Saturday, January 25, 2014

"I Predict a Riot...!"

     Keith discusses the action in the game with Allen and Mike S. His ancient city tabletop is in the foregound.
My friend Keith was interested in another variant of the "Song of Blades and Heroes" engine from Ganesha Games that we use for many of our skirmish games. It is set in the ancient world and focuses on rioting in cities. So, he assembled a layout of a Mediterranean city from paper mache boxes and various other pieces. Since his ancient figures are still unfinished, Keith dusted off his 1/72 scale plastic medieval ones. Our riot was set in the Outremer -- the Crusader kingdom of the Middle East. A Byzantine tribune is visiting a city to woo the town elders over to supporting them. The Templars and the Normans of Tancred are not happy with this, and would like to capture the tribune -- or at worst, kill him.

There would be four players. Mike S controlled the tribune and his three bodyguards, Joel controlled the town militia, Allen the Templars, and I had the forces of Tancred. The victory conditions hinged on whether the Byzantine tribune made it through the city streets safely to his ship waiting to take him back to Constantinople. Unfortunately for the crusaders, the town militia was on his side, and we lost victory points for killing them. We also hated each other, and I got points for killing Templars, and vice versa. All of us controlled fairly small forces, and the table was also covered in ordinary citizens (who could be drawn into the fight), and a handful of stubborn, vicious mules.

    My Normans belonging to Tancred move towards the piers, hoping to reach the docks before the Byzantine tribune escapes
My sergeant and his four men-at-arms left our headquarters and raced to the piers to cut off the tribune from his escape. When we arrived their, the Templars had split their forces to flank the tribune. A couple militia archers had taken pot shots at the Templars. My archer thought it'd be funny to take a shot at the mule and spook him towards the militia, which actually worked to perfection (except that the militia man promptly brained the mule with his bowstave). A couple townsman began to mob the Templar, and one of my men went over to discomfort our rival (not attacking, but giving the Templar a negative modifier in his fight with the townsfolk). The Templar sergeant raced over to help his brother, and they both dispatched the rabble. Unfortunately, they did not see the humor in my ploy and promptly slew my man-at-arms. My archer took offense, and put an arrow in the eye slit of the Templar sergeant, which caused a momentary leaderless panic in the knights. My archer would prove to be my killer in this game, as he racked up several bullseyes on the enemy.

    My forces block off the alley leading to the piers. We find a Templar bowman and a militia archer engaged in an archery duel when we arrive.
With Allen's leader out of the fight, I had to step in and press an attack against the Byzantines and militia, or they'd overwhelm him and turn on me. The battle swelled to a four-way scrum in the center of the town. Things began to get hot for the tribune -- so much so he fled to the other side of the board to circle around behind us. When his bodyguards succumbed, the tribune fortunately failed a morale check which gave him a two-move scamper towards the boat. We all raced to the pier, where a lone mule blocked the tribune's path to the pier. With a flurry of blows and curses, the tribune recoiled the mule, opening his path. A templar raced towards him, coming up just short. My sergeant did the same, and also just missed engaging the tribune in combat. On Mike's next move, his tribune activated enough to run down the pier (screaming like a girl, I conjectured) and into the boat. We just missed bagging the bastard, and Mike was the clear winner of the game.

    All four players have forces converging on the main square of the city, as things get a bit hot for the Byzantine tribune's bodyguards
It was a fast-moving and fun variant of the system. "Rabble" types are dispatched when beaten in combat, and the modifiers make the archers a bit deadlier in this game. Either way, it'll be worthwhile entertainment to enter the world of riotous cities again, some evening...

    This little Byzantine piggy goes to the docks screaming "Weee, weee, weee" all the way home. Templars and Tancredis come up just short in their efforts to snag the tribune.

Wednesday, January 22, 2014

Cliff Sections, "step-down" pieces

    The large "step down" piece created to give an entrance or exit from the biggest of the cliff pieces
So, I needed more entrances and exits to my three cliff sections I'd built for my French & Indian War games. Originally, I'd made only two. I wanted the pieces to be more versatile, though, and that meant having more places for figures to climb up or down onto them. This became especially important as the cliffs are seeing double duty in my 28mm Pulp games, too.

I used the same method as I did for the cliffs. Black styrene plastic served as the base. The boulder or rock sections were recreated using pine bark. When I'd created the cliff sections this summer, I'd dried them out in the sun, first. The bark pieces that I didn't use I bagged up and put in the garage. I simply pulled this bag back out, and sorted through it to find flatter pieces that stacked up well. This became quite a challenge on the large piece. The very reason pine bark works so well as a stand-in for boulders is its irregular surface. So, it was kind of a three dimensional jigsaw puzzle to assemble the largest piece.

