Saturday, January 17, 2026

Rescuing a Downed Chopper Crew in Vietnam (Scenario Playtest)

    Pfc. Carter of the Big Red One searches a patch of jungle for the missing & injured helicopter crew
After the flurry of playtests of Surviving 'Nam in November, things have been kind of quiet here on my blog about Vietnam. I have been busy writing the campaign rules section, as well as researching the squad organization for the various nationalities that helped South Vietnam resist its communist insurgency. However, I still need to get some scenarios play tested, so it was time for another solo game. I had been wanting to get the Big Red One back out into the field for awhile, and see how Cpl. Frey and the boys are progressing in their year-long tour.

    In the 'Downed Airmen' scenario, two wounded crewmen are in one of the six interior terrain pieces
With the loss of Lt. Cooper and Cpl. Kern in the Perfect Ambush scenario last month, the platoon needed some reorganization in leadership. A new "butterbar" lieutenant, 2nd Lt. Fickell, was given the platoon, while Pfc. Griffin was promoted to corporal and given charge of Cpl. Kern's fire team. They also received a new "cherry" from stateside in the form of Pvt. Elliott to bolster the squad's ranks. It was none to soon, as Lt. Col Meyer called Fickell and his NCOs together with an urgent mission for the squad. A helicopter had gone down in their operational area due to enemy fire. Weather had closed in soon afterwards, and the aerial rescue had to be scrubbed. It was up to the Big Red One to truck it out there, as close as the roads could get them, and beat the bushes to try and find any surviving crew.

    My 'chopper down' terrain piece I created for my post-apocalyptic games stood in well for this game
The scenario called for a heavily-wooded board. In the center, I placed a crashed chopper model I'd created for my post-apocalyptic games. The wounded crew would be either in that terrain piece or one of the other five on the interior of the board. It would be a race against time, though, as the V.C. were assumed to be actively searching for them, too, wanting to take them prisoner. "Keep your asses moving, Fickell - you understand?" Lt. Meyer stared at the new lieutenant, then at each of the team leaders. They all chorused affirmatives or "Yes, sir!" Cpl. Frey took Fickell under his wing and suggested parceling out the M60 team to his team, and that he and his radioman, along with the medic Specialist 4 Frank, go with Cpl. Griffin -- the newly promoted leader for the other fire team. 

    Cpl. Frey (center) moves his fire team up quickly through the clearings in the thick jungle tabletop
Frey and his men deployed in the gap between wooded sections on the left while Griffin and his group did the same on the right. Each sent a point man quickly forward, with the rest following behind slightly more cautiously and grabbing cover where they could. Frey motioned Pfc. Carter towards a patch of jungle giving hand signals to move fast. Carter nodded and jogged towards the trees. Frey motioned his bloop gunner Cpl. Janowicz to take cover in the trees to their left, while the machine gun team of Boston and Warfield were sent into the trees to the right. The FNG Elliott stood staring wide-eyed into the dense undergrowth. "Elliott!" Frey hissed. "Go with Carter." The terrified soldier nodded, his eyes wide, and moved off slowly after Elliott.

    As Pfc. Carter prepares to search a patch of woods, Frey positions his fire team in cover
On the other side, Griffin sent Pfc. Tatum and his M79 bloop gunner Pfc. Cassidy into the patch of woods to their front. He followed behind, while motioning the C.O., his radioman, and the medic into the trees to their left. "No use all of us getting gunned down in an ambush," Griffin thought, and then followed his two point men. He had been reluctant to take on leadership of the team when Kern got injured. However, the platoon sergeant told him that, before he was medevaced out for his "Da Nang Holiday," Kern had recommended him for the spot. Griffin shook his head. He guessed it was the least he could do for Kern, who had always treated him as a valuable member of the fire team. Griffin scanned the trees ahead. "Come on, flyboys, where are you? Let us find you and get the Hell out of here!" he whispered.

    In a stroke of luck, Carter finds the two wounded crewmen in the first patch of jungle he searches!
Frey's head jerked up when he heard Carter's voice from the trees ahead, "Jackpot -- got 'em! They're injured, but okay." The corporal mouthed a silent "Holy Shit!" How could they be so lucky as to find them in the first patch of woods they searched? Sure enough, the injured crew chief had seen Carter coming and called out to him quietly. He was crouching over one of the pilots, who was in obvious pain and would need help going anywhere. The crew chief looked like he might be able to limp out on his own. He told Carter to bring the pilot out and motioned to the crew chief to come towards him. He frowned as he saw the crew chief wincing with every step -- his back probably got badly wrenched on impact. Frey motioned the FNG Elliott to help Carter with the pilot.

