Wednesday, August 19, 2026

To the Toy Box! Time for Another Blissfield Trip

 

    The rebels are on the attack in an American Revolution game at Jim's 'Toy Box' in Blissfield, MI
Typically, August is a slow month for me for conventions. However, there's one event that month becoming a tradition among my friends. HMGS Great Lakes newsletter editor Jim W hosts a handful of us every summer at his gaming clubhouse, aka the Toy Box. We meet for dinner on Friday evening, retire to the clubhouse for an evening game, and then follow that up the next morning with another game. Jim usually runs one game and his buddy Ted runs the other. This year, they would be showcasing the American Revolution on Friday and 30 Years War on Saturday. 

    Jim, left & Ted prove to the players at the Toy Box that they know how to count during the game
Friday's game featured a Rebel assault on a stone walled village by a command of Continentals on the left, French regulars in the center, and American Militia on the right. Both wings of the British army were aggressive and marched out to meet the rebels with drums beating and flags flying. I was commanding the French, and my opponent in the middle of the board, Mike S, cannily stayed behind the walls for the most part, and let us march upon him. On my left, GM Jim W advanced steadily, swatting aside all of Dave E's attacks and clearly inflicting more casualties. Things were a bit more even on my right, as Jenny advanced initially, but then stood to receive Ted's oncoming British. 

    Jim's command of Continentals advance on the left in our game using Saratoga Soldiers rules
I was a bit more methodical in my push up through the village and woods towards the our objective village. Jim and Ted had warned me that the rules we were using, Saratoga Soldiers (the AWI variant of the more well-known Gettysburg Soldiers) were bloody. Interestingly, for all the years that Larry Reber has been running his Gettysburg Soldiers rules, I had yet to play in them or Saratoga Soldiers. Part of that is because I've never been a big American Civil War buff. Another likely reason is that at conventions we both attend, I'm also running a game! The rules are very straight forward and easy to learn. Combat, whether shooting or melee, resolves extremely quickly.

    Jenny's Militia advanced towards the fence where they will halt to take on Ted's advancing redcoats
My French command was doing their best to utilize the woods and village we advanced through to cut down on the casualties from fire we received on the way in. Still, about the time my force was only a couple moves away from the enemy blazing away at us from the stone wall or in the open to the right, our numbers had dwindled a bit. I muttered to Jim that I would likely not have the strength to drive the British out of the village. He told me not to worry, that he'd be there soon to help. His command was wading through poor Dave's British. Pretty soon, Dave had only a few stands left. On my right, Jenny and Ted were killing swaths of each other's troops. Like me, Ted has a reputation for poor die rolling. Tonight that wasn't happening, and he and Jenny were mowing each other down with wild abandon.

    Jim's Continentals close with Dave's British commander on that flank & inflict a 'royal' drubbing
When Jim's help did arrive, I decided to follow his example and charge the enemy at the wall. It would be suicide, I thought, to simply exchange volleys with me in the open and the British in hard cover. To my great surprise, both Jim and I were successful, and we recoiled the redcoats away and seized their position. Before Mike S could mount a counter-attack, we hammered his troops with a couple more volleys, and he conceded that we had won the position. We looked around, and saw almost nothing left on the right. The Militia had fought the British to a standstill, and most of the troops on both sides were gone. Each army had only their commander and one stand of troops left. Dave's command was completely gone, so it was obvious that the Americans (and French) held the field. 

    By game's end both the Militia & Ted's Brits had disappeared as the two inflicted great slaughter
As Jim and Ted had warned, the rules were extremely bloody. The only morale in the game is when the attacker rolls a result on the combat chart that dictates the enemy to retire a move. Otherwise, battalions can grind each other down to nothing with shooting, neither side giving ground. I'm assuming that the losses are reflecting not just men actually killed by volleys of fire, but also those who have had enough and are taking to their heels to fight another day. So, battalions in this game wither away bit by bit, rather than suffering a catastrophic morale failure and running away as a unit. The rules reminded me a bit of the Colby Rules, named after a Toledo gaming group, the Colby Street Irregulars. Their games are similarly bloody, though feature a card-driven activation sequence rather than one side going and then the other. 

