Showing posts with label Pulp. Show all posts
Showing posts with label Pulp. Show all posts

Sunday, June 18, 2017

Lead Painters League -- entering the fray once more!

My decision on whether to enter this year's Lead Painters League or not came down to the wire. I barely finished the minimum 3 teams by the deadline date. That should have been a warning to me, but I enjoy entering the league every year. It forces me to get backlogs of unpainted miniatures completed, plus it also pushes me to try improve my painting skills. I tend to do an extra level of detail on entries for this league, so it makes my output -- my painted miniatures -- look nicer on the tabletop.
So, here's a turn by turn account of my run in Lead Painters League 11.

Round 1: Raid on Deerfield
These were figures I'd painted (but not posted pictures of yet) prior to the announcement of the start of the league. They are from Knuckle Duster Miniatures, from their War of 1812 line: Grand River Nations in Winter Dress. I had previously painted up some winter dress Indians from Conquest Miniatures, and needed some more to run a winter scenario. In fact, the scenario was the convention event my friends and I would be running this year using my Song of Drums and Tomahawks rules: The Raid on Deerfield. This photo uses my log cabin with LED votive candles and cotton to give it a burning effect. I honestly wasn't as happy with this set of miniatures -- they don't have the detail that Conquest Miniatures do. Still, they were good enough for me to squeak out a 4-vote lead (which counts as a Draw in the league rules).
Score: Draw, 164-160.

Round 2: Are We Mice or Men?
Of my initial batch of 3 "teams" or entries in the league, I liked this photograph the best. I thought the colors and the look of the Splintered Light Miniatures mice really popped in the photograph. These are part of an ongoing painting project for my own set of fantasy miniatures rules. I am getting a few armies painted up for them before I playtest because the rules call for multifigure, whole unit bases. These mice slingers are done in a variety of fur colors, but with matching medieval style uniforms. I give each army a theme, and this army's is a Medieval European style. Despite how much I liked these figures, they fell to a much-better painted entry. As soon as I looked at my opponent's figs, I knew it would be my first loss in this season.

Score: Loss, 93-269

 Round 3: "We Who are About to Die" 

This project came about when I saw somebody posting online trying to get rid of some 28mm gladiators. I contacted the seller and worked out a trade between some French & Indian War figures I had, and that he wanted, and these. I was VERY happy with how these figures looked. They were clean castings, great poses, and not ridiculously detailed. Since they had so much flesh on them, I decided to try a new technique for my Caucasian flesh tone. I mixed up a bottle of acrylic matte medium with a dull orange color to use as a wash. It worked like a charm. Speaking of flesh, I also decided to mix up the nationalities and painted some African and some Arabic flesh tones. I also had made a concession to advancing age and purchased an giant, illuminated mirror that attached to my painting desk. With its additional magnification, I was able to great fine details on the shields. The voters must have been impressed, as this was my first clear victory, evening my record at 1-1-1.

Score: Win, 244-140
Round 4: Africa Uprising, 20mm

My next rules set that I will release with First Command Wargames is my Modern Africa rules. So, I took the League as an opportunity to paint up some more 20mm figures. I knew I would need some more militia, so dug through my unpainted Liberation Miniatures and grabbed a big batch to paint up. One of the things I like about 20mm for this period is that you can paint up lots of them relatively quickly, but they have a lot more detail and heft than 15mm. Since these were for the league, I put a lot more highlighting on these, touching up a highlight color for straps and other gear. Ironically, I was matched up against an entry that was several stands of 15mm WW II Flames of War figures. Honestly, this was the only round of the 10 were I thought I should have won that I did not. I ended up keeping the vote close enough for it to count as a draw, but I'm still pretty mystified why these guys did so poorly. 

