Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Thursday, June 12, 2025

Sci-Fi Scatter & a HUGE Purchase

    I picked up this 3-D printed Sci-Fi scatter from Garrison 3D - look like they belong on a flight line
Well, there goes the Acquired vs. Painted in the Miniatures category...for at least a few more months! I know I have been telling people that 28mm Fantasy is next year's project, what with the scheduled October release of the second edition of Dragon Rampant rules. I had made a couple small 28mm Fantasy purchases, but was holding off on a big one until next year. You know what they say about the best laid plans of mice and men, though...!

    Not my paint jobs -- these images are from the Gripping Beast website to show you what I purchased
Jeff from Shieldwall Miniatures decided he not only was going out of business, but also wanted to sell a lot of the stuff he bought for himself. He reached out to me because of my purchase of the 16 Orcs during his final 50% off sale, and because we've kept in contact for a good four-plus years now. He was selling a boatload of Gripping Beast metal 28mm Orcs. He kindly sent me the breakdowns and some pictures. I reached out to my friends and got a lot of, "Sorry, not interested" replies. However, one friend stepped forward and was interested in going in with me. He was very flexible, and said he'll take as much or as little as I wanted from what Jeff was selling.

    A big chunk of my purchase were armored Orcs & Goblins, but it is hard to tell them apart
In the end, we decided to split the Orcs down the middle, pack by pack. When Jeff mentioned he also had metal 28mm Dwarves, my friend jumped all over that, too. I was good with just the Orcs and Goblins, though. In the end, here's what I ended up adding 87 Gripping Beast Uruk Orc, Snaga goblins, and Troll miniatures to my collection of "Miniatures Acquired" category. 

    Another look at the scatter pieces alongside my 3-D printed Imperial Stormtroopers
Even though this is next year's project ("Keep telling yourself that, Mike..."), there's a good chance that I'll be painting some of these up between now and the end of the year. Painting my Vietnam project went much faster than I anticipated. I have some other odds and ends that I want to do in the meantime, but I will likely start working on these guys this Fall. One of the things I want to mix in are some 28mm Sci-Fi civilians. Lead Adventure Forum member Simon (Nozza) does an amazing job sourcing various Star Wars civvies and I have a serious case of "Monkey see, Monkey do" when it comes to his Star Wars project. I will likely just use some of the Stargrave plastic figures for them, though. We'll see...that's after I finish off my Viet Cong and U.S. soldiers for Vietnam.

    These creepy looking dudes with little modesty are labeled "Uruk Trackers"
Speaking of Sci-Fi and Star Wars, I did finally finish these six pieces of scatter this week. I picked them up early this year at Siege of Augusta from Bryan at Garrison 3D. I painted the first one up nearly a month ago, and really liked how it turned out. However, all those metallic blue bands and turquoise glowing bits take a lot of time. I think each one takes a good hour to do, and that's after they've received their base coat of Gunmetal Gray craft paint! I plan on using these in my next Star Wars scenario using Space Weirdos rules. I think they 'll make good "flight line" arrays.

    28mm Uruk archers from GB -- these Orcs are the way I picture them instead of GW's cartoony style
So, what else is on my painting table, now? The last batch of Viet Cong is nearing completion, and the last and next-to-last U.S. infantry is also underway. I did the 50/50 black paint and water final step of priming for three Buddha statues of plinths, more than a dozen oil barrels, and the MDF ruined building that I will be taking to the Historicon flea market. So, hopefully you'll be seeing those soon! In the meantime, I have to finally record that big 28mm Fantasy purchase below in my calculations. So...much...lead...to...paint!

    GB has a lot of cool descriptor names for their goblins, like "Night," "Forest," and "Mountain"...

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 232
  • Miniatures painted in 2025: 117 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 21
  • Terrain painted in 2025: 39

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 93
  • Scatter painted in 2025: 78

Sunday, May 4, 2025

Buckeye Game Fest Acquisitions (and some other recent ones)

    One of Miniature Building Authority's Vietnam resin buildings Vietnam I picked up at BGF 2025
My Acquired vs. Painted always takes a hit around convention time. And this weekend's Buckeye Game Fest, where some of our HMGS Great Lakes game masters ran miniatures games, was no exception. We were there to showcase miniatures and hopefully recruit some new members or attendees to our upcoming events. Despite the convention being a mostly board gaming event, Miniature Building Authority was going to be in attendance. He also brought along his friend from Discover Games, so there was some shopping to be done!