    My white-coated French are almost to the walls & are cheered to see Jim's troops arrive on our left
Still, one advantage of simple bloody rules is that games are easy to learn and they go very quickly. We were done before it got too late, and sat around and chatted for another hour or more while Jim picked up the troops and cleared the table. It's nice to shoot the breeze with fellow history buffs and gamers, and talk about various projects we're working on or rules sets we've played. At Jim's Toy Box, it is also fun to wander from room to room and examine his buildings and terrain for various periods displayed on the shelves. Most of the miniatures are in a giant wooden filing cabinet which the lawyer's who'd owned the building before him used to store deeds, blueprints, etc. Now, they make excellent drawers for Jim to organize his troops by scale and period.

    Continentals & French regulars have seized the walled village and won victory in Friday game
The next morning, Gene joined us from Jim's group, and Mike's son Jason drove up for the day's festivities. Mike and his son are both interested in the 30 Years War, which is the period Ted's game was set in. I had never really had much interest in this historical era, but am always willing to play a game and try it out! Ted and Jim had added another extra table to the gaming room and we had a full 12' of table length, I believe. By the time we arrived, Ted had the table set up with terrain and crammed with troops facing each other. With 8 players this morning, we had four players per side. Once we figured out who would be Catholic and who controlled the Protestants, we sat down and Ted explained the rules.

    The panorama that greeted us Saturday morning when we arrived at the Toy Box -- a Ted game!!
We would be using another set that I had never played before called On Bloody Ground. Ted handed out troop rosters and quick reference sheets, and then explained how to play. Jim interjected occasionally to clarify or specify important points. While I was looking at the reference sheet, I noticed a tagline saying it was for games with "individually mounted 28mm figures." I looked at the troops, who were a mix of 10mm - 15mm figures, based in units -- some very big. The pikes, for example, had four ranks of 10 figures in their stand. I pointed to the line about "individually based 28mm figures" to Dave, and he smiled and shrugged. Some gamers like pushing the envelope and making things bigger, with a more massive spectacle on the tabletop. Ted is definitely one of those!

    From left at top, Gene, Ted & Jason survey the battlefield as Jenny & Jim discuss tactics
Each of the four commanders on a side were given their own individual special victory condition where their command could earn more victory points. Mine was probably the easiest of them all, I felt. My commander was disdainful of the C-in-C's decision to engage the enemy here, and considered it a minor insignificant skirmish. We didn't want to waste troops in this unimportant battle. So, I had to preserve my two most expensive units -- my armored pike blocks -- and have them been still on the table (and undamaged? I don't remember) at the end of the game. Thus, I decided to advance only enough to get into range of the Gene's troops, opposite mine. Then I would let our cheaper shot units blaze away at the enemy while I preserved my four more expensive units of pike with attached shot in a second line. 

    Part of the Catholic center and right wing - not the pike blocks flanked by groups of shot
The game commenced and players were soon rolling lots and lots of dice. I mean LOTS of dice...ha, ha! Remember that individually based tagline? Yes, you rolled one dice to shoot (or melee) for each figure. So, a 20-man unit of shot rolled twenty dice. A 40-man block of pikes rolled forty dice! And it wasn't just hit or miss. First, you rolled to hit. Then the opponent rolled for armor saves, if he was wearing any. Then, you counted the number of hits that got through and rolled to Wound. Yes, this seems a lot like the standard Warhammer roll it hit, roll to wound, roll to save -- just in a slightly less convenient order. I remember when one of Ted's pike blocks was fighting one of Jenny's in what seemed like a never-ending struggle, I looked over at Dave, again. He smiled and shrugged again. 

