Sunday, October 19, 2025

Devilry Afoot Followers & More

    'It's behind you!' My next batch of Devilry Afoot figures stalked by the mythical Nyah-Gwaheh

It's kind of appropriate that I'm painting figures up for games of Devilry Afoot so close to Halloween. When I slid the second batch over onto the main area of my painting desk, I decided to toss in an extra miniature. I believe it is one of the Reaper Bones monsters I bought awhile back that I thought would work for the Iroquoian mythical creature Nyah-Gwaheh. Often nicknamed the naked bear, this fierce creature supposedly has a large upper torso and a slender lower body. I actually have forgotten what Reaper calls this miniature, but for me, it's the naked bear!

Another look at my 2nd batch of Hunters & Followers for Devilry Afoot unaware of their deadly peril
All but one of the human figures in this batch are meant for Followers rather than Hunters. I modified two of them so they would be holding lanterns. The third figure that I modified is for Enoch Domigan, the brother from the sibling pair who founded the supernatural hunting society in 1797 in Franklinton, Ohio. I took one of the servants from the Brigade Games pack, Milady and Household Staff. The "servant" holding his hands behind his back as he strode forward purposefully was well-dressed and seemed to have a noble air about him. I slid a sword in his hands that are held behind his back and painted him up as a Gentleman archetype for the game. The similarly attired servant hold his hand outstretched was given a lantern and became a Follower. The other four figures came from a massive bag of 28mm figures my friend Mike S lent me. He knew I was looking for some that would work for the early frontier America period, when colonists were still using matchlocks and the occasional suit of armor. I picked out four of them (Dixon? Essex? Anyone know??) that I thought would make great Followers for Devilry Afoot, and included them in this batch.

    Enoch Domigan in jacket on the right, with a servant holding a lantern as they explore the woods
I didn't want Enoch to be "twinning" with his sister, who I'd painted dark green. So, I gave him a fairly standard dark blue coat with red trim. The lace on the facings was done in white, while that around the pockets was red. His neck scarf is in the hunting society's trademark blood red, while his vest is pale yellow and trousers are tan. I gave him a powdered wig and black boots with silver buckles. His servant has a dark blue vest, gray shirt, and faded blue pants. His wide boots are a worn leather, while his hat is a faded black. I like his puffy cheeks and bulbous nose, and the way he grips his knife scanning the area around him for dangers. I gave him gray feathers in his hat because he's a servant, after all -- he can't be outfancying his social betters!

    A woodsman Follower carries his trusty axe, while MacAfee holds his blunderbuss to defend himself
I really liked these next two figures for Followers. The masked and hooded man carrying an axe seemed perfect for a Woodsman hired by one of the wealthier inhabitants of Franklin to bring back game for the table. I painted him in green and brown tones to blend in with the trees as he hunts in the area around the town. The baggy trousers might be a tad out of style for 1797, but they would be cooler in the humidity beneath the trees. The mask gives him an almost Dread Pirate Roberts look, which only adds to the the stylish nature of the pose. Equally stylish is MacAfee, the very Scottish looking Follower in the plaid kilt and dark blue tam. I really like the way the tartan pattern came out. I painted it a red-brown with a dark cherry brown "grid" of horizontal and vertical stripes. To make the pattern pop, so to speak, I added a faded yellow dot at the intersections of the dark brown lines. MacAfee was given a brown vest jacket with wide, than cuffs. His undershirt is pale yellow and his cap is the traditional dark blue. The blunderbuss is a cool addition to the figure, and looks like it could give the supernatural creatures prowling the woods a painful surprise!

    Marib Domigan's servant Hanby, helpful holds a lantern, while Old Sarge carries a trusty halberd

Also from the servants in the Brigade Games pack is Hanby, helpfully holding aloft a lantern. Characters in light activate easier than those in shadow in the Devilry Afoot rules. So, some figures in a party are going to need to carry a lantern or torch (or perhaps "flaming brand" for the Brits, who think a torch is a flashlight? Haha). I gave him a matching jacket to Milady Marib from the first batch of hunters, and pale yellow trim with white lace. As a proper household servant, he wears a powdered wig and stoic expression, which may or may not crack when he spots one of the horrors that his lady is pursuing in the woods! Old Sarge is a retired soldier from the Revolutionary War. Since no one seemed to mind, he took his halberd pikestaff, which he'd carried for more than a decade, with him when he retired from the colors. Its wicked point might give even the angriest Nayh-Gwaheh a second thought when they see its gleaming at eye level! I painted Old Sarge in faded colors, tans and greys. I love the fact that he is barefoot and his bent floppy hat almost falls over his eyes. Marib gave him his blood reck scarf to show that he belongs amongst the society's followers. Doubtless, the retired soldier will prove useful in defending the people of Franklinton from the unspeakable terrors prowling the woods!