    Also picked up MBA's Vietnam barn, figuring I might only need a half dozen buildings for a hamlet
I picked up four buildings from Kirk at MBA, three of his resin ones and a newer 3-D printed hut on stilts. Kirk is steadily shifting from old school, heavy resin to lighter 3-D printed terrain. These buildings were intended for my 28mm Vietnam project. He carries three buildings (and numerous bunkers, etc.) for Vietnam, and I bought one of each of the buildings. These included Vietnamese Farmer's Home and Barn, as well as his 3-D printed Jungle Hut on stilts. The fourth purchase that I thought might work for Vietnam was from his Shanty Town range. His Noodle Shop looked great, and I thought it wouldn't look out of place plopped down in Southeast Asia.

    MBA's 3-D printed hut on stilts for Vietnam - an example of his steady shift from heavier resin
MBA also carries a LOT of scatter. In fact, I have way more of Kirk's scatter in my unpainted stash than I do his buildings. I picked up his Japanese Fishing Village Items that would look good in a Vietnam village, too -- various baskets of fruits, fish, and other stuff that might be found in a village or Asian market. Kirk also saw me setting up my trailer park and handed me a 3-D printed dog, saying every trailer park has to have a mutt tied up or wandering around. Earlier, he'd given me a Galapagos tortoise in honor of my February trip to the islands that he'd enjoyed seeing my pictures from.
 
   3-D printed village scatter I picked up for Vietnam, as well as a dog & Galapagos tortoise he gave me
    3-D printed sampans that I also picked up from MBA -- he has two sizes (I got the smaller ones)
I also saw a couple small 3-D printed sampans on his racks of scatter and figs, and snagged those. I figured I can locate a Vietnam game in a village on a river, and the sampans will be great eye candy for those. He had larger ones, too, but since they're likely just going to be on the board for looks, I thought I could get away with the cheaper ones.

    Couldn't resist picking of some Fishfolk to possibly show up in my Sellswords & Spellslingers games
And speaking of fish, I couldn't resist picking up a half dozen of his 28mm 3-D printed Fishfolk, too. I figured they would be a cool addition to the creatures my "Splintered Band" of anthropomorphic animals that my heroes could encounter in my solo Sellswords & Spellslingers campaign. 

    Flower tufts, blackened rubble, and a rust effect paint were items I picked up from Discover Games

Kirk had talked his friend Alan from Discover Games to make the trip up with him from Georgia for Buckeye Game Fest. He had some interesting board games, but I was drawn to his painting and basing supplies. I picked up a box of different colored flower tufts. I think it is the identical box I got last Historicon from Michigan Toy Soldier Factory, and I am running low on those. So, it was good to find them in his booth. I was also interested in his bag of "Blackened Rubble," which I know I can use on bases of miniatures or buildings. And finally, I saw a bottle of Dirty Down's Rust effect. he showed me some examples of miniatures and terrain that he used it on, as did my friend Todd. I thought I'd give it a try, though he cautioned me it is not a paint per se, and to watch the YouTube videos on how to use it.

    Been meaning to pick up these rules for awhile, and Shieldwall Gaming's 50% off sale was the time!
My purchasing spree had actually started the weekend before Buckeye Game Fest. My friend Jeff Gatlin of Shieldwall Gaming was having his 50% off "I really mean it -- I'm closing sale" of all his inventory. Jeff has been a loyal vendor at conventions in the region and we will miss buying from him at shows. I wanted to help him out a bit since he said he needed the cash to finish off his taxes, so I laboriously went through every page of his store website. Much of it was already out of stock, of course (from his previous going out of business sales!). However, I had been thinking of picking up Rangers of the Shadowdeep rules for awhile, and couldn't pass up a 50% off price on the booklet.

    I picked these Warhost Orcs at 50% off -- they're really nice metal (which I prefer) castings!
While scrolling through his site, I also saw a new 28mm fantasy miniatures line called Warhost. Apparently, it just was released at Adepticon 2025 last month, so I was surprised to see such a complete collection on his site. My friends and I are big fans of the "Rampant" series of games, and will likely pick up and begin playing Dragon Rampant when the second edition is released in October. There was some confusion on how many figures were actually in each pack or box, but it seemed like a good price. Fantasy figures are not cheap nowadays, with Games Workshop's ridiculous influence. So, I grabbed four packs of Orcs. They ended up being in blister packs of four (not the 2, 8, or 10 alluded to in the description). So, I have a start on an Orc force if I ever need one. This was definitely an impulse, "help Jeff' type of purchase -- not for a definite project. 

