Showing posts with label Planet of the Apes. Show all posts
Showing posts with label Planet of the Apes. Show all posts

Wednesday, March 27, 2024

Mounted Gorillas (and pics of all Planet of the Apes figs)

 

    Zoomed in view of my mounted gorilla general leading my entire Planet of the Apes force
My Planet of the Apes figures are from three different manufacturers. The first batch I ever painted, years ago, were from Eureka -- their "Boiler Suit Apes." I am assuming the name refers to the coveralls their wearing, but I could be wrong. They are excellently cast figures and very animated. My next batch I picked up were from Sgt. Major Miniatures. The line is now carried by Battle Valor Games, who picked up many other of their lines besides the Planet of the Apes figures. Thrown into the mix recently were the 3-D printed miniatures from JS Wargamer Printing. Since I had only a single pack of three Battle Valor mounted gorillas, I bought one of JS's Gorilla Cavalry packs of four figures earlier this month at Cincycon 2024.

    My five Gorilla Cavalry to round out my Planet of the Apes detachment for Xenos Rampant
How do they all mix together? Well, I would have a good chance to see that as I set out a squad of five mounted gorillas! This squad is a last-minute addition for my Planet of the Apes detachment for Xenos Rampant. I used all three of the Battle Valor metal figures and two of the JS 3-D ones. Height-wise, they looked okay together. I based all five on the pill-shaped bases I'd picked up from Litko awhile back. As I brush primed them my usual acrylic white, it was easier to some differences. The most noticeable was in head size. The proportions of the metal figures tend to be somewhat exaggerated, while those on the 3-D printed ones are sometimes a tad slender or small. My hope was that, once painted up, these differences would be lost on the eye.

    Three mounted gorillas from Battle Valor Games -- metal minis, more my style and liking
With the Battle Valor figures, I had to glue the metal rider to the horse, as usual. With the 3-D ones, it was the upper torso that needed to be glued to the lower body, which was sculpted onto the horse. Unfortunately, this pack of Battle Valor figures had the most flash I have ever had to clean off from either them or Sgt. Major. I don't know if these were old ones or new ones, but it took some major X-acto knife work to clean them up. The 3-D printed figures, of course, required no cleaning up.

   3-D printed mounted gorillas from JS Wargamer Printing - clean, slender figs...our hobby's future?
For horse colors, I pulled out my Saga Mongol army and picked out five color patterns that I liked. Why reinvent the wheel? If I have horse markings that I have done and liked, why not recycle them for another period and army? The 3-D printed horses were noticeably more slender, though, but not quite as dynamically posed as the metal ones. I really liked how all five horses looked painted up, though. So far, metal and 3-D printed were running pretty even and looking good enough together.

    Good look at my entire force of 28mm Planet of the Apes figures from three different manufacturers
It was when I got to the riders that the differences were most noticeable. The metal figures are MUCH chunkier. They have the exaggerated, raised detail common on metal miniatures that I am used to painting. The detail on the 3-D printed figures was shallower and somewhat muddier -- especially on the gorillas' faces. I know that is not a characteristic of all 3-D printed miniatures. For example, I like the ones from Wiley Games -- they seem more similar to what I am used to painting, detail-wise. It's not that I dislike the 3-D printed figures. It just seemed different - almost like I was painting 1/72 plastic figures with their shallow detail rather than 28mm ones. I think if a whole army or project was done in the 3-D printed minis, I would be fine with them. Supplementing an existing project with a pack or two of these is when you notice the differences.

    The first apes I painted up -- a force of well-armed chimpanzees from Eureka Miniatures
Will there come a day when the majority of our figures are 3-D printed rather than manufactured in the traditional sense? Perhaps. I just hope the designers retain the convention of slightly exaggerated, raised detail that makes our miniatures easier to paint. It's hard to dry brush figures with more realistic, properly scaled details, for example. I think that in many cases, plastic multipart or "kit" boxes have begun to outnumber metal ones. With the historical backlog of metal releases, choices in metal probably still outnumber those in plastic or 3-D. However, in NEW releases, I think metal has begun to fall behind. Of course, this is all my own opinion, and directed mainly at 28mm scale. In smaller scales, metal may still outnumber plastic. I'm not sure and haven't done any detailed research into it. Just rambling!

