Monday, February 3, 2025

Viking Longship in 25mm Resin

    This 25mm resin Viking longship has languished unpainted in my closet for more than a decade!
Many, many moons ago, I went to Pittsburgh for a DBA Ancients tournament held at a game store. I placed well enough to win a store gift certificate, but ignored the packets of 15mm Ancients lined up for us to choose from. My eye had been caught by a 25mm scale Viking longship on the shelves. I chose that, and it has languished in a series of closets over the years until recently. I pulled it out to paint up as eye candy for my Viking Town Raid game (which I seem to mention on here in every other post...ha, ha!). 

    Closeup of the dragon figurehead, which was actually a metal piece which needed to be glued on
It comes with rowers and such, but honestly I want it just as a piece of stationary, atmospheric terrain. So, I stuck the rowers in the unpainted lead drawer to continue languishing (poor guys!). The longship comes in two resin pieces -- the hull of the ship and the deck with its benches and such. The dragon figurehead and curly tail spiraling off the stern came as lead castings. It also included one single wooden dowel for the mast. I glued the deck to the ship and the figureheads to their bow and stern posts. The dowel I set aside to agonize about later. The constructed ship itself got a black spray paint coat, followed up by my usual brush-on 50/50 mix of water and black acrylic paint.

    A close up of the benches and fur bundles that the rowers would sit on while at sea
Painting the ship actually went very quickly, much to my surprise. I did a wet brush of Howard Hues Camo Brown, followed by a dry brush of Khaki as a highlight. Then, came the more time consuming part of picking out the details on the deck -- the wooden seat benches, the piles of furs or skins for rowers to sit on, and the various bronze fittings. I went with paler colors, figuring the sun and salt spray would have bleached them over the weeks and months at sea. Once done with all of these, I did a black vehicle wash over the entire thing. I was very happy with how it had come out so far, but there was the small detail of that dowel for a mast!

    Panic along the coastline as the dragon figurehead is sighted - Viking raiders on the way!
Obviously, a single upright dowel was NOT going to do! Not sweet enough for eye candy, in my opinion. I would have to at least do a cross-spar, and hopefully with a furled sail gathered around it. The model will be sitting at anchor or dock 90% of the time I use it, I imagine, so a furled sail looks better than one with a bellyful of wind. I did research on what a Viking longship with a furled sail would look like. I asked the incredibly creative folks on the Lead Adventure Forum for suggestions. Thus, the two weeks or so of "agonizing" while the rest of the longship sat finished on my desk.

    The curled stern is another metal piece and turned out very nicely when dry brushed
Before I could even begin on the sail, I would have to first affix the horizontal spar to the dowel rod. I decided to go with a narrower width dowel for the spar, and I would pin the two together with a piece of brass rod. I also shaved out a bit of a flat on the spar so the two would join closer together. From there, it was a simple matter of drilling a hole in each and then adding the pin. Once it was in place and the glue had dried on the mast, I slid the spar onto the projecting length of the pin. Once again, simple to do, with white glue adding its grip to the two pieces of wood. Once dry, I trimmed off the excess pin and recommenced my agonizing about the furled sail!

    The cause for days and days of agonizing: How to do a furled sail on the longship?
There were several good suggestions for how to do the furled sail on the forum, but I ended up going with my first thought. I purchased a piece of red and white striped scrapbooking paper from the local craft store. For some reason, Viking longships are always illustrated with a red and white vertically striped sails. The pre-printed paper would keep me from having to paint the sail. I measured and trimmed off a rectangle. I then folded it in half, painted the underside with white glue, and set it under a weight so it dried flat. While it was drying, I borrowed a spool of brown thread from Jenny, and wrapped and cross-wrapped the spar and mast together so it would look like rope lashings.

    A welcome sight to many villagers -- a Viking longship sailing away!
I was still figuring things out on the fly, and putting further work off each day. One night, while trying to get to sleep, I had the idea of pre-curling the top part of the sail around the spar and epoxying it in place as a separate first step. So, I took the sail (which was only about half the length it would be if it would be down and "full bellied"), and trimmed out a divot in the exact center where the top end would split to go around the mast. I epoxied it into place. This worked really well. So far, so good. I took a deep breath. I was ready to put my ideas to the test and furl the sail to the spar. I found a piece of insulation foam and poked the bottom of the dowel into it, firmly fixing it upright. Next, I grabbed my bottle of 50/50 white glue and water and poured its contents into a plastic cup. I set the foam on the edge of the sink and weighed it down so it wouldn't tip over and fall in.