    The 4th building I picked up from MBA - a Noodle Shop from their Shanty Town range

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 143
  • Miniatures painted in 2025: 60 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 19
  • Terrain painted in 2025: 22

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 54
  • Scatter painted in 2025: 55

Thursday, April 10, 2025

Adventures of the Splintered Band - First Mission

    Splintered Band accepts its first job offer in Porthewn - escort a wagon through a rat-haunted forest
I'd read about the Ganesha Games rules Sellswords & Spellslingers on the Lead Adventure Forum. A cooperative fantasy miniatures skirmish game sounded intriguing. So, I did what I usually do when a new rules set piques my interest. I  batte reports on blog and watch them on YouTube. I also reached out to some of its fans on the Lead Adventure Forum. They wrote back and were very helpful, particularly Graham Harrison ("Sunjester" on the Forum). I was sounding out the possibility of running Sellswords as a historical cooperative skirmish for the Sunday gaming group, but setting it instead in Dark Age Britain.

I used the rules for a playtest of a Viking Raid scenario that I wanted to run at conventions. We decided that we liked the rules. Running it twice at Cincycon reinforced my liking for the game even more. So, in the meantime, I decided to start up my own solo campaign using the rules. I figured that every solo scenario I design and play will give me the experience to make the games I run for the guys on Sunday that much better, right? I also had been itching for a chance to use my Splintered Light Miniatures anthropomorphic animals again, so chose four of them to be my adventuring party. See the Prelude post to be introduced to the characters (if you haven't ready it already).

Setting the Scene

The four companions -- badger mage Jemmy Tar,  drinking buddy and armadillo soldier Abraxis, bodyguard and famed coyote warrior Yo-dee, and finally, the quiet, competent Pine Marten ranger Woodbine -- have just arrived in Porthewn. This town has been carved out of the Great Forest along a riverbank by mice settlers. There is a shadow upon the town, though, the four soon discover. Rats have been raiding the town and attacking travelers in the forest. Nearly all paths leading to the town have been closed off by the threat of the vicious raiders and thieves. 

    The table setup showing the wagon and its path through the forest to the safety of the bridge
The four are sitting in their Inn one morning, after finishing breakfast, when an elderly mouse enters the room. His deep green robes mark him as a monk -- a member of the Order of the Emerald Robes. They build monasteries throughout the forest as quiet places of study and learning. All mice revere knowledge and learning, and those of the order even more than the rest. The monk's brown fur is patched with white across his face and also on his arms encircling his staff. 

"Greetings, travelers," the mouse bows. "I hope your stay in Porthewn has been pleasant, so far." The four nod and murmur words of assent. "By your look, you are bold warriors and competent woodsmen. To reach Porthewn and not fall victim to the evils of the rats who have lately plagued the forest proves your prowess. Your arrival here is a blessing and we give thanks for it in our prayers."

    Here are the circled, randomized locations of the foes at the start of the game
Jemmy Tar stood up and pulled a chair from an empty table over next to the monk, motioning him to sit and join them. "Please sit, sir!" the badger spoke, waiting until the elderly mouse had seated himself before returning to his own seat. "How may our band of travelers assist you and the monks of the Emerald Robe?" 

The old mouse chuckled. "Badgers are so direct and to the point, are they not?" He smiled leaning his staff against the table and folded his hands, resting his chin upon them. "I am Talestor, a humble monk of the Order of Emerald Robes. Although our townsfolk are of good hearts and cheer, mine is clouded with worry. I fear for the closest of our monasteries in the forest — that of Brother Barnibus, his brethren monks, and their flock of students. We have heard naught from them in three weeks. The supply wagons we send weekly have yet to return, either. I fear that the wagons or the monastery have fallen foul of the plague of rats on this forest.”

    'ROAR!' A Bearman Guardian springs the ambush by felling a tree, blocking the path to the bridge
Jemmy and his companions exchanged looks across the table. Talestor was surely not just an old monk burdening them with his worries. With so much to be done in a growing, new town, they had anticipated someone would come forward and offer them a job here in Porthewn. For Jemmy, it was the reason he led the band here. He spoke up and encouraged Brother Talestor to continue. In the end, the order offered to pay them to escort a wagon of supplies to the Monastery of Brother Barnibus — a wooden tower and surrounded by walls -- a full day’s journey along forest paths. If all was well, he requested they return with the previous wagons that had been sent and, also escort them safely back into Porthewn. Then, he requested the four report to him and inform him how the people of the monastery were faring.

"Brother Talestor, you spoke rightly when you said my companions are bold warriors -- fearing no rats or dangers of the forest. We came to Porthewn precisely because we had heard of your plight. We will undertake your request, and accept your offer of pay," Jemmy spoke.

The elderly monk stood and bowed, thanking them each. "Meet me before first light at the town gate, then. Until then, I bid you good day!"

