Monday, January 16, 2023

Gang Rumble in the Short North, Columbus

    The streets of the Short North in Columbus were taken over by gangs at Origins Game Day
A new Winter game day here in Columbus, OH, gave me the opportunity to host a gang rumble using my Mean Streets rules. The Origins Game Day was held Jan. 14, and was the brainchild of my old friend, Bryan Borgman. It was an incredible success, with 400+ folks coming out for a free day of gaming, flea market tables, and fun. I ran into a number of Columbus area gamers I had not seen for awhile, so it was good to catch up. I also spent the rest of my Christmas gaming money on some great purchases from Bryan's flea market table, and RRB Minis & More (who drove down for the day from Youngstown).

    I had full table of six players for Mean Streets -- three of them brand new to the rules!
I used the same six gang setup that I used for Historicon 2022, this past July. Each of the six gangs was given a primary mission and two secondary missions. As a GM, I like players to have choices on what to do with their forces in a game. Not only does it make the game more interactive, it also helps make each running of it a different outcome. Saturday's' game was a perfect example of that. The gang that scored the most points was the Eastmoor Kings. In the beginning of the game, they stayed away from the other five gangs, concentrating on "tagging" buildings with their gang logo - a green crown with a black "K" on it. I make up circular discs with each gang's logo that players place against the walls when they tag a building. John, who was playing them, had an opportunity to engage in some of the multi-gang scrums, but waited until it had broken up and his "payback target" -- the Santanas -- had split up. He pounced, and after knocking two of them out, finally headed off to Wallace's Brewpub to complete his primary mission -- steal some beer for the gang's Saturday night party!

    With five other gangs on the streets, the punk rockers, the Indianola Mohawks, stuck together
Some gangs stayed together as a mass, others split off 2-3 to complete their primary mission. The Indianola Mohawks, played by Michael, kept together and waded into a big melee by the Shell Station's pumps. He admitted his die rolls were above average while his opponent, Mike S (playing the clown-faced, Franklinton Flippos) continued his run of miserable die rolling. Normally that is MY specialty, but Mike took over the job in earnest, that day. His gang boss and two punks were knocked out in short order. The Warchief and another punk did make it to the Market Booths, though. They completed their primary mission of knocking out several of the vendors and convincing them to give the gang "protection money." After completing that, and seeing how the rest of the gang was laying, bleeding on the gas station's asphalt, they skulked off the table.

   Julio, Cruz, and Manana of the Santanas disembark after their joyride on the stolen car
Another gang that completed their primary mission towards the end was the Santanas. Not only did Julio and his gang mates steal the car from the Shell Service Station, his several of them went for a joyride around the table in their hot, blue convertible. I had never seen a player take the stolen car for a joyride, so it was kind of fun to see what Jenny (who was playing them) had in mind. The trio in the convertible were the only three from the gang not knocked out of action, though, as shortly after they split off from Ramona and El Lobo, those two were jumped by the Kings and taken down.

Hilltop Highlanders split up at the start of the rumble, though Lenny's calls brought the others back
Two gangs mixed it up almost immediately. The black martial arts gang, The Daos, ambushed the leader of the Hilltop Highlanders and an accompanying punk in the back alley behind Wallace's Brewpub. Lenny fought off the first wave of attackers, and his shouts brought the rest of the gang sprinting around the building to join in the melee. It was a fairly even fight for most of it, as each side knocked out opposing gang members. Slowly, the Highlanders began to get the better of it, though. Eventually, the two agreed to call it even, and scampered off to complete their primary missions. The Highlanders hightailed it to Jack & Benny's Diner, while the Daos made their way to Finn's factory. 

    Bobbie and the rest of the Eastmoor Kings are tempted to wade into the rumble at the gas station
There were three brand new players in this game, and they all said they had fun. I believe they also picked up the rules from RRB Minis & More. Rich, the owner of the store, said they needed a restock of the rules, so I ducked out to my car and got some for him. The thing I like about the Mean Streets rules is that it is very easy to teach. Typically, it takes only 20 minutes to go over the rules at a convention with new players. Within a turn or two of combat, the players have the mechanics down, too, and are figuring out their combat factors by themselves without my help.