    Mounted General Urco leads my force of gorilla infantry to take over the world of humans

I painted my mounted gorillas to match my previously painted foot ones with leather armor and dark purple uniforms. Both metal and plastic painted up easily and well, I feel. All five are "rank and file" types, so no fancy leaders here. I will use them as Berserk Infantry (yeah, I know they're mounted) for Xenos Rampant. I can see the gorillas eagerly wanting to charge into close combat. I want to use a variety of troop types in my XR detachments so that I can get a good feel for how they all work. Speaking of which, I will be borrowing a couple detachments from my friend Keith at our usual Sunday evening gaming. I expect six players for my first game, so will field my own Bronze Legion, Machines, Anadorans, and Planet of the Apes forces. I expect to be making unit cards and designing a Quick Reference Sheet this week.

   Some character types - a chimp general and bodyguard, Dr. Zaius and Maurice the Orangutan
What's next? I am finally getting around to making my fatigue markers for my Saga Thracians. That will definitely be my next post. In addition, I am going to try to get some 3-D printed Sci-Fi terrain that I bought from Sea Dog Game Studios and Diabolical Terrain finished up for my first XR game, too. Stay tuned -- lots more on the way!!

    More Eureka Miniatures -- these are billed as Gibbon Monkeys and another cool set of figs!
    Another shot of my Planet of the Apes forces assembled, with the Gibbons protecting the right wing

    Maurice, Dr. Zaius, and the gorilla cavalry guard the left wing of the battleline

Miniature Painting & Purchasing Tally for 2024

  • Miniatures acquired in 2024: 64
  • Miniatures painted in 2024: 41

Wednesday, January 17, 2024

Gibbon Monkeys for Xenos Rampant

    A squad of Gibbon Monkeys from Eureka Miniatures' "Boiler Suit Apes" line of figures
I had a lot of fun painting this latest batch of miniatures for my Planet of the Apes contingent for Xenos Rampant. Although Gibbon Monkeys are not part of the movies' established lore, they are an excellent batch of figures from Eureka Miniatures. They have lots of character and variety of poses. There's even one sitting cross-legged on a laptop, who was immediately dragooned into being fire controller for Sci-Fi artillery. I bought these years ago at a convention, and would love to pick up some more to put together a second squad of them.

    The squad commander and a trooper -- I love the Mac-10 machine pistols they carry!
Google Image searches revealed there are more than one different types of coloring, but I thought the light yellowish tan ones with the black and white faces would stand out the most on the tabletop. I painted them a base "Maple Sugar" craft paint base coat. Then, I did a white dry brush to bring out the details on the fur and soften their color. Next, I painted the face white and then the black on the snout, brows, and eyes. I did a medium gray dry brush to bring out the facial detail, but perhaps should have done more. 

    The coloring for the monkeys came out well, though maybe I needed more highlights on their races
I went back and forth on what color to paint their clothes. Initially, I was thinking an olive drab, but then changed my mind to a brighter "Leaf Green" craft paint. I did a bright very pale green dry brush on the folds of the clothes, which really picked out the detail on these figures, I think. Various shades of metallic paints worked for the weapons, darkened with a black vehicle wash. I was really happy with how the color scheme turned out.

    The monkey on the laptop was perfect for a Fire Controller for this Reviresco 'Robot Power Gun'
The fire controller is tapping on a laptop keyboard. Being a Mac person, I decided to make it a MacBook -- of course! I used a Pewter metallic paint for the base coat, black for the keys, and did a lighter black wash over it all. The apple symbol was done in a Pearl White to hopefully give it some glow. I think this is a really awesome figure and I'm glad Eureka included it in the pack. In Xenos Rampant, the monkey fire controller will be combined with a tracked artillery piece and a chimpanzee bodyguard into a Support Infantry unit of three figures.

