Showing posts with label Ilium: Game of Heroes. Show all posts
Showing posts with label Ilium: Game of Heroes. Show all posts

Wednesday, October 7, 2026

Second Game of 'Ilium' - 8 Heroes Clash on the Plains of Troy

    Heroes gather around the dusty plains of Troy for another game of Ilium: A Game of Heroes
After our first try of the Trojan War game, Ilium: A Game of Heroes, we had decided we enjoyed it enough to introduce to the rest of the Sunday Night gaming crew. Written by Nic Wright of Irregular Wars, the game has players commanding contingents of up to seven figures -- one Greek or Trojan hero and his band of companions. Since our group usually features 6-7 folks each week, we wanted a game that played quickly and could have all of us gathered around the same tabletop. Though written as a two player game, Ilium works well as a multiplayer one, too. This past Sunday was our first real test of that -- all seven regulars showed up.

    Diomedes & his Promachoi (28mm Wargames Foundry) advance towards the Trojans in the distance
I had volunteered to step back and game master, but Mike S and Keith insisted that we all play, and simply give one of us experienced players two commands. I wanted to be on the Achaean side so that I could use my newly-painted Diomedes and his contingent of six Promachoi with tower shields. Mike volunteered to control both Achilles and Menelaos, while Mike W would control the Cretan king Idomeneus. Yes, as often happens, we were Mike Force -- all three Mikes as Achaeans on the same side! Opposite Mike W's Cretan contingent was Keith, who had brought all seven of the other contingents and was busy doling them out as I explained the rules. Keith took on the role of Memnon, King of the Aethiopians. He was using Bronze Age Egyptian figures to represent them. Next to him, Allen took charge of Hektor -- Troy's greatest hero. As long as Hektor was alive, all Trojans would receive a +2 to their morale (Resolve) tests. Next to Allen was his brother Joel, who was controlling Helenos, prince of Troy (and Hektor's brother, coincidentally!). The brothers faced off against Mike S's two contingents, Hektor staring down Menelaos and Helenos nervously facing Achilles. Finally, ranged against me was birthday boy Tom, ably leading Sarpedon and his cousin Glaukos against Diomedes.

    Memnon's Aethiopian archers climb atop a ruined building only to be shot down by Cretan archers 
I moved quickly forward -- well, as quickly as the relatively slow Shield Bearers could march, eager to get to grips with the Trojans. I had a plan in mind for Diomedes and his band and was looking forward to trying it out. The first to come to grips, though, were the Aethiopians and the Cretans. Despite his archers taking the high ground and cover of a ruined building, Mike W was rolling hot that night! All three Aethiopian archers were shot down by their Cretan counterparts. Meanwhile, Idomeneus and his shield bearers marched steadily forward to plug the gap between the rocky ground and the ruined building. Allen and Joel's Trojan princes moved forward steadily as Achilles and Menelaos' bands closed the distance, too. As Diomedes' men neared the enemy, they formed into a wedge formation, protecting their leader, who was just behind the Shield Bearer at the tip of the wedge.

    Trojan prince Helenos the Archer leads his companions around a building to face the Achaeans
Tom and the Trojans showed no fear of Diomedes' reputation as one of Greece's greatest warriors (or my wedge), though. Sarpedon darted forward and engaged the left hand side of the wedge, slaying the first Shield Bearer he contacted. He followed up before the Achaeans could react and threw his spear at Diomedes, causing two wounds. Diomedes shouted his war cry, inspiring his troops, and returned the spear throw, causing three wounds to Sarpedon. The Trojan hero's companions dashed into the fray, eager to help their leader who was attacking a mighty force alone. In the game, there are three types of Promachoi (companions). The hardest to wound are the Shield Bearers, which made up my entire contingent. Next are the Warriors, who may throw javelins or fight in hand-to-hand, with stats only slightly lower than the Shield Bearers. Finally, there are the archers.

    The forces at the end of the first turn of movement, quickly closing with one another
The gods were truly honoring Tom on his birth day, and Sarpedon's Promachoi began cutting threw Diomedes veteran men. It seemed that every turn one or more of my shield bearers fell. Where was their much vaunted Defense? The only saving grace was that Diomedes was slowly getting the better of Sarpedon on their exchanges. After their spear casts, Sarpedon had challenged my hero to a duel, which Diomedes gladly accepted. This meant that no other figure could intervene -- just like in Homer's tales. More of my companions began to fall, which even though it wins the enemy no Kleos -- or honor -- was still disconcerting. The winner of the game is the side that accumulates the most Kleos (chiefly from slaying enemy heroes). 

