Monday, June 30, 2025

Trying Out WW II Rules 'O Group'

    Well, we did it -- we played a battalion level WW II game using (gasp!) micro armor...!!
Prior to this one, there were precisely five World War II tagged posts on my blog. That's for more than a dozen years of documented gaming on Lead Legionaries. Among those five posts, all but one were either aerial or naval games. So, to say we don't really do a lot of WW II land battles in our Sunday evening game group is probably an understatement. To be clear, I don't document every single game we play. We have played What A Tanker (which I enjoy) a handful of times, for example. I just didn't take pictures or make a blog post for most of those games.

So, when Tom said he wanted to run a battalion level WW II game for us, we were intrigued. It would certainly be a change of pace. He wanted to use a set of rules I'd never heard of called, O Group: Wargames Rules for Battalion Size Actions in World War II.  They are written by David C.R. Brown and published by Reisswitz Press and Too Fat Lardies. Now, I've read about the Lardies' Chain of Command rules. They seem to be pretty popular. Those rules state they are at the Platoon Level, though. Tom was drawn to a set of rules that had us in command of bigger forces.

    Allen sends his tanks down the center of the board towards the Americans - what could go wrong?
When he explained the scale, I was a little bewildered. I wasn't aware Tom owned that large of a collection of WW II figures. I asked him what he'd be using, and he replied his micro armor miniatures. Now, my friend Jason knows that, at this point, I would usually run screaming in the other direction from a micro armor game. I flat out NEVER play in them at conventions. Why? It has been my experience that a good number of folks running micro armor at a convention want to throw every damned miniature they own on a tabletop. Never mind that there are no aircraft, so you don't need the anti-aircraft vehicles! They own them and want to sit back and proudly survey their entire collection on the table. Never mind that it will take so long to move all those dang miniatures that the game is going to be slower than slow! They own those figures and want to inflict them on their players. "And, they're in the TO&E...!"

Another reason I typically avoid micro armor (ha, ha...he said "typically" -- read that as I "typically" avoid swimming with Great White Sharks!), is that the rules sets used are often overly complex, focus on the bewildering and unending varieties of armored vehicles, angles of fire, armor thickness, which type of round you're firing...bleh! These games often ignore the infantry entirely because they looove their armored vehicles! Jason and I played in one game at Cold Wars decades ago which still may go down as the worst convention event I have ever signed up for. It was part of the battles the National Security Decision Making (NSDM) folks were fighting out, featuring China vs. Vietnam. Whoa...sounds interesting, right? Nope. Not a single stand of infantry in two of the biggest infantry-heavy armies in the world. We were all given so many vehicles to control (some irrelevant to the battle like those air defense vehicles), that it took forever to complete our turns. It was such a horrible experience that it was the moment I swore off micro armor. Never again. The shark has been jumped! Um, Tom...are you sure about this micro armor thing?

    Two of my three German infantry companies holding the ridge as the Americans advance on us
Anyway, Tom's game would feature lots of infantry. In fact, the TO&E (those words are like nails on the chalkboard for me) for the Germans and Americans meeting in North Africa would feature so much infantry he didn't have enough stands to represent them all. In O Group, each player takes on the role of a battalion commander. For example, I was given a German infantry battalion, with attached assets because...you know, TO&E! I had three companies of infantry. Each company should have included its company commander stand and three platoons of three stands of infantry each. In my case, two of my companies had an attached heavy machine gun instead of the third infantry platoon. Short on infantry stands, Tom telescoped this organization to each platoon being one stand. Things got a little confusing and required some modifying when it came time for shooting. Still, I liked the infantry focus.

Don't get me wrong. There were armored vehicles in this game. It was micro armor, after all! Allen commanded our center and his battalion was an armored one composed of all vehicles. On the other side, the Americans had lots of tank destroyers and other such vehicles. They would spend the game blowing up Allen's command, who took their tactical inspiration from the ditty, "Hey diddle diddle, up the middle...!" I don't think Allen actually had a plan and just intended to drive down the road going through the center of the board and shoot things. On the other hand, his more tactically cautious subordinates (myself and Mike W), chose to hold the difficult terrain on the flanks with our infantry and utilize cover and shoot the Americans as they advanced upon us (in my case, as they advanced across open ground towards me).