    'Space Chimp on Litter' was demoted to a humble bodyguard for the monkey fire controller
The chimp bodyguard comes from a line carried by Brigade Games called Atomic Cafe. It is part of a pack called Boondockers and Space Chimp on Litter. Having no need for two humans carrying the chimp in a spacesuit around, I propped the chimp up against a boulder and learned an assault rifle against it, as well. I figured he could be the fire controller's bodyguard. I decided to somewhat match the color scheme of my current chimpanzee force, and did a Iron Wind Metals base coat and a Howard Hues Middle East Flesh dry brush. The knee and arm pads I did in a metallic brown, but they don't show up in the pictures as very metallic looking. Maybe I will go back over them with a clear gloss -- we'll see. I decided against any other insignia or detail, so it is a rather plain looking figure. Still, I think the two make a good vignette when paired with the tracked artillery piece from Reviresco (Robot Power Gun - RRB Minis & More). 

    The three minis make a nice little vignette that will work well as Support Infantry in Xenos Rampant

So, what's next for me? My next update will be a specialty terrain piece that I've been working on for my next post-apocalyptic scenario. It is pretty much done, so look for that update in the next day or so. After that, I plan on doing some more urban ruins for terrain. Not 100% sure what is next for miniatures, though. Stay tuned and see!

    I'll field the squad of Gibbons as Light Infantry (and forward observers) in Xenos Rampant
Miniature Painting & Purchasing Tally for 2024
  • Miniatures purchased in 2024: 15
  • Miniatures painted in 2024: 21


Saturday, January 6, 2024

Filling Out the Ranks of Survivors for Xenos Rampant Squads

    F Troop gets reinforcements to bring them up to 2 squads for 'Xenos Rampant'
My first blog post of 2024 covers what I finished over winter break. Since it is my goal to host Sci-Fi skirmish games using Xenos Rampant rules this year, I have been fleshing out some of my post-apocalyptic survivor gangs. My goal is to bring them up so I have two complete squads of five figures for each gang (my planned base 10-point squad size for my games). I selected three survivor gangs and my Planet of the Apes figures for the first upgrades.

    The Nightstalkers were one of my survivor gangs that easily transition to Xenos Rampant Sci-Fi
First up were three more miniatures for the Nightstalkers. I had only two metal Battle Valor Games miniatures that I used for this unit left over, so I supplemented the third one with a Stargrave Trooper miniature painted in the same basic color scheme. It's always a bit problematic matching colors and washes when you add to an existing force later. After their final wash, these guys look a bit darker. So, I imagine my wash is a bit heavier black than it was when I first did this force. The plastic Stargrave trooper looks close enough, and can be considered an officer figure which explains the different armor and kit.

    The Bass Reeves get 3 more troopers to beef them up to 10 figures - love those Foundry figures!
Next up were three more miniatures for the Bass Reeves survivor gang. I think these will make good mercenaries or light infantry under the Xenos Rampant rules. These figs are Foundry Street Violence metal miniatures that I picked up from a flea market vendor. I really like how they paint up and wish I had bought more of them way back when. I still have some left over, but in my opinion, Foundry are always top quality. I matched the tan duster color as best I could, and of course, made them African-Americans like the rest of the Bass Reeves. I really like how the colored metallic paints look on sunglasses. I will likely continue doing "mirrored sunglasses" like that rather than use all black frames and lenses going forward.
    I really like 'Torch' - the Wiley Games resin figure with the flamethrower

I painted two more figures for F Troop since I originally did 8 (rather than 7) gang members when I did first painted up these guys. I had only one Sgt. Major Miniatures figure left over, so I supplemented a Wiley Games resin miniature I had purchased recently. This figure is called "Torch," and wears a 20th century army helmet, which helps him blend in with the rest of the gang. I do like the Wiley Games figures. They paint up well, and have a nice amount of detail without going overboard. They look better proportioned than the Reaper Bones figures, too, in my opinion.

