Thursday, March 8, 2018

Smokin' Some Cubans at Cincycon

Angolan troops move to protect the entrance to the village during my game, Smokin' Some Cubans
 I took this year's Wars of Insurgency scenario for a couple runnings at Cincycon 2018 in Hamilton, Ohio. I had a full table of six players on both Friday night and Saturday morning. Although attendance seemed a bit down -- particularly Friday night -- I was happy to attract the players. Not all game masters were so lucky, so I was appreciative.
The players in my Friday night game engage in firefights across the table
Friday's game played to a fairly solid conclusion, with the South African and UNITA force having a clear path to the village. Saturday's game could have gone either way, though. It was a bloody firefight from start to finish.
South African troops intervene on behalf of UNITA in the Angolan civil war
I still have one more thing to do before, though: paint my SADF Ratel armored cars. The resin models arrived a couple weeks ago from the UK, but I've been so busy with school and helping out my parents that I haven't even touched them, yet. I set myself a deadline of DayCon 2018 to get them done, so wish me luck!
Cuban troops guard the entrance to the village
Here are some pictures from both days -- hope you enjoy them!
The SADF and UNITA players survey the battlefield
Angolan troops advance to outflank the South African attack
The battlefield as troops utilize the cover to close with the enemy
The Angolan and Cuban commanders plan their response as the South Africans and UNITA close in
Supported by Ratel armored cars, the South Africans close in on the Angolan village
UNITA troopers advance under fire from the village defenders
Wide angle view of the battlefield


Thursday, February 1, 2018

Fur-grave: Gallery of the Warbands

I'm ready to start my Frostgrave: Ghost Archipelago campaign with my regular Sunday evening gaming group. The South Seas setting really appealed to me because I had so much appropriate terrain painted up already from my 28mm Pulp games set in Southeast Asia. As you have likely seen from earlier posts, I will be using the anthropomorphic figures from Splintered Light Miniatures as my warbands.

I have been busy painting up warbands for my players to select from for the last few months. Each warband will be half the size the rules suggest (5 figures, instead of 10). This is because we will have bigger groups playing, most likely. For their convenience, and as an introduction, here they are all gathered together. Some may show 6 or more figures painted, but that was just to give them some variety or choice!.
Badgers
Badger Heritor and Warden (with familiar on base)




Badger Spear and Axe
Badger Archer and Axe
Bears
Bear Heritor with Animal crew
Bear Warden with small brown bear familiar on base
Bear crewmen
Jungle Rats
Jungle Rat crew, with Heritor in black at front left, and Warden in middle with staff
 Pine Martens
The Pine Marten warband
Pine Marten Heritor and Warden
Pine Marten crew
More Pine Marten crew
Raccoons
Raccoon Warden (with raccoon familiar on base) and Raccoon Heritor
Raccoon Crew
Satyrs
Satyr Warband
Satyr Warden
Blurry image (sorry!) of the Satyr Heritor
Satyr spear and archer
Satyr Sword and Archer
Weasels
Weasel Warband
Weasel Warden
Weasel Heritor
Weasel Crew

 Assemble Your Own Crew
In case any of my players want to create a motley warband of various, random Splintered Light Miniatures animals, I am giving this option on a first-come, first served basis. As you can tell, I really like SLM's animals. One thing, though, is that many of their cool creatures are single-casting, or have just a couple poses. So, we'll see if any players decides to go this route. For their convenience, here are the rest of the SLM animals I've painted!
Three mice (not blind), suitable for either crew, Warden, or even Heritor
Three Squirrels
Two Skunks
Two Opossums
Two Wolverines
Two Beavers
One Coyote Warrior
One Prairie Dog Warrior
Wildcat Warrior (or Heritor?)
Armadillo Warrior
Fox Warrior




