Taking a wide flat brush, I soaked the sail thoroughly with white glue and water. I waited till its ends began to curl, which hopefully meant the layer of white glue joining the two folded sides together was once again wet and pliable. I cut a length of brown thread, made a loop, and pulled it tight, pulling the sail up like a curtain. I wrapped the thread round and round the dripping paper. I did the same thing in three more spots -- two "tie ups" on either side of the mast. It was a little crumpled in places, but by and large, looked vaguely like I wanted it. I set it to dry over the sink.

   A view from above of the longship, which actually painted up very quickly to my surprise!
That evening, once the glue had dried, I trimmed off various wild pieces of string, and painted over the loops with full strength white glue. The next morning, I used a thin brush to paint a light leather color over the looped string. Was it perfect? No. I am sure others could do a much nicer job. However, I pronounced myself satisfied and all that was left to do was to clearcoat the ship and mast. Done! After languishing in my closet for more than a decade, I finally had a 25mm Viking longship! I have updated my tallies below, but felt a little like Legolas and Gimli when adding only a "1" to the "Terrain Painted" total. Despite weeks sitting on the painting desk (and days of agonizing), "That still counts as only one!"

    Last look at the dragon figurehead -- which historically was removed when sailing to trade peacefully
What's next on my paint desk? Well, the occupants of the ship! I purchased a set of five 28mm Viking miniatures from Brigade Games that are sculpted to resemble Ragnar Lothbrok and his friends and family. They are close to being done, and will likely be my first post when I return from vacation. So stay tuned!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 7
  • Miniatures painted in 2025: 10 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 5
  • Terrain painted in 2025: 7

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 9
  • Scatter painted in 2025: 5

Sunday, February 2, 2025

"Game over!" -- our second 6-player Xenos Rampant Game

   Space Marine dreadnought takes heavy fire during its assault in our Xenos Rampant game
After our first game of Xenos Rampant back in summer of 2024, we decided that six 24-point detachments on an 8'x4' table was too crowded. We said for our next game, we'd try 18-points per player. Who knew it would take us six months to get in our second game? I'll take the blame for that, as I was the one pushing the rules and I never got around to scheduling round two. Well, this weekend we finally got in our second game. A great sign was that three of the six detachments were brought by the players, and I had to provide only three forces.

    Defenders, left (Keith, Joel, Allen from top) advance on Mike S, Tom, and Andy in our 6-player game
On one side, the attackers were Mike S, Tom, and Andy. Trying to hold them off were Keith, Joel, and Allen. I made sure the players who were bringing their own forces sent me their army lists because I was worried about min-maxing, which I'd heard Xenos Rampant could be susceptible to. In particular, I was concerned about the Attack Vehicles. The rules already limit each player detachment to one Attack vehicle, and any one unit to no more than 50% of the army points. I need not have worried because the two most expensive vehicles in the game, Keith's and Andy's, were driven back by their opponents and did not have a major positive effect for their side. Ordinary rank and file -- particularly those armed with heavy weapons -- seemed to rule the evening.

    Allen's Anadorans advance through the blue alien forest to firing positions against Andy's troops

All three forces I was providing, the Bronze Legion (Tom), Terminators (Joel), and the Anadorans (Allen) had three units of six points each. Both Keith and Andy's forces experimented with a handful of cheaper troops to support the more expensive ones. Mike S was trying out a Recon Infantry sniper team, and they proved very effective in his repelling of Keith's assault. I was seated at one of the ends of the table, so didn't see the nitty gritty of their game. Mike admitted that his Recon Infantry activated to shoot way above average (7+ on 2d6, failing only once I believe he said). On the other hand, I had a ringside seat for Allen's dismembering of Andy's Space Marines force. 

