Sunday, May 11, 2025

Photos from Zombie RV at Buckeye Game Fest

Coop and Big Bass battle zombies in one of my games of Zombie RV at Buckeye Game Fest 2025
I realize that Zombie RV is not a historical miniatures game, of course. However, since the HMGS Great Lakes mission at Buckeye Game Fest 2025 was to entice board gamers to try out a miniatures game or two, I thought Zombie RV would be a perfect fit. I imagine the board game Zombiecide is still popular in the board gaming community, and figured many would see it as an easy jump from cardboard to fully 3-dimensional miniatures battle. Plus, my trailer park looks really nice when all set up. And a nice looking table is a key part of recruiting players to your game, I've found over the years.

    My trailer park setup for BGF 2025 with charcter cards & noise tokens ready at the bottom
Still, neither of the games I ran (Friday night and Saturday morning) went off completely full. I had four players Friday and five on Saturday. Zombie RV scales very easily, though. In the base game, a solo player controls four survivors battling hordes of zombies, which are run by the game's A.I. I've scaled it up to six players controlling two survivors each and it moves fast, providing a tension-filled, thrilling game. So, it was no problem to adjust to less than six players.

    Jackie fires her pistol at several zombies who are pursuing her in one of my ZRV games
In the scenario, the survivors have come upon a trailer park where they spot no movement from a distance. They decide to risk exploring the trailer park because they are short on supplies. Their goal is to scavenge a certain number of supplies. I set that number to equal the number of survivors in the game. Each trailer or building on the tabletop has supplies in it. Survivors can keep searching until they find it, and then it is depleted. 

    "Woops!" While Woody is searching, a spawn roll brings zombies out of a back room into his trailer
A complication is that the "spawn points" (I used two in each game) are random and inside the trailers. Once a building has been searched, though, it can no longer spawn zombies. Instead, they appear in the treeline on the board edge closest to that building. Yes, that means you could move into a building and suddenly have zombies spawn there at the end of the turn! Surprisingly, that happened only once over the course of both games. Woody, that survivor, immediately fled the trailer and decided to look for easier pickings...ha, ha!

    Look at the top of the picture & you can see Coop in the water tower watching over the trailer park
Both games saw the players collecting the necessary number of scavenge tokens. On Friday, they lost poor Coop to a horde of zombies when the survivors were fleeing the field back to their vehicles. I let the players arrive in 1-3 vehicles, which they position in contact with a board edge. Their survivors must exit by one of the vehicles. It does not necessarily have to be the one they arrived on -- just any of their three vehicles. When Coop went down, he and Big Bass had been living dangerously, battling zombies in hand to hand. Coop began the game climbing the ladder to the water tower, firing away at zombies until his rifle jammed. With a horde of zombies waiting for him at the bottom of the ladder (only Fast Zombies & Nasty Zombies can climb, I ruled), he decided to take a risky exit. He leapt from the platform, landing on the wooden outhouse behind one of the container buildings. I told the player to roll a "Quickness (Dexterity) Check," and to roll HIGH. Wouldn't you know it, but she rolled a six on 1d6. High enough, I said!

    Zombies spawn from one of the many doors in my Shanty Town Souk from MBA
In the Saturday game, Mophius was the one swarmed over by zombies and taken down. His partner, Jackie, was in contact with a Fast Zombie at the end of the game, but I ruled that she would have been able to break contact and flee off-table safely. So, each group lost one of their survivors to the ravenous zombie hordes, and might have lost more on Saturday if I played it out to the bitter end. I think the mobile and random spawn points makes for a much more challenging and interesting game. I will likely continue to find a way to use that mechanism in future games. For the trailer park, there were 12 buildings. I simply numbered then 1 to 6 with two different colors of dice (dividing the park into 2'x3' sections, in essence). The players would roll for which trailer spawned the zombies on each half of the board, and how many.

    Things are looking desperate as a horde of zombies trail Big Bass & Coop fleeing back to the vehicles
Everyone seemed to have a good time playing Zombie RV. Nearly all of my players were new to the game, so it was fun to introduce folks to these simple, fast-play rules. I saw a number of players using their phones to scan the QR code I had on my game sign to go to the page on Wargame Vault where you can download them for free. Author David Bezio of Grey Area Games wrote a winner with these rules. I even have written an unofficial campaign supplement that is on RRB Minis & More's website for download, for those interested.

    Sadly, Coop did not make it...wounded, knocked down, and surrounded by a hungry horde!
So, what's on my painting table, now? I have another five U.S. soldiers from the Big Red One in Vietnam in the flocking stages. My first five Viet Cong are next -- probably about halfway done. And a fourth set of five U.S. soldiers is about halfway through. I'm also working on touching up some terrain that I am taking up to Drums at the Rapids next weekend to sell in the flea market there. This includes stone temple ruins pieces, two wooden, provincial gladiator arenas, and other miscellaneous stuff. And yes, that arena comment means I am indeed selling my 28mm gladiators, which you can see here and here. These are nicely painted, so if you're in the area and interested, feel free to show up and snag as many of them as you want. I am selling them $6 each or two for $10. They are excellently sculpted gladiators by Crusader Miniatures, and would look fine augmenting any collection, I think!

    More zombies spawn from a trailer, pouring out of one of the doorways

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 143
  • Miniatures painted in 2025: 70 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 19
  • Terrain painted in 2025: 22

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 54
  • Scatter painted in 2025: 57

    Jimmy fights off a Nasty Zombie (brick base) on the porch of my newest trailer before fleeing

    A group of survivors sneak around the trailer park hoping to stay out of sight of the zombies
    Coop ensconced in the water tower with his rifle...what could possibly go wrong...??
    Another good shot of Big Bass & Coop heroically holding off the zombies in melee

 


12 comments:

  1. Spectacular table as always! Glad the game was so successful. I showed my wife and she's kicking herself for not getting me the water tower from Bad Goblin, so it looks like another order is called for...

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    1. Thanks, Bill. Bad Goblin is a great company with friendly folks, reasonable prices, and incredibly cool products! Glad to hear you're patronizing them...

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  2. Looks like a great game. Thanks for sharing!

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    1. You're welcome, Rich! You played in an early version of this at Hold the Line last year. The trailer park continues to grow, though!

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    1. Thank you, Guido -- I appreciate you commenting and saying so.

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  4. Super looking game, really one of the best zombie set ups I have seen, the table is really top notch.

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    1. Aww, thanks! That's high praise indeed. I've seen some amazing zombie setups, so to be put in the same category as them is heartwarming.

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  5. Great looking game, and really sounds like you give your players a fun time, nicely done sir!

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    1. Thanks, Dean! They did seem to have fun. I try to keep it light-hearted and focused on fun. When I am going over the rules, I start early, making jokes and getting them in the right spirit, I hope...

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  6. Fun and good looking game. You should add a trailer park sign with an appropriate name. All the best parks have one.

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    1. I'd be happy to do that, Jason. What's your suggestion? It would be interesting to solicit ideas from my readers. :)

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