Wednesday, April 16, 2025

Vikings Raid Angland Again at DayCon 2025

    Here I am at DayCon 2025, running my 'Viking Raid on Anglo-Saxon Town' game for a full table
I feel very lucky that the games that I run at our local conventions always seem to fill up. As a GM, I've been in that awful position of preparing for a game, packing everything up, hauling it to the convention, setting it up again there, and then sitting around and having no players. That's a frustrating feeling, but I feel so fortunate I haven't had to deal with that in awhile. Whether through word of mouth, or my cool-looking terrain and figs, or just luck of the draw, my games tend to fill up. And so it was at DayCon 2025 with my running of my Viking Raid on Anglo-Saxon Town. 

    My scratch-built Saxon church is the ultimate goal of the Viking players -- where most treasure is
My friends Terry H and John L both signed up, along with four other players I had not met (or don't remember meeting) previously. The rules I am using, Ganesha Games' Sellswords & Spellslingers, are quick to teach before the game and easy for players to learn. I like the idea of a cooperative game at a convention, too, but I also enjoy tossing in a little competitive rivalry, too. The player whose Vikings earned the most loot would be the winner. In this case, Bjorn Ironside just edged out John L's Ulf for most silver pieces looted. I believe the score was 33-31, though I did not write it down. The players all said they had fun and thanked me for running the game. 

    Ragnar Lothbrok is surrounded by a horde of Saxon fyrd and a mounted hearthguard
Unlike the last time I ran this at Cincycon, none of the Vikings made it to the church. They all got sidetracked early on by Saxon reinforcements popping up near them. It takes a concerted push by players to make it to the church courtyard, batter down the shieldwall of Saxon hearthguard, and get into the church. Of course, looting the bodies of the Saxon defenders is a valid strategy itself. Every game, it seems there is one of the six Viking raider leaders whose band never ventures far from its deployment area. A combination of random arrivals tends to hem them in early. John L's Ulf the Wise was one of those player in this game. He had mounted Saxon hearthguard gallop down upon his raiders (on the "Wandering Monster" card) more than once. John's three characters stayed close together, though, and helped each other. They also did the 1-2 punch of "You kill him, I will loot his body" that allowed him to grab silver pieces steadily all game long.

    Saxon bowmen engage in a long-range archery duel with Terry's unfortunate Viking archer
Terry and Shauna's Floki and Lagertha, respectively, seemed to have the worst luck. Shauna's rolls were so bad she handed my dice back to me and pulled out her own. Those proceeded to roll even worse! In fact, I would say in the half dozen times I've run this scenario, I think she's had the most misfortune I've witnessed! Like John, her trio of raiders did not make it far off their baseline. A steady progression of Saxons arrived from the trees to the left, often in the form of hordes (2-6 foes that activate and fight the raiders together). Her leader, Floki, was involved in a duel with a mounted Saxon hearthguard for half the battle, it seemed. Shauna would do everything she could to give Floki the best odds to wound or slay the rider, and she would flub the die roll!

    Well-disciplined Saxon hearthguard kept in their shieldwall in front of the church by their captain
Terry's Lagertha was the only group to lose a raider, his bad-luck archer. Lagertha and his swordsman Fafnir advanced quickly through a gap between houses, leaving their archer companion to shoot at some distant foes. What should arrive eventually, but a horde of Saxon archers to oppose him? The Viking lasted for a few turns, dodging arrows and picking off Saxon bowmen. However, eventually, with no shield and no armor, he suffered one arrow would too many. Like Boromir in the Lord of the Rings, he fell, riddled with arrows. 

    The players laughed and celebrated their rivals' successes, and commiserated on their bad dice rolls
At Cincycon, I accidentally left all of my Saxon archers behind. So, in the first game, I used substitute figures for the six who begin the game on the board. After that, I made all of the arriving defenders be hand-to-hand fighters. In the second Cincycon game, I even left out the archers entirely. I definitely think the Saxon defenders are more potent when they have archers -- especially if they show up via an Event Card as a horde. That's what happened in this game, and it is more of a challenge for the players. They have to spend actions on movement to close with and kill the archers. Otherwise, if they ignore them, they will get sniped and begin to lose wounds steadily. Still, at DayCon, only one Viking died. In one of the games at Cincycon, I think the Vikings lost 2-3 raiders. So, this outing wasn't the most deadly.

    Rollo (Ragnar's brother) bursts into a Saxon home and confronts an elderly Saxon couple
Sellswords is an excellent rules set for a cooperative game. I really like how the player's activation failures lead to Event Cards being drawn, which enables the foes to attack (or new ones appear on table). In fact, this usually leads to a flow, or the feeling that there is a storyline directing the defender's actions. There will be times when the players succeed on their activation rolls, and the defenders seem to be back on their heels, reeling under the Viking's blows. Then, someone will roll three failures, and they seem to be rejuvenated, and reinforcements arrive and press home the counter-attack. For people interested in a cooperative or solo game, I would encourage them to take a look at these rules. They're available both on Ganesha's website and on Wargame Vault.

