Showing posts with label Horror. Show all posts
Showing posts with label Horror. Show all posts

Thursday, September 10, 2026

Devilry Afoot Creatures, Horrors, & Medicine Women

 

    A batch of 28mm horror figures for my frontier America 'Devilry Afoot' campaign
To quote from Gimli in Peter Jackson's Lord of the Rings: "It's all right! It's all right! Nobody panic! That was deliberate..." Unlike Gimli, I panicked recently and goofed up! I'd started working on my second batch of Retro Raygun Sci-Fi figs, when suddenly I thought I'd forgotten to alternate between painting old and new batches of miniatures. Since both the Viet Cong women soldiers I'd just finished and the Hydra Miniatures Pulpy Sci-Fi figures were current projects, I got it in my head they were both figures I'd bought this year. So, I hurriedly looked through my list of unpainted miniatures I keep on my Iphone (yep, I do that...!). I grabbed a batch of things for my Devilry Afoot campaign set in frontier America. I cleaned them up, primed them, and started on them the very next morning, setting the Sci-Fi ladies to the side. 

After a couple of days working on the Devilry Afoot miniatures, I realized that I had actually bought my Hydra Miniatures back in 2024 and 2025! The project was current, but the minis qualified as "Old." That deserves a Homer Simpson-style forehead smack, "D'oh!" Oh well. I did want to bring the Devilry Afoot project back to life. What better way than painting up some figures I could possibly use in an upcoming scenario? This batch included two monsters -- a Reaper Miniatures Yeti Warrior to paint as a Sasquatch and a Silver Bayonet Wendigo. It also included a pair of Bad Squiddo Games Banshees that I would paint up as generic undead specters or spirits. The final two figures in the batch were Bad Squiddo's The Seer and a Silver Bayonet Forest Witch. I would do these up as native American "medicine women", aka witches, in my frontier adaption of Devilry Afoot.

    This Reaper Bones mini is labeled 'Yeti Warrior,' but I thought he'd work fine as a Sasquatch, too
The two monsters were very quick and easy to paint, especially the Sasquatch. He received only a Dark Brown base coat and lighter Camo Brown dry brush highlight. After that, I had to pick out only a few details. The mouth was done in Blood Red with some Salmon colored highlighting on the tongue. The teeth and claws were done in a pale yellow. I painted his eyes and snout, and he was done! Now, that was fast!!

    A very creepy, multi-eyed version of a Wendigo, another native American legendary creature
The hardest part about painting the Wendigo was gluing the darned thing together! It is a very plastic like resin, I believe. More and more, figure manufacturers are substituting random resin figures in mostly metal lines (see the Banshees below). It is kind of annoying, as there is no reason this casting could not have been done in metal. Make up your mind on a line! Will it be in metal or resin? Anyway, the antlers and arms had to be trimmed with a hobby knife before they'd fit in the obvious spots for them. The internet recommended super glue to do that (yay, my favorite...not!). After a number of frustrating tries, I finally got them to hold with superglue. Once the superglue seemed to have cured, I put a line of two-part epoxy across the seams in hopes that would help.

When it came to painting, I used a very pale tan with white dry brushing for its skin. For its patches of fur, I used a medium brown color, dry brushed with tan. The mouth, claws, and teeth were done just like the Sasquatch, but I gave him yellow eyes with red irises. Creepily, he has two eyes on each side of his head. The antlers were painted in a parchment color. To match the previous, much larger, Wendigo I had done for my Reign in Hell cabal, I gave him native American tattoos all over his body. The last step was to do a brown vehicle wash over him. It came about a bit darker than I wanted, but oh well. He still looks suitably scary. 

    More resin minis (not my favorite) - 2 eerie, dead-looking Banshees floating up off the ground
Next up, were the two Bad Squiddo Banshees. I'm guessing that they are also 3-D printed resin. I'm really worried about their fragility, though. Each female spirit is rising up off the ground as its dress ripples out beneath it acting as its base support. It seems very thin, though. I'll cross my fingers that they don't end up snapping off during handling in a game. I painted their skin a pale yellow with white highlights. The hair was done in black with medium gray dry brushing. One banshee received a pale blue dress and the other a Sea Foam Green outfit. Both dresses received a white highlight to make them appear faded. Only one of the pair has a visible face, so I made it as scary looking as I could. I applied a black vehicle wash to give the dresses and skin a dirty, grimy look like they've been lying in a grave for months or years.

    Finally - metal miniature! I painted this Bad Squiddo 'Seer' up as a tribal medicine woman 
I like The Seer figure best of the two medicine women. She is obviously meant to be blind, with a cloth across her eyes. She holds up an eyeball in her hand, doubtless what she sees with. She wears a wolf-skin cloak that I painted as a gray wolf, similar to how I do my wolves. Otherwise, I gave her a light brown dress, topped off by a pale yellow hood. Since native Americans were known for jazzing up their garments with beadwork and other colorful decorations, I made sure to do that on this figure. I gave her a lighter colored wooden staff, so she was keeping in the general earth tones range. There wasn't really enough skin to put tattoos on -- plus, I didn't want to ruin it! I really liked how it was turning out. The finishing touch was the eyeball in her palm. I painted the eye in light gray, white, blue iris, black dot for the pupil, and finally tiny red veins for the sides of the eye. I can see how she would definitely be an ominous looking figure for my players to encounter in the woods at night...!