    From left, Joel (Helenos), Allen (Hektor), & Keith (Memnon) confer in the early part of the battle
On the opposite flank, Memnon rushed forward and hurled his mighty spear at Idomeneus. In return, the Cretan king waved his companions forward to overwhelm the lone Trojan hero. Three charged in, each landing a blow. The third dashed Memnon to the dust, whereupon his divine mother Eos appeared with a howl of rage. She gathered up her mortal son in her arms and flew back up to Olympos, vowing revenge upon Idomeneus and his Cretans. When a hero on a side falls, all other heroes have to take a Resolve check, but none failed with Hektor's +2 bonus. Neither did the Aethiopians lose heart, and they rushed to take revenge upon the Cretan soldiers. Still, the Achaeans were up 1-0 in Kleos!

    Menelaos' contingent rounds the corner of the building and prepares to charge into Hektor's group
Soon, the centers joined, as well. Menelaos and his force charged into Hektor and his companions, who shook their spears and met them man to man. Soon, Menelaos and Hektor were locked in a duel, and bronze rang on bronze. It could be heard on the other side of a Trojan building, where Achilles and Patroklos charged at the front, lead their Myrmidons into Helenos' men. Achilles challenged the Trojan prince to a duel, and the archer felt honor bound to meet the semi-immortal hero. In Ilium, you earn +2 Kleos if you knock an enemy hero out of action in a Duel, but only +1 if you kill him by other means (such as the Cretan companions ganging up on Memnon). You lose one Kleos if you refuse a duel. Of the four pairs of opposed heroes, three were locked in duels. Whoever won these would likely win the battle. There are ways to win more Kleos once you have felled your opponent. You can strip him of his armor (+1), or take his body off-table (+2). This can be done either by the hero's friends (to perhaps heal him up for another game) or by enemies trying to deny him an honorable burial. Think of Achilles dragging Hektor's body around the walls of Troy after slaying him -- THAT kind of +2 Kleos!!

    Trojan hero Sarpedon charges Diomedes' shield wall and slays one of his companions

 Although Tom was clearly rolling better than me in the clash between Diomedes and Sarpedon's contingents, he was killing only my Promachoi. When he scored a hit against Diomedes, he would often muff the Roll to Wound. In a melee or shooting attack in Ilium, the attacker must roll higher than the opponent's Defense to score a hit. If he succeeds, he rolls another 10-sided die. The results range from no damage to four wounds. Most heroes can take 7-8 wounds. Tom was rolling great to hit Diomedes, but poorly to wound him. On the other hand, my hero was steadily inflicting more wounds on Sarpedon until he finally struck the blow that tumbled the bastard son of Zeus to the ground. Diomedes immediately stripped the armor from him, and the Achaeans went up 4-0 (+2 for defeating Sarpedon in a duel and +1 for stripping him of his armor). Now, if either Achilles or Menelaos won their duel, the gods would grant us victory -- despite way more Achaean Promachoi dying on the battlefield than Trojan ones!

    A view of the left, with Diomedes' & Achilles' forces paired off against Sarpedon's & Helenos'
The next hero to fall was Menelaos -- one of the instigators of the Trojan War, when he demanded Achaean help after his wife was kidnapped and taken to Troy by Paris, one of its princes. Hektor, the brother of Paris, slew Menelaos in their duel. Weirdly, the only Achaean hero to fail his Resolve was my Diomedes, who ran back towards his base edge. I liked to think that he was withdrawing from the field to secure Sarpedon's armor as a trophy...ha, ha! The score was no 4-2. If Helenos could defeat the deadly Achilles, the Gods would rule this day a draw. However, Achilles is very tough in Ilium, as he should be. Even after Patroklos was struck down and Achilles reacted in blind rage, Helenos could not hold off the sea nymph Thetis' son. He fell, and victory was awarded to the Achaeans.

    Sarpedon and Diomedes trade blows in a duel as their companions battle all around them
Everyone said they had fun, so it looks like we will be playing Ilium again. So far, three of us are painting up contingents (Keith has painted up way more, more than 40 than he initially had). Even Tom asked for the info on the contingents so he could perhaps work one up. I was happy with Diomedes' performance, but less so with the Shield Bearers. Hopefully, they will perform better in the next clash on the dusty plains of Troy!