    Andy's Space Marines begin their advance against Allen's troops, unaware of the drubbing in store!
Allen's two units of heavy infantry had "Heavy Weapons," which score two hits for every "six" rolled to hit. It seemed like every turn, Allen's roll of 10 dice included at least three "6's" -- sometimes even four! Mike said it was similar in his battle. He basically hunkered down in terrain, soaking up the +1 to Armor rough terrain gives, and fired at Keith's forces while he moved up. In Andy and Allen's encounter, it was a similar paradigm. Allen adopted a defensive position while Andy tried to be aggressive and assault his opponent's lines. Of course, that begs the question: Is defense too tough under these rules? In the middle of the board, Joel was very tentative in his advance, with his Terminators staying behind cover and out of line of fire of Tom's Bronze Legion. Tom tried to advance and get line of sight, but Joel would duck back, keeping the alien forest or similar terrain between them. Eventually, Tom did get line of sight, and began putting hits on the machines and their forces.

    Keith's tank leads his space marine force against Mike's troops hunkered down & waiting in terrain
Keith's aggressive advance was the first to be shattered by an opponent. On the opposite corner of the table, Andy's was the second to admit defeat and pull back. Joel finally admitted that Tom's Bronze Legion had worn enough of his units down below half strength that he would have little chance of victory. So, after only about two hours, we ended up calling the game. I continue to be surprised at how fast the "Rampant" series of games play. Last week's Lion Rampant Dark Ages game ended early, too. Not that it is a bad thing -- heck no! About a year ago, we moved our Sunday evening start time up from 7pnm to 6pm specifically because we wanted to finish earlier. So, a game that plays fast fits right into our wheelhouse. 

    Mike's elite armored infantry hunkered down in the town, taking shots at Keith's advancing marines
Did the guys have fun? It appears so. I think both Keith and Andy were a tad frustrated with the die rolls, at times. However, they were both looking through their copy of the rulebook and thinking about tweaks to their list or dreaming up how to field new forces. Allen pronounced himself thrilled, as he was very successful the first time we played Xenos Rampant, as well! I think we have a "winner" for continuing games. I still feel I want to keep an eye on what forces players are fielding. In my reading of comments on the game, and in the rules themselves, they warn players not to try to tinker endlessly to recruit the unbeatable force. As tough as Mike's Recon Infantry snipers were, we all agreed there are solutions to an opponent fielding them. And Mike freely admitted his rolls for them were way above average. I saw myself how Andy's rolls were the opposite. He was successful on the "Firefight" ability (which allows a target of a shot return fire on a 7+) only once in the entire game!

    Joel's Terminators were obviously programmed for a very cautious, tentative advance
So, yes, Xenos Rampant is a dice game and the outcome can be heavily influenced by who is having a good night and who a bad one. Still, how many other games are similarly vulnerable to that? The rules are easy to pick up and players are running their own turns with few questions fairly early on. You do have to be very careful if you play multiple sets of the "Rampant" rule series. I took the time at the beginning of the game to go down the list of things I'd noticed that were subtly different from Lion Rampant. Commanders within 12" add +1 to activations in Xenos, but not Lion. You roll 10 attack dice if more than full strength in Xenos, but 12 in Lion. You subtract total losses for the game from your Courage roll in Lion, but only how many SP you lost in Xenos when testing for taking losses due to shooting or melee. Lots of tiny differences that can trip you up. It would probably be helpful to create a "Differences between X and Y sets of Rampant rules," if someone had the time and drive to do so.

    Keith admitted that Attacking (melee) Mike's heavy infantry in the woods was a costly mistake
As it was, the Attackers -- Mike S, Tom, and Andy -- ended up winning on two of the three battlefields, so were declared the victors. Players were free to fire at opponents in adjacent clashes, but it happened only twice in the entire game. Each seemed focused on the detachment across the table from them, and probably rightfully so. I think I feel Xenos Rampant is more balanced after our second game than I did after the first. I made big changes to my detachments after Game 1, but now I'm not so sure they were the best call. I think that with proper generalship, all of the troop types can be useful and that none are all-powerful. Elite Infantry, which some may think are overpowering, can wilt away in the face of determined firepower. I think I will go back in and tinker with my forces, but not to optimize them. I think I will create more variety in them so that we are fielding a wider range of troop types in our next game.

    Andy kept his heavy infantry in reserve while moving his elite Marines & dreadnought forward
It was a fun, fast evening of gaming, and it was great to get everyone around the tabletop rolling dice. I will be miss the next two weeks of gaming, so I look forward to getting together with everyone later in February!