    The mess of foam hills represented a "badlands" where American & German infantry fought
Now, before anyone comments on things we did wrong, Tom did send an email this morning after the game, which began: "Lord! We did so many things wrong!" Haha! One of the things about O Group that I discovered in my blog reading and watching YouTube videos beforehand was that its heart is the command and control system. Battalion commanders (us) receive only a limited number of orders and we need to issue those to companies. So, we won't always be able to do everything we might want. I went in thinking the system sounded a tad "fiddly," but actually we picked up on it fairly quickly. The fiddly bit was the minutiae of any big WW II game with its overwhelming number of caliber of guns, mortars, artillery, etc. "Which line of that tiny chart goes for this scout car I have attached to my battalion?" And honestly, it is one of the reasons I don't usually enjoy WW II armored engagements. I don't really care about the various versions of Panzers and Shermans, and the last thing I want to do is argue about whether its an A or D version, which gun it was equipped with, or whatever. That part was pretty exhausting.

When I asked Tom partway through the game what his impressions were, he responded, "I think I should have read the rules more deeply beforehand." My friend Keith, who loves all that I hate about WW II, wasn't particularly impressed with the rules either. He and I seemed to pick up the mechanics the quickest, though, and we did our best to help out the others (and Tom). In the end, I told Tom the best thing to do to really test them out would be for he and Keith to get together some evening and do a one vs. one game, with each controlling a battalion. That's what the rules are intended for. We were already stretching them by triple sizing it and having three battalions each. After sleeping on it, Tom pronounced himself ready to give them another try, but trying to scale down the level of command each player represented. Some players might be company commanders instead. I'm still unconvinced of that, as then he is changing the core component of the rules -- the battalion level command. 

Keith (left) and Mike S ponder what doom they will unleash on Allen when he rounds the corner
His point that he doesn't have enough infantry to represent three battalions per side doesn't seem like the right reason to give it another go. I say get more and we'll try it then...ha, ha! And actually, I found my micro armor gaming experience less than satisfying. I simply cannot see those teeny tiny infantry and vehicles well enough to be able to tell what they are, in most cases. Many times during the game, I picked up one of my stands and said, "What is this stand again, Tom?" I honestly couldn't tell the heavy machine gunner laying down from my forward observer laying down. Part of the reason we do miniature gaming is for the spectacle -- the look of a miniature army on the tabletop. A micro armor army doesn't provide that satisfaction for me. I'm sure it does for others (Keith), but it is lacking for me. I think the spectacle would be fine if we were playing this game in 15mm, or maybe even 10mm. At one point in my gaming career, I was actually building 10mm WW II forces. I know...shocker!!

Anyway, we called the game after about three hours. My command on the right was still in great shape. We had chewed up Joel's U.S. command opposite us pretty good. On the left, Keith and Mike W were giving and receiving punishment about equally. In the center, Allen was a disaster. He lost the most stands by far of any German player. Of course, we figured out more than halfway through we were doing shooting vs. armored vehicles wrong, but I'm not sure that would have made as much difference. I would hazard a guess that the Americans had a slight edge when we called it quits.

    Keith moves his American battalion to attack Mike W on our left, while taking pot shots at Allen, too
What did I think of O Group? Well, the command and control was easier than I thought it would be. The shooting was very fiddly -- maybe part of the things Tom said that we did wrong. Shooting against infantry was very slow and attritional, taking multiple terms to get a company to a point where it had to withdraw. On the other hand, armored vehicles blew up like popcorn! So, that felt wrong. Finally, the scale. Micro armor. Sigh, I am simply not a fan. I feel it is a scale that deserves a "Thanos snap" (Marvel Comic Universe reference for the confused) and to be replaced by at least 10mm, if not 15mm. So, if anyone knows of where Tom can pick up three battalions each of Germans and Americans, please send a link to Tom...ha, ha!

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 237
  • Miniatures painted in 2025: 117 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 21
  • Terrain painted in 2025: 41

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 115
  • Scatter painted in 2025: 106

Friday, June 27, 2025

Origins Game Fair 2025 Purchases

 

    These naturally colored pottery pieces from A Critical Hit are ready to use & authentic looking
I was very restrained in my purchases in the sprawling dealer area of Origins Game Fair. Granted, there were a lot of booths I wasn't interested in -- jewelry, role-playing games, fancy dice, etc. However, I was trying to stick to my silly mantra of having my purchases not exceed my sales at a convention. With no flea market, this meant the Origins Consignment Shop. I put in three items, which would have totaled $155 if all three sold. Sadly, only the 3-D printed Alien Grays sold. That meant I was limited to $58.50 in purchases (my profit after the 10% consignment fee), if I followed my rule.

    Unlike the pottery, I will paint these pallets up to make them look more like fresh wood
I wandered through the dealer area on Thursday, Friday, and Saturday. I thought I'd scout things out and make my purchases the last day. However, I couldn't hold back and bought about $20 worth of stuff from A Critical Hit -- one of my favorite places for 3-D printed scatter. I also stopped by to look at Beldolor Studios, who makes very interesting 3-D printed anthropomorphic animals and other oddities. Their miniatures are a gray resin that seems a bit more sturdy than typical 3-D printed minis. Last year, I'd picked up five of their Gatorfolk. This year, I was looking at the various types of Fishfolk. The roughly 28mm size ones were $8 each (cheaper than the $10 listed on their website), and the bigger ones were at least $15. I decided to wait till Sunday when I would find out how many of my store items had sold before making any purchases.