    Lagertha and her swords Fafnir fight off the attack of a defending Saxon archer
The Viking Raid will appear several more times in the coming months. Jenny will run it at Buckeye Game Fest (Thursday evening and Friday morning). I will run it at Drums at the Rapids on the Friday evening and Saturday morning sessions. And finally, it will be at Origins nearly all convention long, Thursday through Saturday. So, if you've wanted to try it out, make plans to show up to one of these excellent conventions and try your luck at raiding an Anglo-Saxon town!

    The deadliest defenders on the board are the mounted Saxon hearthguard who charge into contact

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 119
  • Miniatures painted in 2025: 54 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 17

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 39

Tuesday, April 15, 2025

DayCon 2025 Purchases

DayCon is a smaller, regional convention that I've been attending regularly since Randy and Angel Miller began running it. A few years ago, it expanded from a Saturday game day to a Friday and Saturday weekend convention. Like last year, I decided to drive over for just Saturday, though. I would be running my Viking Town Raid game in the afternoon slot. I also was bringing a large amount of Saga terrain to sell to Fireland Games. When I stepped back from running tournaments, they asked if I would be willing to part with some of the terrain that I had made for the tourneys, and we agreed upon a price.

With a nice wad of cash in my wallet, you knew that I would not be able to resist picking up some things from the vendors. One vendor in attendance was Sword & Scabbard Games with a lot of their 3-D printed terrain. I picked up the above wooden ruin because it was different. I have lots of stone ruins, but no wooden ones. Plus, I knew I would be able to paint it up quickly. Primer, base coat, wet brush, and dry brush and it will be done. I'm looking forward to seeing how it looks all painted up -- it looked great on their vendor table! It reminds me a lot of an Acheson terrain piece in style and heft.

I also picked up this piece of terrain from Sword & Scabbard. It is a nice flat ruins piece representing the floor of a temple or other columned building. I keep telling myself that I need to scratch build some flat ruins pieces to fill in the spaces between my ruined buildings. I saw this and felt it would work even for modern or post-apocalyptic games. Many government buildings in Europe and America have Greek style columns. So, this should be fairly versatile, too. Plus, like the wooden ruin, it should paint up real quickly. Although, as Scott Gray and I sat there talking, he suggested that you could even do a mosaic like pattern with the tiles. That may add an extra step or two if I try it.

My friend Abel had picked up one of these earlier in the day and showed it to me. It is a 3-D printed turn marker, intended for Saga, but could be used for any game where you need to keep track of turns. I always try to support the vendors at our regional conventions, so added it to my purchase from Sword & Scabbard. I think I will paint the seated king as a stone statue to make it go quicker. I like the way it looks and will be fun little turn marker to have on the board.

I have always had a soft spot for gnolls since way back from the D&D days. When I dropped off the Saga terrain with James of Fireland Games, I saw this box sitting on the dealer table. One of the things James and Rusty from Fireland do is sell individual sprues. They will open a box and sell you just one sprue if you want. Since gnolls are basically hyena men, I thought they'd fit in with my Sellswords & Spellslingers solo games. Rather than just pick up one, which would have been enough for that, I decided to pick up three -- thinking ahead to one day playing Dragon Rampant (2nd Edition coming soon, by the way!) and having enough for a 12-figure unit.

I still prefer metal miniatures over plastic. However, I have found that the Frostgrave/Stargrave figures go together well enough that even a super-glue incompetent like me assemble. Have the legs and torso come together makes it doable. I just have glue on the arms (the harder part) and the head (usually the easy part), and then glue it to its base. In fact, these will probably be easier than the Stargrave figures I have glued together because you don't have to somehow match the shooting right arm exactly up with the supporting left hand. All of the weapons the gnoll arms are holding appear to be one handed.

Of course, my purchases mean I keep throwing off my Painted vs. Acquired ratios...ha, ha! I'm actually ahead on Terrain painted, though, and within sight of catching up on Scatter. However, I'm in the red significantly on Miniatures, though -- especially with my huge 28mm Vietnam purchase. I've picked up some other figures here and there, too (like these gnolls). On the bright side, though, it is only April. I have till December to catch up! Plus, spring is always a busy convention season around here, so that means more opportunities to support the dealers!  

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 119
  • Miniatures painted in 2025: 54 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 17

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 39

Sunday, April 13, 2025

Saucer-shaped MDF Sci-Fi Building (Dads Armies)

    Massive MDF Sci-Fi building from Dad's Armies that I recently painted up
Awhile back, I decided to assemble some of my MDF purchases from Dad's Armies that I picked up at Advance the Colors 2024. I chose the easiest one, little Sci-Fi aircraft called "Jumpers." I struggled to figure them out and ended up putting them back into the bag after gluing just a few pieces together. Then I looked at the other ones, a huge saucer-shaped Sci-Fi building and an "Arctech" spaceship. The number of pieces just baffled me. I don't do jigsaw puzzles and simply could not see myself successfully assembling them. I took them to Cincycon 2025 where Dad's Armies would be. I fully intended to give them back to him -- not ask for a refund, just say, "Here -- they'll just sit on my shelf. You may as well sell them to someone who will put them together." 

