Tuesday, November 5, 2013

Medieval Monks

I just finished painting up some 28mm medieval monks for my upcoming Pulp skirmish game....wait! What? Yes, even though the figures were purchased primarily for my Dark Ages skirmish games, I have a need for monks in my upcoming Pulp scenario. You see, it takes place at a Portuguese monastery in Macau in the 1930s, and monks being relatively conservative when it comes to dress and all...

28mm Medieval Monks from Old Glory. Doubtless, they will perish at the hand of many a Viking during my Dark Age Skirmish games...

 These five figures were either unarmed ones or figures I converted to appear unarmed. The guy with the flail is meant to be threshing wheat. Of course, if a raiding Viking happens to get in between his flail and a sheaf of wheat, well, God will forgive him, I'm sure! These Old Glory figures have a lot of character. I particularly like the portly monk with the turkey leg and loaf of bread. My favorite, though, is the bare-handed one with his right fist raised. He looks like he's about to pound the table (or a brother monk) to make a particularly salient religious point. Although Old Glory sculpts vary in quality, I thought they did a very nice job on his face. They eyes look intense and the teeth and jaw show his emotion.

One monk supervises while the other fleshes wheat with his flail. Figures are 28mm Old Glory.

 The one holding the torch was a conversion, of course. It was a club in his left hand, but I snipped off enough of it, then added a cloth pom-pom. I know it is not the world's best flame, but it is passable, and players will understand what it is supposed to be. The flail is also a conversion. I chopped his club he was wielding two handed over his head and drilled out the hands. I slipped in a brass wire spear shaft. The metallic thresher is simply a left over bit of jewelry, and the chain is a spear tip with pennant shaved down, trimmed and twisted around. I also felt it came out so-so. No conversions were done to the one with the gold cross clutched to his chest. I like how his bald head came out with the dry brushing and ink wash.

So, all things going well, these medieval figs will see their first action as "extras" in my first Pulp scenario this coming Sunday. Each will be one of the five clues, or "Plot Points", that the players need to obtain to locate the information source they're looking for. Hopefully, the game will turn out well -- or at least as well as these guys came out...!

No comments:

Post a Comment