Showing posts with label Pulp. Show all posts
Showing posts with label Pulp. Show all posts

Thursday, September 11, 2014

Silent Auction: The Reporters

I have had these figures done for a couple weeks, now. I'm not sure why I haven't gotten around to posting pictures of them, though. These four figures will be one of my silent auction raffle items I'm doing at Advance the Colors 2014. All the proceeds will go towards my middle school travel club. Although they are not immensely practical figures, they are meant to be nice "eye candy" for GMs to put on their tabletop. Of course, they could be used in skirmish style games as objectives, and so on, too.
The "Producer" and the "Journalist" -- two 28mm miniatures for my Silent Auction at Advance the Colors 2014
First up, is the "Producer" and the "Journalist." The producer is a Bob Murch figure and one of my favorites of the batch. I like his style -- suit jacket draped over one arm, and gesturing with rolled up plans or script. He looks full of himself as he dramatically describes his grandiose vision to the Victorian-looking reporter. Honestly, I'm not sure where this figure comes from. It may be one from Old Glory's "Famous Newspapermen" pack. He is a much more simple figure without the fancy watch chain of the producer. He'll make a great extra figure hanging around a general on a battlefield, getting the scoop on the great man's thoughts.
The "Battlefield Artist" hopefully will go to a good home in the Silent Auction
My next favorite is the "Battlefield Artist." This miniature has a decided 19th century look, in my opinion. I really his expression, and with jaunty mustache and rumpled but chic clothes, he looks the part of an artist. I think the watercolor I did on the canvas turned out fairly nice, too. He sits atop a barrel scavenged from somewhere and his palette in his left hand reflects the colors on the painting. Like the others, I think he'll make a nice addition to a tabletop as he quietly records the action on canvas.
The "Photographer" -- a potentially useful figure for Skirmish scenarios
Finally, the photographer is probably the simplest of all the figures. The black cloth draped over his head and shoulders meant there wasn't as much detail to paint up. His blue suit jacket and gray pants are straight forward attire. I think he'd be a cool figure to use in Pulp or Skirmish games were the actions of the characters need to be "photographed" for victory points. Maybe a dinosaur hunt? Bonus scenario points for posing next to your kill?

Since I run 28mm Pulp games, these figures actually could be useful for me, so I hate to get rid of them. However, they've been sitting in my unpainted lead pile for quite some time, now. If I hadn't chosen them to paint up for my silent auction, they'd still be in that state -- unpainted! So, I don't mind seeing them go. I just hope that whoever has the winning bid is generous with his or her donation to my students' cause!

Monday, July 28, 2014

Dakota Smith and the Forbidden Temple

 

We played the sixth of the seven scenarios I have planned for the first run of Pulp games last night. The archeologists were on the trail of the legendary relic, The Tears of the Buddha -- reputed to have mystical powers. They followed the directions from the inscriptions they'd deciphered from the Lost City to a distant mountain range. "Beyond the valley of the strange ones, lay the Stupa Mountains" the words said. And when the explorers caught sight of them, they were amazed at how much the range did indeed look like stupas from a Buddhist temple complex.

They soon caught sight of the Forbidden Temple, which the texts say housed the Tears of the Buddha. It appeared to be carved from a solid, rocky crag rising from a hillock in the center of a shallow valley. The top part of it was skillfully sculpted to resemble a giant deity, holding a raised sword over its head. The valley was ringed by cliffs which obviously were prone to rockslides. Rubble lay heaped up all over the valley, leaving only a handful of precarious paths through the valley to the temple.

I hope you enjoy this new style of battle report. It has become popular on the Lead Adventure Forum, so I thought I'd try it out. You will probably need to click on the photos to make them as large as possible to read all of the captions.









Monday, July 14, 2014

The Forbidden Temple

Top-down view of my newest Southeast Asian temple
 It may seem weird that I felt compelled to construct a new temple for the upcoming scenario of Dakota Smith's Oriental Adventures. After all, hadn't I scratch-built four of them already? They certainly filled up the game board when I ran the "Dakota Smith and the Lost City" scenario.

My storyline for my 28mm Pulp miniatures games has the archeologists searching for the temple containing the legendary relic, "The Tears of the Buddha." It is meant to be hidden away from the rest of the world. Thus, the explorers had to cross "The Valley that Time Forgot" to get there. I envisioned it as a solitary temple, high in the mountains. Sure, I could simply have used one of my earlier builds and placed it there, saying it was the Forbidden Temple. However, I wanted this one to have secret rooms they would have to discover. To go along with that, I wanted to use the really cool piece of Lizard Terrarium terrain -- a statue of a sword-armed deity -- that I'd picked up at Petsmart earlier this year.
Sighted through the tress, the Forbidden Temple...!
So, my thought was to simply use two boxes for the Forbidden Temple itself -- disguised as a two-layer, rectangular plinth for the statue, which would sit atop them. Each box would represent a hidden chamber inside the temple. I wanted to be able to lift off the roofs and place an altar and set of spiral stairs inside each, too. The construction of the whole thing would be modular, so that I could use each layer of it individually as well, if I wanted.