    Another medicine woman -- the almost cartoonish Silver Bayonet 'Forest Witch'
Silver Bayonet's Forest Witch is a neat looking figure, too. She has a very cartoonish bulbous face with beetling eyebrows. She is heavyset, holds a nice tree limb staff, and has various totems and fetishes strapped to her body. I struggled over identifying what everything is on the sculpt, though. The cloak, tunic, and undergarments didn't seem to line up, especially on her left hand which is outstretched. Finally, I went online and zoomed in on photos that I could find of the miniature. It turns out she has a snake wrapped around that outstretched hand! I actually had to go back and repaint that part of the figure, as I had been doing it as part of her garments. Once I realized that, I kind of liked the figure a bit more...ha, ha! I chose a green snake as it would contrast nicely with the earth tones of her garments.

    The pair of medicine women lead the creatures of horror & legend forward to attack Franklinton
So, as Gimli says, this "deliberate" painting of this batch of six horror figures turned out all right. It also keeps my mind focused on scheduling a Devilry Afoot game soon. However, that means my next batch should be something new. The Sci-Fi ladies will doubtless be getting impatient when more Viet Cong ditch in front of them...ha, ha! So stay tuned...you'll see my blue-skinned beauties eventually!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 210
  • Miniatures painted in 2026: 185

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 14
  • Terrain painted in 2026: 36

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 34
  • Scatter painted in 2026: 75

Thursday, May 28, 2026

Devilry Afoot Monsters: Can You Say 'Kanontsistóntie'?

    Five 28mm Supernatural monsters for my games of Devilry Afoot set in frontier America
I know that it has been since last Halloween that I ran my first game of Devilry Afoot for the Sunday Night gaming crew. I haven't abandoned my idea for the campaign set in Frontier America. Nope, it is just a case of Dragon Rampant army painting taking over my schedule. First, I painted my Bonefish Band of orcs and goblins, and now I'm finishing up my second army, Wood Elves. However, I still plan to take up this series of games set in Franklinton, OH (early precursor of my city, Columbus). 

    Unpronounceable Iroquoian specter, Kanontsistóntie - a creepy but cool fig from Crucible Crush
As proof, here are five monsters for that campaign. I went through the bestiary in Devilry Afoot rules and researched which Native American mythological creature would make a good stand in. For example, the giant, disembodied head is the Kanontsistóntie. It is supposed to be a ravenously hungry spirit that drove the Iroquois from the Adirondack region of upstate New York. Since it is so terrifying -- and you have to admit that is one creepy looking creature -- I will be using it in place of a specter. I love the way the sculptor used the creatures long hair to support the model and lift it off of the ground. It is quite off-balance, though, which I remedied by placing it to one side of its round base so the head (where most the weight was) is more centered. 

The 28mm model is from Crucible Crush (think Pulp Miniatures) and is called, appropriately, The Flying Head. It is part of a group of Native American mythological monsters they sculpted for their beautiful Flint & Feather line of miniatures. It is not cheap -- none of their creatures are -- clocking in at $20 for one fig. I bought it awhile back, though, and knew it would be one of the first monsters I painted from that line. It is just so freaking cool! On their website, they give it a Wicked Witch of the East green skin look. I went with a pale and dead look to it, adding some tattoos and warpaint so folks got the Native American connection. I am looking forward to getting it into a game and see my friends react to it...ha, ha!

    A gray werewolf -- skinwalker in Native American mythology -- prowls the forests near Franklinton
The next biggest dude in the batch is a werewolf from North Star's Dracula's America line. I bought mine last Historicon from Lon at Brigade Games. You see so many "Wolfmen" done in brown, that I decided to copy one of the wolf fur patterns that I did earlier in gray/white/black. I began with a medium gray all over for the fur, dry brushing it a light gray. Next, I dry brushed the white areas fairly heavily to mimic the pattern I'd seen online in images of wolves. After that, it was black -- either dry brushed or painted directly on for the eyes, claws, snout, and mouth. I gave him yellow eyes and really like his fierce look. This werewolf and the Coyote Skinwalker I painted earlier from the same pack will be substituted in when scenarios call for either Werewolves, the Naked Bear, or perhaps Revenants. I like how the tribal myths of skinwalkers almost directly translate to werewolves in this case.