Tuesday, January 30, 2018

Battle of Mollwitz, 1741 - For King or Empress

The Battle of Mollwitz, 1741, with Steve's 10mm Austrian infantry
 Steve V decided to use his Seven Years War big-battle, fast-play rules set, For King or Empress, to refight the opening engagement of the War of Austrian Succession. Although a Prussian victory, the Battle of Mollwitz, 1741, is infamous for Frederick the (not yet) Great fleeing the field when he thought the battle was lost. His mentor, Von Schwerin, urged him to do so, and then went on to win the battle, much to his king's chagrin. In our refight, there was one brief, shining moment when we thought our left wing Austrian cavalry would sweep the day, but otherwise, it was a historical reenactment all the way (and a Prussian victory).
The setup of Steve's refight of the Battle of Mollwitz, with teh Prussians at top and Austrians at bottom
 Steve wanted to playtest this scenario for the conventions he will be running it at this coming year. He set out the troops for us, cautioning us that the Prussian left wing cavalry across the river may not ever get into the battle. That proved to be true, as their commander, Mike S, wisely decided not to advance one unit wide across the bridge to face Joel's deployed battle line of Austrian cavalry. I was in the middle, matched up against the feared Prussian musketeers. According to the rules, they would have an average 2/3's chance of causing a hit in musketry fire against my lines, while I had only half the chance against him. The drum beats sounded our advance, "Doom! Doom! Doom!"
The flank battle that never was, as the Prussian cavalry wisely did not cross the bridge to fight the deployed Austrians
The numbers and statistics represent this being an engagement between Frederick's well-drilled troops against a newly-raised Austrian force countering his advance to snatch Silesia from Empress Maria-Theresa. In hindsight, Steve said we should not have advance our infantry to meet the Prussians, and instead made them come across to meet us. That may have given us more time to press through on our surprise flank attack on our left.
My brave Austrian fusiliers advance to their doom against the Prussian musketeers
The back half of Allen's cavalry force had the option of suddenly appearing on the right flank of the Prussian battleline. Allen -- true to his Hungarian roots -- seized on the chance and slammed into the side of Keith's mixed cavalry and infantry brigade. His troops were driven backwards, but Mike W quickly came to his rescue. Allen's sudden attack saw success, but he was essentially matched up against two commands. He fought the good fight, garnering what little success the Austrians had that day. However, he soon began to have troops fall back, as well.
Our one hope -- Allen's left wing could bring troops on board onto the right flank of the Prussian army
Meanwhile, Joel and my decision to march to engage the Prussians proved to be a disaster. We stood firm on the first round of engagement, giving as good as we received. However, after that, it went downhill quickly. Battalion after battalion suffered hits and began to flee towards the rear. My troops were the first to go, followed soon after by Joel's. It wasn't long before our center had more holes than line.
Meanwhile, the Austrian and Prussian lines advance to close with one another
Late in the battle, Joel finally brought in his massive cavalry command onto the left of the Prussian line. However, the impassable river guarded their flank, and we were hitting them frontally. Here and there Joel scored some successes, but the historical handwriting was on the wall, and we saw Mollwitz would once again end in Austrian defeat.
The Prussian commanders, from left, Keith, Mike W, and Brett, ponder what to do about Allen's flank attack
The game played quickly, and Steve took notes and made plans to change what he saw as tweaks to make it a more smooth flowing game. Of course, I argued for beefing up the Austrian's chances, but we shall see what the tweaked version of the battle looks like. As always, For King or Empress provides a fast-playing, easy-to-figure-out game. In many horse and musket rules sets, new players are reliant on the GM or more experienced players to help with fire and melee. With his rules, our newbies were able to roll and adjudicate their own engagements without his help after the first couple turns. Steve's 10mm troops are gorgeous, and always look good on the tabletop. I had forgotten that Mollwitz was a "snow" battle, so it was good to learn a bit more about this engagement.
Here comes the cavalry...or not! Joel's Austrian cavalry wing never really got into the battle until it was basically lost