Score: Draw, 186-192

Round 5: Wrong Turn to Meet Dr. Jones
One thing that spices up the Lead Painters League is that there are three "theme" rounds. I usually can field figures from my collection of unpainted minis to cover them, but every once in awhile I have to get creative or purchase something. Luckily, Round 5's theme was "Ship's Crew." I had bought an entire bag of Old Glory 25mm U.S. Sailors when I began playing Pulp years back. So, it was a snap to pick out a handful to paint up. One thing, though. As affordable as they are, Old Glory figures tend to be of marginal quality. True to form, the figures painted up okay, but nothing exceptional. Wanting to eke out another win, I decided to go wild on the diorama I set up. It actually sparked some discussion about if voters are basing their choice on the figures or the picture. Speaking of which, did you notice the pygmy cannibals emerging from the jungle to surround the sailors? I won this round feeling a little guilty that I had bamboozled the voters.

Win,  263-128

Round 6: Trail of Tears -- Iroquois Raiders
I like this photo so much that it actually ended up on the back cover of my Beaver Wars Campaign Rules & Scenario Book. The five warriors in the foreground are from the excellent Flint & Feather line from the producers of Pulp Miniatures. As you can imagine, I've become quite comfortable painting Native Americans, and this was one of my better sets. The lighted magnifying glass allowed me to put in even more detail in the designs on their clothes and the tattoos. I really liked my color choices, too. The voters were kind to my entry, and I won this round fairly handily. Most of my contests were quite close this league, but this one was one of the exceptions. My record improved to 3 wins, 1 loss, 2 draws after this round.
Win, 250-103

Round 7: Satyr-day Night Specials, 15mm
In Round 7, my foray into this year's Lead Painters League began to derail. I'd started another batch of gladiators, but did not get them done in time. Sadly, this lack of progress would continue for the next three rounds. So, rather than have them re-run my previous entry for another week, I found the time to photograph my old 15mm Splintered Light Miniatures Satyr army for Hordes of the Things. the army is definitely one of my favorite 15mm fantasy armies I've painted, but it was unable to when this contest. With the league's Swiss Chess pairing, I had risen high into the standings. I was due for a smack-down by someone of more talent, and this duly happened.

Loss, 150-283

Round 8: "Khmer and look at this!"


Awhile back, I had painted three Pulp figures for a friend's series of games he was going to run. We were using the smaller Pulp Alley leagues with just a Hero, Sidekick, and Ally. League rules dictate that there is a minimum of five figures, so I recycled a couple previously photographed miniatures. Once again, this was a "no new team" entry, and lost me the 10 bonus points I would otherwise receive each round for entering newly-painted miniatures. I decided to take a page from my early "Dr. Jones" entry, and set up an elaborate Southeast Asian temple complex. Unfortunately, I was still floating relatively high in the standings and was matched up against a painter well beyond my skill level. The result was another thumping -- my worst this season -- and my record dropped to exactly .500 percentage -- 3 wins, 3 losses, 2 ties.

Loss, 104-258

Round 9: From the Pits of Gundabad, 15mm
To be honest, I was at my lowest morale point here in this league. For the third week in a row, I was unable to field a newly-painted league. Granted, I had things going on in my life. I had chaperoned our school's 8th grade Washington D.C. trip for a week. I had been working my butt off to get the Beaver Wars book ready for print. And the same group of gladiators remained almost finished on my desk. Honestly, I could possibly have finished them for this round. However, I knew there'd be no way I'd get a new team done for Round 10. With that round being a theme round, the gladiators would actually fit perfectly for it. So, I threw in one final previously painted entry. This one was my 15mm Wolf Riders army. I have always liked the job I did on the wolves, so took it as a chance to showcase them. Would they be good enough to squeeze out a win? If I lost this round, the best I could do would be breaking even. As it turned out, I had sunk low enough in the standings that I was matched up against an entry that my wolves could handle, as it turned out. This took me to 4-3-2 going into the final round.