    Battle finally joined in center after the cat & mouse maneuvers of the Bronze Legion & Terminators
MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 7
  • Miniatures painted in 2025: 10 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 5
  • Terrain painted in 2025: 7

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 9
  • Scatter painted in 2025: 5

    Having taken 4 hits, Andy's Dreadnought Attack Vehicle is one hit away from destruction

    Andy embraced the role of Attacker, but found his troops battered by Allen's Anadorans

    Game hinged on the battle in the center, which the Terminators failed to win as their attack faltered

Saturday, February 1, 2025

Two Miniature Building Authority 'Shanty Town' Buildings

    Two Miniature Building Authority structures I bought at Siege of Augusta painted up & ready!
Two of my purchases from Siege of Augusta a couple weeks ago are ready for the tabletop! I decided to jump the two Miniature Building Authority structures I picked up from their "Shanty Town" range to the front of the line. They both looked like they'd paint up easily, as well as be usable for a number of differnt periods, including modern, post-apocalyptic and even Sci-Fi. The larger building is the "Souq," a mud brick building with three small rectangular store fronts beneath a corrugated steel awning. The other is a building made out of a shipping container.

    I like how MBA's 'Souq Minimall' painted up -- the garage doors here pop in or out as you wish
The Souq M.E. Minimall is a hefty, resin piece. I decided to mount it on MDF board rather than the usual styrene plastic. I recently got a long sheet of MDF that came as packing from a purchase. I saved it, knowing it would be useful as basing material (and it was free!). I spray painted the building black and then brushed on a 50/50 coating of water and acrylic black paint to make sure paint got into all the nooks and crannies. As a first coat, I slathered on a wet brush of dark leather color. Next, I dry brushed a Khaki highlight. Finally, I did a very light tan on just the sections that looked like they were stucco. The exposed mud brick I left alone. 

    Back of the MBA Souq guarded by some of my 28mm Foundry figs from their 'Street Violence' line
Once that was done, I turned my attention to the corrugated steel awning. I decided to do a patchwork of colors to represent the material for the awning was scavenged from various sources. It is a "Shanty Town," building, after all...! I used pale greens, blues, yellows, pinks, and mixed in light gray, too. All the colors got the same white dry brush highlight. I mirrored the colors on the underside of the awning, though I doubt anyone will ever see it. Finally, I added rust effects to the corrugated steel. I painted streaks of Autumn Brown first, then added splotches of fluorescent orange to the center of the streaks. I was happy with how the rust turned out, which is not always the case!

    The roof is simply a piece of MDF that I textured with sand - here it is removed
The detail on the back side of this MBA building is really nice, too. I picked out the wires in a dark gray with light gray highlight. The electrical boxes were Steel and Pewter. The doors were either wood or painted steel (dirty pink and light blue). The trash heap was kind of a pain to paint. I did a dark gray across the entire heap, then went back and picked out various tin cans, bottles, and scraps of cloth. Finally, a light gray dry brush over the areas that remained gray completed the trash heap. The included roof is simply a rectangular piece of MDF. I painted it to match the wet brush leather color. Once dry, I painted the top surface with white glue and pour sand over it. This gave it a nice texture, which was made even better by the application of the black wash, below.

    A look inside each of the mud brick souq's 3 store fonts with the printed paper 'tile' floors
The next to last step was to apply my black vehicle wash to the entire structure, roof included. It ended up making it much darker than I anticipated. I should probably have watered the black wash down further (I am pretty sure it is already half strength inside my pre-mixed bottle). Oh well. It just looks dirtier, right, and shantier? I am not unhappy with how dark it is. It just doesn't match the other two MBA mud brick buildings that I have painted up previously.

    This MBA resin building can be used for modern, post-apocalyptic and honestly even Sci-Fi games
Finally, I went online and looked up "Middle Eastern floor tile" results on a Google Image search. Scrolling through pages of results, I finally found one with a brown tone that I liked and thought would match the overall color of the Souq. I used the Screenshot feature and my Affinity Photo program on my laptop to make a full floor pattern of it. I resized it into three different sizes, then printed it out at the local office supply store on their color laser printer. I picked the smallest tile size of the three and trimmed it to fit the shop floors. Voila -- floor tiles!