Wagon Through the Woods

Rather than simply use one of the scenarios in the rules or in the campaign book I had purchased (Last Stand at Mistham), I was -- perhaps foolishly -- designing my own. I did use the scenario in those two books as a template to choose how many foes would begin on the table, what creatures would arrive in response to which cards, and so on. So, I wasn't completely winging it. Plus, I figured, if this campaign goes well and others think it looks fun, I could always submit the scenarios to Ganesha Games as another campaign book supplement. 

    Rats time their ambush perfectly and begin within short range of the cart and Jemmy Tar & Yo-dee
The player characters (PCs) are in charge of escorting a wagon along a winding forest path from one table edge to the opposite. A bridge across a creek marks the exit from the table for the wagon. As the game begins, the echoing sound of an axe biting into the trunk of a tree over and over rings beneath the leaves. Soon, there is a loud crash, and the companions see ahead in the distance, a large tree truck falling across the path, blocking their progress. Stepping out in front of the trunk and into the middle of the pathway is a mighty bear holding an axe over its head. It roars a challenge that reverberates beneath the leaves of the forest. Woodbine's whisper could be heard, "A Bearman Guardian of the Forest..." On either side of the bear are two rats readying a sling and beginning to slowly whirl it around its head.

    An inauspicious start - Yo-dee fails 2 of 3 activations and is wounded by a sling stone!
When the tree fell, Jemmy Tar was riding in the wagon. Abraxis was plodding along in front of him, Woodbine scouting ahead. Trailing behind was his bodyguard, Yo-dee. Brother Talestor had given the companions a well-trained horse to draw the wagon. It would continue to move at the last speed it was directed. This could be a Slow Walk (3" per turn), Normal Walk (4"), Trot (5"), or stop. The horse would continue to move at the same pace once per turn, following the path, until a player character takes an action to speed it up, slow it down, or stop it. 

    The Splintered Band fight back and 2 ratling slingers & the armored ratman are quickly slain
I rolled randomly for where the other foes would begin on the table. A horde of three ratling slingers burst from the trees within range of  the wagon, accompanied by an armored rat. Three more ratlings with spears or clubs were near the board edge on the right hand side of the path, while an another armored rat was on the left. In Sellswords, you pick an order for your PCs to move in and they follow that throughout the game. The foes move or attack only when directed by cards, which are drawn when characters fail to activate. An 8+ is needed on a d20 to succeed, and players may attempt 1-3 actions each turn.

    With all of our failed activations, more and more rats began to appear in the forest...
I decided Yo-dee would act first. He is Impulsive (negative trait), meaning he must always attempt at least two or three actions. He promptly failed two of the three! I drew a "Horde Activates" card, meaning the slingers would shoot -- this was an ominous start! The horde, well within short range, fired two sling stones at Yo-dee and one at Jemmy, who was marginally closer to one of the ratlings. Yo-dee was struck, suffering one of his three available wounds before he'd even taken an action. Foolishly, I had not purchased "Armor" or "Shield" for Yo-dee yet, intending to buy them right away with my first experience points. On his one action, Yo-dee closed into contact with one of the slingers. Abraxis activated next and moved ponderously (he has the negative trait "Slow") towards the armored rat guarding the slingers. Woodbine also failed two actions, leading to the arrival of even more rats not far from the board edges near the wagon. Luck was not on the Sacred Band's side in turn one! Woodbine dashed back with his one action, thinking the others might need his help against this plague of enemies. Jemmy was last to activate and cast his "Magic Dart," slaying the armored rat on the edge of the trees.

    Jemmy Tar realizes they can't bogged down fighting every rat that appears - 'Catch up with the cart!'
Yo-dee snarled and cut down two of the ratling slingers with mighty sweeps of his two-handed sword. Abraxis stepped forward under the trees and snatched the pouch off of the rat Jemmy's magic had slain. Woodbine aimed at one of the reinforcements and shot that armored rat down. Next, Jemmy, attempting to slay the final rat slinger with another Magic Dart, rolled a "1." This is bad for a mage...really bad! It represents the mage's mana or ability to cast spells being exhausted for the game -- on turn two!! Now, I was happy that I had also purchased Martial Arts and Martial Block so he could melee enemies. The badger figure is the tallest of the crew and I figured he should be able to man-handle many of the other creatures they'd encounter.

    Another 'horde' (group acting together) of ratlings charges in against Abraxis and Jemmy Tar
Meanwhile, Yo-dee slew the last slinger. He reached into his pouch, and pulled out one of the two Healing Potion that Brother Talestor had given them that morning. He drank it, and marveled at the sorcery that immediately healed the throbbing bruise the ratling's slingstone had raised on his shoulder. Abraxis hurried back to the wagon and climbed aboard, at Jemmy's shouted instructions. Woodbine aimed through the trees and shot one of the ratlings advancing towards them. There was a hiss and another ratling leapt from the branches of the trees and charged at Jemmy, who was trotting up to help the ranger face the rats. Jemmy kicked the charging ratling, hurling it against the trunk of a tree where it shrieked, then lay still. He motioned to the ranger, "Let's catch up with the wagon! We need to fight our way through this ambush!" He called to Yo-dee, who was looting the bodies of the ratlings to follow them. The coyote pocked the silver he'd found in their belt pouches and trotted off to join his companions.

