Tuesday, May 27, 2014

Dakota Smith's Oriental Adventures, Part 4: The Lost City

    The board for the "Dakota Smith and the Lost City," containing all of the scratch-built temples I'd made over the last six months, along with an Acheson Creations one
I ran this scenario -- the 4th in a series -- for my Sunday night gaming group about a month ago, and am just now getting around to writing up a battle report. It was crunch time at the end of the school year, so I apologize if the details are hazy. In previous chapters, Dakota Smith and his rival teams of archeologists were hot on the trail of the Portuguese monk, Brother Virigi, who knew the location of the Lost City in the jungles of French Indochina. Rescuing the monk from the cookpot of cannibals, the French archeological team followed his lead to a splendid ruined city, built in the Middle Ages by the Khmer Empire and since lost to time. The other archeologists tracked the French party, and soon came upon the site themselves.

    Dr. Lambert, from the French archeological party, investigates a crumbled statue in the Lost City
Others were on the monk's trail, too, and soon emerged on the scene. The sinister Order of the Fire Coral, a secret martial arts society, sprang into action and did their best to hinder the archeologist's search of the ruins. Despite their persistence, the archeologists soon realized that inscriptions in the temples of the Lost City gave exciting information. They described the location of the mythical relic, The Tears of the Buddha. Legends say this crystal vial containing actual tears from the Buddha has magical powers. All who consume even a drop of the liquid lose all aggressive and violent thoughts, and succumb to the persuasion of peace. Upon reading an inscription below a frieze of carvings, Dakota Smith growled, "That's why Von Jaeger is here! Those damned Nazis want to find a way to make a weapons out of the Tears!"

This was also doubtless the secret the agents of the Fire Coral were trying to protect. Although the three martial artists fought long and valiantly against the Europeans, each of the archeological teams were able to decipher enough clues to point them in the direction of the Forbidden Temple, which is rumored to contain the vial. As the agents slunk away into the jungle, their leader admonished them not to give up. They would track the foreign devils through the very Lost Valley, if necessary...


    Allen, controlling Dakota Smith's team, wears the fedora which signifies he controls the initiative in the "Pulp Alley" rules we use for our 28mm Pulp games. Mike S, controlling Lady Shannon's Irish fortune hunters, laughs as Allen designates who will move next.

Monday, May 26, 2014

Sci Fi Rules Playtest

    My Starship Trooper infantry take cover on a steep hillside and prepare to open fire on the swarms of bugs headed their way
Keith had picked up an interesting sounding rules set and wanted to test it out. They are called, "Tactical Assault: Combat Cards." The core mechanic is each player has a deck of 72 cards. These are used for everything -- command and control, combat resolution, special events, and more. Players have a hand of six cards which they can use some or all during a turn, and then replenish. Reading it, the rules reminded me a bit of the Memoir '44, Battle Cry, etc., board games. You can't always move or fire the unit you want, you need the right card to do it. The random aspect of a deck of cards means you need to figure out what cards to save, what to play, when to discard, etc.

Unlike Battle Cry and its brethren, the cards are also used to resolve combat. Each unit type has a Protection Level and Attack Level for shooting or close assault. You compare the two, and along with tactical factors like cover, this causes the result on the card to shift up or down levels. So, if flip a card from your deck that shows "Fall Back," it may shift up one level to "Shaken," or so on. It all sounded good on paper, so I was real interested to see how it played out. I had been looking for a good set of Science Fiction combat rules, and had high hopes for these.

