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Count Drogo, the Frankish warlord, urges his archers forward to engage the enemy
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The monthly Saga Game Day at the Dragon's Guildhall in Beavercreek, Ohio, was moved up a week due to a conflict with another event. Nevertheless, six warlords were on hand to marshal their troops and wage battle. I brought Count Drogo, the bastard son of the Frankish king, leading a Carolingian warband. For the first time, my opponent was Bob B -- we had yet to play in all the various game days. He was fielding a "Last Romans" warband. On the other tables, Aaron J's Normans and Jim B's Vikings squabbled over loot in Feasting & Pillaging. Adrian ran his Anglo-Saxons against Jenny's Vikings in a variant Clash of Warlords where all uneven terrain was dangerous.
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The deployment, with Franks in blue and Romans in purple
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Bob and I were playing the standard Clash of Warlords. I loaded up the field with a medium sized woods on either flank and a field of scrub brush in my center. Bob placed a gentle hill in his center, but most of the terrain shifted towards my side when I rolled the diagonal "Method B" deployment. As first player, I wasn't sure how aggressively Bob would move his mostly mounted force. His army was definitely one of the smallest I have every played against, in number of figures. Besides his mounted warlord, he fielded the legendary unit Klibanophoroi 8-man cataphract unit (3 points -- half of his force value!). He also fielded two other mounted hearthguard units, one a 4-man horse archer unit with composite bows and the other a standard mounted unit. His remaining unit was 8 foot warriors with bows.
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A Frankish warrior unit hurries towards to woods to engage the Roman archers
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I deployed cautiously towards the rear of my zone, occupying the center scrubland with one unit of foot warriors with bow. The other foot archers were in the woods on my left. Both units of warrior spear were on my right, poised to enter the right flank woods where Bob's archers would end up going. Both of my 4-man mounted hearthguard units were held back in reserve in the center, as was Count Drogo. Bob deployed his two smaller mounted units in the center, while the Klibanophoroi were poised to circle the woods on my right flank. Seeing this, we hurried one of the warrior spear units towards the woods, hoping to be able to drive his archers out of it. We also wanted to get into the woods where we
thought we would be safe from the Klibanophoroi.
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Just as the Franks are about to contact the Romans, they scamper out of the woods!
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I put two of my three Saga dice I rolled as first player into my Proelium section on the board (the third would go in on turn two), using the other on the advancing warrior spear unit. Bob sent his Klibanophoroi around the woods, while the horse archers galloped forward to shoot at my warrior spear before retiring. The foot archers also shot a volley at them, but (as a rarity in this match) I saved well, losing only one figure. When my warriors entered the woods on the next turn and advanced to within charging range, Bob pulled the archers out of the woods before I could contact them. Then he really surprised me by charging the Klibanophoroi into the woods. They came in with two fatigues, but that didn't matter, as he completely wiped out my remaining warriors (who'd taken two more losses from horse archery) to a man. I was stunned that a mounted unit could so easily charge foot in the woods. This
was a legendary unit that cost him 3 points, though, so I guess they should be fairly powerful.
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I think I was as surprised as my warriors when the Klibanophoroi charged into the woods!
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Meanwhile, Count Drogo had ordered the Frankish archers out of the terrain and hurried them towards the enemy. We used Ardor and ordinary Saga dice to pepper the Klibanophoroi with four shots. Bob saved every hit -- even the four automatic hits I got from using Vinco and Domine on my board! He then withdrew the Klibanophoroi out of the woods (and out of sight) of my archers. His own archers advanced and shot at my mounted hearthguard on the left flank, who rolled atrociously, and lost two of their four figures. This encouraged Bob to send his own small mounted hearthguard unit to charge them. He had finally rolled well enough with Saga dice to use Strategos, so his unit had 12 dice to my 4. However, I used his fatigue to raise my armor class to a 6, and Bob rolled only one "6". Did I save that hit and drive back his charge? No, of course not!
