Saturday, July 5, 2025

Quick 'How To' for a Star Wars TIE Fighter Scenery Piece

    My scratch-built TIE fighter 'objective markers' for our 2nd skirmish in our Star Wars campaign
The second scenario in my Star Wars skirmish campaign using Space Weirdos rules will have the rebels attacking a TIE fighter base in the deserts of Tatooine. I was sure one of my friends would have some usable TIE fighter models. Color me surprised that neither Keith nor Wallace had any! I posted on the Lead Adventure Forum, looking for ideas for inexpensive roughly 28mm scale models I could use essentially as terrain in this game. Some good suggestions, but I didn't want to spend $30+ on a just few models. There HAD to be some way to make them, assemble them out of cardstock, or whatever!

    Somewhere in the Tatooine desert, a flight line and base for six imperial TIE fighters
I kept waiting for inspiration or an idea to hit me until it got to less than 2 weeks out from the game. No more time to dither, I had to make a decision! I chose to make my own. I found a good image online of the TIE fighter's hexagonal panel "wings." I would print these out at the local office supply store, using the same image for both inside and outside. I'd affix those with spray adhesive to a piece of thin styrene plastic (white glue just peeled off). Now, I would need to source the central ball-shaped pod and the connecting sprues. As I like to do in such scratch-building situations, I headed up to Hobby Lobby. And hit paydirt!

    The image I found online of a TIE fighter side panel and the styrene sheet I affixed them onto
First, I found perfect-sized, wooden spheres at clearance prices for the central sections. There were even holes drilled in either side so it could be a "bead," in essence. Then, I found a bag of cylindrical, wooden beads that looked to be a good size to connect to the panels. These were also at a good price! The last stop was at Office Max, where I got two silver Sharpies (one thick point, one thin). The plan would be to spray paint the ball and beads black, and draw panel lines in silver. Here's where I was relying on memory rather than double-checking images. I should have spray painted gray and used black Sharpies to do the darker portions. D'oh!

    Wooden beads from the local craft store made up the central section of the TIE fighters
The cylindrical beads fit well into the holes on the spherical beads. I had also bought a thin wooden dowel to string all three together so they'd be lined up straight, though. I pre-cut the dowel into the correct lengths, squirted white glue into each bead, and then strung them all together, twisting the cylindrical beads to get them firmly inserted into the holes in the balls.

    Close up of the panel lines drawn on with silver Sharpie onto the ship's central sections 
I spray painted these black (yeah, yeah, should have been gray!), then spent an hour or so after they had dried going over them with the silver Sharpies, creating panel lines. Honestly, I did a so-so job on this stage. These are definitely terrain items -- not beautiful models recreating a TIE fighter. Lump them in the "should be seen from six feet away category" and they look fine...ha, ha! In my game, the TIE fighters are basically just objectives that the rebel players are trying to blow up. They won't take to the air and I don't imagine I will use them for too many scenarios. They're fine for spending just a tad over $10 for everything.

    Side view with a look at the fancy furniture tacks that (along with Tacky glue) hold them together
I did forget to mention that I bought a box of fancy, silver Furniture Tacks at the local Menards to fasten the hexagonal panels to the wooden central section. I used a pin vice to create a hole in each of the hexagonal panels. Then I drilled out the inside of the cylindrical beads (essentially through the dowel). I squirted in white glue into either side, and then pressed the tack in firmly from the outside, attaching the panels and central section firmly together.

    Stormtroopers guard the flight line -- will they be able to hold off the rebel raid & protect the ships?
All in all, they look okay as scenery. So, if you have a need for a half a dozen parked TIE fighters that you can source for less than $20 total, maybe my post here will inspire you. If not, now you know what lengths I will go to in giving my games that little extra bit of eye candy...ha, ha! Oh, and despite all of what I just said, in my totals below, I am counting these TIE fighters in the "MINIATURES" category...! 
    Final look at my 'terrain pieces' -- TIE fighters built for $10+ so my players could blow them up!
MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 237
  • Miniatures painted in 2025: 138

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 21
  • Terrain painted in 2025: 43

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 115
  • Scatter painted in 2025: 112

Thursday, July 3, 2025

Miniature Building Authority Vietnamese Farm Buildings & Scatter

   A patrol stocks up in a VC-friendly hamlet including my 2 MBA Farmer's House & Barn buildings
Now that I am finished with the miniatures for my 28mm Vietnam project, it is time to slip into "terrain mode." First up in the buildings I will be readying for the tabletop are from Miniature Building Authority. I purchased these from Kirk at Buckeye Game Fest this past May. When I unpacked them, they looked oddly familiar. Turns out, these were originally created by Acheson Creations and now are stocked by MBA. They are ACH-TC85 Vietnamese Farmer's House and ACH-TC88 Vietnamese Farmer's Barn.

    Originally produced by Acheson Creations, these MBA buildings were easy to ready for the tabletop
Unfortunately, I didn't realize they were originally Acheson ones until after I spray primed them and added the 50/50 mixture of acrylic black paint and water. It was then that I noticed some of the paint pulling away from the more raised areas. Uh-oh. I hadn't done my usual first step with Acheson products and run them through the dishwasher to get rid of the residue from Acheson's mold release. Once I realized it, I had two choices: strip them and start over or pile on the paint and sealant heavy enough that the paint does not wear away. I chose the latter, as I had no idea how to strip the Krylon Fusion Matte primer off without marring the surface of the buildings. These are great buildings, but I highly recommend you do the dishwasher thing before painting them, as for all Acheson's excellent products.

    The rear of the two buildings -- all it takes to paint these is prime, wet brush, & dry brush...easy!
I decided to do the interiors first. I gave them a thick Leather Brown base coat. I let them dry overnight and then dry brushed the interiors khaki. I painted the window trim and door frames a darker brown, then similarly dry brushed them khaki. The exteriors were painted dark brown first. I let the buildings dry overnight again, then I followed up with my typical "wood pattern." I applied a Camo brown wet brush followed the next day by a Khaki dry brush. I really like the look of the aged wood it gives, but still retaining a brown tone rather than a (probably more realistic) gray. 

