Sunday, July 12, 2020

Armies for Sale! 15mm Ancients

The best 15mm Ancient army I ever painted -- my Caledonian/Pictish -- is one of eight that I have up for sale
I have decided to clean out my inventory of painted 15mm Ancient and Fantasy armies. So, I am listing them here rather than making individual posts on various forums or Facebook pages. Hopefully, it will make it easier for potential buyers.

Prices are listed with each army, though feel free to contact me if you want to "make a deal"...ha, ha! This is especially true if you are considering buying multiple armies. You will be responsible for paying for shipping, of course -- but I will not gouge you on that, I promise! I will box the miniatures up sturdily and charge you only what I paid at the post office. I live in Columbus, Ohio, if you want to look ahead of time and see an estimate of what shipping may cost. I prefer PayPal for payment, though could do Apple Pay or other online forms. Contact me by email here:
mikedemana@earthlink.net

Ancient armies are listed on this page, my Fantasy armies (built for Hordes of the Things rules) on another page.

Here are the list of armies I have for sale, listed alphabetically.
  • Avars - SOLD!
  • Briton/Celtic
  • Caledonian or Pictish
  • Early Byzantine - SOLD!
  • Germanic Barbarans (Franks, Saxons, etc.)
  • Huns - SOLD!
  • Persian - Parthian & Sassanid  - SOLD!
  • Vikings - SOLD!

 Avars - SOLD!

$90 (19 stands)
- 7 stands of heavy cavalry (3/stand)
- 12 stands of light cavalry (2/stand
)

7 stands of Avar Heavy Cavalry
12 stands of Steppe Light Cavalry usable for an Avar or other similar army

 Briton / Celtic

$82 (18 stands)
- 8 stands of heavy cavalry (3/stand)
- 4 stands of light cavalry (2/stand)
- 6 stands of warband (3/stand)

8 Stands for a Briton/Celtic army - painted to be used as post-Roman period Britons
6 stands of warband-style Celtic foot -- could also be used as Gauls

4 stands of Briton light cavalry
  

 Caledonain or Pictish

$174 (49 stands)
- 7 stands of light chariots (2 horse, drive, warrior)
- 2 stands of heavy cavalry (3/stand)
- 8 stands of light cavalry (2/stand)
- 23 stands of warband (3/stand)
- 8 stands of skirmishers (2/stand)
- 1 DBA camp

7 stands of Pictish, two-horse light chariots
8 stands of Pictish light cavalry
2 stands of Pictish heavy cavalry plus one stand DBA camp or baggage element
The first half of the 23 stands of Pictish warband
The second half of the 23 stands of Pictish warband
8 stands of Pictish skirmishers -- half bowmen, half Pictish crosswbowmen

 

Early Byzantine / Late Roman - SOLD!

$114 (28 stands)
- 8 stands of heavy cavalry (3/stand)
- 4 stands of light cavalry (2/stand)
- 6 stands of legionaries (4/stand)
- 6 stands of Anatolian/Slav auxiliaries (3/stand)
- 4 stands of skirmishers (2/stand)

 
Command stand and Byzantine lancer heavy cavalry (that's dust from the tissue I keep the command stand wrapped in!)

6 stands of Byzantine/Late Roman heavy cavalry

4 stands of Byzantine / Late Roman light cavalry
6 stands of Byzantine / Late Roman legionary heavy infantry
4 stands of Byzantine / Late Roman skirmishing foot
6 stands of auxillary Anatolian Slav foot

German Barbarians (Franks, Saxons, etc.)


$211 (53 stands) -- I will split off and sell by half or third
- 12 stands of heavy cavalry (3/stand)
- 6 stands of armored heavy foot (4/stand)
- 20 stands of heavy foot (4/stand)
- 5 stands of Germanic foot archers (3/stand)
- 10 stands of skirmishers (2/stand)

The first half of the 12 stands of Germanic barbarian cavalry
The second half of the 12 stands of Germanic barbarian cavalry
Four of the 20 stands of Germanic barbarian foot
Six of the 20 stands of Germanic barbarian foot - here are the armored, heavier ones
Five more stands of the 20 stands of Germanic barbarian foot - noe the Frankish topknots and throwing axes
The remaining masses of the 20 stands of Germanic barbarian foot
10 stands of German archer skirmishers

Huns - SOLD!