    As luck would have it, the Viet Cong squad arrives in a nearby stand of trees just as we find the crew
"Heads up," Janowicz whispered from beside him, "we got company." Frey heard them too, now. At least a squad of V.C. were moving through the vegetation in the woods up ahead and to the left. Frey stayed in cover instead of moving to help the crew chief, and crouched surveying the woods. He saw movement -- there they were! He could tell by the excited chatter that Charlie had been seen his men, too. Frey aimed at a shadowy figure and fired off a 3-round burst. There was a scream and he saw the shadow fall. Beside him, Janowicz snapped his bloop gun's barrel shut, sighted, and pulled the trigger. While the grenade was on the way, the handy Janowicz was loading another, raising it, and firing it off, as well. Two flashes of orange brightened the jungle and more screams indicated he was on target -- as usual, Frey thought. Janowicz had probably bagged more V.C. than anyone else in the platoon. He was glad he had him on his fire team! 

    Another V.C. squad and rifleman arrive fortuitously on the far edge of the table
The V.C. in the woods began to fire back, wildly, obviously shaken by the sudden deaths of their companions. Suddenly, another burst of AK-47 fire rang out, but from behind and to the left of he and Janowicz. More and more bursts rang out and he could hear the angry bees of their rounds in the trees over his head. Both he and Janowicz hit the dirt, looking over their shoulder trying to locate the new enemy that had outflanked them. Just as he was about to yell for Boston, he heard the rhythmic bursts of his M60 gun, hosing down the patch of woods where the AK-47 fire was coming from. Their shooting stopped momentarily, but soon started up again. Janowicz yelped in pain and mouthed, "Muthaf -- ow! I'm hit!!" Frey raised up to shoot again at the first batch of V.C. Boston probably couldn't see them with the a thick cluster of trees in his way. He hoped the M60 gunner and his assistant could keep the new V.C. off of his and Janowicz's backs. He shouted for the medic, not exactly sure where Spec4 Frank was in all of this mess.

    The V.C. are also hunting for the downed crew and would come running when the shooting started
Tracers streaked through the woods, both from the squad and returning fire from the V.C. He heard more gunfire coming from where Griffin's team was, also. What had looked like a cake walk was fast becoming a snafu. A bullet smacked into the tree just about the corporal's head and he ducked. Looking up, Frey saw Pfc. Otis race through the clearing to Carter's side. Together, they began moving the pilot more quickly back towards the shelter of the woods while sniper rounds whistled through the vegetation around them. He saw the crew chief still standing there, wincing, and Frey yelled at him to get a move on. The trooper began to slowly hobble after Carter and Otis. Frey squeezed off a 3-round burst and saw another V.C. fall. There was the whistle of incoming mortar rounds overhead and several flashes as they impacted in the V.C.'s woods. "Get some, L.T.!" Kern whispered.

    An overhead table view showing our positions and where the V.C. arrived just as we found the crew
There was a rustle of vegetation to his right as Spec4 Frank darted up to take a look at Janowicz's wound. He bandaged the cursing bloop gunner's thigh. When he tied it off, he tapped him on the helmet. "You should be good, now," the medic said. Janowicz nodded, grimaced, and let Frank help him to his feet. Together they two began to shuffle back towards the rear. "BOOM!" What the Hell? Frey cursed and turned around. Both the medic and Janowicz were down. One of them must have tripped a booby trap. There was another whistle and a mortar round impacted near Frey, showering him with dirt and leaves, but luckily no shrapnel. 

    Frey watches as Carter carries the wounded pilot from the woods, with the crew chief limping along
"Warfield," Kern yelled to Boston's assistant, "I need some help here -- both Frank and Janowicz are down!" Bandoliers of M60 ammo jangling, Warfield sprinted to the medic's side. He shook him, and turned him over, then started to chuckle. "Man, you are the luckiest SOB ever, Doc! You ain't hit at all...again! You just got your bell rung!" Frank shook his head to clear it, and checked each of his limbs to confirm it was true. Once he realized he was unhurt, he turned to Janowicz. He turned him over, eliciting a yelp from the bloop gunner.

    Hearing that Frey's team has found the airmen, Cpl. Griffin (right) sets up in woods to cover them
"Doc, did you really step on another tripwire?" Janowicz groused. "What is that, three missions in a row?" he tried to laugh but it turned into a hiss of pain. "Get me up and let's get out of here!" The two once again struggled to their feet, though Janowicz seemed to be in more pain than before. He leaned on the medic who directed him to the rear. Frey gave a thumbs up to Warfield, who sprinted back to Boston. Frey stood and jogged to the limping crew chief and took one of his arms and threw it over his shoulder. "Let's go, buddy. Let's get you guys back to base!"