    The interiors of the two resin buildings with their mud walls and wooden floors
The floors were done like the outside walls, skipping the khaki dry brush. I wanted them to be darker, figuring the farmer's family regularly tracked in dirt into their home. In fact, I was surprised the home and barn were modeled with wood flooring. I wonder if dirt would be more accurate? Perhaps in some areas and not others? I can't claim to be an expert on farmer home construction during the Vietnam War! Finally, I did the thatch roofing. This began with Camo Brown, followed by a Dun Yellow wet brush, and finally a very light gray dry brush highlighting. Once dry, I gave the thatch a black vehicle wash. 

    My larger jungle scatter pieces I created, with a patrol of Viet Cong marching past
Since I was worried about the paint not adhering to the resin properly, I gave the buildings a brush on clear coat using Liquitex matte varnish instead of spray. To hold the flocking in place on the base, I used a coating of white glue and water. So far, I don't see any signs of paint scraping off, but I guess I will find out for sure once I start using them in game.

    I used circular wooden bases, palm trees, and a variety of plastic plants from the craft store for these
The other terrain I finished this week for Vietnam were larger jungle scatter bases. I picked up two packs of six 3" round wooden discs at Hobby Lobby to supplement the smaller ones I had done previously. In the center of each of the large bases, I epoxied in a plastic palm tree. I dry brushed the trunk khaki and then added a dark brown vehicle wash over it. The plain green plastic palm fronds were dry brushed here and there a light olive drab. Next, I painted the edges of the bases and flocked them with my usual method I used for miniatures. I let them flocking dry completely for a day before beginning the next step.

    A close up of one of the bases with a VC soldier - note the effect of the brown wash/varnish
I assembled my ziploc bags of various plastic plants that I'd picked up from the local craft store. I snipped off ends of various plants for vegetation to surround the palm tree. Once I felt I had enough (I didn't -- I went back and snipped more), I drilled holes into the base with a pin vice so I could insert the plastic stems. I dabbed each hole with two-part epoxy and forced the stems about a quarter of an inch through. I also added individual fallen leaves and fronds from the plastic plants to the ground. Once done with this stage, I set them atop some old dice I use so they were raised off the surface of my desk. I didn't want the stems being pushed one way or another and messing up the way I had the plants sticking up.

    Another look at one of the bases surrounded by others, with two VC stalking through the vegetation
The next morning, I turned the bases over and trimmed off the stems with a carpet knife. Finally, I added the tiny leaves that I've been adding to the base of my Vietnam figures. There was one more important step to go, though! As I mentioned in the post for the smaller jungle pieces, I think that plastic plants on their own have too shiny of a look. I mixed up a batch of Liquitex matte varnish with a few drops of brown paint. Then I painted it over all of the plants and also the fronds of the central palm tree. Not only did this dull down the sheen and make it look more natural, it also added a brownish look of dying vegetation. 

    I like the combination of palm trees with miscellaneous craft store plastic plants -- very "irregular"
I really like how these larger scatter pieces came out. I am planning on doing one more batch of the smaller ones and another of these larger ones before I'm done. When added to my fairly decent collection of palm trees, I feel they should give a nice jungle-like look. They are time consuming to build, with all the trimming of the plastic plants and drilling holes for the stems. However, they add variety to the tabletop. I'm really looking forward to what my Vietnam battle board will look like. The little vignettes I set up to photograph to display the miniatures or terrain I've painted look nice, I think. A whole table in that fashion should look great!

    A final look at my most recent additions to my Vietnam terrain -- will the VC take the chickens, too?
So, what's next on my painting desk? For miniatures, I've started a batch of 28mm resin Fishfolk that I also purchased from MBA. I wanted to practice on them before doing the more expensive Beldolor Studies ones I got at Origins. I've also primed three more buildings for the Vietnam project. So, I guess I am keeping up with my strategy of juggling of a batch of miniatures with a batch of terrain at all times. So, look for these in future posts!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 237
  • Miniatures painted in 2025: 132

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 21
  • Terrain painted in 2025: 43

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 115
  • Scatter painted in 2025: 112

Wednesday, July 2, 2025

28mm Vietnam Figures -- DONE! (for now...)

    The last of my 25 Viet Cong miniatures from the 'Black Sun' range all painted up
My 28mm Vietnam figures that I bought from Crucible Crush are done...all of them! I feel I finished them fairly quickly. The first test figures were done in late April, and the whole lot by the end of June. I purchased 35 U.S. figures and 25 Viet Cong from the Black Sun range, so 60 figures done in a little more than two months. I'll take that! Before I begin celebrating too much, though, I will have to purchase some more Viet Cong, as I mentioned in an earlier post. I need more light machine guns, for sure, and probably should buy a handful of civilians for scenarios, as well. Likely, I will pick those up at Historicon in less than a month.

    Last 10 U.S. infantry figures completed for my Vietnam project - the Big Red One ready for battle!

The bad news is that the monsoon season started here in Columbus, OH, just as I was getting to these last three batches of figures. I got impatient waiting for a day that wasn't too humid to spray clear coat them. I sprayed on iffy days and I think two batches have a slight bit of fogging on them. Not so much as to make me repaint them or hurl them against the wall or anything. However, I think you will notice it in the photos. I may try to go back and salvage them with a brush on varnish, but we'll see. The final batch I gave up on spraying entirely. I used brush on matte varnish for the figure and watered down white glue to seal in the flocking material. It has been really ridiculous here, weather-wise, lately. I feel like Forrest Gump: "One day it started raining, and it didn't quit for four months!" 
 