The statue was actually already completed. I used it in the Pulp game I'd run in March at Cincycon 2014. I'd picked it up on clearance for just a couple bucks, making me wish the Petsmart with Lizard terrain was closer to my house! I had painted over the whole thing -- not liking the garish gold paint on the sword and other parts of it that it came with. Instead, I wanted a gray stone statue overgrown with encroaching jungle. So, first, I painted the entire thing black. I then wet-brushed a dark gray, followed by a light gray dry brush. A black wash then was applied to the whole statue to soften the brushwork lines. To give it the overgrown, jungle appearance, I used Woodland Scenics flocking liberally over various surfaces. Different shades of green clump foliage was glued into places that I thought vegetation would sprout most. As a finishing touch, I used a hot glue gun to affix two wire flowering bushes from model railroader's terrain. This gave it that "Angkor Wat"-style overgrown look. The statue is really an incredible piece, and all of this brought out its detail.
Two boxes sit atop each other, held in place by their decorated, styrene roofs
As I said, the statue would sit atop the two boxes, forming the decorative base or plinth for it. Since this is for a Pulp game, there HAS to be hidden doors which lead to interior compartments. That simplified my job, meaning I didn't need to actually construct a visible entrance to them. They could appear solid state. I already had one good sized box that I planned to use for one level. A quick trip to Hobby Lobby scored a paper mache box to utilize for the second level. The first step was to create a roof for each box. I cut two rectangles of black styrene plastic for these, and then affixed a rectangle of foam core material to the underside so that these set inside the box and kept the roofs from shifting around too much. The roof of the first level would also form a base for the second level to sit upon.
A close up of the roof decoration assembled from odds and ends from craft stores that I had in my boxes
For the first level's roof, I cut a rectangle of wooden decorative molding and epoxied it to the stryene base of the roof. I sized the rectangle so the second level would fit snugly inside the moulding, keeping it in place and from sliding off and bringing the whole three-level structure crashing down. Some beads were glued down along two edges of the roof for decoration, as well. The roof of the second level was what the statue would sit upon. I decided to decorate the edges of the roof with various bits of birch wood odds and ends I'd purchased over the years at Hobby Lobby, Michaels, or JoAnne Fabrics. Four, stupa-like mini towers rise from each corner. Their base is an upside down "flower pot." On top of that rests a wooden spool. And finally, crowning each is a plastic, fasceted "gem." More gems were glued along the edge of the roof. Once put together, both roofs were then sprayed with black, acrylic paint. I dry brushed them in a darker and lighter shade of gray, and did an final ink wash to give them a stone appearance that I hoped would match the statue's. The roofs turned out okay, but the lack of a real texture to their surface means they don't necessarily match the nicely-pitted statue that well. I should have sprayed them with "stone paint" or something similar to make the match better.
Close up of the Khmer frieze (printed paper) from downloaded and Photoshopped from CG Textures
 For the walls of the boxes, I wanted to try something different than I'd done in the past with my temples. I was intrigued by a comment from one of my friends, Keith, and wanted to try his suggestion. He had been looking at the interior of one of my jungle huts. For those, I had simply gone to the CG Textures website and downloaded high quality photographic images that looked like the wicker floors and walls I wanted to represent. Like Keith, I was impressed with how they had turned out. His comment was that you could possibly use the images for the exterior of buildings, too. CG Textures is an amazing resource, which I thank one of the posters on the Lead Adventure Forum for suggesting. Among their many excellent images is a selection of ones from Angkor Wat and other Khmer temples. I decided to utilize one of their stone carved friezes of seated gods. I measured the box sides, then opened the image in Photoshop. I resized, cut and pasted the images, finally printing them out on my laser printer. I did the same for the interiors, selecting a rough stone wall and mosaic floor pattern, as well.

I measured the inside and outside walls carefully and then cut each paper print out to size. I then painted the top and bottom edges of the boxes in black paint. I did this with the interior seams between the four walls with each other and also with the floor.  This is in case any of the paper doesn't extend all the way to an edge. The gap shows  black and gives the appearance of shadows or cracks. To affix the paper images, I painted each surface, one at a time, with straight white glue, then quickly applied the image. I smoothed it out, then went on the next. I did the floor interior last, after completing the outer and inner walls.
As always, the interiors look great using the printed paper. Note the spiral staircase and the Buddha altar inside the hidden chamber of the temple.
 I wasn't sure how well the marrying of two dimensional, paper walls with the 3-D roofs and statue would look. If I were to do it again, I would probably play with the color of the images more in Photoshop to try and get them to match the tone of the painted pieces. All in all, it looks okay, I think. I don't like it as well as my completely scratch-built temples. However, it was quick and easy to do, I think will look acceptable on the tabletop. Would I do it like this again? Hmm...probably not. However, I really wanted a temple with a Khmer-style frieze since my scenarios are set in French Indochina. It will work for the game, and I'm sure my players probably won't grouse about playing on second-rate terrain...ha, ha!

Wednesday, July 9, 2014

It's a Bridge...it's a pier!

