Showing posts with label Prehistoric. Show all posts
Showing posts with label Prehistoric. Show all posts

Tuesday, November 18, 2025

Doggerland Hunt: Pooping & Peeing in the Paleolithic

    Our neighbors to the west, Joel's tribe, which would go on to corner the auroch hunting market
So when my friend Keith said he wanted to run a Stone Age miniatures game using a rules set called Doggerland Hunt, it actually took me awhile to figure out which rules he meant. In the space of two years, three games came out with "Doggerland" in the title. One is a board game simply called Doggerland. Another is a weird World War I game, A War Transformed: WW I on the Doggerland Front. Finally, there is the one he was referring to, Doggerland Hunt: Rules for Stone Age Miniature Gaming. What's the fuss about with Doggerland? Apparently it is was a landmass between Britain and Europe before the glaciers melted and the seas flooded it, creating the North Sea. Or something like that!

    Keith, center, set up another Prehistoric game for us using 'Doggerland Hunt' rules
Anyway, Keith's Prehistoric games are fun, so it sounded good to me. We had six of us present that Sunday evening. Instead of each of us having our own human (or proto-human?) tribe, he said the rules recommended two people play the predators. In this case, it was a trio of wolves that Keith controlled and saber-tooths that Mike S commanded. Allen, Joel, Mike W, and myself controlled our own little band of six cavemen, except we lived in little huts. Not caves. No Stone Age women were on the table, so maybe they were back at the camp doing cave woman (or hut woman) things. 

    My tribe of stone age hunters discover fishing is much more productive than picking fruits or nuts
Keith explained that the game had a very board game feel. It was played on a hex grid, and the winner among the humans would be the tribe that secured the most units of food. We could gather (picking fruit or nuts), fish in the ponds, or hunt any of the animals wandering the table. They ranged in size from Aurochs, that were the smallest (!), through rhinos, and mammoths. There were also some omnivores like bears and angry giant boars, who might charge us if we got too close. We could make our hunting more efficient by creating weapons (flint napping) back at our encampment. All four of us chose to do that with a varying number of our six figures on turn one. 

    Meanwhile, the Predators (Mike S & Keith, standing) are busy pooping & peeing to claim areas
I left two guys back in camp to create weapons, then sent the other four off to pick fruit from the orchard not far from us. As guys returned with food, they'd take a turn flint napping, while those creating weapons rotated out. We did this until eventually we had five of our six guys with sharp pointy weapons. What were the predators doing while we were gathering? Well, in probably one of the most interesting (?) or different (?) game mechanics I've seen in my decades of gaming, they were busy pooping and peeing! Yep!! The game had rules for the predators controlling territory by marking it with their poop or pee. They could pee every turn (I'm not making this up), but could poop only after eating a fresh kill. Peeing controlled only one hex for the predators (thankfully, humans did not have to poop or pee to earn victory points). However, pooping controlled an area up to two hexes away in a circle from that apparently very smelly scat. I think Phoebe from the old Friends TV show should write a song about that, "Smelly scat..."

    Our neighbors to the east (Allen's tribe) suggested we hunt mammoths instead for even more food
My clan or tribe -- whatever us six guys called ourselves (one too many for a bowling team) -- switched to fishing after realizing we got twice as many food dice from that. When a guy returned to camp carrying up to two units of nuts (Yep, my guys were walking around with two nuts), we rolled one die per unit. However, when we returned with two units of fish, we rolled two dice per unit. Heck with fruits and nuts! We're not the Vegan tribe or anything! Then, my neighboring tribe (Allen) suggested we go hunt mammoths together. By this time, we were bristling with our flint armory and felt full of manly, Stone Age confidence. 

    We join forces with Allen's Skinny Tribe and pounce on one of the mammoths together
So, we checked the rules carefully, noting that if we got within two hexes of the mammoths, they'd simply run away. So, we stayed three back, then pounced, charging in our allowed movement distance of two hexes and attacking them in the adjacent hex. Keith assured us that was legal. A typical Stone Age dude rolls 1d6, needing a "6" to cause a wound. However, if he has sharp flinty weapons, he rolls 2d6. If he declares he is in "Fight mode," that goes up to 3d6 per guy.  Allen and I were planning on ganging up on the same mammoth when we pounced. Our little Stone Age jaws dropped wide open when the other one turned around, moved back, and charged alongside his brethren. We panicked and each of us attacked a different beastie. I inflicted two hits, but the first only makes it flee, so I did only one of the 9 or 10 wounds the mammoth could each take. Allen had only one hit ,so just made his flee. They had also attacked us and for each hit they inflicted, one of our brave hunters would soil his furry little shorts and flee, as well. So, I guess we were doing a little pooping, too!