    I used more other colors on this final batch of Viet Cong -- mixing in more grays, greens, & khaki
For the Viet Cong, I mixed in more colors besides the standard black pajamas in this final group. I wanted them to look more like an irregular force, so I mixed in some faded olive drab, grays, and khakis. I really like how they turned out with the variety of colors in there. It's probably a good thing I did that, considering how my spray coat fogged them. If these had been all black like some of my other batches, the fogging would be more noticeable and maybe I would have hurled them against the wall. And by the way, I keep mentioning that because one of my friends did do that in frustration once...!

    I really like how these 'Black Sun' Viet Cong figures look -- lots of personality and individuality
Of my last two batches of U.S. troops, one was a standard infantry pack and the other was the support infantry. Interestingly, I started the project with the support weapons pack and ended with it, as well. That wasn't intentional, but it seems appropriate. With each new batch of Americans, I have been going back and looking at how I painted a particular pose before. If I painted it Caucasian the first time, I would typically paint the same pose black or Hispanic the second time around. I felt this would give my force just a little bit more variety in the cases where I bought two of the same pack. The Black Sun range is not huge, by any means. The games I intend to play will be small, though, with each player controlling a U.S. fire team or squad, at most. 

    Two figures from the last two batches of U.S infantry patrol through a ruined temple area
I'm sure looking at the figures you can tell which batch was "frosted" by the humidity. I wasn't careless. I was watching the humidity and didn't spray when it was above 60%, but it was also really hot, too. So, I obviously exceeded the weather settings, and paid the price for it. The good news, though, is now I can begin to do some play test games! Woo-hoo!! I am a little bit nervous that I will find that I vastly underestimated the number of VC that I'll need for my Americans to fight, though. I guess I'll be recycling the dead figures through pretty regularly! At least, I hope there will be enough casualties to recycle...if not, the Big Red One is in trouble!

    I like how the Black Sun range includes guys who have belts of M-60 ammo strapped to their packs

One of the things I like about the poses is that some have belts of M-60 ammunition strapped to their packs. In my reading of accounts of the Vietnam War, that seemed to be a fairly common occurrence. Even if you weren't the assistant gunner, they may load you up with extra machine gun ammo, knowing it would be needed. The guy on the left in the above picture has some of that ammo.

    Although you can't always see them under their helmets, I like how the eyes came out on these figs
With their helmets pulled down over their heads, you can't always see the eyes of these figures. However, I made the decision early on to paint them in. I know the debate rages whether you should (or need) to paint eyes on 28mm figures, but unless it is a figure wearing a medieval helmet with only eye slit openings, I tend to paint them. Something about this range of figures seemed to make it easier, too. It was a rare thing when I was unhappy with how a pose's eyes came out. I would like to think that I am becoming more skilled at painting them, but I also realize eyes are easier with some poses than others. There were a couple in this group of 60 miniatures that were more difficult, but most made it easier on me.

    The radio man was one of the first two poses I painted up, and it was one of the last as well!

So, what am I going to paint now that my Vietnam project is done, for the most part? For one, I will continue working on terrain for the project. I gave a sneak peak in the first photo of my next blog post, which will detail two resin Vietnamese farm buildings. I'm also finishing up six larger jungle scatter pieces, so I'll do a post on the two of them together. Yesterday, I primed another set of buildings for Vietnamese villages that I picked up from Miniature Building Authority. Looks like a lot of terrain in my future! I'm also working on some props for this coming Sunday's Star Wars skirmish using Space Weirdos. Obviously, those need to be done by Sunday!

    Another look at the final 10 'Black Sun' U.S. infantry for my Vietnam project
MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 237
  • Miniatures painted in 2025: 132 < -- I'm almost within 100 of pulling even...ha, ha!

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 21
  • Terrain painted in 2025: 41

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 115
  • Scatter painted in 2025: 106

Monday, June 30, 2025

Trying Out WW II Rules 'O Group'

    Well, we did it -- we played a battalion level WW II game using (gasp!) micro armor...!!
Prior to this one, there were precisely five World War II tagged posts on my blog. That's for more than a dozen years of documented gaming on Lead Legionaries. Among those five posts, all but one were either aerial or naval games. So, to say we don't really do a lot of WW II land battles in our Sunday evening game group is probably an understatement. To be clear, I don't document every single game we play. We have played What A Tanker (which I enjoy) a handful of times, for example. I just didn't take pictures or make a blog post for most of those games.

So, when Tom said he wanted to run a battalion level WW II game for us, we were intrigued. It would certainly be a change of pace. He wanted to use a set of rules I'd never heard of called, O Group: Wargames Rules for Battalion Size Actions in World War II.  They are written by David C.R. Brown and published by Reisswitz Press and Too Fat Lardies. Now, I've read about the Lardies' Chain of Command rules. They seem to be pretty popular. Those rules state they are at the Platoon Level, though. Tom was drawn to a set of rules that had us in command of bigger forces.

    Allen sends his tanks down the center of the board towards the Americans - what could go wrong?
When he explained the scale, I was a little bewildered. I wasn't aware Tom owned that large of a collection of WW II figures. I asked him what he'd be using, and he replied his micro armor miniatures. Now, my friend Jason knows that, at this point, I would usually run screaming in the other direction from a micro armor game. I flat out NEVER play in them at conventions. Why? It has been my experience that a good number of folks running micro armor at a convention want to throw every damned miniature they own on a tabletop. Never mind that there are no aircraft, so you don't need the anti-aircraft vehicles! They own them and want to sit back and proudly survey their entire collection on the table. Never mind that it will take so long to move all those dang miniatures that the game is going to be slower than slow! They own those figures and want to inflict them on their players. "And, they're in the TO&E...!"

