Monday, May 19, 2025

Star Wars with Space Weirdos: Imperial Boarding Action

    Allen's Star Wars rebel soldiers prepare to defend themselves as they hear the Stormtroopers advance
My friend Keith had a taste for some Sci-Fi skirmish, and wanted to get his Starship Vengeance 3-D printed cardboard terrain onto the table. The "box terrain" set from Gale Force 9 is pre-printed and cleverly goes back together like a Russian matryoska doll, with each slightly smaller box fitting inside a larger one. We decided to use Space Weirdos rules again, since we had just used them and they would be fresher in our head. I suggested a very Star Wars-like scenario with stormtroopers boarding a rebel cruiser looking for a high value target (in this case, "the Princess"). Keith brought along his Wizards of the Coast prepainted Star Wars figs, and we set up a simple, shoot-'em up scenario.

    Keith's very clever 3-D printed cardboard spaceship interior was our battlefield for the evening
We had three Empire players and three Rebels. Each controlled a sergeant leader and three troopers. The profiles were identical for both sides except that the rebels had laser pistols and the Stormtroopers had laser rifles. Of course, in the heat of the moment we promptly forgot to apply the weapon bonuses and restrictions until the very end of the game. We also forgot about our grenade's +1 on the damage chart, and our armor's +1 to Defense rolls. I have an idea on how to redesign the character sheets to make it less easy to forget all those fun things. It didn't imbalance the game as both sides completely forgot those modifiers until the very end of the game!

    My entry point was the bottom of the picture - but as we advance, Keith's rebels move to flank us
Keith laid out the very cool looking cardboard terrain to form the sprawling interior of a rebel cruiser. First, I had the Empire players discuss and then choose three breach points, one for each player, where they would board the ship. Next, the Rebel players returned to the room and deployed their figures. Jenny and I had chose to breach into rooms that led to corridors that essentially bisected the ship. Tom chose to breach into a perpendicular corridor that led left and right, so to speak. We figured we would come in the middle of the interior, so to speak, and then march right or left once we saw where the Rebels (and more importantly, the Princess) were. All three Empire players had a silent chuckle when they saw Joel deploy his four Rebels soldiers in the hallway Tom would breach into. To one side of the central axis, Keith had deployed his guys and the Princess in Engineering. To the opposite side, Allen had deployed his in the Control room. 

    Tom's Stormtroopers burst in through their breach point and quickly gunfire & blasts erupt
Crucially for me, there was another corridor that led from my access point to the back of Engineering. So, I feinted forward to look like I was going to reinforce Tom in the central hallway battle. Keith sent one of his soldiers to reinforce Joel, but the other three began moving towards the corridor, possibly to outflank me. This decided matters for me, as I would throw all four of my stormtroopers at his position. Before we engaged though, the battle was raging in the central hallway. We later nicknamed it the Hallway of Death for the Out of Action soldiers sprawled about the corridor. 

   Early look at the 'Hallway of Death', with two of Jenny's Stormtroopers at the bottom ready to join in
Tom raced through the breach point and immediately engaged the rebels in melee. I'd given each figure a grenade, in addition to their blaster, and the players were not shy about using them at all. Soon, shock grenades were going off all over the ship. Stormtroopers fell, Rebels went down -- anywhere that figures were bunched up within the half stick blast radius, a grenade would be tossed. Even with forgetting the +1 on the damage chart, grenades rolled 2d10 on attack vs. the laser pistol or rifle's 2d8. We debated whether it was possible to use one of your two Command Points each turn to "power up" the grenade to 2d12. It is possible to spend one point to power up your attack one dice level. We decided that it was possible, which made throwing grenades even more attractive. The sounds of booms soon rang through the hallways as men screamed and fell to the floor.