    Ratling horde is quickly dispatched, but the Bearman Guardian comes closer and closer to the cart
The horde of ratlings armed with clubs and swords was closing in on the cart, so Abraxis hopped off to face them. Jemmy stood alongside him, smacking his fist into his palm. He shouted for Woodbine to shoot at the bear, who was steadily advancing towards the cart, shaking his axe and roaring. With high-pitched shrieks, the three ratlings charged into the badger and armadillo. Abraxis' mace smashed one to the ground, while Jemmy blocked the swing of another's club and slammed his fist into its face. It crumpled to the ground. The badger then swatted aside the spear thrust of the last ratling and grabbed it by its throat. He shook it a few times and then dashed it to the ground, where it lay still.

    Jemmy Tar shouts out instructions to encircle the bearman and attack him all together
The horse behind them began to neigh loudly and rear in its wagon traces. Spooked by the approach of the roaring bear, it refused to move forward anymore. In the setup, I noted that when the "Scenario Event" card was drawn, the horse would refused to move until either the card was drawn again or a PC was able to convince it to move forward. A snarl of pain and rage escaped from the bear as Woodbine fired an arrow, striking it for one wound. The bear would be the group's biggest challenge. It could take five hits, but also had "Berserk Rage" as a trait. That meant each wound would cause its Danger Level to go up by one (what you need to exceed on a d20 roll to hit it). The bear's DL begins at 14, so it would steadily get harder and harder to kill as we inflicted wounds upon it.

    Blood flows in a furious battle -- the 4 adventurers take wounds, but inflict them on the bear too
Jemmy called to the group and urged them to charge in it all together so that the bear would have a harder time focusing on one of them. In Sellswords, a PC or foe is -1 for each extra figure in contact with it. Yo-dee watched his friends encircle the bear. He then howled a warcry, charging in and landing a two-handed slash across its back. Two-handed weapons inflict two hits, so now the bear was up to three total wounds! The bear responded with a backhand swing of its axe, wounding the coyote. The bear lunged again at Yo-dee, slashing at him and inflicting a second wound. Woodbine charged in and swung his axe, missing. The bear jabbed the long handle of the axe into the ranger's chest, wounding him, as well. Sellswords has a very clever melee mechanic. If you equal or exceed the DL of a foe with your attack, you inflict damage. If you fail, the foe wounds you! Jemmy was up next and also charged in, attempting to hammer the bear in the back with a two-fisted blow. He missed, which meant he was also hit. His Martial Block failed, and Jemmy was also wounded. Our rolls, which had been below average, took a nose dive in the combat with the bear.

    The wounded bear roars and in a berserk fury swats Yo-dee into the trees, knocking him out of action

Yo-dee rolled for three activations, thinking one more hit with his two-handed sword would finish off the wounded bear. He failed all three! I pulled a "Monster Activates" card. The bear attacked and Yo-dee rolled of "1!" When this happens, the powerful bear lashes out and hurls the PC 2d6 inches away. The coyote was flung into the trees, smashing into an oaken trunk. He crumpled limply to the ground, out of action. Abraxis also tried a two-handed blow, as well. If you use two actions to attack in Sellswords as a "Powerful Blow," you get a +3 to beat the enemy's DL. This was the tactic I needed to employ to hit the bear. With three wounds, its DL had risen to 17. The bear was in a state of fury, though. Abraxis rolled a "1", suffered his second wound, and was also flung into a clump of trees. Now, only Woodbine and Jemmy were left to face the bear. The ranger also tried a powerful blow, but failed, and suffered his second wound, as well. Jemmy took advantage of the bear's focus on the pine marten and landed a blow, inflicting its fourth wound. One more and it would be down! Just to be on the safe side, Jemmy stepped back for a second and quickly downed the last healing potion they'd been given. 

    With Abraxis also hurled wounded into the trees, Jemmy Tar & Woodbine face the foe on their own
At this point, I was wondering if I would have a "TPK - Total Party Kill." Woodbine swung a powerful blow at the bear but missed. Luckily, he was able to block the return swing from the bear with his shield. Jemmy lunged, though, and locked his arms around the bear's throat. He summoned all his strength and lifted it off the ground, shaking it back and forth. The battlefield was suddenly quiet as the bear's rorars were silenced, its windpipe cut off by the badger's vicelike grip. The bear struggled, but Jemmy refused to let go. He felt as much as heard the snap when the bear's neck broke. He sighed and dropped the bear's heavy body, which tumbled to the ground motionless. From behind him, Jemmy heard Abraxis, who was struggling to his feet, say,  "That was a mighty feat, my friend -- worthy of song!" 