    The Behemoth Bug exchanges fire with my infantry, who face out in all directions to hold off the enemy

Keith set up the battlefield with three, separate one-on-one engagements. He provided each of us with forces about 2/3's of the size of the recommended size in the rules. I think he wanted to keep it as simple as possible for us, what with learning a new set of rules and all. In the end, this worked out against giving us a true feel for the rules. With many of the forces having just 3 troop types, that meant most of the cards in the deck were for troops we did not have in our forces. This led the battle to become very static at points. You may have no cards that you could use on your turn, or at best one or two. So, as the game went on, there were a lot of discarding turns instead of "playing turns" (you choose to either discard or play cards on the turn -- you can't do both).
I did like how Opportunity Fire was a card that you could play on enemy units that moved in your line of sight. That was perhaps my favorite aspect of the game. I wasn't crazy about the combat resolution system, though. There are 5 levels of results from No Effect, Fall Back, Shaken, Out of Action, and Eliminated. The frustrating thing is if you have hit an enemy unit and drawn a "Out of Action" card, then hit them with another one, or a "Shaken", it has no further effect. I felt that there should be a progression...you get hit once, further hits should worsen your status.

    Attack of the Behemoth Bug in our playtest of the Tactical Assault: Combat Cards rules
Anyway, we decided to give the rules another chance. This time, though, we will make sure each force has an adequately balanced troop list with infantry, armor, artillery, air units, and so on. That way, we shouldn't have so many useless cards. My battle against Joel was a Starship Trooper style game with my infantry fighting against his swarms of bugs. The battle was very static, though, and we had numerous turns where nothing happened as we both waited for cards allowing us to fire or attack. So, we'll see if a more conventional force provides a better game next time...

Sunday, May 25, 2014

Lead Painters League 8, Round 9

"Wampum or womp them" -- my Round 9 entry featuring more 28mm Conquest Miniatures Indians. I won this round 380-112, bettering my record to 5-4. Incidentally, it guarantees I will end up at least with a .500 record, which was my goal for this third time entering the contest.
So, to me, this round would decided if I met my goal of a .500 record or not. I didn't have a lot of confidence in winning the next and final round, which was a WW I theme. In this round I was submitting more 28mm Conquest Miniatures Indians. I feel they are one of my strong points, and I tend to do fairly well with them.

This batch included a chief holding a belt of wampum, along with four warriors. So, I decided to call it "Wampum or womp them" -- meaning, will you accept our belt of peace or do we go to war? I really liked the look of the figure and wanted to make sure I did a good job on it. So, as always, I leafed through my Robert Griffing book, which contains dozens of painting by the specialist in depicting native Americans. I found a particularly striking blanket worn by a chieftain and adapted its gold on dark blue colors to the figure. I also used more washes to give a range of color rather than simply base coating and dry brushing. I tend to add more highlights to, a technique I've learned from Joe -- the artist behind the website An Hour of Wolves and Shattered Shields (http://www.hourofwolves.org/). He is ahead of me on so many levels in painting, but he tends to add in multiple lighter layers in a single color, and I've tried to replicate his work, even though I don't have his skill or talent. The rest of the warband were bare chested, so I put extra effort in on the tattoos.

I posed the group of five in front of some of my Acheson Creations longhouses. The Indian style palisade behind them is also from Acheson Creations. I highly recommend everything put out by Acheson. Their resin is deeply detailed which makes dry brushing these a snap. The scalp poles are scratch built, while the cookpot and hide stretcher are 1/72 scale plastic pieces from toy sets.

I was highly gratified by this win, as I was matched up against a painter of similar skill level. So far in this season, I had been beaten by all the painters of superior skills and lost to all those of what most would judge a tad below my skill level. I don't say that to sound arrogant, but I would say I am a better painter technique wise than I was, say, five years ago. It is not a judge of potential, but at where somebody is on their level of learning. Anytime someone tells *me* "I could never paint that...!", I respond it is simply practice. You get better with each figure you paint. So, it was nice to win one against a painter I judge to be mid-tier, like myself.

Next round is the finale, and a WW I theme, so we'll see how I finish the league...!

Tuesday, May 20, 2014

Lead Painters League 8, Round 8

 
"Regardez les bois!" -- 28mm Foundry French infantry -- was my Round 8 entry. I ended up winning fairly solidly, 435-36, raising my record to 4-4.