    Great idea for a shanty town -- a building made out of a converted shipping container!
I was in for quite the surprise when I opened up the Container House: Contractor Office. The shipping container was plastic and looked familiar. Hey! It was a Reaper shipping container -- the same as the one I have sitting unpainted in my closet...ha, ha! It also included two pieces of resin. The first is the resin front of the office, including a corrugated steel door and awning. It also has the outlines of a window molded into it. The second piece mystified me. It looked like a wooden door, but had no door handle. Later, looking at the photo on the box which I'd saved (duh!), I realized it was meant to be a wooden porch. I had already based it up, though, and didn't have room for it anymore. No biggie -- I decided to save it to use as a door for another project, someday. The building would work fine without a porch. 

    I am really happy with both the rust effects and the 'No Trespassing' signs on this building
I glued the office front piece in the center of the shipping container's long sides, then the building and the roof received the same preparation as the Souq: spray paint and 50/50 black mix. Shipping containers come in so many different colors, so I went back and forth on how to paint it. I decided a pale green, so gave it a medium green base coat and light, green-gray dry brush. I painted the iron latches steel and then went to work on the front of the office. I painted the corrugated steel office front pale blue, the door a dark red, and the window black with steel and pewter bars.

    The kit comes with 2 resin parts -- the 1-piece office front here and a porch that I didn't use
I liked how the rust effect had turned out on the Souq, so I duplicated it here on this building, as well. Once I had sufficiently rusted up the steel, I turned my attention towards the interior. Rather than paint it by hand, I decided to glue in patterned scrapbooking paper for the walls and floor. I measured the sizes, checked and trimmed each piece, and then covered the area it would be attached with a thin coating of white glue. This does a good job keeping it secure in place, as I have used this technique for multiple buildings. I decided to decorate up the interior like I did with my Bad Goblin Games trailers, too. I went with the same "hillbilly patriot" types of images to decorate the walls. I also built a little door frame out of cardboard, craft wood sticks, and corrugated styrene. I placed it inside lined up as best I could with where it was on the outside of the structure. To recreate the window, I used plastic grid netting ("granny grate," it is sometimes called) and trimmed away portions of it so that it looked vaguely like the window on the office front.

    The shipping container itself is plastic with separate roof and is from Reaper Miniatures
The contractor office came out well, and would not look out of place in my trailer park. In fact, I plan to convert my two unpainted Reaper shipping containers into another similar house. With the two new trailers I bought at Bad Goblin Games, I am getting close to being able to have a tabletop that is one big trailer park! That should be fun!! I'm happy with how both of these turned out and am glad I picked them up at the convention. Kirk at MBA is a great guy, and I always try to support him when I see his booth at shows.

    I used scrapbooking paper for the walls and floor and scratch-built a door and window to glue inside
What's up next? I am assuming I will eventually get around to doing the furled sail of the Viking longship one of these days before I leave of on vacation! The ship itself was actually finished before these two buildings. I've just been delaying doing the mast because I am afraid I will make a mess of the furled sail...ha, ha! I need to take the plunge and do it. I've said "I'll do it tomorrow" the last three days! Hopefully, that means I'll do it tomorrow...

    Of course, I decorated up the interior with what I thought were suitable 'Hillbilly Patriot' pictures
MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 7
  • Miniatures painted in 2025: 10 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 5
  • Terrain painted in 2025: 6

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 9
  • Scatter painted in 2025: 5

Tuesday, January 28, 2025

"Fire, Fire! Heh-Heh!" Fire Markers from Bad Goblin Games

    At only $6 for a pack of 2, these flickering LED Fire Markers from Bad Goblin Games are a deal!
Sorry -- couldn't resist the Beavis & Butthead reference when introducing these fire markers! I picked up two packs of them from Bad Goblin Games at Siege of Augusta the other weekend. They are probably the most all-around useful of the various flickering LED markers 3-printed by Bad Goblin, as you can place them on or around anything, as well as on the table by themselves. Coming two to a pack, these come with their own tiny LED and battery that fits snugly in a cavity underneath the flames.

I decided that I wanted to give more depth to the colors of the flames this time, so added a wash of deep red to the brightly-colored orange plastic. I know that technically the darker colors would be further away from a flame's center (not nearer it), but I simply wanted was some veins of darker red-orange in the flicker. I'm not sure I made the wash dark enough, though. It does look a bit different, so I guess it was a success! One unexpected bonus was the wash -- I used a Vallejo acrylic red-orange -- got rid of the very plastic sheen that the flames have straight out of the pack. Hopefully, this gives more of a deeper glow when lit from inside.