    Much to our dismay, the 2nd mammoth comes back and charges in to aid his buddy - Holy Poop!
Allen and I, being the more intelligent type of cavemen, reformed our clans, and added in reinforcements telling the other members of our tribe to give up fishing and nutting and line up for our would-be barbecue. Our larger mass of odoriferous, hairy men sneaked up on the same pair of mammoths. They naturally didn't smell us coming because, by now, the board was full of steaming piles of tiger and wolf scat. Once again, we pounced! I have never been a fan of games where you hit only on sixes on d6. I rolled 17 dice and scored maybe one or two hits. Allen rolled 18 dice and scored none! The mammoths ran away again, but not before making more of our group poop their furry shorts and flee. Again.

    We inflict only a fraction of the hits needed to kill a mammoth & can only watch as dinner runs away
After that, I decided to give up this new-fangled hunting thing and go back to fishing. Nothing fights back in the pond, or at least nothing we discovered. Meanwhile, we heard about the hunting "hack" discovered by the Very Skinny Tribe (Mike W). Compared to my hulking brutes, Allen was the Skinny Tribe, but even he was beefier than Mike's boys. They discovered that Rhinos are the perfect beast to hunt. Why? They bounce back after they run away. What?? Like bears and boars, they're angry types that will charge you if you're too close. Even if you make them flee with your first hit, they come right back for more the next turn. So, the Very Skinny Clan killed the first big game animal (not counting the aurochs Joel was killing). They butchered it, took it back to their camp, and became the Not As Skinny As Before tribe.

    Mike W's Very Skinny Tribe figures out rhinos are better to hunt because they come back & fight you
Why didn't Joel's aurochs count? Well, when butchered, they provided only ONE unit of meat (which still gives 3d6 worth of food, though). The rhinos and mammoths give a lot more -- I may be wrong, but I think it was 10 units of food. Doing primitive caveman math, were a tribe to kill one of those hairy elephants, they would end up with 30d6 rolls. Winner, winner chicken dinner! Er, mammoth dinner!! So, when we called it an evening, Mike W's Not As Skinny As Before tribe won (their bellies full of succulent rhino meat) and Joel's "We Cornered the Auroch Market Tribe" came in second. Allen and I went home with rumbling bellies, having to be content with a basket of blue gills.

    After two fruitless attempts to kill a mammoth, my tribe says 'So long!' to hunting & return to fishing
Late in the game, we also discovered that if you want to go in Fight mode you can move only one hex. I pointed out that made it impossible to even catch a mammoth. He (or she) will always keep moving away from you two hexes. Keith said he thought we were supposed to hem them in or corner them. I'm not sure with a two hex move if that is really feasible. And do we want individual hunters running around in a screen with two packs of hungry predators out there? I mean, the only way they can win the Great Predator Poop Race is to...well, poop! And the only way to have enough poop inside is to eat things, and we're not talking nuts and fruits!

    Our tribe has a post-hunt debriefing where we discuss plans & get out our manly frustrations
The game felt very much like it had not been play tested thoroughly to me. At times, the text of the rules contradicted the Quick Reference Chart. There was also the inability to catch prey, or at least catch them and be in Fight mode. The suggestion that players take on the role of the predators and spend the game moving around the table pooping and peeing seemed odd, too. Did the author's players really find that fun? Mike S (Team Saber-tooth) was being efficient in his trying to win, but it sure didn't look like he was having a lot of fun. He automatically killed Aurochs (no dice rolling necessary), and wasn't allowed to attack the bigger prey. Keith wasn't as focused on efficient spreading of his manure, but was getting his jollies out of trying to push the angry omnivores towards us. He fell far behind in his mission of stinking up Doggerland, though, and lost the Great Predator Poop Race.