    Hektor & Menelaos duel, with Hektor close to winning against Helen's bereaved husband
MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 217
  • Miniatures painted in 2026: 205

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 14
  • Terrain painted in 2026: 36

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 34
  • Scatter painted in 2026: 75

    Trojans trigger the rage of Achilles when Patroklos is struck down in battle by an enemy warrior

 
    Doomed Menelaos falls to Hektor, the greatest Trojan hero of them all!

Sunday, October 4, 2026

'Sing the Rage of Peleus' Son, Achilles' - Diomedes' Contingent for Ilium

 

    My first contingent of Achaeans for 'Ilium: A Game of Heroes' - 28mm Wargames Foundry
I had been following the game reports and post of Nic Wright of Irregular Wars about his new rules set, Ilium: Game of Heroes. So, when it was published, I downloaded the PDF on Wargame Vault. A couple weeks ago, four of us got together to play test it, enjoyed it, and I think my readers can guess what happened next. More miniatures - of course! I kept things under control, though, and picked up only seven 28mm Wargames Foundry miniatures (exactly what I needed for a contingent) from my friend Keith's unpainted pile.

    My hero in charge of the force, Diomedes, was painted up fancier -- especially his shield!
And here they are! I present the Achaean hero Diomedes and his Promachoi (companions). I am painting them up as Mycenaeans, which I think most historians believe is the period in Greece in which the siege of Troy could have happened. Much of Homer's descriptions of warfare (and the poet himself -- if he was one person) come from a slightly more recent period. However, archeology tells a different story and we all know how the ancients never really understood the concept of anachronism. Witness all the Bible illustrations from the Middle Ages with medieval soldiers depicting Biblical events. Either way, the figures come from Wargames Foundry's Mycenaean line, so that was the way I was painting them, by Zeus!

    One of Diomedes' companions wearing a boar tusk helmet & carrying a large shield
I did some preliminary looking at photos of other folks who painted 28mm Mycenaeans up for their Trojan War games. Most seemed to have white or pale-colored tunics, so that is what I went with for mine. To give a bit more variety, I also did some in pale blue, yellow, and tan. I then tried to give each some colorful decoration on their tunics. Yes, I could have painted them just in plain white tunics, but you know how I roll by now, right? I'm retired...I paint miniatures for fun and relaxation -- not as a factory to crank them out! So, decoration and color they would have!

    I like how this companion's tunic pattern came out - it looks like something from a Greek fresco
Actually, I did their flesh tone first, after priming them with Liquitex White Gesso. I went back and forth whether to use a slighter darker flesh tone, but in the end decided to go with my standard European one. Similarly, I used a mix of European hair colors, too. I could also have gone with all black hair to fall in line with a more Semitic or Levant look, but the word used in the Iliad to describe Achilles' hair can be translated to blond or at least a reddish gold. So, I decided to give them a variety of hair colors figuring that folks had been intermixing among the Mycenaeans just like they did through much of European history.

    I also like how the 'Figure 8' or Tower Shields came out -- they were tricky to glue to the figure
Their bronze armor was all painted first in Iron Wind Metals Steel, followed up by their Ancient Bronze. I did brush on highlights of Ancient Gold, too, where I figured the sun would gleam off of the armor the most. I've seen others depict bronze with an almost coppery sheen, which would be cool, but I'm not sure it is realistic. Homer goes on and on about how bright and shiny it was, so I prefer a more gold-toned bronze than a copper-toned variety. Many of the figures had decorations on their armor, either on the pectorals or the helmet. I painted a silver for those to make them stand out, figuring they would be gilded to shine even more on the battlefield.

    There is a LOT of pose & clothes variety in the Wargames Foundry 'Mycenaean' range 
In Ilium: Game of Heroes, Diomedes' companions are composed entirely of warriors carrying tower or figure eight shields. Most images of these show a cow spot pattern, representing leather stretched over a wicker frame. I've seen some with more reddish-brown spots and others with black, so I decided to do both. For inspiration on the dots, I Googled images online of Myceaean frescoes depicting shields. I am really happy with how they turned out, though these shields probably took more steps to complete than any I have done in recent memory! The inside was made to resemble wicker, the outside various tones I used for cowhide, the rim and boss I did in Steel and Bronze, the spots in either brown or black, and finally the inside rim was done in a wood brown. Oh, and they got a wash, too!