    The medium sized section...you can see one of the wire trees fairly well in the foreground of the image
The pieces were glued down onto the styrene or on top of each other using Aleene's Tacky glue. Just a few days after finishing these, I finally broke down and bought a hot glue gun (needed it for another project). In the future, I'll probably use this as it dries much quicker and doesn't drip as much. However, Tacky glue served me well on these -- and on the cliffs themselves. Once the glue was dry, I took them outsides and spray painted them with flat, black acrylic paint. As I sit here with the temperature well below freezing, it is hard to imagine that less than a week ago it was warm enough to go out and spray paint these in the corner of the yard! Ohio weather...don't like it? Wait a bit, it'll change...!

After the paint was dry, I squirted white glue everywhere that bare black styrene was visible. I poured over Woodland Scenics coarse ballast to start the ground surface up. After this dried, I watered down a large batch of Ceramcoat acrylic black paint (a bit stronger than 50/50). I painted this over all of the pine bark pieces and the ballast. I let the pieces dry overnight. Then I put a base coat of either dark gray or medium brown over the pine bark pieces. Like on the cliffs, I wanted some rock faces to be gray, and others to be more brownish (like they are here in Ohio). This was followed up by a light gray or khaki dry brush.

    The smallest of the three pieces I created to give miniatures access to the cliffs. Note the two-color rock tone of gray and brown, as you can find here in Ohio.
And here's where the hot glue gun comes in. A friend of mine had given me a bunch of small wire trees, bushes and flowers made for model railroad terrain. I put one of the trees on each of the medium and larger sized step down pieces. I also put on one of the flowers. The hot glue gun worked great to hold them into place. With only a thin wire stem, I knew I'd need something strong to keep them in place. I followed this up with my normal flocking procedure, and was very happy with how the pieces came out. They look nice and should add a lot of options to how I use the cliff pieces, now.

Speaking of which, the cliffs (and these step down pieces) will see action this weekend in my third Pulp scenario, which I am hosting at my place. So, you should see more pics of them soon on this blog. In the meantime, it was fun to get my 28mm Conquest Miniatures out and photograph them scrambling up and down the cliffsides on them...!

Wednesday, January 15, 2014

Star Wars skirmish

    The Rebel Alliance enemy, Keith and Steve, and our Imperial co-commander, Joel
We use the Ganesha Games rules, "Song of Blades and Heroes," for a number of periods. Their modern one, Flying Lead, was adapted by Mike S to use in Star Wars skirmishes. We'd play-tested it once before, and Mike was itching to do another game of it. He cooked up a scenario that featured an imperial raid on a rebel base. Intelligence reported that the leadership of the Rebel Alliance was meeting on the planet, and we were sent in to capture them.

Mike set up a nice board with lots of scratch-built, futuristic terrain. Our favorite was the radar dish made from a plastic champagne glass. We also noticed immediately, as he passed out the command, that we would each have a freaking HUGE force. I think Mike looked at the recommended point level per side and interpreted it as per player. With six players total, that meant our battle was three times the recommended size - ha, ha!

This led some of us to attempt only one action per figure, so as not to "crap out" (two failures or more on an attempt). If a player rolls two or mroe failures on the same roll, their turn is over and the remaining figures in their command do not move. This would be my lot for much of the game. It seemed whenever I tried more than one activation, I crapped out. But rather than have you read about my typical, awful dice rolling, I thought I'd plug in a couple of After-Action Reports that others who were present emailed to each other.

    Imperial Scout trooper finds a nasty surprise around the corner -- a whole pack of rebels!
 First up, is the report sent out by my fellow Imperial commander, Joel Sams:

Star Wars Skirmish - GM: Mike S
Team Rebel:  Allen, Steve, Keith
Team S'Troopers: Mike D,  Tom, Joel

"...Juliett Platoon, right flank! Storm Troopers assault!" Fanned out moving smoothly toward the village. We encounter worker droids amongst a tank farms.


Pvt. 'Joker':  "Hey Sargent are these the droids we're looking for?" Then that ambush hits Papa Platoon hard.  The rebels are all over them like ugly on a wampa.  Our preplanned memory bank kicks in...
Sgt. HardKor:  "AMBUSH! SPREAD OUT -- MOVE, NOW! Third squad take rear guard  position by that radar dish. Pvt. Joker, take point!  Get across that pipeline...move, NOW!"

Our squad moves as a unit across the pipeline and our body armor is pressed hard against an adobe shanty.  We see Gunner Thompson of Papa Platoon is dropping grenades everywhere BUT on the  rebels.  The firefight is intense Papa Platoon holds up in storage tanks uses the cover and their body armour helps holds off the rebels.

Sgt. HardKor arrives at the adobe. "Is this structure secured?"

We repeat the question aloud to ourselves,  Is this ..structure...secure??" Suddenly we are under small arms fire from INSIDE the building. Then the adobe from across the dusty street also erupt with small arms fire.  Sgt. HardKor directs traffic. "Moon and Rok around back- look for a back door!"