Win, 198-133

Round 10: "Um, Who's Got the Big Guy?"
The theme was "Big Brother" (larger version of the main figures), and as the picture above shows, this was why I saved the gladiators for this final round. At the local Michaels Craft Store, I found this plastic gladiator who was easily twice as tall as my 28mm ones. He was a prepainted figure, so I primed him black and repainted him to join the 8 gladiators I'd been working on for nearly a month. Once again, I was very happy with how the Crusader gladiators painted up. There are a couple items of equipment that I had to ponder over, but for the most part, they are incredibly clean castings that are a snap to paint and look great when finished. I was really happy with my shield patterns on these, as well (though I do admit to starting over on the one carried by the spearman in the back). Another contest that was not a blowout, but happily a victory for me. This finalized my record at 5 wins, 3 losses, 2 ties.

As the Leaderboard pasted below shows, I finished 18th out of 32 contestants. This was probably my lowest finish in the last couple years. However, if I *did* manage to put in new entries in all three rounds that I did not (read = receive 30 more points), I would have finished up in 13th. In my opinion, that is too high. There are easily more than a dozen painters in this league much better than me. So, perhaps this finish is a more accurate rating of where I fit in the league this time around. Who knows? Even with three rounds of recycled entries, that is seven batches of newly-painted figures I finished up. So, on that note, my foray into this year's league must be counted as a success!

Win, 201-143 

Sunday, February 26, 2017

The Mummy, or should I say, "The Skeletons"?


 
French archeologist controlled by Mike S arrive at the door to King Tut's tomb

For a change of pace, Keith hosted a take-off of the modern, Brendan Fraser “The Mummy” movies. The game was set with the opening of King Tut’s tomb in the 1920s, but with competition between various European factions to be the first in the tomb. Keith was using Flying Lead rules from Ganesaha Games, with a generous helping of the fantasy Song of Blades and Heroes thrown in, too. Keith had picked up a bunch of painted skeletons last weekend at The Bookery in Fairborn, OH, and wanted an excuse to get them onto the tabletop.
The British archeologists peer through the doorway and see movement where there shouldn't be any...



With a big turnout — 1 GM and 7 players — we had four European factions and four “bad guy” factions — mostly skeletons. Allen started off with a force of Arab tomb looters, and was supposed to die off quickly and become the third skeleton command. However, his looters held off the Europeans for longer than anyone anticipated, which meant for the first part of the game the skeletons sat around like…well, they’d been sitting there for thousands of years!
Having guarded against tomb raiders for thousands of years, the Pharaoh's skeletal soldiers are ready to repel the incursion



Once the Europeans made it into the tunnels leading to the tomb, they were a little gun-shy about entering the complex. Several turns were spent with skeletons waiting to pounce on the Europeans as they entered the tomb, unable to pour out because of the “magic” involved. Eventually, Keith let the magic flow out the doors and we took the battle to them (I was playing a skeleton, along with newcomer Brett). Keith had thrown in special event cards, which chiefly had the effect of allowing the Europeans to interrupt or steal our actions when we rolled them. There was one glorious moment when I played my first, hard-won card (you received them only when you eliminated an enemy figure) and knocked down “The Moose”, one of the burly European raiders.
The first instinct of the Europeans was to try to stay at the door and shoot down the skeletons
Seven players in one game tends to make the action move a little slowly at times, and we ended up calling it quits just before 11 pm. Steve’s Chinese archeologists were close to breaking into Tut’s inner chambers. Mike S had moved his French into the same room, and was busy holding off the skeletons. My “rabble” skeletons were doing their best to hold off Joel and Mike W’s factions, though it would not be long before they broke past my weak command.
Once the Europeans entered the tomb complex the skeleton guards tried to swarm the doughty, well-armed archeologists



It was a different style of game, and was definitely fun once the Europeans entered the tomb complex. A little less preamble (and a little better rolling command rolls by the Europeans) might have produced a faster game that was fought to a conclusion. All in all, it was a good chance to get new figures and Keith’s new scratch-build dungeon complex on the tabletop!

Tuesday, July 26, 2016

Pulp Alley, Junta style!

