Monday, November 3, 2014

Song of Drums and Tomahawks officially released!



The cover of our rules set -- artwork by Andrea Sfiligoi
 Well, here it is! Our French & Indian War rules -- Song of Drums and Tomahawks -- were officially released last week as a joint venture by Ganesha Games and our own company, First Command Wargames. Right now, they are available for PDF download on the Ganesha Games website, here: Song of Drums and Tomahawks

The print-on-demand booklets will be available soon. It will also be available soon on WargameVault.com, I believe...

Check them out...at $8 they are quite the bargain (if I must say so myself...!)!!! The rules include a substantial historical background piece, a timeline of the wars in our period, army lists, and all the rules necessary to play. This is a stand-alone rule book -- not a supplement. At 62 pages, there is a lot there!

Sunday, October 5, 2014

Ohio Frontier Aflame at ATC 2014

    The players gathered around the 14 1/2 foot long table
My extravangza of a French & Indian War game was hosted three times at Advance the Colors 2014 last month. I've been so busy since then that I'm finally getting a chance to post pictures. I ran it Friday night, Saturday afternoon, and Saturday evening. Every running had at least 8 players. I had upped the limit to 10 players by adding in a fifth scenario. This stretched the table to 14 1/2 feet long -- without a doubt, the biggest single game I've run!

    "The Fatal Lacrosse Game" takes place entirely within the walls of my new French & Indian War fort
The five scenarios I ran were:

  • The Fatal Lacrosse Game - This was inspired by a historical incident during Pontiac's Rebellion where Indians staged a lacrosse game next to Fort Michilimackinac under peaceful pretext. When the ball was "accidentally" tossed into the fort, the Indians chased it inside and attacked the garrison.
  • Hurry...to the Blockhouse! - A family of English settlers is hurrying to the local blockhouse as word arrives that the Indians are on the warpath. The blockhouse defenders dispatch a force to escort them in as the Indians seek to cut them off.
  • The Clifftop Rescue - Inspired the climatic scene of the movie, "Last of the Mohicans," this battle has Huron pursuers attempting to recapture women and children who were kidnapped from their village by a raid of Rogers Rangers and Stockbridge Indians.
  • The Interrupted Raid - Despite the urgings of their Stockbridge Indian allies, a force of Rogers Rangers lingers too long in a Huron village they have raided. The Huron men return from hunting and seek to exact vengeance as the rangers seek to escape offtable.
  • A Chieftain's Scalp - Mohawk Indians have discovered the location of a secret meeting on an island in the lake where French paymasters will reward three friendly Indian chieftains. They take canoes to the island where they hope to interrupt the payoff and scalp the chieftains to prove the French powerless to help their allies.

    "Hurry...to the Blockhouse!" featured a bloodbath beneath the trees every game
The game used my adaption Song of Drums & Shakos rules called Song of Drums and Tomahawks -- which are to be published very soon. Everyone seemed to have a good time. The rules move very quickly and 10 players were able to finish up their games in less than 3 hours in all three events. Since I had not play tested the canoe movement rules for the "A Chieftain's Scalp" scenario, I made it the odd scenario out on two of the three runnings. The one time it did run, my co-author Keith Finn met with disaster as the Mohawk raiding party. When your leader is killed on the first turn of the engagement, bad things usually happen!

    I tweaked the scenario rules to "The Clifftop Rescue,"giving the Huron pursuers an extra leader -- which made the scenario much more balanced
We plan on taking these rules and scenarios to Cold Wars to showcase it there. I don't know if I'll take all 5 scenarios, or trim it down to 4 to save space. Either way, I think the rules and the "Ohio Frontier Aflame" setup is a winner and the players seem to enjoy it. I hope you enjoy the photos!

    The French arrive to help out the Huron hunting party in the neighboring scenario in "The Interrupted Raid"
    The Mohawk raiders wade into a withering blast of musket fire from the French soldiers in "A Chieftain's Scalp"

Sunday, September 14, 2014

French & Indian War fort finished!