Five minutes of firefight, then Pvt. Joker looks up and pauses, "I love it when they RUN!" Three streets away a herd of rebels (20 or more?) are running like gazelle, with move and shoot tactics.  Their unit moves fluidly and quickly overwhelm Motel Platoon on the left flank.  It is a sight to see and we are in awe of their ability.  Papa Platoon falls back just before Motel Platoon bends, and it is Papa Platoon that stops those Runnin' Rebels. 

 

    Things aren't much better on this end of the battlefield as my leader (in red hair) is about to be overwhelmed, but go down fighting...!

 Next up, is a post from the other Rebel commander, Tom:

It was indeed a trap! The 4th Antares Legion had deployed a battalion of Storm Troops flawlessly from their transports at extremely close range to the rebel hive of scum and villainy, known as the Sar-Lor Industrial Complex (SLIC). We advanced on a search and destroy mission intended to decapitate the rebel leadership in this sector of empire.

It appears that the rebels were aware of our plans and had laid an ambush for us. As we approached SLIC a large number of rebels appeared immediately to our rear and opened fire on us. If we had been deployed on different sides of the village as had been the original plan proposed, any one of our Companies might easily have been annihilated, but as the operational commander I had 'altered' our line of embarkation to minimize friendly fire casualties and the rebels were facing three times the troops that they likely expected.

Police Commander Smythe was the first to go down as he was the furthest in the rear of our forces and many of us were caught in the open. However, the rebel scum, were as usual, unprepared for a firefight and when the initial surprise was over the  massive firepower returned by our battle line proved devastating.

Our left and right flanks put forward advance guards toward SLIC to probe for further enemy forces and they very quickly found them lurking in many of the buildings of the town. In addition they reported additional rebel reinforcements were being brought up through the worker's slum.

The right flank held well, engaging rebel forces in the slum, but the left flank seemed to be unmotivated and once engaged with the rebel scum quickly decided withdraw was the better option. A huge rebel thrust on the left almost broke through our  lines to the waiting evacuation ships, but the left flank managed at the critical moment to stiffen and hold off the rebels.

A number of experienced rebel pilots were killed or injured, but the high level commanders slipped the noose.

General Moose
Commander Antares Legion


 
    Look out behind you! One turn after we march onto the board, a massive force of rebels sprints on behind us and opens fire...thankfully, Allen wasn't hot with his dice or we'd had an even rougher time of it...!

Monday, January 13, 2014

Small, rustic bridges

    28mm Sikh infantry cross a scratch-built, bamboo bridge over a jungle river...doubtless hunting down reports of pygmy cannibals in the area!
Having just finished 8 feet of rivers, it follows that I'd need some crossing points, too. I wanted to make these as generic as possible, though. The first time they'll be used is for the upcoming installment of Dakota Smith's Oriental Adventures. The players' objective will be on a river island, and I wanted to have a number of crossing points so that there isn't a bottleneck at one lone bridge or anything.

Since they'll at least initially be used for southeast Asia, the material of choice was naturally bamboo. My thinking was that the more simple the bridge, the better. I planned for a plain arc with no handrails. However, once they were halfway constructed, I decided to go ahead and add a handrail after all. Still, these are not fancy by any stretch of the imagination. The fact that I did three at once shows that they were simple and straight forward to build.

    Simple card stock forms the base of the bridge, folded into the shape I want
I started with a folded piece of cardstock. I sized it to be about 2/3's of the width that the final bridge would be. I folded an angle one inch in from each end to be the part that sloped down to the ground. It was actually more difficult than I thought it would be getting the angles -- and thus bridge slopes -- to be roughly the same. I had to use blue tack to affix the cardstock to the desk temporarily. Next, I cut up a bunch of bamboo skewers using a wire cutter. Each piece would lay horizontally across the cardstock and be roughly equal to the 1 1/2 inch width I'd planned. It looks good to vary the length of the bamboo pieces -- so don't stress out about being too exact! Each bridge uses about 40 bamboo planks, so it requires a lot of cutting!

    The top portion is loaded up with its bamboo planks, and the sloping side is glued up in readiness for its to be placed along its surface
I covered the top, flat section of the bridge with Tacky glue and then simply placed the skewers astride the cardstock. Once they'd dried, I put another lump of blue tack at the bottom of each slope and covered it with Tacky glue as well. The bamboo planks were added to the sloping sections of the bridge. I had to turn it upside down after it was dry to get the last couple end pieces on. In my original plans, the construction phase of the bridge was supposed to be done at this point. However, I felt the cardstock was too flimsy and would be weighed down by the 28mm figures. The glue and bamboo did not stiffen it as much as I'd figured it would. This was solved easily enough by flipping it upside down and adding in supporting bamboo pieces running where the edge of the cardstock joined the bamboo. Once the glue dried, the bamboo would provide a truncated arch support for any weight placed on the bridge.