My Acheson Creations Wooden Plank Bridge painted and flocked, with two extra plank sections and four stanchion piers per section for stability
I have had this Acheson Creations 25mm Wooden Plank Bridge for about a year and a half, now. Since I have a huge batch of their stuff on the way, I figured I'd better get it painted up before it got buried behind the incoming French & Indian War fort, blockhouses, and log cabins. The thing I like best about this set is you can adjust the length to make it as long as you want by simply adding more plank sections, and that you can make it a pier by simply leaving off the other end of the bridge. I ordered additional "Wooden Bridge Sections" so I could make it up to 16" long if I desired. I also ordered more "Wooden Bridge Piers" -- which are the supports underneath the plank sections -- so that I could have four per section (two on each side).
The image on Acheson's website. Not that it has only one plank section and one set of pier stanchions. I expanded that to three sections, each with four pier stanchions apiece.
I was really surprised by how quickly this painted up. Had I know how little time it would take, I may have gotten around to it sooner! The only real construction or modification I did to this was to epoxy tiny metal bases to the underside of the bridge. I then epoxied one rare earth magnet to each pier stanchion. It holds together like a charm, and seems really stable. Originally, I thought I'd make it even more stable by basing up each group of four stanchions on clear plastic. However, once I put it all together, the rare earth magnets held it strongly and securely.
At the bottom is the underside of the bridge planks with four 1/2"x1/2" metal bases epoxied on. At top, are the pier stanchions -- the dark black circle is the rare earth magnet.

 One of the things I like about Acheson Creations products is how easy they are to prepare for the tabletop. I did my usual routine of running the pieces through the dishwasher, and then spray priming them black with Krylon Fusion primer. I follow that up by brushing on a heavily watered down coat of black acrylic paint. Once dry, I wet brush the pieces a medium brown -- I use Howard Hues Camo Brown. I follow that up with a dry brush of Howard Hues Colonial Khaki. I wanted this piece to look sun bleached, so I did an additional light gray dry brush over the surface to make it look more like wood that has been out in the sun for awhile. A final black wash finished out the wood surfaces of the bridge.
The bridge as a pier. Simply take off one of the ends, and voila -- you have a wooden pier!
For the water effect on the bases, I painted them a very, very light blue -- I use Ceramcoat Coastal Blue. I then took a dark blue with a slight greenish tint and watered it down heavily into a wash. This I slopped on heavily onto the parts of the bases that had been molded to look like water. The wash sunk into the deep grooves, leaving the lighter blue visible in the tops of the waves. I did a straight white dry brush over the very tips of waves to look like whitecaps and sea foam. A little ground flocking on the very edge of the bridge ends and I was done.
"Now, where's that confounded boat? Looking down the length of the pier/bridge.
And it was really amazing how quickly I was done. Despite all the stages where I have to let the pieces sit and dry, I was done in just a few days. So, now I have a bridge for my Dark Age troops to skirmish over, and a pier for my Pulp games. This is definitely one of those models that -- when you finish it -- you like to sit back and soak in how nice it really looks on the tableop. Highly recommended!








Saturday, July 5, 2014

Buddha, Buddha!

Locals look to loot a temple watched over by a 28mm Stone Buddha from Miniature Building Authority
While at Cincycon this March, I was given a gift certificate to the Miniature Building Authority, who makes some pretty incredible stuff. However, since most of my buildings are from Acheson Creations (and I am doing fairly well with the ones I own), I decided to look at what they'd brought in accessories. What did I find but something that would fit perfectly for my next scenario of Dakota Smith's Oriental Adventures? Two medium-sized, resin Buddhas immediately caught my eye. Since the archeologists' goal is to find the legendary relic, the Tears of the Buddha, these would be perfect for an altar in a Buddhist temple.

Before I left for my nearly 3 week vacation to Taiwan and Vietnam, I got them ready to go. I created a stone altar for each Buddha from leftover Hirst Arts bricks. When I got back in town, I painted them black, then did a dark gray and light gray dry brush over the whole thing. The way they come from Miniature Building Authority, they already look like carved stone. However, I wanted to make them match the stonework of the altar more, so I painted over them. Once dry, I did a black wash on them, and they were essentially complete.
The French archeological party investigates a 28mm Stone Buddha from Miniature Building Authority
I trimmed up the styrene base and filled in the ground area around the altar with Woodland Scenics medium ballast. This I painted black, then dry brushed medium gray. Once it was all dry, I painted the ballast with white glue to make sure it sticks. A final spray of dullcoate and these Buddhas are ready for the tabletop!

Next up are some more Acheson Creations pieces. I bought a 28mm Bridge/Pier from them at the last Advance the Colors. So, since a pier is something I have in mind for the wrap-up scenario to this storyline of Dakota Smith, I figured it was time to get it done! Stay tuned for more on that...

Monday, June 2, 2014

Dakota Smith and the Valley that Time Forgot

Clara tries to steady her hands enough to take advantage of the photo opportunity with the prehistoric beast in the Valley that Time Forgot
   Sweat rolled off their bodies, and soaked their clothes. Used to temperate climates, the archeologists wondered how in the world could mountain valleys be so blasted hot? They’d followed the trail from the Lost City for three weeks, up mountain passes and down through deep, jungle-clad valleys. They kept their compass point always headed towards the looming mountain whose silhouette looked like a tea bell-shaped, Buddhist stupa. The inscriptions on the temple walls, and the frieze of carvings had been explicit. For a “Lost Valley,” it was amazingly easy to find your way towards. But this last, deep valley was bigger than all the others combined. Volcanic booms echoed off the steep mountain walls. They could smell the sulphuric gasses. Strange, brightly-colored animals shrieked away from the explorers hacking a path through the pitiless jungle. They could have filled their notebooks with sketches of new species — especially reptiles — twice over. They were not naturalists, though. They were archeologists, seeking the Forbidden Temple — legendary resting place of the Tears of the Buddha. If they could get their hands on that storied crystal vial, their name would echo forever among famous archeologists.
   Another, louder boom shook the earth around the archeologists. “Is that volcano gonna blow?” one asked.
   “I don’t think that was a volcano…” was the reply, and a hush fell over the archeologists…