    For some reason, this fig reminded me of the look of Brad Pitt in the Hollywood 'Troy' movie
I made Diomedes's shield fancier, though, using inspiration from other images I've seen depicting them as painted than natural cowskin. I chose a red and blue quartered background color. Inside the blue, I did two circles of white, with a flower pattern snatched from a fresco for its design. For the red, I did two parallel, zig zag lines with my micron pen. The space between I painted in a dull yellow. I really like its fanciness, though I have to admit the black and yellow zig zag evoked the shirt worn by the comic strip character Charlie Brown! So, I went back with my micron pen and added dots inside the yellow to break that connection (and protect him from any potential Trojan "Lucys" on the battlefield...ha, ha!

    Another tunic pattern that I felt turned out rather well -- looking forward to painting more of these
All in all, I am very happy with how these seven Mycenaean figures turned out. I will likely pick up more one day so that I can field more than one contingent. Hopefully, Diomedes and his companions will get a chance to strut their stuff on the tabletop this weekend. We're talking about introducing Ilium to the rest of the Sunday Night gang. In the meantime, I am under serious deadline pressure on some things on my tabletop! I have a medieval 3-D printed building given to me by Rich Brown from RRB Minis & More to paint for him. It will be in repayment for a couple game mats his wife is making for me. The building is mostly done, but we know how "mostly dead" worked out in the Princess Bride! I need to be able to take it with me Thursday morning when I leave for Advance the Colors 2026 in Springfield, OH. Also scheduled to come along with me are three 28mm Knight figures and three Priests. I am painting them up for the ATC Saga tournament for the GMs to give away as prizes. So, lots to do in less than a week!!

    I think there were more steps to doing these shields than any others I've done before! I like 'em!
MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 217
  • Miniatures painted in 2026: 205

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 14
  • Terrain painted in 2026: 36

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 34
  • Scatter painted in 2026: 75

Thursday, September 3, 2026

Homeric Skirmishing with Ilium Rules

 

    Trojans, lead by Aeneas, charge into a group of Achaeans containing Odysseus & his companions
After watching the movie Odysseus in the theaters, and reading battle reports from Irregular Wars using their rules set, Ilium: Game of Heroes, we decided to give it a try. Players control one of the Achaean or Trojan heroes from the Trojan War, and along with a force up 5-6 companions called Promachoi, skirmish in an effort to earn glory. Ilium is a different game than most, as your goal is not to wipe out the opponent's troops, but instead to earn the most honor, or Kleos. So, you could kill more of the enemy but still lose the game. Instead, it is about making a name for yourself that lasts down through the ages. This is very satisfyingly "Homeric" in theme.

    We enjoyed our first skirmish using Ilium: Game of Heroes - set during the Trojan War
A good example of how to lose in our 20th century minds but win in Homer's is -- of course -- Achilles. Yes, he dies in the end to Paris' arrow (sorry for the spoiler!). However, as I would tell my 7th grade students every year, here we are more than 3,000 years later still talking about him. Here's a clip from the movie Troy which my students would watch (and then tell me what they would do in his place). To this day, I feel it is one of the most true, Homeric scenes in the movie. 

    Clever Odysseus & his Promachoi deploy last, occupying a mud brick home on the Trojan flank
None of us were controlling Achilles in this game, though. My friends Mike S and Keith brought their troops over and set up four contingents to battle on the dusty plains of Troy. Keith and Jenny would fight for Troy and controlled Trojan Aeneas and Asteropaios, leader of the Paionians. Mike S gave me Odysseus and he took Machaon, leader of the Trikkaians. We set up the tabletop for the first scenario, Battle on the Plain, but with only two continents instead of three. We figured this was a learning game, and best for each of us to control only one force.

    Aeneas & his Trojan companions, left, respond to the Achaean ransacking & charge forward
After terrain is set up, you roll randomly to see where on your side's board edge your contingent will deploy. Jenny's Paionians ended up in the Trojan corner while Mike S deployed the Trikkaians in the opposite corner, beyond two fields of crops. Keith deployed Aeneas and his companions not far from Jenny's Paionians. Each hero has a special ability or two, and Odysseus is that he deploys last and places his force anywhere on the board, but not within 6" of an enemy figure. I set up next to the sun-baked, mud brick home, with my two archer companions in good firing positions on the roof. The Trojans muttered something about "cunning Odysseus" and reacted with rage to our ransacking of a Trojan farmer's home. Aeneas' Trojans began racing towards the house in an effort to stop our looting. Meanwhile, I moved Odysseus, with his three Promachoi in a wedge shape in front of him, between the home and the advancing Trojans. Our pair of archer's let fly but missed with both of their shots.