I went into this round being pessimistic about my chances. I was 3-4, and in my opinion, these 5 French line infantry from the Seven Years War were one of my weakest entries. Most people rave about Foundry 28mm figures, but I felt these weren't the greatest. Their faces, for example, were shapeless blobs that I had to work really hard to bring out some definition. The rather bland pearl-gray uniforms would also work against me, I felt. I did like my idea for the scene I would photograph. Calling the picture, "Regardez les bois!" (Look at the Woods!), I thought the Indians emerging from the trees aiming their weapons at the wagon escorts gave it a nice implied violence and action.

As it turned out, this one was a fairly resounding win. I was matched against some 28mm Uruk-hai that were painted in a very dark color scheme, which made it difficult for voters to see the detail. So, I ended up winning 435-36 and raising my record to 4-4. That put my goal of ending this league with a .500 record (5-5) within reach. I would only have to win one of the next two rounds to attain it.

The figures were painted a very light gray first, then given a thorough dry brush of white on top. The blue cuffs and other trim were given a couple shades of lighter dry brush to give them a dash of color. I continued with my new way of doing European style flesh, too. I give them a base coat of ordinary, somewhat ruddy flesh. I then doing a dark orange wash over the flesh areas. I then pick out the highlights with a very light flesh tone. This method worked well for my earlier Rogers Rangers entry, and I decided to stay with it. I like the contrast it provides against the red brown basecoated Indians.

All in all, I think these figures will look fine on the tabletop. They are no works of art like some of their Indian opponents, but they will make a solid addition to my French & Indian War scenarios.



Sunday, May 11, 2014

Lead Painters League 8, Round 7



 
"Raptors? They bred raptors?" -- my round 7 entry, that went down to defeat 350-144. I honestly felt they had a good chance, but they were matched against some incredibly colorful 28mm Conquest Miniatures Indians...hey! That's not fair...!


I actually had these guys done before the league started. I planned them as a change of pace since I was submitting so many French & Indian War themed rounds. Wouldn't you know it? They got matched against some very well-painted 28mm Conquest Miniatures Indians...! I guess it is only fair, considering how many rounds of those types of figs I've submitted in my three Lead Painters Leagues...ha, ha!

I broke new ground on technique in the subtle banding of the raptors. I did several layers of watered down paint for each stripe, and the results really repaid the effort, in my opinion. These are some of the most subtly shaded figures I've ever painted, in my opinion. Maybe TOO subtle, considering my opponent's bright colors. Oh well...*I* was happy with them.

The eggs, if you're curious, are last-minute rolls of blue tac that I was inspired to throw into the scene. I dropped to 3-4 after this round, continuing my tradition of losing anything resembling a close race. The voting was about 70/30 in my opponent's favor. The good thing, though, is I have yet to be "blown out." Everything is no worse then this ratio. This has kept me in the middle of the pack, and I am usually the highest placer for contestants with the same record. I've decided that my goal for this league is to end up at least 5-5. I was 4-6 in both of my previous ones, so I figure it is a good goal...

Lead Painters League 8, Round 6



 
"Once We Were Many" -- my Round 6 entry. Conquest Miniatures 28mm Indians, of course. This was a victory, evening me back up to 3-3, by a score of 407-45


So, my mode for Lead Painters League 8: Win big, or lose the close one. Thankfully, this was a win big round. I was actually surprised how quickly I could paint up this batch, considering it is only 5 figures at a time. I definitely like how it turned out. One tricky little photo thing I did was to put lichen in front of each of the bases. The voters on the the Lead Adventure Forum don't like my "clunky" bases, so I figured if I cut off the front of them, they won't be offended by how thick the bases are....haha!

Saturday, April 26, 2014

Lead Painters League 8, Round 5



 
"When You Don't Pay the Foederati..." my Round 5 entry. These 28mm mounted Dark Ages figures are from various sources. I ended up losing this contest by only 16 votes -- 229 vs. 213!