Allen (Black Marketeers) moves his SUV towards the radio station, while Tom (Political Refugees) and Keith (3rd Brigade) look on skeptically
 One of our regular Sunday gaming group, Joel, is know for crafting oddball scenarios for miniature gaming. He correctly decided that it was high time we played Pulp Alley again (Dakota Smith seems so long ago...), but gave it a twist. He set his campaign in the world of the boardgame Junta. Each of us would play a faction from an anonymous South American republic in the game. Mike S controlled the minions of the Minister of Internal Security, Keith some flunkeys from the 3rd Brigade, Allen had a group of Black Marketeers, Tom had nefarious Political Refugees, and I controlled the University Faculty.
The University Faculty faction sprints for the radio station, with their way blocked by a less-than-effective Psychotic Assassin
Here was Joel's setup email to us:
Subject: Pulp Alley - Junta
Location: Third World Banana Republic
Teams:  Rebel or Loyal (hidden agenda) 

Situation:  El Presidenta is opposed by a weak divided Chamber of Deputies, and a court system missing too many judges to be effective.  El Presidenta has increasingly gone beyond the boundaries of the Constitution, which brings howls from opposition (but nothing else).  El Presidenta has a not-too-secret offshore island detention center which houses people without charges or hearings.  Election time approaches, and it looks like friendly associates will be elected. Enter the Rebels.  Major Punto de Trama (major plot point) has occupied the radio station W.Z.A.P. and is broadcasting  a cycle of propaganda, a call to arms, and Slim Whitman music.  Players are to search the area, secure the radio station, and round up suspected rebels.

Leagues & their Perks-

Black Marketers: Network of Supporters
University Faculty: Bastion of Science
Political Refugees: Nefarious
Ministry of Security: Stealthy Agents
3rd Brigade: Mastermind
The Black Marketeers leap from the SUV and prepare to enter the radio station
Setup: The radio station sits in a jungle clearing north of town.  The major plot point is a rebel Major de Trama, in control of the station.  Minor plot points are gold coins ('pay roll'), weapon cache, psychotic assassin (list of names in pocket), and the bomb at the base of the radio tower.  Players are to clear the station in six turns, or less, or the Navy gunboat S.S. Pueblo will begin to opening fire. 

Play will open with a roll d10 for scenario set up -
Choose groups- secretly assign rebel/loyal (50% mix).

The Grad student investigates a suspicious box underneath a dead horse, Prof. Emilia prepares to chase down the Psychotic Assassin, while Duarte cleverly keeps close to cover in case any stray bullets come his way
 We were playing the "large group" league variant with a Leader, Sidekick, and Ally. My Leader was Professor Duarte, along with his surprisingly combative colleague, Professoressa Emilia. They were assisted by a grad student who opposed guns ("Animal" ability -- no Shooting). We quickly sprinted towards the radio station when we saw the Black Marketeers careering wildly that way in their SUV. A former student of Duarte's had been hiding in the back seat and quickly changed sides to ours when he saw his beloved teachers (a Fortune card gave me control of a Level 1 Backup, which had to be placed in contact with another player's character). Although the student never accomplished much, he certainly made the other factions wonder whether to attack him and risk my faction's ire, or leave him alone.
The Black Marketeers seize the SUV, and then ponder what to do next
The lady professor immediately charged the Psychotic Assassin and landed two solid blows that would have knocked out a lesser man. He did try to flee, but Emilia caught him and finally knocked him out. The grad student investigated a box poorly hidden underneath a dead horse and found the payroll for some government organization. Duarte assured him it was doubtless meant for the university, and he should bring it along. Meanwhile Duarte edged cautiously towards the radio station, leery of the gunfire going on inside.
Mayhem erupts inside the radio station, bullets fly, and pieces of equipment crash over onto characters
Peering through a window, he saw a battle between the Black Marketeers and the Refugees over the Rebel de Trama. The Refugees had him by his collar, and several others entered the radio station only to be sent flying by gunfire or falling debris dislodged by the scuffle. When he judged the two (three? four?) factions inside had worn themselves down sufficiently, the professor entered. He was clipped by a bullet shortly afterwards from the gunfire blazing inside. Duarte pulled out his trusty revolver and squeezed off a few shots at the hoodlum holding onto Major de Trama.

