Showing posts sorted by date for query chopper down. Sort by relevance Show all posts
Showing posts sorted by date for query chopper down. Sort by relevance Show all posts

Saturday, January 17, 2026

Rescuing a Downed Chopper Crew in Vietnam (Scenario Playtest)

    Pfc. Carter of the Big Red One searches a patch of jungle for the missing & injured helicopter crew
After the flurry of playtests of Surviving 'Nam in November, things have been kind of quiet here on my blog about Vietnam. I have been busy writing the campaign rules section, as well as researching the squad organization for the various nationalities that helped South Vietnam resist its communist insurgency. However, I still need to get some scenarios play tested, so it was time for another solo game. I had been wanting to get the Big Red One back out into the field for awhile, and see how Cpl. Frey and the boys are progressing in their year-long tour.

    In the 'Downed Airmen' scenario, two wounded crewmen are in one of the six interior terrain pieces
With the loss of Lt. Cooper and Cpl. Kern in the Perfect Ambush scenario last month, the platoon needed some reorganization in leadership. A new "butterbar" lieutenant, 2nd Lt. Fickell, was given the platoon, while Pfc. Griffin was promoted to corporal and given charge of Cpl. Kern's fire team. They also received a new "cherry" from stateside in the form of Pvt. Elliott to bolster the squad's ranks. It was none to soon, as Lt. Col Meyer called Fickell and his NCOs together with an urgent mission for the squad. A helicopter had gone down in their operational area due to enemy fire. Weather had closed in soon afterwards, and the aerial rescue had to be scrubbed. It was up to the Big Red One to truck it out there, as close as the roads could get them, and beat the bushes to try and find any surviving crew.

    My 'chopper down' terrain piece I created for my post-apocalyptic games stood in well for this game
The scenario called for a heavily-wooded board. In the center, I placed a crashed chopper model I'd created for my post-apocalyptic games. The wounded crew would be either in that terrain piece or one of the other five on the interior of the board. It would be a race against time, though, as the V.C. were assumed to be actively searching for them, too, wanting to take them prisoner. "Keep your asses moving, Fickell - you understand?" Lt. Meyer stared at the new lieutenant, then at each of the team leaders. They all chorused affirmatives or "Yes, sir!" Cpl. Frey took Fickell under his wing and suggested parceling out the M60 team to his team, and that he and his radioman, along with the medic Specialist 4 Frank, go with Cpl. Griffin -- the newly promoted leader for the other fire team. 

    Cpl. Frey (center) moves his fire team up quickly through the clearings in the thick jungle tabletop
Frey and his men deployed in the gap between wooded sections on the left while Griffin and his group did the same on the right. Each sent a point man quickly forward, with the rest following behind slightly more cautiously and grabbing cover where they could. Frey motioned Pfc. Carter towards a patch of jungle giving hand signals to move fast. Carter nodded and jogged towards the trees. Frey motioned his bloop gunner Cpl. Janowicz to take cover in the trees to their left, while the machine gun team of Boston and Warfield were sent into the trees to the right. The FNG Elliott stood staring wide-eyed into the dense undergrowth. "Elliott!" Frey hissed. "Go with Carter." The terrified soldier nodded, his eyes wide, and moved off slowly after Elliott.

    As Pfc. Carter prepares to search a patch of woods, Frey positions his fire team in cover
On the other side, Griffin sent Pfc. Tatum and his M79 bloop gunner Pfc. Cassidy into the patch of woods to their front. He followed behind, while motioning the C.O., his radioman, and the medic into the trees to their left. "No use all of us getting gunned down in an ambush," Griffin thought, and then followed his two point men. He had been reluctant to take on leadership of the team when Kern got injured. However, the platoon sergeant told him that, before he was medevaced out for his "Da Nang Holiday," Kern had recommended him for the spot. Griffin shook his head. He guessed it was the least he could do for Kern, who had always treated him as a valuable member of the fire team. Griffin scanned the trees ahead. "Come on, flyboys, where are you? Let us find you and get the Hell out of here!" he whispered.

