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On the neighboring battlefield, Angels war against an army from Celtic legend using "Of Gods and Mortals" rules |
So, we had been talking about trying Osprey's "Of Gods And Mortals (OGAM)" a try for a couple years now. Seriously -- it has been that long that at least three of us in our Sunday night gaming group owned the rules, but none of us stepped forward to set up an evening to try it out. Well, Keith finally shouldered the load and scheduled an evening and sent out lots of sample lists and tip sheets.
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My Elves, led by the Valar Orome and assisted by Ents, war against an army from Norse mythology |
One of the main reasons we'd wanted to try it out was that we have tons of 15mm fantasy armies for Hordes of the Things (HOTT) which we don't play anymore. I brought along three Plano boxes and another larger box with 28mm creatures to use as Legends and Gods for the 15mm rank and file. As it turned out, we had only four of us show that evening, so only one loaner army was needed. I pulled out my 15mm Elves and sat down and created a list when I arrived. It contained:
• 1 God (Orome, Huntsman of the Valar)
• 2 Legends (Ents)
• 2 units of 6 Elven spearmen
• 1 unit of 6 Elven archers
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The Huntsman Orome positioned atop a rocky area dealt "Legolas-style" barrages of arrows across the battlefield |
My small army faced off against a Norse mythology list with a couple giants, several units of spear, and a Thunder God of sorts (not Thor, though). My opponent, cleverly seeing I'd purchased Forest Walk for a number of my Elven units, placed no forests as defender, but did put a rather large rocky area in the center of the table which I seized with my first deployed unit. OGAM has players alternately deploy units anywhere on the board, as long as they are not within two medium distance sticks of an already-deployed enemy unit.
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Orome comes down from his rocky hilltop to drive the Norse god onto the spears of the elves and secure final victory |
My plan was to seize the rocky area as a firebase, and have Orome and the archers pepper any enemy units within range. I ended up feeling kind of cheesy with how I purchased my Valar. I gave him Shooter (Long), Legendary Shooter, and Combat Master. I maxed his statistics out with a Quality of 2 (best in the game - lower is better) and Combat of 5 (similarly best). The rules allow you to forego activating Mortal units (my spear units and archers) and have them "Invoke" the god instead, giving him an extra die to roll for activation. That was pretty much my mode, giving Orome up to six activations each turn. Legendary archer allowed him to make multiple attacks. So, if his target was a Legend (my opponent's giants), I would take one shot at the maximum +3. If targeting rank and file, I took individual shots -- one per activation, withering their ranks.
My opponent quickly gave the center firebase a wide berth, but he had to engage us sooner or later -- otherwise my elves would shoot them to pieces. We did have our losses, too, though. Their god had a Lightning Bolt he could cast each turn, which he used to fry my Ents, and begin to wear down my archers. However, we had the upper hand pretty much all game. After Orome killed their god with a well-placed shot, he was re-invoked by his mortal worshippers. I realized I needed to kill half of his Mortals and all his Legends, and THEN kill his god to end the game. Orome decimated a Norse spear unit and then proceeded to engage their got in melee. He pushed him back into a unit of Elven spear, who got in the final strike and banished the Norse god forever, securing victory.
We discussed the rules afterwards. There are certainly a lot of Traits you can use to customize virtually any army from mythology or fiction. Even though I benefited from it, I felt the system is definitely open to some clever min-maxing and Trait combinations to produce devastating forces. I think we were all a little disappointed that it did not have that "big battle" HOTT feel. The play seemed more like simply a big game of Song of Blades and Heroes, rather than a tactical battle. I have never been a huge fan of "units" of 6-8 men. Of course, we were playing the minimum 900-point size forces in one-on-one battles. Mike S suggested we try it with bigger forces and utilized the multiplayer rules.
So, perhaps my Elves (or many of my other HOTT armies) will see the tabletop again, one day. Either way, it was fun to see them on the tabletop again.