Suddenly, the opening Duarte was watching for happened. The hoodlum went down, and the rebel rolling free, but bumping his head into a desk and stunning himself. The Professor of Science activated his experimental Bullet DeMagnetizing Aura and raced forward and snatched up the rebel. All guns were trained upon the goodly professor. Under the onslaught, the aura flickered, then failed, and Duarte felt several bullets strike him. Nothing was fatal, though, and he edged towards the door with the rebel in tow.
Duarte seizes his chance! Springing forward, he grabs the hapless rebel and then turns to face the combined fury of three of the other factions
Far in the distance, several loud thumps could be heard, along with a steadily increasing shriek of incoming artillery. The damned Americans were firing to silence the radio station! All factions broke for the exits when the detonations began to strike the ground and shake the building. Bleeding but triumphant, Duarte was helped to safety by his colleague and student. Together, they escaped, and fled back to the university to examine their findings...

I had actually thought this was merely a one-off game, but Joel assures us it is part of a campaign. If that is the case, my faction is off to a solid lead with the Major Plot Point, and two Minor ones from this battle. Hopefully, more updates in the weeks ahead on Pulp Alley in the world of Junta...

For another (and more humorous account of the game, read Keith Finn's (3rd Brigade) Game Reports blog.

Sunday, August 2, 2015

Dinosaurs as the "good guys"??

Although it was a laugh-a-minute for the players, it wasn't so much for the Nazis frantically trying to escape
 We were heading to Keith's "man cave" for our usual Sunday evening of gaming. He was hosting his 11-year-old nephew, Michael, for the week, and wanted to put on a game that he might enjoy. With Keith being only mildly over-the-top about dinosaurs, it was only a natural he put a game on involving dinos. Rather than one of his usual Dino Hunts, Keith had a twist in store for us this evening. WE would be playing the dinos. And we would be hunting humans...specifically, Nazis!
Nazis try to in vain to take refuge on a steep hill
Keith had seen a light-hearted set of rules called, "Eat Hitler" on Wargame Vault and downloaded them during their July sale. The scenario for the evening postulated that Hitler and his closest associates, with assorted guards, escape the fall of Berlin in a time machine. Russian artillery fire knocks the controls awry, though, and they ended up back in prehistory in a valley populated by hungry dinosaurs. Each of us would play a carnivorous dinosaur (or a number of smaller meat-eaters) with the herbivores and Nazis as non-players.
My dino snacked on two Nazis before they decided to flee the hill
I don't think the rules were designed for the 7 players we had participating, so we had to make some modifications early on. What's more, after playing it through, we had some more suggestions for changes if Keith were going to run this as a fun, convention game some day. We had a good time, of course. Just about everybody got to chomp some Nazis. My Allosaurus-sized dino (whose Japaneses name I forget) managed to eat one guard and Adolf Galland. No one ended up eating Adolf Hitler, who was saved from a pack of velociraptors by his loyal dog, Blondi. The seven players chased the Nazis around the board, generally ignoring each other and the herbivores. In the end, only Hitler, Blondi, and two others were left scrambling furiously to avoid the dinosaur rampage.
Steve's raptor pack used their cleverness to drive a pack of herbivores ahead of them to avoid Nazi firing
 Keith's nephew Michael played the T-Rex, and seemed to have a good time. I took lots of pictures of the mayhem, and decided to go ahead and post some here. Enjoy!
Michael's T-Rex showed up and crashed the raptors' dinner party


A spinosaurus got in on the feast and chased down the last remaining group of Nazis