We have done a number of stone age hunting games through the years, and usually have fun with them. As Keith mentioned early on, this one was more like a boardgame. Too much like a boardgame, I felt. We may as well have had meeples on the table rather than Keith's stone age hunters. And the predators could have little brown and yellow tokens to control the board. Keith is going to re-read the rules and see what we got wrong, though. So, maybe there will be a sequel to this game. Doggerland Hunt II: the Really Big Dump??

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 306
  • Miniatures painted in 2025: 269

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 62
  • Terrain painted in 2025: 67

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 144
  • Scatter painted in 2025: 212

Monday, November 3, 2025

Dinosaur Hunt - Back to the Jurassic!

    Keith, in pith helmet, set up a prehistoric world for us to each to explore with a trio of dino hunters
Once a fixture of our Sunday night games, but not having made an appearance for awhile on the tabletop, Keith finally ran a Dinosaur Hunt for our weekly game, again. Keith had found a new set of rules on the internet and wanted to give them a try. Truth be told, if Keith has run a dozen Dinosaur hunts for us through the years, this has to be at least the fifth or sixth rules sets he's used! As always, there was a new twist. We were teams of three hunters each being sent through a Time/Dimensional Portal by the government's somewhat crazy Health & Human Service's Secretary. We were looking for a cure to the pandemic raging through the world, and a well-known shaman Influencer told him where we might find it.

 

    My 3 Paleontologist dino hunters - would they survive going back to the Jurassic Age and return??
Yeah, a wacky premise, Keith admitted. Dino Hunts have always been about the fun and laughing at other hunters' misfortunes more than a serious game, so it fit the bill! I chose a group of Paleontologists well-armed with single-shot elephant guns from the different groups Keith had created for us. Allen, Keith, Joel, and Mike S all had their own group of three hunters, and we were transported through space and time into the alien but ancient looking ruined temple in the center of the board. The shaman said there were four nearby buildings and the cure would be in a crate inside one of them. Each of us took off for a different corner of the board, with Joel initially following his brother, Allen. After each group of hunters took their turn, Keith would roll to see if carnivorous dinosaurs would appear at our destination buildings. After seeing Allen roll for the arrival of an Allosaurus on three consecutive turns, Joel's "Boys from Brazil" turned around and began to follow my hunters, instead (who's destination building had yet to spawn any large carnivores).

    My hunters leave the time portal temple and begin to descend the hills, keeping an eye out all around
My group of Paleontologists had climbed down from the temple hill, crossed the river, and were climbing the rocky slope opposite when we heard the first hungry roar. Sure enough, we could make out the form of a Gojirosaurus prowling among the vegetation in front of the building we were heading towards. My best shooter was Jack, who closed the range a bit to 18" inches, aimed, fired, and brought the huge beast down with a critical hit head shot! It would be my own critical hit that evening, which you do by rolling doubles on your 2d6 damage dice. It was also the first kill by a hunter of the evening, which apparently prompted a horn to go off at the temple. In turn, this prompted every carnivore to immediately charge the closest hunters. Fortunately, we had just killed the closest to us, but it made things tricky for the other groups of hunters!

    My hunters crossed the river without incident -- Mike S had his hunters attacked by a giant croc!
In particular, Allen's group of elderly hunters was in trouble. A trio of Allosaurus had spotted them and were homing in on them. Allen ducked around a sheer-sided hillock, momentarily confusing the big predators. They scrambled and climbed up the steep-sided hill, just in time to see one of Allen's hunters get side-swiped by the tail of a Stegosaurus. It lumbered off afterwards, having proved its point not to mess with a grumpy, dangerous herbivore! Meanwhile, Allen tried to hustle through the gorge beneath the hill, while three curious and hungry Allosaurus watched him closely. Keith ruled that they'd be reluctant to scramble down the steep hill, giving each a 50% chance of doing so. Only one did, which prompted Allen to sprint for the building, while the other two ambled along the hill, tracking his progress.

    We spot our first dinosaur predator - a Gojirosaurus...is that really a thing? Sounds like a Kaiju!
As Allen's first hunter sprinted through the door, he was greeted by the sight of a half a dozen smaller dinosaurs. All curious at his arrival, and hungry meat eaters -- or "meat-osaurus" as they were referred to by a child in one of the Jurassic Park movies...ha, ha! Allen's hunter furiously fought them off for a turn, and then darted back out the door, placing his back up against it as the critters banged their bodies against it chasing him. The hunter's two companions ran up and cleverly fired through the windows at the smaller dinosaurs until all were eliminated. Of course, that meant they had their backs to a much larger threat -- the three Allosaurus, who were the largest predators on the table, Keith admitted later. Sure enough, the other two eventually worked up the nerve to descend the hill and came loping up. 