    The hulking Buffalo Man is a miniature from North Star's 'Dracula's America' line of figs
Speaking of skinwalkers, I saw the Buffalo Man at Brigade Games, as well, and picked him up. Although we don't think of bison when we think of the Eastern Woodlands Indians in the Ohio area, their herds actually spread fairly far into the Midwest before being driven further west by the arrival of settlers. So, he will definitely work as another skinwalker. Looking at images of bison, there really isn't a whole lot you can do with this figure. I began with a dark brown, dry brushing it a Camo Brown to try to bring out the fur. I also added in some even lighter brown in streaks here and there, particularly on its wispy beard. I painted the face and hands darker to give more contrast. Unfortunately, it is still a very dark figure. I think I made a mistake putting him on a normal figure base. He's pretty tall, so I can see him toppling over in games from time to time. D'oh!

    Settler collapses in fear after being pursued through the woods by these animated Living Scarecrows
The next pair of figures are called Living Scarecrows and are not from the Dracula's America's line. These are actually North Star figures from a line for a different game -- Silver Bayonet. If you're looking for 28mm horror figures, we're actually very fortunate to have both these games being somewhat popular. Between the two, you will have quite a few creepy monsters you can pick up. Some of my horror miniatures are also from Bad Squiddo games, but they tend to be very pricey. Dracula's American and Silver Bayonet lines are much more reasonably priced. I got mine last year at Historicon, too, when I made my big Devilry Afoot purchase. Why not play one of those two games, you may ask? Well, both are set up as "versus" games, with each player having their own band of hunters of the supernatural fighting against each other. Devilry Afoot is cooperative, which is what I wanted. All of my players will control one Character and one Follower in my games. Players will be fighting the supernatural creatures called forth by native shamans -- not each other!

    These man-sized Living Scarecrows were the smallest figs, but they took the most time to paint up
Anyway, I loved the look of these miniatures! And it made sense for frontier America, too. Settlers might put a scarecrow out in their fields to frighten birds away, but Native American shamans could animate them. These will likely take the place of Bogeymen in the Devilry Afoot's bestiary. Yes, sorry to tell you, children. There is indeed a bogeyman -- or at least two in my painted lead collection! These are the smallest of this batch of five monsters, but took the longest to paint. They wear torn and ragged clothes, so there were a lot more colors to do, along with leather belt, patches, buttons, and so on. I went back and forth on what color to paint their hands and feet. I decided to go with a light brown rather than a straw yellow. The way they were sculpted their limbs looked more like tree branches than straw stuffing. I really like how these came out, though, and will likely pick up more scarecrow figures at Historicon, if I can find them. 

    Final look at the horrors that will be haunting the new settlement of Franklinton in early Ohio
So, you see that my Franklinton campaign is not dead. If you haven't read my posts about it, check out my previous entries for it on this blog. There's only one game report but lots about my background, the player's characters, what I'm using as monsters, and so on. I look forward to starting up games of this again, soon. Especially since my Star Wars campaign using Space Weirdos came to a crashing end on a dark street. Whaaat?? Yes, for Sunday Night gaming I had brought along the box with all of the player's factions in it because I thought we might play the Aliens: Another Glorious Day in the Corps board game. The box also had my 3-D printed aliens and my marines in it. One of my friends accidentally dropped the box helping me take my stuff out to the car. The figure box flipped over onto the asphalt, smashing open, and the figures went tumbling all over the street. About a dozen figures were missing in the dark (or rolled under our vehicles), and another dozen were shattered plastic or 3-D printed figures. Yeah. That happened. It certainly sours me on painting anymore 3-D printed figures, least of all redoing all of the player's forces. Easier to call the campaign dead and not think about the countless hours lost on a dark street or smashed to smithereens.

But what IS on my painting desk? I have the final eight Elven archers begun. I am piecing together 7 birds of prey to use as flying Lesser Warbeasts in my army list. And I have primed another medieval building and one of my Vietnam helicopters I picked up from Ted at Drums. So, lots of stuff to do (and keep my mind off of my Rogue One-style loss of Star Wars factions...!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 179
  • Miniatures painted in 2026: 110

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 12
  • Terrain painted in 2026: 26

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 21
  • Scatter painted in 2026: 59 

Saturday, December 27, 2025

More 'Spirit Animals' & Diminutive Nasty Redcaps

    My last batch of minis in 2025 might be the smallest -- diminutive Redcaps, most converted Conquest
There is a good chance this may be my final batch of miniatures finished in 2025. Actually, it is two batches. I started the five 28mm scale animals way back when I was hurrying to get things together for a Halloween game of Devilry Afoot. I left these five with just their base coats completed, and there they say for weeks and weeks as other batches were started and finished. Last week, though, I sat down and planned out how to reach my goal of having my Painted Miniatures total exceed my Acquired for the year. I knew these five would not take long to finish and time was of the essence.

    Lurking on my painting desk for weeks, the final 5 'Spirit Animals' got finished up in one day
In the end, I finished the painting of all five in one session. Pulling up Google Images of Fox, Badger, and Raccoon on the laptop next to my painting desk, I began with the fox. I did a light dry brush of terra cotta over the red brown base coat. Next, I took a fine point brush and applied the white patches to where the photos said they belonged on a fox. Finally, I did the same with the black. Other than the flocking, the fox was done.