    Thankfully, John from Dad's Armies offered to put this monstrosity together for me...!
John Elbro, owner of Dad's Armies, offered to put them together for me...for free! I said sure, and told him it was no problem if they take awhile. He could bring them to ATC 2025 in the October. That would be fine. However, the next day, he said he would have the saucer-shaped building done. He had been working on it at his booth. Lo and behold, there it was! Fully assembled in its massive (and heavy) glory! I decided to slip it into the painting queue. I spray painted in Krylon Fusion matte black acrylic, and did my usual follow up with a 50/50 mix of black paint and water. Then I pondered for awhile. What colors would I paint it? I did a Google Image search of various "Science-Fiction buildings," and scanned through the pictures. Light blue and metallic colors seemed to show up fairly often. 

    A view from above shows what I call the 'tiled sections,' painted a craft Sea Foam color
So, I decided to paint the tiled sections a "Sea Foam" craft paint color. I dry brushed that white, which I think really helped make it look blue and less green. I'd left the gaps between the tiles black, but even though I chose a flat-tipped, square brush, the lines between each section seemed too irregular and shaky. On a whim, I took a sharpie marker and went over the lines. I loved how crisp and clear the divisions were after doing that. It really seemed to make it pop. 

    The oblong pill-shaped recessions I decided were windows, so I painted them a glowing green
There are little oblong windows -- or what I assumed were windows -- spaced throughout the model. I decided to do an almost chartreuse green for those. I chose a craft paint color called "Parsley" and painted in the shape, then did a watered down very light green in the middle. I was hoping it would give the effect of a glowing window. Once I was done with the model, I would go back and paint on clear gloss to hopefully enhance that glow. I'm so-so on how the windows turned out, honestly. 

    This view from underneath shows off the Turbo Dork 'Curacao' metallic color I used
Next, I wanted to do the rest of the model a metallic color, but didn't really like any of the ones I had. While visiting the Guardtower East, a local game store, I saw their rack of Turbo Dork paints. They had a really cool light blue metallic color called Curacao. On a whim, I picked it up. I researched how to use Turbo Dork's paints, as they also do color shift paints. For those, they suggest a black primer. For the metallics, they suggested a non-metallic primer that comes relatively close to matching the metallic color that will go over it. I found a nice Caribbean blue craft paint, and did a single coat of that over the black primer I had done on the entire model. I considered a second coat, but decided I could do an extra coat of the metallic paint if I needed.

    I went over the dividing lines between the tile sections with Sharpie, and that worked really well
I really enjoyed using the Turbo Dork paint. It did require second coat, but I liked it much better than my "Turquoise" and "Dark Blue" metallic craft paints I had used previously on other things. I may consider picking up more Turbo Dork metallics in the future. It was time consuming, but I did two coats on the other surfaces, then sat back and looked at the model. The very matte looking Sea Foam sections looked too flat. I decided to paint on a bottle of Liquitex Professional Gloss Varnish I had picked up. Big mistake, Indy! It gave it too glossy of a look -- almost like a clear candy coating. I sighed, waited for it to dry, and then sprayed it with a more satin finish clear coat that I have. MUCH better. There is a slight sheen to the sea foam colored sections, and the satin did not take the shine off of the metallic blue.

    A close up of what I call the 'landing pad' portion of the building
Finally, I added some alien looking writing. I put it near the control tower extension which rises above the saucer. I also added some near the base of the extension, too. I think it gives a nice little extra dimension. Now that I think about it, I forgot to talk about two other places on the building that were painted differently. The girder structure that supports the long narrow extension rising over the saucer was painted a gray metallic with pewter highlights. The "landing pad" looking back of the extension got a dry brush of white metallic. It looks a silvery gray, but that is doubtless because of the black undercoat. 

    A final look at the saucer-shaped, Sci-F MDF building...all in all, I think it turned out okay
Do I like it? It is a very interesting looking building. Some kind of control tower, maybe? It is massive -- LOTS of MDF pieces glued together. It weighs at least a few pounds, I think. It his large in dimension, too. The diameter of the round base is more than 8". Total length at its longest is about 11". As big as it is, I'm not sure if it is big enough for my 28mm games. I think it would work better for 15mm Science-Fiction games, and perhaps even Battletech ones. With that in mind, I will likely sell it to someone who's interested in it. So, if you would like to pick up a fully-painted, nice-looking piece of eye candy for your Sci-Fi games, please reach out to me. If I don't hear from anyone, I will probably bring it to flea markets and try there.

