been die cast metal ones. That is, until I saw the prices not only for the planes but also the shipping ($10 on Amazon). Even though I won't need many for my battlefield, paying $30 a crack was too much in my book. Kits were available, and cheaper, yes. However, my days of assembling 50-piece model kits where you glue antennas and miscellaneous tiny fins on a model are long since past. So, what about 3-D printed ones?
This Mirage III will appear in playtests of my close-air support mechanisms for my Wars of Insurgency rules
I searched on Thingiverse, and found four that were used by the air forces of South Africa or Rhodesia. None were in the right scale, but I had been told they are relatively easy to "scale up." So, I contacted my go-to, 3-D printer guy, Joe. He said no problem, and within a week I had a Mirage III, Blackburn Buccaneer, Hawker Hunter, and propeller-driven Lynx.
Top down view of the model - you can see some of the 3-D printer pattern on the wings that I tried to sand off
I painted up the Mirage first because it was one of the smaller models (you should see how huge a Buccaneer is in 20mm scale!). After sanding the models down to make the surfaces look smoother, I spray-painted it Krylon black acrylic. I followed that up with a 50/50 mixture of black paint and water, to seep into the smallest cracks. Then I did two coats of each base color -- the leathery, khaki
color first, then the green second. I then highlighted each color in a lighter and more watered down version of each color. Details were hand-painted on -- no decals (as you can probably tell...ha, ha!). I particular like how the canopy came out. Very understated. I simply put three different colors of blue on the upper portions of the canopy, on top of the solid black color.

I am pretty happy with how this 3-D printed model turned out, and it was MUCH cheaper than either the die cast or kids. Next up, the Buccaneer!

Monday, January 8, 2018

More Cubans & African Village

I continue to work in high gear towards being ready for this Saturday's first playtest of "Smokin' Some Cubans" at the monthly meeting of the Central Ohio Gamers Association (COGA). I have actually had these two batches completed a few days ago. Extreme cold temperatures forced me to hold off clearcoating them until it warmed up a bit.
Cuban Officer, along with the RPGs and LMGs for my Cuban continengent
The first group is of the RPGs and LMGs for the Cubans. There is also an officer figure present, which will finish out my force of Cubans for the scenario.  To come up with the needed figures armed with these weapons, I had to do a bit of improvising. First, all three RPG gunners are figure modifications. None of these was carrying an RPG, although the bottom right figure had a rocket of some sort in his hands. I pulled out some of my already-painted Liberation Miniatures figs armed with RPGs and stared at them, hoping for inspiration.

Finally, an idea came. The rocket on an RPG looks an awful lot like a spearhead. I pulled out my unpainted pack of weapons for my Ancients figures and pulled out a few different varieties of spears. I eventually settled on 28mm spears, trimming the shaft down to the appropriate length. I took the length I'd cut off and trimmed it further to create the handles. It was a very fiddly operation epoxying these two handles to the spear, but it worked. I then epoxied the weapons themselves on to the figures and I had the three RPG gunners I needed. The LMG-armed figures all came from another source of 20mm figures (FAA, I think). For the officer, I am pretty sure these are WWII Germans in soft cap, but I would not swear to it. With appropriate painting and mustache, they become stand-in Cubans. I really like the officer with his arm raised -- I think he's my favorite of the bunch!
More resin buildings for the Angolan village
Next up are some more buildings for the Angolan village that will be fought over in "Smokin' Some Cubans." All but the large hut in the back are inexpensive resin pieces from Michaels hobby store here in the U.S. I did my usual black base coat, sprayed and second coat brushed on, with 2-3 dry brush coats over the top. Both had a Camo Brown second layer over the black. However, the hut walls and the wood gazebo were followed up by Khaki, while the thatch roofs were a Dun yellow. I toned this down with light gray over it, and a final black wash. My usual method for resin buildings, it seems.

The larger "Chieftain's Hut" in the back is actually from Acheson Creations Celtic line. The similarity of architectural styles and materials makes it a good stand-in for a hut belonging to a village bigwig.

The next post will be of the village's fences, which I have been working on for awhile, now. Once they are done, the village is ready for the tabletop -- at least for the first playtest!

Sunday, December 31, 2017

Cubans for Modern Africa

Liberation Miniatures Cubans in 20mm - can you see the cigar in the mouth of the guy second from right?
Each year I create a scenario that I will run at the various conventions to introduce my wargaming rules to the public. Like the second half of last year, I will be featuring my newest rules set Wars of Insurgency. This is a modern skirmish game with each player controlling 3-5 squads of anywhere from one or more vehicles or 3-12 figures (each representing one man). This year's scenario will be called "Smokin' Some Cubans." It will feature an engagement in the between the South African Defense Force (SADF) intervening in Angola on behalf of Jonas Savimbi's UNITA guerrillas. Their opponents will be Angolan and Cuban troops.

I have figures I need for SADF, as well as the Angolan and UNITA African troops. However, I have no Cubans. So, my last miniatures to be painted in 2017 would be 20mm Cubans -- most from Liberation Miniatures. I had a couple packs of Cubans in soft caps, not nearly enough for the size of force that will be fielded. So, I augmented them with some Liberation Miniatures government troops in steel helmets, as well as some of what I believe are World War II troops in helmets, as well.
More 20mm figures that will be used as Cubans - this time Liberation Miniatures government troops
I had intended to paint them exactly like a previous batch, beginning with a light olive drab and then adding a darker OD wash. However, I forgot what I started with as my base color and ended up choosing a darker green. Once they dried, I realized my mistake. However, contrary to my normal procedure, I had painted up 18 figures all at one. Rather than go back and paint over them, I decided to experiment with a new method. I went over the Timberline Green (lighter OD) with an even lighter dry brush of Stonewedge Green. Then, I followed this up with the darker OD -- English Yew Green. I realize these color names mean nothing unless you are using the same Delta Ceramcoat craft paints. I liked the effect these three colors gave. Different than the batch before, but still a shaded olive drab with depth.
More 20mm figures that will be used as Cubans -- these are WW II figures from I honestly don't know where (I take figures out of their packs and put them in ziploc bags, so don't remember...maybe FAA?)
I painted their equipment a variety of lighter and darker colors -- mostly in green hues, but an occasional khaki, as well. I was happy with how these came out. My favorites, of course, are the actual Cubans in soft caps. They have that "Fidel Castro" look to them, so I duplicated the moustache and beard on most of the other figures, as well. The guy with the cigar in his mouth (not sure if you can see it here) was classic.

Incidentally, these are my first experiments taking pictures with the Nikon Digital SLR camera I got for Christmas. I still have a lot to learn about it, but these came out fairly good. I need to figure out the macro setting, though. These are obviously not taken with macro...