    'Which way did the fox go?' Well, he (or she) lurked on the corner of my desk with its base coat done
I followed up with the two badgers. Over the gray base coat, I did a black dry brush. Although I think the coat of a badger is more complex than that, and also contains lighter colored hairs, I couldn't figure out a way to do it effectively. Next, I took the white and did it on their faces. Next, it was the black patterns. Not all badgers have identical markings, but I took the ones that seemed to be most common.

    Thanks to a music video Andy S sent me, I will always say, 'Badger, badgers, badgers...!'
Finally, it was on to the raccoons. Same thing as with the badgers, a black dry brush, followed by the white patches and then the black ones. I also did the rings on the tail. I think the raccoons are my favorite as their coloring is so iconic they seemed the easiest to duplicate. Next, I did my standard flocking on all five bases. I went with just two tufts on their bases as I didn't want these low-to-the-ground figures to be overwhelmed by all the grass.

    The 2 raccoons were my favorite of this batch of 5 spirit animals with their distinctive markings
Part Two of the plan to finish in the green on Miniatures Painted involved Redcaps. What are redcaps? Well, they're malevolent little goblins of Celtic mythology. They wear hats that are dyed red by soaking them in the blood of the people they have murdered. Vicious little buggers! I would have to paint 10 of them to exceed my Miniatures Acquired by one, which was likely more than I will ever need for a game of Devilry Afoot or Sellswords & Spellslingers

    The redcaps with the sickle sword and halberd were the ones from Nolzur's Marvelous Minis
Two of the figures are actually sculpted as redcaps -- from the Nolzur's Marvelous Miniatures line. The rest come from a very cool company, Conquest Games, and their Myths of Albion Line. These inspired looking figures include a batch of little guys called Svartalfars. I had bought several packs of them earlier this year, thinking they would make good goblins when I started painting my 28mm Dragon Rampant army. When the figures arrived, I was shocked at how tiny they are. Jenny looked at them and said they were 15mm scale. They're technically not, but they are pretty much that size. They were too tiny for goblins, I felt

    I took 8 of my Conquest Games tiny little 'Svartalfar' and gave them caps made of green stuff
However, they could be modified as redcaps! It would involve me going outside my comfort zone and sculpting their caps with green stuff. I am not very well practiced or skilled at it, and I wasn't 100% sure I wanted to do that. I considered just painting them "as is" with their little bald heads. However, in the end, I decided to give it a go. After reviewing some "How To's", I sat down one afternoon and pulled out my ribbon of green stuff. I snipped off a small piece with an X-acto knife and began kneading the blue and yellow sections together. I liberally watered it down, dunking it in water every few minutes. I don't know if I purchased a bad batch of it a few years ago, but I regularly get hard shards that don't mix. I've learned to cut those out and throw them away until all that I'm left with is soft, pliable, and thoroughly green.

    These were probably 3 of my favorite sculpted green stuff caps of the batch
Next, I shaped a tiny little cone with it and pressed it down on the head of one of the Svartalfar. I would say that, for the first one, I had to retry it about a dozen times. As I finished each one and set the figure down so it's cap would dry, I went on to the next. By the eighth and final miniature, I had to retry and start over on the cone only a few times. In my opinion, some turned out much better than others. It was hard to blend the brim of the cap onto the head, which is the reason I had to redo each little hat so many times. In the end, I'm fairly happy with how they turned out. Not ecstatic, but for such tiny little figures, I think they look okay. They're certainly not as good as the purchased redcap hats. They'll do for minis I likely won't use all that often.

    Close up of 5 of the redcaps -- I think they have very expressive (and nasty looking) faces
Still, I was worried that the greenstuff wouldn't adhere to the heads. So, the next morning, I mixed up a batch of two-part, 5-Minute Epoxy. I took a tiny paint brush I didn't really need anymore and painted it onto the join between the cap and the head. I hoped this would seal it onto the figure and prevent the caps from being knocked off if the figure were dropped. Next, I primed them with brush on, Liquitex White Gesso. The next day I began painting.

    More murderous little buggers - you can clearly see the better detail in the center Nolzur's redcap
For the skin, I did a base coat of Raw Sienna. The next day, I dry brushed their skin a bright tan color called Maple Sugar. In addition to being very small, the miniatures don't really have a lot of equipment. Each figure has a tunic or loin cloth, which I painted in a variety of colors, dry brushing them a lighter highlight color the next morning. Most have shields and clubs, a few stone axes, and the Nolzur's figures have a sickle-shaped sword and a halberd. I made sure to do all metals in bronze, as a common theme in Celtic myth is a Faerie vulnerability to cold iron. 

I chose three shades of red for their caps -- red-brown, Blood Red, and Cardinal Red. Each got a highlight in a lighter tone, as well. The shields were done a dark brown on the inside and I tried to give them a wicker look on the outside, with Autumn Brown base coat and Khaki dry brush. I painted leather for all the straps, belts, sheaths, and such. Their faces I did similarly to my Orcs. I used a pale yellow for the eye "whites" with a dark brown pupil. The mouths I painted Blood Red, picking out tiny teeth with the same pale yellow. With a final brown wash over the skin, leather, and tans or yellows, and a black wash over the grays and caps, I was done with all 10 of these guys. 