Another reason I typically avoid micro armor (ha, ha...he said "typically" -- read that as I "typically" avoid swimming with Great White Sharks!), is that the rules sets used are often overly complex, focus on the bewildering and unending varieties of armored vehicles, angles of fire, armor thickness, which type of round you're firing...bleh! These games often ignore the infantry entirely because they looove their armored vehicles! Jason and I played in one game at Cold Wars decades ago which still may go down as the worst convention event I have ever signed up for. It was part of the battles the National Security Decision Making (NSDM) folks were fighting out, featuring China vs. Vietnam. Whoa...sounds interesting, right? Nope. Not a single stand of infantry in two of the biggest infantry-heavy armies in the world. We were all given so many vehicles to control (some irrelevant to the battle like those air defense vehicles), that it took forever to complete our turns. It was such a horrible experience that it was the moment I swore off micro armor. Never again. The shark has been jumped! Um, Tom...are you sure about this micro armor thing?

    Two of my three German infantry companies holding the ridge as the Americans advance on us
Anyway, Tom's game would feature lots of infantry. In fact, the TO&E (those words are like nails on the chalkboard for me) for the Germans and Americans meeting in North Africa would feature so much infantry he didn't have enough stands to represent them all. In O Group, each player takes on the role of a battalion commander. For example, I was given a German infantry battalion, with attached assets because...you know, TO&E! I had three companies of infantry. Each company should have included its company commander stand and three platoons of three stands of infantry each. In my case, two of my companies had an attached heavy machine gun instead of the third infantry platoon. Short on infantry stands, Tom telescoped this organization to each platoon being one stand. Things got a little confusing and required some modifying when it came time for shooting. Still, I liked the infantry focus.

Don't get me wrong. There were armored vehicles in this game. It was micro armor, after all! Allen commanded our center and his battalion was an armored one composed of all vehicles. On the other side, the Americans had lots of tank destroyers and other such vehicles. They would spend the game blowing up Allen's command, who took their tactical inspiration from the ditty, "Hey diddle diddle, up the middle...!" I don't think Allen actually had a plan and just intended to drive down the road going through the center of the board and shoot things. On the other hand, his more tactically cautious subordinates (myself and Mike W), chose to hold the difficult terrain on the flanks with our infantry and utilize cover and shoot the Americans as they advanced upon us (in my case, as they advanced across open ground towards me).

    The mess of foam hills represented a "badlands" where American & German infantry fought
Now, before anyone comments on things we did wrong, Tom did send an email this morning after the game, which began: "Lord! We did so many things wrong!" Haha! One of the things about O Group that I discovered in my blog reading and watching YouTube videos beforehand was that its heart is the command and control system. Battalion commanders (us) receive only a limited number of orders and we need to issue those to companies. So, we won't always be able to do everything we might want. I went in thinking the system sounded a tad "fiddly," but actually we picked up on it fairly quickly. The fiddly bit was the minutiae of any big WW II game with its overwhelming number of caliber of guns, mortars, artillery, etc. "Which line of that tiny chart goes for this scout car I have attached to my battalion?" And honestly, it is one of the reasons I don't usually enjoy WW II armored engagements. I don't really care about the various versions of Panzers and Shermans, and the last thing I want to do is argue about whether its an A or D version, which gun it was equipped with, or whatever. That part was pretty exhausting.

When I asked Tom partway through the game what his impressions were, he responded, "I think I should have read the rules more deeply beforehand." My friend Keith, who loves all that I hate about WW II, wasn't particularly impressed with the rules either. He and I seemed to pick up the mechanics the quickest, though, and we did our best to help out the others (and Tom). In the end, I told Tom the best thing to do to really test them out would be for he and Keith to get together some evening and do a one vs. one game, with each controlling a battalion. That's what the rules are intended for. We were already stretching them by triple sizing it and having three battalions each. After sleeping on it, Tom pronounced himself ready to give them another try, but trying to scale down the level of command each player represented. Some players might be company commanders instead. I'm still unconvinced of that, as then he is changing the core component of the rules -- the battalion level command. 

Keith (left) and Mike S ponder what doom they will unleash on Allen when he rounds the corner
His point that he doesn't have enough infantry to represent three battalions per side doesn't seem like the right reason to give it another go. I say get more and we'll try it then...ha, ha! And actually, I found my micro armor gaming experience less than satisfying. I simply cannot see those teeny tiny infantry and vehicles well enough to be able to tell what they are, in most cases. Many times during the game, I picked up one of my stands and said, "What is this stand again, Tom?" I honestly couldn't tell the heavy machine gunner laying down from my forward observer laying down. Part of the reason we do miniature gaming is for the spectacle -- the look of a miniature army on the tabletop. A micro armor army doesn't provide that satisfaction for me. I'm sure it does for others (Keith), but it is lacking for me. I think the spectacle would be fine if we were playing this game in 15mm, or maybe even 10mm. At one point in my gaming career, I was actually building 10mm WW II forces. I know...shocker!!

Anyway, we called the game after about three hours. My command on the right was still in great shape. We had chewed up Joel's U.S. command opposite us pretty good. On the left, Keith and Mike W were giving and receiving punishment about equally. In the center, Allen was a disaster. He lost the most stands by far of any German player. Of course, we figured out more than halfway through we were doing shooting vs. armored vehicles wrong, but I'm not sure that would have made as much difference. I would hazard a guess that the Americans had a slight edge when we called it quits.