    I felt I was off to a good start in painting mythical Native American creatures with this 'naked bear'
Speaking of terrors, here is the first that I painted up for my Native American mythical creatures. As mentioned above, it is a Reaper Bones monster. Well, I think it is! I went through all 18 pages of their website but couldn't find it. So, if anyone recognizes it, let me know and I will ad that information! Even though you supposedly don't need to prime figures in this line, I gave him a first coat of Liquitex White Gesso. Since he showed up on my table about the same time as I was working on a batch of orcs, I decided to give his skin the same treatment, for the most part. It looked really good on the orcs and goblins. He received a walnut brown base coat, raw sienna dry brush, and very sparing khaki highlights. There are some many Incredible Hulk-like folds and "cuts" in his muscles that I wanted a flesh that I knew would look good but also looked brown and bear-like. His head and ears are not so bear like, but I am reasoning that it was more on account of his size and bipedal nature that the tribes called his kin "bears." I really like how his roaring mouth came out. The interior of his mouth is painted blood red with cardinal red highlights. The teeth were painted black first, then picked out in pale yellow. I did the same for the nails on his feet. I used the same pale yellow for the "whites" of his eyes, and a did a dark red-brown do for his eyes. At the last moment, I decided to use my narrowest nib black Micron pen and gave him a pupil, too. I really like how it made the eyes pop more!

    Close up of the roaring mouth of the Nyah-Gwaheh -- I thought the mouth and eyes came out nice
I don't know if the naked bear will show up in the first scenario I run of Devilry Afoot. I was originally planning on the hunters facing off against Native American shamans, their followers, and perhaps a skinwalker. This guy seems like overkill in that first mission -- I don't want to kill all of them off in the first game! Still, he is a terrifying looking creature, and perfect for horror skirmish gaming! I am exactly one week away from perhaps running that first game, so I'm not sure if I have time to get any skinwalkers done. I guess we'll have to stay tuned and see if I get some more monsters painted up quickly for the upcoming game (or if I don't get everything ready and back off and run something else).

    The back of the creature is also thickly muscled and cut deeply -- perfect for drybrushing!
What else is on my tabletop? Well, of course, another batch of six orcs from Gripping Beast. I also have three shamans fairly far long -- they should definitely be ready in time. Otherwise, I've stalled on scratch-building my stands of bamboo. I wasn't crazy with how my first idea was looking. So, I'm trying a second idea out to see if it looks more like what I want. I do have three rice paddies done, though, and will post pictures of them as soon as I get around to that. More to come!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 290
  • Miniatures painted in 2025: 238

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 53
  • Terrain painted in 2025: 61

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 136
  • Scatter painted in 2025: 201

Friday, October 17, 2025

3rd Playtest of Surviving 'Nam - 'Perfect Ambush'

    A platoon of the Big Red One infantry division patrols a trail in Vietnam, headed for an ambush!
Cpl. Hawk was on point for the Big Red One, leading a column of 15 U.S. Army infantrymen through an area of dense jungle. Intel had advised that this area was very active with Viet Cong, but so far the two squads and headquarters element were having a walk in the park. Supposedly, in another klick or two, they'd rendezvous with the trucks to take them back to base. As the winding trail straightened out, Hawk could see it take a sharp bend to the left up ahead. He shook his head, and called just loud enough so the squad leader, Cpl. Kern, could hear, "Stay frosty and keep your spacing...this looks like a perfect ambush spot!"

    Troop dispositions at contact, with V.C. troops circled and the platoon moving to the right to exit
Just as the words left his mouth, the heavy, humid air of the jungle was shattered by gunfire. As one, the platoon hit the dirt. Kern called, "Contact nine o'clock and 12 o'clock -- and bunker between the two!" Immediately, the soldiers began to move off the relatively open trail and into the woods on the left and right. In the front of the column, soldiers began to pour fire into the bunker and the jungle to their left and front. Firing from his hip and trailed by his radioman Pfc. Byars, 2nd Lt. Cooper cursed as his M16 jammed. "Piece of shit!" 