    Pike (armed with a pike!) from Beldolor Studios -- the images of their figs are from their website
There are also lots of board game dealers at Origins, which makes sense as board games seem to outnumber miniatures there in the gaming hall. However, I make my board game purchases very carefully -- or at least I try to! Nevertheless, I have made some unwise purchases over the years. In fact, one of those was in the consignment shop -- GMT's Ancient Civilizations of the Middle East. We had played it three times before decided it was simply too long of a game with too convoluted of systems (despite its 7.2 out of 10 rating on Boardgamegeek). Plus, it is a simply brutal game with players hammering each other with event cards, some of which quite literally take a player out of the running for winning the game. Since there wasn't a game I'd researched prior to the convention and was looking for, I wouldn't be buying any board games.

    Beldolor Studios also had a pike armed with a trident in their line of 'Fishfolk'
There were a lot more dealer booths that had accessories for miniatures this year. Besides A Critical Hit, there were ones that carried paints, flocking, and other interesting items. Warlord Games, was there -- a legitimate historical miniatures vendor. Jon Russell from Warlord interfaces with the Origins staff to promote miniatures at the convention, and especially historicals. However, I don't currently play any of the games he had brought miniatures for. Plus, I think I have set myself a hard enough task if I hope to have my "Painted" exceed my "Acquired" by the end of the year! Lately, I have bought a lot of miniatures with the Vietnam and Fantasy projects. The last thing I needed was a random box of plastic figures for a game I don't play. I really appreciate Warlord Games being there, though. I just didn't need anything from him this year (last year I bought some terrain at his booth, though). 
    I also picked up this Bass Fishfolk -- I love the details and originality of their resin 3-D prints
Sunday rolled around and I was disappointed to be bringing back home with me two of my three items that did not sell. I did stop by Beldolor Studios and picked up three of their Fishmen and two other miniatures from their "Misprints" box that looked fine to me. With those minimal acquisitions, I kept my dealer room expenses under my meager profit from the consignment store. Historicon is coming up in a month, so I will get a chance to shop in a dealer room that fits my tastes much better soon! They also have a real flea market, which hopefully I will do well in again, funding more purchases!

    3-D printed, two wheeled cart for only $4 from A Critical Hit - I probably should have bought more!

I've adjusted my Acquired vs. Painted totals below with what I bought at Origins. I am also adding in  scatter and terrain that I painted up, but probably won't do a post on. However, I am not putting in the 10 Vietnam figures I have finished, as I will definitely do a post on them. So, the MINIATURES Acquired vs. Painted should actually be better. Soon...

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 237
  • Miniatures painted in 2025: 117 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 21
  • Terrain painted in 2025: 41

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 115
  • Scatter painted in 2025: 106

    I liked these park benches, too, though I will likely touch up the wood on them and maybe the metal

    I loved how these crystals from A Critical Hit looked when I flocked them last time, so I bought more

    Image is poor, but these 3-D printed toilets will doubtless show up in the yard of one of my trailers!
 
    From their "miscast" bin, I picked up one of these very large Eldritch Deer from Beldolor Studios

    From their "Extinct" line, this Thylacine is also known as a Tasmanian Tiger - another $2 'miscast'

Thursday, June 26, 2025

Splintered Band: Bloody Harvest in the Fields

 

    Badger mage Jemmy Tar & Yo-dee the Coyote barbarian catch sight ahead of an armored ratman
It has been too long since the Splintered Band took to the field in my solo Sellswords & Spellslingers campaign. If you'll remember, these were adventures following four of my Splintered Light Miniatures anthropomorphic animals. In the first mission, they escorted a wagon from the river town of Porthewn to the forest monastery of Brother Barnibus. The way through the Great Forest had been nearly cut off by the ravages of a large warband of rats, but Jemmy Tar's band fought their way through -- barely!

    My scenario featured 5 objective markers that the Splintered Band (starting at bottom) must reach
Meanwhile, preparing for a string of spring gaming conventions had kept me from following up their initial adventure with a second mission (even though it had been written and ready for months!). However, with Origins Game Fair done, it was time to return what was going on in the perilous Great Forest...

    True to his barbarian nature, Yo-dee howled and sprinted forward to attack the ratman
Fortunately, the healing powers of Brother Barnibus and the Monks of the Emerald Robe were able to nurse the nearly lifeless Yo-dee back to health. The gratitude of the mice monks and their students upon the band's arrival with a wagon full of food and supplies was boisterous and welcoming. 

