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Splintered Light Miniatures Rats -- who will be taking on the role of "Dricheans" in my Frostgrave: Ghost Archipelago |
My upcoming Frostgrave: Ghost Archipelago campaign is taking a slight spin-off from the worldview that the creators of the game envisioned. Instead of human adventurers exploring the South Seas, I am using the Splintered Light Miniatures animals as my races. So, my players have chosen from among my Badgers, Mice, Bears, etc., to fill out their crews. Similarly, I am modifying the "monsters" they will encounter. One of the races said to inhabit the Ghost Archipelago's islands are called Drichean -- essentially Bronze Age humans. I decided to substitute these out, as well, and make the islands "rat-infested."
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My favorite rat is the one in the center here - the dark gray with light gray drybrush fur came out best, I thought |
Here is what should be the last of the monster I have to paint up to be ready to game -- my Dricheans, Splintered Light Rats. I painted them in a variety of fur colors, with a tendency towards dark gray. So, in that way, they are not a whole lot different than my Splintered Light mice that I've painted up. However, they certainly look nastier, which is on whole the difference between a mouse and a rat...ha, ha! I gave them solid but dull colored clothes, and primitive looking shield designs. For decoration, they have copper rather than bronze or gold.
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Rats guarding a treasure token somewhere on a "rat-infested isle" in the South Seas |
Also pictured in each is one of the dozen resin chests that I painted up as treasure tokens for Frostgrave. One of the main objectives in games of Frostgrave for the adventuring parties are scrambling for (and fighting over) treasures located on the board. One of my friends had given me a bunch of these that he had cast up from Hirst Arts molds, and I also had a couple Acheson Creations ones. I also painted up some with stone floor bases (not pictured) for those that I'll tuck inside ruined temples and such.
At this stage, I just have the odd monster or two to paint up, in case my players encounter multiples of the same monster. So, look for me to actually run my first game in a month or so. I still want to create player aids - such as cards for the monsters and spells. Not everyone has rushed out and bought the rules, so I think having these will move the game along much better.