$84 (17 stands)
- 5 stands of heavy cavalry (3/stand)
- 11 stands of light cavalry (2/stand)

- 1 DBA camp or baggage element
5 stands of Hun heavy cavalry
11 stands of Hun light cavalry
1 baggage element or DBA camp for Huns or other steppe army

Persian - Parthian & Sassanid - SOLD!

$168 (36 stands) - I will split the Parthian and Sassanid portions and sell individually, if requested
- 11 stands of armored cataphract cavalry (3/stand)
- 11 stands of light cavalry (2/stand)

- 1 Elephant stand with crew
- 2 Eastern Levy Hordes (7/stand)
- 6 stands of tribal foot (3/stand)
- 4 stands of skirmishers (2/stand)

- 1 DBA camp or baggage element
5 stands of armored Parthian cataphract cavalry

6 stands of Sassanian Persian cataphract cavalry
11 stands of Persian or Asiatic light cavalry

6 stands of Asiatic tribal foot
2 stands of Eastern Levy hordes and 4 stands of Eastern skirmishers
1 Elephant stand with crew and one DBA camp or baggage element

Vikings - SOLD!

$66 (22 stands)
- 19 stands of Viking foot (3/stand)
- 3 stands of Berserkers (3/stand)


First half of the 19 stands of Viking foot - including a uniquely based element you can use as a command stand
The second half of the 19 stands of Viking foot
3 stands of Viking Berserker foot

