My buddy Joel hosted us at his house this past Sunday, and had set up a modern Africa hostage rescue game. He'd found a set of rules off the internet and used the miniatures we had for our own modern Africa games. Why he didn't use the same rules...well, we asked that afterwards...? Here is Joel's entertaining report, along with a couple pictures I took...
Battle Report: Streets of Raƙumi 20mm modern Africa hostage rescue game hosted by Joel using "Execute" rules
Rules: Execute execute execute!
Mike S, Keith, Allen, Mike D, Tom (each player controlled a fire team of 3)
GM: Joel
Sgt. Daba, situation commander, could not tell how many tribal separatist or hostages were in town.
It was 2000 hours and getting dark, South African advisers thought the terrorists could use the cover of darkness to escape with the hostages. So, Sgt. Daba order the security forces to surround the town and check every building. The terrorist had exceptional fire control. Luckily, no sniper was set up in town. As the troops moved through town, reports came in "Building clear, building clear!" Sgt. Daba moved to the local police station, bypassed the security lock, and was attacked by three Sellenduq tribalist with a grenade and holding one hostage. In the 20-minute gun fight with the well-armed Sellenduqs, Sgt. Daba lost two men before clearing that police station. (Mike S rescued 1
hostage)
Meanwhile, across town, Yoro -- a town elder -- led two of his sons in the warehouses east of town. They stumbled across two Abanaban tribalists crouching over an IED. The terrorist fled and so did Yoro and his sons. "BOMB! BOMB! BOMB!" they shouted trying to warn the nearby soldiers. Within seven minutes, the warehouse was destroyed in the explosion.
The South African advisers worked the backside of a street with the local militia. The militia marked a large building clear, but the South Africans double checked and ran into three hiding Abanaban
terrorists. The Abanaban threw a pipe bomb that failed to go off, and a 15 minute gun battle inside the large building momentarily stopped the South Africans advance. The South Africans cleared the building and rescued three hostages. (Mike D rescued the most hostages so "won" the game).
More action from the game, and a closer look at the ceramic buildings Joel is creating in his art class. The tile street is ceramic, as well. |
bomb set to go off. They shot one terrorist, threw a grenade at the other terrorist, rescued one hostage and got away from the building, which then blew up. (Keith rescued 1 hostage).
Tom, Joel and Mike S decompress with a game of Strozzi -- kind of an alternate version of the board game Medici |
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