|The First Command banner in the Main Hall of Historicon 2017|
|Tom running his For Queen and Planet game, while our friend Terry ponders how that huge thing could fly|
|A slice of my Congo table with my MDF container ship, Acheson Creations pier, and view of the town square|
The interesting thing about a large game convention like Historicon is it teaches you humility. After I'd set up my "That's My USAid - Congo Chaos" table, I was pretty pleased. I thought it came together really well, what with my new ramshackle tin huts and the big MDF cargo freighter that were on the table. Throw in the Acheson pier, destroyed concrete wall sections, some cool buildings, and I was satisfied. That was until I looked around...there were LOTS of great looking games. I realized that, no matter how pleased I am with any table I set up, there will always, always be someone whose artistry outshines my own. Just like in the Lead Painters League, I know I will never be top tier, but will have to be satisfied with being second tier. This year, the eye-catcher was the Frostgrave table -- a stunning medieval-fantasy winter stronghold city with an iced up harbor, long spans of elevated walkways, and even a flashing wizard's light that puts my burning cabin on Deerfield to shame. It was amazing to walk around an admire it. Heck, it made me want to go out and buy the rules, and I really don't know much about it other than it is really popular now and involves some sort of magical skirmish/roleplaying aspect.
|The showstopper - a 28mm Frostgrave set up that made me feel, well, second tier at best!|
|I bought this fun board game in the Dealer Hall|
|I picked up two 3-D printed Zodiac rubber boats from Sea Dog Game Studios|
|The only miniatures I bought were 3 packs of this set from Stan Johansen Miniatures|
For Queen and Planet: "55 Days to Helium"
Tom ran his Victorian Sci-Fi game 4 times. It was the first time my Da Vinci flyer made it to a convention tabletop!
|The British War Machine provides covering fire for the advance of their troops|
|The steampunk version of Leonardo Da Vinci's aerial screw that I built|
|The Martian walker takes aim at the oncoming British war machine|
Song of Drums and Tomahawks: "Raid on Deerfield, 1704"
We've been running this game in Great Lakes country all year, so it was a natural to take to Historicon to showcase our very first set of rules we released! Keith (assisted by Jenny) ran it five times - a grueling schedule, but one that saw a full table every time.
|Eight players - a full table - refight the wintertime raid on Deerfield, MA, at Historicon|
|The French & Indian raiders begin to fan out and look for townsfolk to capture in the cabins|
For King or Empress: "The Seven Years War"Steve ran his big battle Seven Years War game five times over the course of the convention. He taught dozens of new players the rules. His hard work meant his rules were our best seller at the convention...great job, Steve!
|Steve points out the tactical situation developing on the tabletop and explains how the rules resolve it|
|Another running of For King or Empress, and another packed table!|
Wars of Insurgency: "That's My USAid - Congo Chaos"
Although the rules aren't in production, yet, I ran four games of my modern warfare skirmish set. The scenario took place in The Congo in the 1960s as the country gains its independence. It was a free-for-all scenario, with each player controlling a different faction, all with their own agendas and goals.
|A UN peacekeeping contingent from Ghana guards the food and medicine offloaded from the cargo ship|
|Congolese paratroopers demand that the shipment is turned over to them (graffiti displays what they think of the UN!)|
|The local militia, the Leopoldville Leopards, marshal their forces to seize the shipment for themselves|
|A force from the Congolese army -- archrivals of the paratroopers -- move into the outskirts intent on getting the goods!|
|The final faction -- river bandits from Boma, Congo -- followed the freighter and now swoop in to attack|
|Congolese army squads move through the shantytown and past the destroyed factory|
|The .50 caliber jeep-mounted machine guns of the Leopoldville Leopards begin to hammer away at paratrooper positions|
|The army enters the outskirts of the town square and begins to fire upon the paratroopers|
|The river bandits from Boma race their outboard canoes into contact with the dock and fire at the UN from close range|
|Afraid their riverborne rivals will make away with all the loot, the Leopards redeploy their jeeps to fire upon the canoes|
|One squad of the rivermen actually seize the bridge of the freighter and open fire on the peacekeepers below|
|A canoe veers off to assault the Leopards to try to knock out their .50 caliber guns|