Sunday, July 5, 2020

Restarting Saga Game Days with Masks

The warlords wore masks and our restart of our Saga Game Days at the Guardtower East was a success
After polling our local Saga gamers, enough people expressed interest in restarting our monthly Saga Game Days at the Guardtower East in Columbus, OH. The store has a policy that masks must be worn while up and walking around inside the facility, but are optional while actually seated at the table gaming. I made it clear to the gamers that if your opponent wanted to remain masked that they should honor them with that courtesy. In addition, the store has reduced the number of tables and spaced them out closer to double the six-foot recommendation. Under those conditions, we had eight players show up today -- with others being busy and saying that they would have otherwise. All eight of us got in two games, something that doesn't happen on our normal meetings, so everyone must have missed in-person gaming.
It was good to see 8 Dark Age armies deployed for battle on the table again, exchanging blows and shooting bows
I think the masked Saga Game Days were a success from the reactions of the gamers. No one was grousing and saying the mask was such a pain that they're never coming back. No one was saying this is crazy and I'm not taking the risk to come back. I would call it the definition of a happy medium if all eight of us were happy, and that's what it appeared to me. One gamer drove over from Dayton, another from Springfield, with the remaining six of us from Columbus. Hopefully, our success will continue on in two weeks at the Dayton group's monthly meet at the Dragon Guildhall in Beavercreek, OH. We are even talking about maybe trying a tournament in August there, if the store is willing to host it. Stay tuned for more news about that.
Adrian's Anglo-Saxons were my 1st opponent - here his mounted hearthguard charge into battle urged on by his warlord
I brought my Picts (Age of Viking Scots list) again, and had two very challenging games. Other armies that people brought included Anglo-Saxon (2), Viking (2), Last Romans, Romans, and Irish. We had one brand new player who had just finished their army that week, and another bringing a newly-acquired army seeing their first Saga Game Day. Two gamers used loaner armies, which means we still have players needing to paint up figures...haha!
The attack of the Pictish spearmen on the left was blunted by Anglo-Saxon levy foot and archers
In my first game, I finally got to play Adrian from Dayton. He wanted to play a scenario from the Book of Battles called "Battle of Heroes." It is a somewhat bizarre one that requires the players to roll special conditions for Scenery, Deployment, Game Length, Victory Conditions, and Special Rules. Our game was in Rough Ground and Hostile Land (all uneven terrain was dangerous), and used Pincer Attack deployment rules, which meant we split our armies into two halves and began incredibly close to each other. It was a normal game length (Until Dark), and used Carnage (Survival Points) for victory conditions. I completely misread the Pincer Attack rules and misdeployed my troops -- particularly more poor 4-figure mounted hearthguard unit. Adrian was able to deploy his Levy archers within range and he took the first action, shooting them twice and knocking them down to one figure remaining.
On my right, my archers in the wood and one unit of spearmen attempted to hold off the surging Anglo-Saxon hordes
In the beginning of the match, my die rolls were absolutely horrible and his (particularly his saving throws) were unreal. For example, on my left, I quickly advanced and charged one of his 12-man Levy units with my 12-man Warrior unit. I had loaded up my battle board with Long Spears, Hold at Bay, and Counter-Attack. This one-two-three punch produces a phenomenal number of attack dice and can usually wipe out or decimate a unit. I caused only three hits on his levy unit. Now, don't get me wrong, I realize that Anglo-Saxon levy units have a LOT of abilities on their battle board which means they are essentially Warrior units. But three casualties for 24 attack dice?? Meanwhile, the Levy bow unit next to the heroes who were facing down my largest warrior unit were filling my 10-man warrior unit with shafts and knocking them down by several figures with each shot. I couldn't buy a saving roll, it seemed!
After spending several turns attacking at range with Reach, we began to whittle away at the stalwart Saxons
After a couple turns of beating my head against the Anglo-Saxon wall of levy, I changed tactics and began to use Reach. This allows my non-missile armed infantry (including my Warlord) to shoot as if they have javelins. In addition, every turn I used Diversionary Shot with my Levy archers, and began to slowly chew up his troops, too. Gradually, my shooting began to wear away at his troops. I refused to play into his hands and let Adrian use the abilities he'd stack on his battle board for the melees he expected me to initiate. I had written off a win, and was instead going to wear him down so the battle could possibly even be a draw. I did charge a couple charges, but tried to limit them to when his board was empty and it would be a fight more on my terms and less on his.
A wild Irish battleline - Tyler finished painting his army this week and fielded it here for his first game of Saga!
Eventually, Adrian decided he needed to kill my archers in the woods. He ended up charging them three times with Anglo-Saxon levies, and once with his Warlord. The archers hung tough, and still had two figures left at the end of the game -- even driving off their attackers once. On the left, where my first charge had gone so badly, I began to grind down his units. The dice had swung a bit, and I was getting better rolls and his were less impressive than how he'd begun. I was waiting to charge him when his board was pretty much empty. This allowed me to destroy his levy unit, archers, and even his mounted hearthguard unit.
One of Tyler's units was a warrior pack of Irish wolfhounds and handler - a scary prospect charging across the table!