    My completed 25mm Acheson Creations French & Indian War fort
I wasn't sure if I'd be able to get this whole thing completed in time for next weekend's convention, but it painted up a lot quicker than I thought it would. The last pieces to do -- the two stockade towers -- were Dullcoated this morning. I ran into a small snag on them yesterday with the interior floor piece which separates the ground floor from the upper fighting level. The square piece fit in just fine beforehand, but after washing in the dishwasher, priming, painting, and clear coating, it must have grown. I ended up having to shave its edges down to get it to fit again, and then repaint those edges.

    The fort is about 2 feet square on the tabletop
Since it was a nice, sunny Sunday, I thought I'd set it up on my kitchen table and photograph the whole thing. I was curious what its dimensions would be. As it turns out, the fort is about 2 feet square. That is plenty big enough for the scenario I have envisioned for it in this weekend's game. I am actually missing 3 pieces that Acheson Creations did not ship, so it will be even marginally larger once those arrive and are painted up, as well.

    Close up of the fort gate and one of the corner artillery emplacements
Speaking of Acheson, I highly recommend their Basic Fort set, which is the nucleus of what you see in the pictures. I added in the two corner artillery emplacements, along with the two stockade towers finished this morning. In addition, I purchased 8 extra wall sections that I converted into "stairs up" sections, as detailed in earlier posts. The basic set comes with four corner sections for those who don't want a tower or artillery emplacement on the corners (or don't want to buy them!). They are not pictured in my set up, here.

    Close up of on of the corner artillery emplacements (um, with no artillery!) and a stockade tower in the background
I won't go into detail how I prepared and painted these, as I've done that in previous posts. Suffice to say, the excellent detail on these resin pieces makes it easy to base coat and dry brush them so that they look very nice.

    A squad of Rogers Rangers sallies forth from the fort's gate while regulars and militia watch the woods
Stay tuned to my blog for pictures and a report from next weekend's "Ohio Frontier Aflame" games at Advance the Colors 2014. If you like a good French & Indian War game, come on out to the convention in Springfield, OH. I will be running it Friday and Saturday at 7 pm, as well as an afternoon game at 2 pm Saturday. There will be 10 spaces per game, so I hope to accommodate most of those who want to play!


 


Thursday, September 11, 2014

Silent Auction: The Reporters

I have had these figures done for a couple weeks, now. I'm not sure why I haven't gotten around to posting pictures of them, though. These four figures will be one of my silent auction raffle items I'm doing at Advance the Colors 2014. All the proceeds will go towards my middle school travel club. Although they are not immensely practical figures, they are meant to be nice "eye candy" for GMs to put on their tabletop. Of course, they could be used in skirmish style games as objectives, and so on, too.

    The "Producer" and the "Journalist" -- two 28mm miniatures for my Silent Auction at Advance the Colors 2014
First up, is the "Producer" and the "Journalist." The producer is a Bob Murch figure and one of my favorites of the batch. I like his style -- suit jacket draped over one arm, and gesturing with rolled up plans or script. He looks full of himself as he dramatically describes his grandiose vision to the Victorian-looking reporter. Honestly, I'm not sure where this figure comes from. It may be one from Old Glory's "Famous Newspapermen" pack. He is a much more simple figure without the fancy watch chain of the producer. He'll make a great extra figure hanging around a general on a battlefield, getting the scoop on the great man's thoughts.

    The "Battlefield Artist" hopefully will go to a good home in the Silent Auction
My next favorite is the "Battlefield Artist." This miniature has a decided 19th century look, in my opinion. I really his expression, and with jaunty mustache and rumpled but chic clothes, he looks the part of an artist. I think the watercolor I did on the canvas turned out fairly nice, too. He sits atop a barrel scavenged from somewhere and his palette in his left hand reflects the colors on the painting. Like the others, I think he'll make a nice addition to a tabletop as he quietly records the action on canvas.

    The "Photographer" -- a potentially useful figure for Skirmish scenarios
Finally, the photographer is probably the simplest of all the figures. The black cloth draped over his head and shoulders meant there wasn't as much detail to paint up. His blue suit jacket and gray pants are straight forward attire. I think he'd be a cool figure to use in Pulp or Skirmish games were the actions of the characters need to be "photographed" for victory points. Maybe a dinosaur hunt? Bonus scenario points for posing next to your kill?