    The bridges are flipped upside down to add bamboo "arch" support

    This was how I'd envisioned the bridges, before I got the needling urge to add handrails

It was at this point that I also decided to add handrails. Thankfully, I thought ahead enough to paint the underside of the bridge first. That way, it could lay on the flat bridge platform surface while I painted the bottom a base coat of Ceramcoat Dark Burnt Umber. Once dry, I dry brushed it in Howard Hues Camo Brown.

    The bottoms of all three bridges with their Dark Burnt Umber base coat, and Camo Brown wet brush highlight
So, what to do about the handrails? I ended up sorting through my odds and ends boxes for inspiration. I could come up with nothing better than cutting craft sticks as two main post supports, filing them to a point at their top. Then, I drilled a tiny hole in each with a pin vice. This was filled with a cut down straight pin. I left about 1/4 to 1/2 inch of metal protruding from the posts. I constructed the hand rails from thick craft sticks and bamboo skewers. They were cut to size, then drilled with the same pin vice to accept the needle protruding from the post. I hoped this "pinning" would help support the hand rails themselves. As you can imagine, this was by far the most "fiddly" part of the build! I constructed each set of hand rails completely before attempting to glue them to the bridges. I'm glad I did, because they were relatively balanced and a blob of Tacky glue ended up holding them upright in place while the glue dried.

    The fiddliest and most time-consuming part of the build: creating the handrails. After holes were drilled through the posts and rails, straight pins were trimmed up to pin them in place to help the glue hold.
Once the hand rails were in place, I was glad I'd done them. They added quite a bit to the look of the bridges. From this point, it was a simple matter to base coat them in Dark Burnt Umber. This was followed up by a "wet brush" of Howard Hues Camo Brown. A further dry brush of Howard Hues "Colonial Khaki" was next. Finally, a blak ink wash was brushed over the entire upper part of the bridge (I did not bother washing the underside). A spry of Dullocate, and they're ready for the table!

    The three bridges, after construction, but before painting
As at the end of all my builds, I asked myself if I'd change anything. Perhaps. I'd like to find something more sturdy than card stock to be the base of the bridge. There has to be some odd or end around my house somewhere, or something cheap at the craft store, that can be the truncated arch shape. It was a real pain to keep the angles of each slope on the bridge the same. I also would probably find a different material for the post and hand rail. Maybe brass wire for the handrails -- so it only had to be threaded through the holes in the posts, and then bent into shape? For the posts, something more sturdy than the craft sticks would be nice, too. Maybe I can insert a bamboo skewer vertically into the planks of the bridge when I am gluing the bridge surface together? Bamboo is much stronger than the craft wood. Other than that, I'm happy with how they turned out. They're not as flashy and dramatic as the "Indiana Jones" rope bridge, of course! But they are cheap, functional, and look the part.

    Close up of one of the finished products on the tabletop with 28mm figures

Saturday, January 11, 2014

Jungle Rivers, Part 3

    28mm U.S. sailors move cautiously through the jungle alongside one of the completed river pieces
I knew going in that this would be the most time-consuming step. I'd been surprised how easy the painting of the latex river surface itself was, and pleased with how they'd turned out. The flocking of the river banks on 9 separate terrain pieces seemed like a chore, and I racked my brain to think of a way to make it go easier. When I do the ground flock for just about any of my figures or terrain piece, it begins with a 50/50 mixture of white glue and brown paint. I pour ballast on top of that as a first layer. Up till this point, I would mix up a new batch of glue and paint every time I flocked anything. When looking at approximately 16 feet of river bank to flock (8 roughly one foot long pieces, with two banks each), I said to myself, "Wait a minute! Why am I mixing this stuff up every time? I should pre-mix a huge batch and save myself time..."

    The river banks of the pieces flocked with medium ballast to build up the surface
So, I took an old Elmers glue bottle that had only a tiny bit left in it and filled it up halfway from a fresh bottle. I then squirted in the brown paint I use for the ground on my bases to fill up the rest of it. This made applying the glue and paint mix much easier. I squirted as much as I thought I would need along the bank, and then spread it across all parts of the latex bank and felt base. Quickly, while it was still wet (the glue soaks into the felt quickly), I poured Woodland Scenics medium ballast across the glue. It went a lot quicker than I thought it would. Sure, it was a mess, and even though I was pouring the ballast over a bin, tiny rocks scattered everywhere. I also got paint all over my hands and had to keep cleaning them off so I wouldn't smear paint onto my carefully layered paint job on the river itself!

    The river pieces with the ballast covered in a 50/50 glue and paint mix and coated with sand
I set the river pieces aside to dry overnight. The next day, I repeated the process, essentially. Except this time, I pour sand across the glue-soaked ballast. I've found that this gives a nice earth-like surface. I was a bit worried what would happen doing this one felt fabric -- as opposed to a hard surface like styrene or wood. It did not "warp" the felt edges much, and the material seemed to be laying relatively flat, much to my relief. I set the pieces aside to dry overnight once again.