    Keith moves his American battalion to attack Mike W on our left, while taking pot shots at Allen, too
What did I think of O Group? Well, the command and control was easier than I thought it would be. The shooting was very fiddly -- maybe part of the things Tom said that we did wrong. Shooting against infantry was very slow and attritional, taking multiple terms to get a company to a point where it had to withdraw. On the other hand, armored vehicles blew up like popcorn! So, that felt wrong. Finally, the scale. Micro armor. Sigh, I am simply not a fan. I feel it is a scale that deserves a "Thanos snap" (Marvel Comic Universe reference for the confused) and to be replaced by at least 10mm, if not 15mm. So, if anyone knows of where Tom can pick up three battalions each of Germans and Americans, please send a link to Tom...ha, ha!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 237
  • Miniatures painted in 2025: 117 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 21
  • Terrain painted in 2025: 41

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 115
  • Scatter painted in 2025: 106

Friday, June 27, 2025

Origins Game Fair 2025 Purchases

 

    These naturally colored pottery pieces from A Critical Hit are ready to use & authentic looking
I was very restrained in my purchases in the sprawling dealer area of Origins Game Fair. Granted, there were a lot of booths I wasn't interested in -- jewelry, role-playing games, fancy dice, etc. However, I was trying to stick to my silly mantra of having my purchases not exceed my sales at a convention. With no flea market, this meant the Origins Consignment Shop. I put in three items, which would have totaled $155 if all three sold. Sadly, only the 3-D printed Alien Grays sold. That meant I was limited to $58.50 in purchases (my profit after the 10% consignment fee), if I followed my rule.

    Unlike the pottery, I will paint these pallets up to make them look more like fresh wood
I wandered through the dealer area on Thursday, Friday, and Saturday. I thought I'd scout things out and make my purchases the last day. However, I couldn't hold back and bought about $20 worth of stuff from A Critical Hit -- one of my favorite places for 3-D printed scatter. I also stopped by to look at Beldolor Studios, who makes very interesting 3-D printed anthropomorphic animals and other oddities. Their miniatures are a gray resin that seems a bit more sturdy than typical 3-D printed minis. Last year, I'd picked up five of their Gatorfolk. This year, I was looking at the various types of Fishfolk. The roughly 28mm size ones were $8 each (cheaper than the $10 listed on their website), and the bigger ones were at least $15. I decided to wait till Sunday when I would find out how many of my store items had sold before making any purchases.

    Pike (armed with a pike!) from Beldolor Studios -- the images of their figs are from their website
There are also lots of board game dealers at Origins, which makes sense as board games seem to outnumber miniatures there in the gaming hall. However, I make my board game purchases very carefully -- or at least I try to! Nevertheless, I have made some unwise purchases over the years. In fact, one of those was in the consignment shop -- GMT's Ancient Civilizations of the Middle East. We had played it three times before decided it was simply too long of a game with too convoluted of systems (despite its 7.2 out of 10 rating on Boardgamegeek). Plus, it is a simply brutal game with players hammering each other with event cards, some of which quite literally take a player out of the running for winning the game. Since there wasn't a game I'd researched prior to the convention and was looking for, I wouldn't be buying any board games.

    Beldolor Studios also had a pike armed with a trident in their line of 'Fishfolk'
There were a lot more dealer booths that had accessories for miniatures this year. Besides A Critical Hit, there were ones that carried paints, flocking, and other interesting items. Warlord Games, was there -- a legitimate historical miniatures vendor. Jon Russell from Warlord interfaces with the Origins staff to promote miniatures at the convention, and especially historicals. However, I don't currently play any of the games he had brought miniatures for. Plus, I think I have set myself a hard enough task if I hope to have my "Painted" exceed my "Acquired" by the end of the year! Lately, I have bought a lot of miniatures with the Vietnam and Fantasy projects. The last thing I needed was a random box of plastic figures for a game I don't play. I really appreciate Warlord Games being there, though. I just didn't need anything from him this year (last year I bought some terrain at his booth, though). 
    I also picked up this Bass Fishfolk -- I love the details and originality of their resin 3-D prints
Sunday rolled around and I was disappointed to be bringing back home with me two of my three items that did not sell. I did stop by Beldolor Studios and picked up three of their Fishmen and two other miniatures from their "Misprints" box that looked fine to me. With those minimal acquisitions, I kept my dealer room expenses under my meager profit from the consignment store. Historicon is coming up in a month, so I will get a chance to shop in a dealer room that fits my tastes much better soon! They also have a real flea market, which hopefully I will do well in again, funding more purchases!

    3-D printed, two wheeled cart for only $4 from A Critical Hit - I probably should have bought more!

I've adjusted my Acquired vs. Painted totals below with what I bought at Origins. I am also adding in  scatter and terrain that I painted up, but probably won't do a post on. However, I am not putting in the 10 Vietnam figures I have finished, as I will definitely do a post on them. So, the MINIATURES Acquired vs. Painted should actually be better. Soon...

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 237
  • Miniatures painted in 2025: 117 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 21
  • Terrain painted in 2025: 41

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 115
  • Scatter painted in 2025: 106

    I liked these park benches, too, though I will likely touch up the wood on them and maybe the metal

    I loved how these crystals from A Critical Hit looked when I flocked them last time, so I bought more

    Image is poor, but these 3-D printed toilets will doubtless show up in the yard of one of my trailers!
 
    From their "miscast" bin, I picked up one of these very large Eldritch Deer from Beldolor Studios

    From their "Extinct" line, this Thylacine is also known as a Tasmanian Tiger - another $2 'miscast'

Thursday, June 26, 2025

Splintered Band: Bloody Harvest in the Fields

 

    Badger mage Jemmy Tar & Yo-dee the Coyote barbarian catch sight ahead of an armored ratman
It has been too long since the Splintered Band took to the field in my solo Sellswords & Spellslingers campaign. If you'll remember, these were adventures following four of my Splintered Light Miniatures anthropomorphic animals. In the first mission, they escorted a wagon from the river town of Porthewn to the forest monastery of Brother Barnibus. The way through the Great Forest had been nearly cut off by the ravages of a large warband of rats, but Jemmy Tar's band fought their way through -- barely!

    My scenario featured 5 objective markers that the Splintered Band (starting at bottom) must reach
Meanwhile, preparing for a string of spring gaming conventions had kept me from following up their initial adventure with a second mission (even though it had been written and ready for months!). However, with Origins Game Fair done, it was time to return what was going on in the perilous Great Forest...