    A V.C. sniper pops up due to an event cards drawn in response to my soldiers' activation failures
Firing had died down as the V.C. in close proximity had all been killed or suppressed. He could hear shouts in the distance, which meant more were on the way, though. Yeah, it was definitely time to go! As they moved back down the trail towards where the truck had dropped them, he did a quick head count. Everyone was there, but Griffin appeared to be hurt, too. He was being supported between two of his team members, and didn't seem to be conscious. His head lolled with each step Cassidy and Tatum took. So, Janowicz and Griffin appeared to be the only wounded besides the helicopter crew. They'd had worse missions, sure. But god, he hoped those two would be okay! They were squared away soldiers, and their loss would hurt the platoon seriously.

    Bloop gunner Cpl. Janowicz is right on target, as usual, with his aim against these two V.C.
This game was relatively short compared to some of my other play tests. The Big Red One was very lucky to find the helicopter crew in the very first of six patches of woods they had to search. I also rolled well to get them three Countdown to Contact turns before the Viet Cong arrived. As soon as we found the helicopter crew, though, the doo-doo seriously hit the fan. Still, my die rolls in general were good. The M60 gunner Boston probably took longer than he should have to suppress and kill the V.C. that outflanked us. Lt. Fickell had himself a hell of a first mission, though. He shot and killed two V.C. riflemen and then accounted for two more with a Fire Mission. Griffin was out of action and looked "messed up" early in the shooting on his flank. Luckily, Cassidy (whose bloop gun had quickly accounted for a V.C. sniper that was troubling Frey's team) and Tatum were on hand to drag their new team leader back to the rear.

    Holy crap! An outflanking V.C. squad appears in the same patch of jungle as both Janowicz & Frey
Now, would my luck hold for two more rolls? I needed to roll for the recovery of the wounded Griffin and Janowicz. First, I rolled for Janowicz. "Lightly wounded" is +4 and "Made it off table" is another +1 (you want high on the roll). I picked up the 20-sided die and rolled a one! Noooo! Janowicz scored a "Million Dollar Wound." That leg must have been worse than it looked. The squad will miss Janowicz big time as he was flown back to the States to recuperate from his wound. They were called "million dollar" because they were bad enough to keep you out of Vietnam for the rest of your tour, but caused no debilating permanent injury. I rolled low for Griffin, too, who "Lost a Limb." Crap! All those good rolls throughout most of the game and suddenly my dice go cold right when it matters! That was two squad members gone for good!

    INCOMING! V.C. mortar round lands perilously between a half dozen U.S. soldiers
Lt. Fickell and the platoon sergeant would have to put their heads together and figure out how to piece things back together in time for the next mission. There was definitely going to be some promoting to do to fill out the ranks. And speaking of which, all of the original survivors who hadn't missed any missions due to injuries would be promoted to Veterans after this game. That means they activate on 7+ instead of 8+ for each action. They would also receive a second roll on the Trait chart (which are positive bonuses to accomplishing certain tasks). So, even though the squad lost its deadliest shooter in Janowicz, they should see an increase in effectiveness. 

    The badly wounded pilot has almost been carried to safety by Pfc. Carter and Pvt. Elliott
The mission was a lot of fun to play. The idea came from Bob, one of my U.K. play testers. I made some tweaks to it and will make a couple more after this play through. Surviving 'Nam continues to be fast, fluid, and full of unexpected twists and turns. I'm having a good time following the adventures of Cpl. Frey and the boys. The rules seem to flow well and provide an entertaining game that creates believable results. I am going to keep playing through scenarios (and hope my play testers do, as well) and give it that final push to write the last of the rules. Then it will be time for editing and proofreading.

    Spec4 Frank, the medic, has been a magnet for booby traps -- here he triggers another one!
Stay tuned to see what's next for the Big Red One's fifth mission in their year in Vietnam!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 6
  • Miniatures painted in 2026: 6

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 0
  • Terrain painted in 2026: 2

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 0
  • Scatter painted in 2026: 4 

    Cpl. Griffin, in his first mission as fire team leader, is carried off the battlefield unconscious

    The squad exfiltrates through the elephant grass and has almost reached safety of the board edge

Wednesday, January 14, 2026

Please Keep Off the Elephant Grass!