    The V.C. bunker dead ahead of M60 gunner Pfc. George, who would duel with it for a couple turns
Where the trail took its bend, a V.C. armed with an RPG rose and fired to his left. There was a flash and loud explosion. Leaves and branches fell like rain. The men could hear Pfc. Tatum screaming as he went down. Dammit, Hawk thought, first blood to the V.C.!  Meanwhile, more V.C. popped up from spider hole fighting positions along the left side of the platoon's column. The sounds of their AK-47's and older bolt-action rifles threatened to overwhelm the senses of the U.S. soldiers. At the rear of the column, Cpl. Frey of 2nd Squad pointed out a V.C. to his M79 gunner, Pfc. Janowicz. The bloop gunner squinted, raised his shotgun-like weapon and fired. Boom! A flash and a scream brought a smile to the eagle-eyed M79 gunner, "Got 'em, boss!"

    The soldiers quickly move off the trail and into the cover of the trees once the firing begins
Back at the front of the column, the former, Pogue Pfc. Otis, was proving his worth, again. He fired a burst at the RPG gunner who'd taken out Tatum. The grenade launcher went flying as the guerrilla threw up his hands, then collapsed. Behind him, Pvt. Cassidy chucked, "Get some, O-thai!" This was the former rear area private's second month with 1st Squad, and he was proving useful. "You are officially not a cherry anymore, O-thai!" Suddenly, the humid air whistled with the sound of incoming mortar rounds. Men hit the dirt again, but looked up hopefully when the rounds impacted solidly on the V.C. bunker.

    Pfc. Tatum is hit by the explosion of an RPG round, fired by the V.C. at the top left
Lt. Cooper called out, "Relax, boys -- those are mine!" Smoke rose from the bunker and sticks and leaves continued to fall like rain all around. The men of 1st Squad looked at each other and grinned. Cassidy shouted, "Holeee shit! Get some L.T.!!" The machine gun inside the bunker chattered again after the smoke cleared, and it was obvious at least one V.C. soldier was still alive inside. The platoon's M60 gunner, Pfc. George, was targeting the bunker, but his shots seemed to be having no effect on the enemy inside the stout wooden construction.

    Lt. Cooper removes his helmet to better spot his Fire Mission's rounds fall on the bunker
Cpl. Kern called over to his friend. "Hawk - toss a grenade through the opening. That'll finish them off!" Hawk looked uncertain, but slung his M16 and pulled out a grenade. He rose to a crouch and pulled the pin, when suddenly automatic weapon fired tore through the jungle all around him. Startled, he dropped to the ground and lost his grip on the grenade, cursing and reaching for it frantically. BOOM! "Oh shit," Kern called out. "Hawk's down!" The corporal rose and fired wildly into the surrounding jungle, blaming himself for his friend's wounding. More fire tore through the jungle, and Kern yelped and went down, too. Things weren't going well with 1st Squad -- three soldiers were down already. 
    Stupid! I had Cpl. Hawk prepare a grenade, even though he wouldn't be able to throw it till next turn
At the rear of the column, Cpl. Frey pointed out another V.C. raising up out of his spider hole to Janowicz. "I see 'em, boss." He angled his grenade launcher, estimating the distance carefully. "Now you see him..." BOOM! The round landed on target. "Now, you don't -- that's how you do it, boss! You can buy me a beer back at base..." Frey patted Janowicz as he ran by him, motioning him to move on up. As he neared Pfc. Griffin who had taken cover in the trees on the right side of the trail, he saw movement beyond him. Griffin heard the crunching of undergrowth behind him at the same time and turned. His eyes widened, bright white against his dark skin. A squad of four V.C. had appeared, outflanking them. The V.C. noticed Griffin at the same time and fired through the trees at him. His back to a thick tree, he was unharmed, but the other soldiers all hit the dirt around him.