    Fortune was on the Empire's side as my Stormtroopers clear the corridor leading to Engineering
Tom pushed his attacks aggressively, drawing all of the attention of Joel and Allen. Jenny advanced to support him, keeping most of her troopers in the corridor leading to the Hallway of Death, though. While the battle raged there, it was mainly a distraction. It kept 2/3's of the rebels away from protecting the princess. All I would need to do would be to defeat Keith's three troopers with my four, grab the princess, and get out, and we would win.

    Unfortunately for the Princess, Allen's troopers remained pinned down inside the control room
Keith won the Initiative though and started turn 2 off with a bang. He threw a grenade which would catch three of my troopers in the blast. I used one of my two command points to have one Stormtrooper dodge out of the blast area. Only one of the other two was hit, and he was still up. I decided to use the movie tactics of the Stormtroopers and advanced to the attack, moving into his hallway and shooting with all of my Stormtroopers. We also tossed our share of grenades, too. It was a bloody battle, but my Stormtroopers were slowly getting the upper hand.

    My grenade tossed into the doorway leading to the Engineering knocked out a rebel & the princess
Keith's rebels began to fall back from the corridor. One of my men tossed a grenade in the open doorway leading to engineering. In the blast radius were three of his rebels AND (unfortunately, maybe) the Princess. The princess and two of the rebel soldiers were knocked out of action. He counterattacked knocking out one of my guys. Still, the doorway remained open at the start of the next turn. I had one of my Stormtroopers run in, pick up the princess, and dart back out into the corridor. I made sure I hung onto one of my command points, though, waiting for his rebels to pursue into the corridor and shoot my Stormtrooper carrying the princess. When he did, I played it, Dodging out of the corridor back towards my entry point.

    Bodies continue to pile up in the Hallway of Death, and amazingly Tom's Stormtroopers fight on!
Meanwhile, bodies continued to fall in the Hallway of Death. Allen's rebels, who'd been relatively content to hold the command center, finally came out to take on Tom and Jenny's stormtroopers. More grenades went off, more figures were either Knocked Down, Staggered, or put Out of Action. The Hallway's floor grew slick with the blood from wounded lying on the metallic floor. 

    Three of my Stormtroopers exfiltrating back towards our breach point with the princess' body
When we decided to call the game, my troopers were within one move of their exfiltration point and Keith did not have enough rebel soldiers left to stop them. He kept insisting the princess was dead, though I pointed out the rules say only "Out of Action," which doesn't mean dead. It was an imperial victory, especially considering the Sci-Fi medical advancements which could revive or heal the princess, we argued. Everyone had a great time, laughing as we made Star Wars movie references or comical dice failures beset us all. I think everyone is enjoying Space Weirdos. It is easy to pick up the concepts. There are a few questions that have arisen in our games, but we tend to be able to agree on the intent of the rules. If you're looking for a fast Sci-Fi skirmish game (they also have Sword Weirdos for Fantasy), with easy to learn rules, you may consider downloading the rules from Wargame Vault and trying them out. At only $5, how wrong can you go?

For only $5, how wrong can you go picking up & checking out a copy of Space Weirdos?
Meanwhile, my painting of 28mm Vietnam figures continues to roll along, as does my work on jungle vegetation scatter terrain pieces. Look for pics of those soon!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 143
  • Miniatures painted in 2025: 80 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 19
  • Terrain painted in 2025: 22

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 54
  • Scatter painted in 2025: 57

Sunday, May 18, 2025

Some Pictures from Drums at the Rapids 2025

    Lagertha, Ragnar, & another Viking raider break into the Anglo-Saxon church in search of loot
I enjoy going to smaller local conventions as much as I do the bigger wargaming shows. In fact, the atmosphere at these shows tends to be more friendly and intimate, with a greater feeling of camaraderie. One annual convention that I have made it to every year since its first is Drums at the Rapids, hosted by the Colby Street Irregulars. It is held in the Visitors Center of Fort Meigs, a reconstructed War of 1812 fort in Perrysburg, OH (Toledo area). My local Historical Miniature Gaming Society chapter (Great Lakes), has helped sponsor it since the beginning.

