|The massive board, piles of Fortune coins, and players off vying for artifacts stashed around the world|
As players, each of us takes on the role of a Pulp explorer or personality. Mine was a French, tomb-raiding "scoundrel" named Jacques. Each explorer has a card with his abilities and a figure to be placed on the game board. The card lists your statistics in Fighting, Cunning, Agility, and Lore. These are what you will use to pass various tests, such as traps in tombs, fighting Nazi or other enemies, and figuring your way out of situations like being trapped in a plane with no pilot (or parachute). Your goal in the basic game is to attain 15 Fortune points (17 for Jacques, cause he's a greedy S.O.B.), which are represented by plastic, golden coins in two values. Plastic blue coins represent your "Glory," which you can spend to get equipment, allies (not Jacques, cause he doesn't share his fortune or glory -- because he's greedy), and even to get healed up.
|Jacques' card, loaded down with Glory coins and the wounds he suffered to obtain the fabled Gauntlet artifact|
Jacques began the game in Alexandria and crossed the Mediterranean on the first turn and arrived in Venice, to find the long-lost magical "Gauntlet of...(um, I forget)". At the end of any turn where an artifact was obtained by a player, a new one is drawn and randomly placed on the board using the game's cards. It is a clever system, with the first card saying "The Eye of...", "The Heart of...", or other such titles. The second card gives the name, "Pharrah," etc., and the third the location. Jacques was able to punch his way through all five tests, and I snagged my first artifact. The other four players were doing the same, with various degrees of success or failure.
Fortune and Glory is not a quick game, and where the designers get a 90 minute playing time from is a mystery to us. It took us about 3 hours to get to the point where Jacques made a delivery in San Francisco and earned his 17th Fortune point. Of course, I was forced by the other players to make two re-rolls with cards they'd accumulated, but my luck persevered. It was a fun game, and now that we've played it once, I can see it going a bit faster. Also, we now realize the value of equipment, Allies, and other things you can acquire to help you out along the way.
The best thing about it (besides the fact somebody else spent the $90 to get it -- not me...ha, ha!), is that it accommodates a large number of players (8, I think). We rarely have only four players, which so many board games seemed designed around. I can definitely see us playing this again and braving dangers to obtain more Fortune and Glory.