    Looking down at a band of redcaps lurking in a rocky area, hoping to waylay and murder a traveler
I added some tiny rocks to their bases before flocking, as the legends refer to them inhabiting rocky or craggy areas. I also toned down the green grass, using less of it than I normally do on a figure base. The tufts were all ones with brownish grass, as well. Redcaps are supposed to haunt desolate places -- not fertile fields, if I am remembering the legends correctly! 

And with that, my likely final batch of miniatures for the year was complete! It had been a near thing, but I ended up painting more miniatures than I bought this year. Of course, purchasing figures for two new projects this year (orc and goblin army and Devilry Rampant) had made it more difficult. I did it, though. I think before I make any figure purchases in 2026, I'm going to thoroughly review what's in my unpainted lead pile. Surely there is something in there that I want to paint, right?

SUCCESS!!! All three categories ended up with more painted than acquired!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 306
  • Miniatures painted in 2025: 307

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 62
  • Terrain painted in 2025: 80

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 144
  • Scatter painted in 2025: 213 

Thursday, October 30, 2025

Last of the Woodland Animals & Creatures for Devilry Afoot

    Three 28mm wolves and a coyote skinwalker to bedevil my players in our new 'Devilry Afoot' games

I was in a bit of a hurry to get as many of the 28mm woodland animals done as I could before this past Sunday's game. In the end, I squeezed in only three wolves and a special monster that would appear in the scenario. The other ones (raccoons, badgers, foxes) are sitting on my desk with their base coat applied. No hurry to finish them, now. As it turned out, the shamans did not summon a single woodland animal! I ended up using only my previously painted deer figure as a spirit animal when one of the shamans rolled "Flee" on their action table. So, essentially, most of two week's worth of work for naught!

    I used Google Images to do my best to get the wolves coloring right, like this timberwolf
The wolves are -- I believe -- Ral Partha/Iron Wind Metals. If someone knows differently, please comment on my blog so that I can change the information here. I actually have more wolves in my unpainted drawers. Some are closer to 15mm scale while others are meant to be huge dire wolf types. These were the middle ones -- big enough to look scary next to 28mm miniatures!

    Pictures don't really bring out the contrast between the white, black & gray areas on this wolf
I chose three different colors -- a classic black and white wolf (almost Siberian Husky looking), a brown timber wolf style one, and a dark "black" wolf. The black and white wolf got a light gray base coat followed by very light gray highlighting. I then did white highlighting in the areas that looked white on the photograph of an appropriately colored wolf I was looking at. Last, I added in black patches where the photo showed. His claws and mouth was painted black with pale yellow teeth, while his eyes were done with a black oval filled in with light yellow. A dark brown eye filled the pupil, and he was done. 

The timber wolf had a light brown base coat with khaki dry brush. I then added white similarly to I had done above, and darker brown in the appropriate places. I think it is very useful to have a page of Google Images pulled up of the animal you're trying to paint. It helps you get the coloring done correctly and makes it look right in people's minds. 

    You've got to have at least 1 black wolf -- too iconic of an image to ignore...these pics came out nice
The black wolf was done with a very dark gray base coat and slightly lighter gray dry brush. I added in just a few patches of a medium or lighter gray in places that the photograph showed, mainly to give it contrast. This wolf probably went the fastest as he was mostly the dark gray color. As with the other two, he was given yellow eyes and a dark brown eyeball. All in all, I'm happy with how these three wolves came out, and I am sure I will be able to use them in a number of other games. Note to self: Don't sell these woodland animals! I don't want to have to do them again...haha!

    Painted this Brigade Games werewolf as a coyote skinwalker - really like how the coloring came out
The final figure mentioned above, but was a werewolf from the pack of two I bought from Brigade Games. (part of the Dracula's America line). Wolves look like coyotes, for the most part. The monster I imagined for this past Sunday's scenario would be a Coyote Skinwalker. I chose the leaner looking of the two from the pack and once again pulled up Google Images. He would look similar to the timber wolf, but more lightly colored. I began with a light tan base coat, dry brushed white, then started applying darker patches for the fur. It was a mix of a few different colors of dry brushing or direct brush strokes -- medium and dark brown.

At first, I wasn't sure if I liked how it was coming out. The further I got along with it, though, the more pleased I was. There was a lot of dry brushing and painting tiny strokes of darker fur on this model. Unlike the other animals, I did a dark brown vehicle wash over him and feel it really pulled the various colors together. Sometimes a darker wash can hide your dry brushing. Other times it does a good job of pulling various colors together into a smoother transition from one tone to the other. I painted his eyes and mouth similarly to the wolves. His claws were done first in black with a bone colored top coat. I really liked the way her turned out. Now, I just need to find figures for skinwalkers equivalent to other animal types! 