It was going to be a close game, because we received bonus 2 victory points for each unit of at least four figures more than a Long distance from our baseline. His left wing had done that to my right, and my left had done it to his right. The final score ended up being 18-16 -- the narrowest of victories for me. I agreed with Adrian that levy (which are the Anglo-Saxon army's strength) don't get a fair shake in most victory conditions. My surviving warriors were counting for more points than his surviving levy, and this was enough for me to eke out a win. It was a heck of a game, though, and one I was certain for most of it that I would lose.
Round 2 games: Joe (left) and Andy battle in the foreground, while Bob and Jenny square off beyond them
The scores for the first round were:
  • Bob B's Last Romans defeated Anthony B's Anglo-Saxons 31-12
  • Joe M's Vikings defeated Dave E's Romans 31-14
  • Tyler P's Irish defeated Jenny T's Vikings 23-11
  • Mike D's Picts (Scots) defeated Adrian J's Anglo-Saxons 18-16
Tyler's Irish emerge from the terrain to swarm Jenny's invading Vikings
I was happy that everyone wanted to play another game. Usually, about half of the players leave after the first round on our normal Saga Game Days. So, we switched opponents and deployed our armies for battle, again. I faced off against Dave E's Romans this time. Dave's army has probably the single most discombobulating 1/2 point unit in the Saga universe: a ballista. When the Romans spend a point on a ballista, they also receive a 6-figure levy unit. Why is it so disconcerting to face? It is hell on wheels against large unit. What do I play with most of my armies? Large units. For example, if he were to get a shot against my 12-man Warrior unit, he would roll 6 dice (half the figures of the target unit) at +1 to hit. Granted, it takes a fatigue after each shot, but that doesn't make up for the tree trunks falling amidst your big units!
Valhalla bound! A lone Viking warrior faces off against more than a score of jeering Irish
So, what to do to negate the less than 1/12th of his army? Fight tree trunks with TREES! I placed two Woods. Surprisingly, Dave place a large woods, too, on his left flank. I told him in the future he should consider Marshes, which slow down the enemy but provide no cover and do not block line of sight. After we placed our terrain and Dave adjusted a piece, we had a large wood on each flank and I had a smaller one guarding my center not far from my baseline. I cravenly hid my army at deployment so that he began the game with only one shot on the back edge of one of my 10-figure Warrior units.
The gadfly of my battle plans -- the 1/2 point Levy ballista unit in the Roman army
My plan was to maneuver to the left with my 12 and 10-figure warrior units, backed up by my Warlord. My 4-figure mounted hearthguard would stay hidden behind the center woods and be reserve. On the right, I deployed my levy archers behind the large woods, supported by another 10-man warrior unit. Dave's army features a lot of smaller units. Besides the ballista, 6-figure levy javelinmen, and warlord, he had two small foot hearthguard infantry of Praetorians, and a small mounted hearthguard, as well. He had two 8-figure warrior units, one of bow and another of hand weapons. Against my attacking wing, he had deployed the mounted hearthguard, warrior hand weapons, and small levy javelinment. On his hill in the center, Dave deployed his ballista, flanked by another foot hearthguard and the warlord. Against my delaying wing on the left, he deployed his warrior bows and another small unit of Praetorians.
My attack goes forward on the left with two Pictish spear units, the warlord, and my mounted hearthguard in reserve
Dave did not back down to my attack, and advanced to meet me on my left. On turn 2, he ordered a mounted charge with his small hearthguard unit against my smaller warrior unit (which had been nicked by the ballista and was down to 9 figures). We were ready, though. My battleboard was loaded up with my 1-2-3 punch and I let him have it. With 19 attack dice, and seven bonus defense dice, my warriors eliminated his charging cavalrymen and suffered minimal casualties. Meanwhile, an archery duel had arrows whistling through the woods between his warrior and my levy bows. His troops were in the woods, but mine were not. I could never spare the dice, it seemed, to move them into the woods to even out the modifiers. My poor levy gave it their all, though, slowly chewing away at the smaller warrior unit, and never losing huge numbers.
Roman cavalry dispatched, the Pictish spearmen close in on the Roman legionaries and auxillary javelinmen
In the meantime, we continue to advance on the left. I switched gears and used Reach against his foot warriors, attacking him with both warrior units and the warlord. On the next turn, I charged him with my larger spear unit and his foot warrior legionaries, as well. Dave wasn't about to back down, though, and sent the Praetorians on the hill into position to attack my smaller warrior unit, which was taking it on the chin from his javelinmen and his ballista. When the Praetorians charged the Pictish warriors, we closed ranks and went all defense with our Saga abilities. We suffered no casualties, and causing one on him, which forced the imperial guards to withdraw. Down to just five figures, my warlord ordered the depleted unit of warriors to the rear (where it could continue to provide its Saga dice), and brought up the mounted hearthguard to take their place in the line.
An archery duel between the Roman auxilary archers and my levy archers lasted for the entire battle
We tried Reach again, but by this time, our very good dice at the start of the game had begun to cool. Dave's very bad dice had begun to heat up. All of our shots caused no hits on this 3 Praetorians. Undeterred, the mounted Pictish nobles charged in. The Roman gods smiled on Dave and we each caused only one casualty to the other. This forced my nobles back. Dave's foot Praetorians held the line for him for almost the remainder of the game. Aided by the shooting of the javelinmen and the ballista, we simply were unable to do anything but the most minimal casualties.