The long, steamy mountain valley that the archeologists had to cross. Ready for a pleasant walk in the woods? Heh, heh...
For our fifth chapter of our Pulp games following the adventures of Dakota Smith and other Western archeologists in the Orient, I went with a different format. Instead of positioning temples or other objectives around the table for them to explore, I started all four archeological teams at table edge. Their goal was to exit off the opposite end. The team that got the most of its characters off received the major plot point, others a minor one. Simple enough? Well, as always, the secret martial arts society, The Order of the Fire Coral, was there to frustrate that goal, hidden in the jungle ahead. What's more, I created two teams of 3 velociraptors each who would also be there to slow them down. And coming in behind them, midway through the game, would be two "terrors" -- a Tyrannosaurus Rex and a Ceratosaurus -- to chase them along towards the opposite side. I even cautioned the players ahead of time, saying that the games so far had been fairly competitive in nature. This one "might not" be that type...
The players...would they cooperate against the hidden dangers that lay ahead? Mike wears the fedora to signify he controls the Initiative under the Pulp Alley rules
All four teams moved cautiously forward on the first turn. I had the raptors stay hidden, marking their positions with bushes. The players commented, "Are the bushes moving?" I said, why yes, they do seem to be moving as something passes through them. Scenes from Jurassic Park II: The Lost World -- the raptor ambush -- immediately came to their mind. Although they did not see the raptors, they all could see one giant herbivore, a Triceratops-type, calmly munching the foliage, watching them with its intent yellow eyes. The French leader, Pierre Fournereau, watched the foliage in a thicker patch of jungle ahead parting in a sinister fashion. Suddenly, he heard a great ape hooting wildly and there was a thrashing in the jungle. The great ape howled in pain and was silent.
Pierre and Dr. Lambert wounded by the raking claws of a pair of velociraptors
Before Pierre could decide whether to back off, there was a horrifying reptilian screech and a man-sized lizard ran sped towards him on two hind legs. "Sacre bleu!" he shouted, "Velociraptor!" Pierre blazed away at it as the beast closed then felt a sharp pain as its claws raked his shoulder. He heard footsteps behind him and watched in amazement as Dr. Lambert charged to his aid, swinging his weighty briefcase as a bludgeon. There was another screech and a second raptor charged the aged doctor, who twisted and dodged to avoids its deadly claws. On the cliff above, Jacques Nero aimed at the beasts, but could not get a clear shot as they grappled and sliced at his countrymen.

The other archeologists heard the screams of the Frenchmen, and looked nervously at the jungle around them. Should they go help? And what was that movement off there in the dim jungle-shrouded light? Soon, all four parties of archeologists heard the nightmare screech and saw the reptilian menaces speeding towards them. Any thoughts of rivalry were forgotten as the westerners and their native guides fought for their life against the onslaught of raptors. I used the Pulp Alley "Savage Predator" for the raptors. One particularly nasty ability is "Savage" -- which allows a second melee immediately following the first, if the attacker chooses. The players were given a momentary breather when one used a "Parley" fortune card. I interpreted this as an earthquake rocking the valley, causing all to stumble about (no running, no fighting).
"Smile for the camera...och! How can yee tell if the beastie's smiling?" Harris McLeod's niece and Dolly take time out to photograph a giant herbivore
Both Clara and Dolly took this opportunity to speed ahead and go for the bonus plot point -- photographing a dinosaur. The giant herbivore watched them blandly, then shuffled back deeper into the jungle. I ruled a character needed two Finesse successes to snap sufficient photographic evidence, and both ladies took two turns to complete the plot point. As they were finishing up, Harris McLeod barked, "Hurry up, lassies, we've to go noo...!" Looking back, they saw raptors running towards them, along with Dakota Smith and Harold. Both men were casting wide-eyed glances behind them.
"Run, Harold, damn you!" Dakota Smith shouts as he blazes away at the raptor trying to cut him off. Behind the American, a Tyrannosaurs Rex pounds towards the archeologists. Soon, all Westerners were fleeing for their lives towards the edge of the board.
Packing up their cameras, the ladies noticed the pounding they heard was not the aftershocks of the earthquake, like they'd first thought. It was as if it were the heavy tread of something huge coming closer and closer. They screamed at the nightmare come to life and followed in the path of Harris and Major Speke-Eastman through the jungle. In front of the giant Tyrannosaurus Rex, Dakota Smith blazed away at the raptors trying to cut him off. "Run, damn you!" he shouted to the others. Soon, all the British and Americans were fleeing for the edge of the jungle. On the other side of a patch of thicker patch of jungle, the Irish dispatched the last raptor attacking them and also took to their heels. Pierre and Dr. Lambert, with the help of Jacques Nero, had finally disengaged from the raptors attacking them and were also fleeing for their lives.
The other big terror, a Ceratosaurus, helps chase the teams towards the board edge as raptors continue to bedevil the players
"This way, if you want to live!" Dakota Smith shouts, as Harris follows. The Scotsman urges the ladies to stop gawking at dinosaurs, while Harold guards the rear against any raptors on their trail.
As the screams of the westerners echoed through the jungle, four sinister-garbed agents stepped from the shadows. "At last," Opay hissed. "We have the foreign devils at our mercy..." Joel had done a great job of letting the archeologists be worn down by the raptors, while avoiding the beasts themselves by staying hidden. Now, as they were strung out fleeing down jungle paths, the Order of the Fire Coral launched its ambush. Opay and Tatko leapt out and attacked Harris McLeod and Major Speke-Eastman, while Jazh Minh and Neen Wha blocked the path of the Irish fortune hunters.
"We've got you, now, foreign devils...!" Opay and Tatko leap out and attack the major and Harris.