    Jack's gun booms out and I roll my one and only critical hit of the evening! One dino down!!
There was a mad scramble for the door, which two of the hunters successfully made it through, while one was snatched into the jaws of a hungry Allosaurus. The hunters now began to fire out the window at the looming danger, and were actually able to finish off one they had wounded earlier in the game. However, one persistent apex predator finally banged his way through the door. More gunshots rang out, and then screams as another was snatched into the jaws. At this point, Allen did one of those things that he does every week that make us scratch our heads. Knowing that the munching Allosaurus had only one hit point left, he ran up to engage the dinosaur in melee. The dino proved he is not a picky eater and dropped the one lifeless hunter and snatched up the new one that offered himself up as dessert.

    One of Allen's unlucky hunters gets too close to a grumpy Stegosaurus and is wounded by its tail
Meanwhile, my hunters were drawing closer to the building. Another Gojirosaurus -- I have to admit, it sounds more like a Kaiju from Godzilla movies than actual dinosaur -- appeared near the door. He was also shot down by Jack, who had notched up two kills, so far. As we continued on, another scrambled out of the jungle, drawn by the sounds of gunfire and the roars of pain by his brethren. As my hunters advanced, we made sure to stay just outside of its 12" charge range. Sure enough, it pounded up the slope towards us, falling just short on its move. I think I will suggest to Keith a random component to dinosaur moves for the next game. It was too easy to stay outside of their movement range and gun them down. Which is exactly what we did on our next turn. I was not tempted to emulate Allen and enter melee with them...haha!

    Allen's hunters being stalked by 3 Allosaurus predators who contemplate climbing the ridge
Joel's Boys from Brazil group were following along, just behind my group. Frankly, it made my Paleontologists a little nervous. Did they harbor ill intent? Were they just letting us clear the way for them? It looked for a moment like they would beat us to the building, after they spent a turn running with both actions. However, two of the three ended up winded, and decided to rest and catch their breath, while the third stayed with them, watching the vegetation for signs of dinosaurs. This allowed my three to duck inside the door and locate a wooden crate. As we closed in on it, we heard sounds from above. Three terror birds fluttered down from the rafters and closed in menacingly on us. We fired as they closed, but all three continued and their clawing and pecking wounded two of my three hunters. Eventually, though, we were able to kill all three birds and end their terrifying attack.

    Will Allen's hunters make it inside the door? Well, one of them did before the other became a snack!
Just then, the Boys from Brazil charged into the room, chased by a pack of four Paleo dogs. They scratched and howled at the door. One braced himself against the shuddering door while the other two went over to the window and opened fire on the pack with automatic weapon fire. After a cacophony of howls and yelps, the door stopped shuddering. Joel's hunters began to search the room, their eyes eventually resting on the crate that Jack was sitting on. "That belongs to us," they said. Our loaded, single-shot elephant guns pointed at them. Joel and I looked at Keith. Would our hunters actually fight each other over the prize? Keith explained it was supposed to be cooperative. The world needed just one group of hunters to bring back the cure. With that, Jacked tucked the crate under his arm and my trio exited the door and began making our way back to the temple ruin.

    Blissfully unaware of the horrors Allen was undergoing, my hunters cross travel across the ridge
When we arrived there, we discovered that not only had Allen's hunters been killed to a man, so had Keith's. They had been charged by a trio of Ceratosaurus predators. They killed one before they closed, but the other two gulped down one each of Keith's three hunters. Winston, the remaining one, fired at one of the two that was wounded as the other loped off into the woods carrying his meal. He'd killed the second Ceratosaurus, but didn't see the point of chasing down the other, if his friend was already dead. He continued on to his destination building where he was overwhelmed my smaller predators and devoured. Mike S had all three of his predators survive, make it to their destination building, and also recover a crate. The three surviving teams met back at the temple, activated the dimensional portal, and returned to save the world!