    F Troop assembles into 2 squads of 5 figs to battle it out on a ruined planet using Xenos Rampant
Once again, I think I struggled a bit matching colors of the original survivor gang. I used a dark olive drab as a base coat, dry brushing it with a lighter tone. After seeing the results, I am thinking now that maybe I started with a lighter olive drab? Not sure. I don't think it is a huge deal, though. Uniforms worn by different members of a unit could undergo varying amounts of weathering or sun bleaching, depending on how long they'd been in the field. Plus, I really like how "Torch" came out. The mix of various metallic paints really sets off the figure, I think.

The Basss Reeves will make good mercenaries or light troops, adept at ambushing from terrain
The final batch were from my Planet of the Apes figures. I had three chimpanzees from Eureka Miniatures left over, and three gorillas from Sgt. Major Miniatures. Note that I specify Sgt. Major rather than the current producer, Battle Valor Games, because I believe these figures are literally holdovers from more than a decade ago. My Battle Valor Games order was a couple years back (I think...? Jason, do you remember when we ordered??). The casting seems to be similar quality as Sgt. Major, so I guess I don't need to differentiate. 

    Did you know underneath the helmets, the Nightstalkers are blue-skinned aliens?
Once again, I struggled a bit matching colors. I did my best, though. I think the chimpanzee uniform matches fairly well. Not sure about the hair and skin tones of the apes, though. I like the colors I used originally, so it was worth trying to replicate them. I DO have quite a few other Planet of the Apes style figures in my unpainted lead/resin pile. So, look for more of these soon. I am particularly excited about painting up the Eureka Gibbons pack. These are really cool figures. Since they're smaller than the chimps and gorillas, maybe I will field these as Light Infantry in Xenos Rampant? In fact, I would actually like to buy a second pack of these, but likely won't see Eureka at a show again until maybe Historicon 2024 in July. So....if anyone has a second unpainted pack laying around they are willing to part with, contact me please!

    Three new Sgt. Major Miniatures Gorillas fill in the ranks of the troop
I am posting photos both of the new additions, as well as them combined with the originals into 5-man squads for XR. The Planet of the Apes figures will eventually become its own force of 4-6 squads. The Nightstalkers are combining with the Stargrave figures for the "blue-skinned aliens" force. I think F Troop and the Bass Reeves are likely to be either mercenary forces or supplement squads for a different force, though. Either way, with each XR squad readied for the tabletop, I get closer to being able to host a game for our Sunday evening gaming group!

    Three more Eureka Miniatures chimps beef up my 'Planet of the Apes' troop count
This year, I have also decided to do what I've seen others doing on their blogs -- track my miniature painting progress and purchases. Starting in 2024, I will list at the bottom of each blog entry the number of figures purchased, followed by how many painted to that point for the year. Note -- this is starting at zero, of course! The previous years' lead (and plastic or resin) pile is still there. Hopefully, I'll get around to cataloging it this year, as I have been doing for my unpainted terrain.

Miniature Painting & Purchasing Tally for 2024
  • Miniatures purchased in 2024: 15
  • Miniatures painted in 2024: 14

    A mounted gorilla officer leads two squads of gorillas through the city, searching for humans


    Yes, that's a cigar-smoking chimpanzee officer leading two squads of Eureka Minatures chimps

Tuesday, December 12, 2023

Where the Dark Things Gather - Post-apoc Scenario #5

   A truce was struck between rival gangs to investigate who was snatching their people
For weeks, the local survivor gangs in the area had been talking about their encampments being stalked at night. Sentries disappeared at night and no trace of them could be found. Unwary women and children out too early in the morning or late in the evening were snatched up by what the locals began to call the "Dark Things." Those who had caught sight of them, described them as manlike, hairy, and dark. Every time anyone tried to follow their trail to hope to discover clues of their missing people, the trail was lost. 

    Players would select 4 gang members from their team of survivors to join the expedition

At first, some survivor gangs blamed it on each other. The Bass Reeves, in particular, were singled out as they also tended to be "dark and hairy." Worried about what might happen if the other gangs seized upon them as the culprits, Big Bass devoted all his resources and intellect to investigating the disappearances and attempting to track them. Finally, one of their scouts was able to follow a faint trail back to what appeared to be a research facility, or perhaps a prison. Several of the "Dark Things" were actively patrolling its perimeter, including along sandbags lining the roof. Cages stood out front and back, each with one or two people inside. The Dark Things entered and exited the steel doors from time to time.