Since I run 28mm Pulp games, these figures actually could be useful for me, so I hate to get rid of them. However, they've been sitting in my unpainted lead pile for quite some time, now. If I hadn't chosen them to paint up for my silent auction, they'd still be in that state -- unpainted! So, I don't mind seeing them go. I just hope that whoever has the winning bid is generous with his or her donation to my students' cause!

Sunday, September 7, 2014

Board Games at my Place

With Allen and Mike S out for the evening, I offered to host board games at my place. I have a few more things to finish before I can run the climactic scenario of my Pulp games. So, board games were a good substitute since no one had a minis game ready.

First, we played Keith's newest version of Pandemic. It adds in a few new roles, including the Quarantine Specialist that Joel played and my Contingency Specialist. We cured three of the four diseases before the end of the game, but still ran out of the player deck before the fourth was cured. I honestly thought we did fairly well, but Pandemic is always tough. And the more players you have, the tougher it gets. Trying to win with five players is difficult.

Next, we did a blast (literally) from the past and played Nuclear War. Joel was the winner, and I was the big loser being the first taken out. Next was Keith, then Steve, then Ptom, leaving Joel the sole survivor. It was a brutal game, as expected, and was interesting flashback to our gaming days of yore!

Saturday, September 6, 2014

The Rest of the Fort Walls Completed

    Some of my newly-painted wall sections set up with my 28mm French Infantry
My Acheson Creations 25mm French & Indian War fort continues to grow towards completion. Earlier this week, I finished off the last of the wall sections, along with the corner pieces and fort gate. All that is left to do are the two corner artillery emplacements and two stockade towers. Then I will have a massive-sized French & Indian War fort. Hopefully, all of this will be completed in time for my Ohio Frontier Aflame scenario at Advance the Colors 2014, Sept. 19-21.

These wall sections were extra that I ordered in addition to the Basic Fort set. At first, I was disappointed they were not identical to the ones in the set (my mistake for not checking the item codes). However, I ended up being happy about it because these were easily converted into "stairs up" sections. I described how I created them in the previous post, so I won't go into that again. I converted six of the eight that I ordered. In the photographs, you can see the two completed wall pieces side by side. You can also see how easy it is to make my based French & Indian War figures "climb" the stairs.

I'm really happy with how this fort is turning out, and think it will be quite the eye-catcher on the tabletop...!


    Close up of the "stairs up" conversions I made to the extra wall sections I ordered, along with a shot of the gate and corner sections

Sunday, August 31, 2014

Dinosaur Hunt in East Africa

    My Italian paleontologist's plane crashes in a large tree, and we disembark to explore the valley
It had been awhile since Keith had hosted one of his wild and woolley Dino Hunts. He was going to be running one at Advance the Colors 2014, so wanted to get back in the swing of things. Although he plans on using the Pulp Alley rules for the ATC game, he fell back on Saurian Safari for this game to get back into the swing of things.

    Almost immediately, we encounter a Spinosaurus and the Italian scientist and his native guides flee for their lives
The scenario had my Italian paleontologist trying to evade capture by both British and German forces sent to apprehend him. Meanwhile, I was investigating this thick, bamboo forest in East Africa for evidence that the Egyptian gods were inspired by prehistoric creatures that might still be alive. It was a fun game, with my Italian scientist and his two native guides cinematically running from one dinosaur encounter to another.

    With more deadly dinos in our path, we turn around and flee the other direction!
In the end, we were snagged by the British, mainly because our direction of flight always seemed to be taking them towards their side of the board. The Germans -- played by Allen and Mike S -- blasted away at every dino that came near and left a swath of destruction in their wake. Their only loss was of their machine gunner to an "Apex Predator" giant toad. Allen continually bemoaned the loss of his machine gun, and insisted he should be able to recover it through the tons of toad blubber that it lay beneath.

