Tuesday, May 23, 2023

Katanga Secession Crisis Fights to Stay Alive at Drums 2023

    White mercs employed by Katanga hurry along the road, hoping to deliver their ammo on time
I wanted to run a tweaked version of my Congo civil war game set during the Katanga secession crisis at Drums at the Rapids this past weekend. I was running it both Friday night and Saturday morning at the Fort Meigs visitors center, where Drums is held every year. Luckily, I had a my full complement of six players both games. I felt even more fortunate that my players were all veteran gamers, and picked up the rules very quickly. By the second or third turn, I had little to do but usher the game along, letting players know whose turn it was to move.

    Full table on Friday and the players fought down to the wire, with a narrow Katangan victory

After running "Congo, Bloody Congo" once at Cincycon 2023, I made two main changes. First, I toned down the power of the white mercenary force, giving them fewer figures in the back of the open armored personnel carriers. I also adjusted the terrain of the village where the Katangan militia start the game. I pushed most of the buildings off-table, with only a few left on the table edge mainly for eye candy. I felt the previous setup made that encounter between the militia and the Congolese paratroopers too static. I wanted them to be mixing it up among the jungle and farm fields of the villagers.

    The tabletop before troops deploy, showing where each force will arrive (Katangans in blue)
The main idea remained the same, though. Three APCs crewed by white mercenaries that the Katangans have hired are trying to cross diagonally from one corner of the table to the other. They are carrying crates of ammunition desperately needed by the Katangan forces to keep their revolt alive. Their main allies, a force of Katangan gendarmes, begin at the destination corner. The gendarmes' goal is to push forward and keep the attacking Congolese and UN forces at bay. The further forward they extend their lines, the less dangerous of a gauntlet of fire that the APCs have to run. On the gendarmes' right, a force of Katangan militia advance out of their village to meet the Congolese and UN pincer attack. Their goal is to keep their families safe by preventing any enemy from shooting inside the village. They lose points for each figure killed, so they are likely to be less enthusiastic for victory. However, those points lost are doubled if the loss occurs inside the village. This represents family members being killed by stray rounds. So, the militia are encouraged not to hunker down in the village, and instead advance reluctantly into battle.

    Congolese paratroopers arrive on one corner of the table, intent on crushing the Katangan secession
 

As for the attackers, the Congolese paratroopers deploy opposite the arriving mercenaries and next to the Katangan village. The United Nations force moves on-table diagonally opposite from the paratroopers, with the local Congolese army unit (ANC) on the U.N's left. The ANC is closest to the road edge where the mercenaries arrive and would dearly love to get their hands on one of the APCs and some of that ammunition! The central government and army command has been starving their garrison of supplies. 

    Katangan militia rush through the gates of their village, vowing to protect their family from invaders
As you can probably tell, each faction has their own separate victory conditions, but they activate as two sides. This moves the game along much quicker, but still gives a twist to the game as no player really knows exactly what their allies (or enemies) are trying to accomplish. Both Friday and Saturday's games moved along quickly and finished within their three hour game limit. The Friday night game came down to the wire and was very close on total points. Saturday's was more of a clear victory for the Katangans, as the mercenary player did a great job on tactics, decisions, and (of course) die rolls!

    UN troops, galvanized by the death of the Secretary-General (at the hands of Katanga?), move out
 

I am thinking I may stay with these type of scenario setups for convention games. Much as a I like a multi-faction free-for-all, this increases wait time for players as we cycle through the initiative order. That said, it is usually possible for two of the six players in a game to be moving simultaneous if, for example, the next player in order is far away from the active player and unlikely to affect their units. The command and control system of my Wars of Insurgency rules, keeps the action flowing and it is rare that it bogs down with the other five players waiting too long for one to finish their turn.