    Outflanked! Four V.C. riflemen appear on the right & rear of 2nd Squad - a dangerous moment
Seeing the enemy bunched up, Griffin pulled out a grenade, prepared it, and lobbed it towards the oncoming V.C. The fragmentation grenade bounced once and exploded. Three of the four went down, screaming. "Good toss, Griffin!" Kern called. To Cpl. Frank, the platoon medic, he yelled for him to hurry up the trail. It sounded like 1st Squad was taking casualties. He fired at the remaining V.C., but missed. Frank took off running through the trees, but after a few steps, his boots snagged a wire. A stick grenade exploded at his feet and Frank went down, rolling and grabbing his leg. 

    A quick-thinking Pfc. Griffin tosses a grenade at the squad, taking out 3 V.C. with one attack
Meanwhile, 1st Squad and HQ were starting to take care of business. Pvt. Cassidy fired a M79 round and landed in perfectly between two enemy. The explosion tossed them into the undergrowth, where they lay still. Pfc. George and his assistant gunner Pvt. Warfield, loaded another belt into the M60. Fire laced out from the barrel, this time striking home through the bunker opening and killing the last V.C. machine gunner inside. George swiveled and fired to his left, where the large V.C. squad was guarding another bend in the trail. One went down and the others flattened themselves, pinned by the machine gun's suppressing fire. Another V.C. fell backwards as George lowered his aim. Cooper's radioman fired into the jungle while the lieutenant was taking a call from the battalion colonel. He saw one V.C. go down, but wasn't sure if he'd hit him or just made him keep his head down. 

    Pvt. Cassidy shows he's a pretty good shot with the M79, too -- not just Janowicz!
Another V.C. with a RPG popped up in the jungle to the left of radioman. Frantic fire from the U.S. soldiers poured into the jungle around him. It wasn't until Lt. Cooper called in another fire mission on the position that the RPG gunner finally went down. Meanwhile, men were checking on their comrades who had been hit. Pfc. Otis called out that Tatum was hurt bad and couldn't walk. After helping George load a fresh belt, Warfield dashed through the trees to check on Hawk. He bandaged up the now twice-wounded corporal, joking that he'd take home two Purple Hearts, now. Hawk held out his hand and Warfield helped him up. He grimaced but nodded to say he was good. Dashing up from 2nd Squad, Pfc. Carter checked on the medic. Together, they bound up his leg wound with a bandage the medic pulled out of his bag. He gave Carter a thumbs up and used his rifle to leverage himself to his feet and took a few steps. He nodded to show he was good, as well.

    The extra Fire Mission card came in handy as Cooper's strike takes out a V.C. RPG gunner
Lt. Cooper shouted over the gunfire, "We have an alternate pickup point, men! Gather up the wounded, exfil the way we came in!" Just as he and his radioman stood, a single shot rang out from the trees to the left. Cooper pitched forward and dropped like a stone, unmoving. Byars reached for him, rolling him over. Another single shot rang out. Byars fell on top of his lieutenant. The single shot barked again, whizzing past Pfc. George's head and causing him to duck and crouch down.

    A shot of the platoon 'taking care of business' and downing V.C. all around them
"Sniper 10 o'clock! Let him have it!" The surviving members of 1st Squad poured fire into the trees where the sniper fire had come from. No one seemed to be able to him him, though, and the single shots rang out again and again. Thankfully, the incoming fire seemed to be rattling his aim, as no one else was hit. Eventually, Pfc. George was able to take the deadly sniper down with his M60. Meanwhile, Cpl. Kern was back on his feet, also only lightly wounded. Carter and Otis were carrying Tatum between them, and the medic was sprinting towards the Cooper and his radioman. 

    Peek inside the  bunker as Pfc. George's M60 finally finishes off the last of the machine gun crew
Cpl. Hawk limped down the trail, tracing a circle with his fingers in the air. "Everyone up! Grab the wounded. We're leaving!" 1st Squad and HQ fell slowly back, carrying their wounded with them. Byars turned out to be okay, the bulky radio having absorbed the bullet. He was helping carry the C.O., who looked messed up. As they reached 2nd Squad, Janowicz and Griffin were guarding the woods to either side. The joke died on Janowicz's lips when he saw the limp form of the lieutenant being carried towards him on the trail. Cpl. Kern patted both of the rear guards on the shoulder as he walked by, praising their good work today. Janowicz couldn't resist and held up four fingers to Griffin to show how many V.C. he'd killed. Griffin grinned, then flashed a full hand and a single finger. Janowicz looked surprised, mouthed the word six, and nodded appreciatively. With those two guarding their rear, the platoon withdrew down the trail.

