Monday, August 7, 2023

First Star Wars Skirmish Using Galactic Heroes

    Keith dug out his old Wizards of the Coast Star Wars Miniatures for a game of Galactic Heroes
We have been using the Wiley Games rules for a number of different miniatures games. After watching Rogue One the other night, and reading some really cool threads on the Lead Adventure Forum, I was itching to give it a try. The only problem was I have zero Star Wars miniatures, and only a handful of Sci-Fi ones.

    My four Rebel troopers deployed on the edge of the ruined spaceport overlooking our goal
No problem, though. Keith has Star Wars figures. Keith has everything! So, all it took was a casual mention of how, "Gee, I really think we should give it a try..." and Keith volunteered to run a game of Galactic Heroes (Wiley Games' Sci-Fi skirmish using their Fistful of Lead engine) for us. Success! It HAD been awhile since he ran a game, so doubtless he was ready to give it a go. Plus, he said he has dozens and dozens of the prepainted plastic figures produced by Wizards of the Coast back in 2004. Keith was obviously the right man for the job, and he emailed out that he'd be running a game for us on our normal Sunday evening gaming session.

    We had six players -- two Rebels, two Imperials, and two "Mercenary Scum" spaced across the table
Mike S also has dozens of the figures, too, and brought his along, as well. However, there was no need for his reinforcements, as it turned out. Hmm...if BOTH of them have way more than they need, maybe I should see if either would be willing to part with a few? I could jazz 'em up a little and...well, I did say that I don't have any Star Wars figures, didn't I??

    Mercenary Scum player Joel sent his Gomorrans to investigate the ship, getting a jump on the others
There were six players on the evening of the game, and Keith divided us up into three factions: Rebel Alliance, Imperials, and Neutral Mercenary Scum (somebody said...not sure if it was Keith or another player disparaging the mix of droids, aliens, and leaders who had "Force" powers. Keith gave each of us a mission. I was a Rebel player, and me and Mike W were to get to the starship that had set down in the center of town and see what useful technology we could scavenge from it. The two Mercenary Scum players, Allen and Joel S, had a similar goal. The Imperials -- Mike S and Jenny -- were to patrol the ruined town looking for ne'er do wells, criminals and rebels. 

    We were having none of that, and drew a bead on the pig men, firing off blasters to no avail
Keith had us toss down a bunch of cardstock ruins to simulate a war-torn spaceport somewhere in a galaxy far, far away. Keith DOES own miniatures for every period ever imagined. However, his terrain is definitely in the "quick and simple" category. Still, this was a playtest, he reminded us. I'm sure he has more fancy terrain squirreled away somewhere in his basement that will see the light of a "G Class" star someday! I know I have a handful of buildings from Miniature Building Authority in their Middle Eastern line which would certainly fit the desert planet theme of many Star Wars films. Now...does that mean I will be painting them up soon...? Well, er...I mean -- Keith has everything! Well, we'll see...

    Thankfully, Joel's Assassin Droid & Trash Can Droid were blasting away at Stormtroopers instead
My Rebel Alliance troopers (Leader, Specialist, and two blaster pistol-armed troops) set up in the ruins on the corner of the board. Our goal would be to have our Specialist with his blaster rifle provide covering fire while the two troopers dashed forward in stages towards the spaceship. The leader would cover them and be in the middle to rally any troopers who needed it. My fellow rebel, Mike W, was W-A-Y on the other edge of the board and would never make it to the spaceship. He did get in a firefight with some Stormtroopers, though, like a good rebel! The other Stormtrooper player, Mike S, was directly across the table from me, but we were using a likely too large table, so he struggled to get a shot off at my guys. Plus, Allen, the evil Mercenary Scum kept him VERY distracted.

    Meanwhile, Allen's Mercenaries were giving the other Stormtroopers more than they could handle
Speaking of which, Allen's brother Joel was immediately to my left. Joel had a force of three Gomorran grunts (remember those pigmen from the Star Wars universe?), an assassin droid, a walking trash can (the walking square box of a droid) that we finally decided had a blaster mounted to his trash can lid top, and a leader who had the Force. He was a very creepy alien looking dude who came from a planet plagued by extremely bad luck. Joel's rolls were AWFUL!