    Katangan gendarmes march forward, hoping to clear the way for the arrival of the APCs with ammo
In both games, a steady firefight erupted between the Congolese paratroopers and the Katangan Militia. In the first game, the paratroopers got the better of the militia. However, the villagers held the paratroopers up long enough that the APCs were well on their way to their destination before the paratroopers were free to attack them. The militia spoiling attack was costly, but it did its job. On Saturday, the militia were able to hold out until the end of the game. The paratroopers did fire long range RPG shots at the passing APCs, but were unable to knock any of them out. Once again, the militia had done their job and ensured that the mercenaries were able to cross through their sector of the board.

    Congolese soldiers, UN troopers, Mercs, and Katangans battle across the war-torn Congo
The mercenaries themselves did a great job of wearing down the Congolese army faction in both games. Getting caught out in the open by Professionals armed with heavy machine guns is a deadly prospect. The ANC (Armée Nationale Congolaise) players in both games suffered severe losses at the relentless machine gunning of the APCs. On Friday night, the Congolese player did a good job of sniping away at the gunners themselves, and even blew up one of the APCs. However, the Congolese were unable to stop the progress of the other two Friday, and they reached the opposite table corner with their precious ammunition. On Saturday, two APCs suffered only minor damage, and all three made it off-table.

    Katangan militia cheer as the mercs' APCS roar past them on the road, spitting gravel and mud
 

I may tweak the terrain a bit when I run this scenario at Origins Game Fair next month. I may give a sheltered corridor of bush to allow the ANC to rush closer to the center line and set up ambushes in the jungle near the road. This will certainly make the mercenaries job more challenging. I may also tweak the victory points to encourage the paratroopers to more actively target the mercenaries. As of now, retaking Katanga (i.e., defeating the enemy and taking their village) is more of the goal. We shall see!

    The Belgian-trained paratroopers close in on the Katangan village, taking heavy fire from the militia
Finally, at the destination corner, the Katangan gendarmes did a solid job advancing quickly and spoiling the attack of the United Nations troopers. Both sides inflicted losses on each other throughout the game, with the UN actually eliminating the gendarmes on Saturday. However, the gendarmes constant fire forced the UN to make the APCs second priority. This ensured they would arrive at the table edge in good shape, and score enough points to cement down victory both games. 

    White mercs run the gauntlet across the table, suffering occasional casualties or minor APC damage
Even though the Katangans won both games at Drums, I like this scenario. It forces the players to attack their opponents and mix it up right away. If all six players hunkered down and sniped at each other at extended range, I think it would make for a boring game. Instead, the victory conditions had forces quickly moving to seize cover, taking shots at their enemies, and pushing forward to achieve their objectives. Will I make other tweaks to increase the chances of victory for the Congolese? We shall see. I have some things in mind, but want to ponder them some more.

    Using the thick bush for cover, UN troops from Ghana pour fire into the Katangan gendarmes
If you're interested in playing "Congo, Bloody Congo," I will be running it at Origins Game Fair in Columbus, OH. It is scheduled for Thursday at 7pm and Friday morning at 9am, June 22-23. Our company, First Command Wargames, will actually be running all of our rules sets at the show. So, in addition to my Wars of Insurgency games, there will be Mean Streets gang warfare, American Frontier action with Song of Drums and Tomahawks, Seven Years War battles with For King or Empress, and Victorian Science-Fiction/Colonials with For Queen or Planet. Come and join us as we dip our toes back in the water of running games at Columbus, Ohio's, biggest multi-genre gaming convention!

    In both games, the Katangan gendarmes actively pushed their lines forward to link up with the APCs



    The militia suffered a worse fate on Friday night than Saturday morning, eliminated to a man

    The Saturday morning players had a great time, as well - quickly picking up the rules and having fun

APCs cross the midpoint of the table, clearning the militia's line and heading towards the gendarmes

5 comments:

  1. You put on a stunning table. I love the different objectives and the way the different "sides" are laid out on the table. Kudos!

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  2. Thank you, Bill! I appreciate the kind comments...

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  3. Thank you, Jason! Such a quick and easy one to set up, too. I think the fleece mat really helps, too...

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  4. Wonderful looking game,love the Nafziger roads..lol.

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