    One final look at danger running through the forests around Franklinton in frontier America
Other than the aforementioned abandoned animals like the raccoons, my painting desk was fairly clear once I finished off these four. Since then, I have pulled out another batch of goblin archers for my Dragon Rampant army. In addition, I am going into full assembly line mode on my bamboo patches for my Vietnam games. My first method was an abject failure and looked terrible. I finally came up with a new idea, and I like how it turns out. The prototype is mostly done, and is on a 1.5" wooden base. I'm satisfied it will look good, so just this morning started up another five bases of bamboo. I have a feeling this will take awhile, so don't expect a quick post of my bamboo anytime soon! The good news is that my recent progress means I am only 32 figures "in the hole" on Acquired vs. Painted for Miniatures. As long as I don't go crazy and buy a bunch of stuff, I think I will make it into the green this year, after all....

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 290
  • Miniatures painted in 2025: 258

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 53
  • Terrain painted in 2025: 61

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 136
  • Scatter painted in 2025: 201

Monday, October 27, 2025

The Coming Storm - First Game of Devilry Afoot

    Mid-game view of our first Devilry Afoot game - you can see the circles of lantern light vs. shadows
For weeks, tribal drumming at night was heard from a nearby hill by the residents of Franklinton, a new settlement in the Ohio Territory. As the drumming built to a crescendo, each night storms of deep rolling thunder would roll in. Their thunder matched the drums' bass pulsation. Unnatural flickering lighting in brilliant colors would illuminate the night. Worried by the storms' growing intensity, the Marib and Enoch Domigan called together a meeting of their secret society of supernatural hunters. Something had to be done. Each storm was more violent than the last, and in the morning, livestock would often be found ripped apart. The Monsignor, visiting from the north, agreed and said the storms would only get worse until the town was torn apart by nature -- and the Devil's -- fury.

    Board after setup with the stone altar on the hilltop in the center & hunters arriving on the edges
The next night, six hunters gathered as the witching hour began -- when the drumming would usually start. The co-founder of the Society, Marib Domigan, her friend Sarah Starling, lawyer Orris Parish, the Monsignor, scholar Jacob Shade, and the former Indian captive Jeremiah Armstrong each brought a trusted man so their number would equal 12 -- same as the Apostles of Christ. Marib also brought her faithful English bulldog, Henry, who feared no night shadows. His throaty growls answered both the drums and thunder as they pulsated through the night in unholy rhythm. For some reason, the dog's growls brought both courage to the hunters and a thrill of anticipation. The time had arrived for the Society to act. Franklinton would strike back at the devils that had besieged their village in recent weeks. For the missing hunters, for the strangely torn apart livestock, and for the fearful, godly folk of the Ohio Territory's newest settlement, they would seek out the enemy tonight and attempt to destroy it.

    Old Grubb carrying a lantern, illuminating him & Jeremiah Armstrong, while Old Sarge advances
Unbeknownst to the brave hunters from the Society, three shamans drummed and dance furiously on the Cursed Hill less than a mile away. They danced around a stone altar surrounded by a ring of oddly shaped stones. Guarding their backs were three fanatically devoted Delaware braves, stripped to the waist and painted for war. Occasionally the three warriors would hear the echo of a howl in the woods, far away. The braves knew that the medicine men were summoning not only the forces of nature to send against the trespassers, but also those from the spirit world. The braves also knew their tribal chiefs had instructed them not to follow the way preached by Tecumseh's brother, Tenskwatawa. All three felt Tenskwatawa was right, though. Only by summoning help from the spirit world would the tribes be powerful enough to drive the invaders away. The chiefs may have signed the Treaty of Greenville, but the braves believed its words did not bind the shamans nor the true believers of their religion. They would continue the fight and call upon the aid of the spirit world to regain the land that once theirs. 

    Advancing in the shadows, from left Jacob Shade, Marib Domigan & her dog Henry, and MacAfee
The society split into two groups to approach the cursed hill from different directions. Marib, her faithful servant MacAfee, and Henry padded silently through the trees. To their left, they saw the lantern glow of Mr. Shade and his man, Old Grub, as they advanced. Also illuminated by Old Grub's lantern were the young woodsman Jeremiah Armstrong, who had been kidnapped in his youth by Indians, and the gleaming halberd of his devoted, older friend nicknamed Old Sarge. As silently as they could, they moved forward, making out a ring of strange trees bare of any leaves, then the circle of stones, and finally the altar. Dark shapes cavorted around it.

    Shamans and Indian warriors on the hilltop react to the approach of the hunters from two sides
On the other side of the hill, Sarah Starling led a group that included her neighbor, John Huffman, village lawyer Orris Parish and his neighbor Arthur O'Harra, and dimly visible in the distance, the Monsignor. He was accompanied by Domigan family servant Hanby, who held aloft his lantern. These glowing yellow orbs of light alerted the shamans and Indian warriors to the approach of the society. Blue lightning crackled overhead, and suddenly, men and women were in motion all around the hill. One of the shamans strode purposefully down the hill towards Marib. The shadows seemed to make the masked Indian grow larger. At her side, Henry growled menacingly. MacAfee fired off a shot of his blunderbuss, but it appeared to miss. A crashing in the undergrowth to the shaman's right preceded a loud voice ringing through the woods. "Damn you, devil!" Old Sarge cursed as he charged. "This is for my cattle you and your demons have slaughtered!" The former Revolutionary War soldier swung his halberd, but it missed the shaman.