    I added a dark red-orange wash to the orange plastic flames which I feel gives them a deeper glow
For only $6 for a pack of two, you really can't beat the price. In the past, I tried to cutting away parts to modify an ordinary flickering LED candle from the craft store, in an effort to make them smaller. However, that was only partially successful. I don't know where Bad Goblin Games gets their tiny LEDs, but these are much smaller than what you'd get taking apart one you bought at Michaels or Hobby Lobby. So, I highly recommend miniature gamers picking some of these up. You can find a multitude of uses for them in your games, I am sure!

What else is on my painting desk at the moment? Well, five Viking characters from Brigade Games have been started. They will represent Ragnar Lothbrok and his family and friends in my Viking Town Raid game at Cincycon 2025. Their resin longship, purchased more than a decade ago, is nearing completion. I'm also working on a couple of the buildings I purchased from Miniature Building Authority at Siege of Augusta. So, stay tuned...!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 7
  • Miniatures painted in 2025: 10 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 5
  • Terrain painted in 2025: 4

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 9
  • Scatter painted in 2025: 5

Monday, January 27, 2025

Lion Rampant: Charlemagne's Empire Battles Byzantines in Italy

    Our Sunday evening group gave Lion Rampant a try, with six 24-point warbands on the table at once
My friends Keith and Mike S had been wanting to try a big game of Lion Rampant for awhile. We finally got it arranged for this past Sunday, with six armies on the tabletop. Three Carolingian commands faced off against two Early Byzantine with one Avar ally. Each of the six players controlled a 24-point warband using Lion Rampant rules. I was worried that it would be too much of a traffic jam on my eight foot wide table, but it ended up not being the case. I was pleasantly surprised by that.

    Carolingian left wing in the early game as we struggle with activation rolls to move up
I commanded the left wing of Charlemagne's army. Jenny in the center and Allen on the right had identical forces taken from the 2nd Edition rule book. We each had two units of Heavy Cavalry, two of Heavy Infantry, and two Archer units. I was a little worried when Mike S and Keith deployed on their side of the field, though. Every unit in Mike's Byzantine command could shot, and all but one in Joel's Avars. Keith's Byzantines were on the opposite side of the field, and he was fiddling with his troop list still when he arrived, so I am not 100% sure of what he fielded. I do know his archers seized a crop field and shot Allen's troops mercilessly. So, I was worried how Lion Rampant would play out with a mostly shooty army vs. a mostly not. Missile fire is something "big skirmish" rules sets often struggle with representing, making it alternately too powerful or too ineffective.

    Jenny's Carolingian center command, with one of its archer units on the left supporting me
Jenny had put one of her archer units on the left end of her battle line, and they marched alongside my two archer units who were on my right to repel Joel's fast-moving Avars. In Lion Rampant, foot bows consistently out-range horse archers (18" vs. 12"). So, with Joel's steady advance, he was bound to take some shots coming in. Jenny's archers loosed first and drove back Joel's light cavalry (the unit failed its courage test), killing two of their six figures. That was my hope. Mounted units in Lion Rampant are typically six figures while foot are usually 12. We should have more staying power in an archery duel. On the left, that's how it began to play out. After a frustrating first couple turns, I finally got my archers moving, hurrying to catch up with the heavy infantry who were advancing to meet the mounted Avar battle line.

    Joel's Avar mounted horse archer battleline across the table from my left wing
Joel was unable to get close enough to shoot without taking casualties. The Frankish archers would cause 1-2 casualties with each shot, and that would often be enough to drive back the small Avar mounted units. Things became desperate enough for Joel that he sent the Avar general with his Elite Cavalry to fill the gap vacated by the light horse. The Avar nobles charged forward, first against my archers, then against Jenny's. They drove back my unit which was trying to enter the plowed fields, but when they followed up by charging Jenny's archers, disaster struck. In Lion Rampant, if a leader's unit takes casualties, you roll to see if he was killed. It requires a "snake eyes" -- "2" on 2d12 to kill the general, but guess what Jenny rolled? The Elite Avar cavalry failed its morale check and fell back. Each turn, archers would shoot at them again and again until the unit was finally destroyed.