    Big Bass, leader of the Bass Reeves survivor gang, worked behind the scenes to negotiate the truce

At that point, Big Bass took a risk and visited the encampments of the rival gangs in the area. He gave each a sketch of the location and facility made by his scout. He proposed a truce and a joint expedition to the research facility. The goal would be to get their people back, if possible, and find out who and what these creatures were. Not all of the gangs agreed. The Green Dragons' leader Ting was terse, "I will let you leave with your life, Bass, but don't come back. We know it's you taking our people - get lost!" The Barbarozas drew their weapons on him, and it was only the very ugly-looking shotgun he had pointed at the Barbaroza's leader which kept gunfire from breaking out.

    Three of the Bucknuts creep cautiously forward, out of the woods, and towards the fence

Big Bass was encouraged, though, that leaders of the Blood Brotherhood, Bucknuts, F Troop, Nightstalkers, and Followers of the Dark Prophet sent a message saying they would meet at the proposed rendezvous on the full moon. Each leader was to bring three men, so no one would be suspicious of a planned double-cross by a rival gang. After a day's travel, they reached a hilltop overlook where they could see the L-shaped building in the valley, surrounded by a chain link fence. The gate on its rollers appeared to be stuck more than halfway open, as grass had drown up around it. In the back, the two corners of the fence had gaping sections bent open. The Dark Things obviously used these to exit and enter the woods on either side.

    The Nightstalkers approach in column, hoping their optics and armor spot any foes and protect them

After a quick pow-wow, it was decided F Troop would approach along the treeline running beside the road towards the front gate. The Bucknuts would approach from the opposite side towards the back part of the building. The Blood Brotherhood and Nightstalkers would approach one of the other sides, and the Bass Reeves and Followers of the Dark Prophet the other. The six survivor gangs would close in on the facility from all four sides like a vice, hopefully preventing any escape. They decided to approach in daylight, as the Dark Things were obviously comfortable operating at night and no one had any night vision equipment. Coordinated, the six gangs crept closer and closer, keeping out of sight of the four massive Dark Things toting assault rifles on the sandbagged roof. They looked like massive gorillas, but walked upright like men and wore clothes and boots. These were nothing any of the men or women had heard of before or since the war against the machines.

Fenced-in facility, with 4 Dark Things atop the roof. F Troop would lead the approach along the road

The Nightstalkers approached in a column towards the back corner of the open fence. The optics on their helmets clearly revealed a well-trodden path from the facility into the woods. As Hunter Ryker swept his gaze to his left, he spotted movement in the trees. He called out a quick warning and pointed, "Dark Thing -- in the trees, 3 o'clock!" As his compatriots swiveled their heads to the left, a long burst of automatic rifle fire rang out and dust kicked up around the first three men in the column. Ryker and Commander Zander both went down. "I'm good," Ryker said, more in surprise as he picked himself up. He could see dents from the slugs in at least three places on his armor pads. Meanwhile, Zander stayed down, shook his head and grunted, "I'm hit!"  

    A chimpanzee scout in the trees opens up on the column of the Nightstalkers as they approach

We use Wiley Games' Core Rules for our post-apocalyptic games. The Nightstalkers have Light Armor as a team trait, and Keith rolled VERY fortunately. Needing an 8+ on a d10 to deflect the hits with his armor, he was 2-for-2. I was controlling the Dark Things and had actually rolled the Wounds before we remembered his armor save. Zander should have been "Out of Action" and Ryker wounded. However, the drawback of burst fire (which allows a shooter to hit multiple targets) is that there is a chance for being out of ammunition. After the shots, I checked and the Chimpanzee Scout had indeed emptied his clip. He hopped down out of the tree and withdrew deeper into the woods so he couldn't be shot at with the visibility rules.