 I had primed these figures up months ago. They are to be used for my Dark Ages skirmish campaign that I intend to run for the guys at the Sunday night gaming group. I'd painted a batch of six mounted 28mm troops earlier, and these were the last of the ones I owned. In addition, they were pretty much the last figs I needed to paint up to be able to start the campaign.

So, when I saw one of the theme rounds for the Lead Painters League was "Ancients," I figured these would be a good fit. They're at the outer edge of the period, as many consider the Dark Ages to be more medieval than Ancient. I felt that would be splitting hairs, and figured I would bill them as mounted Germanic tribesmen used by the Romans as foederati (allies).

One major difference between how I paint up 28mm mounted and 15mm ones is I go for a more realistic look on the horses. In 15's, I had basic colors I painted them -- a couple shades of brown, a gray, black, white, etc. The only real variety was in the white spots I put on their legs or faces. A couple years ago, though, I painted up a large number of mounted Wild West figures as a commission for my friend, Joe. I did a lot of research, and found a page which has more than 70 simple colored drawings of various classes of horses. Since then, I've used that page to paint up my 28m horses, supplementing the small drawings with Google images of that type. I've been really happy with how my dappled grays have come out using real horses as a model. I also liked the way in this batch the chestnut turned out. His subtle coloring and shading makes him (her?) my favorite.

I thought I did a pretty good job on the details for these figs. I even tried to up my game by highlighting the colors on the shields. I learned that technique from Joe of the "An Hour of Wolves and Shattered Shields" website. Of course, he is 10 times better at me than it, but still, any improvement is an improvement. And that being my final goal for participating in the Lead Painters League, I am happy with how these came out. I thought my scene was staged fairly nicely. The title was supposed to be "When You Don't Pay the Foederati" (the guy in charge dropped the "when"). The implication is if you don't give your barbarian allies cash, they're going to take their payment by raiding villages. And that was the scene I depicted.

Prior to that round, I had mentioned to a friend that the previous 4 rounds had all been clear wins or losses. I'd had no close matches. I should have watched out what I wished for! I started out ahead in this matchup with some nicely-painted 28mm gladiators (though I thought mine were nicer...haha!). I was up all sunday in the voting, and by as much as 17 votes. It remained close, though, and was cut to a less than 10 vote lead by Tuesday. Suddenly, on Wednesday, the voting reversed. I was down by less than 10, and finally just under 20. It was a very strange reversal, I thought. Usually, early voting is a great indicator of how a race will go, but this was not the case in this round. When I checked earlier today (the final day of voting), I was down by more than 10 points, which will be a loss. If I somehow squeeze it to within 10 or less, it becomes a draw. No biggie -- just a bit mystifying.

Thursday, April 24, 2014

Lead Painters League 8, Round 4: 28mm Conquest Miniatures "Winter" Indians

NOTE: I changed this to my Round 4 entry after photographing it...


 
My Round 4 entry in the Lead Painters League: Winter Hunt. These 28mm Conquest Miniatures Indians came up short against a well-painted entry 380-128, dropping me to 2-2 in the league.


In honor of the cold and snowy winter we've had this year, I thought I should paint up Conquest Miniatures' pack of 28mm Indians in winter dress. Even though round 2 will be right around April, I wouldn't be surprised if winter has yet to release us from its grasp. I realize now that this probably wasn't the most practical purchase I've ever made. Four of the five Indians I painted up are wearing snow shoes -- which means I'll have to flock them on a snowy type base. That means they won't match the rest of my Indians, and will look quite out of place on an ordinary, non-winter battlefield. Oh well...I bought them because they looked cool. And whether I find many uses for them on the tabletop or not, they will still fulfill that purpose...!

Although the pack contained six miniatures, I am trying to be ultra efficient in this Lead Painters League and paint the minimum five figures per round -- at least when I do 28mm figs. I decided to be even more efficient by painting this batch simultaneously with another set of five Indians. Painting 10 28mm figures at a time is probably about as big as I want to go. It was helpful to have them all at the same stage -- base coating, dry brushing, detailing, and so on.

