We're getting into a groove cranking out the turns for the Beaver Wars. I send out an email with the order for players to declare which strategic card they will play this turn. My players have been quick to respond with their choice. Once the turn order is established, it takes even less time for the tribes on the most aggressive footing (War cards) to declare their targets for the turn. This turn, my Erie tribe ended up being attacked by the Shawnee. Joe had won every game, so I knew I would be in for a challenge. His force would have more upgrade points than mine would. Nevertheless, I had to make a plan to maximize my chances in the battle. That is one side benefit of this campaign that I've noticed the player seem to be really enjoying. They like the chance to try out different combinations of Traits. My Shawnee opponents even fielded their leader with the "Running Blow" trait -- one I've never seen utilized in a Song of Drums and Tomahawks game before. He was never able to use it, though, because of the clustered nature of our melee.
My Erie warband fans out as they notice "Tracks in the Mud" around our canoes |
Another full house at Taranto's Pizzeria, as eight players fight out battles in Turn 4 of our campaign |
A Kickapoo village was the scene of a fierce counterattack by fresh defending forces against the scattered, Susquehannock raiders in "Save Our Brothers!" |
Miami warriors bravely advance towards a Neutral warparty to rescue their blood brother in "Trapper's End" |
A close up view of the Neutrals warparty -- the tribe that so far is dominating the struggle for the Ohio Valley in this playtest of the Beaver Wars |
On the other table, the Neutral tribe continued their recent run of success. Keith had experimented with a force that had a significant number of warriors bought as "Strong" (+1 to melee). He slaughtered the Miami, 14-5. Meanwhile, the Kickapoo picked up their first victory of the campaign in a blood-soaked victory fought in the midst of a Kickapoo town, 18-14. The Mohawk and Seneca ground out a game that was tied in SVPs, but victory went to the Seneca, who held the field. These results meant that we had two clear front-runners: Neutrals were in the lead at 26 points, followed by my opponent of this turn the Shawnee at 21.5.
Here are the scores, followed by the individual breakdowns in each category.
Tribe
|
Place
|
Victory Points
|
Neutrals
|
1st
|
26 points
|
Shawnee
|
2nd
|
21.5 points
|
Susquehannock
|
3rd
|
17.5 points
|
Seneca
|
4th
|
16.5 points
|
Mohawk
|
5th
|
15 points
|
Kickapoo
|
6th
|
14 points
|
Erie
|
7th
|
11.5 points
|
Miami
|
8th
|
10 points
|
Honniasont
|
9th
|
3 points
|
Here are the scores for Prestige Points -- which are obtained by Major Victories, Minor Victories, and Minor Defeats.
Tribe
|
Prestige Points (PPs)
|
Neutrals (Keith Finn)
|
10 (3 MajV, 1 MinD)
|
Shawnee (Joe Merz)
|
9 (1 MajV, 3 MinV)
|
Seneca (Mike Stelzer)
|
9 (1 MajV, 3 MinV)
|
Susquehannock (Steve Phallen)
|
5 (1 MajV, 2 MinD)
|
Erie (Mike Demana)
|
5 (1 MajV, 2 MinD)
|
Mohawk (Dave Welch)
|
4 (1 MajV, 1 MinD)
|
Miami (Jenny Torbett)
|
3 (1 MinV, 1 MinD)
|
Kickapoo (Andy Swingle)
|
3 (1 MinV, 1 MinD)
|
Honniasont (Bruce Adamczak)
|
—
|
Here is the number of Scenario Victory Points each tribe has earned.
Tribe
|
Scenario Victory Points (SVPs)
|
Neutrals (Keith Finn)
|
58
|
Shawnee (Joe Merz)
|
54
|
Susquehannock (Steve Phallen)
|
50
|
Seneca (Mike Stelzer)
|
44
|
Miami (Jenny Torbett)
|
33
|
Kickapoo (Andy Swingle)
|
33
|
Erie (Mike Demana)
|
32
|
Mohawk (Dave Welch)
|
25
|
Honniasont (Bruce Adamczak)
|
0
|
And finally, here is our tally of Beaver Pelts. The amount of these obtained each turn comes from where you are on the continium from most to least aggressive (the higher the value of Hunt card you play, the more beaver pelts you generally obtain).
Tribe
|
Beaver Pelts
|
Mohawk (Dave Welch)
|
25
|
Neutrals (Keith Finn)
|
20
|
Kickapoo (Andy Swingle)
|
19
|
Shawnee (Joe Merz)
|
18
|
Susquehannock (Steve Phallen)
|
17
|
Erie (Mike Demana)
|
15
|
Miami (Jenny Torbett)
|
15
|
Seneca (Mike Stelzer)
|
15
|
Honniasont (Bruce Adamczak)
|
9
|
Expect another update relatively soon. Our pizza place was booked up for March, as were most of the players. We could squeeze one weekend in, though, and it is this coming Saturday! Thanks for reading, and remember, you can purchase the game rules Song of Drums and Tomahawks by following the links on the First Command Wargames website.
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