    Gorilla guards on the rooftop proved tough to hit, being in heavy cover and initially at long range

All Hell began to break loose. In addition to the four gorillas with automatic rifles in heavy cover on the roof, there were four chimp scouts in the trees at the corners of the battlefield. One of the Followers of the Dark Prophet went down wounded from another ambush shot from the trees. One of the gorilla guards took out Coop, the leader of the Bucknuts. We then recalled all the gang leaders have the"Nine Lives" trait. This reduces the first out of action result to "Wounded." Coop went down wounded until a Recovery roll could be made. However, it became apparent that simians were NOT good at trigger control. Three of the chimps and one of the gorillas were out of ammunition and had to spend a turn reloading after their first shots.

    Unfazed by the hail of automatic rifle fire, the Nightstalkers & Blood Brother dart towards the fence
One of the mechanics of the Core Rules is the order of activation. Players are dealt a hand of playing cards equally to the total number of figures they control. Some suits or numbers allow free actions, such as any "6" allowing a free reload. A Queen of Hearts grants an automatic wound recovery, or an Ace can be used as whatever card the player chooses. As good as the Dark Things' luck had been on shooting (the players were conspiring at several points to confiscate my orange, 10-sided die!), misfortune began to strike the simians. First, so many out of my out of ammo rolls were failed (only a 20-30% chance). And, on the following turn, I received no "6" cards or aces. This gave the survivor gangs a chance to catch their breath while more than half of the Dark Things had to reload. Not only that, all of the players with wounded figures seemed to have been dealt a Queen of Hearts or an Ace and were soon back on their feet!

    A chimp knocks Pvt. Hippie out of action, but Pvt. Lombardi of F Troop bravely rushes to the rescue
Although two of the chimp scouts withdrew into the woods, one remained in the trees to keep shooting. I figured that, with a -1 for light cover and another -1 for the chimp's "Stealthy" trait, he'd be okay. However, the Followers of the Dark Prophet charged towards the shooter aggressively, narrowing the range to Short. Oops! The "10" on a d10 to be hit just dropped to a "7"!! Allen is know for his "in your face" aggressive tactics and he was the first to fire back and take out a chimp. The out of ammo chimp who'd wounded an F Troop soldier decided on another tactic, though. He charged the nearest enemy -- Private Hippie. One of the chimp traits is "Brawler," meant to reflect a savagery in hand-to-hand combat. I also played a "2," which allowed me to roll two dice and choose the best result. The ex-National Guardsman went down, out of action, to the howling, angry chimp.

    The Blood Brotherhood advanced quickly through the fence and took position against the wall
Rather than be cowed by its savagery, the veterans of F Troop stepped back and gunned down the creature. On the opposite side of the table, the Bass Reeves had steadily been taking a shot at the closest gorilla guard on the roof, then ducking into the woods to avoid return fire. Eventually one of the shots hit home, and the force of the Dark Things continued to dwindle. Things were equally bloody on the Bucknuts' side of the table. Brutus and Jackie O were sprayed by gunfire from the gorilla and Brutus went down hard, out of action. The team's medic, Wrich, crept over to where his leader Coop lay, and eventually was able to heal him and get him back into the fight.

Chimp scout (not really armed with a flame thrower!) faces off against the Bucknuts' Jackie O
Jackie O decided to deal with the chimp who had retreated back into the woods towards the team's rear. She moved into the woods, but the clever scout was on "Opportunity Fire." True to ape form, he pulled the trigger and sprayed the woods till his clip was empty. Jackie O managed to avoid the fire and her return burst rattled the scout (shock marker). The chimp was enraged by the bullets whistling past his ear and charged. He walloped Jackie O, but her armor saved her from a wound. She then was able to get a clear shot and knocked him to the ground, wounded. This exchange was another sign that the simian die luck was fading. In melee, I had three die rerolls between the Brawler trait and my "2" card, The highest I could manage was a "6" on a 10-sided die. Still, Jackie had rolled a "1", so I should have had a chance to put her out of action. Nope. Another "1" -- just a shock marker!