The next step was to add green flock to the earth. I do this in an irregular, mottled, almost camouflage-like pattern. I did notice that tiny holes had appeared in some of the thicker parts of the sand/ballast/glue/paint buildup. I made it a point to cover these areas as much as possible with the Woodland Scenics blended green flocking. Once again, they were set aside to dry overnight.

    The river pieces with the blended green flock and clump foliage added to the banks
Next, I pulled out my Woodland Scenics clump foliage in three different colors. I took straight white glue -- not the colored batch -- and squirted it here and there in a relatively irregular pattern. I alternated pressing clumps of foliage onto these glue spots in different colors to give it a more 3-dimensional look. I could probably put even more clumps on there to give an even more overgrown look. I may go back and add more if I am not 100% happy with it tomorrow.

    A close up of one of the river pieces after completed -- I like the muddy greenish-brown look to the river!
The final step will be to cover the flocking in a 50/50 white glue and water mix. This is to seal it in so that it doesn't flake off or shed with use. I will probably NOT spray coat the river pieces, though. I am a bit worried what will happen if I add enamel spray sealant to a flexible piece of latex. White glue has enough "give" in it when dry, I feel. So, I think I am safe here on that. Not that I think they will get a lot of bending. One of the main reasons I cut the latex river pieces in half down to roughly a foot long was so I could store them flat.

Now that I look back over the project, would I change anything I did? Actually, yes. I think my choice of green felt as a "base" for the latex river pieces was a poor one. I should have used very thin, flexible styrene instead. It would have the advantage of NOT being porous and absorbing the glue, plus it would be less likely to warp up on the edges. I have noticed that as I add more flocking to the felt banks that some of the ends are beginning to curl up, unfortunately. Is it so bad I am going to hurl them into the trash and start over? No, of course not. However, I always like to "reflect" on my builds, and think of what I would change.  You never know...there might actually be someone out there reading this blog who may be interested in doing something similar!

Monday, January 6, 2014

Jungle Rivers, Part 2

At the end of the last update, I had put a base coat of paint on the 8 latex river pieces that I'd bought at Historicon 2013. I generally use inexpensive craft paints for my work, supplemented for a few important colors by Iron Wind Metals paints. For dry brushing, I generally use Howard Hues paints for their thickness. All four colors that would be used to recreate a muddy brown jungle river would be from the Ceramcoat line -- available here in the U.S. at Hobby Lobby, Michaels, and various other places. The colors I would be using are called Bambi Brown, Raw Sienna, Timberline Green, and English Yew Green.

    A wash of Raw Sienna gives the tan river bottoms a nice mottled appearance
The slightly watered down base coast was of Bambi Brown. This light tan color was meant to represent the sand and dirt bottom of the river. I'd left off in the last update with covering the entire surface in Bambi Brown. Once dry, the next step would be to heavily water down Raw Sienna -- a medium brown with reddish tones in it. My estimate would be that I used a 1/4 to 1/3 ratio of paint to water. This was a wash, in essence. I wanted it to settle in the lowest places on the sculpted surface of the river. It would represent deeper portions of the river. I really liked how this gave the river a mottled appearance, as if the waves on the river surface were breaking up your view of the bottom. The photo above does a fairly good job of showing what it looked like at this stage, although with probably a bit more reddish tone than they had in person.

    A 50/50 water-to-paint wash of Timberline Green has been added on the above piece. The lower piece shows what it looked like prior to this step.
In the picture above, you can see what it looked like after I added the wash of Timberline Green. This color can best be described as a light olive drab. I watered down this one down to a 50/50 ratio because I wanted more coverage than the Raw Siena, but still wanted it to be transparent so you can see the shades of brown on the bottom through it. As expected, it covers up more of the Raw Sienna wash than the Bambi Brown base coat -- which sticks to the raised areas of the latex representing ripples. However, in person, you can still see portions of the darker brown showing through. So far, so good on my layering method! Remember, this was all seat-of-the-pants experimenting...I wasn't sure if this would give me the look I wanted. It seemed to make the most sense, though.

    A watered down layer of English Yew Green has been applied to the upper river section. As you can see, it darkens the surface, but still allows you to see the brown river bottom through the two green layers.
Much as I had done with the browns, I had a second, darker color to add to the greens. This was Ceramcoat English Yew Green, which I applied in about a 2/3 to 3/4 ratio of water to paint. English Yew Green can be described as a dark olive drab. This was meant to darken up the lower areas and make it more green and less brown. As you can see in the above picture, it definitely darkens the river surface. You can still see the brown layers beneath the green, so the watering down of the acrylic craft paint was producing transparent layers like I'd hoped. After this was dry, though, I decided there was still too much Bambi Brown visible on the raised wave surfaces of the latex. I decided they needed one more step to be complete.