    Tod Kershner's 'Assault at Ft. Meigs' recreates the 1813 battle that was fought at the actual fort site

    Tod's lovely 54mm figures and easy-to-learn rules reenact the U.S. assault on the British lines
In an effort to save money, I have begun driving up Friday morning and staying only Friday night in an area hotel. Saturday, we attend the con, game until we are tired and ready to go home, and then drive back. It's a good way to cut costs but still enjoy both Friday and Saturday of a show. We've begun doing the same thing at Cincycon, which is held every year in March. In addition, Drums has a free flea market on the shelves or tables along the wall -- just set your stuff and folks interested in buying something come to you. No booth to man or table to sit behind. Just do your gaming and pocket the cash your fellow attendees bring to you!

    My friend Abel Delacruz made the trip up to Toledo to run his Samurai game using Test of Honor

    Players enjoy Abel's cinematic terrain and the quick--playing rules simulating samurai warfare
As always, there are fun games being run at the show. I set up my Viking Town Raid and ran it Friday evening and Saturday morning. My good fortune continued and it filled up both times. I had good groups of players both games, and even had one repeat player on Saturday determined to get more loot than he did on Friday night. That was helpful because he could assist other players in figuring out what the defenders would do when the card came up for all of the enemies on the table to activate and attack. 

    Rich Brown teaches new GL member Andrew how to play 'Chivalrous Bum' quick-play rules

    Two attendees at Drums 2025 play the Horse & Musket adaption of the rules called 'Frizzen Bum'
Saturday saw one of the rare times that the Viking raiders made it into the church and looted its treasures. In fact, Lagertha ended up winning based on her last-turn looting of church silver, stealing the victory from the player controlling her husband Ragnar, who had a big lead most of the game. Everyone said they had a good time and I think that Ganesha Games will likely sell a good handful of copies of Sellswords & Spellslingers based on the number of folks who took pictures of the rules cover or copied down the game's title.

    Tanks assault Martian walkers in Dave Elmore's 'All Quiet on the Martian Front' game

    'Here they come...!' Martian tripods bear down on the enemy in one of Dave's2 runnings of his game
I finally got a chance myself to play in demos being run by Rich Brown of RRB Minis & More. He brought along his friend Kyle, and the two were hopping all day Friday explaining the four games they brought along and set up. Both are based on a set of rules by David Bezio (Zombie RV fame) and are meant for Westerns, called Saddle Bum. Rich and Kyle enjoy the system so much that Rich has adapted it for Medieval (Chivalrous Bum) and Horse & Musket (Fizzen Bum). Jenny and I sat down to a game of Chivalrous Bum and well, she kicked my bum and good in the game! David had sent me a copy of Saddle Bum for feedback, but I had never played the rules before. They are very simple and easy to learn. 

    Mad Max style post-apocalyptic warfare in Justin Lynch's Gaslands game, which ran both days

    Players at Drums enjoyed Justin's atmospheric board and the fun, quick 'Gaslands rules'
I saw some attendees cycling through both of his games trying them out and (I believe) purchasing the rules. The two variants are available for download on RRB Minis & More's website. I also purchased his printed copies of Bezio's Mice-at-Arms and Sci-Fi game, Fictioneers. I have been wanting to give the anthropomorphic animal themed mice battle rules a try, but haven't gotten around to it yet. And every time Rich is running Fictioneers at a convention, it seems I'm busy running my own game at the same time!

    Convention Director Doug Johnson also found time in his busy days to run the Battle of Omdurman

    Even though it wasn't on the schedule, players requested an encore of Doug's 'Toledo War' game
Drums has always been a great convention for socializing. It is good to see old friends and connect with folks I see only at conventions. This year was no different. In the old days -- 10 years ago or so -- it was quite the party, with more than a dozen gathering at the local chicken wings place over beers. Nowadays, it is much more sedate. Jenny and I had fun hanging out with Rich and Kyle at Frickers and chatting about our respective game groups. I had told myself that once I retire I would make it to more conventions. I've found that has not been the case, this year. I'm attending pretty much the same ones I attended when I was teaching. 