    As Abraxis the armadillo scurries ahead, the pine marten ranger Woodbine is ambushed by a ratling
Brother Barnibus explained to Jemmy that they were the first wagon to arrive from Porthewn in weeks. What's more, the horde of rats plaguing the area had kept the monastery from harvesting any of their crops or orchards. Monks or workers sent out were captured by the rats and dragged off squealing into the woods, likely to a grim fate. Quite simply, the mice of the monastery were starving. The rats had also twice attempted to swarm their walls, but Brother Barnibus' hastily-armed monks, students, and workers had driven them off, though with grievous losses. The fate of the monastery hung in the balance. As the inhabitants got weaker, they would likely not be strong enough to repel the next attack. The Splintered Band had arrived just in time.

    An overview in the early turns showing where the advance of the Splintered Band 
Jemmy talked to Abraxis and Woodbine about what Brother Barnibus had said, while unwinding from the horrors of the forest over an ale in the monastery's brewery. They let Yo-dee sleep, and hopefully recover quickly from his deep wounds sustained fighting the powerful Bearman. Woodbine and Abraxis agreed that the band should do all in their power to help the monastery. Payment was irrelevant when the lives of the mice scholars and their young students were at stake! The next morning, the three approached the elderly abbot of the monastery and told him their skills were at his disposal. The monk bowed his head in prayer, and then quietly blessed each of the three. He asked if at least one of the three could help stand watch on the walls, rotating shifts, so they were there at all times? Jemmy nodded, but asked, "Surely, there is more we can do?"

    Ratling 'horde' arrives on board in response to the character's activation failures
Barnibus said they should wait for several days, and let his folk recover their strength by feasting on the supplies they had brought through safely. "Then, when your companion has recovered, perhaps we can better utilize your skills...?" The abbot explained his plan. Jemmy and his friends would burst out from the monastery's gate and scour the nearby treeline, driving off or killing any rat sentries spying upon the monastery. While Jemmy and his friends were fighting the rats, Barnibus' folk would rush out from the gates, as well. They would begin hurriedly harvesting all they could carry from the fields, protected by the adventurers. Once they had gathered enough food to last for a week or so, he would ring the monastery's bell, and Jemmy and his friends could withdraw back through the gate. 

    The arrival of those ratlings aroused a huge, angry bear -- bad news for the rats!
"A clever plan, Brother Barnibus!" Jemmy nodded. "We will see that your folk have their time to harvest, though we pay with our blood." The abbot said he would give each of the four a healing potion to use if they were wounded while out protecting the fields. "If you need it not, it is still yours to keep. The Emerald Robes will never be able to repay your generosity and stout hearts!" 

    Other event cards in the game would cause ratlings to leap out of ambush and attack the band
This solo game would be the second scenario of my campaign. The 3'x3' battlefield would have four fields nearest the edge of the battlefield where the characters would start. The other three board edges would be bordered by thick woods, forming an upside down "U-shape" facing the Splintered Band. Inside the woods would be five objective markers, each within 6"-10" of their respective table edges. A member of the party would have to contact each objective marker and roll on a table to see what enemies lurked nearby. This would simulate the band scouring the woods edges and springing any ambushes the rats may have laid for unwary monks. 

    One of the mouse monks scurries out of the monastery to 'help' the characters defeat the rats
Once the marker was touched, there was a 1 in 6 chance there would be no enemies near the marker. However, in all five cases I rolled up either a horde of ratlings or a wildcat legionary. The fact that the Wildcat Legion was now in the hire of the rats would be dire news for the mice of the Great Forest. The legion was the force that initially drove the rat army out of the forest, many years ago. To find that they had betrayed the trust of the mice would worry Brother Barnibus and his folk greatly.

    Yo-dee out in front nears the first objective marker on the left, approaching cautiously
I decided to split the four members of my band into two groups of two, each starting near opposite side edges of the battlefield. The stout armadillo fighter Abraxis would partner with the Pine Marten ranger Woodbine on the right. Jemmy Tar, the badger mage, and his bodyguard Yo-dee, the coyote barbarian, would take the left. I figured that I needed a fighter and a missile-armed character on each side. Woodbine's arrows and Jemmy Tar's magic darts would doubtless come in handy, keeping the rats and other enemies at a distance or killing as many as possible before they closed to contact.

    Meanwhile, Abraxis moves with uncharacteristic speed and closes in on the first marker on the right
There was a complication, though. Two cards in the event deck would lead to monks appearing in the fields ontable in their work harvesting. There was also a card representing a brave but foolhardy mouse monk rushing from the table edge to join the Splintered Band in their dangerous job. The adventurers would have to prevent them from being killed by enemies, in addition to investigating all five objective markers.