Wednesday, December 24, 2014

Dakota Smith's Oriental Adventures, Part 7: Debacle at the Docks

 It is a quiet morning in the riverport town of Hoi An, French Indochina. The freighter Dionysius is expected to pull in at the main pier at any moment. Coolies are stacking the cargo and stores to be loaded upon arrival. In town, various groups of Western archeologists are laying low, scanning the river anxiously. Dakota Smith has booked passage on the freighter for himself and his two companions. Hidden in their luggage (or being carried by them?), is an ancient artifact -- the Tears of the Buddha.
Dakota is not so naive to think he will get on board the freighter without a scrap. First, the French authorities -- represented by Inspector of Antiquities Pierre Fournereau -- don't want such a valuable artifact to leave French territory. Next, the British and Irish archeological teams may want to seize it for themselves. Plus, Dakota knows that it has been too long since his arch-rival, the German archeologist Von Jaeger has reared his ugly head. And finally, perhaps most dangerous, the Order of the Fire Coral has been dogging his footsteps since he arrived in Indochina. To think they would not make one last attempt to recover the Buddhist artifact would be hopelessly optimistic. Masters of disguise, they could be anywhere in Hoi An.
His good friend Harold Fortwine grunted and point to the far jungle. The black smoke of an approaching steamer could be seen rising above the treeline. Chairs scraped as Dakota and his companions headed for the door. It was now or never. As Dakota Smith and his companions left the customs house on the town square of Hoi An, Dakota grumbled, "I got a bad feeling about this. Harold, Dolly, keep a sharp eye out!" All around them, the river port bustled with activity. Coolies were on the wharf loading and unloading the freighter. Dakota saw their baggage among the items being carried aboard on the backs of the IndoChinese laborers. He patted his satchel which contained the prize from this expedition. The famed Buddhist relic, "The Tears of the Buddha" -- which legend said had magical powers.
Shouting on the pier drew the Americans' attention. The freighter's bosun was cursing mightily at two of the coolies who had apparently dashed their loads to the dock and stood glaring and pointing at the Americans. With a sinuous movement, they whipped off their peasant garb and assumed a fighting crouch. "Uh-oh," Dakota muttered as he noted the red and black uniforms they had been wearing underneath -- the unmistakable gear of the Order of the Fire Coral.
Dakota dashed for the cover of a line of wooden barrels beneath the harbor master's wooden observation tower. Dolly walked determinedly towards the pier when she saw one of the agents kick her luggage into the water and laugh. "Dolly, no!" Dakota shouted, unholstering his pistol. As he took careful aim at the agents on the pier, he caught movement out of the corner of his eye. A warning shout from Harold Fortwine, made him turn. Chuckling and cracking their knuckles, three more agents walked out of the door of the customs house. He recognized the bald, muscled Tat Ko and the masked female, Jazh  Minh. "This could be bad..." he called over to Harold.
The hairs on Dakota's neck rose up when he a familiar voice call out, "I'm afraid, my dear Dakota, it is about to get much worse..." The American whirled and saw creeping up behind them Von Jaeger, his stooge Otto Tulmann, and the evil old with Fraulein Blucher. "Harold! Dolly!" he yelled. "We're surrounded...make a break for it!" Jazh Minh and one of the Fire Coral agents rushed him and he fired off shots quickly. He heard Harold cursing as he jabbed and boxed with Tat Ko. There was a blaze of gunfire from the Germans and he heard Dolly cry out and a thud as she fell hard at the foot fo the docks. There was nothing Dakota could do for her as he dodged the kicks and punches of the martial artists.
Dakota grimaced as Jazh Minh vaulted away, thinking "That wench's kicks hurt!" With no martial artists in his face, he turned to face the Germans...too late! Both Von Jaeger and Otto Tulmann opened fire. Dakota felt a searing pain and fell to the dirt. That jarred his wounds even harder and he blacked out. His last thought was for the Tears of the Budhha. Had it gone flying out of his satchel when he spun to the ground? Meanwhile, Harold was holding his own, bludgeoning Tat Ko with his boxing skills. Dolly, though, also in a heap near the pier. Fraulein Blucher growled in disdain as she saw Jazh Minh somersault backwards and landing on her feet. She rushed the martial artist, ignoring Von Jaeger's warning. Just as she began her roundhouse swing, Jazh Minh's foot connected with the bridge of her nose. The gray haired matron collapsed.
