My Splintered Light Miniatures Squirrel Army |
Tuesday, October 17, 2017
Squirrel Army - Splintered Light Miniatures
Sunday, October 15, 2017
Board Games at My Place
With two of our regulars out, and a few others not replying to the email, it looked to be a small crowd for our regular Sunday evening gaming session. There are a lot of 4-player board games, but it is a rare thing when we have only four. So, I asked Allen to bring along Amazonas, which we had not played in a number of years.
Players take on the role of researchers in the Amazon, collecting specimens of five different types of flora and fauna. The board depicts a number of villages connected by jungle pathways and waterways. Each player has a secret objective to visit four of the villages and build a research hut there. Failure to do this results in negative victory points. Otherwise, players start receiving victory points when they collect three of any one of the five specimen types. Players receive additional victory bonuses for being the first to collect one of each of the five types, the first player getting 5 points, second 4 points, and so on.
I ended up winning the first game, barely building into my final, far-flung village on the last turn. I had at least 3 specimens in 4 categories -- foregoing the bonus for collecting all 5. It went quick enough, we set it up and played again. This time Joel won. It is a good game -- what other players do affects you, and the random order of special event cards also has a big effect.
Players take on the role of researchers in the Amazon, collecting specimens of five different types of flora and fauna. The board depicts a number of villages connected by jungle pathways and waterways. Each player has a secret objective to visit four of the villages and build a research hut there. Failure to do this results in negative victory points. Otherwise, players start receiving victory points when they collect three of any one of the five specimen types. Players receive additional victory bonuses for being the first to collect one of each of the five types, the first player getting 5 points, second 4 points, and so on.
The board, showing the jungle and water pathways between villages |
Friday, October 13, 2017
Splintered Light Miniatures Raccoon Army
With my Wars of Insurgency and Beaver Wars published, my time has finally been freed up some to work on my next rules project: a fantasy miniatures rules set for use with the woodland animals of Splintered Light Miniatures. I am finishing up my third army specifically based for this system. Once my fourth one is complete, I will begin playtesting. Or perhaps I will put other figures I have on sabot bases and start earlier.
The hexagonal basing system is a key component of the rules. Each unit is on a roughly 45mm (1.75") base. This will be a key feature of the movement rules designed to eliminate arguing over the milimetrics and angle-measuring of some rules sets. It will also fit in with the First Command Wargames philosophy of easy-to-teach and simple rules. I will save for later posts detailed discussion of the rules mechanics.
These are pre-painted plastic figures that are repainted and based up for the army |
Spear-armed Raccoon troops |
Wednesday, October 11, 2017
pardon the advertising
So, I'm having trouble getting this banner signature uploaded to Photobucket. I'm uploading it here so that I can link it on my Lead Adventure Forum posts. Photobucket has gone insane and is trying to charge hundreds of dollars to host pictures which you link to on forum posts. I predict they will go out of business soon -- unless they change their mind.
Tuesday, October 10, 2017
Wars of Insurgency (and other games) at Advance the Colors
One of my favorite shots of my "That's My USAid! - Congo Chaos" game from Advance the Colors |
The players look over the situation for their faction and plot how to end up in control of the crates of food and medicine |
The situation at the start of the scenario: UN in control of the freighter and aid, facing off against the Belgian-trained Congolese paratroopers |
Where the shooting typically started -- the UN sandbagged position guarding the pier (and offloaded aid) |
The local area militia, the Leopoldville Leopards, advance through the scratch-built shantytown towards the center |
Some of the Boma Bandits - militia rivermen arriving in motorized canoes - disembark along the sea wall and eye the local Leopoldville Leopards warily |
More Bandits disembark onto the pier after the UN have been driven from it by gunfire from multiple factions |
How to do it without getting shot up? Another group of players ponder the Congo's tactical puzzle |
The Rules: Wars of Insurgency, available from First Command Wargames |
Kevin McCarthy's "Harlem Heights" game from the American Revolution using Sons of Liberty rules |
Jim Wonacott's "Somewhere in Africa Around 2000 or so..." using Black Ops rules |
Derek Johns and one of his players in his Boer War game, Battle of Elandslaagte |