What's next on my painting desk? Speaking of MDF, I am painting up my last Sarissa Precision trailer, now. I've also got the base coat done on the Colonial Marines from the "Aliens: Another Glorious Day in the Corps" board game. Those each have probably a couple more day's worth of work on them, but they are in the pipeline!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 104
  • Miniatures painted in 2025: 54 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 17

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 39

Thursday, April 10, 2025

Adventures of the Splintered Band - First Mission

    Splintered Band accepts its first job offer in Porthewn - escort a wagon through a rat-haunted forest
I'd read about the Ganesha Games rules Sellswords & Spellslingers on the Lead Adventure Forum. A cooperative fantasy miniatures skirmish game sounded intriguing. So, I did what I usually do when a new rules set piques my interest. I  batte reports on blog and watch them on YouTube. I also reached out to some of its fans on the Lead Adventure Forum. They wrote back and were very helpful, particularly Graham Harrison ("Sunjester" on the Forum). I was sounding out the possibility of running Sellswords as a historical cooperative skirmish for the Sunday gaming group, but setting it instead in Dark Age Britain.

I used the rules for a playtest of a Viking Raid scenario that I wanted to run at conventions. We decided that we liked the rules. Running it twice at Cincycon reinforced my liking for the game even more. So, in the meantime, I decided to start up my own solo campaign using the rules. I figured that every solo scenario I design and play will give me the experience to make the games I run for the guys on Sunday that much better, right? I also had been itching for a chance to use my Splintered Light Miniatures anthropomorphic animals again, so chose four of them to be my adventuring party. See the Prelude post to be introduced to the characters (if you haven't ready it already).

Setting the Scene

The four companions -- badger mage Jemmy Tar,  drinking buddy and armadillo soldier Abraxis, bodyguard and famed coyote warrior Yo-dee, and finally, the quiet, competent Pine Marten ranger Woodbine -- have just arrived in Porthewn. This town has been carved out of the Great Forest along a riverbank by mice settlers. There is a shadow upon the town, though, the four soon discover. Rats have been raiding the town and attacking travelers in the forest. Nearly all paths leading to the town have been closed off by the threat of the vicious raiders and thieves. 

    The table setup showing the wagon and its path through the forest to the safety of the bridge
The four are sitting in their Inn one morning, after finishing breakfast, when an elderly mouse enters the room. His deep green robes mark him as a monk -- a member of the Order of the Emerald Robes. They build monasteries throughout the forest as quiet places of study and learning. All mice revere knowledge and learning, and those of the order even more than the rest. The monk's brown fur is patched with white across his face and also on his arms encircling his staff. 

"Greetings, travelers," the mouse bows. "I hope your stay in Porthewn has been pleasant, so far." The four nod and murmur words of assent. "By your look, you are bold warriors and competent woodsmen. To reach Porthewn and not fall victim to the evils of the rats who have lately plagued the forest proves your prowess. Your arrival here is a blessing and we give thanks for it in our prayers."

    Here are the circled, randomized locations of the foes at the start of the game
Jemmy Tar stood up and pulled a chair from an empty table over next to the monk, motioning him to sit and join them. "Please sit, sir!" the badger spoke, waiting until the elderly mouse had seated himself before returning to his own seat. "How may our band of travelers assist you and the monks of the Emerald Robe?" 

The old mouse chuckled. "Badgers are so direct and to the point, are they not?" He smiled leaning his staff against the table and folded his hands, resting his chin upon them. "I am Talestor, a humble monk of the Order of Emerald Robes. Although our townsfolk are of good hearts and cheer, mine is clouded with worry. I fear for the closest of our monasteries in the forest — that of Brother Barnibus, his brethren monks, and their flock of students. We have heard naught from them in three weeks. The supply wagons we send weekly have yet to return, either. I fear that the wagons or the monastery have fallen foul of the plague of rats on this forest.”

    'ROAR!' A Bearman Guardian springs the ambush by felling a tree, blocking the path to the bridge
Jemmy and his companions exchanged looks across the table. Talestor was surely not just an old monk burdening them with his worries. With so much to be done in a growing, new town, they had anticipated someone would come forward and offer them a job here in Porthewn. For Jemmy, it was the reason he led the band here. He spoke up and encouraged Brother Talestor to continue. In the end, the order offered to pay them to escort a wagon of supplies to the Monastery of Brother Barnibus — a wooden tower and surrounded by walls -- a full day’s journey along forest paths. If all was well, he requested they return with the previous wagons that had been sent and, also escort them safely back into Porthewn. Then, he requested the four report to him and inform him how the people of the monastery were faring.

"Brother Talestor, you spoke rightly when you said my companions are bold warriors -- fearing no rats or dangers of the forest. We came to Porthewn precisely because we had heard of your plight. We will undertake your request, and accept your offer of pay," Jemmy spoke.

The elderly monk stood and bowed, thanking them each. "Meet me before first light at the town gate, then. Until then, I bid you good day!"

Wagon Through the Woods

Rather than simply use one of the scenarios in the rules or in the campaign book I had purchased (Last Stand at Mistham), I was -- perhaps foolishly -- designing my own. I did use the scenario in those two books as a template to choose how many foes would begin on the table, what creatures would arrive in response to which cards, and so on. So, I wasn't completely winging it. Plus, I figured, if this campaign goes well and others think it looks fun, I could always submit the scenarios to Ganesha Games as another campaign book supplement. 