    In a stroke of luck, Carter finds the two wounded crewmen in the first patch of jungle he searches!
Frey's head jerked up when he heard Carter's voice from the trees ahead, "Jackpot -- got 'em! They're injured, but okay." The corporal mouthed a silent "Holy Shit!" How could they be so lucky as to find them in the first patch of woods they searched? Sure enough, the injured crew chief had seen Carter coming and called out to him quietly. He was crouching over one of the pilots, who was in obvious pain and would need help going anywhere. The crew chief looked like he might be able to limp out on his own. He told Carter to bring the pilot out and motioned to the crew chief to come towards him. He frowned as he saw the crew chief wincing with every step -- his back probably got badly wrenched on impact. Frey motioned the FNG Elliott to help Carter with the pilot.

    As luck would have it, the Viet Cong squad arrives in a nearby stand of trees just as we find the crew
"Heads up," Janowicz whispered from beside him, "we got company." Frey heard them too, now. At least a squad of V.C. were moving through the vegetation in the woods up ahead and to the left. Frey stayed in cover instead of moving to help the crew chief, and crouched surveying the woods. He saw movement -- there they were! He could tell by the excited chatter that Charlie had been seen his men, too. Frey aimed at a shadowy figure and fired off a 3-round burst. There was a scream and he saw the shadow fall. Beside him, Janowicz snapped his bloop gun's barrel shut, sighted, and pulled the trigger. While the grenade was on the way, the handy Janowicz was loading another, raising it, and firing it off, as well. Two flashes of orange brightened the jungle and more screams indicated he was on target -- as usual, Frey thought. Janowicz had probably bagged more V.C. than anyone else in the platoon. He was glad he had him on his fire team! 

    Another V.C. squad and rifleman arrive fortuitously on the far edge of the table
The V.C. in the woods began to fire back, wildly, obviously shaken by the sudden deaths of their companions. Suddenly, another burst of AK-47 fire rang out, but from behind and to the left of he and Janowicz. More and more bursts rang out and he could hear the angry bees of their rounds in the trees over his head. Both he and Janowicz hit the dirt, looking over their shoulder trying to locate the new enemy that had outflanked them. Just as he was about to yell for Boston, he heard the rhythmic bursts of his M60 gun, hosing down the patch of woods where the AK-47 fire was coming from. Their shooting stopped momentarily, but soon started up again. Janowicz yelped in pain and mouthed, "Muthaf -- ow! I'm hit!!" Frey raised up to shoot again at the first batch of V.C. Boston probably couldn't see them with the a thick cluster of trees in his way. He hoped the M60 gunner and his assistant could keep the new V.C. off of his and Janowicz's backs. He shouted for the medic, not exactly sure where Spec4 Frank was in all of this mess.

    The V.C. are also hunting for the downed crew and would come running when the shooting started
Tracers streaked through the woods, both from the squad and returning fire from the V.C. He heard more gunfire coming from where Griffin's team was, also. What had looked like a cake walk was fast becoming a snafu. A bullet smacked into the tree just about the corporal's head and he ducked. Looking up, Frey saw Pfc. Otis race through the clearing to Carter's side. Together, they began moving the pilot more quickly back towards the shelter of the woods while sniper rounds whistled through the vegetation around them. He saw the crew chief still standing there, wincing, and Frey yelled at him to get a move on. The trooper began to slowly hobble after Carter and Otis. Frey squeezed off a 3-round burst and saw another V.C. fall. There was the whistle of incoming mortar rounds overhead and several flashes as they impacted in the V.C.'s woods. "Get some, L.T.!" Kern whispered.

    An overhead table view showing our positions and where the V.C. arrived just as we found the crew
There was a rustle of vegetation to his right as Spec4 Frank darted up to take a look at Janowicz's wound. He bandaged the cursing bloop gunner's thigh. When he tied it off, he tapped him on the helmet. "You should be good, now," the medic said. Janowicz nodded, grimaced, and let Frank help him to his feet. Together they two began to shuffle back towards the rear. "BOOM!" What the Hell? Frey cursed and turned around. Both the medic and Janowicz were down. One of them must have tripped a booby trap. There was another whistle and a mortar round impacted near Frey, showering him with dirt and leaves, but luckily no shrapnel. 

    Frey watches as Carter carries the wounded pilot from the woods, with the crew chief limping along
"Warfield," Kern yelled to Boston's assistant, "I need some help here -- both Frank and Janowicz are down!" Bandoliers of M60 ammo jangling, Warfield sprinted to the medic's side. He shook him, and turned him over, then started to chuckle. "Man, you are the luckiest SOB ever, Doc! You ain't hit at all...again! You just got your bell rung!" Frank shook his head to clear it, and checked each of his limbs to confirm it was true. Once he realized he was unhurt, he turned to Janowicz. He turned him over, eliciting a yelp from the bloop gunner.