    Do these bases of plastic plants do the job as giving the effect of elephant grass in Vietnam? Or no?
I have been slowly working on terrain for my 28mm Vietnam games. I started with a couple different sizes of jungle scatter, added in rice paddies, and most recently worked on patches of bamboo. Only one type of iconic Vietnam natural vegetation was left -- elephant grass! This can grow in height over a man's head. I looked at how other miniature gamers had done it and also paged through a lot of Google Images. Armed with that knowledge, I headed off to Michaels craft store with my Christmas present of a $50 gift card. 

    The giant mat I found composed of individual circles with long blades of plastic 'grass' attached
Unfortunately, I didn't find anything that jumped out at me at Michaels. Boo! Next, it was off to a nearby Hobby Lobby. There I did find a very interesting square mat of plastic plants that looked like it would work. And yes, I had brought along a 28mm miniature in my pocket to hold up to the various options to see if the sizing would be right. The mat passed the test, and what's more, would supply more than enough pieces for all of the elephant grass that I'm likely to ever create. The mat consists of multiple circular pieces (with long blades of grass) attached to a square plastic mat. It looked like three of the circles would fit on 1.5 " wooden disc. However, the center of each circle of grass was completely bare. 

  'Green bushes' from JTT Scenics that I would apply in the center of each circle to hide the bare area
I would need to find something to fill that bare circle, though the blades of grass did a semi-decent job of covering it up. Still, I kept shopping and found a sheet of small green bushes from JTT Scenics that would fit inside of the plastic grass. They would end up being the more expensive part of the components, as the grass mat and 1.5" wooden circles were incredibly cheap. Now, to get it all home and see if it looked halfway decent once I put them all together!

    One base with the first circle & bush attached and the second one epoxied & tacked into place
I decided to paint the base first with the earth brown ground color I use. I did a light coating, which soaked into the wooden surface, and hopefully would not get in the way of the plants adhering to the surface of the wood. To attach them, I decided to use 5-Minute, two-part epoxy. Knowing the grass blades stuck out pretty far in all directions and might "push" neighboring circles away, I epoxied one circle at a time, waiting for it to cure before attaching the next piece. In fact, I decided to wait about an hour or so rather than the five minutes it normally takes. Plastic can be slippery, and some of these did not sit 100% flat, meaning I could have a tricky bonding situation. My fears proved well-founded, as supposedly cured pieces of epoxy came unstuck once or twice during the process. So, I began using a thumbtack to affix it to the wooden base while the epoxy cured. In the end, all three circles of grass were attached to the bases. At that point, I put the scenic bushes inside the center of the grass circles. Once they dried, flocking was the next step. I brushed my premixed 50/50 white glue and brown paint in the gaps between the circles of grass and along the edges of the base. I sprinkled Woodland Scenics Blended Turf atop the glue-paint mix and set them aside to dry. 

    Ground level look at a squad of my 28mm American infantry advancing through the elephant grass
The next step was to trim the blades of grass. I pulled out some of my Vietnam figs and placed them between the four bases of elephant grass. I trimmed off the "wild hairs" and shortened the longest pieces down. It was an eyeballing thing, of course. Yes, I realize the individual blades of grass are still wildly out of scale for my figures. It is the effect that I am shooting for. Once I was happy with all four bases, the last step was to dry brush them. Many of the photos of elephant grass I had seen showed the stalks yellowing and turning brown. I went back and forth on which color to use, but ended up choosing a yellowish-brown craft paint called "Maple Sugar." I took my widest flat brush and dry brushed the grass here and there to give a more varied effect. I was pretty happy with how that transformed the look of the grass blades and made it look way less "plastic-y." At that point, I decided that I needed some green grass tufts to mask where each pair of circles joined. I chose the largest size and they did a nice job of making the surface of each base look more natural. The only remaining thing to do was the acrylic matte spray coat. And just like that, my first four test bases of elephant grass for Vietnam were done. 

A look from above at my first 4 test bases of elephant grass next to some 28mm miniatures
I let them sit a few days before taking photos of them with some of my 28mm Vietnam miniatures. I am very curious to hear what you think about whether they look good or not. The individual grass blades are wider than what would be 28mm scale, but do they give a good effect? Or does it look like some large jungle plant instead of elephant grass? I won't be offended if you give them a thumbs down. I just wanted to get some feedback before doing any more bases. Thanks!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 6
  • Miniatures painted in 2026: 6

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 0
  • Terrain painted in 2026: 2

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 0
  • Scatter painted in 2026: 4 

Monday, January 12, 2026

Orc Hosting: Day of Wrath & Ruin - 1st Dragon Rampant Game

    A great hosting occurred during our 1st game of Dragon Rampant -- 8 players & armies clashing
The day had arrived -- our first game of Dragon Rampant, 2nd Edition. Four orc warbands were hosting, opposed by an alliance of Dwarves, Men, and strange creatures of the bogs. Eight players were gathered, of which six had brought their own armies. Keith and Mike S brought loaners, and the other two players were soon kitted out with an goblin or dwarven army to command. My downstairs table had been expanded from eight feet wide to twelve, allowing six armies to do battle. My old octagonal table was also levied into service for an additional, one-on-one match up.

