Wednesday, February 15, 2023

Finally! Second Post-Apoc game: 'I Smell a Rat...!'

    F Troop, a survivor gang drawn from a former Army unit, search for loot on the outskirts of town
It had been since July of 2022 that I ran our first post-apocalyptic game, Water or Gas? Waaay too long! And just when I was ready to host the long-awaited sequel, the flu bug made a run through our gaming group and I had to postpone twice more. Five of us finally got together, though, this past Sunday to play out, "I Smell a Rat!" -- the second scenario in what will hopefully be a continuing series of games. It also happened to be Super Bowl Sunday, so we had the TV on in the background to keep an eye on the commercials and regular scoring between the Chiefs and Eagles.

    F Troop advances, ready to forage the ruins for supplies (figs from Battle Valor Games)
In my second scenario, various gangs of survivors have heard that another gang was recently wiped out by the Machines and their Bots on a foraging expedition. A number of rival gangs were also aware that the deceased gang members had a headquarters in a trailer on the edge of a town. Most were of the opinion that there had to be some guns, ammo, or other useful supplies stashed in the trailer or nearby. The goal was to be the first to loot the headquarters! Unknown to the would-be looters, swarms of rats have been drawn to the area by the smell of the gang's rotting food. Amidst the swarms could be seen the huge shapes of ROUS's (Rodents of Unusual Size, for fans of The Princess Bride).

    The Green Dragons, my newest team, advance onto the board wearing their HazMat suits & masks
There were three weapons caches on the board (3 Renown Points each) -- in the trailer, hidden inside a rusted van, and also inside a broken down taxi. These were spread across the center of the board, and would require a "Normal" task roll to successfully loot it. At eight other scattered points on the tabletop were crates marking the location of medical equipment or food supplies (2 Renown Points each). However, the first time a player character came within 6" of one of those spots, they had to stop their move and roll a d10. On a 1-2, a ROUS appeared, 3-5 swarm of rats, 6+ no effect. If one appeared, a card was immediately dealt to the player two spots to their left at the table. The controller of the swarm or ROUS added the extra card to their hand, and could use that card or one of their other cards to activate the creatures.

    The rowdy Barbarozas investigate a pile of rubbish, hoping to find something useful
Players could also get a RP by knocking out of action a rival player's character, killing a ROUS or swarm, or even while controlling a rat and knocking out another player's character. This last one was to ensure proper bloodthirstiness among the rival players rather than any gentleman's agreement! Finally, players could earn an RP for spending two actions carving off some meat from a downed swarm or ROUS -- White Castle rat-burgers on the menu tonight! Ha, ha!!

 

    Winners of the first scenario, the Blood Brotherhood move up past a ruined building
The board was roughly 6' wide and 4's across. I am thinking of shrinking it down a bit for the next game. There was less interaction among rival teams in this game than I was hoping for. Jenny's Blood Brotherhood and Andy's Barbarozas had a running fight through the second half of the game, but otherwise, little other gun play happened between players. I even sweetened the pot for players who had a character knocked out of action last game. They would receive a bonus 1 RP each if they got revenge and knocked out members of that gang. With the lack of targeting each other that occurred, I am thinking my board is too spacious.

    The Followers of the Dark Prophet were the first to trigger the arrival of a swarm of giant rats
The game opened with each player starting near one of the four corners or mid-point of one of the long edges. I had tried to distribute the equipment caches evenly across the board, and all five players immediately began heading for them. Allen's Followers of the Dark Prophet were the first to come within 6" of a crate. A rat swarm appeared, though, and the startled Daffyd of the Followers tried to leap back. His fellows opened fire on the swarm, but that seemed to only enrage the vermin. Almost immediately afterwards, Jenny used the extra card (or one of her own?) to charge the rats into Daffyd. He went down, screaming horribly, devoured by a moving carpet of rats.

    The Barbarozas welcomed the rats arrival and waded in with axes and swords to carve up a meal!
His horrified brethren continued to pour fire into the swarm, but succeeded in putting only one wound and one Shock marker on the rats. Since swarms remove a wound at the end of each turn, the second turn dawned with an almost fresh rat swarm ready to charge again.  However, the concentrated gunfire of the black-clad Followers finally dispersed or killed most of the rats before it could charge again. This seemed to check Allen's enthusiasm for moving ahead quickly, though, and he explored more cautiously for the next couple turns.