Dave's gorgeous Praetorians launched an ill-fated attack on my right that may have cost the Romans the battle
Emboldened by the goddess Fortuna, Dave ordered an attack against my delaying right wing. His 4-figure Praetorian foot did a double advance and charged my 10-man warrior unit. We saw him coming, and were able to load up our board. Rather than Counter-Attack ("chickens," as I call the Scots uncommon die, were not coming up on my saga dice rolls), we instead used a Saga ability we rarely try: Wall of Spears. With this, we roll 1 dice for each figure in the unit. Any that score under my armor class (4), give my unit one bonus attack dice AND one bonus defense dice. So, an average roll would be five successes, but on this roll my old luck returned and I scored 7. With 17 attack dice and 7 bonus defense dice we completely eliminated his Praetorians and suffered one casualty.
Round 2 game saw Adrian's (left) Anglo-Saxons exact revenge for his defeat on Tyler's Irish
At this point, Dave lost heart. I reminded him his shooting was doing a rope-a-dope on my left wing, and it was going to be closer than he thought. The warlords even got in the action on the final turn, but both survived. Mars protected his double-fatigued warlord against my fresh one, and it was time to count up points.
Bob's massive and beautiful cavalry force in his Last Romans army - including the Legendary cataphract unit
In the end, my Picts triumphed 24-21. One more point less for me or more for him and it would have been a draw! As I feared, his ballista was a constant drain of casualties on my troops. It easily killed more than a half point worth of Picts, and along with his javelin levy and one unit of Praetorian foot, staved off disaster and nearly won them the victory. Two VERY close games, and very challenging games against determined opponents. The Picts might have gone home victorious, but they were battered and bruised, and had plenty of wounds to bandage.
The Legendary Last Roman Klibanophoroi -- half of their army points -- charge Jenny's Viking hearthguard in Round 2
The results of round two were:
  • Adrian J's Anglo-Saxons defeated Tyler P's Irish 29-9
  • Joe M's Vikings defeated Anthony's Anglo-Saxons 23-17
  • Jenny T's Vikings defeated Bob B's Last Romans 24-19
  • Mike D's Picts (Scots) defeated Dave E's Romans 24-21
The Last Romans hurl themselves upon Anthony's Anglo-Saxons in a round 1 victory for Bob
I am looking forward in two weeks to our next group meeting at the Dragon Guildhall. Some of you are probably wondering what was it like gaming for more than five hours wearing a mask. It was less uncomfortable than I thought. There were times I honestly forgot I was masked -- just like when I am at the grocery store or picking up carryout. Everyone was courteous and respected each other's preferences, as I'd hoped. The Guardtower's tables are very widely spaced apart, and for much of the time, there wasn't even another game going on in the room besides ours. I hope we have continued good turnout of masked, in-person gaming until that day when we can leave them at home and see each other's smiles like to good old days! Feel free to join us and give it a try!
Anthony's Anglo-Saxons try their luck against Joe's Vikings in a fast-playing slaughterfest in Round 2
Joe's Vikings got to deal with Dave's ballista in Round 1, but their Odin Saga ability made it MUCH easier!
Vikings and Romans close in on each other and come to sword and axe blows in Round 1 action