    Old Grubb charges a shaman stalking towards them, while Marib & her friends hurry to help
Suddenly, a flash and pistol shot boomed out from behind the shaman. The tongue of flame briefly illuminated Jacob Shade, who had crept behind the distracted shaman and fired upon him. The pistol ball took the shaman between the shoulders. His arms flew up, and he fell forward on his face and lay unmoving. "See you in Hell," Shade muttered. Soon, the woods were full of the flash and bang of musket and pistol shots. Lanterns waved wildly as the Indian braves fired at the advancing Society members, whose return fired crashed out in reply. Seeing his compatriot fall, one of the shamans raised his arms and screamed a long, ululating cry. Old Sarge's eyes grew wide and he turned and fell back through the trees. Seeing the society members wavering, the shaman dashed down the hill to his right towards Old Grubb's circle of light. Waiting for him, Jeremiah raised his musket and sighted down the barrel and whispered, "I see you, uncle, but I will not let you harm my friends." Another crash of musket fire. The shaman, who had just taken a swipe at Old Grub, missing, yelped as Jeremiah's musket ball struck him. 

    First shaman down! Scholar Jacob Shade sneaks behind him and fells him with a pistol shot
"Mother of God," Old Grubb gasped. Before his eyes, the shaman's form wavered and a towering buck stood in its place. The deer glanced once in Jeremiah's direction and then crashed away back up the hill, gathering speed as it raced past the stones. It stopped just outside of the circle of light thrown by Orris Parish's lantern. Realizing a real deer would be nowhere near the chaos on the hilltop, Parish fired his pistol into the deer's bulk. He then backed away slowly from the unnatural animal. 

    One shaman howls in response from the hilltop, causing some hunters to back off in fear
Not far away, one of the Indian braves charged down the hill towards Sarah, where she stood holding her lantern aloft. She held her dagger, pointing it at the Indian's painted face in her other hand. Feet pounded through the undergrowth and both Arthur O'Harra and John Huffman raced to her side. Furious fighting ensued, and soon the Indian brave lay dead at their feet. Sarah automatically reached for her medicine bag and began to kneel to check his wounds. "My lady," John said reaching out to her shoulder, "you can treat him later. For now, the fight is still afoot..." Sarah closed the flap and followed John and Arthur up the hill. 

    Wounded Indian warrior charges toward physician Sarah Starling as fights break out across the hill
On the other side of the hill, another Indian warrior was engaged in melee with Marib and Henry. Orris Parish raced to her aid, also, as the giant deer ran off. Blood was spilled amongst all the combatants, until finally the Indian lay dead at their feet. All across the hilltop, the Society's hunters were gaining the upper hand. Just then, a terrifying howl erupted from the woods behind Marib. A coyote skinwalker appeared at the end of the trees -- more than man height, covered in fur, and stalking erect on its hind legs. Several society members edge backwards. Indian shamans and warriors were one thing, but here was truly a demon from Hell! One man stood firm, though. Jacob Shade muttered a term in the tribal tongue, recognizing the form of the creature from one of his books on the supernatural. "Yee Naaldlooshii -- I do not fear you!" The creature turned its head and charged at Shade who slashed at it eyes with his dagger. The two fought, Shade pulling his reloaded pistol out and firing it. The skinwalker howled in pain. Shade grunted as one of its slashes drew blood from his shoulder.

    One of the shamans stalk towards Old Grubb as Jeremiah Armstrong prepares to fire at him
Old Grubb, seeing his young friend in danger, charged into the fray. He slashed wildly with his dagger as the lantern swung in his grasp. The flickering yellow light seemed to affect the skinwalker more than his dagger thrusts, though. The melee continued as thunder boomed out, again, and all could smell the approach of the rain on the gusting wind. All around the hilltop, the hunters of Franklinton had gained the upper hand. All three shamans and Indian braves lay motionless in the grass As they looked up to where Grubb and Shade fought with the nightmare coyote-man, the skies opened up. Drenching sheets of rain crashed down on the hilltop like a wave on the shore. Marib reached out to Henry who she could not see, though he stood next to her. She clutched his collar and shouted, "Home, Henry!" The dog began to tug her in the proper direction, downhill. She called out to MacAfee, reaching her hand out into the rain. She felt the Scotsman grab it, and fall into step beside her.