In the above photo, the final layer has been applied. I went back and put a Timberline Green (the first, lighter olive drab color) dry brush onto the raised portions of the latex river section. As you can see, it definitely lightens the surface back up. If you click on the image for the larger photo, you should be able to see all four colors in portions. Am I happy with this? I'd have to say yes. I said I wanted a muddy greenish-brown river, and this fits the bill, I think. This color of river can be found all over the world, so I'll be able to use it not only as a jungle river, but in North America, Europe -- you name it.

Stage Two -- painting the river surface -- was probably the most technically demanding. I had to think about the layers I was applying and analyze the effects of successive layers of washes. I had to project what effect each would have on the combined look, and was essentially doing a lot of guesswork. The biggest challenge was that I had to have the browns on the bottom, so to speak, with the greens on top. However, since all were washes, they would leave that original solid layer of tan on the wavelets. That was solved by topping it all off with a green dry brush.

Stage Three would probably involve the most drudgery -- and time. I wanted to flock the edges of the latex river sections and merge them with the felt base I glued each piece onto. I am definitely going to need more white glue for this! Felt is a "thirsty" material and will likely absorb a lot of it.

Boardgames & Beer

    Wildlife is a fun, 6-player game that has multiple strategies to accrue victory points and win
So, Allen wanted to host the first Sunday in January so we could help him drink his leftover Christmas beer. In addition, he'd also received a "flight" of beer shot glasses -- essentially a wooden paddle with round slots for four glasses. Appropriately, there were four in attendance to sample the variety of beers from his fridge. I actually found a smoked porter that wasn't repulsive and did not taste like bacon. Despite universal acclaim for bacon's taste, when the main flavor in a beer it is gagging. Stone's Smoked Porter with Vanilla Bean was actually quite tasty.

On to the games! There were six of us in attendance, so we had a choice of about a half dozen board games to choose from. Allen was the only one with a preference, so we ended up playing Wildlife by Uberplay. This game is best with six players, and has each player taking on the role of a creature (Men, Crocodiles, Snakes, Eagles, Mammoths, Bears) trying to become the dominant one on the planet. I actually picked up this game years ago in the "swag party" after volunteering at Origins. It is a fun, interactive game -- your choices definitely affect the fortunes of the others. For some reason, both of the last two times we've played, I've ended up playing the Snakes. I am not sure what is says about me, but the others made no bones about what is said about my advice -- particularly when offered up to Joel (the Human player).

Steve V played the Eagles and cruised to an early lead. Allen (Bears) and Mike S (Mammoths) gave him a run towards the middle of the game, but he pulled away even more at the end. Allen was a distant second, while I ended up middle of the pack. That was better than last place, where I was most of the game. I didn't do a very good job of adjusting my strategy when others circumvented it early on. Although Keith (Crocodiles) and I -- while not actually cooperating -- did not interfere with each other overly, it still wasn't enough. I was unable to really dominate enough of the regions to score many victory points.

Next week, we are scheduled to give Mike S and his Star Wars skirmish another try. He uses Flying Lead rules, and we've played it once before and had a good time with it. My third running of Dakota Smith's Oriental Adventures is scheduled for the last Sunday of the month -- Jan. 26th. That gives me extra time to finish up the last of the terrain pieces I need to for the scenario...

Sunday, January 5, 2014

Jungle Rivers, Part 1

    This is the look I wanted -- a muddy, greenish-brown jungle river
One of my purchases at Historicon 2013 was a handful of latex river pieces. Each piece was molded in blue rubber latex, about two feet long and roughly 1 1/2 to 2 inches across. Ripples and banks were molded on. They were very inexpensive, so I snagged four differently-shaped pieces, along with a road "Y-shaped" intersection that I figured could easily be painted to look like it was river, instead. My friends Jason and Keith also picked some up. Unfortunately, I completely forget the name of the vendor.

The pieces have been sitting in my closet since summer. I've been secretly hoping Jason or Keith would paint their purchases up first so that I could benefit from their ideas and experience. I've even dropped a few hints in the last couple months, but they remained firm in the battle of wills. Finally, I blinked and decided to go ahead and do mine. I would need them for my upcoming Pulp scenarios. So, it was time to be the trail blazer on how to get these prepped for the tabletop.

Keith said that the material is similar to that used in "Zuzzy" terrain mats and pieces. He'd read some tutorials on how to paint them up, and I found them online and studied them. My initial thoughts on what to do were confirmed there. I'd been planning on using layers of watered down acrylics. I figured acrylics, first of all, would be more flexible and bend with the latex. Second, I figured a series of layers would be less vulnerable to cracking or flaking off.