There was a gasp among the archeologists and the agents of the Fire Coral as the Tears of the Buddha flew from Dakota's satchel and landed several feet away from his unmoving form. One of the agents dashed in and picked it up. He was gunned down by Von Jaeger and again the Buddha went flying. Tat Ko rushed over and with Neen Wa stood over it and dared the Westerners to make a move towards it. Surprisingly, Von Jaeger nor his goons never tried to grab it. Instead, the were venting their anger on Dakota and Harold, blazing away at them and ignoring the Fire Coral. The Irish and British teams were closing in, but they also seemed leery of making a run at it.
Meanwhile the Irish and British teams were creeping stealthily through the town square towards the pier. Despite previous bad blood, they ignored each other for the most part this game. Both had valid chances to make a grab for the other's minor plot point (they could recognize it by passing two Cunning checks when within 12"). Neither took it. The Irish did close in on the French who were slinking down the road towards the freighter. They joined Otto Tulmann in blazing away at Pierre Fournereau and Dr. Lambert, who was carrying the French artifact. The French fire was accurate, though, and they gave better than they received.
 Surprised at their luck to be ignored by the Germans, Tat Ko nodded at Neen Wa to pick up the Tears of the Buddha and make a dash for it. Tat Ko charged the British Maj. Speke-Eastman who blocked the path leading over the bridge and into the jungle. Neen Wa took advantage of the distraction and raced over the bridge, stowing the idol in his robes.
Neen Wa's flight wasn't unobserved, though. Harris McLeod, the portly representative of the British Museum tut-tutted to himself. "Now, here, laddie. We can nae have yee fleeing with such a prize, can we?" The Scottish laird lined up the fleeing agent in his sites and squeeze the triggers of both barrels of his gun. There was a cry and a flash of silver as the idol flew from Neen Wa's lifeless body and tumbled into the jungle. Moving faster than you'd think possible, Harris followed the path of his fatal shot.
Harris heard footsteps behind him on the bridge as he pounded towards the Tears of the Buddha, which he could see glinting from beneath a swaying fern. He hoped that it was Speke-Eastman behind him, and sneaked a glance over his shoulder to see. An evil hiss in front of him froze him. Swaying above the idol was the hooded body of a cobra, who's nest must have been disturbed the idol's tumble through the vegetation. "Och, good god!" Harris yelped, then swung the barrel of his rifle over his head and pounded the snake into the jungle floor. Reaching tenderly for it, he confirmed the cobra was dead before picking up the gleaming artifact.
On the pier, Pierre waves off Dr. Lambert aboard the departing freighter, carrying the minor plot point that his team had secured. His main goal was to ensure no other Westerners escaped aboard the freighter. It was a shame that the British slinked off into the jungle with the Tears or the Buddha. However, they were not out of French Indochina yet. There was always a chance that his gendarmes would find them and capture it. Something would have to be done about the agents of the Fire Coral. How could an archeologist work here it they constantly had to watch for a knife in their back from their sinister hands!
And so, Dakota Smith's Oriental Adventures first story arc comes to an end. It was quite the adventure and the players seemed to really enjoy it. Each league seemed to have its moment in the sun. Would Harold be able to gather the wounded Dakota and Dolly and nurse them back to health? Would the Americans return empty-handed to Portland, Oregon? Or are there more adventures to be had in French Indochina? After all, only the French Dr. Lambert was on board the freighter when it sailed from Hoi An. The others would all need to find a different way home...
Thanks to Pulp Alley for making our games such a blast! I highly recommend these rules as they seem to create an exciting storyline just in the playing.