    I like how my new wound markers look - clear bases with blood splotches arranged like a d6
One new thing I introduced for this game were my brand new wound markers. In the past, I've used red pom-poms from the craft store to mark on a figure's base how many wounds it has suffered. Recently, I picked up 100 clear square bases from Litko. I painted varying numbers of blood red splotches on them to indicate the number of wounds. I arranged the blood spots to match the pips on a six-sided dice. This makes it easy for a player to recognize with a quick glance whether the figure has suffered three wounds (three blood splotches arranged diagonally), or four wounds (one in each corner). I was much happier with how these bases looked on the table. I had coated the clear base with Vallejo Matte Clear, which takes the shine or reflection off the material, but it is still transparent and you can see the street underneath of it. Success!

    Gang Boss Marvin leads the creepy, clown-masked Franklinton Flippos through an alley
One of the players had signed up to play because he was interested in using Mean Streets rules for Mad Max-style, post-Apocalyptic biker gang battles. That was interesting, because I had just been exchanging emails with Rich about how to treat a character mounted on a motorcycle in the rules. We put some ideas together and he said he is going to play test them. I will probably also post on the Mean Streets Facebook group page and see if anyone else has ideas. I don't have any miniatures mounted on motorcycles, but biker gangs certainly fit the theme.

    Mohawks gang boss Sid taunts the Eastmoor Kings for avoiding the fight
I had planned on running my game only once, so I packed up, took my stuff out to the car, and returned to do my shopping. It was great to see so many people coming out to support Bryan's idea. Most of the tables in the room were still full when I finished my shopping and headed out for a late lunch. The weather had been as perfect as can be asked for in mid-January, Ohio. So, all in all, the game day was a success!

    The Linden Daos jump Lenny & Bo of the Hilltop Highlanders behind Wallace's Brewpub

    The rest of the Highlanders come running when they hear Lenny's shouts - the rumble is on!

    The Eastmoor Kings stayed disciplined and focused on their missions throughout the game


    The Kings get closer to their objective - the brewpub - and beers for their Saturday night party!

    After busting some heads in the rumble at the gas station, the Santanas head around the back

    Although gangs were completing their missions, there was still a lot of mayhem on the streets

    Great turnout at Origins Game Day - Bryan said more than 400 people showed up to game and shop!

Monday, January 9, 2023

First Game of Space Station Zero!

 

    The Discovery crew explore the vast interior of the derelict Space Station Zero
After all the hours of painting terrain, creating boards, and corridor walls, we finally got our first mission of Space Station Zero in on Saturday evening. Jenny and I were trying a two-player, cooperative game. I was bringing the Discovery crew from 2001: A Space Odyssey, and she was bringing Ripley and the Marines from Aliens. Humans stick together when lost in time and space, especially when marooned on a hulking, derelict space station!

    My newly-constructed terrain, walls, and boards made for a nice looking table, I thought!
Both of us had chosen four-man crews (not counting the commanders - Dr. David Bowman and the redoubtable Commander Ripley), so we had relatively elite troops. We were playing the Docking Bay scenario, which all explorers of Space Station Zero begin with. We rolled up Ancient Sentries and Poison Gas as our dangers. We also rolled for how much terrain to place on the 22"x30" board, and used every one of my completed large pieces, but only a few of the small ones. My scratch-built Droids and some 3-D printed Bots assumed the role of the dozen derelict, barely-functioning Ancient Sentries.

    The two crews deploy, with the Discovery crew moving up on the left and Ripley's marines the right
We weren't 100% sure how to do the sequence of a multi-player, cooperative game. We decided that since my Discovery crew was deployed to take on one group of six sentries and Ripley's marines were set up against the other six, we'd treat it like four separate forces. I would go first. When I lost the initiative, the sentries lined up against me would go. Then, Jenny's marines would go, and when she failed the initiative, the sentries lined up against her would take their actions. I'm not sure if we did it correctly, but it seemed to work okay. It would certainly keep us from arguing which figures we would activate amongst our crew if we had to share a player activation phase!