    Victory - the Bearman is finally down! All are covered in the blood of their own wounds at the end
Jemmy took one deep breath, then began shouting out orders. "Woodbine, grab Yo-dee and put him in the cart! Abraxis -- get to work on moving that damned trunk out of the path! I'll get the wagon moving, again." All around them, the steadily advancing rats had paused upon the death of the bear. They now set up an angry chittering sound and were closing in on the cart from all sides quickly. Snapping the reins, Jemmy sent the cart racing forward towards the barrier. He took one second to catch his breath (sigh, failing all three activations!). Then he leapt from the cart and charged the rat slingers who'd been watching the duel with the bear, unable to fire for fear of hitting their own. Woodbine sprinted to Abraxis' side to help him move the tree from the cart's path.

    Abraxis & Woodbine attempt to lift the huge trunk and clear it from the carts path quickly
In my scenario rules, it takes two successful attempts to move the tree to get it completely off the forest path. I gave it a DL 18 (no penalty if failing), but each additional friend helping move the tree gave you a bonus of +2 to the roll. It took MANY attempts with my crappy rolls for Abraxis and Woodbine to succeed in rolling those two 16's! Meanwhile, Jemmy killed the last of the rat slingers as the even more rats were closing in. Once the tree was off the path, the horse continued moving. Abraxis leapt aboard the wagon, while Jemmy and Woodbine circled in as a rearguard behind it. The closest rats were still out of charge range, so the two hurriedly grabbed whatever loot they could find. They then followed the cart over the bridge and off the table. As they descended the bridge's far side, the ranger handed a ceramic jar to Jemmy. "I have heard wonderful things about the healing properties of the honey pots carried by bear guardians of the forest. Let's hope this is enough to revive Yo-dee..." 

Aftermath

 Well, that was close! I guess I had it coming, though, if you think back to how lucky my rolls were in my Five Parsecs from Home campaign. Here, it was the opposite. From the opening moment with the slingers getting a wound on Yo-dee, to Jemmy's Turn 2 loss of his magic mana, to the comedy of errors and below average rolls while surrounding the bear, my rolls were bad. It continued when I sent Woodbine to check on Yo-dee. Results can range from "Flesh Wound" to the PC waking up with 1 wound left but at severe minuses to dead. Guess what I rolled??

    Finally - the way is clear! As Jemmy battles the final ratling slinger, the horse & cart begin to move
Since this is a solo campaign, I decided that the "Exalted Honey" that Bear Guardians carry as treasure (and normally heals 2 wounds) would be enough to revive Yo-Dee. Plus, Woodbine has the "Healer" trait and could heal him for one more wound. Plus, as they arrive at the monastery, the coyote will be under the care of the most learned healers in the Great Forest -- the Order of the Emerald Robes. All of those things seemed to make sense to get the tough, barbarian Yo-dee back on his feet!

I hope you enjoyed my account of the game. There were many minor combats that I did not cover, rats killed, activation rolls failed, and more and more rats arriving on table. However, the woods slowed down the new arrivals, who come in 1d6 inches from the table edge spot rolled. So, I summarized the main events of the game and left out minutiae!

    The cart rumbles over the bridge as Jemmy Tar and Woodbine cover their retreat

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 104
  • Miniatures painted in 2025: 54 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 16

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 39

Monday, April 7, 2025

Wildcat Legion - more SLM Animals

    The 'Wildcat Legion' composed of Splintered Light Miniatures anthropomorphic figures
A couple weeks ago, I was having so much fun painting Splintered Light Miniatures anthropomorphic animals, that I dug these guys out to do next. They are from their 28mm Hedgerows and Heroes line. There are three Wildcat poses total in the line -- or at least there were years ago when I obtained my miniatures. Actually, several of these were given to me by my friend Keith when I was painting SLM figures up for our Frostgrave: Ghost Archipelago campaign. Years later, they're finally completed...!

    I like how the fur detail around the wildcat's head came out on this pose holding his helmet
I decided to match exactly the one Wildcat that I had painted up before, many years ago. They all have the same armor and uniform, a very Greek or Roman looking style. So, I've named the Wildcat Legion -- now that they're more than one of them...! I used a variety of fur colors for the wildcats, from black to gray to light tan to a "tabby cat" color. They all received a dry brush in the appropriate lighter shade. The two spear-armed miniatures have their helmets off. So, I gave them tiny stripes like are often found on household cats. I also gave them white snouts and paws and pink noses. I realize not all cats have this look to them, but it unifies their look.