    Joel's Byzantine allies, Mike S (left) and Keith as their legions begin to advance across the table
On the far left, my two heavy spear units attacked a unit of Avar Cavalry. Each time, they counter-charged and drove us back. However, with our combined 24 figures against their six to absorb casualties, they had little hope and were whittled down below half strength. My own general got in on the action and charged in to finish off the unit. The Avars opposed to us were disintegrating, and we surged forward to try to threaten the Byzantine center. However, we were too late. Mike had cleverly placed his shooting units in a crescent and concentrated archery on Jenny's units that advanced. The shooting of four to five units a turn devastated her forces. One after another, her infantry and archers were hurled back. Mike had began the game activating poorly with dice rolls. However, when crunch time came and the Carolingian center entered his range, his rolls were flawless and he proved my fears were justified. Five units shooting from a defensive posture were simply too much to overcome. Jenny's forces were crippled and fell back.

    All of Mike S's force were archers -- from his lowly foot skirmishers to his heavy and elite cavalry
On the far right wing, Keith had been getting the better of Allen, as well. He had a unit of Elite Cavalry that was worth 8 points -- double what each of our units were worth. He used them to great effect to smash each unit Allen advanced, after it had been weakened by his Byzantine archers in the plowed field. Allen scored some successes, too, routing Keith's light infantry with bowfire. However, Allen's activation rolls were very poor -- especially with his other archer unit, which handicapped him severely. It is interesting that each command that attacked -- Joel's Avar left, Jenny's Carolingian center, and Allen right wing -- were all driven back by missile fire. Is archery in a defensive posture too powerful in Lion Rampant? This is only our first game with the rules, so I can't say for sure.

    Joel's Avar Light Horse dash towards the center of the battlefield, next to the village
There are a lot of variables in the rules, though. Units don't activate all the time. We needed to roll a 6+ on 2d6 to get our archers to activate. As the Carolingians, we failed at least 1/3 of the time, it seemed, with our bowmen. The Heavy Infantry do slightly better with a 5+ on 2d6, but that often meant they advanced unsupported against a wall of missiles. I did make the comment to the others that Lion Rampant was originally designed to be a medieval battle game -- not to replicate steppe warfare, which is kind of the army we faced. It convinced us that we need to be sure to do historical battles in our future games. Everyone was encouraged enough by the results to give it another try, though. Mike S suggested he'd rather fight the battles of Dark Age Britain than the continent, so there will be no horse archers or entirely missile-armed armies there...I hope!

    And those Avar Light Horse are promptly driven back by Frankish archery
Six commands of 24 points on an 8'x4' field DID work, much to my surprise. What's more, the game ended fairly quickly. Well, we actually called it early as Jenny and Allen's forces were in no shape to advance. I had won on the left, but I had no easy way to exploit my success with the Byzantine center anchored on the impassable terrain of the village in between out forces. I felt the enemy had won, though they weren't so sure. So, our experiment was enough of a success you will likely see us playing more Lion Rampant games in the future. Mike chose to use the variant of the rules where failure to activate a unit does NOT end your turn. Much like with Rebels and Patriots, you are given a chance to activate every unit in your force (assuming it did not have to rally), no matter how many other units had failed. Honestly, I prefer that. I know, I know -- playing the less forgiving command and control system forces you to make hard choices!

    Joel plugs the gap with his Elite Cavalry, who charge into the flank of my archers, driving them back
However, on a Sunday evening multiplayer game, I am looking to roll dice and have fun -- not agonize over every activation roll. And for those players having a bad night crapping out on activation rolls, there's not a whole lot of fun if you don't get to move troops around and shoot or fight! So, I guess I'm in the less serious, more "Let's have fun" crowd when it comes to "big skirmishes." And on that note, I don't really consider Lion Rampant, Saga, Warhammer, etc., skirmish games. They're big battle games. Anytime you're maneuvering 12-figure units around, you have left the skirmish world behind, in my opinion. Still, we laughed and had fun, whatever we want to call the game!

    Elated by their success, the Avar nobles charge into another archer unit...but lose their general!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 7
  • Miniatures painted in 2025: 10 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 5
  • Terrain painted in 2025: 4

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 9
  • Scatter painted in 2025: 1

    The battle rages as my Carolingian leader at bottom leads his troops forward

    Victorious on the left, my command begins to sweep in towards the Byzantine center

    Good to get a table full of troops out & see the spectacle of a Dark Age warfare with Lion Rampant!