    Hearing that Frey's team has found the airmen, Cpl. Griffin (right) sets up in woods to cover them
"Doc, did you really step on another tripwire?" Janowicz groused. "What is that, three missions in a row?" he tried to laugh but it turned into a hiss of pain. "Get me up and let's get out of here!" The two once again struggled to their feet, though Janowicz seemed to be in more pain than before. He leaned on the medic who directed him to the rear. Frey gave a thumbs up to Warfield, who sprinted back to Boston. Frey stood and jogged to the limping crew chief and took one of his arms and threw it over his shoulder. "Let's go, buddy. Let's get you guys back to base!"

    A V.C. sniper pops up due to an event cards drawn in response to my soldiers' activation failures
Firing had died down as the V.C. in close proximity had all been killed or suppressed. He could hear shouts in the distance, which meant more were on the way, though. Yeah, it was definitely time to go! As they moved back down the trail towards where the truck had dropped them, he did a quick head count. Everyone was there, but Griffin appeared to be hurt, too. He was being supported between two of his team members, and didn't seem to be conscious. His head lolled with each step Cassidy and Tatum took. So, Janowicz and Griffin appeared to be the only wounded besides the helicopter crew. They'd had worse missions, sure. But god, he hoped those two would be okay! They were squared away soldiers, and their loss would hurt the platoon seriously.

    Bloop gunner Cpl. Janowicz is right on target, as usual, with his aim against these two V.C.
This game was relatively short compared to some of my other play tests. The Big Red One was very lucky to find the helicopter crew in the very first of six patches of woods they had to search. I also rolled well to get them three Countdown to Contact turns before the Viet Cong arrived. As soon as we found the helicopter crew, though, the doo-doo seriously hit the fan. Still, my die rolls in general were good. The M60 gunner Boston probably took longer than he should have to suppress and kill the V.C. that outflanked us. Lt. Fickell had himself a hell of a first mission, though. He shot and killed two V.C. riflemen and then accounted for two more with a Fire Mission. Griffin was out of action and looked "messed up" early in the shooting on his flank. Luckily, Cassidy (whose bloop gun had quickly accounted for a V.C. sniper that was troubling Frey's team) and Tatum were on hand to drag their new team leader back to the rear.

    Holy crap! An outflanking V.C. squad appears in the same patch of jungle as both Janowicz & Frey
Now, would my luck hold for two more rolls? I needed to roll for the recovery of the wounded Griffin and Janowicz. First, I rolled for Janowicz. "Lightly wounded" is +4 and "Made it off table" is another +1 (you want high on the roll). I picked up the 20-sided die and rolled a one! Noooo! Janowicz scored a "Million Dollar Wound." That leg must have been worse than it looked. The squad will miss Janowicz big time as he was flown back to the States to recuperate from his wound. They were called "million dollar" because they were bad enough to keep you out of Vietnam for the rest of your tour, but caused no debilating permanent injury. I rolled low for Griffin, too, who "Lost a Limb." Crap! All those good rolls throughout most of the game and suddenly my dice go cold right when it matters! That was two squad members gone for good!

    INCOMING! V.C. mortar round lands perilously between a half dozen U.S. soldiers
Lt. Fickell and the platoon sergeant would have to put their heads together and figure out how to piece things back together in time for the next mission. There was definitely going to be some promoting to do to fill out the ranks. And speaking of which, all of the original survivors who hadn't missed any missions due to injuries would be promoted to Veterans after this game. That means they activate on 7+ instead of 8+ for each action. They would also receive a second roll on the Trait chart (which are positive bonuses to accomplishing certain tasks). So, even though the squad lost its deadliest shooter in Janowicz, they should see an increase in effectiveness. 

    The badly wounded pilot has almost been carried to safety by Pfc. Carter and Pvt. Elliott
The mission was a lot of fun to play. The idea came from Bob, one of my U.K. play testers. I made some tweaks to it and will make a couple more after this play through. Surviving 'Nam continues to be fast, fluid, and full of unexpected twists and turns. I'm having a good time following the adventures of Cpl. Frey and the boys. The rules seem to flow well and provide an entertaining game that creates believable results. I am going to keep playing through scenarios (and hope my play testers do, as well) and give it that final push to write the last of the rules. Then it will be time for editing and proofreading.