    The one pose with the sword held upright is probably my favorite of the three
Speaking of unifying, all wear a tunic and large cloak. I went with a bright red for the tunic (essentially the sleeves and skirt). The cloak got a dark red color (Blood Red from Iron Wind Metals). The muscled breastplates were done with an Iron Wind metals steel base coat and silver details. Like many Roman legionaries, I gave them a black crest on their bronze helmet. From painting up Ancient Romans, I have always loved the look of red tunics, bronze helms, silver breastplates, and black crests. Something about that color combination is very striking, and for me, screams "Roman."

    Wildcats armed with axes - these were painted up with armor to resemble that of Rome's Republic
The shields were also done in bright red. For the hand-painted winged shield pattern, I did the black outline with my Micron pens, and filled it in with a thin white brush. Speaking of thin, I'm not sure the pictures give enough of a closeup for you to see the yellow cat's eyes. Weapons were done in a wood brown or Iron Wind Steel and silver, as appropriate. I did do brown washes on the fur for the tan and tabby cats, while a black wash was done for the rest of the miniatures.

I continued my newer flocking for the SLM animal miniatures, adding in a flower tuft and fallen leaves to my other method. I will have to work the Wildcat Legion into the story of my "Splintered Band" -- my heroes who I will be following in a series of solo Sellswords & Spellslingers games. Cats tend to prey upon both mice and rats, so maybe they'll be a neutral legion of mercenaries that can be hired by either side. 

    A final look at the well-dressed and armed Wildcat Legion -- whose side will these mercenaries take?
So, what else am I working on? The Sci-Fi MDF building continues along. For my next batch of miniatures, though, I decided to assemble and paint the Colonial Marines from my boardgame Aliens: Another Glorious Day in the Corps. I have their arms and heads glued to their bodies, now. So, they should get their coat of primer tomorrow in my morning painting session. I also intend to do my first solo game of SS&SS this week -- likely Tuesday or Wednesday. So, stay tuned for more updates.

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 104
  • Miniatures painted in 2025: 54 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 16

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 39

Wednesday, April 2, 2025

Mushroom Scatter Pieces Because...Well, why not??

    Pre-painted mushroom charms from a craft store that I based up and got ready for the tabletop!
I was in Hobby Lobby a couple weeks ago looking at their beads and charms to see if there was anything I could use for gaming pieces. I saw these plastic mushrooms in two different sizes. Then I saw the 50% off sign. They were already painted. All I had to do was pull off the metal bits and base them up, right? I couldn't resist, so picked them up.

I found some round bases that they would arrange nicely on, two big ones and three smaller ones. That separated neatly into four bases worth. So, it actually wasn't as easy as epoxying them onto the base, of course. The metal bits came out easily with a pair of pliers, especially when I learned the top piece unscrews (leaving a tiny hole, but I could live with that). The mushroom bottoms on the smaller ones were flat, but the bigger ones were rounded. I took a pair of wire cutters and snapped off the bottoms of those. Once they were all ready, I epoxied them to the bases in a nice, natural arrangement, I felt.

    In case you're curious, the tree stump with face behind the mushrooms is from Bad Squiddo Games
The mushrooms were painted, but the colors were awfully bright and garish. So, I did a brown wash followed by a black wash to tone them down a bit. It also made the stems look more natural, as well, with a darker tint and not blinding white. Once I was happy enough with how they looked, I flocked the bases with my normal method. I sprayed them with a matte clear and they were done! Quick and simple, and who knows? Maybe they will look good or be useful for some of my fantasy games. Or perhaps I could use them as objectives markers in a post-apocalyptic or other game?

Either way, they're done and ready for the tabletop! What's next? I will post my report from our Star Wars spaceport game at Keith's on Sunday next. Otherwise, I have another batch of Splintered Light Miniatures on my painting desk, along with a couple pieces of larger Sci-Fi scatter from A Critical Hit. Those will probably be next, after the AAR. Stay tuned -- updates will be coming fast and furious!

    Here's what the charms looked like straight off the shelf at Hobby Lobby

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 100
  • Miniatures painted in 2025: 49 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 16

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 37

Sunday, March 30, 2025

Another Swarm of Rats to Plague My Heroes

    10 Splintered Light Miniatures rats, billed as '28mm' on their site, but about 14mm to the eyes
Encouraged by how quickly the batch of rat slingers went, I started right away on this next batch. These 10 Splintered Light Miniatures were armed with melee weapons, mostly swords and spears. Some were armored, some not. They also included some cool "character" looking ones, like a rat assassin, rat shaman, and a couple of rat heroes. I have more rats left in my bag of unpainted SLM figures, but 10 was about as big of a batch as I wanted to attempt after being trampled by those Dark Ages cavalry awhile back!