    My own Viking raid game had a full table on both Friday night & Saturday morning

    So many mounted Saxon hearthguard defenders appeared they formed a 'horde' under to the rules!
However, I have been floating another idea. I would like to make the rounds of the local game clubs in various parts of the region and show up on their meeting days. Rich and Kyle have a game club in the far northeast of Ohio -- Hubbard Ohio Gamers Guild. So do Rusty and James, whose Fireland Games were the one vendor in attendance. There are several in the Cincinnati area, as well as Chilicothe, and other places. So, if you would like to have Jenny and I stop by some weekend when you're gaming, let me know!

    Trench lines & tanks defend Earth against Martian attack in 'All Quiet on the Martian Front'
 
    Two medieval knights meet in chivalrous combat on a bridge in one of Rich Brown's games

Anyway, Drums was a good time, as usual. I hope you enjoy the photos of the game. I'm continuing to make good progress on my 28mm Vietnam project. I have another batch of U.S. troops in the flocking stage, and two more sets of five in the pipeline. As far as terrain, I've started on some more jungle terrain scatter pieces. They're about halfway through the process, so look for photos of them soon. Until then, hope you're getting in some good gaming yourselves...!

    Saturday morning, and my Viking Raid game is set up and awaiting a new group of Viking players

    Saxon hearth guard from a shieldwall to protect the church from Viking raiders at Drums

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 143
  • Miniatures painted in 2025: 80 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 19
  • Terrain painted in 2025: 22

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 54
  • Scatter painted in 2025: 57

Thursday, May 15, 2025

First Squad of Viet Cong for Vietnam Project

    My first batch of 28mm Viet Cong from Crucible Crush's 'Black Sun' line check out a hamlet

Awhile back, I decided that I wanted my Vietnam games to be cooperative. All of my players would be controlling a squad or fire team of U.S. soldiers -- no one would command the enemy. Why? I feel that the closer to the present that a wargame gets, the higher the chance someone will feel "wrong" controlling one side or the other. I know we are just playing games, but I could perfectly understand a player balking at, say, setting off IEDs to blow up U.S. soldiers in Iraq on the tabletop. Although it is more than 50 years in the past at this point, I think Vietnam could still be the same for some folks. I know I am reluctant myself to control the German or Japanese side in a World War II game, and that is even longer ago! How to solve that moral conundrum? Make the enemy controlled by the GM or the game's mechanics.

    I painted my VC in the characteristic 'black pajamas,' but will likely vary things with future batches
So, my first batch of Viet Cong soldiers here will be entirely controlled by the event cards and "A.I" -- so to speak -- of the rules that I am writing. I could just as easily have bought a commercial set of rules and controlled them as the GM. Honestly, if the rules writing fails, I may yet still do that. That's what my friend Jim W is doing with his group in Michigan. All his players are on the U.S. side while he directs the actions of the VC in their tabletop encounters. Like him, I want the players to try to safely usher as many of their platoon though their year of service in Vietnam. Bring 'em back alive, and safe, boy! Thus, my players will take on the role of NCOs controlling the same squad or fire team members, with replacements (or FNGs) coming in as they take casualties. For those that don't know, the "NG" in the above abbreviation stand for "New Guy." I'll leave it to you to figure out what the "F" stands for!