    Meanwhile, Machaon & his Trikkaians race towards the farmer's fields to reinforce Odysseus
There is a definite balance to this game. For every contingent on a side, that many chips of their color are placed in a bag, plus one. They are drawn one at a time, so it may alternate back and forth or it may not, as luck may have it. Once all each contingent on a side has activated on their chip, the final one of their color is a bonus or "Wild Card" activation for them. One Hero or band of companions on that side is chosen get a single action, as opposed to the two they got on their first activation. There are also two "God" chips for each side in the bag. If they are drawn consecutively, one of the Olympian gods appears to help that side (as often happened in The Iliad). The balance in Ilium also extends to the actions that figures can take. Heroes can potentially shoot or melee twice, but Promachoi only once. However, a figure can take an action to "Concentrate" before a shot or strike in melee, giving it a +2 to its 1d10 roll. So, Heroes in contact with enemy have to decide to make one big hit with Concentrate or two slightly weaker ones. Promachoi, only able to attack once, will usually Concentrate before their only attack and have a better chance than otherwise against Heroes.

    The Trojans charge in, with two companions on each side fighting boldly but with neither injured
As the skirmish opened, Aeneas urged his companions to attack the invading Achaeans, and they surged forward, one companion making it into contact. Soon, another Trojan warrior was battling a companion of Odysseus, while Aeneas' two archers were letting fly with their own arrows. Despite having a more difficult shot at the archers above them firing from the roof parapet, the Trojan archers scored the first kill. Undeterred, the surviving Achaean archer slew a Trojan warrior racing forward below him. The battle swung back in favor of the Trojans, as one of Odysseus' Promachoi was slain. Odysseus begins the game with five companions, while Aeneas has six, so the Achaeans were in danger of being outnumbered.

    Both Achaean 'God chips' are drawn consecutively & Poseidon appears to help the Greeks!
Knowing he had to do something, the clever hero sidestepped the Trojan warrior in front of him and hurled his spear at Aeneas, inflicting three wounds on him. Most heroes take between four and eight wounds, Aeneas can take seven (but the gods watch out for him, as you will see!). Aeneas hurled his spear back at Odysseus, but the clever hero spun at the right moment, taking only a graze of a single wound. As Odysseus' blood dripped to the ground, the earth began to shake. All the Heroes and Promachoi cried out in alarm. A massive figure strode forward, taking its place at Odysseus' side. The Earth-shaker, Poseidon, had arrived on the Greek side! Fresh hope and vigor spread through the Achaean ranks. We had drawn our two God chips back to back, and Poseidon replaced one of Odysseus' Promachoi.

    After tossing their deadly short spears, Aeneas & Odysseus close to contact, each inflicting wounds
Meanwhile, on the other side of the battle, Machaon was advancing at the head of his Trikkains. His three archers began moving into the crops, though a Paionian arrow whistled through the air and a Trikkaian archer tumbled to the ground and lay still. Undeterred, the Trikkaian leader raced into contact with one of the Paionian archers and cut him down. However, this left the victorious hero face-to-face with Asteropaios and three of his shield bearers with their huge tower shields. The warriors advanced, hemming Machaon in from three sides. Asteropaios urged his men on, hefting his two spears and waiting for the right moment to hurl them at the sore beset Machaon. One shield bearer charged forward, but the Trikkaian leader struck him down. Two spears flew as the warrior tumbled to the ground, and Machaon was struck wounded by Asteropaios' deadly aim. The other two shield bearers immediately charged from each side, and the leader of the Trikkaians was sore beset!