New Saga army - the Moors of Andalusia

Start of a new army - Saga Moors from the Age of Crusades book (using Gripping Beast figures)
After purchasing the Age of Crusades Saga book, I decided it was time to build an army from it. But which one? I had played against only the Crusades and Saracen lists. Honestly, I feel the Crusades list is a little cheesy with its fanatic pilgrims (as opposed to a lot cheesy for the Wisconsin, Home of Cheese, Peter the Hermit list!). The Saracen list didn't impress me, so I started looking through all the battle boards and seeing what intrigued me. I like boards that give tactical flexibility and aren't just "amp up the attack dice" ones, like say, the Norse-Gaels. For example, my favorite board of all the armies I've played so far is the Welsh one. Lots of variety of abilities. I was struck by the Moors board. I liked the tactical variety and emphasis on mounted troops -- which I haven't used much in the armies I've played. So, Moors (or "Moops" if you're a Seinfeld fan) it was!
I am so happy with how the Moors' robes turned out that it has rejuvenated my faltering faith in my own painting ability
I purchased the figures from Rick Dunn, an area gamer who bought out a large stock of various manufacturer figures and bring them to various conventions as a flea market vendor. He sells the foot for $1 apiece, and mounted for $2. I asked him to bring as many Arab-type figures he had to Advance the Colors 2020. Surprisingly, he had "bagged armies," and I ended up putting two of those together to form the basis for my Moorish army. I like these Gripping Beast figures because they don't go overboard in gluing things together like a lot of companies today do. In fact, for these spearmen, even the shields were cast on. The only construction I had to do was place a wire spear (which reminds me, I need to buy more from North Star Miniatures) in the open hand. My kind of figures! You can keep your kits where you have to assemble heads, arms, torsos, shields, weapons, sheaths, whatever! I am super glue averse and challenged, so mine would end up looking like Quasimodo!
My favorite shield belongs to the guy in the yellow turban (writing in the red band says "Courage")
My army is going to represent an army of Moorish Spain of the later period, when Muslim civilization in Spain was wealthy, urbane, and sophisticated. So, their clothing will reflect the urbanity and wealth by being colorful and stylish. I Googled a number of images to get an idea what the robes of this period looked like -- lots of patterns and subtle shades! Even better, I found a page on the website of an old friend of mine who I hadn't heard from in ages -- Joe, of An Hour of Wolves and Shattered Shields. He has an "Al-Andalus" army gallery which is amazing. I used many of his patterns and colors for inspiration. Point of note: Joe's gallery is 15mm figures, but he is such a good painter that if I can make my 28mm miniatures look like his 15's, then mission accomplished. Thanks, Joe!
The Arabic writing on the black shield says "Allah" & "Forgiveness"; on red & brown it says "Luck"
I decided to start easy with this army and chose to paint 8 of the 16 spearmen that I purchased. Moorish society was more cosmopolitan due to the tolerance it showed, so I felt that the army's ranks would reflect that, as well. So, I decided to use four different flesh tones for these eight figures, two of each. The darkest shade would be sub-Saharan mercenaries and I used a dark brown as their base flesh, dry brushing a medium shade for highlights. For the other three, I chose a medium brown (a dark leathery color), a light leather color, and my normal Caucasian flesh tone. I reasoned that Spanish or other European mercenaries could be recruited into their ranks, too. I like how these turned out, but I think I will drop the Caucasian color and use just three flesh tones for the remainder of the army.
Love the variety of poses! The patterns and shields (it says"Hope" in the white band)were a pain, but turned out great
The robes would be the most challenging part of this batch of spearmen. I opened up my paint drawer and selected eight colors. I wanted a majority of lighter colors, as that's what my research had shown for the more colorful robes. So, I picked light greens, blues, reds, yellows, etc. I painted the head dresses the same color, but I think in future batches I will paint about half of them in a contrasting color. After finishing the robes, I went back and changed the colors of two of the eight head dresses to provide a little more contrast. I also painted stripes on two of them.
There are actually two colors in the blue splotches on the light yellow robe (his shield says "Wisdom" in the black band)
After examining Joe's gallery, I came up with 8 patterns I would use for the figures. Two of them would just be colorful, patterned borders, but the other six would have a variety of dots, crescents, and stripes. I hope I am not boasting here, but I honestly felt that these turned out wonderfully. In fact, doing this batch of eight figures has reaffirmed my faith in my painting skill. Several months ago, I was convinced I was beginning a noticeable decline in my ability. Two things are responsible for reversing this, I feel. Number one on the list was beginning to depend more on the lighted magnifier attached to my desk. I can actually SEE the detail I am trying to paint now! The second thing was to break down and buy smaller brushes. I was trying to use too blunt of brushes to do too fine of detail. What's more, for the tiniest point brush, I snapped off half of the handle's length so that it wouldn't "clink" against the underside of the magnifier as I focused on details. These spearmen turned out so good that I actually feel like I am a good painter again...ha, ha!
The urbane and sophisticated Moors of Andalusian Spain will be a colorful army on the tabletop
The next challenge on this batch was the shields. Once again, I imported ideas from Joel's Shattered Wolves website, adjusting them with my own ideas and what types of shields the figures had cast on. For the Arabic writing, my friends who accuse me of being anal will not be surprised by this next fact. I actually Googled how to write certain Arabic words like Courage, Hope, etc. And yes, assuming my source was correct, then those are real Arabic words on the shields! I tend to do my shields by first painting the base color of the shield. Then, I do the design in black. I go over the black with the chosen color, doing my best to leave a thin line of black to make the design pop, and give some depth. Once again, I was very happy with how these turned out.

So, all in all, a very inspiring (to me) start with my Moorish army. I hope you enjoyed them, as well. Stay tuned for the next batch of eight spearmen, which I've decided I will do next so that I can ensure good variety.

Monday, June 29, 2020

Saga Practice Game: Vikings vs. Islemen (Norse-Gaels)