Thursday, December 11, 2014

Chinese Civilians Completed!

28mm Chinese Civilians from Pulp Figures by Bob Murch
I am curious how long it has been since I've painted a batch of miniatures. I don't want to count terrain -- which I did a lot of this past summer and fall. However, I bet it has been at it is going on three months! Way too long, I say!

So, to remedy that situation, I finished off my batch of 10 28mm Chinese Civilians for my Pulp Skirmish games. Most of the minis are from Pulp Figures by Bob Murch, as mentioned in the previous post. I really like these figs, so will doubtless be buying more from this company. They are big, solid figures with interesting poses and equipment. Of course, I changed out a lot of that equipment to convert the pack of "Yangtze River Gangs" into more peaceful farmers, merchants, and laborers. These figures have a lot of character -- particularly the short guy selling the duck, the hobbled old man, and the porter with the two boxes suspended on a pole.
The Bob Murch line of Pulp Figures has lots of colorful characters, like these two on the left
I used the painting schemes on Pulp Figures' website as inspiration. Some color mixes I pretty much copied, while others I improvised upon. I'm happy with how they turned out. There is a nice mix of faded colors and brighter, more oriental silk palette. I think all of the conversion look natural. I was worried the barrel the one laborer was hefting would look out of scale, but I don't think it does. Same with the basket on the ground that the well-muscled porter has set down. They all look like they were off to the market rather than to war.
Farmers, Laborers, and other civilians will come in handy in my Pulp games
These figures will be pressed into action as soon as I run my final scenario in this storyline of Dakota Smith's Oriental Adventures. What's up next? I will likely paint some 28mm Native Americans. As I'm getting ready to playtest my Beaver Wars campaign rules, I need more figures I can use for youths or bow armed troops. Hopefully, these Chinese got the ball rolling and I'll get back into the swing of painting, again...

Thursday, November 27, 2014

Painting again!

It seems like such a long, long time since I was painting any miniatures. But today I put the first base coat on a group of 10 28mm Asian civilians. These will be bystanders and such for my Pulp games. Eight of the figures are from the Yangtze River line from Pulp Figures by Bob Murch. Two were figs I'd picked up at a flea market awhile back. As I was priming them I noticed an odd similarity between those two miniatures and one of the Pulp Figures poses. My heart sank when I realized they only looked different because they were a poorly executed pirating of the original Bob Murch casting. This made me sad to think that some of the vendors at flea markets might well be doing this as garage business to offer figures at such a low price. I've always looked at flea markets as places where we sell our items that we don't want any longer, or periods or scales we've moved on from. The idea that there may be dishonest people out there actively producing pirated figures to sell at flea markets seems is disheartening. It is hard enough for figure manufacturers to make money, I'm sure. The last thing they need is competition from someone taking their work and producing cheap knock-offs of it. Shame on such vendors, I say!

Anyway, these Asian civilians are needed for the grand finale of the Dakota Smith adventures I've been running using Pulp Alley rules. Once I have them finished, I should be ready to run the last game. I may do one final project beforehand -- some scratchbuilt sampans. This scenario takes place down on the docks as the European adventurers are taking ship for their homelands. The Indochinese locals (and French party) will make one last attempt to recover the religious and archeological treasures that the others are wanting to abscond with. Who knows? Maybe even Dakota Smith's archrival, Von Jaeger, will reappear. He's been MIA for the last handful of adventures.

28mm Chinese civilians, most from Pulp Figures by Bob Murch
Nearly all of the 10 figures have been modified in one way or another. Instead of spears, they clutch pitchforks, barrels, clay vessels, or baskets. I'd picked up Pulp Figures one pack of Chinese civilians, but wanted more of a variety of poses. Thus, the conversions from armed Yangtze gangs into civilians. I actually did the conversions a month or so ago, and even primed them. However, they've sat untouched for a month or so until this last week. I've painted the flesh and now the first base coat of their shirts (or pants, for those shirtless figs).

Hopefully, this will inspire me to take up the brush again and begin painting. I had been so involved in getting terrain ready for the Song of Drums and Tomahawks game at Advance the Colors from the end of summer up through mid-September. After that, I put in the push to get the rules ready for publication, setting up our company's website, and so on. So, my Pulp stuff has sat neglected for several months, now.  Which means I may have something more to write about on my blog...!