    After finishing off the bunker, George switches fire with his 'hog' to this V.C. squad
This was my third solo playtest of  Surviving 'Nam: A Year "In Country" with Mr. Charles rules. Before the game, I made a number of tweaks to the rules. I am very fortunate in that I have more than a half dozen groups of players testing these cooperative miniatures rules for me in the U.S., U.K., and Italy. A consensus seemed to say the rules worked well, but were fairly deadly and lethal to the U.S. soldiers. So, I dialed back the "Danger Levels," and added some non-lethal cards to the event card deck. I really liked the way this game played out. The only time the doo-doo really seemed to hit the fan was when I had a run of consecutive bad dice rolls. 

    The 'sitrep' late in the game, with soldiers checking on wounded comrades, while others keep firing
And then just when it seemed things were in hand ,and the platoon was taking care of business, that damned sniper showed up! When rolling to avoid his shots, my men threw consecutive a 2, 3, and another 3. My firing at him was equally pathetic until the M60 finally took him out. Surprisingly, the bunker LMG ended up doing nothing to my platoon. Neither did the two LMG-armed troops that popped up in 2nd Squad's area. Janowicz and Griffin took them out quickly and handily. As it was, 15 men marched down the trail, and only two needed to be carried out -- Pfc. Tatum and the unfortunate 2nd. Lt. Cooper. The other wounded walked out on their own. I consider that casualty rate acceptable -- especially in a scenario that is supposed to be a classic, L-shaped ambush.

    Getting to those who have been hit and are 'Down' is a key part of the rules & managing your squad
Sadly, the rolls took a turn for the worse on the Post-Battle Recovery Chart. Cooper lost a limb and his war is over. Two of the Lightly Wounded, though, Cpl. Hawk and Cpl. Kern, apparently were toughing out worse wounds than they appeared. Kern will be out for two months and Hawk for three. Hawk's wounding was my fault (or Kern's?). I used Kern's squad leader ability to have Hawk prepare a grenade, even though he wouldn't be able to throw it till Hawk's own activation. Before he got his turn, though, a V.C. shot him and got a "Pin" result, which means the soldier drops the grenade and is automatically "Down." A bit of an "own goal," as they would say in soccer! Griffin made up for it later, though, with his beautiful grenade toss at the V.C. squad that had outflanked the rear of the column.

    'Let's go, people - we're moving out!' Cpl. Hawk & Cpl. Kern get the troops moving off-table
So, I guess it was another game where you didn't want to be in charge! The lieutenant is out, Kern is in Da Nang recuperating, and the next likely 1st Squad leader is in a hospital in Japan recovering, too.  The sole remaining part of the platoon's leadership is Cpl. Frey. of 2nd Squad He recommend to Ltc. Meyer that Pfc. Griffin be promoted to corporal and given 1st Squad. The colonel agreed, and also pulled some strings. Another poor Pogue (People Other than Grunts) was transferred from the rear to 2nd Squad to replace Griffin. What's more, a brand new cherry "Butterbar" will be joining the platoon next mission, 2nd Lt. Fickell. The good news is the platoon's 12-month tour of Vietnam is now 25% over. Who knows? Some of them may survive Vietnam yet!

    Pfc. Carter & Pfc. Otis combine to carry a wounded Tatum faster

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 290
  • Miniatures painted in 2025: 231

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 53
  • Terrain painted in 2025: 61

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 136
  • Scatter painted in 2025: 201

So, what's been going on with my painting? I have finished my second batch of six figures for Devilry Afoot. I am underway on the next group of orcs, and am also mixing in some Native American shamans for my Franklinton campaign. Expect another update soon with pics of those finished figures. I also need to take some photos of the rice paddies I made (and you may catch a glimpse of in the photo below!).  

    Near the battle's end, the field is littered with the wounded and dead at the site of a 'Perfect Ambush'

Tuesday, October 14, 2025

Photos of Great Games at Advance the Colors 2025!