    Rats time their ambush perfectly and begin within short range of the cart and Jemmy Tar & Yo-dee
The player characters (PCs) are in charge of escorting a wagon along a winding forest path from one table edge to the opposite. A bridge across a creek marks the exit from the table for the wagon. As the game begins, the echoing sound of an axe biting into the trunk of a tree over and over rings beneath the leaves. Soon, there is a loud crash, and the companions see ahead in the distance, a large tree truck falling across the path, blocking their progress. Stepping out in front of the trunk and into the middle of the pathway is a mighty bear holding an axe over its head. It roars a challenge that reverberates beneath the leaves of the forest. Woodbine's whisper could be heard, "A Bearman Guardian of the Forest..." On either side of the bear are two rats readying a sling and beginning to slowly whirl it around its head.

    An inauspicious start - Yo-dee fails 2 of 3 activations and is wounded by a sling stone!
When the tree fell, Jemmy Tar was riding in the wagon. Abraxis was plodding along in front of him, Woodbine scouting ahead. Trailing behind was his bodyguard, Yo-dee. Brother Talestor had given the companions a well-trained horse to draw the wagon. It would continue to move at the last speed it was directed. This could be a Slow Walk (3" per turn), Normal Walk (4"), Trot (5"), or stop. The horse would continue to move at the same pace once per turn, following the path, until a player character takes an action to speed it up, slow it down, or stop it. 

    The Splintered Band fight back and 2 ratling slingers & the armored ratman are quickly slain
I rolled randomly for where the other foes would begin on the table. A horde of three ratling slingers burst from the trees within range of  the wagon, accompanied by an armored rat. Three more ratlings with spears or clubs were near the board edge on the right hand side of the path, while an another armored rat was on the left. In Sellswords, you pick an order for your PCs to move in and they follow that throughout the game. The foes move or attack only when directed by cards, which are drawn when characters fail to activate. An 8+ is needed on a d20 to succeed, and players may attempt 1-3 actions each turn.

    With all of our failed activations, more and more rats began to appear in the forest...
I decided Yo-dee would act first. He is Impulsive (negative trait), meaning he must always attempt at least two or three actions. He promptly failed two of the three! I drew a "Horde Activates" card, meaning the slingers would shoot -- this was an ominous start! The horde, well within short range, fired two sling stones at Yo-dee and one at Jemmy, who was marginally closer to one of the ratlings. Yo-dee was struck, suffering one of his three available wounds before he'd even taken an action. Foolishly, I had not purchased "Armor" or "Shield" for Yo-dee yet, intending to buy them right away with my first experience points. On his one action, Yo-dee closed into contact with one of the slingers. Abraxis activated next and moved ponderously (he has the negative trait "Slow") towards the armored rat guarding the slingers. Woodbine also failed two actions, leading to the arrival of even more rats not far from the board edges near the wagon. Luck was not on the Sacred Band's side in turn one! Woodbine dashed back with his one action, thinking the others might need his help against this plague of enemies. Jemmy was last to activate and cast his "Magic Dart," slaying the armored rat on the edge of the trees.

    Jemmy Tar realizes they can't bogged down fighting every rat that appears - 'Catch up with the cart!'
Yo-dee snarled and cut down two of the ratling slingers with mighty sweeps of his two-handed sword. Abraxis stepped forward under the trees and snatched the pouch off of the rat Jemmy's magic had slain. Woodbine aimed at one of the reinforcements and shot that armored rat down. Next, Jemmy, attempting to slay the final rat slinger with another Magic Dart, rolled a "1." This is bad for a mage...really bad! It represents the mage's mana or ability to cast spells being exhausted for the game -- on turn two!! Now, I was happy that I had also purchased Martial Arts and Martial Block so he could melee enemies. The badger figure is the tallest of the crew and I figured he should be able to man-handle many of the other creatures they'd encounter.

    Another 'horde' (group acting together) of ratlings charges in against Abraxis and Jemmy Tar
Meanwhile, Yo-dee slew the last slinger. He reached into his pouch, and pulled out one of the two Healing Potion that Brother Talestor had given them that morning. He drank it, and marveled at the sorcery that immediately healed the throbbing bruise the ratling's slingstone had raised on his shoulder. Abraxis hurried back to the wagon and climbed aboard, at Jemmy's shouted instructions. Woodbine aimed through the trees and shot one of the ratlings advancing towards them. There was a hiss and another ratling leapt from the branches of the trees and charged at Jemmy, who was trotting up to help the ranger face the rats. Jemmy kicked the charging ratling, hurling it against the trunk of a tree where it shrieked, then lay still. He motioned to the ranger, "Let's catch up with the wagon! We need to fight our way through this ambush!" He called to Yo-dee, who was looting the bodies of the ratlings to follow them. The coyote pocked the silver he'd found in their belt pouches and trotted off to join his companions.