    True to his barbarian nature, Yo-dee howled and sprinted forward to attack the ratman
Fortunately, the healing powers of Brother Barnibus and the Monks of the Emerald Robe were able to nurse the nearly lifeless Yo-dee back to health. The gratitude of the mice monks and their students upon the band's arrival with a wagon full of food and supplies was boisterous and welcoming. 

    As Abraxis the armadillo scurries ahead, the pine marten ranger Woodbine is ambushed by a ratling
Brother Barnibus explained to Jemmy that they were the first wagon to arrive from Porthewn in weeks. What's more, the horde of rats plaguing the area had kept the monastery from harvesting any of their crops or orchards. Monks or workers sent out were captured by the rats and dragged off squealing into the woods, likely to a grim fate. Quite simply, the mice of the monastery were starving. The rats had also twice attempted to swarm their walls, but Brother Barnibus' hastily-armed monks, students, and workers had driven them off, though with grievous losses. The fate of the monastery hung in the balance. As the inhabitants got weaker, they would likely not be strong enough to repel the next attack. The Splintered Band had arrived just in time.

    An overview in the early turns showing where the advance of the Splintered Band 
Jemmy talked to Abraxis and Woodbine about what Brother Barnibus had said, while unwinding from the horrors of the forest over an ale in the monastery's brewery. They let Yo-dee sleep, and hopefully recover quickly from his deep wounds sustained fighting the powerful Bearman. Woodbine and Abraxis agreed that the band should do all in their power to help the monastery. Payment was irrelevant when the lives of the mice scholars and their young students were at stake! The next morning, the three approached the elderly abbot of the monastery and told him their skills were at his disposal. The monk bowed his head in prayer, and then quietly blessed each of the three. He asked if at least one of the three could help stand watch on the walls, rotating shifts, so they were there at all times? Jemmy nodded, but asked, "Surely, there is more we can do?"

    Ratling 'horde' arrives on board in response to the character's activation failures
Barnibus said they should wait for several days, and let his folk recover their strength by feasting on the supplies they had brought through safely. "Then, when your companion has recovered, perhaps we can better utilize your skills...?" The abbot explained his plan. Jemmy and his friends would burst out from the monastery's gate and scour the nearby treeline, driving off or killing any rat sentries spying upon the monastery. While Jemmy and his friends were fighting the rats, Barnibus' folk would rush out from the gates, as well. They would begin hurriedly harvesting all they could carry from the fields, protected by the adventurers. Once they had gathered enough food to last for a week or so, he would ring the monastery's bell, and Jemmy and his friends could withdraw back through the gate. 

    The arrival of those ratlings aroused a huge, angry bear -- bad news for the rats!
"A clever plan, Brother Barnibus!" Jemmy nodded. "We will see that your folk have their time to harvest, though we pay with our blood." The abbot said he would give each of the four a healing potion to use if they were wounded while out protecting the fields. "If you need it not, it is still yours to keep. The Emerald Robes will never be able to repay your generosity and stout hearts!" 

    Other event cards in the game would cause ratlings to leap out of ambush and attack the band
This solo game would be the second scenario of my campaign. The 3'x3' battlefield would have four fields nearest the edge of the battlefield where the characters would start. The other three board edges would be bordered by thick woods, forming an upside down "U-shape" facing the Splintered Band. Inside the woods would be five objective markers, each within 6"-10" of their respective table edges. A member of the party would have to contact each objective marker and roll on a table to see what enemies lurked nearby. This would simulate the band scouring the woods edges and springing any ambushes the rats may have laid for unwary monks. 

    One of the mouse monks scurries out of the monastery to 'help' the characters defeat the rats
Once the marker was touched, there was a 1 in 6 chance there would be no enemies near the marker. However, in all five cases I rolled up either a horde of ratlings or a wildcat legionary. The fact that the Wildcat Legion was now in the hire of the rats would be dire news for the mice of the Great Forest. The legion was the force that initially drove the rat army out of the forest, many years ago. To find that they had betrayed the trust of the mice would worry Brother Barnibus and his folk greatly.

    Yo-dee out in front nears the first objective marker on the left, approaching cautiously
I decided to split the four members of my band into two groups of two, each starting near opposite side edges of the battlefield. The stout armadillo fighter Abraxis would partner with the Pine Marten ranger Woodbine on the right. Jemmy Tar, the badger mage, and his bodyguard Yo-dee, the coyote barbarian, would take the left. I figured that I needed a fighter and a missile-armed character on each side. Woodbine's arrows and Jemmy Tar's magic darts would doubtless come in handy, keeping the rats and other enemies at a distance or killing as many as possible before they closed to contact.

    Meanwhile, Abraxis moves with uncharacteristic speed and closes in on the first marker on the right
There was a complication, though. Two cards in the event deck would lead to monks appearing in the fields ontable in their work harvesting. There was also a card representing a brave but foolhardy mouse monk rushing from the table edge to join the Splintered Band in their dangerous job. The adventurers would have to prevent them from being killed by enemies, in addition to investigating all five objective markers.

    The angry bear charges into a ratling slinger that unwisely did not flee in terror as it should have!
I decided my order of activation would begin with Abraxis and Woodbine, followed by Yo-dee and Jemmy. At the end of my turn, any monk harvesters or would-be warriors would move. Abraxis took off like a shot, not failing an activation roll for his first three turns! His haste belied his slower 3" move compared to the others. In Sellswords & Spellslingers, characters choose to roll 1, 2, or 3 twenty-sided dice to activate. Each failure leads to a draw of an event card, which can bring on new enemies or activate those already on table. To make up for Abraxis' unexpected speed and successes, Woodbine rolled his share of failures (less than an 8 on 1d20). 