"Now, aren't you a persistent wee hussy," Lady Shannon growls as she battles Jaz Minh

Even with the game being extended by one turn (Reward Card for photographing a dinosaur), Joel had chosen his position and time too well. His attacks ensured none of the westerners would get off the board before the end of the seventh turn. His victory conditions were one minor plot point for each teams that got none off the board, so he was the big winner of the scenario with four. Allen's (Americans) reward card had an extra experience point so he scored two, and Keith (British) one. After being the big winners in the last two games big winner, Mike (Irish) and Tom (French) ended up with none.
After chasing off the human interlopers, the prehistoric beasts resume their dominance games for control of the Valley that Time Forgot...!
The game was a blast, though Joel will probably claim that was due to the supply of Scotch Ale I laid in for the night's game. The players did a good job of cooperating, no shots were fired at each other. Even so, they ended up "losing" to the combined force of raptors and Order of Fire Coral. If I were going to replay the scenario, I would probably put a couple fewer raptors on the board and bring in the terrors in earlier. No one actually was attacked by the T-Rex or Ceratosaurus -- not that it would have been a pretty sight if they had been...! I had planned bring them in earlier, but the raptors were doing such a good job against the westerners that I delayed their entry. All in all, I think the players enjoyed it, and certainly felt their blood race as they tried to escape. Next, it is on to the Forbidden Temple...!






Tuesday, May 27, 2014

Dakota Smith's Oriental Adventures, Part 4: The Lost City

The board for the "Dakota Smith and the Lost City," containing all of the scratch-built temples I'd made over the last six months, along with an Acheson Creations one
I ran this scenario -- the 4th in a series -- for my Sunday night gaming group about a month ago, and am just now getting around to writing up a battle report. It was crunch time at the end of the school year, so I apologize if the details are hazy. In previous chapters, Dakota Smith and his rival teams of archeologists were hot on the trail of the Portuguese monk, Brother Virigi, who knew the location of the Lost City in the jungles of French Indochina. Rescuing the monk from the cookpot of cannibals, the French archeological team followed his lead to a splendid ruined city, built in the Middle Ages by the Khmer Empire and since lost to time. The other archeologists tracked the French party, and soon came upon the site themselves.
Dr. Lambert, from the French archeological party, investigates a crumbled statue in the Lost City
Others were on the monk's trail, too, and soon emerged on the scene. The sinister Order of the Fire Coral, a secret martial arts society, sprang into action and did their best to hinder the archeologist's search of the ruins. Despite their persistence, the archeologists soon realized that inscriptions in the temples of the Lost City gave exciting information. They described the location of the mythical relic, The Tears of the Buddha. Legends say this crystal vial containing actual tears from the Buddha has magical powers. All who consume even a drop of the liquid lose all aggressive and violent thoughts, and succumb to the persuasion of peace. Upon reading an inscription below a frieze of carvings, Dakota Smith growled, "That's why Von Jaeger is here! Those damned Nazis want to find a way to make a weapons out of the Tears!"

This was also doubtless the secret the agents of the Fire Coral were trying to protect. Although the three martial artists fought long and valiantly against the Europeans, each of the archeological teams were able to decipher enough clues to point them in the direction of the Forbidden Temple, which is rumored to contain the vial. As the agents slunk away into the jungle, their leader admonished them not to give up. They would track the foreign devils through the very Lost Valley, if necessary...
Allen, controlling Dakota Smith's team, wears the fedora which signifies he controls the initiative in the "Pulp Alley" rules we use for our 28mm Pulp games. Mike S, controlling Lady Shannon's Irish fortune hunters, laughs as Allen designates who will move next.



Sunday, May 11, 2014

Lead Painters League 8, Round 7



 
"Raptors? They bred raptors?" -- my round 7 entry, that went down to defeat 350-144. I honestly felt they had a good chance, but they were matched against some incredibly colorful 28mm Conquest Miniatures Indians...hey! That's not fair...!


I actually had these guys done before the league started. I planned them as a change of pace since I was submitting so many French & Indian War themed rounds. Wouldn't you know it? They got matched against some very well-painted 28mm Conquest Miniatures Indians...! I guess it is only fair, considering how many rounds of those types of figs I've submitted in my three Lead Painters Leagues...ha, ha!