    Whirring and clanking through the poison mists were the robot denizens of the Docking Bay
Dr. Frank Poole, my soldier, activated first. He ran to the corner of a piece of machinery and opened fire on one of the sentries. Talk about good omens! I rolled a critical success on my first die roll in Space Station Zero. Poole's sidearm shattered the sentry into several pieces and it fell to the metallic floor with a loud clatter. We then said, "Oops - we forgot to roll for the poison gas!" Poole rolled his Life saves, looking for at least 3 successes (even numbers) out of the six dice rolled). Not so good! Poole took one damage. I also failed to roll high enough to activate my next guy, so the initiative passed to the sentries. Two of the sentries whirred and clanked forward before they failed, and passed the initiative to Jenny. 

A good omen! First shot - two 12's on 12-sided dice meant a critical success (double damage)

Ever the lead-from-the-front type, Commander Ripley darted out front and blasted away at the only sentry she could see. Her rolls were not nearly as good (or my saves for them were better -- sorry!) and she put only one damage on it. Her soldier, Corporal Lucius then pulled out his bayonet and chivalrously sprinted just beyond Ripley, so any sentries would have to go through him. As more sentries appeared around the corner, one of the marines was heard to mutter, "We're in some pretty $hi% now, man!" When my turn came up again, the Discovery crew continued to move forward. Dr. Victor Kaminsky moved a full move towards the machinery vent that was spewing poison gas, making sure to stay behind Poole, though. I continued to activate one and fail, so the initiative passed back to the sentries, again. The remaining three sentries arrayed against my crew moved up two moves.

    Two of the Ancient Sentries close in on Dr. Frank Poole - the Discovery crew's 'point man'
Jenny's medic, after taking a shot at one of the sentries, moved up close to Lucius to heal him next turn, as the soldier had taken two damage from breathing in the caustic gas. Her remaining crew move to the right towards the ruptured pipeline that was spewing gas nearest to the marines' side of the board. After the rest of the sentries moved forward, it was back to my turn. Dr. David Bowman moved forward and blasted away at another of the automatons, shattering it, too. Two of the sentries were down on our first turn of shooting! I was doing well, so far, on this "roll 12-sided dice and hope for even numbers" system...ha, ha! Dr. Charles Hunter, my medical doctor, followed up to get in position to heal up anyone who rolled badly against the poison gas. 

    The Discovery crew's shooting was on target! We took out three of the sentries on our first turn!
Turn two arrived, and Dr. Poole aimed at one of the sentries closing in on him and blasted it into a pile of mechanical junk. Behind him, the Chief Engineer, Dr. Jack Kimball, raised his side army and sighted at what looked to him the most vital bits of the machinery. His assessment proved correct, and a fourth sentry fell to the floor in a shower of broken and damaged machinery. My "M.O." in miniatures games is usually my poor dice rolling. However, Space Station Zero seemed to be proving the opposite (so far!). Four shots and four kills! The remaining two sentries moved up doggedly forward towards Poole, but had yet to engage him with their jagged mechanical arms.

    The ancient sentries close in on Commander Ripley's marines, too, our companions in exploration
Meanwhile, that was not the case with the marines. The closest sentry whirred towards the gallant Cpl. Lucius, who defeated the sentry in close combat, ripping off sections of the machine with his titanium bayonet. Ripley called out encouragement, then fired at the next sentry in line, putting some holes in it, but failing to stop it. The medic had a hard time patching up Lucius while the soldier was engaging the sentries, healing only one of the damage he'd suffered. With our elite crewmen rolling six dice and needing three successes, we were doing relatively well. I did flub one roll rather badly, but used my Time Masters "edge" to re-roll for a better result. Apparently, a passing through the Monolith and warping space and time to arrive at Space Station Zero, had enabled Dr. Bowman with some unique and useful abilities!

    The Discovery crew hangs back as Dr. Poole advances to make sure the sentries are truly destroyed
Meanwhile, Dr. Kaminsky darted to the machine spewing toxic gas, and began shutting off the valves. Poole rushed over to help and finished the job, closing off the leak. The Discovery crew was doing rather well on its first mission aboard the mysterious station. The marines were doing fairly well, too, although Cpl. Lucius had taken wounds from another sentry that tore rents in his spacesuit. The medic tried again to heal him, but failed on all his rolls. Dr. Bowman noticed that, though, and used his Monolith-given power to move the medic back in time to try again. This time, he was able to heal Lucius some.