    My troops at the bottom, reluctant to die on this day and more than willing to skirmish ineffectually!
Since most shot units didn't have armor, when Gene and I were rolling away at each other, it was just a two step process. We'd roll to hit and then roll to wound. The game in our center portion of the battlefield proceeded fairly quickly. My command and Gene's kept our distance from each other and simply blasted away. Ted had developed a system with 10-sided dice of various colors to keep track of your casualties. With all figures multi-based, there wasn't going to be any figure removal. I am thinking that players using On Bloody Ground with 28mm troops would probably have smaller units, too. So, I'm sure things flow much quicker with these rules in that case.  
    Dave's Catholic command on the left & his vaunted (over-rated in this game!) Polish winger hussars
As it was, things bogged down when we got to hand to hand. The other three sectors did get involved in melee, mainly because they had the mounted troops. Time and again, Jim would finish his brawls with Jason's command opposite him and say, "Okay, you guys can do your firing." Gene and I would smile and say we were already done! Jim struggled to repeat his success of the previous evening. Jason's troops kept his command on its back foot, and Jim was losing men rapidly. On my left, unfortunately (this time, since he was on my side) Dave was having a repeat performance. His Polish winged hussars -- he had requested to play that command -- were over-matched by Mike S's armored cavalry. The Poles big advantage, being able to charge two commands at one target, was too difficult to pull off with the command rules. One unit against one, the armored cavalry had 50% more men, hit better, and had heavier armor. Dave was slowly but steadily losing on our left flank.

    After several turns of gunpowder firing, the field became obscured - giving shooting a minus to hit
Remember how I said Ted was know for his bad dice rolls? Yet didn't manifest that in the AWI battle? Well, his curse came home to roost this morning! His dice were simply awful. He would roll 40 attack dice for his pike block and end up with only a couple hits. Jenny began to mow down his troops. Soon, Ted was removing entire blocks of troops. On Bloody Ground has a peculiar melee mechanic. After one round of fighting, the loser withdraws and tests morale. If he fails, the winner slams back into him and they immediately fight another round. This continues until one side either passes his morale or loses a third consecutive round (when they are removed). So, yes, it means one side can win two rounds, then the other side wins two rounds, then the first winner wins again. On and on. One memorable struggle between Ted and Jenny went on for at least six or more rounds of combat in one turn. And yes, that meant everyone else just sat back, ate popcorn, and watched the fight!

    Closeup of the Polish winged hussars as they engage one of the Protestant armored horse units
In the end, Ted lost so many Protestant troops from his command, the Catholics actually narrowly won the battle. This was despite Jason defeating Jim's command handily on our right and Mike S driving Dave back on the left. Jenny won so big, in essence, it made up for two defeats! Not surprisingly, Gene and I skirmished to essentially a draw in the center -- exactly as my commander had hoped. Even though the mechanics seemed a bit cumbersome and could definitely use some streamlining of the dice rolling, we all had fun. Jason is a big fan of the period and said he would probably pick up the rules. I didn't try to talk him out of it as he actually uses 28mm figures, and waaaay fewer of them than the masses Ted had on the table that afternoon! It will definitely play a bit more quickly with smaller forces. So after four hours of gunpowder smoke and cavalry charges, Ted counted up the points and read out the verdict that God was narrowly on the Catholic's side, today.

    Jenny's unit of 'Trotters' catches Ted's pike block in the flank and begins driving them back
It is always a fun weekend at the Toy Box. I almost always get to play something new and different from what we do on my Sunday Night gaming group. Thanks Jim and Ted for hosting the games, and the Columbus crew looks forward to next year's Toy Box weekend!

    Final sweeping look at the battlefield, with my command in the center - happy to keep our distance!
MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2026: 210
  • Miniatures painted in 2026: 166

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2026: 14
  • Terrain painted in 2026: 36

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2026: 34
  • Scatter painted in 2026: 71

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