    After striking down the Trojan opposite him, Poseidon Earth-shaker charges Aeneas, too!
Meanwhile, the Earth-Shaker cut down the Trojan Promachoi in front of him, and raced to Odysseus' side. Together, the two wounded the Trojan prince until he was just one wound away from falling. Just as Odysseus' bronze sword darted in for the fatal blow, clouds swirled around Aeneas. The Achaean hero's strike was deflected by some force. Winds blew dust into Odysseus and Poseidon's eyes as Aphrodite closed her arms around her mortal son and flew him a short distance away, setting him down next to one of his archer companions. Frustrated, Poseidon shouted strong, coarse words to his former lover and fellow Olympian, who smiled and waved her finger tauntingly at him. Poseidon roared in laughter, picking up Odysseus and raced with him towards Aeneas, where they surrounded the Trojan leader, again.

    With the Achaeans winning the fight against the Trojans, the battle shifted to the other flank
Clever hero and towering god struck again, and once again -- just as the blows were about to land -- mists closed in about Aeneas. Aphrodite's musical voice rang out like a clear trumpet, "Fickle Earth-shaker, you will not get my beloved mortal son so easily!" When the mists cleared, Aeneas was nowhere to be seen. The victorious duo heard the clang of bronze on bronze, though, and turned to see their ally, Machaon surrounded. Even though the Trikkaian archers had charged into the rear of the Paionian warriors, their leader was bleeding from many wounds. Odysseus outpaced the Earth-shaker and was the first to land a blow on the Paionian leader. However, Asteropaios Trojan ally struck one final blow on his Trikkaian opponent, but it was deflected by Machaon's shield. As shouting enveloped the duel on all sides, the Paionian leader withdrew from battle. Suddenly the small contingent was surrounded by mighty hosts of Achaens and Trojans. War cries engulfed them from every side. The main forces had arrived, and the Heroes and the Companions withdrew behind their lines, satisfied they'd inspired their respective armies with their displays of prowess.

    Machaon, hero of the Trikkaians, strikes down a Paionian archer who killed one of his men
With the end of Turn Six, the game ended. We scored the match a 3-0 Kleos victory for the Achaeans. However, in consulting online afterward with the rules author, Nick Wright, we discovered that we had done Aeneas' disappearing act incorrectly. He should never retreat off-table when the gods and goddesses rescue him. He is simply picked up and removed to another spot on the baseline 6" away. Oops! I guess our game should have been a 0-0 tie, instead! Although it may sound like he is invulnerable, Keith needed to roll a 7+ on 1d10 for the Olympians to intervene. He was just 2-for-2 in doing so when Aeneas would have suffered a mortal wound! With the other three Heroes surviving (barely, in the case of Asteropaios and Machaon, who each had only one wound remaining), there were no other opportunities for earning Kleos. Had we had one more turn, though, someone would likely have scored!

    Asteropaios & two of his shield bearers close in on the sore beset leader of the Trikkaians
I enjoyed Ilium for a number of reasons. One, I have always been fascinated by Bronze Age warfare. There are not a lot of games set in that period, and even fewer skirmish rules for it. Two, building a force is super easy! The most companions any hero has is six, so you have to paint only seven figures for your contingent. Three, the chip draw makes the game unpredictable. One one glorious turn, the Achaeans drew both their chips and their Wild Card before the Trojans acted. Plus, the potential arrival of the Gods can always throw a monkey wrench in player's plans. And finally, there is decision making to do. When attacked in melee, Companions and Heroes must choose to "block" the enemy strike, which increases the number the enemy must roll to hit, or use their lower Defense number and preserve the ability to do an Opportunity Strike in return. Plus, Heroes can spend one of their two actions to "Gibe" (ridicule, belittle) an opponent, which will give bonus Kleos if they follow up with a strike that kills the enemy. Heroes can also choose to do two normal attacks or one with Concentrate, which gives a +2 to your roll. Lots of clever game play and tactics for the Odysseus inside you! 

    Meanwhile, Poseidon & Odysseus have chased down Aeneas & prepare to strike him down again
We will definitely play Ilium again. So, I foresee at least another 7 miniatures in my "Acquired" tally below, sooner or later! I encourage folks who enjoyed this battle report to pick up the rules either from Nick at Irregular Wars Wargaming or from Wargame Vault. If you liked the sound of this type a game, give it a try -- you might enjoy it, as we did! Thanks to my friends Keith and Mike S for supplying the figures and driving over for a weekday afternoon game.

    Both Machaon & Asteropaios opposite are each down to a single remaining wound, but neither falls!
MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 210
  • Miniatures painted in 2026: 179

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 14
  • Terrain painted in 2026: 36

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 34
  • Scatter painted in 2026: 75