    Spec4 Frank, the medic, has been a magnet for booby traps -- here he triggers another one!
Stay tuned to see what's next for the Big Red One's fifth mission in their year in Vietnam!

MINIATURES Acquired vs. Painted Tally for 2026

  • Miniatures acquired in 2025: 6
  • Miniatures painted in 2025: 6

TERRAIN Acquired vs. Painted Tally for 2026

  • Terrain acquired in 2025: 0
  • Terrain painted in 2025: 2

SCATTER Acquired vs. Painted Tally for 2026

  • Scatter acquired in 2025: 0
  • Scatter painted in 2025: 4 

    Cpl. Griffin, in his first mission as fire team leader, is carried off the battlefield unconscious

    The squad exfiltrates through the elephant grass and has almost reached safety of the board edge

Friday, August 15, 2025

Surviving 'Nam: In Between Missions Update on Replacements

    The Big Red One (1st Infantry Division) patrols on a claustrophic trail in Vietnam

As unlucky as 2nd Lt. Cooper's platoon was in its first month in Vietnam, they were actually fairly fortunate when I rolled for their replacements. My plan is for each squad (a "fire team" would be more accurate term for their unit size) to be allowed to go down 20% from five members to four before they receive reinforcements. However, since both the sergeant of 2nd Squad and his assistant, Cpl. Frey, wouldn't be reporting for duty next mission, I assumed that the company commander would tell Cooper to "suck it up" and lead 2nd Squad for a few weeks till Frey was back. I pulled up my draft of my Surviving 'Nam rules, grabbed a 20-sided die, and started rolling up poor Lt. Cooper's fate. This blog update is to give you a look at the campaign process -- a key part of which is replacing losses suffered by the platoon!

    1st Squad's roster -- will field 4 soldiers instead of five with Pfc. Tatum still wounded
Sure enough, when Cooper showed up at the tent belonging to Capt. Meyer, CO of Alpha Company, 1st Battalion, 16th Infantry Regiment, he was given the hard news. "I'm not putting a PFC in charge of a squad -- 2nd is yours, for the time being." The captain glowered at him, sucking intensely on a cigarette. "Cpl. Kern can be trusted to take charge of 1st Squad. He's been with them since the States." Meyer insisted that the 1st squad knew Kern and trusted him. He also told Cooper to promote assistant gunner Boston to PFC and have him carry the M60. According to Sgt. Bruce's AAR, sent from the hospital in Saigon, Boston had been johnny-on-the-spot in his first action. He'd be fine carrying the "hog." "And by the way, Cooper, word is Sgt. Bruce lost his leg. Both he and Hayes won't be back. Tough luck, but there it is..."

Adding in Lt. Cooper & his radioman, 2nd Squad will field 5 soldiers
The captain knew that still left holes in Cooper's platoon. At least two to fill in 1st Squad, an assistant M60 gunner, and scrounging up a new medic for the platoon. The captain got on the horn and pulled Cpl. Frank from his duties as medic at Firebase Ganesha. When Frank arrived on the chopper a couple hours later, he brought a surprise with him. Cpl. Hawk, who'd stepped on punji sticks the company's third day in the field, declared himself fit for duty and rode in with him. "Hot damn, Hawk! You just made my day!" Knowing Cooper was watching the exchange, he told Hawk he could help Kern in 1st Squad. He enjoyed the disappointed look on Lt. Cooper's face. That damned Butterbar still needed to prove himself! Exfiltrating and leaving his platoon in the field...he's lucky he wasn't facing a court martial! 

    After filling key openings, the platoon welcomes a new medic & assistant gunner
Not expecting much, the captain requested another assistant M60 gunner and another man for 1st Squad. Somebody had a sense of humor back at base, though. They sent one of their clerk/typists, a terrified looking Pvt. Otis out, along with a cherry fresh from the States -- Pvt. Warfield. He assigned the FNG Warfield to help Boston, and the Pogue Otis to Kern and Hawk. With Hawk back, he told Cooper, they were still coming out ahead. "I've got another mission for you. We're making a sweep in a couple days. More details to follow, but don't screw this one up! You almost had more of your men ride home in Medevac birds than humped back on their own! Dismissed." Lt. Cooper swallowed hard, saluted, and left, glad to be out of the captain's menacing presence. 