I also made the decision to cut the pieces in half. Storing one foot long river sections seemed a lot easier than ones twice that length, and should mean less bending and opportunities for damage or wear and tear. An added bonus was that on several pieces the midpoint was in effect a "bend" in the river. So, I could use these pieces to change the direction of the river on the tabletop. I hadn't purchased any angled pieces (I'm not even sure the vendor had them available). The pieces were all relatively straight, some with gentle bends back and forth. Cutting them in half provided me with angled pieces, if I desired.

    The latex rubber river pieces were Tacky glued onto a felt base. You can see the bright blue color they come in in this picture.
The next decision I made was to glue the pieces on green felt. The latex seemed to flimsy to have no base at all. Plus, the material has a kind of rubber "grip." So, the bottoms might stick to the tops -- or at least to the flocking material I used on the banks. Felt would be a nice insulating bottom layer, giving it more stability and not sticking when finished pieces were stored stacked up on top of each other (as I anticipated I would). I could have gone with styrene for a rigid base, but figured it would be a royal pain to cut in bends to match the river banks. I also thought it might be easier to overlap pieces if they were made of thinner, softer material like felt.

    The jungle pieces and Y-shape glued onto felt pieces and trimmed up
So, I flipped each piece over and squirted lines of Tacky glue liberally on the back. They were then placed flat on a piece of green felt. Once dry, I used sharp fabric scissors to trim the felt so there was only a 1/4 to 1/2 inch of felt along the banks. The river ends were trimmed flush. The ends were also cut at an angle, too, so that the pieces could be placed at angles to each other if I desired.

    The base coat of slightly watered-down Ceramcoat "Bambi Brown"
I'd decided to paint these up as a muddy, green jungle river like in the photo at the top of this post. I had Googled some images of "Jungle River," and picked three that matched what I wanted. I then went through my paints and decided that I would use a combination of light browns and dull greens to achieve this color. My first instinct was to paint up a test piece. Then I remembered I would be doing a lot of watered down layers. I was afraid I'd have a hard time replicating the test piece, so took the plunge and decided to all 8 pieces and the Y-shape at once. I'd chosen Ceramcoat "Bambi Brown" as best matching the light, tannish brown that seemed to underlie the surface of the river. I mixed in maybe 10% water with the paint and brushed it on thickly. This part was easy, and fairly straight forward. The next stage -- layering of watered down paints -- would be the tricky part!

Friday, January 3, 2014

Battle of Yalu River, 1894

    Joel measures the range as Allen and Keith open fire on each other in late 19th century naval action
Last Sunday, Joel ran a naval battle from a fairly obscure period -- the Sino-Japanese War at the end of the 19th century. Joel does this from time to time, he'll root around Keith's basement, find miniatures that fit for "something completely different," and then research and set up a game. We may never play the period or scenario, again. Or it may be part of an occasional and recurring gaming period -- like his Vietnam War using Crossfire rules (though those are his own miniatures). Joel discovered and decided upon the Battle of Yalu River, 1894, completely under the group's radar -- other than Keith, of course. That's part of Joel's charm -- he definitely marches to the beat of his own drum, game-wise and life-wise. And seeing how we all just spent New Year's Eve at his place, it is also timely to reflect that I've known him now for about 36 years!

Anyway, either he or Keith had found a free set of rules online covering the period called "Quickfire Rules." We began with Joel explaining how we they work, in particular the firing section. Once we'd wrapped our head around the concepts, Quickfire was easy to pick up. We were all calculating what we needed to roll and easily adjudicating our ships' firing by the second turn of shooting. In that respect, the rules were a success. Simple and easy-to-learn!

    The Chinese squadron sails onto the board in line abreast formation (or was it line a-quarter?)
The scenario had Keith and Mike S sailing two squadrons of Japanese ships onto the board in column, while across the table, Allen and I sailed our Chinese fleet in line abreast to meet them. I am not certain what scale Keith's miniatures were, but the ships are fairly tiny. Joel added a blob of putty with toothpick and flag to label each ship properly for this scenario. I'm assuming Keith's labels he'd created when he based them up must not have fit 100% for the Battle of Yalu River.

The scenario consisted of lobbing long-range gunnery shots at each other. In general, we concentrated our fire on the closest enemy ship. Only one ship was sunk -- Allen's battleship -- but a number of others were damaged. If my ships are any indication, each ship takes a half dozen or more primary and secondary gunnery, and also hull hits. With each hit marked off, either the offensive capability or speed is reduced. My part of the fleet suffered only a total of two boxes marked off the entire game. Allen was closer to the Japanese and was absorbing the brunt of the punishment.