Imperial Disfavor, a Victorian Science Fiction game using First Command's For Queen and Planet rules |
The New World is so Lovely in the Fall, Mike Stelzer's Song of Drums and Tomahawks French & Indian War game |
The stunning terrain of Adrian John's "The Battle of Point Pleasant" |
Greg Crane's World of Tanks-style Death Match cycled in more than two dozen players on Friday |
Jim Morrison's games are immensely popular, and his Survival in Zombie America was no exception! |
Monday, September 25, 2017
Rerun, but with Hail Caesar rules
Allen then Mike S on the left, opposed by the Moorish commanders, Joel, Brett, Andy, and GM Steve V |
It seemed like a good idea at the time -- Allen commits his Spanish infantry into a clash with Brett's Moors |
Allen's center begins to splinter - why all my pics are of the infantry fight and not my command I don't know! |
Joel maneuvers to hold off Mike S (with ubiquitous McDonalds cup), managing to avert defeat, buying time for the Moorish center to steamroll |
The bitter end as Allen's troops are forced back. You can see my impetuous (but exhausted) knights in the upper right |
Hail Caesar is a game that is best for one-off scenario games with a group of players. It is not intended to be a tournament game at all (which endears it to me, though puts off tourney players like Andy). There are wild swings in melee and especially morale, so if you don't like a dash of randomness to your Ancient games (provided by the dice), then you may be disappointed with these rules. For me, though, they're my favorite Ancients set, now. My friends all shake their head every time we play and my dice begin to fail me. They give me that knowing, "You asked for it!" look, as I have a reputation as being a subpar roller of dice. Not this evening, though! I would say Andy wore my mantle, allowing my Spanish right flank to score our side's biggest successes. A fun, quick game -- exactly what the rules were designed for!
Monday, September 11, 2017
Another Try of Art De La "DBA"
The Spanish army after deployment, facing off against their Andalusian foes as the Reconquista rages |
Two of our three opponents -- Andy (enthusiast of the rules) and easy-going Allen, who will play anything |
Things are getting a little iffy on my flank, as Keith's light horse maneuver all around me with their speed |
With poor Joel crushed on our right, and Keith making me nervous on the left, Mike S and I order in the spearwall |
But surprise, surprise! I manage to run off some of Keith's lights, and then hammer with my knights |
The right wing was looking very shaky when the Spanish managed to pull out victory over the Andalusians |
The rules...popular with some in our group and not-so-much with Keith and I! |
Tuesday, September 5, 2017
Giving Saga Dark Ages skirmish a try
Andy's borrowed Viking army |
I was a bit worried how it would work, as the rules are set up for a one-on-one game. However, with four players per side, and each of us having our own "battle board," it worked just fine. I had actually played it once before at least a year or more ago at the home of one of Andy's friends. So, I was familiar with the basic concepts. Andy did a great job giving us a primer, and for the most part, the players understood how to use the game's dice allocation system. That's the trickiest part, actually. Most experienced Saga players say it takes a while to "learn" your chosen army's board. You roll a handful of special dice (although you can use normal 6-siders) and allocate them to certain spots on your battle board. This becomes your command and control and dictates what you army can do. You don't simply move or shoot a unit. You must spend the dice to do so. The only "automatic" is if you are engaged by an enemy unit in melee, you fight back.
My troops (bottom) and Joel's mix it up in the field of crops |
I think a lot of the players were interested in Saga, and I would not be surprised if some of the eight players pick up the rules. I've been looking for a set at the flea markets at conventions for some time. I just haven't felt like parting with $40 for a rules set I may not use much. However, if it is going to be a regular feature of our games, I'll probably shell out the money. I have quite a few 28mm Dark Age miniatures already from the Viking period in Britain. So, who knows? Andy may have made a sale in our group...!
Sunday, August 27, 2017
Giving Battlefield Evolution a try
A Middle Eastern force rushes up a hill to wipe out a Marine recon unit before the "cavalry" arrives |
Remnants of the hapless Marines atop the hill, with some of their rescuers dimly glimpsed in the background |
My traffic jam of Chinese troops try to make it up the hill in time to shoot something before they're all gone |
A close up on the 1/72 scale (ish?) that were part of the short-lived, pre-painted Battlefield Evolution line |
There is a definite possibility we did things wrong, but I was left thinking this is a game I won't mind to never play again.
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