    The angry bear charges into a ratling slinger that unwisely did not flee in terror as it should have!
I decided my order of activation would begin with Abraxis and Woodbine, followed by Yo-dee and Jemmy. At the end of my turn, any monk harvesters or would-be warriors would move. Abraxis took off like a shot, not failing an activation roll for his first three turns! His haste belied his slower 3" move compared to the others. In Sellswords & Spellslingers, characters choose to roll 1, 2, or 3 twenty-sided dice to activate. Each failure leads to a draw of an event card, which can bring on new enemies or activate those already on table. To make up for Abraxis' unexpected speed and successes, Woodbine rolled his share of failures (less than an 8 on 1d20). 

    Touching the objective marker triggers a roll on a table, this one bringing on a horde of 5 ratlings
The game began with three rats deployed randomly on the tabletop. One, an armored ratman, began in the field nearest Yo-dee and Jemmy Tar. On turn one, Yo-dee saw him and let out a long howl. Rolling four successes on three dice ("20" on 1d20 = two actions), he charged towards the rat, leapt the fence, and eventually cut him down. An auspicious start for the Splintered Band!

    Battle on the right: Woodbine (bottom) shoots arrows, Abraxis strikes down enemy, & the bear rages
Abraxis continued to scurry ahead, with Woodbine shaking his head at his companion's recklessness. His sharp eyes spotted a group of three ratlings emerging from the trees near the two ratling slingers that he had noticed earlier in the distance. The ranger paused, seeing a darker form moving through the trees. The roar confirmed what his eyes thought he had spotted -- a huge, angry bear! He noticed the ratlings cringe, surprised by the bear's appearance nearby. Woodbine chuckled -- the foolish creatures must have disturbed it somehow. Once they moved to attack he and Abraxis, the bear charged. They would keep the bear busy for awhile! His own attention diverted, he was himself startled as a ratling leapt out from behind the gate to the field he was moving along. The creature leveled a spear and charged. Woodbine turned and fired quickly and the ratling dropped, an arrow in its chest.

    Yo-dee triggers the objective marker on the left and unveils a wildcat legionary...employed by rats??
On the left, Yo-dee charged off towards the first patch of woods and objective marker. Following behind him, Jemmy noticed the bulging pouch at the belt of the armored ratman, who lay covered in blood, felled by the coyote's two-handed sword. "This will buy a few ales," Jemmy laughed as he snatched it from the lifeless creature's belt, hearing the satisfying jingle. He knew his band wouldn't have time to loot the slain for the most part on this mission, but no harm in taking what was all but shoved into his hands! Thinking similarly, Woodbine snatched a pouch from the ratling his arrow had killed. 

    Jemmy Tar tells Yo-dee to clear out & unleashes a flurry of magic darts at the treacherous mercenary
Woodbine heard scurrying feet behind him, and saw one of the brother monks puffing along down the path from the monastery towards them. He was carrying a staff in both hands like a weapon. Woodbine sighed. He saw more movement to his right and noticed a harvester with a spade enter the field, digging up potatoes and putting them in his burlap sack. He imitated a birdsong that he knew would catch Jemmy's attention. When the badger looked over, he pointed to the two monks, so he could help keep an eye on them.

    Wounded, Abraxis continues to hammer his way through hordes of ratlings with his mace
Up ahead, the ranger noticed Abraxis nearing the edge of the woods. He also saw the three ratlings running towards the armadillo -- or were they running away from the bear? Left behind, the ratling slinger squeaked and whirled his leather sling over his head and loosed a stone at the charging bear. It missed and the bear leapt upon the slinger. The bear's jaws closed and the slinger gave one final, urgent squeak and went limp and lifeless. Woodbine jogged forward as Abraxis entered the edge of the woods. He was waddling forward faster than he'd ever seen the armadillo move before! The ranger saw movement deeper in the woods. Dark forms were creeping towards Abraxis. The ranger counted five shapes, and shouted at Abraxis to back out of the woods to where his bow could cover him. The armadillo hefted his mace and looked about to protest, but finally saw the ratlings edging towards him. He began backing into the meadow. Satisfied, Woodbine sighted his bow and sent a shaft hurtling towards the ratlings running from the bear, seeing one stumble and go down.