    My own squadron in the Battle of Yalu River. Joel added toothpicks holding the ship names and attached it with a blob of putty to Keith's bases.
Afterwards, the consensus was the rules reflected the period of warfare fairly well (for those who knew anything about it -- me not included). However, we felt to produce a more satisfying game with a more decisive result, the ships would either have to begin closer together or move faster (so they can close to that more-decisive range). Joel wasn't too sure, but most of us felt the game -- although fun -- would be improved even more by amping up the death and destruction. I mean, what gamer doesn't like more death and destruction? Seriously, this was one of the times where I was reminded of a maxim I've learned through decades of gaming. The most historically accurate game does not always produce the most enjoyable one. Sometimes things need to be changed or abstracted to provide a fun game. The best example I can think of is this is the reason you don't see too many World War I miniatures games out there. Normal battles of the period were not all that decisive or even tactically interesting. Joel's Sino-Japanese wargame shows potential to produce in both the tactically interesting and decisive categories, it just needs some minor adjustments. At least that was my take on it...!

    A close up of one of my ships taking fire (note the Litko splash marker...Keith LOVES Litko markers!)
I am late in getting this report written and posted, this week, as well. I did this intentionally, though, to not steal the limelight at the top of my blog from the "Indiana Jones" Rope Bridge. This coming weekend we will be doing board games at Allen's house. So, hopefully, I will be more timely in posting an account of that!

Wednesday, January 1, 2014

"Indiana Jones" Rope Bridge - Completed!

 Rope bridge amidst terrain and loaded up with figures -- perfect for that Indiana Jones style Pulp game
So, it is done. As I said in the last post on the construction of the rope bridge, I was all but completed. I took the upper assembly and stone sections and added green flock and clump foliage to them. I painted straight white glue onto the brown and sand spots, leaving a little brown visible here and there. I then sprinkled Woodland Scenics Blended Foliage onto it, tapping off the excess.

    The completed upper assembly of the bridge, with flocking and clump foliage
Once it was dry, I pulled out my tubs of three different colors of Woodland Scenics clump foliage. I put a big splotch of glue was placed near scattered green grass sections and pressed the foliage into it so it would stick. I didn't put one on every spot where I had green flocking, but placed them here and there so they'd be visible from just about any angle. I used the lighter colored clumps on more open ledges and the darker ones in the shadier, more recessed ones. I am not sure if that works to look more realistic, but it certainly can't hurt!

    The stackable stone sections made of craft foam and birch wood. Two are stacked atop each other in this picture, which shows the final step of adding flocking and clump foliage.
Once the foliage was dry, I did my first spray coat of Testors Dullcoate. I let that dry. Then I mixed up a 50/50 batch of white glue and water and painted it over all of the green flocking and clump foliage. I do this to cement it onto the terrain piece, so that I don't have to worry about it shedding flocking and growing threadbare with use. A final spray coat and the rope bridge was complete!

    The completed rope bridge and stone sections it sits atop
Would I change anything I did in retrospect? Actually, no. I think the build worked well. The concept of the upper bridge assembly sitting atop the stackable stone sections worked really well. I loaded up the bridge with 28mm figures, and it didn't seem to sag or lean noticeably. Yes, putting the texture on the craft foam and birch wood sections (see "Part 2") was a time-consuming process with lots of steps. If I had a spackling or textured compound that I'd used before and liked, it might have been simply easier to spread it over the pieces instead. However, I haven't really "invented" a process like that, though I've seen many other miniature terrain and model makers that have. My only suggestion to someone who goes that route rather than the black spray paint and textured stone spray would be to make sure your material is black. I started out with black craft foam, sprayed it with black spray paint, and then sprayed it with the textured stone paint. So, I never had to worry about lighter colored recesses showing through. I think it would be a major pain if you coated the stone pieces with a white compound of some sort and then had to find a way to get black in all those recesses!

    The rope bridge posed amidst jungle terrain and up against one of my pine bark cliff pieces. I really love the way it turned out!

I think the craft store "picket fence" is a perfect fit for a Pulp rope bridge, too. The wire holding it together is wound around the planks much like a rope would. It is sturdy, wide, and holds 28mm figures well. You can bend the wire to get whatever kind of curve you want in the bridge. I highly recommend it. Others more talented and patient than me may come up with a way to do rope hand rails. Just remember if you do that, those parallel hand rails will make it more difficult to place and move figures along the bridge, too.

    A close up showing the skulls atop the bridge posts, and the wooden planking. I think the wire holding the craft store "picket fence" looks very convincing as rope.
It was fun to set up my terrain and take pictures of the rope bridge in action. Of course, since it is an "Indiana Jones" rope bridge, I had to pose Dakota Smith in the middle. Like Indy in the Temple of Doom, he is beset on each side of the bridge by enemies. Bandits out for his scalp advance from one side of the bridge, while the martial artists of the Order of the Fire Coral close in from the other. Will Dakota escape? Well, it is a Pulp game, isn't it...?


    In a scene stolen from Indiana Jones and the Temple of Doom, Dakota Smith is surrounded by bandits on one side and martial artists from the Order of the Fire Coral on the other. How will our hero escape this predicament? Tune in to Dakota Smith's Oriental Adventures on this blog to see...!