    Ratling horde is quickly dispatched, but the Bearman Guardian comes closer and closer to the cart
The horde of ratlings armed with clubs and swords was closing in on the cart, so Abraxis hopped off to face them. Jemmy stood alongside him, smacking his fist into his palm. He shouted for Woodbine to shoot at the bear, who was steadily advancing towards the cart, shaking his axe and roaring. With high-pitched shrieks, the three ratlings charged into the badger and armadillo. Abraxis' mace smashed one to the ground, while Jemmy blocked the swing of another's club and slammed his fist into its face. It crumpled to the ground. The badger then swatted aside the spear thrust of the last ratling and grabbed it by its throat. He shook it a few times and then dashed it to the ground, where it lay still.

    Jemmy Tar shouts out instructions to encircle the bearman and attack him all together
The horse behind them began to neigh loudly and rear in its wagon traces. Spooked by the approach of the roaring bear, it refused to move forward anymore. In the setup, I noted that when the "Scenario Event" card was drawn, the horse would refused to move until either the card was drawn again or a PC was able to convince it to move forward. A snarl of pain and rage escaped from the bear as Woodbine fired an arrow, striking it for one wound. The bear would be the group's biggest challenge. It could take five hits, but also had "Berserk Rage" as a trait. That meant each wound would cause its Danger Level to go up by one (what you need to exceed on a d20 roll to hit it). The bear's DL begins at 14, so it would steadily get harder and harder to kill as we inflicted wounds upon it.

    Blood flows in a furious battle -- the 4 adventurers take wounds, but inflict them on the bear too
Jemmy called to the group and urged them to charge in it all together so that the bear would have a harder time focusing on one of them. In Sellswords, a PC or foe is -1 for each extra figure in contact with it. Yo-dee watched his friends encircle the bear. He then howled a warcry, charging in and landing a two-handed slash across its back. Two-handed weapons inflict two hits, so now the bear was up to three total wounds! The bear responded with a backhand swing of its axe, wounding the coyote. The bear lunged again at Yo-dee, slashing at him and inflicting a second wound. Woodbine charged in and swung his axe, missing. The bear jabbed the long handle of the axe into the ranger's chest, wounding him, as well. Sellswords has a very clever melee mechanic. If you equal or exceed the DL of a foe with your attack, you inflict damage. If you fail, the foe wounds you! Jemmy was up next and also charged in, attempting to hammer the bear in the back with a two-fisted blow. He missed, which meant he was also hit. His Martial Block failed, and Jemmy was also wounded. Our rolls, which had been below average, took a nose dive in the combat with the bear.

    The wounded bear roars and in a berserk fury swats Yo-dee into the trees, knocking him out of action

Yo-dee rolled for three activations, thinking one more hit with his two-handed sword would finish off the wounded bear. He failed all three! I pulled a "Monster Activates" card. The bear attacked and Yo-dee rolled of "1!" When this happens, the powerful bear lashes out and hurls the PC 2d6 inches away. The coyote was flung into the trees, smashing into an oaken trunk. He crumpled limply to the ground, out of action. Abraxis also tried a two-handed blow, as well. If you use two actions to attack in Sellswords as a "Powerful Blow," you get a +3 to beat the enemy's DL. This was the tactic I needed to employ to hit the bear. With three wounds, its DL had risen to 17. The bear was in a state of fury, though. Abraxis rolled a "1", suffered his second wound, and was also flung into a clump of trees. Now, only Woodbine and Jemmy were left to face the bear. The ranger also tried a powerful blow, but failed, and suffered his second wound, as well. Jemmy took advantage of the bear's focus on the pine marten and landed a blow, inflicting its fourth wound. One more and it would be down! Just to be on the safe side, Jemmy stepped back for a second and quickly downed the last healing potion they'd been given. 

    With Abraxis also hurled wounded into the trees, Jemmy Tar & Woodbine face the foe on their own
At this point, I was wondering if I would have a "TPK - Total Party Kill." Woodbine swung a powerful blow at the bear but missed. Luckily, he was able to block the return swing from the bear with his shield. Jemmy lunged, though, and locked his arms around the bear's throat. He summoned all his strength and lifted it off the ground, shaking it back and forth. The battlefield was suddenly quiet as the bear's rorars were silenced, its windpipe cut off by the badger's vicelike grip. The bear struggled, but Jemmy refused to let go. He felt as much as heard the snap when the bear's neck broke. He sighed and dropped the bear's heavy body, which tumbled to the ground motionless. From behind him, Jemmy heard Abraxis, who was struggling to his feet, say,  "That was a mighty feat, my friend -- worthy of song!" 