    No fancy pre-mixed washes for the VC -- just a typical 28mm base coat and dry brush method!
Anyway, I am using more of a typical base coat and dry brush method for the Vietnamese soldiers in this project. I am painting their uniforms first -- most will be the characteristic "Black Pajamas" that many VC wore. I will then dry brush the black base coat with a dark gray. Next, I went out and bought a new flesh tone just for the VC. It is from Warpaints fanatic line and called, "Buffed Hide". I picked it out at a local store (Dragon's Lair, in the Polaris area) by pulling up Google images of Vietnamese faces on my phone. I held each of the prospective bottles of paints up to the images until one "seemed" to match. As I brushed it on to this first batch of Vietnamese, I felt perhaps it was more ruddy than I expected. However, after a dark brown vehicle wash, I hoped it would look less red and more SE Asian. I'm still not 100% sold on it, and would love to hear what you guys think. If anyone has a different paint suggestion for Vietnamese skin tone, I could still change what I paint the rest of the VC. Let me know in the comments.

    What do you think of the skin color? Did I pick a good one, or should I switch it out?
Most of the VC equipment I've seen pictures of is khaki, so that is what I painted the ammunition pouches, backpacks, bandoliers, and helmets. I've read that lots of VC wore sandals made of old rubber tires, so I went with a dark gray for them, as well. Luckily for me, all of the photos of the Black Sun range that I'm using have color photos on the Crucible Crush website. So, if I'm unsure how to paint something, I just enlarge the pictures on their website. And yes, that means I'm hoping their painter was historically accurate in his portrayal of the VC! That said, the images match the descriptions I've read in my research, so I'm fairly confident.

    The VC are patrolling a hamlet in countryside using my two scratch-built Jungle Huts
One thing I did not do that I typically do when painting these up was put a final black wash on the uniforms. I have had my dark gray highlighting disappear after a black wash in the past with figures wearing black. I did the wash on the weapons and shoes, while I did a brown wash on the skin and khaki equipment. All in all, I am fairly happy with how my first batch of Viet Cong came out. I know that I painted all of this batches' uniforms black, but I may also mix in some khaki or light O.D. green ones in the future, just to give them a more hodgepodge look. I may even give them the odd civilian shirt or pair of pants in a different color, too. 

    The jungle huts were built for my Pulp campaign from years ago but will work great for Vietnam!
I am doing the same dense foliage style flocking on these that I have done for the U.S. soldiers. I like how it looks, and it should blend it with the tabletop more (I hope). So, what else is on my painting desk right now? Well, I have the requisite other two batches in progress for this project -- another batch of U.S. soldiers and my second group of Viet Cong. However, I have also been touching things up to take to Drums at the Rapids convention at Fort Meigs, OH, for the flea market this weekend. And even before leaving, I have already sold my 33 Ancient Roman Gladiators (28mm scale) to my friend Dave E! Hopefully, that's an omen of good sales at the fort...! Once I return, I'll have about a month before Origins, then another month before Historicon. So, at least the conventions are doing a reasonably good job of spacing themselves out so that they don't interrupt my painting too much...ha, ha!

 Oh, and if you're curious about my scratch-built Jungle Huts, here are the links:

  • Jungle Hut, part 3 (completed) 
  • Jungle Hut, part 2 (in progress)
  • Jungle Hut, part 1 (my ideas)

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 143
  • Miniatures painted in 2025: 80 <-- see, it's going up!

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 19
  • Terrain painted in 2025: 22

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 54
  • Scatter painted in 2025: 57

Monday, May 12, 2025

Second (3rd really) Batch of 'Big Red One' Vietnam Infantry

    "Incoming!" My next batch of 28mm Vietnam figures take cover as enemy artillery fire zeroes in
I am painting these 28mm Vietnam miniatures from Crucible Crush's "Black Sun" range in the batches of five that they come packaged in. For me, that's a nice, doable group which allows for at least the illusion of quick progress. So, although this is my second post of finished Vietnam miniatures, it is actually the third batch of five I've completed. Because of the way I'm painting them, I've decided to have two to three batches in progress at one time. So, the next batch -- U.S. infantry group #4 -- is about halfway through at the moment. Viet Cong infantry is next in line, though, and getting close to being done. Sorry if this is all confusing!