    The trolls, goblins, and orcs of the Bonefish Band advance towards the enemy, ready for battle!
My Bonefish Band would be fighting their first battle on the octagonal table against Tom's bog creatures -- fishmen, lizard men, and various other beastmen, led by a Lizard Wizard. Over on the big table, Andy dusted off his Games Workshop orcs and goblins, opposed by Queen Freyja's Vikings. Jenny had cobbled together her Saga armies to create a Norse-themed DR! army. In the middle, a monumental hosting of goblins (list created by Keith, but captained by Joel) faced off against "Roman" Dwarves fielded by Mike S. When he had emailed to say that was what he was bringing, I wasn't sure what Roman Dwarves meant. The figures were exactly what he said -- dwarves painted in a very Roman legionary style. He was vastly outnumbered by Keith's micro-armor mentality of putting every goblin he owned onto the table. Joel's list had 123 models in 13 units, while the beleaguered dwarves had only half a dozen units. For himself, Keith fielded his "Mordor" army of orcs, goblins, and trolls against a more standard dwarven army controlled by Allen. Allen was supposed to dust off his Bretonian knight army from long ago (when we briefly played Warhammer), but inexplicably left it at home.

    Mike S brought 'Roman Dwarves' who faced off against Joel's uncountable horde of goblins
Enough players had said they wanted the big table to be a multiplayer game, so I set it up that way before everyone arrived. Terrain was kept to a minimum since it was our first game with the rules. We've played many other Rampant games, but this would be our intro to DR! Wisely, the players looked at all the 50 (not kidding -- I counted!) units on the tabletop, and quietly ran each matchup as a one-on-one game. No units strayed to the left or right to attack other enemies across the table. Also, this let them proceed at their own pace, which was probably a good thing considering everyone would have to wait for the ponderous 13 units of goblins to complete their moves before continuing on to the Dwarven Alliance's turn!

    Two orc/goblin war bosses with their hosts deployed for battle - Keith (front) brought 3 of 8 armies 
On my own table, the seven units of my Bonefish Band were finally making it to the tabletop. Well, okay...I'm lying. We used many of them when we played Sellswords & Spellslingers a few weeks back. This was their first time hosting together, though, as a warband. My towering Orc war boss deployed his warriors in two lines. In the front, two large masses of goblin archers (Light Missiles, Cowardly, Large Unit) flanked on either side of a unit of armored orcs (Bellicose Foot, Armored). In the second rank, my just clear-coated wolfpack (Lesser Warbeasts) held down the left flank. Next to them was my unit of massive trolls (Greater Warbeasts), squabbling with the wolves over the remains of the warband's breakfast. The warlord and his Elite Foot bodyguard were in the center, with another unit of armored orcs on the right.

    My opponent Tom surveys my approaching horde & ponders how best to respond to our advance
Opposite us were Tom's six units from his Lizard & Beastman army. The army general was near the center of his lines, a Spellcaster fielded as Light Foot. Two units of various types of beastmen -- fishmen, goatmen, and more guarded each flank (Light Foot, Offensive). Tom's own unit of Bellicost Foot, a mob of werewolves, were on his right, as well. In the center, and intended as his strike force, was a unit of Crested Lizards (Elite Foot), and Greater Serpents (Lesser Warbeasts, Venomous). There were small clumps of forest in the center and on each flank of the battlefield. The battle opened with my front line and the armored orcs from my second line moving out a full move towards the enemy. The rest of the second line stalled, as the army commander had to go over and sort out the disagreement between the wolves and trolls (i.e., all three units failed their movement rolls -- hopefully not a bad omen of the things to come!). 

    Andy & Jenny discuss a rules point during their clash between his GW-style orcs & her Norse
I was occasionally called over to the big table to answer rules questions. It was my mistake to not do a quick run-through on the rules. I figured that with six of the players owning or having read a copy of DR 2nd Edition, and everyone having played this series of rules multiple times, that they'd be good. However, as I noticed, there were some very basic rules that weren't being played correctly. I had given each of them a Quick Reference Sheet of my creation, but in our group's best tradition, it was likely not being used...ha, ha! I thought things were progressing smoothly, though, as I was called over less and less as the game went on, and I didn't overhear any back and forth questioning opponent's interpretations of the game mechanics.