    Dragons leader Ting and Wang survey the dilapidated trailer before moving in to search it
Meanwhile, the wild Barbarozas charged onto the board with a rocker's rebel yell. This elicited movement at the first crate, and sure enough, another rat swarm emerged from a pile of garbage. It charged into Barbarozas, who despite toting guns, are always ready for a hand-to-hand brawl. Their team trait is "Ferocious," which adds +1 on their "to wound" roll in melee. I had modeled the team on the classic "bad guys" of Mad Max and other post-apocalyptic movies. Andy's rock and rollers quickly dispatched the rat swarm and then showed their barbaric nature by immediately carving up the carcasses to take home for dinner!

    Ting watches in horror as Wang is attacked by a swarm of rats as he crept towards the trailer
Meanwhile, across the table, the dark red-clad Blood Brotherhood crept onto the scene. Winners of the first scenario in RPs, they showed they were still a force to be reckoned with. When their exploration prompted a loud roll and the appearance of an ROUS, the Brotherhood did not panic. Brother Foresight, who seemed to anticipate the appearance of the monstrous rat, took aim with his shotgun and dropped it with one shot. 

    Before Wang could respond, the rats attack again on the next turn, swarming all over him
I was playing my newest painted gang, the Green Dragons. I sent Feng to the left to investigate one of the crates between my position and that of the Followers of the Dark Prophet. I sent Chen to the right to check out another crate. While Feng fumbled finding anything, and eventually gave up, Chen found a packet of medical supplies and quickly pocketed them. The Dragons' leader Ting, accompanied by his loyal henchman Wang, crept towards the trailer. The two eyed the steel bars reinforcing all the windows and wondered if it was truly abandoned. Ting waved Wang forward. As the green-clad survivor neared the trailer, a seething gray mass emerged from underneath the trailer. Another swarm of giant rats had appeared! 

    The rats had less success against the Blood Brother, as Justice dispatches a ROUS with his shotgun
The rats quickly charged (Joel was merciless when controlling the rats) and inflicted a Shock on Wang. When Ting's turned arrived, I was unsure what to do. If I shot into the melee, Fistful of Lead rules state that you randomize who you hit. However, if you charge into melee, all combatants roll again. So, if the rat swarm rolled high and I rolled low, I could lose both characters. What to do, wondered my leader Ting? I decided to have the leader take up a good firing position and use his "Encouraging" trait to remove Wang's shock. Wrong decision, apparently, as on the next turn, Joel acted with the first of his SIX cards (he also received an extra card because his gang, F Troop, had Advanced Communications as their team trait). The swarm acted before Wang could, and took him out in a flurry of sharp teeth and raking claws. Joel then used the swarm's "Unstoppable" trait to immediately charge Ting!

    The Barbarozas move onto the rusting taxi, gleeful to attack another rat swarm when it appeared
Ting was apparently made of sterner stuff than Wang, though. As the rats came clambering over the walls he was sheltering behind, he splattered one after another with quick pistol shots in melee. Soon, the rat swarm all lay dead or dispersed squeaking for somewhere to hide. In the game so far, two player characters had been taken down by the rats. Had I made them too tough? Apparently not, as they would prove an afterthought in the rest of the game, and no more losses would come at their hands. All in all, I really liked how this mechanic I'd created worked. Giving a rival player control of the "monsters," and giving them an extra card to use for them, gave them more tactical decision making. They could use that card for themselves and one of their originally drawn cards for the rats. Or vice versa. I will definitely keep it for future scenarios!

    Ever on the hunt for humans, a Scout Bot rolls onto the table, attracted by the gunfire of our teams
Since we had lost 10% of our forces, that would also trigger the arrival of the machines at the end of the turn. At 10%, a Scout Bot rolls onto the field. The player who has lost the most figures (or the first to lose them if tied), gains control of it, just like with the rats. Allen was given a Scout Bot, which he placed in Jenny's deployment corner. Meanwhile, things were heating up between Jenny's Blood Brotherhood and Andy's Barbarozas. I knew that once the hooded brethren headed for the broken-down taxi that Andy would take that as an affront. His rockers had been heading there since turn one. He immediately opened fire while sprinting for the hard cover of the taxi. Another swarm of rats scampering over the rusting body of the vehicle didn't faze the Barbarozas in the least.

    Almost as if expecting it, Brother Foresight wheels and blasts with his shotgun, disabling the bot
On his turn, two of Andy's characters charged into the swarm and eventually dispatched it. Raven, the second in command of the gang, then opened fire on Brother Temperance, who fell to the ground with a cry, his dark red robe slowly becoming darker. The cool-headed nature of the hooded brethren was apparent, though. Deacon Justice, the second in command whirled around and blasted away at the Scout Bot, which came rolling up behind the Brotherhood. One of his shots hit something vital and the mechanical scout crashed to the ground, its one wheel spinning crazily. Equally nonplussed, Grand Master moved up to the taxi and blasted away at the three enemy gang members. When Fredrik, with his flowing locks of hair, charged into the Grand Master, the hooded commander slammed his submachine gun into the gut of the fearsome barbarian. Shocked, he recoiled and fell back.