I started with the flesh, like I usually do on 28mm figures. I paint Indians a base coat of Iron Wind Metals Red Brown, then dry brush Howard Hues Middle Eastern flesh, followed by a highlight of Ceramcoat Flesh. One of the figures is in what appears to be a coat made out of animal (bear?) skins. The other four wear thigh length tunics. As I often do when pondering what colors to paint minis, I examined a good source. In this case, "The Narrative Art of Robert Griffing: Vol. II, The Journey Continues." This large book has dozens of reproductions of the artist's paintings. Pretty much all of them are from the French & Indian War period, or right around that time. I picked out my colors, matched them up with the paints I own, and wrote down the details on the temporary cardboard bases I glue figures onto to handle while painting.

Lately, I've been experimenting with using washes instead of simply dry brushing everything. Two of the figures used this technique, while on the other three I employed the more common base coat and dry brush. Since I would be entering these in the contest, I added quite a bit more beadwork and decorative details on the Indians clothing and equipment. When it came time to add their warpaint, I went back to the Griffing book for more inspiration. Though expensive, the book is an incredible resource as Griffing's work is authoritative and highly regarded.

When it came time to wash the figures, a semi-disaster struck. Since I am getting down towards the end of the bottle of ink wash I'd mixed up, I'd noticed it produced a much darker color than I really wanted. So, thinking to thin it down, I added in some distilled water. For some reason, this caused a dirty fog or sorts to appear in different spots on the figures. After all that time and work on them, it was pretty annoying to have this happen. I'd read online that a shot of clear gloss will often "erase" a fog caused by spray clear coats. So, I decided to try something similar here. I purchased a bottle of Vallejo Clear Gloss arcylic resin paint and brushed it on them. Although it did not fix them completely, it did make the surface look beetter.

I was stumped at first on how to produce a snowy base for the miniatures. Then I remember my old method of using Liquitex modeling paste. It produces a white surface that can be made smooth or rough depending on how much water you add after it is applied. First, I glued some rocks or branches down to be poking up through the snow. Then, I carefully applied it -- constantly having to soak up any that had slopped onto the snowshoes of the figures. Once dry, I applied to watered down washes of the lightest blue I own. Snowfields often have bluish shadows, and I wanted to replicate the effect on the miniatures. And finally, wherever the Liquitex cracked as it dried, I covered this up with white glue and applied a thin patch of Woodland Scenics "Burnt Grass." I was very happy with how the snow bases turned out.

In general, I am still disappointed with what the wash did to the figures. This will probably be the last time I use that ink wash on miniatures. Remember, I did a second batch of Indians simultaneously, so there will be one more entry using it. I plan on trying to add some black paint to the Vallejo Clear Flat paint and see how that works. I will come back and add pictures of the painted Indians after this entry has finished its week-long contest.

Saturday, April 19, 2014

Modern Africa Hostage Rescue

My buddy Joel hosted us at his house this past Sunday, and had set up a modern Africa hostage rescue game. He'd found a set of rules off the internet and used the miniatures we had for our own modern Africa games. Why he didn't use the same rules...well, we asked that afterwards...? Here is Joel's entertaining report, along with a couple pictures I took...

    20mm modern Africa hostage rescue game hosted by Joel using "Execute" rules
Battle Report: Streets of Raƙumi
Rules:  Execute execute execute!
Mike S, Keith, Allen, Mike D, Tom (each player controlled a fire team of 3)
GM: Joel