* Butterbar = Second Lieutenant
* Pogue = People Other than Grunts
* FNG = F@$king New Guy 

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 288
  • Miniatures painted in 2025: 167

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 36
  • Terrain painted in 2025: 57

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 115
  • Scatter painted in 2025: 150

Sunday, July 13, 2025

More Buildings for 28mm Vietnam Project

    Two 3-D printed Jungle Huts & 1 Shanty Town 'Noodle House' from Miniature Building Authority
Although I purchased all three of these buildings from Miniature Building Authority, they are actually two different types of products. The two similar ones are 3-D printed and the other is a resin building from his Shanty Town range that I thought might look appropriate for rural Vietnam. I think the 3-D printed ones, Jungle Hut, although different sizes are the exact same model. I think one was printed up for 28mm scale and the other was printed for 20mm, perhaps? They both look like they'll work for 28mm, with one simply being like a bigger hut. That's my guess, as I could find only one Jungle Hut listed in MBA's Pacific and Vietnam terrain section.

    I thought this resin MBA building from the 'Shanty Town' range seemed to fit for Vietnam
For the Shanty Town building, I selected Noodle Shanty as looking like it wouldn't be out of place in a village or hamlet in the countryside during the Vietnam War. I really like MBA's Shanty Town range and have been slowly picking up more and more of them. It seems that every convention MBA attends, I come how with 2-3 new buildings or products I bought at their booth. I liked this one because of its slapped-together look, with sections made of wood, corrugated tin, and even tarp. From what I have read of villages in Vietnam, the locals built with whatever scraps they could scavenge -- including the cardboard boxes C-Rations came in!

    The larger of the two 3-D printed 'Jungle Huts' - I really liked the peaked, thatch roof
All three were primed with Krylon Fusion Acrylic matte black spray paint, and then I went over them with a 50/50 mix of water and acrylic black craft paint. I have a premixed bottle (which I need to refill!) that I use since this is a common preparation method for the terrain that I paint up. I wanted these jungle huts to somewhat match my scratch-built ones I'd made for my 28mm Pulp games a few years ago. So, I chose a medium leather color as a base coat for both the interior and exterior. I dry brushed it Khaki next, but didn't like how the wooden pole framework looked identical to what I assume is supposed to be woven mat sides. I painted the horizontal and vertical poles (and door) Howard Hues camo brown. This is usually the second step, wet brushed over dark brown, in my wood tones recipe. I did a light highlight of Wild Rice rather than khaki so it looked a bit different from than the woven mat highlighting.

    I tried to match the color of the wall's woven matting to my earlier scratch-built jungle huts
All that was left for the building portion was to do a dark brown vehicle wash, which I think nicely darkens it up, but also gives some depth and warmth. Next, it was on to the roofs. Well, actually I had been working on them simultaneously. The huts had a thatch roof, which I painted with the same leather color, followed by a dun yellow dry brush. Normally, I do a light gray highlight on thatch, but I didn't on these as the detail on the 3-D prints was not as deep as, say, an Acheson Creations thatch building. I did a black wash over them, which I liked because it made the thatch a different tone than the buildings themselves. I like how these huts came out. They were easy and quick to do, similar to the Vietnamese Farmer's Hut and Barn that I'd finished previously for this project.

    The smaller of the two jungle huts, which I think are the exact same models in different scales
The Shanty Town noodle shop was a much more labor-intensive building. Being composed of a variety of patched-together materials, that meant a lot more steps and details than on the jungle huts. I began with the wooden portions, which I did in my usual aged wood preparation method. Dark brown base coat, Camo brown wet brush, and finally a khaki highlight gives a nice depth and still looks like wood. For the corrugated steel portions, I went all-in on the patched together look. I used a variety of colors -- light gray, pastel blue, gray-green, and salmon. I dry brushed the colors thickly over black, so that they would look aged and dirty. I did a light gray highlight on all of the colors. Finally, I used my Dirty Down rust effect bottle and added lots of rust to their surfaces. Having so much surface to cover, I learned a couple tricks. You get a different rust look depending on how thickly you apply it. If I brush it thinly over an area, and then add dark blobs of the paint in the middle after it has mostly dried, it gives a nice mottled look. I've decided I liked this purchase, and may go look at buying other effects from the Dirty Down line.