My army of Islemen advance towards their Viking foes, who have invaded to contest control of the Hebrides Islands
As we hopefully inch closer to having in-person Saga game days or tournaments, Jenny wanted another tune up game with her new Viking army. We'd played one a couple weeks backs, with me using my Picts (Viking Age Scots). I offered for her to choose which army I'd play, but she deferred. I decided to give the Norse-Gaels list another try. I had played it only once before at our Saga Game Days, winning one game and losing the other (see Lord of the Isles Wages Battles Worthy of a Saga).
The armies at deployment, spread out across the board because Jenny rolled "Method C"
My list is composed of seven units, but two are never meant to see combat. I take one point of Levy Slaves and break them into two units of six. This is not a cheesy move for the additional Saga die, but for the Norse-Gael list ability for "Expendable" ability on the battleboard. With this, Heathguard, Warriors, and the Warlord can push fatigue they accrue off onto the levy. The units must be within Short distance, though, so I needed at least two to cover enough of the battlefield that they are within range of the units in combat. For the rest of they army I take 3 points of Hearthguard (broken into two units of six figures), two units of 8 Warriors armed with javelins, and the Warlord.
The opening stages of the battle, with Viking hearthguard advance in the center and through the woods against my right
My tactics were to have the hearthguard be the spearpoint of my army and use the warriors to maneuver around and throw javelins at the enemy (aided by the "Gaels!" ability). One major problem we would run into when facing the Vikings is they can counteract our strengths with their "Odin" ability (which exhausts an enemy Shooting unit) and especially "Loki" - which goes against the core design of the Norse-Gael battleboard. Loki awards the Viking player two bonus combat dice each time an enemy triggers a Saga ability in melee. The whole philosophy of the Norse-Gaels is to trigger a bunch of Saga abilities when entering combat to give them a slew of dice to roll. At best, we'd be helping them as much (or possibly even more) than we were helping ourselves! Note that we ruled that Loki would go into effect EACH time I used a bonus combat dice (that I had to use them separately, one by one). I couldn't play four combat bonus dice off my battleboard and have it "count" as one Saga Ability. Perhaps we were wrong on that.
Slaves-eye view as the Vikings come closer - thanking god for the Islemen hearthguard and warriors protecting them!
So, it was going to be a tough fight, made a little more challenging by the deployment (Method C) which spreads our units out at least one Medium distance from each other. The Slaves are supposed to keep close to the Hearthguard and Warriors, but now they'd have to chase after them. The first clash occurred in the center when one of Jenny's 6-figure Hearthguard units clashed with mine. I geared up on the bonus dice, including a rare one which raised my armor class one. Helped by that, the Islemen won the first exchange of blows. Five Vikings were slain while only three Islemen  were lost. Jenny quickly moved up her Shield Maiden unit to finish off my depleted Hearthguard. I decided to make her pay for that by loading up more dice for the matchup. This time, the Norse gods smiled upon her, and my remaining three figures were eliminated (but at the cost of four shield maidens to her).
Islemen hearthguard in the center bait the enemy to the clash, which their Viking counterparts in front of them accept
The next clash would occur near the woods that guarded my right. My warriors' javelins were ineffective against her second unit of Hearthguard. We stayed outside of their charge range, but within our throwing distance (made possible because they were in a woods). I moved up my second hearthguard unit to oppose hers, and soon they were both hewing and cutting, with the Vikings getting the upper hand this time. My unit retreated, down to three figures. On the next turn, the warriors killed one of their hearthguard with javelins, and then the Warlord charged into the finish them off.
My warlord blocks the Viking hearthguard, who go around him to charge the depleted Islemen hearthguard again
By this time, my left was finally getting ready to engage the Vikings. Opposing them was the Viking Levy Bow, the depleted Shield Maidens, and a unit of Warriors in the center within striking distance. We moved forward and used Gaels! with lots of combat bonus dice to decimate the enemy bowmen, killing half of their figures. The Viking warriors moved forward to avenge them and charged into my javelin-armed warriors. Luckily, our losses were not as bad as they could have been, and we wounded their unit deeply, too. So far, the Slaves had done a good job soaking up fatigue from their betters, and avoiding being shot at or charged.
My weary right wing after driving off the attack of the Viking hearthguard
At this point, Jenny took stock of her losses and decided to begin withdrawing her depleted units - which include all of them except her warlord. One unit of hearthguard had been destroyed, while the other was down to a single figure. Both her warrior units were down to a couple figures, and her archers were at half strength. With one unit of warriors full strength, I held a slight edge, and advanced into the center. The Vikings backed off, and retreated.
Time for the Islemen warriors on the left to join the battle!
It was a bitter struggle, but the Islemen were able to triumph and drive off the Vikings. Jenny felt it was a worse defeat than it was, in my opinion. My army was in only slightly better shape. The Slaves soaking up the fatigue helped, certainly, as well as having two full-strength combat units (warlord and warriors) ready to chew up her depleted ones. We certainly took a beating, too, though. I would not relish facing the Viking battleboard again. As suspected, Loki made things very difficult for us. It was only on subsequent turns after it was used that I could truly load up on combat dice and utilize the Norse-Gaels' typical tactics.
And the warriors answer the call, their flurry of javelins whittling the Viking archers down to half their number