    Touching the objective marker triggers a roll on a table, this one bringing on a horde of 5 ratlings
The game began with three rats deployed randomly on the tabletop. One, an armored ratman, began in the field nearest Yo-dee and Jemmy Tar. On turn one, Yo-dee saw him and let out a long howl. Rolling four successes on three dice ("20" on 1d20 = two actions), he charged towards the rat, leapt the fence, and eventually cut him down. An auspicious start for the Splintered Band!

    Battle on the right: Woodbine (bottom) shoots arrows, Abraxis strikes down enemy, & the bear rages
Abraxis continued to scurry ahead, with Woodbine shaking his head at his companion's recklessness. His sharp eyes spotted a group of three ratlings emerging from the trees near the two ratling slingers that he had noticed earlier in the distance. The ranger paused, seeing a darker form moving through the trees. The roar confirmed what his eyes thought he had spotted -- a huge, angry bear! He noticed the ratlings cringe, surprised by the bear's appearance nearby. Woodbine chuckled -- the foolish creatures must have disturbed it somehow. Once they moved to attack he and Abraxis, the bear charged. They would keep the bear busy for awhile! His own attention diverted, he was himself startled as a ratling leapt out from behind the gate to the field he was moving along. The creature leveled a spear and charged. Woodbine turned and fired quickly and the ratling dropped, an arrow in its chest.

    Yo-dee triggers the objective marker on the left and unveils a wildcat legionary...employed by rats??
On the left, Yo-dee charged off towards the first patch of woods and objective marker. Following behind him, Jemmy noticed the bulging pouch at the belt of the armored ratman, who lay covered in blood, felled by the coyote's two-handed sword. "This will buy a few ales," Jemmy laughed as he snatched it from the lifeless creature's belt, hearing the satisfying jingle. He knew his band wouldn't have time to loot the slain for the most part on this mission, but no harm in taking what was all but shoved into his hands! Thinking similarly, Woodbine snatched a pouch from the ratling his arrow had killed. 

    Jemmy Tar tells Yo-dee to clear out & unleashes a flurry of magic darts at the treacherous mercenary
Woodbine heard scurrying feet behind him, and saw one of the brother monks puffing along down the path from the monastery towards them. He was carrying a staff in both hands like a weapon. Woodbine sighed. He saw more movement to his right and noticed a harvester with a spade enter the field, digging up potatoes and putting them in his burlap sack. He imitated a birdsong that he knew would catch Jemmy's attention. When the badger looked over, he pointed to the two monks, so he could help keep an eye on them.

    Wounded, Abraxis continues to hammer his way through hordes of ratlings with his mace
Up ahead, the ranger noticed Abraxis nearing the edge of the woods. He also saw the three ratlings running towards the armadillo -- or were they running away from the bear? Left behind, the ratling slinger squeaked and whirled his leather sling over his head and loosed a stone at the charging bear. It missed and the bear leapt upon the slinger. The bear's jaws closed and the slinger gave one final, urgent squeak and went limp and lifeless. Woodbine jogged forward as Abraxis entered the edge of the woods. He was waddling forward faster than he'd ever seen the armadillo move before! The ranger saw movement deeper in the woods. Dark forms were creeping towards Abraxis. The ranger counted five shapes, and shouted at Abraxis to back out of the woods to where his bow could cover him. The armadillo hefted his mace and looked about to protest, but finally saw the ratlings edging towards him. He began backing into the meadow. Satisfied, Woodbine sighted his bow and sent a shaft hurtling towards the ratlings running from the bear, seeing one stumble and go down.

    Hearing the shouts of his master, the barbarian coyote returns to strike down the wounded wildcat
On the left, Yo-dee slowed down and crept cautiously beneath the trees. He saw a glint of steel through the trunks. Out of the gloom, a wildcat walked towards him, pulling its sword from its sheath. He wore a steel breastplate, bronze helmet, and long red cloak. Far behind him, he hurried Jemmy Tar gasp. "It can't be...the Wildcat Legion -- fighting for the rats? What treachery!" Yo-dee looked from the armored wildcat to Jemmy. He was unafraid, but something about this creature bothered his master. He growled low and deep in his throat. Jemmy shouted to him, "I will deal with this traitor, Yo-dee! Search the next woods!" Red blasts of magic crackled past Yo-dee's head, rebounding from the red shield of the wildcat. Yo-dee looked back at Jemmy again and heard him shout, "Hurry, we haven't much time!" 

    The bear, wounded by Woodbine's arrows, turns to face a new threat -- a very upset giant boar!
Yo-dee darted out of the woods and to the next treeline, advancing stealthily. He heard before he saw the chittering of a group of ratmen. As his eyes picked out their forms, he saw them whirring slings over their heads, their black eyes intent upon him. Behind him, the coyote heard the Wildcat hiss in pain as one of Jemmy's magic bolts struck home. Yo-dee heard it snarl a challenge, and wavered. He was bloodguard -- sworn to protect the life of Jemmy Tar! He bolted back into the woods he'd just left and charged the Wildcat, who saw him coming. Swords clanged. The wildcat was fast, his sword cut the coyote's side. Yo-dee howled in anger and battered his two hand sword down upon the bronze helmet. The creature reeled, then Yo-dee's followed up with a two handed slice which struck home. It fell, nearly cut in two. Good armor, Yo-dee thought, but not enough to protect against "Rat-Cleaver" -- the name Abraxis had given Yo-dee's huge, curving sword. The coyote howled in triumph as the wildcat lay still.

    Midway through the game and only two objective markers remain for the Splintered Band to search
Back on the right, Woodbine fired three arrows and watched ratlings fall beneath the trees. Meanwhile, the four running from the bear crashed into Abraxis, who swung his spiked mace to the left and right, crushing a ratling lifeless with each stroke. Woodbine called, "To me, Abraxis! There is a more dangerous enemy than rats on the prowl!" The ranger paused, breathed slowly, and aimed at the bear and let an arrow fly. A roar told him his shot had struck home. But why was it not charging? It had dispatched the two hapless ratling slingers. Instead, it was snuffling and glancing back at the trees the ratlings had emerged from. Woodbine squinted his eyes and saw movement in the greenery. "What now?" he thought. He gasped when the creature emerged from the woods, its red eyes intent on the wounded bear. It was the largest boar he'd ever seen, with huge curving tusks and hooves that pawed the ground. 