    The roof of the Noodle Hut and its patchwork look of pieces of rusted, corrugated steel
The oil barrels at the side of the house were done dry brushed terra cotta over black, with salmon highlights. I added rust effects to them, as well. Finally, the entire building received a black vehicle wash. I am really happy with how it turned out. It properly looks like an aging, pieced-together building in a backwater village. I could easily see using this building for post-apocalyptic games or even modern ones set in a slum or run-down area. Much as I really wanted to add a hand-lettered sign on the wooden placard of the building, I decided to hold off and let this building remain more generic. If I paint "Numbah 1 Noodles" in Vietnamese and English, like I was thinking, it makes it less usable for other periods and locations. Who knows? I may change my mind and go back and add something on the signboard. Or figure out a way to print out a sign and affix it there temporarily.

    The rear of the 'Shanty Town' Noodle Hut with its fabric tarps over some of the walls
Getting these done also neatly aligns with my other unofficial mantra for buying and painting things. I like to finish what I bought from a vendor the last time I saw them before I buy something new from them. So, having finished off all five of the buildings I bought from Kirk when he was at Buckeye Game Fest, I can with clear conscience (ha, ha!) buy new toys from him! Actually, if truth must be told, I have already put in an order with him to pick up at Historicon this week. It will be more stuff for Vietnam, but more bunkers and such to enable me to create a bigger variety of scenarios with my terrain. What else is on my painting desk? I have a big lot of Acheson Creations scatter that I am hoping to get some of done before we leave on Wednesday. It might not happen, though, as I they are only primed at the point I am typing up this blog entry. Maybe a couple of them will get done in time. We'll see! Very likely, though, this is the final blog post till after I return from Historicon.

    Interior of the Noodle Hut - I was looking for a mud-daubed wall effect with the colors I used

    Interior of one of the jungle huts -- simple, but playable, with openings to for troops to fire out
MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 237
  • Miniatures painted in 2025: 144

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 21
  • Terrain painted in 2025: 46

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 115
  • Scatter painted in 2025: 112
    'Chopper eye's view' of the three buildings in a jungle clearing...


Monday, June 23, 2025

Promoting Historical Miniatures at Origins 2025

    My Viking Raid on Anglo-Saxon town was one of dozens of historical minis games Great Lakes ran
Our local Great Lakes chapter of the Historical Miniatures Gaming Society (HMGS GL), has committed to running a slate of games at the multi-genre convention Origins Game Fair each summer. As part of our outreach to promote the hobby, we figured that among the 19,000+ attendees reported this year, there might be some board gamers, role players, card gamers, or Fantasy/Sci-Fi gamers who would be interested in our games. Last year was the first time we had our own "area," under the new Origins system, and we really think that is the best way to go. We schedule and lay out our own games, entering them into the Tabletop Events system and making our own floor plan. That way, we can make sure GMs don't have to constantly set up and take down their game each time they run it. 

    Steve V donned a Napoleonic era bicorne and ran his 'Decision on the Danube' twice at Origins
Luckily, our membership secretary Jenny T volunteered to take on the role of organizing the slate of games for the summer show. This year, she recruited and assembled a nice variety of games from our accommodating GM volunteers. I believe we were happy with the turnout of players in our games. For example, I ran my Viking Town Raid scenario six times (for 6 players each round) and had only two open spaces out of 36 throughout the whole show. Virtually every game was pre-registered nearly full, or full, and we were able to take walk ups to fill the slots of any open ones or no shows.

    Not the typical faces you see at a historical miniatures event at some conventions...!
Judging by the faces around the tables, we figured correctly in most cases, as our players did not always look like the typical attendees to historical miniatures conventions. Half or more of my games included kids under 18 enjoying raiding the Anglo-Saxon town with their father! Just as importantly for our chapter, we had many people walk up to our information desk and ask what HMGS is all about. We signed up a half dozen new members or renewals of "lost sheep" (as I call former members who have lapsed). Doubtless, there will be more who took our information, or copies of our chapter's bimonthly magazine, The Herald, that will join in the coming days. We gave out lots of flyers for our flagship convention, Advance the Colors, Oct. 10-11, in Springfield, OH.