    I really like the Black Sun range of figures from Crucible Crush - great poses & crisp scultping!
These figures are one of the two "standard" infantry offerings in the line. This pack is called "U.S. Army Soldiers in Combat." There are six U.S. packs in total (not counting reporters, tank crewmen, etc.), meaning 30 unique U.S. infantry castings. I ordered two each of several of the packs and intend to try to paint them up slightly different, if possible, to give more variety. This pack also features the only time I have had to glue anything together in these mostly one-piece, metal castings. One pose has the arm holding its M16 separate from the rest of the figure. And now that I look at the picture again, I glued it on differently than they show on their website...oops! Oh well, I have a second one of these packs, so I will try to remember to glue the army hanging down at its side rather than swinging forward like I did with this one.

Like with batch #2, the recipe for these five figures began with brush-on, white Gesso primer. Next, the uniform was painted in a light olive drab craft paint called Light Timberline Green. Once dry, I painted the pouches, canteens, packs, and ammo belts in a craft sage green. The darker green camo patches on the helmet cover and the poncho are done in a medium craft green. After the figure has dried overnight, I paint it with a mixture of Vallejo Matte Varnish and Military Green. I am continuing to like how the darker shade of green "wash" settles into the folds and creases on the these crisply-cast figures. In my very first post on the project, I show a series of miniatures at these first stages in case you want to go back and look at them.

    I'm adding tattoos to about half of the figures - I think it adds an extra bit to bring them to life
At this point, it is time to do their flesh. That's the opposite of how I normally do miniatures (from inside out, so to speak). I have a ruddy craft paint that I use for the base flesh coat for Caucasian soldiers. Then, I apply a darker flesh wash I created similarly to the Vallejo Matte & Green one. It uses an orange, clay colored paint mixed with matte varnish and gives the white skin a nice, sun-tanned look. For African-American soldiers, I used a dark wood brown with a medium highlight. I go back and forth between dry brushing the color on or painting it full strength on the cheeks, nose, etc. It honestly depends on how deeply cut the folds of the skin are on the figure. I also do a Hispanic flesh tone. It has a medium leather color as a base coat, followed by a watered down brown vehicle wash (that I also use on Caucasian soldiers). African-American soldiers instead get the black vehicle wash that is applied to the uniforms and equipment at the end of the process.

Next up are the other details on the figures. I painted the plastic parts of their M16s black and the metal parts Iron Wind Metals Steel. A Pewter highlight was added to the metal parts that might get the most wear. The boots were also painted black with a dark gray dry brush. The shoulder patches are done in a yellowish color called Maple Sugar, with a tiny red "1" done with a Micron pen. So far, I have been happy with how the eyes have come out on my Vietnam soldiers. I do a flattened black oval first, fill that in with a smaller white one, and then do a Dark brown slit for the iris/eyeball. I know many gamers do not paint eyes, stating that -- at the scaled distance -- you wouldn't see a human's eyes. However, many gamers also pick up the figures and hold them up to take a closer look at them. Then they see the eyes or lack thereof...ha, ha! So, since I am reasonably successful in avoiding the "googly eye syndrome," I will continue to paint eyes at this scale.

    Leaves, plastic plants, and tufts all decorate the bases to make it look more "jungle like"
This batch included one soldier armed with a M79 grenade launcher (there are also two armed with this in the "Specials" pack). So, I will likely end up with more "bloop guns" than I will field. Speaking of which, I have put some more work on the rules that I'm going to be using for my Vietnam games. Inspired by the cooperative nature of Sellswords & Spellslingers fantasy miniatures rules from Ganesha Games, I am intending to do the same here. My thought is each player will control 4-5 soldiers, though I may need to scale that back after play testing. In a six-player game, like we typically have on Sunday evenings, that would mean up to 30 U.S. soldiers each taking their turns individually. That may cause things to slow down too much at that size, as opposed to if they had only, say, three soldiers each. My Viking Town Raid game features six players each controlling three figures. It pretty much finishes up in three hours or so (at conventions, a true finish may take a bit longer due to the rules explanation I have to do ahead of time that I won't need to with my group). 