I broke new ground on technique in the subtle banding of the raptors. I did several layers of watered down paint for each stripe, and the results really repaid the effort, in my opinion. These are some of the most subtly shaded figures I've ever painted, in my opinion. Maybe TOO subtle, considering my opponent's bright colors. Oh well...*I* was happy with them.

The eggs, if you're curious, are last-minute rolls of blue tac that I was inspired to throw into the scene. I dropped to 3-4 after this round, continuing my tradition of losing anything resembling a close race. The voting was about 70/30 in my opponent's favor. The good thing, though, is I have yet to be "blown out." Everything is no worse then this ratio. This has kept me in the middle of the pack, and I am usually the highest placer for contestants with the same record. I've decided that my goal for this league is to end up at least 5-5. I was 4-6 in both of my previous ones, so I figure it is a good goal...

Monday, February 17, 2014

Dakota Smith's Oriental Adventures, Chapter 3: Coming to a Boil

An overview of the most elaborate table I've ever set up: the river encircles an island in the center of the table. White steam marks where the cannibal cookpot has Brother Virigi on "simmer". The cliffs and pathways represent the various entry points for the five archeological factions.
The drum beats and howling from the pygmy cannibal village unnerved the archeologists as they crept towards it. Through the trees, they could see the glow of flames. Would they be too late? Would the Portuguese monk, Brother Virigi, already be the village dinner by the time they arrived? Caution and haste were called for at both times.
The players study their initial fortune cards and try to map out a strategy to be the first to rescue Brother Virigi
On the river, Harris McLeod poled his hastily-built raft to shore, motioning his companions to follow him. The monk knew the location to the hidden city, and God alone knew the riches he could find there for the British Museum! Not far away, Pierre Fournereau hissed instructions to his men, "Zee monk must be rescued at all costs! Only with him, will we find zee ruins we seek..." Far above them, Von Jaeger and his Germans surveyed the scene from a rocky cliff. Giant stone idols loomed out of the jungle -- doubtless showered with riches by the savages of the jungle. Hurrying down the path leading to the cannibal village, a step ahead of the Germans, Dakota Smith and his friends also were eyeing the same giant stone heads, and the riches that may lay hidden near them. Another group of fortune hunters, Lady Shannon's Irish, looked down from a rocky hill at the two paths ahead of them. Should they cross the perilous looking rope bridge -- the quickest way to the village -- or detour to the temple below them and search it? Meanwhile, hidden in the jungle, three agents of the Order of the Fire Coral watched the approach of the westerners -- vowing the foreign devils would not succeed.

The leader of the secret martial arts society, Opay, saw the Irish head towards the temple and acted first. He found a way into the temple and discovered the skeleton on the floor. The satchel of the long-dead foreigner carried maps, he saw, maps that must not fall into the hands of the foreign devils! Before he could escape the temple, though, the rugged Irish mercenary Ryan O'Shea burst through the door and the two struggled over the satchel. Eventually, Opay disengaged and dove out through the window. There, he had to dodge a fusilade of shots fired by Ryan's companions. Unscathed, he scampered off into the jungle. Here was one clue to the Forbidden City's location that the Westerners would never find!