    A look at Andy's boar riders and warg riders with green-skinned GW orcs & goblins mouted atop
Tom advanced somewhat tentatively. I would later learn that the werewolves and "Rainbow Coalition" -- as I called his inclusive collection of various beastmen -- were intended as a refused flank. That was good, because my wolfpack failed its roll of 6+ on 2d6 to move on three of the first four turns! However, both they and the trolls moved very fast. Eventually, they were underway to assault Tom's refused flank. In the center, Tom's unease with my large goblin archer units became apparent. Before his Crested Lizards and Greater Serpents moved into our range, his wizard cast "Dragon's Breath" on the nearest unit of archers, preventing them from firing on our next activation. As it turned out, that was one of the only two successful spells the Lizard Wizard cast the entire game. Tom's spell rolls were awful, failing at least three quarters of his rolls of 6+, 7+, or 8+ on 2d6. Afterwards, I told him the wizard was easily his army's "LVP" - Least Valuable Player!

    

    'SO MANY of them!' Mike's Roman Dwarves face off against a horde more than twice their size
Tom cleverly did a head fake on my center unit of armored orcs. They were lurking in the woods, waiting for the Elite Foot to come into my charge range (but outside of his). Tom suddenly shifted them to his left, exposing the much, much faster Greater Serpents. They charged in and caught my armored orcs flat-footed. Bellicose Foot hits on a 3+ on each roll of 12d6 when charging. However, when defending against an enemy charge, they hit only on a "6." What's more, Bellicose Foot can counter-charge only other foot -- not mounted, which is what warbeasts are. This should have been a nasty blow on my center unit, but the Dice Gods decreed otherwise. I rolled FOUR 6's, while Tom's rolls were under average, resulting in each unit suffering one casualty. The orcs passed their Courage test, as did the Serpents, so they had to back off. 

    My orcs on the right watch the approach of the enemy Beastmen through the trees
On the next turn, the emboldened orcs "wild charged" into the Serpents, catching them at a disadvantage. In DR!, certain units must test if within range of enemy, and if they pass, automatically charge home whether the player wants them to do so or not. Bellicose Foot (think "warbands" in ancient games) are one of those. The orcs killed a couple more serpents, knocking them down to half strength. Tom rolled well and passed their courage test, though, while my orcs failed theirs despite inflicting more damage. The orcs fled back to the woods to regroup. Throughout the game, Tom's courage tests tended to be above average, balanced out by his Lizard Wizard's abysmal rolling. My goblins plucked off a few shots, inflicting a few hits here and there, but his troops passed all of their resulting courage tests. On the left, my wolves and trolls were finally in motion, threatening his right. On the opposite flank, my other band of armored orcs had seized the woods, and were awaiting the approach of either his beastman Light Foot or elite Crested Lizards. 

    A lupine clash in the woods - my wolfpack of lesser warbeasts charges Tom's werewolf bellicose foot
With echoing howls, the wolfpack raced across the battlefield and into the woods where their werewolf cousins were sheltering from the arrows of the goblins. Since Tom's werewolves were Bellicose Foot and my wolves were considering mounted, I felt I had turned the tables on him, like he had with me in the center. However, I rolled abysmally for the wolves and he rolled well, sending the pack racing to the rear, missing half of its number. My orcs on the right also did their wild charge, slamming into the Crested Lizards. Once again, my chargers were defeated. The orcs retreated to the woods, where the Crested Lizards would pursue them next turn. My orc warboss was growing concerned. Fights we should be winning we were losing. Time for the trolls, he decided!

    Beating wolves is one thing, but facing down angry, mighty trolls was too tall an order for the Weres
The troll lumbered forward and crashed through the trees where the werewolves were panting after their victory over the wolfpack. Outsized and out-muscled by the huge beasts, the werewolves fell back out of the forest. Encouraged by that success, the orc warlord and his bodyguard began to relocate behind the goblins to the right, which was looking more fragile. The orcs had been pursued by the Crested Lizards, who drove them from the trees. Tom's nearby beastmen scented blood and closed in, smashing into the reeling orcs and causing them to retreat further towards the rear. The goblins continued to fire at the Crested Lizards and the Greater Serpents, whittling their numbers down, to the immense frustration of the Lizard Wizard who couldn't get off a spell to block their arrows.