    Another Gojirosaurus charges my trio, only to be shot down by three, single-shot elephant guns!
It was good to get in another dino hunt. We had been telling Keith that it had been too long since our last one. I think he was inspired by Tim R's Caveman game he played in at Advance the Colors 2025 a few weeks ago. He decided to get out his dinos and set up another entertaining game. Speaking of games, I plan to do one more Vietnam playtest this week. I want to test out the Surviving 'Nam scenario that I will be running this weekend at World at War at Fort Meigs in Perrysburg, OH. I'm furiously finishing up terrain for the game this week, and hopefully will have all done. Stay tuned for pictures of that and maybe one more bonus game soon!

    Meanwhile, Keith's hunters were having a very 'Allen-like' experience with Ceratosaurus carnivores

   Two of Keith's hunters having the worst day of their lives -- or at least the last few seconds of it!

    Hot on my trio's heels are Joel's 'Boys from Brazil' who are being stalked by a pack of Paleo dogs

    Jack dealing with a terror bird ambush inside the building -- with an unloaded weapon!

    Once the terror birds were dealt with, we were able to obtain the prize! Now, back to the future!!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 290
  • Miniatures painted in 2025: 258

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 53
  • Terrain painted in 2025: 61

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 136
  • Scatter painted in 2025: 201

    Keith ponders the imminent demise of his hunting party...now, how will the rules get me out of this?

Sunday, December 3, 2017

Paleo Diet: Clever Use of Fire!


An idyllic day in Cave Man world...about to be shattered by man and his newest tool - fire!
So, we decided to try Paleo Diet again, now that we understood (or think we understand) the helpful benefits of fire when fending off the attacks of nasty beasts we are hunting. Each of the five players had two hunters and one dog. All of chose to have one of our guys armed with fire, while the some chose bows or spears for the other hunter. I decided to give a club a test, considering it was a +1 to hit creatures (the problem being you have to move into contact, unlike the spear which you can shoot at Short range and the bow at Long).
Objective Number One - a rocky outcrop with a pack of four sabertooth tigers
Keith set up a board with a rocky outcrop on one end -- the lair of a family of four sabertooth tigers. He said the predators had been snatching the tribe's infants and young, and the womenfolk had demanded we come back with their skins or no fun around the campfire tonight -- or any other night in the near future! Mike W and Allen were dispatch to tackle the sabertooths, while Joel, Mike S, and myself were to bring down some bison from a herd that had entered our hunting lands. The herd, we noticed, was being stealthily stalked by a shortnose bear and a pack of wolves. So, we would possibly have competition for the meat!
Objective Number Two - a herd of bison that had wandered into our hunting grounds (note the bear stalking them)
We're not 100% sure we're doing the reaction tests correctly, but the way we decided to play it was this:  (1) Hunter rolls his choice of 1, 2 or 3 dice to activate. (2) Any failures are immediately checked for reaction by the closest animals (two failures, two animals; one failure, one animal, etc.). (3) Hunter takes his successful actions, which the possibly triggers possible reactions. We had noticed in our first game that predators will not attack a hunter who is within 1 Medium with fire. So, as long as we don't get split up, our pair of hunters should be fairly invulnerable to attacks...right?
My two hunters, Og and Ugg (with fire) and their trusty hound approach the animals
Hard-luck Allen found out one flaw in our plan immediately. He failed on his first two attempts at activation, prompting the charge by two hyenas who were outside of Medium, but inside of a Long distance. Allen dispatched one and chased off the other, which set the tone for the evening. We were wildly more successful than our first attempt at hunting prehistoric big game. My group ended up being the most successful of them all. Keith had handed me two fairly troglodyte looking figures, which I named Og and Ugg. We snuck through an area of brush (flaming brand in hand), which scattered some woodland creatures and a startled the bison when we emerged from the patch of woods. However, Joel and Mike were in position and we began a game of ping pong, spooking the bison in a circle between our three bands which had surrounded them.
Dashing forward, Og and Ugg strike down a bison with their clubs -- meat on the menu for this evening!
On my next turn, I charged into contact with the first bison and ka-THUNK! Two clubs came down on it and bison burgers were on the menu for the evening! Og, Ugg, and their pooch proceeded to take down three bison. After the hound dispatched the third one, he began howling in celebration, which lasted for three turns (three straight turns of 3 failures on my dice -- ha, ha!). Meanwhile, Og and Ugg decided to go help Allen and Mike W with the sabertooths. We spooked a pachyderm off with our fire, then closed within a good "lope" distance (Long). On my next turn, I rolled two successes for activation, again. We charged in and thwacked the big cat (they're not really felines, are they...?) on its noggin. Both Og and Ugg hooted in celebration. Not only would they enjoy lots of good bison for dinner, but their women would be happy and they would be able to partake in dessert, too!
My hunters pummel a second bison into dreamland, while the hound drags down another
All in all, we were very successful as hunters this time around. No dead humans, though one hound was savaged and killed by a sabertooth. Perusing the rules afterwards, we began to wonder if we were doing it wrong. We were uncertain if the animals are supposed to test reaction after every activation our hunters take. So, if Og gets 3 successes, does he do one activation, then check for reactions before doing his next one? Keith said he would check the FAQ and find out. Otherwise, we are getting a good idea why man was able to become the dominant species!
Elated with our success, we track down and kill a sabertooth tiger, too -- Og and Ugg are unstoppable!