    Victory - the Bearman is finally down! All are covered in the blood of their own wounds at the end
Jemmy took one deep breath, then began shouting out orders. "Woodbine, grab Yo-dee and put him in the cart! Abraxis -- get to work on moving that damned trunk out of the path! I'll get the wagon moving, again." All around them, the steadily advancing rats had paused upon the death of the bear. They now set up an angry chittering sound and were closing in on the cart from all sides quickly. Snapping the reins, Jemmy sent the cart racing forward towards the barrier. He took one second to catch his breath (sigh, failing all three activations!). Then he leapt from the cart and charged the rat slingers who'd been watching the duel with the bear, unable to fire for fear of hitting their own. Woodbine sprinted to Abraxis' side to help him move the tree from the cart's path.

    Abraxis & Woodbine attempt to lift the huge trunk and clear it from the carts path quickly
In my scenario rules, it takes two successful attempts to move the tree to get it completely off the forest path. I gave it a DL 18 (no penalty if failing), but each additional friend helping move the tree gave you a bonus of +2 to the roll. It took MANY attempts with my crappy rolls for Abraxis and Woodbine to succeed in rolling those two 16's! Meanwhile, Jemmy killed the last of the rat slingers as the even more rats were closing in. Once the tree was off the path, the horse continued moving. Abraxis leapt aboard the wagon, while Jemmy and Woodbine circled in as a rearguard behind it. The closest rats were still out of charge range, so the two hurriedly grabbed whatever loot they could find. They then followed the cart over the bridge and off the table. As they descended the bridge's far side, the ranger handed a ceramic jar to Jemmy. "I have heard wonderful things about the healing properties of the honey pots carried by bear guardians of the forest. Let's hope this is enough to revive Yo-dee..." 

Aftermath

 Well, that was close! I guess I had it coming, though, if you think back to how lucky my rolls were in my Five Parsecs from Home campaign. Here, it was the opposite. From the opening moment with the slingers getting a wound on Yo-dee, to Jemmy's Turn 2 loss of his magic mana, to the comedy of errors and below average rolls while surrounding the bear, my rolls were bad. It continued when I sent Woodbine to check on Yo-dee. Results can range from "Flesh Wound" to the PC waking up with 1 wound left but at severe minuses to dead. Guess what I rolled??

    Finally - the way is clear! As Jemmy battles the final ratling slinger, the horse & cart begin to move
Since this is a solo campaign, I decided that the "Exalted Honey" that Bear Guardians carry as treasure (and normally heals 2 wounds) would be enough to revive Yo-Dee. Plus, Woodbine has the "Healer" trait and could heal him for one more wound. Plus, as they arrive at the monastery, the coyote will be under the care of the most learned healers in the Great Forest -- the Order of the Emerald Robes. All of those things seemed to make sense to get the tough, barbarian Yo-dee back on his feet!

I hope you enjoyed my account of the game. There were many minor combats that I did not cover, rats killed, activation rolls failed, and more and more rats arriving on table. However, the woods slowed down the new arrivals, who come in 1d6 inches from the table edge spot rolled. So, I summarized the main events of the game and left out minutiae!

    The cart rumbles over the bridge as Jemmy Tar and Woodbine cover their retreat

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 104
  • Miniatures painted in 2025: 54 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 16

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 39

Monday, April 7, 2025

Wildcat Legion - more SLM Animals

    The 'Wildcat Legion' composed of Splintered Light Miniatures anthropomorphic figures
A couple weeks ago, I was having so much fun painting Splintered Light Miniatures anthropomorphic animals, that I dug these guys out to do next. They are from their 28mm Hedgerows and Heroes line. There are three Wildcat poses total in the line -- or at least there were years ago when I obtained my miniatures. Actually, several of these were given to me by my friend Keith when I was painting SLM figures up for our Frostgrave: Ghost Archipelago campaign. Years later, they're finally completed...!

    I like how the fur detail around the wildcat's head came out on this pose holding his helmet
I decided to match exactly the one Wildcat that I had painted up before, many years ago. They all have the same armor and uniform, a very Greek or Roman looking style. So, I've named the Wildcat Legion -- now that they're more than one of them...! I used a variety of fur colors for the wildcats, from black to gray to light tan to a "tabby cat" color. They all received a dry brush in the appropriate lighter shade. The two spear-armed miniatures have their helmets off. So, I gave them tiny stripes like are often found on household cats. I also gave them white snouts and paws and pink noses. I realize not all cats have this look to them, but it unifies their look.

    The one pose with the sword held upright is probably my favorite of the three
Speaking of unifying, all wear a tunic and large cloak. I went with a bright red for the tunic (essentially the sleeves and skirt). The cloak got a dark red color (Blood Red from Iron Wind Metals). The muscled breastplates were done with an Iron Wind metals steel base coat and silver details. Like many Roman legionaries, I gave them a black crest on their bronze helmet. From painting up Ancient Romans, I have always loved the look of red tunics, bronze helms, silver breastplates, and black crests. Something about that color combination is very striking, and for me, screams "Roman."