    Two of my faves from this batch - a rat shaman or wizard and a cloaked and hooded 'assassin'
I put these rats on bases back when I started on the slingers. So, the first step was to prime them with white Gesso, and then paint a base coat in the fur color that I chose for each. The colors I picked were black, gray, brown, tan, and yellowish-white ("Maple Sugar" craft paint). Once dry, I did a drybrush highlight in an appropriate lighter shade of the base color. Both of these went very fast because I didn't need to worry about "splash over" on the other parts. Most miniatures painters work "inside out," so to speak. They begin with the bottom level (flesh on humans, fur on rats), and work their way outwards. Occasionally, I will change that around. An example would be a human in full chainmail and helm. Depending on the figure, I may actually do the chainmail before the flesh. Not always -- the whole goal is to make your work easier.

    Two rat heroes with fancy helmets and nice cloaks -- but not too nice! They're rats, remember...
From this point, I picked out the biggest surface area remaining on the figure. Typically, this was the chainmail on the armored rats or the tunic/jacket on the unarmored ones. I decided I had liked the dull or pale color scheme I had begun with the slingers, and continued it here. I like to leave base coats to dry overnight, so the acrylic paint has a chance to "shrink wrap" onto the miniature. The detail is more raised at that point and easier to dry brush. Once highlighting of the armor and tunics was done, I did a base coat on the next biggest surface area. Honestly, there was so much variety amongst these 10 figs, I was kind of winging it from step to step on what constituted the next part to paint. Things that all 10 miniatures had in common I typically did together, such as the salmon base coat for the noses, inside ears, and tails. The next morning, I would do the tiny pink highlight on the salmon. And so on, until these guys were done!

    My thinking is the armored rats will be the big & nasty ones (read: 'Orcs'), the unarmored 'goblins'
Honestly, these were a lot of fun to paint up. I may continue to work my way through my unpainted SLM figs -- we'll see. They paint up quicker than an equivalent batch of 28mm foot figures, for sure! There are less extraneous details. Fewer pouches hanging off belts, secondary weapons -- you name it. Even the shield patterns are simpler and typically one step, as opposed to the way I do 28mm ones. I used my micron pens for the patterns, except for the black shield (where the dark pen colors wouldn't show up). I was very tempted to do hem patterns for the more characterful figures, but had to keep reminding myself that these were rats. They don't make nice things for themselves. Rats don't put fancy embroidery on their clothes. In fact, their instinct is to steal things they need from others, at least in my world of anthropomorphic animals living in the "Great Forest."

    You have to love a rat standard bearer with a tabby cat's head on it...!
Probably my favorite figure of the batch is the rat shaman. I love the way his robe drapes about him, and I think the dull purple color works well for it. The metal-banded staff with the skull atop is perfect, as well. I wasn't sure about the short sword at his belt, but why not? My other one I really like is the "rat assassin" in the gray-green tunic. I seriously thought about doing his tunic in black to blend into the shadows, so to speak. However, I rationalized the gray-green would work better blending into a forest setting, where he would typically be operating. Plus, it is a lighter color and will show off the excellent sculpting better!

    I'm having a good time painting these Splintered Light figs again - such clean & detailed castings!
Since I plan on using rats as essentially my orcs and goblins in my Sellswords & Spellslingers solo campaign, I was hoping some of the rats would be bigger and beefier than others. They could be the "orcs" while the smaller ones could be the "goblins." Instead, I may have to use the armored ones as the bigger and meaner ones, and the unarmored as the weaker, goblin types. Hopefully, it will be obvious enough on the table when I am playing.

    Another look at the batch in front of my Bad Squiddo 'Enchanted Tree Stumps' atop Acheson stumps
So, what else is on my painting desk? Actually, these figs have been done for about three days. I just hadn't gotten around to taking photos of them. In the meantime, I kind of went crazy and have way too much on my desk now. First to be finished will be the three stands of clothes lines. They're in the flocking stage as of today. I also picked up some tiny mushroom charms at the craft store a week or so ago because they were priced half off. They were already painted and just needed darkened up and based and flocked. I also have a massive MDF Sci-Fi building from Dad's Armies that is primed and ready to go. I have another batch of Splinteredd Light Miniatures figs, too. And if that isn't enough, I have one of the larger pieces of scatter I bought at Cincycon from A Critical Hit underway. See what I mean? Too much at once!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 100
  • Miniatures painted in 2025: 49 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 16

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 30