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My first Sci-Fi terrain piece sits on my newly-constructed gaming board for Space Station Zero
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I had been seeing posts on Facebook about a new miniatures rules set put out by the company that wrote the "
Reign in Hell" rules we've played a number of times. This science-fiction game, by
Snarling Badger Studios, is called "Space Station Zero." The idea is that there is a derelict space station lost somewhere in the depths of the universe. Starships end up stranded there when their warp drive or hyper-light travel systems fail. Players each take on the role of crew of one of those ships exploring the sprawling, dark, but still functioning, interior of the station. I liked the activation system of Reign in Hell. Its game mechanics played smoothly enough, so I figured I'd spend the less than $20 to give it a look.
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Space Station Zero is a Sci-Fi miniatures rules set by Snarling Badger Studies
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The mechanics are different than in Reign in Hell, but seem like they'll work well enough. The same system is used throughout: Roll a certain number of 12-sided dice to pass tests. Even numbers pass, odd numbers fail. Yep - you read that correctly. An "11" is a failure, but a "10" is a success. Some tests toss in target numbers, so you may need to score 6+, for example. That would mean 6, 8, 10, and 12 pass, while lower even numbers and all odds fail.
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Some of my Post-Apocalyptic forces on the Space Station Zero gaming boards I created
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Players determine which type of ship they are from, which will give them a list of types of crewmen (or women or aliens!) to select their force from. The types include medical officers, soldiers, engineers, etc. Players also select how many figures they want in their crew, either 4, 6, or 8. The fewer figures, the better each individual crewman's statistics. The players similarly equip their leader (who does not count towards the 4, 6, or 10). Finally, they select an "Edge," which is a special ability or equipment type that the entire crew possess.
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Close up of the silver, textured paper from Hobby Lobby and my Sharpie grid of plates and rivets
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I liked that the game can be played cooperatively or competitively. So many miniatures games we play on Sunday evenings are competitive, that I thought it might be interesting to try something cooperative, for once. However, I think before I spring it on the Sunday night crew, Jenny and I will try out a few games as a two-player cooperative game. In this case, the denizens and dangers of the space station that we will face are controlled by an Artificial Intelligence, essentially a priority list that determines how each droid or crazed alien mutant will act.
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Extreme closeup of applying rivets and grid lines - a functional (if not spectacular) playing surface
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Everything seemed to be moving along on this new project, but there WAS a major barrier. I own only a handful of miniatures that could be used in a Sci-Fi game like this, and I own pretty much zero terrain. Well, painted up, that is. And I don't have a playing mat or board that looks like the deck of a space station. Perhaps curiously, that is where I decided to start. I had seen a patterned silver paper at Hobby Lobby when looking for something else awhile back. I went back, checked it out, and felt it would do. The playing area is a weird one (though Snarling Badger says its common??) - 22"x30". Doing the math, that meant if I could produce six tiles of 11"x10" they would cover that area in a 2x3 arrangement.
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The creases I put in the paper kind of disappeared once I glued the paper to the acrylic tiles
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Each piece of silver paper was a foot square, so I cut them to size with scissors easily enough. Then, I decided to crease them to hopefully give the board slight, 3-D look of depth. I reinforced by lining the creases with black Sharpie. I ended up gluing them with spray glue to a smoky, acrylic material which I scored and snapped to the same size. Once attached, I added in a pattern of rivets at each intersection to give the effect of a space station floor made up of rectangular plates. The board is by no means perfect, nor is it the most beautiful playing surface anyone has ever designed. It is functional, and was quick and relatively inexpensive to produce.
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The rear of the power generator - an excellent 3-D printed terrain piece from Jarls Workshop
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But what about terrain to put on the boards? "I thought you said you had none?", I hear you ask. Wellll, I did buy one incredibly cool piece of Sci-Fi terrain from Jarl's Workshop owner Rusty Parker at Drums at the Rapids 2022. It would be my first piece to be set down upon my newly-constructed space station floor. As cool as the piece is (Power Generator?), it was an absolute BEAR to paint! I spent more time painting this piece of terrain than nearly every piece of terrain I have ever done. There are just so many recessed grooves, cool lines, and supports, etc., that I think I spent four of five nights on it, several hours each evening! I like how it came out, though. I used metallic craft paints for most of it. I am happy with how the light blue metallic contrasts with the dark gray metallic (and especially the copper accents that make it pop).
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Side view of this large, 6"x4" terrain piece - it took me LOTS of time to paint all the details
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When it was finally done, I was happy with the result. I'm a bit leery of going to such lengths, again, though! Future pieces of terrain are definitely going to have to paint up quicker, or this project will never see its first game. To set up a game, players roll randomly to see how many 5"x5" or 2"x2" pieces are placed on each quarter of the table. So, each board will have a minimum of four pieces and a maximum of 20 (!!!). Now, this power generator WAS one of the big pieces. The smaller ones -- and hopefully subsequent big ones -- will likely take a lot less time to paint up. So, no worries...right??
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Wooden pegs, drawer pulls, brass wire, and beads are the genesis of a force of space station droids
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The skeptical second-guessers among you are probably smirking, now. You're just waiting to say, "But what about figures?" Well, I likely have enough figures in my Post-Apocalyptic forces to represent the player crews. So, I'll be set for Jenny and I to test it out. I know, I know...I see your grin! "Enemies?", you ask. Yes, yes, yes, I know. So, I went through the dozens of scenarios in the rulebook and catalogued the enemy creatures or mechanical forces that the players have to defeat. I'm happy to report they break down into essentially two categories: mechanical "drone sentries" (Laser-armed, Medical, Guard, Repair, Worker, etc.) and "mutants" (Starving, Deranged, Experimental, Drunken, etc.).
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"Intruder Alert!" the space station's droids whir towards a crew investigating the power plant
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So, that led me to my first scratch-build - generic drones for Space Station Zero! I modeled them on the only vaguely humanoid worker ones from Star Wars. I used two pieces of craft wood as the body -- the upper body is a wooden peg and the lower is a "drawer pull." Think BB3 with arms. For said arms, I drilled through the upper body with my pin vice and ran brass wire through. I slid beads onto the wire, bent the arms at various angles, then glued aluminum tube over the brass to be a gun barrel or holder for a melee weapon. Parts of this were more fiddly than I expected (particularly using pliers to re-open the crimp caused by cutting a length of aluminum tube). I also used styrene tube as an outer barrel for the gun weapon. It came out better on some of the droids than on others. Same with the weapons. I kind of like how the lengths of dangling chain look for a melee weapon. I'm less happy with the hammers. Oh well. This IS to test out the game and see if I like before I go out and buy commercial models, right?
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Although not originally designed as armed sentries, the droids have repurposed tools for defense
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Once the bodies and arms were completed, it was time to paint them. I decided to go with a pearly white body (once again, ala Star Wars) with metallic gray arms and weapons. I also made the lower part of the peg's head a bright steel to give the suggestion of a head and sensors. I painted stripes in bright colors, making each different for ease of identification during game play. Finally, I added tiny gemstones along the centeral torso to represent glowing panels. How do they look? Passable, I say. Hopefully, they look better once they are battling it out with investigating crews amidst the background of laboriously-painted Sci-Fi terrain! Ha, ha!
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Hopefully, these 8 scratch-built droids can cover me for a couple missions of Space Station Zero!
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Anyway, more Space Station Zero stuff is on the way, so stay tuned!
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I bought these smaller Sci-Fit terrain pieces from RRB Miniatures at Shore Wars 2022
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