    Wildcats armed with axes - these were painted up with armor to resemble that of Rome's Republic
The shields were also done in bright red. For the hand-painted winged shield pattern, I did the black outline with my Micron pens, and filled it in with a thin white brush. Speaking of thin, I'm not sure the pictures give enough of a closeup for you to see the yellow cat's eyes. Weapons were done in a wood brown or Iron Wind Steel and silver, as appropriate. I did do brown washes on the fur for the tan and tabby cats, while a black wash was done for the rest of the miniatures.

I continued my newer flocking for the SLM animal miniatures, adding in a flower tuft and fallen leaves to my other method. I will have to work the Wildcat Legion into the story of my "Splintered Band" -- my heroes who I will be following in a series of solo Sellswords & Spellslingers games. Cats tend to prey upon both mice and rats, so maybe they'll be a neutral legion of mercenaries that can be hired by either side. 

    A final look at the well-dressed and armed Wildcat Legion -- whose side will these mercenaries take?
So, what else am I working on? The Sci-Fi MDF building continues along. For my next batch of miniatures, though, I decided to assemble and paint the Colonial Marines from my boardgame Aliens: Another Glorious Day in the Corps. I have their arms and heads glued to their bodies, now. So, they should get their coat of primer tomorrow in my morning painting session. I also intend to do my first solo game of SS&SS this week -- likely Tuesday or Wednesday. So, stay tuned for more updates.

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 104
  • Miniatures painted in 2025: 54 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 16

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 39

Sunday, April 6, 2025

A Couple more Sci-Fi Scatter Pieces from A Critical Hit

 

    Two more of the 3-D printed Sci-Scatter pieces I bought at Cincycon from A Critical Hit
Here are a couple of the larger 3-D printed Sci-Fi scatter pieces from A Critical Hit that I bought at Cincycon 2025, readied for the table. They'll probably see use first in one of my Star Wars skirmish games of Space Weirdos. When I brought them home, I intentionally left them on my painting desk rather than packing them away in the closet with the rest of my unpainted terrain and scatter. I was hoping that some morning, while I was painting away, I would hit a stopping point on the batch I was working on and still have time left over. The thinking being I would reach over and start painting those!

    Rotate the pieces and new colors appear -- the globule is green now and the 'rockets' red!
And guess what? That's exactly what happened with these two pieces! The first one, which looks like several booster rockets on their side (perhaps?), was the one I stared on first. I painted the rectangular panels black, and then the "rocket fins" parts a metallic craft paint called Battleship Gray. Essentially, everything that wouldn't be the outer skin of the rockets would be painted. I really liked the color-shifting material these were printed with, so I wanted the bulk of the piece to remain as printed and not painted.

    Rocket-like ends & fins were painted metallic gray, while the 'panels' black with glowing buttons
Once the black areas were dry, I put in tiny dots of bright colors to simulate lighted buttons on a control panel. I usually go with a mix of yellow, green, blue, and white for my lighted buttons. I've done them on other pieces and think they add a nice extra touch to the model.

    Or you can stand the piece upright and it no longer looks like rockets
The large globular piece was next, and reminded me quite a bit of one of the A Critical Hit pieces I bought last year, in 2024. It looks like a piece of technology or a Sci-Fi structure that has been overgrown by some alien vegetation. I decided to do it similarly, but not identically. The vegetation tendrils were once again painted in a dark green. However, instead of flocking them with Woodland Scenics blended grass like I did the other, I dry brushed it in a lighter green. Evaluating last year's piece, the flocking looked too monotone to me. So, I thought this would give highlights and shadows by using paint instead.

    I like the clusters of railroad scenic 'oranges' making it look like an alien plant infestation
Next, I put tiny dots of white glue spaced out here and there on the model. I then sprinkled railroad scenery "oranges" over it, with the tiny orange balls sticking in the glue spots. Once it had dried overnight, I took a thick paint brush and blobbed on a 50/50 mixture of white glue and water over the clusters of tiny orange balls. I really like the alien effect both the color shift material and the clusters of orange growths give. I did not use any clear coat on these pieces (or any of the others printed in color shifting material) for fear of reducing the effect.

    Instead of flocking the green painted parts this time, I dry brushed it to give it highlights
What's next? All I have left to do is the flocking on another batch of Splintered Light Animals. You should see a post on those certainly by Monday, I imagine. I am also slowly working on the huge saucer-shaped, MDF Sci-Fi building from Dad's Armies. This is definitely one of those pieces I work on a little at a time rather than focus solely on it. After that, it's up in the air. I am considering painting up my Colonial Marine figures from the board game "Aliens: Another Glorious Day in the Corps." I have my 3-D printed aliens from JS Wargamer Printing and think it will look odd to have the bad guys painted and the good guys not. That's the way I am leaning, at least -- but, we'll see!

    Another close up of the 'rockets' on their side, glowing with a reddish metallic gleam

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 104
  • Miniatures painted in 2025: 49 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 10
  • Terrain painted in 2025: 16

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 53
  • Scatter painted in 2025: 39

    The infested technology caught in transitioning between green and blue

    Very little painting was required on these, they are almost 'as is' -- right off the vendor's stand