    The sentries move through the poison gas preparing to engage the intruding crew of marines
At the start of turn three, the Discovery crew opened up on the remaining two sentries and took them out. Dr. Bowman then sprinted towards the furthest piece of machinery spewing gas, followed by Dr. Kimball and Dr. Hunter. The marines shut off the valves closest to them, as well. They were downing sentry after sentry until only one remained. Ripley placed her pistol next to what she determined to be its head and pulled the trigger. The robot fell to the ground in a mechanical heap. A shout of "All clear!" from the far end of the docking bay marked the success of Bowman and Kimball in shutting off the third valve. 

    Dr. Bowman and Frank Poole step over the lifeless hulks of the ancient sentries as all six are downed
With that, our first mission came to an end. The only damage the Discovery crew took was from poison gas failures. The marines were similar, except Cpl. Lucius came dangerously low in life. We collected our experience and then rolled to see our next mission, the Medical Bay. Hopefully, we'll be able to game that out next weekend. How did we like it? I felt the mission was fairly easy, but my rolls were way above average, I feel. I also think the early missions are meant to be easier. Plus, with both of us choosing the elite crew of four, our stats were high enough that we were never in much danger from the poison gas or sentries. I'm looking forward to the next game, even though I realize it will likely be more difficult. Stay tuned!

    One after another, the sentries advance through the marines' gunfire...still coming!
    Unlike with the Discovery crew, the sentries make it into contact with the marines, drawing blood

    Dr. Kaminsky and Dr. Poole team up to shut off the flow of poison gas at one of the leaks
    Hoping the marine take care of the second leak, Bowman, Kimball & Hunter sprint for the third
    Ripley places her pistol against the sentries 'head,' and pulls the trigger: "Game over!"

Saturday, January 7, 2023

More Terrain for Space Station Zero

    The interior of Space Station Zero with my combination of scratch-built and purchased components
I have been working steadily on my terrain for Space Station Zero. This post shows another of the larger, 6"x4" pieces, as well as five of the smaller, roughly 2"x2" pieces. Both are a mix of store-bought components and scratch-built portions using pieces bought from the local craft store. After this batch, I have one more larger piece that is about halfway complete. Perhaps one more evening's worth of work is all that is needed on it and I should be done with terrain that I have to complete.

    Two smaller terrain pieces, mostly from the Star Wars Legion line of plastic terrain

I was at another of our local game stores, Dragons Lair Comics and Games (in the Polaris area), when I saw the Star Wars Legion "Priority Supplies" box on their shelf. The box contains four moisture evaporators, five supply crates, and three communications stations that were perfect for random terrain to affix to a base. I tossed in a wooden barrel from the craft store on one of the bases to fill up the area on the base. Just like pretty much all the other terrain that I have painted up for this project, I began with a black spray prime and 50/50 acrylic black paint and water base coat. Next came an overall covering of Metallic Battleship Gray. I applied Metallic Pewter highlights for the evaporators and communication stations. I also applied a coppery gold as highlights in various panels The crates were given various other metallic colors. Finally, a black wash was applied overall. The communication stations received a pastel colored panel with bright yellow, red, or green "buttons" or lighted switches.

    Some items from the local craft store with a panel from RRB Minis & More made for more terrain

The Priority Supplies box gave me four bases worth of Sci-Fi terrain. For the fifth base, I used a wooden spool from the craft store, with a round disc atop it. I added three computer panels which I had purchased from RRB Miniatures at Shore Wars last month. I had to take a large craft knife and shave off part of the panels so they would look like they belonged on the rounded surface of the wooden spool. I prepared the piece the same way I had the others. I decided that the cylindrical portion should be a metallic green. I would say of all the craft metallic colors I've been using, I like how the green looks the best. It is more subtle than the blue and red (looks pink) shades. I gave the panel the same combination of Metallic Gray and Gold accents like the other pieces. I figured if the pieces looked like they belonged together, thematically, that would help the overall appearance of the spaceship.

    Another larger piece of Sci-Fi terrain, most of which comes from a Mantic Games terrain box

The larger piece is mostly from the Mantic Games "Industrial Accessories" box I mentioned in previous posts. It contains a big diameter section of piping coming out of and going back into the floor. It also contains one of the large pieces of machinery that the plastic terrain box. You can see in the photo some scratch-built pieces to fill out the area, too. The upright piece is a collection of wooden pieces from the craft store with various MDF gears that I had also picked up at the same spot. Around them are conical beads topped with a large sequin. Since this is an alien space station, I feel it is within keeping with the them to have unexplained terminals and other bits on the pieces.