    The cruelly curved tusks of the boar and its fury are enough to overcome the powerful bear
The boar charged the bear and the two swirled in combat, curved tusks against claws and teeth. Woodbine tore his eyes away from the swirling melee. He had enemies of his own to worry about. He sent shaft after shaft into the ratlings, as Abraxis swung his mace at all that came into contact. After a moment, all the ratlings lay fallen, feathered or smashed to the ground. "Abraxis -- hurry! Over the fence of that field. I will join you! We have only a moment before one or the other of those forest creatures charge us." Sure enough, just as Abraxis clambered over the wooden fence and propped his shield against it, he heard the enraged squeal of the giant boar. It stood over the motionless bear, its head swaying back and forth, tusks dripping blood. Then it caught sight of the armadillo. It let out another terrifying squeal and charged. Abraxis wisely shifted position behind the stoutest fence post he could find, bracing his shield and weight against it. The boar took the bait and crashed into the fence. Braced by Abraxis, the post held. The fighter swung his mace overhead, cracking it down on the boar's head. Woodbine raced to his companion's side and swung his axe, aiming for its neck. The two battered at the creature until it finally let out an explosive snort and sagged to the ground.

    Tragedy! One of the monk harvesters is pounced upon by a prowling mountain lion
The roaring of the bear and boar had drawn the attention of other predators of the woods, though. Creeping silently through the trees was a large mountain lion. It saw one of the monk harvesters digging plants from the ground and then placing them in its sack, oblivious to the feline's presence. When it had crept close enough, it sprang from cover and raced noiselessly towards the unsuspecting mouse. It leapt the fence and only when almost upon its prey did it roar, paralyzing the monk with fright. The lion crashed upon him and drove him to the ground. Claws and teeth rent the mouse's form, who never had a chance to cry out. Jemmy Tar, at the opposite end of the field, heard the lion's roar. "Oh, laddie no!" he cried, as the mouse went down. Hands waving with arcane gestures, the badger summoned up his red bolts again and hurled them, one after another, at the lion. It roared in pain, and then again when it was struck a second time. Finally, it sprang towards the badger, closing the distance rapidly. However, Jemmy did not panic and waited till it was close and he could not miss. The final bolt of red pierced the lion, and it tumbled through a patch of pumpkins and then lay still.

    Abraxis & Woodbine use the fence to help hold off the explosive charge of the giant boar
Jemmy looked from the fallen monk to where Yo-dee waged battle with two different groups of ratling slingers. He hesistated, unsure which way to go, when he heard his friend Abraxis shout, "I've got the wee poor mousie! You help Yo-dee!!" The badger smiled as Abraxis stumbled through the pumpkin patch,  pumping his short legs as fast as they would go. Jemmy turned and began hurling magic darts at the slingers, who had obviously struck the coyote once or twice. He called over his shoulder, "Get these mice back to the monastery, Abraxis! The rest of us will finish this!" Jemmy jogged forward towards Yo-dee, as did Woodbine. The three companions whittled away at the ratlings. Suddenly, the monastery bell began to clang. 

    Woodbine advances beneath the trees & triggers the final objective marker, revealing another wildcat
"That's the sign," Jemmy shouted. "Let's go -- make sure all the monks are out of the fields. We don't leave any behind." As they retreated, Jemmy saw the monk that the lion had pounced on supported between Abraxis and another monk carrying a staff. He thought he saw the bloody mouse open its mouth and squeak in pain. "Alive...how?" Abraxis saw him looking and held up the empty healing potion. He nodded his head and smiled at his friend. Soon, the entire Splintered Band, along with four mouse monks, were hurrying through the paths between the fields. Up ahead, Jemmy saw the monks waving from the open gate, urging them to hurry. He didn't have turn to be able to tell the rats were following them. He could hear their angry chittering at his backs. Errant sling stones fell around them, but they were too far away to be accurate. They'd made it! Jemmy smiled and knew exactly which of the monastery's ales he would celebrate with!

    Another bear prowled onto the board (the first's mate?), but it was dispatched by Yo-dee's sword
This was an epic length game of Sellswords & Spellslingers. It lasted 17 turns. I'd started out rolling fairly well, but hit a stretch where I failed well move half of my activations. Several times, I had characters fail all three activations they rolled for! The larger predators showed up on the "Wandering Monster" event card. I didn't mention it in my story, but there were actually two more that showed up. One was another bear slain by Yo-dee and the other was another boar that arrived directly behind a horde of six very surprised and disappointed ratlings...ha, ha! Do I want that many "wandering monsters" in this scenario? I'm not sure. Maybe I'll change the scenario rules I've written to have the player roll each time after one appears. First time, remove the card on a "6" on 1d6. Second time, on a 5-6. Third time, 4-6, and so on. That seems like it will make more sense (though this is a fantasy campaign...ha, ha!). 

    Abraxis and the brave monk helper tend to the monk harvester, administering a healing potion
I had fun playing the game, though. The rules do an amazing job of creating an unfolding story, and the cards play off of each other well. The frequent shuffling of the event deck means it remains unpredictable with occurrences like the giant boar showing up to gore the angry bear. I will now begin brainstorming Scenario 3. I'm thinking that Jemmy and Brother Barnibus will be interested in investigating the mystery of the Wildcat Legion fighting on behalf of the rats. Stay tuned, and we'll see...! 

    With the monastery's bell clanging, the Splintered Band & their helpers hurry off the battlefield

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 232
  • Miniatures painted in 2025: 117 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 21
  • Terrain painted in 2025: 40

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 93
  • Scatter painted in 2025: 100