Sunday, November 19, 2017

Going on a Paleo Diet

The highlight of the evening was Allen's spirited, but ultimately unsuccessful, battle with a sabretooth tiger
Keith has always has a penchant for the prehistoric, staging dinosaur hunt games for us over the years. With the release of Ganesha Games Paleo Diet: Eat or Be Eaten rules, he set up a game where we take on the role of cavemen from the same tribe on a hunt, trying to bring home the bacon. Each of us had 3 hunters and a hound, and we were dispersed around the table. Various giant and herd grazers were scattered across the table, along with 3 predators -- a pack of wolves, a giant weasel, and a sabretooth tiger.
My hunters -- two with spear and one with bow -- set out with our trusty hound to hunt some really big game
As it turned out, only the sabretooth got into the game. Keith's hunters fled from the wolves, and the weasel took one look at the firebrand that Joel's hunters were carrying and ducked off the table. Allen, who loves to see how things work in a game and will do things that are unwise on the face of it -- just to see what happens, moved his band to attack the sabretooth. I decided to go for easier kills, and climbed a steep hill to stalk a family of Macrauchenias -- which looked to me like a cross between a giraffe and a tapir. There were six of us players, and we all set out after the animals once the game began.
My hunters close in on a family of Macrauchenias, targeting the young one in the center
Paleo Diet has a clever game mechanism in which the animals activate either when players do certain triggers (such as moving within a certain distance, pelting them with arrows or spears, bringing fire within a Long distance, etc.). They also react on activation failures by the players figures. I proved my dominance at bad die rolling, once again. Deep into the game, I had managed to roll more "1's" than the other five numbers on the dice combined!
First kill! Our hound brings down the young one (don't be sad -- no actual animals were harmed in the staging of this game)
This led to a somewhat frustrating part of the game of closing with animals only to have them amble away. Luckily, we had surrounded the board, and pushing a herd away from you meant that they were coming closer to another one of us. I managed to close in on the Macrawhatevers and my dog brought down a baby one. Meat for the campfire tonight! This panicked the parents who fled further up the forested slope. With my horrible movement rolls, I knew I'd never catch them. So, I turned around to go for a herd of giant tapirs who had fled from other hunters to a position within range of my hunters.
Stampeding animals create a traffic jam as our hunters spooked them, making herds run back and forth across the board
Meanwhile, Allen bravely closed in on the sabretooth and engaged it in melee. He caused one wound on it, but had a hunter wounded, too, in the exchange. The sabretooth roared (causing morale checks) which caused most of his hunters -- except for the wounded one, oops -- back off. That unfortunate act of bravery doomed him and there was one less mouth to feed in our tribe. At this point, Allen decided the herbivores tasted better, anyway, and switched targets.
Six hunter bands meant for a slower-moving game than would probably be normal
It was a fun game, and could EASILY be played solo. The animals react entirely by rolling a table and triggers by the players. The game did move a little slow with six players (and each of us having 3 hunters and a hound). However, smaller groups or fewer players would solve that. Of course, a little less poor rolling (fewer activation failures) might make it go faster, too! Still, we killed a tapir, a couple macarenas, and one other beastie that I forget about. A fun evening, channeling our distant ancestors and their attempts to hunt enough to keep from starving, all the while eluding those that would eat us!
Another herd of animals flees towards us, providing my band with fresh targets