    Marib, Henry, & MacAfee close in on the hilltop guarded by an Indian brave with musket
Shade called to Grubb, whose lantern had become extinguished in the torrent of rain. He heard no answer, and warily felt around till he stumbled over a crumpled form at his feet. It was Grubb, curled into a ball and shuddering in pain. He looked around for the skinwalker, but no attack came. Apparently, the wounded horror had withdrawn into the trees. Shade scooped up his neighbor in his arms and began stumbling towards where he thought Franklinton lay. Unseen in the torrents of rain, the Society's other hunters did the same. 

    The Coyote Skinwalker has charged Shade at left, while Marib, Henry & a shaman melee in center
As the rain slowly let up, and the thunder rolled away into the distance, the society's hunters finally looked up. They could dimly see the outline of Franklinton's homes in the clouded moonlight. Sarah raced to her side, already unshouldering her medical bag. "Grubb...is he...?" Shade set him down, reassuring her that he was still alive. The young physician began treating his wounds. Others who had been injured walked over and stood, waiting for her attention, as well. The Monsignor arrived, and taking bandages from Sarah's pouch, began to treat those who were bleeding. After each wound he bandaged, the Catholic priest muttered in Latin, saying a blessing on it to help ensure the healing. 

    In a bloody melee, the final shaman falls to the combined blows of Marib, Henry, & Orris Parish
 "Marib...?" A voice called out from the direction of Franklinton. It was her brother Enoch, racing to the small group of hunters. "Mr. Culbertson and I kept an eye out on the town -- nothing approached. Is everyone okay?"

Marib nodded. "We have won. Sarah says Old Grubb will be fine, and the rest of us, myself included, will also survive our wounds. The Society has won, and driven the devil drummers from the Cursed Hill..."

    Shaman lies in the grass, felled by the Society, as Hanby & the Monsignor investigate the hill
We played our first game of Devilry Afoot last night. We had six players, each of whom controlled a character and a follower. Opposing them were three shamans (witches), three braves (outlaws), and one Coyote Skinwalker that would appear on turn 3. The board was the recommended 2'x2' square, but all six of my players felt it was a tad small for so many figures. I agreed, and will likely enlarge it to 3'x3' for the next game. I wasn't exactly sure how to balance out the forces of hunters and horrors. I decided to err on the side of caution and make the enemy force a bit weaker. I certainly succeeded in that, as only one Follower was taken out of action, Old Grubb, and none of the characters. All of the shamans and Indian braves were taken out of action. The skinwalker had taken two of its three wounds when Turn 5 arrived and the first roll to end the game was a "10," which brought the rain and closed the struggle. 

Although Devilry Afoot has "bounties" for each monster in the game, it does not have a corresponding points system for the players to balance things out. Each scenario lists a recommended number of characters to oppose the monsters in it, but I'm sure it will take some tweaking to figure out how to make a balanced game. The players learned the fairly simple rules easily enough. The only mistakes were things I forgot. I did not remember to do the Opportunity Attacks for the defender when the attacker misses until turn two or so. Once everyone knew about it, we remembered it easily enough. 

    Old Sarge helps Marib & Henry finish off an Indian warrior during the end stages of the game
I was disappointed that the shamans did not summon any woodland animals to their aid on their action rolls. There was only one attempt and it failed. All of those 28mm animals I painted up...haha! I did forget until about turn 2 that when a shaman flees or hides it changes into spirit animal form. I remembered it after that, though. All in all, things progressed easily enough. The game took only about two hours to play, despite having 12 chits in the bag for the hunter side (one for each of six characters and followers), and 5-8 for the monsters (the three for the skinwalker not being put in till turn 3). So, it moved along quickly enough.

My biggest question is if my decision to give each player a character AND a follower was truly necessary? I will ask my players about it. Would they have been fine controlling just one hunter -- their character? I was worried that they wouldn't get to do much with only one figure under their control. Unfortunately, one of my player's character and follower really didn't get a chance to do much. I think that was more a function of his starting location being fairly far away and also that the others polished off the bad guys before he could get in range to do much. If the players are willing to try it with no followers and just their main characters, I will do that for the second game.  

I think the Devilry Afoot combat and movement system works fine. The QRS I had designed helped players and myself adjudicate the shooting and combat quickly enough. I was worried about the randomness of the separate roll to wound, but I think it added a nice touch of uncertainty. The players picked up on how to use the 4" circle of lantern light to their advantage. Groups of characters and followers tended to cluster around the light, which not only made their activations a higher percentage of success, it also helped them in combat or shooting. Same with the player controlling Marib who had a dog. Dogs are a pain in the butt for the monsters, and Mike S used Henry the bulldog well. The stout old canine did suffer one wound, but will be back for more devil-hunting action next time!

I asked the players if they enjoyed the game enough for me to run it again, and they said yes (in varying degrees of enthusiasm). No one seemed to hate it, which is a good thing -- considering all the time I've spent painting up stuff for it! So, hopefully, stay tuned for more Devilry Afoot in Franklinton in 1797 Ohio...!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 290
  • Miniatures painted in 2025: 254

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 53
  • Terrain painted in 2025: 61

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 136
  • Scatter painted in 2025: 201