    My battered unit of armored orcs on the right being worn down by fishmen, frogmen, & more
The battle hung in the balance at this point. My orcs on the right were a beaten force, slowly withdrawing. The center orcs had rallied, but had maybe one charge left in them. The wolves, down to half strength, had also rallied and were waiting for one more charge to redeem themselves. The trolls were unbeaten, though, and emerged from the trees bellowing into the cowering beastmen. The indomitable trolls slaughtered many and drove them back, suffering only one casualty themselves. Encouraged by their victory, the rallied orcs in the center charged into the Crested Lizards. Although the enemy were down to half strength, the orcs couldn't maintain the momentum, and fell back towards the goblins, who kept up their fire, and had finally eliminated the Greater Serpents. 

    While engrossed in my own clash, battles raged all across the room as hated enemies struggled
The enemy was reeling at this point, the orc war boss knew. A couple more successful charges and they'd break! With a roar, he led his bodyguard into the beastmen who were pursuing the orcs on the right. They shattered their ranks and drove them backwards. Goblin arrows continued to whittle down the Crested Lizards, to the point they were not an effective fighting force. On the far left, the trolls and even the wolfpack charged again. Both won their engagements, and the enemy began to slink from the field. It had been a mighty battle, with swings that went in favor of both sides. Victory went to the Bonefish Band, as the Lizard Wizard gathered his survivors behind a swamp mist, and the orcs, goblins, and trolls celebrated on the field.

    Charges and counter-charges rolled across the tabletop as the orcs wore down their foes
Tom and I both enjoyed the game, which was a close one. We agreed his wizard's repeated failures to cast spells handicapped his side. At 8 Army Points, he was equal in cost to his two beastman units. We both felt Light Foot (his beastmen) performed well for their cost. We also felt the same about our two units of Bellicose Foot (my armored orcs and his wolfmen). They are an effective striking force, but are very vulnerable to counter-attack, especially from mounted troops. He liked how my purchase of "Armored" made them just a bit more survivable, and said he may do the same next game. We also liked how our Lesser Warbeasts (wolves and serpents) performed. Their speed and ability to dart quickly through terrain make them a potent strike force. The trolls (Great Warbeasts) were true monsters on the tabletop. Although technically vulnerable to counter-attack, their armor of 4 and ability to fight in terrain (which can raise their armor to 5 if defending in there) gives them more staying power. All in all, we were both very pleased with our first game of Dragon Rampant!

    Forces of Mordor close in on stout-hearted dwarves who have sworn to hold back the orc tide
On the big table, the orcs had also won at least two of the three battles. The Mordor vs. Dwarves engagement seemed to have its outcome still in the air, but the "bad guys" were advancing and pressing on the dwarves. The huge goblin host had utterly destroyed the Roman Dwarves. Mike's units were fleeing the tabletop and Joel seemed to have a third of his army still unengaged. Mike blamed it on a crucial "snake eyes" on a Courage test after a melee, which saw one of his tougher units abruptly flee the field. I also think the odds were stacked against him. Thirteen units is too many for this size of a game. The goblins more than doubled Mike's numbers. In all of our games using the Rampant system, we play a variant where failing an activation does not result in your turn ending. Having so many units exploits that rule and makes them more powerful than they should be. There is likely no way a player could activate all 13 units without a turnover if we played the rules as written. I'm thinking in the future we need to put an upper limit on unit numbers. Several of the players had insisted we use 36-point armies, but I think maybe scale back to 30 points (as the rules recommend)? We'll talk it out online, but there were LOTS of units and figures on the tabletop!

    Dwarves wheel a cannon across the battlefield in hopes of putting large numbers of goblins to flight
The next biggest army, Andy's GW-style orcs and goblins, crushed Jenny's Norse. Jenny and Andy said his three units of missile troops were very effective, while Jenny's often failed to activate. Her impetuous berserkers and lesser warbeasts (vicious rabbits, Monty Python style) got overextended with their wild charges and cut down. So, it was an overwhelming victory for the orcs. Truly, it was an hour of wolves and shattered shields...a red day...a sword day! Everyone seemed enthusiastic about the DR! rules, though. After the battle, they were discussing which units they felt performed well, which special or fantasy upgrades seemed effective, and which seemed to cost too much for their effects. Expect to see us playing these rules again soon. Hopefully, NOT with an army of 123 figures on the table, though...ha, ha! 

    Would the alliance of dwarves, men, and bog-people hold off the orcs? Or would it come to ruin??