    One of the native guides flees straight into the jaws of a lurking carnivore
As always, it was a fun game. I look forward to Keith using Pulp Alley for the next game. In the meantime, this was a good warmup!


    We were slippery for the whole game, but eventually were collared by the British force and marched off to do their bidding

Monday, August 25, 2014

Battle of Manzikert

    My center Turkish command after the heavy cavalry passed through the skirmisher screen, with the Byzantine center force in the background
Steve V is running his Battle of Manzikert game using Hail Caesar rules in a few weeks at Advance the Colors 2014, in Springfield, OH. So, though we'd play tested it before, he wanted to get it out again and blow the dust off of it and make sure it was ready to go. Hail Caesar seems to be the rules of choice for big battle Ancients games, lately -- ever since we tired of De Bellis Antiquitatis (DBA). There is a lot of dice rolling, so games are fairly fluid and units can be fragile. The morale tests seem to be what causes most units to disappear, which seems to be fairly accurate, in my opinion.

    Mike S commanded the left and overran Joel's Byzantine flank command
Mike S and Keith made me play Alp Arslan, the Turkish commander. Opposite Mike on my left was Joel, while Allen was ranged across from Keith. I was tackling Steve V, and I was a bit worried in the first turn when his dice were hot and mine were not. However, he went cold quickly, and my dice picked up and remained fairly steady throughout the game. The battle is meant to be more of a historical refight and less of a complex scenario. Steve deploys the troops for the players (which I am not a big fan of, by the way), and there is no terrain on the tabletop. Players make grand tactical moves and then tactical ones to decide when to shoot, charge, etc. So, it is a straight-forward game.

    Keith's Turkish command on the left had twice as many horse archers as the Byzantines did in their skirmish screen
There were some hesitant moments on our side, but we pretty much bowled over the Byzantines across from us. All three of us ended up breaking the opponent's command (or were about to), with the loss of only one unit on our side. The Turks outnumber the Byzantines if you don't count their reserve command, which may not enter the game at all, depending on the events of the game and some random chance. I wouldn't say the Byzantines have no chance in the game, just they will have to have some pretty interesting tactics and some pretty spectacular die rolling to change history. As it was, our game pretty much repeated history with the Turks smashing the Byzantine army in what was pretty much its most disastrous defeat in the empire's thousand year history.


Thursday, August 21, 2014

French & Indian War Fort

    Some of the wall sections to my 28mm Acheson Creations French & Indian War fort
What looked like an insurmountable project once I saw it all collected together in 28mm Acheson Creations resin, is being chipped away at steadily. I finished the first 10 log palisade sections today. I also have the 8 extra wall sections spray painted, along with the 4 corner pieces and the main gate. What's more, two nights ago, I decided to convert 6 of my extra wall sections into staircases leading up to the fighting platforms with wood pieces from the craft stores. All that, and more, in this Lead Legionaries update!

    The inside of the wall sections
First off, the 10 log palisade wall sections took considerably less time to finish than I thought they would. As frequent readers of my blog know (is there such an animal?), I normally like to paint in small batches so I can see progress and keep me inspired. However, this French & Indian War fort is such a huge terrain pieces I felt I needed to do it in larger chunks to actually see progress! It contains:

  • 10 wall sections with fighting platforms
  • 8 extra sections without fighting platforms (unbeknownst to me -- bad camera angle on the photo on the Acheson website)
  • 4 corner sections
  • 1 main gate
  • 2 stockade towers
  • 2 artillery bastions
  • 2 interior buildings

If I did that in small batches, I might feel the progress was too glacial. Thus, the big chunks.