    Hearing the shouts of his master, the barbarian coyote returns to strike down the wounded wildcat
On the left, Yo-dee slowed down and crept cautiously beneath the trees. He saw a glint of steel through the trunks. Out of the gloom, a wildcat walked towards him, pulling its sword from its sheath. He wore a steel breastplate, bronze helmet, and long red cloak. Far behind him, he hurried Jemmy Tar gasp. "It can't be...the Wildcat Legion -- fighting for the rats? What treachery!" Yo-dee looked from the armored wildcat to Jemmy. He was unafraid, but something about this creature bothered his master. He growled low and deep in his throat. Jemmy shouted to him, "I will deal with this traitor, Yo-dee! Search the next woods!" Red blasts of magic crackled past Yo-dee's head, rebounding from the red shield of the wildcat. Yo-dee looked back at Jemmy again and heard him shout, "Hurry, we haven't much time!" 

    The bear, wounded by Woodbine's arrows, turns to face a new threat -- a very upset giant boar!
Yo-dee darted out of the woods and to the next treeline, advancing stealthily. He heard before he saw the chittering of a group of ratmen. As his eyes picked out their forms, he saw them whirring slings over their heads, their black eyes intent upon him. Behind him, the coyote heard the Wildcat hiss in pain as one of Jemmy's magic bolts struck home. Yo-dee heard it snarl a challenge, and wavered. He was bloodguard -- sworn to protect the life of Jemmy Tar! He bolted back into the woods he'd just left and charged the Wildcat, who saw him coming. Swords clanged. The wildcat was fast, his sword cut the coyote's side. Yo-dee howled in anger and battered his two hand sword down upon the bronze helmet. The creature reeled, then Yo-dee's followed up with a two handed slice which struck home. It fell, nearly cut in two. Good armor, Yo-dee thought, but not enough to protect against "Rat-Cleaver" -- the name Abraxis had given Yo-dee's huge, curving sword. The coyote howled in triumph as the wildcat lay still.

    Midway through the game and only two objective markers remain for the Splintered Band to search
Back on the right, Woodbine fired three arrows and watched ratlings fall beneath the trees. Meanwhile, the four running from the bear crashed into Abraxis, who swung his spiked mace to the left and right, crushing a ratling lifeless with each stroke. Woodbine called, "To me, Abraxis! There is a more dangerous enemy than rats on the prowl!" The ranger paused, breathed slowly, and aimed at the bear and let an arrow fly. A roar told him his shot had struck home. But why was it not charging? It had dispatched the two hapless ratling slingers. Instead, it was snuffling and glancing back at the trees the ratlings had emerged from. Woodbine squinted his eyes and saw movement in the greenery. "What now?" he thought. He gasped when the creature emerged from the woods, its red eyes intent on the wounded bear. It was the largest boar he'd ever seen, with huge curving tusks and hooves that pawed the ground. 

    The cruelly curved tusks of the boar and its fury are enough to overcome the powerful bear
The boar charged the bear and the two swirled in combat, curved tusks against claws and teeth. Woodbine tore his eyes away from the swirling melee. He had enemies of his own to worry about. He sent shaft after shaft into the ratlings, as Abraxis swung his mace at all that came into contact. After a moment, all the ratlings lay fallen, feathered or smashed to the ground. "Abraxis -- hurry! Over the fence of that field. I will join you! We have only a moment before one or the other of those forest creatures charge us." Sure enough, just as Abraxis clambered over the wooden fence and propped his shield against it, he heard the enraged squeal of the giant boar. It stood over the motionless bear, its head swaying back and forth, tusks dripping blood. Then it caught sight of the armadillo. It let out another terrifying squeal and charged. Abraxis wisely shifted position behind the stoutest fence post he could find, bracing his shield and weight against it. The boar took the bait and crashed into the fence. Braced by Abraxis, the post held. The fighter swung his mace overhead, cracking it down on the boar's head. Woodbine raced to his companion's side and swung his axe, aiming for its neck. The two battered at the creature until it finally let out an explosive snort and sagged to the ground.

    Tragedy! One of the monk harvesters is pounced upon by a prowling mountain lion
The roaring of the bear and boar had drawn the attention of other predators of the woods, though. Creeping silently through the trees was a large mountain lion. It saw one of the monk harvesters digging plants from the ground and then placing them in its sack, oblivious to the feline's presence. When it had crept close enough, it sprang from cover and raced noiselessly towards the unsuspecting mouse. It leapt the fence and only when almost upon its prey did it roar, paralyzing the monk with fright. The lion crashed upon him and drove him to the ground. Claws and teeth rent the mouse's form, who never had a chance to cry out. Jemmy Tar, at the opposite end of the field, heard the lion's roar. "Oh, laddie no!" he cried, as the mouse went down. Hands waving with arcane gestures, the badger summoned up his red bolts again and hurled them, one after another, at the lion. It roared in pain, and then again when it was struck a second time. Finally, it sprang towards the badger, closing the distance rapidly. However, Jemmy did not panic and waited till it was close and he could not miss. The final bolt of red pierced the lion, and it tumbled through a patch of pumpkins and then lay still.