I hope to figure out all of those parameters in the play testing phase, which will initially be solo. After that, I may invite just a couple players to test it out in smaller games. I'm really looking forward to getting this project on the table. I've been reading a lot of great books on Vietnam and using them for inspiration. I looked at about a half dozen lists of "Best Vietnam Histories" and compared them, looking for the ones common to most. I've been working my way down them, having just finished Hal Moore's memoir (made into a Mel Gibson movie), We Were Soldiers Once...And Young. If you haven't read it, I would recommend it highly, if nothing for the whole Landing Zone Albany segment of the story that gets left out of the movie. Right now, I've just begun reading Mark Bowden's book on the Battle of Hue.

    Another shot of the whole fire team with enemy mortar rounds getting dangerously close!
I hope to update this project fairly often, what with painting figures in batches of five. However, I promise not to laboriously go through how I painted each figure in future posts...ha, ha! I apologize if this was repetitive. I try to strike a middle ground between talking about how I painted up a figure or terrain with other discussion, such as how I will use it or what I learned. I think I will also begin to create some jungle vegetation pieces using plastic plants from craft stores and flocking. I'd like to scratch-build some termite mounds. The Vietnam memoirs I've read all mention those as being key cover in firefights. I'll try to include those items alongside posts with finished miniatures for more variety than, "Here's another five Vietnam figures"...ain't they purdy??

What else is on my desk? Next to be completed will be the first Viet Cong, as mentioned earlier. I've also been doing some modern or Sci-Fi scatter that I had been meaning to finish. I'll probably save those up till I have enough to do a post on them.

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 143
  • Miniatures painted in 2025: 75 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 19
  • Terrain painted in 2025: 22

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 54
  • Scatter painted in 2025: 57

Sunday, May 11, 2025

Photos from Zombie RV at Buckeye Game Fest

Coop and Big Bass battle zombies in one of my games of Zombie RV at Buckeye Game Fest 2025
I realize that Zombie RV is not a historical miniatures game, of course. However, since the HMGS Great Lakes mission at Buckeye Game Fest 2025 was to entice board gamers to try out a miniatures game or two, I thought Zombie RV would be a perfect fit. I imagine the board game Zombiecide is still popular in the board gaming community, and figured many would see it as an easy jump from cardboard to fully 3-dimensional miniatures battle. Plus, my trailer park looks really nice when all set up. And a nice looking table is a key part of recruiting players to your game, I've found over the years.

    My trailer park setup for BGF 2025 with charcter cards & noise tokens ready at the bottom
Still, neither of the games I ran (Friday night and Saturday morning) went off completely full. I had four players Friday and five on Saturday. Zombie RV scales very easily, though. In the base game, a solo player controls four survivors battling hordes of zombies, which are run by the game's A.I. I've scaled it up to six players controlling two survivors each and it moves fast, providing a tension-filled, thrilling game. So, it was no problem to adjust to less than six players.

    Jackie fires her pistol at several zombies who are pursuing her in one of my ZRV games
In the scenario, the survivors have come upon a trailer park where they spot no movement from a distance. They decide to risk exploring the trailer park because they are short on supplies. Their goal is to scavenge a certain number of supplies. I set that number to equal the number of survivors in the game. Each trailer or building on the tabletop has supplies in it. Survivors can keep searching until they find it, and then it is depleted. 

    "Woops!" While Woody is searching, a spawn roll brings zombies out of a back room into his trailer
A complication is that the "spawn points" (I used two in each game) are random and inside the trailers. Once a building has been searched, though, it can no longer spawn zombies. Instead, they appear in the treeline on the board edge closest to that building. Yes, that means you could move into a building and suddenly have zombies spawn there at the end of the turn! Surprisingly, that happened only once over the course of both games. Woody, that survivor, immediately fled the trailer and decided to look for easier pickings...ha, ha!