    An overview of Advance the Colors 2025 with the Friday evening games in session
I was very happy with the success of our recent convention, Advance the Colors 2025. It was our 30th anniversary, so we were hoping for a show worthy of three decades. It was likely one of our highest attendances ever -- nudging ever so close to the 250 mark. ATC is the flagship convention of the Great Lakes chapter of the Historical Miniatures Gaming Society. Our chapter is mostly composed of Ohio, Indiana, and Michigan, with some members from surrounding states tossed in. It's a great group of gamers, very friendly and welcoming. Since Covid, the convention has been held in the Mercantile Building of the Clark County Fairgrounds, Springfield, OH.

    Abel D's samurai games using Test of Honour rules are a regular feature of our area conventions
I help organize and run the convention, so have a personal stake in it, of course! So, I wanted to post some of my favorite pictures that I took of various games being run. I'll let the eye candy speak for itself. Our date for next year is Oct. 9-10, 2026, if you want to put it in the calendar of your phone. We'd love to see you there! Hope you enjoy the photos...!

    An enthusiast of all things aerial, Bill W (with beard) teaches some World War I Check Your 6!

    Bob L's game of the 19th century Carlist war in Spain is one of the interesting periods covered

    Chris VF ran a number of demo games, including this War of Spanish Succession battle in 25mm
 
    Andy S puts some 'English' on his dice rolls in this Company of Heroes boardgame-Minis cross

    Damon R's very cool Sci-Fi speeders and race track was quite the draw with players having fun

    Danny M ran a number of games of World War II 'What A Tanker!' on both days of the convention
 
    Derek J closed out the convention Saturday night with his Colonial Boer War battle 

    Close up of JR's 'Dust 1947' battlefield with alternative World War II troops battling it out

    One of the several demos of Impetus ancient warfare run by the vendor Griffon's Lair
    Players having a good time in Homer's Saturday afternoon Colonial game set in the Mahdist War

    Jason S runs the 'Battle of Severn' - an English Civil War struggle actually fought in America

    More Colonial warfare set during the Boer War, this sprawling game being run by John W
 
    'Sharpe Practice' is a popular rules set and John S ran it to a good crowd on Saturday

    One of the nicest guys you'll ever meet, Jim B, helps run Kaiju Double Crush on a gorgeous tabletop
 

    Cinematic shot of Kim Y's 'Battle of Patriot City' - a superhero battle royale on a stunning tabletop

    'The Shot Heard Round the World' by Larry from Gettysburg Soldiers & Jim W was a popular event

    Miniature Building Authority ran modern demos on a beautiful table featuring their terrain

    Gordon & Mike came down from Toledo to run a World War I land battle for players on Saturday
    The Motor City Gaming booth staff run a father and son through how to play Konflikt '47

    CJ brought his massive pirate ship to the convention for numerous games of 'Mutiny on the Sea Jay'

    A staple of area conventions is the redoubtable Paul M running 'Age of Steam' naval games

    Gaming from recent headlines -- Phil D ran 'Battles from Ukraine' on both days of ATC

    Con Director Randy provides the 'Boom!' sound effects in Damon's World War I aerial game
    Closeup of Rich S's galleys in a naval clash that kick-started the convention on Friday morning

    Rich B of RRB Minis ran a Sci-Fi free-for-all Friday night in 'Science Grab on Sita'

    Chris V returned to ATC to run another of his show-stopper games in the 'Battle of San Juan Hill'
    Sporting his bicorne, Steve V runs one of his 3, well-attended Napoleonic clashes over the weekend

    'Avast Ye!' shouts GM Ted B, as he directs the pirate battle with Lego ships raging on the floor
 

    Tim P runs one of his ATC Hobby U classes on Friday, teaching gamers to make their own scenery

    Budding cavemen around Tim R's 'Paleo Wars' game, seeking to secure the most loot for their tribe

    Todd S teaches players the popular 'Trench Wars' system and its Weird World War I wackiness

    Thomas C directs a game of Wings of Glory for World War II, as bombers try to complete a run
    Board member Troy H walks players through the tactically interesting 'Conquest' rules set

    GM Brad R gives Jenny some hints on how to survive the attack of 'Zombies on the Moon'

    One of tourney organizer Tim P's beautiful Bolt Action tables being fought over on Saturday
    UK gaming celebrity Graham of 'Graham's Wargame Vault' playing in one of the 2 Saga tourneys
 

    Team Yankee & Flames of War enjoyed a Renaissance of record player numbers over the weekend

    Alan & Richard laying the groundwork this year for a new tournament at ATC - Art De La Guerre