Both the German and American archeologist leagues close in on one of the stone idols. Dakota Smith's band would spend the game frustrating their rival Germans, snatching treasure after treasure from under their nose.
On the other side of the village, Dakota Smith and his pal Harold found their way to one of the giant stone idols. Together, they pried out the immense ruby eyes, and disappeared into the brush as the sound of German voices drew near. Von Jaeger, cursing that Fraulein Blucher had fallen and knocked herself out climbing down from the cliff, let off a stream of Teutonic obscenities as he saw his rival Dakota disappear into the jungle. The empty eye sockets of the idol seemed to be mocking him. He and Otto hurried out onto the path, where they saw Dakota Smith and Dolly Flanders clambering up a cliff path towards another one of the savage's stone idols. Chuckling evilly, he and Otto Tulmann fired bursts of automatic fire above the Americans, which set loose a rockslide. Dakota reached for Dolly's hand as she slipped, but missed and watched her fall, knocked senseless onto the rocks below. "Zat is for Frau Blucher, mein American..."he growled. Dakota leapt up and blazed away at the Germans with his six-shooter, who ducked, then fired back. Harold Fortwine, who had made it to the bridge leading to the village, hearing the firefight, turned and pulled out his revolver and joined in, as well.
Dakota blazes away at Von Jaeger and Otto Tulmann below, while Dolly takes a tumble from the rocky cliff path
Harris McLeod and Maj. Speke-Eastman had looted an idol of their own when they were surprised by the Fire Coral agent Jaz Minh leaping onto the path next to them. Inexplicably, all were too stunned to attack each other. Instead, the speedy martial artist raced up the path towards the cannibal village. Dumbfounded, the two Brits looked at each other, "Bloody Hell...?" Harris cocked his head, and asked, "Say, my good major, have you seen Clara?"
A "Parley" fortune card made for this comic moment as Jaz Minh leaps out from the underbrush at Harris McLeod and Maj. Speke-Eastman, only to have all concerned stare at each other until she darted off.
The major looked back on the path and shook his head. "She was behind us just a moment ago..." In the woods a ways off, Harris' niece lay unconscious. They pygmies looming above her noticed the two Brits, and turned to stalk them next.
Tex becomes my rope bridge's first (and probably not last) victim as his cowboy boots break through the rotted slats and send him hurtling towards the river below
Meanwhile, Lady Shannon's American mercenary, Tex, swallowed and tread softly out onto the rope bridge. His cowboy boots seemed to sink into the soft, almost rotted wood until there was a crash. He caught himself, though, and slowly dragged himself onto the next wooden slat. Beneath him, the waters of the jungle river writhed with evil dark shapes. Tex watched them for a few seconds, then pulled himself up and raced for the end of the bridge. There was another crash, and the American screamed as he fell towards the river below.
Cue climactic orchestra music: With a display of athletic prowess, French leader Pierre Fournereau kicks aside pygmies and rescues Brother Virigi from the cookpot
There was a chorus of shouts and the drumming ceased when Pierre and his Frenchmen came charging across a bamboo bridge into town. Pygmies ran towards them, but Pierre kicked them aside. Dr. Lambert swatted another with his stout leather briefcase, while Jacques Nero blazed away with his shotgun, scattering the crowd of cannibals. Pierre hurled himself across the village and up the wooden plank that led to the boiling and hissing cookpot. He picked up the two pygmies who were poking the flames with their spears and hurled them to the ground. With a display of superhuman strength, the athletic French archeologist snapped the leather bonds holding Brother Virigi and lifted him bodily out of the cookpot. The monk was flushed red and looked slightly scalded, but seemed not unduly hurt. Pierre half-dragged, and half-carried him back down the plank towards his companions.
Jaz Minh bravely hurls herself on the three Frenchmen to keep Virigi (and his knowledge of the Forbidden City) out of the hands of the foreign devils
There was a shout and the martial artist Jaz Minh raced towards Pierre and began kicking and punching the Frenchman, who fended off her blows. There was an even louder shriek of fury, and the pygmies of the village converged on the intruders. Jaz Minh gasped as a pygmy spear laid open her leg. The Frenchmen knocked away pygmies from all sides, gathered up the monk and moved towards the bridge. Pierre handed the monk off to the doctor, and stood as a valiant rearguard, battering aside any pygmies that tried to follow.
Another agent of the Order of the Fire Coral, Tatko, bravely holds off the Irish leader and sidekick for several turns -- keeping them out of the action
Not far away, the martial artist Tatko and the Irish fortune hunters Lady Shannon and Ryan were engaged in a fierce brawl themselves. Tatko showed blazing speed in avoiding the attacks of the two Irish. The furious clamor from the village prompted them to break off their melee, and sneak towards the path to investigate. When they saw Dr. Lambert hurrying the monk down the path, they knew the French had been successful. Tatko stepped out onto the path for a clear throw, and zipped two shuriken at the archeologist. Dr. Lambert calmly ducked, then opened his briefcase, pulled out a revolver, and blazed away, wounding Tatko. Lady Shannon and Ryan appeared and both raised their weapons. "The monk comes with us!" they shouted. Lambert trained his revolver on them and fired. The Irish clucked in disbelief, "Och, bad decision, laddie..." They aimed at the doctor and squeezed their triggers..."Click! Click!" Out of ammunition -- both of them! The two let out a stream of curses in Gaelic as the Frenchman scooted past them, laughing.
Clutching the monk's arm, Dr. Lambert runs the gauntlet of Tatko, Lady Shannon, and Ryan -- aided by not one but two "Out of Ammo" fortune cards
Meanwhile, far away in the jungle, Dakota Smith was definitely not laughing as he fled from the angry orangutan, whose frustrated howls rivaled those of the pygmies. Although he had not rescued the monk, he was somewhat relieved to see the French had done so. Now, all he would have to do would be to follow the French to the hidden city! He'd calmly finished looting the last of the pygmy idols and had been sneaking off into the jungle when he'd surprised the massive ape. His shots back at it did not seem to deter it from its chase, though. Eventually, he blundered onto the path, where he met Harold Fortwine, carrying Dolly Flanders. "What's that sticking out of your tail end, Harold?" Dakota asked.
A comic end to the tale was a great ape chasing a wounded Dakota Smith out of the jungle
The burly academic grunted, "Cursed pygmy arrow!" Behind them, they heard more howls, though they could not tell if it was pygmies or apes. The two giggled and fled off into the jungle, not sticking around to find out.

Our third game of Pulp Alley was a blast. I had six players -- five archeological leagues, and one martial arts society whose job is to frustrate the objective of the others. Each team except for the martial arts society had a Leader, Sidekick, and Ally. Humorously, four of the five allies ended up being knocked down and out -- and all by the play of Fortune Cards. Both Frau Blucher and Dolly Flanders took tumbles on perilous cliff paths, while Tex was the first character to try to cross my rope bridge (and failed). British Clara was ambushed by pygmies in the woods early on. The only Ally to survive was the French Jacques Nero.