    Abraxis & Woodbine use the fence to help hold off the explosive charge of the giant boar
Jemmy looked from the fallen monk to where Yo-dee waged battle with two different groups of ratling slingers. He hesistated, unsure which way to go, when he heard his friend Abraxis shout, "I've got the wee poor mousie! You help Yo-dee!!" The badger smiled as Abraxis stumbled through the pumpkin patch,  pumping his short legs as fast as they would go. Jemmy turned and began hurling magic darts at the slingers, who had obviously struck the coyote once or twice. He called over his shoulder, "Get these mice back to the monastery, Abraxis! The rest of us will finish this!" Jemmy jogged forward towards Yo-dee, as did Woodbine. The three companions whittled away at the ratlings. Suddenly, the monastery bell began to clang. 

    Woodbine advances beneath the trees & triggers the final objective marker, revealing another wildcat
"That's the sign," Jemmy shouted. "Let's go -- make sure all the monks are out of the fields. We don't leave any behind." As they retreated, Jemmy saw the monk that the lion had pounced on supported between Abraxis and another monk carrying a staff. He thought he saw the bloody mouse open its mouth and squeak in pain. "Alive...how?" Abraxis saw him looking and held up the empty healing potion. He nodded his head and smiled at his friend. Soon, the entire Splintered Band, along with four mouse monks, were hurrying through the paths between the fields. Up ahead, Jemmy saw the monks waving from the open gate, urging them to hurry. He didn't have turn to be able to tell the rats were following them. He could hear their angry chittering at his backs. Errant sling stones fell around them, but they were too far away to be accurate. They'd made it! Jemmy smiled and knew exactly which of the monastery's ales he would celebrate with!

    Another bear prowled onto the board (the first's mate?), but it was dispatched by Yo-dee's sword
This was an epic length game of Sellswords & Spellslingers. It lasted 17 turns. I'd started out rolling fairly well, but hit a stretch where I failed well move half of my activations. Several times, I had characters fail all three activations they rolled for! The larger predators showed up on the "Wandering Monster" event card. I didn't mention it in my story, but there were actually two more that showed up. One was another bear slain by Yo-dee and the other was another boar that arrived directly behind a horde of six very surprised and disappointed ratlings...ha, ha! Do I want that many "wandering monsters" in this scenario? I'm not sure. Maybe I'll change the scenario rules I've written to have the player roll each time after one appears. First time, remove the card on a "6" on 1d6. Second time, on a 5-6. Third time, 4-6, and so on. That seems like it will make more sense (though this is a fantasy campaign...ha, ha!). 

    Abraxis and the brave monk helper tend to the monk harvester, administering a healing potion
I had fun playing the game, though. The rules do an amazing job of creating an unfolding story, and the cards play off of each other well. The frequent shuffling of the event deck means it remains unpredictable with occurrences like the giant boar showing up to gore the angry bear. I will now begin brainstorming Scenario 3. I'm thinking that Jemmy and Brother Barnibus will be interested in investigating the mystery of the Wildcat Legion fighting on behalf of the rats. Stay tuned, and we'll see...! 

    With the monastery's bell clanging, the Splintered Band & their helpers hurry off the battlefield

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 232
  • Miniatures painted in 2025: 117 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 21
  • Terrain painted in 2025: 40

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 93
  • Scatter painted in 2025: 100

Monday, June 23, 2025

Promoting Historical Miniatures at Origins 2025

    My Viking Raid on Anglo-Saxon town was one of dozens of historical minis games Great Lakes ran
Our local Great Lakes chapter of the Historical Miniatures Gaming Society (HMGS GL), has committed to running a slate of games at the multi-genre convention Origins Game Fair each summer. As part of our outreach to promote the hobby, we figured that among the 19,000+ attendees reported this year, there might be some board gamers, role players, card gamers, or Fantasy/Sci-Fi gamers who would be interested in our games. Last year was the first time we had our own "area," under the new Origins system, and we really think that is the best way to go. We schedule and lay out our own games, entering them into the Tabletop Events system and making our own floor plan. That way, we can make sure GMs don't have to constantly set up and take down their game each time they run it. 

    Steve V donned a Napoleonic era bicorne and ran his 'Decision on the Danube' twice at Origins
Luckily, our membership secretary Jenny T volunteered to take on the role of organizing the slate of games for the summer show. This year, she recruited and assembled a nice variety of games from our accommodating GM volunteers. I believe we were happy with the turnout of players in our games. For example, I ran my Viking Town Raid scenario six times (for 6 players each round) and had only two open spaces out of 36 throughout the whole show. Virtually every game was pre-registered nearly full, or full, and we were able to take walk ups to fill the slots of any open ones or no shows.

