The Seneca player went last in Turn 1, so played the first card. He chose to play a 6 of Spades, thinking to go late in the turn order. The Ojibwa player played a 3 of Diamonds. Both players had sets of one card of each suit, and were planning visits to the trading post. They did not want to declare early in the turn, and thus invite an ambush (as happened to the Miami player last turn). The Potawatomi player chose a 3 of Diamonds, and the low-balling continued! The Ottawa player was thinking on a different tack, and wanted to go early, so he played a Queen of Diamonds. The Wyandot player wanted to declare late, as well (as he also had a set). He played a 4 of Hearts. The Miami closed it out with a 7 of Spades. This established the following order for declaring actions:
- Ottawa - Held a Pow-wow (which unfortunately for him, no other player attended)
- Miami - Invaded the non-player Illinois territory, seeking to take control of a town)
- Seneca - Visit Trading post
- Wyandot - Visit Trading post
- Potawatomi - Trap & Hunt
- Ojibwa - Visit Trading post
|Turn 2's campaign map|
The Ottawa were hoping more players were in the same boat as him, needing one more suit to finish their set. However, that was not the case. The rules allow a player holding a Pow-wow that no other players attend to draw the top card in the deck and trade for it, if they desire. This reflects minor tribes attending the pow-wow. The Ottawa player was one of those who could not attend that evening, so I looked at the card and made the decision for him that he did want that card. Although it wasn't exactly what he was looking for, it would give him greater flexibility on having high and low cards for the turn order.
In a similar situation, the Potawatomi chose to Trap & Hunt, after returning home from last turn's Pow-wow empty-handed. They drew the top two cards in the deck and chose to trade for one of them, returning the unwanted two cards to the discard pile.
|A Miami force invades Illinois territory, seeking to take control of one of its towns|
It was interesting that both players created identical troop lists with their 20 army points. Both chose a Leader (4 points) 6 Warriors (2 points each), 4 Youths (1 point each). Because the Miami had visited the trading post last turn and improved to a 2:1 Firearm ratio, they received 3 muskets to distribute amongst their 11 warriors (bow, bow, musket, bow, bow, musket, etc.) Meanwhile, the Illinois still had a 3:1 Musket ratio, which means that they received a total of only 2 muskets. Surprisingly, the Miami did not give their leader a musket, arming him with a bow. Humorously, he said that leader from last turn's defeat been demoted to a warrior, and that he was driven to redeem the name of Slow Turtle!
|The Illinois defenders split into two groups. The far force of four warriors would have a difficult time getting into the battle|
As defender in this scenario, the Illinois deployed first. Allen placed four warriors, one with a musket, on one side of the town, and the remaining seven figures in the opposite -- closest to the entrance. This force had the leader, two warriors, and four youths. He had learned from the Ottawa mistake last turn, who deployed his youths outside of his leader's command range. The Illinois youths were all next to the leader, but the other force of four warriors was outside of his range. This would handicap his ability to move his forces to defend the town.
|The Miami surge forward on their first turn of movement, with two warriors making it to the entrance passage|
|The Illinois rush to defend the town entrance|
|First blood! A Miami warrior shots and kills an Illinois youth who was rushing to defend his town|
|The struggle for the entrance to the town quickly devolves into a hand-to-hand melee|
|The Illinois force of four warriors is still trying to join the melee, while Miami at the palisades take pot shots at them|
|A golden opportunity for an Illinois youth to win fame is lost when he is unable to finish off a Miami warrior at this feet!|