Sgt. Daba, situation commander, could not tell how many tribal separatist or hostages were in town.
It was 2000 hours and getting dark, South African advisers thought the terrorists could use the cover of darkness to escape with the hostages. So, Sgt. Daba order the security forces to surround the town and check every building.  The terrorist had exceptional fire control. Luckily, no sniper was set up in town.  As the troops moved through town, reports came in "Building clear, building clear!" Sgt. Daba moved to the local police station, bypassed the security lock, and was attacked by three Sellenduq tribalist with a grenade and holding one hostage.  In the 20-minute gun fight with the well-armed Sellenduqs, Sgt. Daba lost two men before clearing that police station.  (Mike S rescued 1
hostage)

Meanwhile, across town, Yoro -- a town elder -- led two of his sons in the warehouses east of town.  They stumbled across two Abanaban tribalists crouching over an IED. The terrorist fled and so did Yoro and his sons. "BOMB! BOMB! BOMB!" they shouted trying to warn the nearby soldiers. Within seven minutes, the warehouse was destroyed in the explosion.

The South African advisers worked the backside of a street with the local militia.  The militia marked a large building clear, but the South Africans double checked and ran into three hiding Abanaban
terrorists.  The Abanaban threw a pipe bomb that failed to go off, and a 15 minute gun battle inside the large building momentarily stopped the South Africans advance. The South Africans cleared the building and rescued three hostages.  (Mike D rescued the most hostages so "won" the game).

    More action from the game, and a closer look at the ceramic buildings Joel is creating in his art class. The tile street is ceramic, as well.
Regular army troops on Sgt. Daba left flank checked and cleared three dwellings as they cautiously approached the fire fight outside the police station.  They stumbled across three terrorists with one
bomb set to go off.  They shot one terrorist, threw a grenade at the other terrorist, rescued one hostage and got away from the building, which then blew up. (Keith rescued 1 hostage).

    Tom, Joel and Mike S decompress with a game of Strozzi -- kind of an alternate version of the board game Medici
The game went quickly, so we had time. So, we did a quick board game, Strozzi.   We taught Mike D how to play, he won (so we told him TOO much in my opinion). We also learned that Keith is a slooooow pirate.

Friday, April 18, 2014

Lead Painters League, Round 3: Rogers Rangers



 
My Round 3 entry: Rogers Rangers. These 28mm Conquest Miniatures scouted out my second victory in the league, 466-18.


After running my French & Indian War game for 8 players at Advance the Colors 2013, I was overjoyed to see how successful it was and how much the players liked the format. This meant I could plan even larger battles! Note the word "plan," because for that game, I had nearly every miniature I'd painted for that period on the table. Which I naturally interpreted as meaning I needed to buy more figs! I picked up two packs of Conquest Miniatures 28mm Rangers, amongst other things. I sorted through them and snagged the five poses I liked best, and scheduled them to be painted for round 3.

One of the things I like best about participating in the Lead Painters League is that it forces me to improve my skills. For this batch, that meant trying a new washing method to give some depth and shading to their green uniforms. My black washes on green clothes never really seem to come out looking that nice. So, it was time to experiment!

Normally, I start out painting the flesh of a figure first -- you know, the "inside out" method. However, washes can get messy, so I did the Rangers' green jackets first. I took a very pale and sun-bleached green (Ceramcoat Stonewedge Green) as my base coat. Then, came the experimenting. I used Ceramcoat Yew Green for the darker wash color. I put a few drops in the palette and added water. My first consistency was too watered down, and added too little shadows. I added another drop of paint, and it was better. It took a third drop before I was happy with the effect it was giving me.

There are a lot of images online and painting guides to help with Rogers Rangers. They show different varieties. For their Indian-style leggings, I chose to make them leather for better contrast. The really interesting part of the Conquest Miniatures Rogers Rangers is how UN-uniform they are. From what I've read, that rings very true. Many times they personalized their equipment. Their jackets may have been one of the few uniform things about them. These figures hold true to that -- especially when it comes to their headgear.

And finally, these were the first batch of figures that used only the new final black wash method I have started. I am using a mix of Vallejo's Glossy Varnish and Glossy Black. I like how it brings out the shadows better than the previous ink wash I was using.

I will post a picture of them painted once voting on their round is complete.