    Not the typical faces you see at a historical miniatures event at some conventions...!
Judging by the faces around the tables, we figured correctly in most cases, as our players did not always look like the typical attendees to historical miniatures conventions. Half or more of my games included kids under 18 enjoying raiding the Anglo-Saxon town with their father! Just as importantly for our chapter, we had many people walk up to our information desk and ask what HMGS is all about. We signed up a half dozen new members or renewals of "lost sheep" (as I call former members who have lapsed). Doubtless, there will be more who took our information, or copies of our chapter's bimonthly magazine, The Herald, that will join in the coming days. We gave out lots of flyers for our flagship convention, Advance the Colors, Oct. 10-11, in Springfield, OH.

    Tim Peaslee's lovely WW II Peleliu game (run by Cody F & Tim D) attracted players like a magnet
I think the Great Lakes effort at Origins continues to be a success. Each year, our presence becomes more well known and established. We had a number of players  that had signed up for one or more of our games last year who said they looked forward to joining again this year. Many of them also remember our "glory days" at Origins, back when member Steve Smith ran the entire miniatures hall. At that time, Origins was a huge recruiting event for our chapter. We have not grown back to that size, of course, in just two years. However, we are steadily growing at Origins and getting more players. Most importantly, we continue to show the banner of HMGS Great Lakes (literally, as you can see in the background of some of these photos!). Our chapter's mission is to promote historical miniatures. And as I always say, Origins is fertile recruiting ground among those who are already gamers. 

    Nick G drove up from West Virginia to run 2 games, including this 'Caesar at Alesia' event
Folks seemed to have a great time. I had a number of players tell me that my game was their favorite of the convention so far. It is always gratifying to hear things like that. The other Great Lakes GMs that I talked to said their players also seemed to have fun and that their games went well. Happy players make repeat players, right? And hopefully new members or attendees to our conventions!

    Jason & Henry S ran a 28mm Bolt Action tournament, in addition to numerous Learn to Play events
Now that I have run my Viking raid scenario using Sellswords & Spellslingers more times than I expected, I am going to give it a rest. I ran it once as a playtest for my Sunday night group, twice at Cincycon, once at DayCon, twice at Buckeye Game Fest, twice at Drums at the Rapids, and six times at Origins Game Fair. After 14 times, I need a break...ha, ha! Unlike last year, I probably will run a couple games in the evening at Advance the Colors. Kirk from Miniature Building Authority wants me to run a zombie game on Friday night using his amazing, 3-D printed multi-story office building he sells. Players would be racing through the building to get to the top floor and catch a helicopter out before the city is overwhelmed by zombies. So, it would be a mix of cooperative and competitive (not enough seats on the chopper?). I may even use my Mean Streets rules for that. The players could control the surviving members of a street gang who refused to believe police orders to get out of town. Now, they're fighting to get to safety.

    Jay & Jeff T ran a 15mm 'Armored Predators' North African tank battle throughout the convention
Since Kirk will be packing up that terrain piece on Saturday, I will have to run something else that night. Maybe just something simple, like a 6-player game of Lion Rampant? That wouldn't require a lot of bulky terrain, so I may do that. We'll see. As far as my painting desk goes, I am working on the last two batches of U.S. infantry for my Vietnam project. Once they're done, any work I do on that project will be just on terrain until after Historicon, as all the figures I bought will be painted up. What miniatures will be I work on in the meantime? I honestly have no idea...ha, ha!

    The Saga Ohio crew (Lee, Joe & Rusty) ran two tournaments, a Doubles event & Medieval one

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 232
  • Miniatures painted in 2025: 117 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 21
  • Terrain painted in 2025: 40

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 93
  • Scatter painted in 2025: 100

    One of our younger GMs, Jason S, ran an interesting English Civil War battle set in the U.S.
  
    Art N ran 'Barbarians on the Road' - an ambush of a Roman column several times at Origins

    Bill W ran two aerial games, including this World War I 'Wings of Glory' event

    A regular GM at Great Lakes shows, Abel D ran a 28mm Test of Honor samurai game

    Todd S gave our games a slight 'What If...?' twist with 'Martians Spotted' game set in the 1980s

    James H was an HMGS Midwest member who joined our area with his WW II game

    Nice brought his WW II Midway game back again this year, as U.S. plans try to save the Yorktown 
 
    Bill W got a chance to teach new players the popular WW II aerial rules, Check Your 6!

    A last-minute addition to our area was an ancient Hail Caesar game run by Vince B,  from Canada

    I had a blast running my Viking Raid scenario twice each day to groups of fun & enthusiastic players