    Close up of the log palisade wall sections
For the wall sections, I followed my usual formula for Acheson Creations terrain:

  1. Wash in dishwasher to remove release agent
  2. Spray paint black
  3. Paint with 50/50 acrylic black paint and water
  4. Wet brush medium brown
  5. Dry brush khaki
  6. Dry brush light gray
  7. Ink wash
  8. Flock

    Close up of the insides of one of the wall sections
 I think they turned out nicely. The circumference of this fort, when it is done, is going to be enormous. In fact, I intend to run a scenario where the battle takes place within the confines of the fort -- not an attack on the outside. It is inspired by an incident at Michigan's Fort Michilimackinac during Pontiac's Rebellion. The Indians surprised the defenders by staging a field hockey game outside the fort -- allowing large numbers of men to gather. A few Indian women entered the fort with weapons smuggled beneath their robes. Suddenly, one of the players tossed the ball through the open gate of the fort, and the Indians all surged through it after the ball. They snatched up the weapons from the women and attacked the soldiers defending the fort. The ruse was successful, and I think it will make an interesting scenario.

    Some of the wooden odds and ends I used to convert 6 of the extra wall sections into stairs
As mentioned above, I ordered 8 extra wall sections. I was disappointed and surprised when I received them, though, because they did not have fighting platforms like those that came with the fort set. They match the height and look of them, but have two angled beams braced against the wall on the inside instead. One night, while looking at them, I was inspired to see if I could convert these pieces into staircases up to the platforms. I dug out my miscellaneous wood bits and experimented. Sure enough, using a corrugated pattern bass wood and wood cubes, I was able to easily and quickly construct a stair case that my figures could ascend. The space between steps was high enough I could slide the front of the base into it, holding the miniature in place. It took only a few hours one evening to make the six staircases. The next night I trimmed up dowel pieces to make the fighting platforms on either side of the stairs.

    Before conversion on the left, after conversion on the right
One thing about the Acheson fort set -- which I love, mind you -- is that there are no visible staircases or ladders up to the fighting platforms. So, these six pieces will improve the look and game-ability of the fort. Already prepped were the 4 corner sections and the main gate. So, I will probably do all 11 pieces together next, considering how quickly I finished the 10 wall sections. Once that is done, I'll probably work on the two stockades and artillery bastions. The goal is to get the whole shebang done in time to use at Advance the Colors 2014, Sept. 19-21. I am running my "Ohio Frontier Aflame" scenario, and would love to use the fort as one of the vignettes in the game.

Monday, August 18, 2014

Java by Request


We were down to four of us for Sunday evening's gaming, and Joel being the host, declared we would play a board game that we hadn't yet this year. Suggestions flew back and forth in the email conversations in the week leading up to Sunday. There are a lot of good board games out there that have a max of four players, so this was a chance to play them again. Our normal crew is 5-6, sometimes even 7 players. Java, by Rio Grande Games, is one of those four player games. It was requested by both Tom and Allen, so I dragged it and a few other games along.


After catching up on the not-so-good news of our friends (get well, soon, Mike S...hope your luck turns around soon, Steve!), we broke out Java and I explained the rules, again. I played my usual strategy of building up temple complexes as fast as possible, while trying to stay competitive on the points garnered from irrigation tiles. Joel maxed out on the irrigation tiles, as usual, but threw a new wrinkle in his strategy. He flooded the board with his developer pieces -- most of them lurking in the fields. Since he'd chosen red as his color, we laughed that he was the VC out in the rice paddies. Tom's strategy also focused on temples, while Allen played a middle ground between building and getting pieces on the board.

    Joel's contemplates his next move, while Allen and Tom look on...
I jumped out to an early lead, with Tom close on my heels. Once we ran out of space for new cities and temples, I started to run out of steam and Tom passed me up. On one crucial turn, I earned no points as I took back a temple from Allen that I'd already scored. Tom widened the gap. Joel closed his red army into the cities. Allen was also positioned thickly all over the board, but Tom and I had been very clever about maintaining position to control (or take over) cities. In the end, it was a race between Tom and I. He edged me out by about five points.

    Tom's secret weapon in Java: The sage advice of Brutus the Weimaraner
It was a great competitive game, and we had a good time, as usual. Lisa brought home a mixed six pack of beers in a variety of tempting flavors. So, it was good times, good drinks, and good snacks -- especially Joel's black bean dip which Allen practically licked the bowl to clean out. Joel and Lisa's Weimaraner Brutus kept us entertained for the price of mooching a snack or two. A good Sunday evening with friends!