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 6
  • Miniatures painted in 2026: 6

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 0
  • Terrain painted in 2026: 2

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 0
  • Scatter painted in 2026: 0 

    The free Norse of Queen Freyja advance in attempt to drive off the marauding hordes of orcs

Sunday, January 11, 2026

Pack of Wolves, Dire Wolves, & Warg

    My first painted minis of 2026! Six Reaper Bones wolves, dire wolves, and warg
The first miniatures "Acquired" in 2026 were the first to be finished! I received three packs from Reaper Miniatures so that I could field a unit of wolves with my orc and goblin army for Dragon Rampant. All were from the Reaper Bones line. One was a pack of three wolves, the other two dire wolves, and the final one, a huge, menacing Warg. As you can imagine, they are three different sizes. The warg does tower over the others, but I think they'll still look fine together as a unit. Or perhaps I can substitute the warg out and put in one of the metal wolves I painted up awhile back for my first Devilry Afoot game. Those are closer in size to the pair of dire wolves.

        The Warg is definitely the largest of the six, towering over the other ones significantly (I felt)
The Reaper figs are plastic, but somehow I feel the detail was a little more crisp than I've seen on some from that line. I based them up first (having to create my own for the "alpha" warg) then primed them with Liquitex White Gesso. Unfortunately, I discovered when I opened the package that one of the tails of the three wolves had snapped off. I tried gluing it with Testors plastic model glue, but that didn't work well. When I began to do its base coat, I noticed the tail separate again. This time, I used poster tack to hold it in place while I did the dry brushing. Once that was done, I tried white glue all around the tail. Hopefully, it will dry as a hard shell, and with the spray matte coat, finally hold in place.

    The Dire Wolves were the in between size and look good alongside either

I pulled up a page full of Google Images of wolves (of course!), and picked out photographs that I would try to match each wolf up with. I wanted variety, so that meant six different colors for base coating. I had enjoyed the way I painted up the five beavers, raccoons, and fox: base coating all of the figures, but then finishing each figure's various dry brushing and details before moving on to the other. I decided to replicate that process with these six wolves. Essentially, they were done as a group up until after the base coating stage, and then again in the flocking stage. Otherwise, I did each one individually before going on to the next. I really like how that allowed me to focus on one particular wolf and do my best job matching his (or her) fur coloring with the photograph I'd picked out.
 
    The pack of three wolves were the smallest -- nice variety of poses among the trio
Wolves tend to have lighter fur around and under their snout, as well as on their undersides and legs. The darker fur tends to be on the middle of the back, running from their head to their tail. There also seems to be a pattern of how it moving irregularly down from the spine to their flanks. Each wolf ended up with two to three dry brushed colors and I really like the effect this gives. For all of the biologists who study wolves out there, yes, yes, I realize I mixed a few different modern breeds of them together in my pack. There are ones that appear to be timber wolves alongside gray wolves. Remember, these are being painted up for a FANTASY miniatures game -- not a museum diorama...ha, ha!

Once the pattern on each wolf's coat was done, I would paint the mouth Blood Red. Then it came for the black details. I did the edges of the ears, the eyes, nose, and their black lips. I also picked out their claws/nails in black. By the time I'd finished all of that, I could use a dull yellow to fill in their eyeballs. I then used a very light tan to pick out their teeth. This was one of the reasons I felt these Reaper figures had above average crispness. I could see the teeth in most cases. Finally, I Googled "Wolf+Eyes" to see how to realistically depict a wolf's eyes. 

    This "above view" probably does a good job of showing the relative sizes of the three packs
I think this "research" really makes the wolves look accurate. Honestly, the extra dry brush stages in different colors to replicate the coloring doesn't add that much time to the painting. I know it the old days I would just do one color base coat and one color dry brush. I would let the miniature say "wolf" rather than actually taking the time accurately depict its real coloring. So, if you want your animals to look a little better on the tabletop, take an extra 10-15 minutes to pull up images and add a few extra steps. 

I did my usual flocking for these six wolves, and they were ready to go! In fact, there is a good chance they will be used with a whiff of matte spray coat wafting about them. We are playing our first game of Dragon Rampant on Sunday. So, there's a very good chance they'll be on the tabletop soon. Also, it looks like the group is excited about playing the game and we will likely have 8 players. Yikes! Worried about eight armies fitting on my 8'x5' table I went out and bought a couple smaller tables of the same height and width aross to add width to my table. So, instead of 8'x5', our gaming area can be 12' wide, now. We will see if that is wide enough, though for 8 players on Sunday!

    The detail on these Bones figures was crisp enough to make dry brushing their fur easy
What else is on my desk? I have my next batch of orcs about halfway done. I've also have four bases of elephant grass terrain for my 28mm Vietnam games that you will see shortly. All they need is a final matte spray coat. So, looks like my blog posts for 2026 are finally underway!!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 6
  • Miniatures painted in 2026: 6

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 0
  • Terrain painted in 2026: 2

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 0
  • Scatter painted in 2026: 0