The French won the scenario, with the heroic charge led by their leader, Pierre Fournereau. They were really the only faction who made a concerted effort to go for the major plot point -- Brother Virigi stewing in the cookpot. All of the others were distracted by the minor plot points of idols and temples. The Germans in particular, spent the game chasing after Dakota Smith and his band after they snatched a plot point from under their noses. The Irish were also frustrated, but by the Order of the Fire Coral. First, Opay stole the plot point out of the temple just ahead of them. Then Tatko was a one-man wrecking and dodging crew, holding off the Irish leader and sidekick single-handedly. The Order of the Fire Coral has three sidekicks instead of the Leader/Sidekick/Ally combination. They played masterfully this time. They did not win, as the French had the major plot point, but they prevented the Irish from being a factor. The British succeeded in looting one idol, and seemed content with that. Dakota Smith surprisingly ignored the quick pathway to the village and left it to the French to rescue Brother Virigi, while he went off idol hunting. The Americans snagged two plot points, and escaped off board.

The players all seemed to have a good time...well, except for the Germans! We are getting better at creating the storyline of what happens in each perilous area, and making up what form each challenge takes. In the extremely perilous river island -- the cannibal village -- the perils were simply pygmies rushing at the players. Easier challenges represented lone pygmies, while difficult ones were swarms of them. The systems forces us to tell the story as we go along, and it often turns out to be a fairly hilarious one, too! Seven friends sitting around the table can be pretty ruthless when it comes to thinking of embarrassing things that happened to your characters when they fail challenges...!

The next chapter will find the archeologists finally exploring the hidden city that Brother Virigi had spotted so long ago. Stay tuned to this channel for more thrilling Oriental Adventures with Dakota Smith...!





Wednesday, January 1, 2014

"Indiana Jones" Rope Bridge, Part 3

The rope bridge amidst terrain and loaded up with figures. I recommend clicking on the image for the full size photo -- it is an atmospheric one...!
So, it is done. As I said in the last post on the construction of the rope bridge, I was all but completed. I took the upper assembly and stone sections and added green flock and clump foliage to them. I painted straight white glue onto the brown and sand spots, leaving a little brown visible here and there. I then sprinkled Woodland Scenics Blended Foliage onto it, tapping off the excess.
The completed upper assembly of the bridge, with flocking and clump foliage
Once it was dry, I pulled out my tubs of three different colors of Woodland Scenics clump foliage. I put a big splotch of glue was placed near scattered green grass sections and pressed the foliage into it so it would stick. I didn't put one on every spot where I had green flocking, but placed them here and there so they'd be visible from just about any angle. I used the lighter colored clumps on more open ledges and the darker ones in the shadier, more recessed ones. I am not sure if that works to look more realistic, but it certainly can't hurt!
The stackable stone sections made of craft foam and birch wood. Two are stacked atop each other in this picture, which shows the final step of adding flocking and clump foliage.
Once the foliage was dry, I did my first spray coat of Testors Dullcoate. I let that dry. Then I mixed up a 50/50 batch of white glue and water and painted it over all of the green flocking and clump foliage. I do this to cement it onto the terrain piece, so that I don't have to worry about it shedding flocking and growing threadbare with use. A final spray coat and the rope bridge was complete!
The completed rope bridge and stone sections it sits atop
Would I change anything I did in retrospect? Actually, no. I think the build worked well. The concept of the upper bridge assembly sitting atop the stackable stone sections worked really well. I loaded up the bridge with 28mm figures, and it didn't seem to sag or lean noticeably. Yes, putting the texture on the craft foam and birch wood sections (see "Part 2") was a time-consuming process with lots of steps. If I had a spackling or textured compound that I'd used before and liked, it might have been simply easier to spread it over the pieces instead. However, I haven't really "invented" a process like that, though I've seen many other miniature terrain and model makers that have. My only suggestion to someone who goes that route rather than the black spray paint and textured stone spray would be to make sure your material is black. I started out with black craft foam, sprayed it with black spray paint, and then sprayed it with the textured stone paint. So, I never had to worry about lighter colored recesses showing through. I think it would be a major pain if you coated the stone pieces with a white compound of some sort and then had to find a way to get black in all those recesses!
The rope bridge posed amidst jungle terrain and up against one of my pine bark cliff pieces. I really love the way it turned out!
I think the craft store "picket fence" is a perfect fit for a Pulp rope bridge, too. The wire holding it together is wound around the planks much like a rope would. It is sturdy, wide, and holds 28mm figures well. You can bend the wire to get whatever kind of curve you want in the bridge. I highly recommend it. Others more talented and patient than me may come up with a way to do rope hand rails. Just remember if you do that, those parallel hand rails will make it more difficult to place and move figures along the bridge, too.
A close up showing the skulls atop the bridge posts, and the wooden planking. I think the wire holding the craft store "picket fence" looks very convincing as rope.
It was fun to set up my terrain and take pictures of the rope bridge in action. Of course, since it is an "Indiana Jones" rope bridge, I had to pose Dakota Smith in the middle. Like Indy in the Temple of Doom, he is beset on each side of the bridge by enemies. Bandits out for his scalp advance from one side of the bridge, while the martial artists of the Order of the Fire Coral close in from the other. Will Dakota escape? Well, it is a Pulp game, isn't it...?
In a scene stolen from Indiana Jones and the Temple of Doom, Dakota Smith is surrounded by bandits on one side and martial artists from the Order of the Fire Coral on the other. How will our hero escape this predicament? Tune in to Dakota Smith's Oriental Adventures on this blog to see...!