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Count Drogo urges his troops forward to contact the elusive Romans
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Still, Bob had exhausted his Saga dice and his surviving three hearthguard ended their turn within range of my archers. I spent all of my dice to power my two archer units -- Ardor, Vinco, Domine, Potentia -- every ability the Carolingian battle board had to improve its shooting. The Roman cavalrymen were wiped out to a man, and an additional shot savaged his foot bow unit, too. While my attention was focused on shooting, Bob was able to rest his exhausted Klibanophoroi and move them around the woods towards where my remaining Frankish spear and mounted hearthguard watched our right flank.
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"Fire!" Drogo roars, as the Romans are finally within range of Frankish bows
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At that point, I decided to gamble. Knowing that his battleboard was empty, and that when HE charged, whoever they hit would be likely wiped out, I decided to charge him first. I loaded my battleboard up with my combat abilities -- Fortis (which gives me 3 dice and takes 3 away from him), Potentia (allowing rerolls of up to six misses), and for the first time ever, Damnatio -- which gives +1 attacks against the declared enemy unit. He would have 14 dice, minus the 3 Fortis would take away, giving him 11. I would have 8+3 = 11. But he had a fatigue, which I used to make my armor a six. So, 11 vs. 11, and I hit him on 4's (with rerolls of up to six misses), while he hit me on sixes. It should go my way, except the Klibanophoroi's pesky Resilience (1), which meant he could convert the first three casualties into fatigue.
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Stung by a couple turns of Frankish archery, the Romans rally near the right flank woods
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The Frankish nobles shouted their warcry and charged in! I rolled a total of 7 hits (probably one or two under average). However, Bob saved rolled 5's or 6's on four of his seven dice. NO CASUALTIES! Meanwhile, I had lost two killed (my saves remained abysmal). Since this as Turn 5, I was pretty sure that meant Count Drogo would lose this contest. On his half of turn 5, Bob killed the remaining two hearthguard with shooting and then withdrew as much of his force behind the woods as he could to avoid my shooting.
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"Well, that didn't work out like planned!" The Frankish nobles' charge caused no kills
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As the final turn of the game dawned, I noticed that Bob's warlord had advanced far enough around the woods that my one of my archer units could draw a bead on his with a full advance. I used all of my dice to give them two maximized shots with Vinco and Domine, hoping that Bob's deep well of good saving rolls would run dry at this critical moment. After the first shot, his warlord was exhausted. The second shot (with Domine allowing me to replay Vinco for two more automatic hits) came up all misses. He still had to save vs. the two auto-hits, though. This time, the Roman warlord failed, and he fell from the saddle pin-cushioned. Bob tried to exact revenge on the archers with a Klibanophoroi charge, but I was able to use his fatigue to prevent him from making contact.
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The Roman warlord advances just a bit too far around the woods, opening him up to bowfire
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It was time to count up points. Would the death of his warlord be enough to make up for Bob's lead? As it turned out, Bob score 15 points and I got 14. However, in Clash of Warlords, you have to beat the opponent by three or it is a draw. So, Count Drogo had narrowly avoided defeat against a very crafty Roman warlord. Bob played masterfully with his small, mobile force. He continually avoided my archery fire, keeping distance enough from me or using the terrain to mask his forces from my arrows. I was impressed. In hindsight, I made a serious mistake taking on the Klibanophoroi. I should have backed away to draw them within range of my archers. I think they are one of the few answers the Carolingians have against them. Even then, their Resilience (1) means they can take fatigue instead of hits till they're exhausted. If I face a similar legendary unit in the future, I will be more cautious, and make sure both archer units are in position to cover all approaches.
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Jim B's Viking warlord takes control of a loot token in his battle against the Normans
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In the other battles, Aaron's Normans swiped most of the loot tokens and defeated Jim's Vikings, 26-19. In the remaining game, Adrian's six points of Anglo-Saxon levy overwhelmed Jenny's Vikings. Jim B was his usual generous self and bought gift cards for all participants so we could go home with goodies from the store, in addition to the normal good time playing Saga. I picked up a new pin vice, as mine is getting old and stripped. Thanks to Jim and Adrian for hosting, and to Bob for a great, challenging game. Good times, as usual, playing Saga!
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Adrian's Anglo-Saxons hordes about to overwhelm Jenny's sorely-outnumbered Vikings
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