   Building provided no protection to the chimp leader & orangutan once the men reached the windows
As the survivor gangs closed range, their fire on the chimp scouts and gorilla guards was proving much deadlier. Soon, three of the gorillas and all four chimps were out of action. The remaining gorilla darted to the hatchway in the middle of the roof and descended into the complex. The battle began to shift, with the survivor gangs moving closer to the walls of the facility. The Nightstalkers and Blood Brotherhood moved to the windows and spotted a chimp leader and a huge, hulking orangutan. Before the simians could react, the Blood Brotherhood sprayed the room with gunfire. The orangutan jumped in front of his leader and was riddled with bullets, out of action. The leader fell wounded, too. 

    Escape out the front door is cut off for the Dark Things by the Followers of the Dark Prophet

This started a cascade of bloodshed for the Dark Things inside the facility. The Nightstalkers opened up on full auto down the hallway, and more simians fell. What should have been their fortress proved to be a killing field. Eventually, unbeknown to the players, all survivors were heading towards the back door. They could tell enemies were outside the two front doors by the pounding on it as F Troop and the Followers of the Dark Prophet tried unsuccessfully to break in.

    With his brothers providing covering fire, Brother Foresight gets ready to slip through the window
Meanwhile, the Bass Reeves had entered through the rent in the fence on their side of the facility. They quickly recognized some of their children inside the wooden cages who'd been snatched by the Dark Things. One by one, they began to release the terrified kids and order them to dart out the fence towards their fellows waiting outside. Just as they released the second pair of captives, the metal double doors at the back swung open. Out leapt one of the gorilla guards, using the steel door as cover. He fired a long burst at the Blood Brotherhood clustered outside the window, hitting both the Grand Master and Brother Willpower, who fell to the ground wounded.
Bass Reeves begin to free the captives from the wooden cages the Dark Things were keeping them in

A few second later, another gorilla guard and then a smaller and more elderly looking orangutan hurried out. The gorilla fired at the survivors, but the orangutan headed for the pathway to the forest. Shouts from the survivor gangs alerted everyone to the attempted escape and multiple shots rang out. "Got him!" shouted Coop as the orangutan fell to the ground. Meanwhile, Brother Willpower shrugged off the effects of his gunshot wound, and stood to his feet. He hobbled over to the Grand Master, and applied first aid to him, bringing him back to his senses and up on his feet.

    Gorilla guards burst out of the back door spraying the area and knocking down three surivors
Next to fall were the gorilla guards who'd tried to cover the escape of their leaders. What had started out as a hazardous looking rescue mission for the survivor gangs, ended up as a turkey shoot. One by one, the gorillas and chimps were gunned down. We called the game when all that was left was a single chimp with two shock markers inside the facility. All captives had been freed from the cages, and the survivors could now go in and find their snatched fighters from the cells inside. The allies warily prowled the corridors and rooms of the combination research facility and prison, looking for clues. They were able to decipher that the Dark Ones were a product of the facility, and had apparently somehow overcome their creators and taken control. Best guess was that they were created during the war with the machines as a "super soldier" weapon to use against them.

    An orangutan attempts to escape through the gauntlet of gunfire from the survivors, but falls

Something had obviously occurred, though, allowing the simian soldiers to overcome their masters and kill them. Refuse strewn in the facility and outside led to another grisly guess. The people the Dark Things had been snatching? Those captives were food, and were butchered and eaten by the out-of-control simian biological weapons. Luckily, their rescue had come in time for each gang to rescue the one night guard from each of their gangs that had been snatched. Much as their curiosity tempted them to linger and discover more clues, they guessed that heavily trodden paths indicated that the Dark Things had spread out to other encampments. Some could be returning at any moment. So, it was agreed to pack up their things and go. The truce was renewed and grudges put on hold for one more day. The gangs carried their wounded out and back into the hills, splitting up to go their separate ways.

    The bio-engineered apes were the product of a "super soldier" program meant as a weapon against the machines
The fifth scenario of my post-apocalyptic campaign was a success, I felt. The players had fun and overcame their past grudges against each other. They cooperated well to take down the guards. I think this alliance was also forged and tempered early by my great shooting and wounding rolls to start the game. In the end, only three players lost fighters as out of action. All rolled well enough to save them and have them available for later games in the campaign. I liked the co-op feel of this game and will probably do another like it sooner or later. I think the next will be a free-for-all, though. I just have to figure out an objective for the next game with some immediacy to encourage them to give up their trust and detente and aim their guns at each other, again! Stay tuned for more adventures in the post-apocalyptic world of the war against the machines...!