    Look at the top of the picture & you can see Coop in the water tower watching over the trailer park
Both games saw the players collecting the necessary number of scavenge tokens. On Friday, they lost poor Coop to a horde of zombies when the survivors were fleeing the field back to their vehicles. I let the players arrive in 1-3 vehicles, which they position in contact with a board edge. Their survivors must exit by one of the vehicles. It does not necessarily have to be the one they arrived on -- just any of their three vehicles. When Coop went down, he and Big Bass had been living dangerously, battling zombies in hand to hand. Coop began the game climbing the ladder to the water tower, firing away at zombies until his rifle jammed. With a horde of zombies waiting for him at the bottom of the ladder (only Fast Zombies & Nasty Zombies can climb, I ruled), he decided to take a risky exit. He leapt from the platform, landing on the wooden outhouse behind one of the container buildings. I told the player to roll a "Quickness (Dexterity) Check," and to roll HIGH. Wouldn't you know it, but she rolled a six on 1d6. High enough, I said!

    Zombies spawn from one of the many doors in my Shanty Town Souk from MBA
In the Saturday game, Mophius was the one swarmed over by zombies and taken down. His partner, Jackie, was in contact with a Fast Zombie at the end of the game, but I ruled that she would have been able to break contact and flee off-table safely. So, each group lost one of their survivors to the ravenous zombie hordes, and might have lost more on Saturday if I played it out to the bitter end. I think the mobile and random spawn points makes for a much more challenging and interesting game. I will likely continue to find a way to use that mechanism in future games. For the trailer park, there were 12 buildings. I simply numbered then 1 to 6 with two different colors of dice (dividing the park into 2'x3' sections, in essence). The players would roll for which trailer spawned the zombies on each half of the board, and how many.

    Things are looking desperate as a horde of zombies trail Big Bass & Coop fleeing back to the vehicles
Everyone seemed to have a good time playing Zombie RV. Nearly all of my players were new to the game, so it was fun to introduce folks to these simple, fast-play rules. I saw a number of players using their phones to scan the QR code I had on my game sign to go to the page on Wargame Vault where you can download them for free. Author David Bezio of Grey Area Games wrote a winner with these rules. I even have written an unofficial campaign supplement that is on RRB Minis & More's website for download, for those interested.

    Sadly, Coop did not make it...wounded, knocked down, and surrounded by a hungry horde!
So, what's on my painting table, now? I have another five U.S. soldiers from the Big Red One in Vietnam in the flocking stages. My first five Viet Cong are next -- probably about halfway done. And a fourth set of five U.S. soldiers is about halfway through. I'm also working on touching up some terrain that I am taking up to Drums at the Rapids next weekend to sell in the flea market there. This includes stone temple ruins pieces, two wooden, provincial gladiator arenas, and other miscellaneous stuff. And yes, that arena comment means I am indeed selling my 28mm gladiators, which you can see here and here. These are nicely painted, so if you're in the area and interested, feel free to show up and snag as many of them as you want. I am selling them $6 each or two for $10. They are excellently sculpted gladiators by Crusader Miniatures, and would look fine augmenting any collection, I think!

    More zombies spawn from a trailer, pouring out of one of the doorways

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 143
  • Miniatures painted in 2025: 70 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 19
  • Terrain painted in 2025: 22

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 54
  • Scatter painted in 2025: 57

    Jimmy fights off a Nasty Zombie (brick base) on the porch of my newest trailer before fleeing

    A group of survivors sneak around the trailer park hoping to stay out of sight of the zombies
    Coop ensconced in the water tower with his rifle...what could possibly go wrong...??
    Another good shot of Big Bass & Coop heroically holding off the zombies in melee