    Tim Peaslee's lovely WW II Peleliu game (run by Cody F & Tim D) attracted players like a magnet
I think the Great Lakes effort at Origins continues to be a success. Each year, our presence becomes more well known and established. We had a number of players  that had signed up for one or more of our games last year who said they looked forward to joining again this year. Many of them also remember our "glory days" at Origins, back when member Steve Smith ran the entire miniatures hall. At that time, Origins was a huge recruiting event for our chapter. We have not grown back to that size, of course, in just two years. However, we are steadily growing at Origins and getting more players. Most importantly, we continue to show the banner of HMGS Great Lakes (literally, as you can see in the background of some of these photos!). Our chapter's mission is to promote historical miniatures. And as I always say, Origins is fertile recruiting ground among those who are already gamers. 

    Nick G drove up from West Virginia to run 2 games, including this 'Caesar at Alesia' event
Folks seemed to have a great time. I had a number of players tell me that my game was their favorite of the convention so far. It is always gratifying to hear things like that. The other Great Lakes GMs that I talked to said their players also seemed to have fun and that their games went well. Happy players make repeat players, right? And hopefully new members or attendees to our conventions!

    Jason & Henry S ran a 28mm Bolt Action tournament, in addition to numerous Learn to Play events
Now that I have run my Viking raid scenario using Sellswords & Spellslingers more times than I expected, I am going to give it a rest. I ran it once as a playtest for my Sunday night group, twice at Cincycon, once at DayCon, twice at Buckeye Game Fest, twice at Drums at the Rapids, and six times at Origins Game Fair. After 14 times, I need a break...ha, ha! Unlike last year, I probably will run a couple games in the evening at Advance the Colors. Kirk from Miniature Building Authority wants me to run a zombie game on Friday night using his amazing, 3-D printed multi-story office building he sells. Players would be racing through the building to get to the top floor and catch a helicopter out before the city is overwhelmed by zombies. So, it would be a mix of cooperative and competitive (not enough seats on the chopper?). I may even use my Mean Streets rules for that. The players could control the surviving members of a street gang who refused to believe police orders to get out of town. Now, they're fighting to get to safety.

    Jay & Jeff T ran a 15mm 'Armored Predators' North African tank battle throughout the convention
Since Kirk will be packing up that terrain piece on Saturday, I will have to run something else that night. Maybe just something simple, like a 6-player game of Lion Rampant? That wouldn't require a lot of bulky terrain, so I may do that. We'll see. As far as my painting desk goes, I am working on the last two batches of U.S. infantry for my Vietnam project. Once they're done, any work I do on that project will be just on terrain until after Historicon, as all the figures I bought will be painted up. What miniatures will be I work on in the meantime? I honestly have no idea...ha, ha!

    The Saga Ohio crew (Lee, Joe & Rusty) ran two tournaments, a Doubles event & Medieval one

MINIATURES Acquired vs. Painted Tally for 2025

  • Miniatures acquired in 2025: 232
  • Miniatures painted in 2025: 117 

TERRAIN Acquired vs. Painted Tally for 2025

  • Terrain acquired in 2025: 21
  • Terrain painted in 2025: 40

SCATTER Acquired vs. Painted Tally for 2025

  • Scatter acquired in 2025: 93
  • Scatter painted in 2025: 100

    One of our younger GMs, Jason S, ran an interesting English Civil War battle set in the U.S.
  
    Art N ran 'Barbarians on the Road' - an ambush of a Roman column several times at Origins

    Bill W ran two aerial games, including this World War I 'Wings of Glory' event

    A regular GM at Great Lakes shows, Abel D ran a 28mm Test of Honor samurai game

    Todd S gave our games a slight 'What If...?' twist with 'Martians Spotted' game set in the 1980s

    James H was an HMGS Midwest member who joined our area with his WW II game

    Nice brought his WW II Midway game back again this year, as U.S. plans try to save the Yorktown 
 
    Bill W got a chance to teach new players the popular WW II aerial rules, Check Your 6!

    A last-minute addition to our area was an ancient Hail Caesar game run by Vince B,  from Canada

    I had a blast running my Viking Raid scenario twice each day to groups of fun & enthusiastic players