Tuesday, October 31, 2023

More Post-Apocalyptic (Wrecked Cars & Dead Trees)

    Mantic Games resin wrecked vehicles painted up rusted and dilapidated for post-apoc games
With Advance the Colors 2023 behind me, I now seem to have more time for finishing up things I'd begun (or wanted to start on) earlier. First and foremost were four wrecked vehicles that I want to use for scatter scenery in my post-apocalyptic games. I picked them up at the Guardtower East during one of our monthly Saga game days. 

 Biggest complaint was that the window for the back up the pickup had to be glued in and didn't fit
These were made of a gray resin or plastic and came with two pickup trucks and two cars. Each type was identical, and the pickup required one piece of assembly. The back window of the pickup needed glued into place with the truck's bed. Only it wasn't that simple. Try as I might, I simply couldn't get it to fit smoothly. There had obviously been some warping or distortion that went on in the casting process. I ended up having to epoxy the windows into place as close I could. I then filled the gaps with green stuff. I was fairly happy with how I did with the green stuff. It is definitely something I am still a learner on.

    The models come dented to simulate a wreck, but all the rust and wear and tear was painted on
I spray painted each vehicle with Krylon matte black, following it up with my usual 50/50 acrylic black paint and water. I then epoxied it to a styrene plastic base, though I was tempted to leave it un-based and free standing. It might even look better on the tabletop that way, but I detest holding onto things while painting something, with the chance of rubbing off paint. Or paint the bottom and then painting the top. Basing something up and holding onto that base is always preferable.

    The windows are solid, so I used my brushwork to make them look broken and busted, too
Next, I did the base color for all four vehicles, leaving black gaps in the seams of the body panels, doors, etc. I'm not sure why I went with brighter colors for the vehicles over the trucks, but I did. I followed this with a dry brush of white or lighter color of the base. Next, I did a three part rust effect, beginning with a dark brown, adding in patches of a rusty, leathery brown, and then finishing it off with an orange clay color. Since the windows were solid, I had to paint cracks to make them look busted up, too. I painted the chrome areas a steel color, then pewter and silver highlights. Of course, each vehicle got a dark black wash to look appropriately abandoned and dirty.

    3-D printed trees from Rusty Parker of Jarls Workshop. I decided to make them "dead" for post-apoc
The next thing I finished off were two 3-d printed trees that I'd picked up as prizes from the Hold the Line Saga tournament in Port Clinton, OH. Rusty Parker of Jarl's Workshop printed them off and had numerous ones he'd painted up for terrain for the tournament. He had flocked them to look like trees in bloom, but I thought their bare branches would make them excellent dead trees to add to the smaller ones I'd painted up earlier. In a post-apocalyptic landscape, the dead trees at a nice desolate vibe.

    Closeup of the one of the dead trees with my 28mm Planet of the Apes gorillas patrolling nearby
These were very easy to get ready for the tabletop! I simply spray painted them black, did my usual 50/50 acrylic follow up, and then dry brushed them. I applied the first dry brush thickly -- more of a "wet brush." I used the Camo Brown from Howard Hues. Next, I did a dry brush of Howard Hues Khaki. A black wash finished them out, and they were ready for flocking. There is an area between the branches that looks like vegetation, so I flocked that with Woodland Scenics "Burnt Grass" flocking. Otherwise, I did a fine brown ballast around the roots and applied a Turf Earth over top of that. A couple more patches of burnt grass and some tufts, and they were done. Of course, they are taller than the box which I stored my smaller dead trees would hold! I will sit them on their sides until I think of a better idea.

    The smaller dead trees in back are from Mantic Games' Terrain Crate line, 'Gothic Grounds'

These two mini-projects took less time each than a normal batch of Saga miniatures, so it was nice to feel they were painted up quickly! Hopefully, the speedy progress will continue!