    The Gomorrans reach the spaceship and begin to investigate it with their thick, piggy fingers
Anyway, as I crept forward towards the spaceship, Joel sent his grunts (perfect name for pig-faced aliens) towards the ship, beating me there. Luckily, the assassin droid and the trash can focused on shooting Jenny's Stormtroopers instead of us. I admit that I started hostilities between Joel and I when my laser rifle-armed specialist took a potshot at a pig man. Joel's leader then used the Force to attack my specialist, who shrugged off his attack. On my next turn, he ran to the window, drew a bead on the alien-mercenary-scum-leader and blasted him, knocking him to the ground, wounded. 

    The Force was NOT with Joel's leader, as my specialist & his blaster rifle took him out of action
This started a one-sided fight between the two. Joel's leader popped back up, used the Force to push my guy out into the open (and away from the window, so he had no shot). Not content with keeping me at a distance, the creepy spindly alien leaped out of the window and engaged my specialist in melee. Joel's leader was a combat specialist (roll two dice, take the higher in melee), and my specialist was a long-range guy. Joel proceeded to roll a "1" and "2" for his combat rolls. My stalwart rebel trooper knocked him down and gave him a second wound for good measure. On my turn, he shouldered the blaster rifle and finished him off. In none of those rolls, did Joel ever roll above a "3," I believe!

Rebel trooper cleverly uses the final action to sprint to the ship and 1st move next turn to reach it

He got his revenge, though. As I was being clever, I used the last move of the turn to sprint one of my ordinary troopers across the wide open ground towards the spaceship. I used my first move on the following turn to dart him into the cover of the spaceship, right underneath the landing ramp. One of Joel's Gomorrans fiddled with some controls and released the ramp. Keith let him roll an attack with the surprise descent of the ramp and it wounded and knocked down my out-of-breath rebel trooper! As you can imagine, much hilarity erupted around the table at my expense!

    Allen's tiny alien laughs as the Gomorrans release the landing ramp on my out-of-breath trooper
Allen, who had been focusing on Mike S's Stormtroopers, decided to sneak up a diminutive alien up and try to kick my trooper while he was down. The Force was obviously with me that night (and not with those supposedly having Force powers!). My trooper defeated the tiny alien -- sorry, I forget which race he represented -- and leaped to his feet. On his turn, he snagged a communications jammer from the spacecraft and bolted away as fast as his rebel feet could carry him.

  Droid trooper uses the newly-discovered 'Ready' action to wait for someone to run into the open
Allen made up for this turn of bad luck by taking his frustrations out on a different Mike (Stelzer, playing the Stormtroopers). His Force-wielding leader dashed out into melee with a squad of Stormtroopers. Just like in the movies, he light-sabered hapless trooper after trooper, leaving a trail of crispy white plastic armor in his wake. Between the shooting kills Allen had inflicted earlier on Mike, and this melee mayhem, the squad of imperials was left with one figure. He promptly fled the scene, doubtless calling in backup!

    Allen's leader wades through Stormtroopers with his light saber like they were...well, Stormtroopers!
Seeing as how my rebels had taken out 3-4 enemy, including a leader, and had snagged some tech from the spaceship, we decided to leave the scene of our crimes against the Empire, as well. It had been a successful outing, with no losses. We rationalized the communications jammer was exactly what we had been looking for. How else would we ensure the Imperials we ambushed couldn't call for backup?

Cue the Star Wars music, and hopefully there will be a sequel soon...!

3 comments:

  1. Sounds like a fun game. How did the Galactic Heroes rules work? I have a lot of Star Wars fans in the house who might want to play.

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  2. It's really quick and easy. A player gets one card for the number of characters he/she controls. You progress through the deck, Kings first, then Queens, etc. When you have a card, you decide which character to act with. Each character gets two actions -- move, shoot, usual stuff. So, you can shoot with both, move with one and shoot with the other, etc. Some cards give bonuses, like 7's allow you to re-roll one die. Nice, easy-to-learn system.

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  3. Great looking game - Fistful of Lead in all its iterations is my favorite ruleset.

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