    After killing the rats, the Barbarozas use the taxi as cover and fire away at the Blood Brotherhood
Still, Grand Master knew he was outnumbered and backed away. This left the Barbarozas time to find the weapons cache hidden in the taxi's trunk. When Fredrik saw the bots begin to arrive, he shouted to his gang to begin to fall back. He even yelled out "Truce - machines!" to the Brotherhood, and the gun play between the two gangs died out. The Brotherhood was less ready to call it a day, though. Seeing the Green Dragons members entering the trailer, he growled and was tempted to go after them. However, seeing Brother Temperance lying motionless, and worrying more rats might be about, he sprinted over to him. He slung him over his shoulder and backed slowly and grudgingly off the table.

    Meanwhile, Joel's F Troop was scavenging the ruins picking up useful equipment unhindered

As mentioned, my Green Dragons were headed towards the trailer. Chen sprinted along the edge of a patch of scrub, checking out if the coast was clear to make a dash for the trailer's door. Ting followed him up, taking up each position Chen vacated. Seeing no other gang members near the trailer, Chen sprinted and took cover by the staircase leading up to the door. Ting took his place by the scrub, covering him with his pistol. On his next turn, Chen vaulted onto the stairs, and dashed inside the doorway. He immediately located the weapons cache, and gathered it into a sack for ease of carrying.

    After killing the rat swarm that took out Wang, Ting follows Chen towards the trailer
Meanwhile, the hapless Feng, after failing to find the supplies, moved to a patch of woods. He could see the shadowy shapes of F Troop through the trees. Unwisely, he stopped moving and sheltered on the edge of the trees. Making up for his lackluster first game, Joel was on fire that evening. He sent one of his F Troop soldiers through the woods and opened fire on Feng, dropping him with a well-placed shot. Confident that Feng was down, the trooper backed away through the woods. Joel was successful in looting the crates he found and also secured the weapons the gang had hidden inside the rusted van. Eventually, he decided it had been a good foraging expedition, and withdrew -- never having suffered a shot or the claws of any rats.

Followers of the Dark Prophet continue exploring, unaware they are being stalked by a Scout Bot
Ting saw Feng crawling away, bleeding. He darted towards the staircase and shouted encouragement to Feng to shake off the wound and get up. Feng failed his Recovery roll again, but finally on the third try was successful. He staggered erect and began stumbling towards the Green Dragons entry point. Ting and Chen returned the way they came, first to cover by the staircase, then to the scrub, and finally darting for the table edge. Ting scooped up Wang's body along the way, hoping that he was merely unconscious and not dead. Eventually, all four exited the table with RPs from a weapons cache, medical equipment, and killing a rat swarm. 

    The Scout Bot blazed away at the dark-robed Followers, but was unable to score any hits
Jenny got her revenge on Allen by bringing on the second Scout Bot in Allen's deployment area. It fired away at Solomon Bey, the leader of the Followers of the Dark Prophet. His "Sixth Sense" trait forced Jenny to re-roll the hit she'd placed on him and Solomon was more lucky on the second roll. The Followers used the ruins as cover as best they could to minimize the chances for the Scout Bot to score any hits. Jenny's rolls were unsuccessful, and soon there were no more humans in the area for it to hunt down. All of the players had escaped. A late-arriving Sentry Bot similarly missed the opportunity to get shots at the withdrawing F Troop. 

    Ever the caring leader, Ting carries Wang off towards medical treatment at the Dragons base
All teams scored successes, with four of the five suffering an "Out of Action" result on one of its gang members during the course of the game. Everyone also brought home equipment of some sort and likely will be using the RPs earned to add a trait or two to its team members. I am learning each game how to make scenarios more interesting using these rules. I am thinking the next game will likely be inside the ruins of a city, with slightly more intact buildings and streets and alley ways to explore. I have some ideas on what random "monsters" the players will run into, as well.

So, stay tuned for the next game report. Hopefully, the wait won't be as long this time!

3 comments:

  1. Sounds like an outstanding game, and the terrain and figs look great as well!

    ReplyDelete
  2. Thanks so much! I am slowly painting up more ruins to add to the tabletop. Hope it looks better with each game. :)

    ReplyDelete
  3. Good scenario, glad you could play again.

    ReplyDelete