    The other two small pieces created from the Star Wars Legion Priority Supplice pack
I really like how the terrain is coming out, though I may rethink my bases. I applied Metallic Gray to them and pretty much left it at that. In the pictures at least, they look a little dark next to my texture paper space station floor. After playing a game and seeing how it looks, I may go back and use a lighter color that matches the silvery color for the floors I created. We'll see.

    My most recent batch of Space Station Zero terrain on my gaming boards
What's next? Like I said, one more piece of large terrain needs to be finished. And also coming soon should be a game report! Woo-hoo!! My girlfriend Jenny and I may play our first cooperative game of Space Station Zero as early as this evening...!

Thursday, January 5, 2023

The Discovery Crew for Space Station Zero


    Discovery crew from 2001: A Space Odyssey are transported by the Monolith to Space Station Zero

When I decided to play Space Station Zero, I went back and forth over which of my miniatures I should use for my lost and stranded crew. I thought about using my Planet of the Apes figures. I have too many nice figs for them to be sitting in the box unused for years on end. I also thought about using my Night Stalkers gang from my post-apocalyptic gang. They looked suitably Sci-Fi (and like the apes, were already painted). In that vein, I even thought about painting up the Eureka Miniatures Sci-Fi Gibbons. However, I kept pulling a pack from the old Sgt. Major Miniatures line (which I'd purchased a couple years ago from Battle Valor Games) called "Full Chem Suit" miniatures.

Closeup of Dr. David Bowman and two of his crewmates as they begin to explore the space station
The more I looked at these guys, the more I felt that their outfits could easily be painted up as spacesuits. As an added bonus, there really wasn't a lot of detail on their suits. So, they should paint up very quickly. Then I began thinking about what to base them off of to fit with the Space Station Zero storyline. According to the rules, it is a derelict space station lost in time and space when ships traveling by hyperlight speeds have a malfunction and end up drawn there. Wait...warped time?? That reminded me immediately of the ending of the classic Sci-Fi movie, 2001: A Space Odyssey. I pulled the minis out again and thought, "Why not?" I've always loved that creepily friendly voice of HAL 9000. "I'm afraid I can't do that, Dave..."

    I made Dr. Frank Poole, in yellow, my "Soldier" for my Exploration ship under the rules

I did a little research into what color to paint the costumes and how many people were in the Discovery crew. Much to my excitement, I found a fan blog that had an extensive entry on each crew member (including the three that never make it out of suspended animation and are killed by HAL). What's more, with those three and Dr. Dave Bowman and Dr. Frank Poole, they had five crew. Space Station Zero allows you to have a commander plus a crew of 4, 6, or 8. The fewer figures you have, the better their stats are in the game. Perfect! I had my five man crew and names to go with each fig!

    Zooming in a bit on Commander Bowman and his highly-trained, four-man crew of exploration
I was also excited to see that the Discovery featured colorful suits -- not just boring white, retro American-style space suits. I was ready to roll at that point, and pulled out the chem suit guys for the final time and began cleaning them up. I have to admit, I was very disappointed with the castings. There are huge mold lines, including one that goes diagonally across the front of the figure which I felt there was no way to get rid of. I would simply have to paint it up as part of the suit design. The figures didn't exactly match the Discovery spacesuits, but I felt that I could paint them up to give the right effect.

    The ship that brought them there - The Discovery, from the classic Sci-Fi movie
I decided to go with the red-orange suit that 2001's main star, Dave Bowman, wears. He would be the crew commander. Frank Poole is featured in the yellow suit, so I made him the "soldier" in my crew and painted him up in that suit. I decided to do the other three in green, blue, and white. Mainly, I wanted to be able to tell the miniatures apart and easily remember who's who on the tabletop. Also, the colored suits were featured in the movie, so why not? I painted each suit a base color then did a lighter dry brush. For the trim and accents of the space suit, I used black to give nice contrast with the primary colors. The face plate on the space suit I painted Metallic Gray with Pewter and Aluminum highlights. I researched the patches the Discovery spacesuits had and did my best to mimic them in 28mm. I went a little crazy on yellow, green, and red lighted buttons on their backpacks and radios. But I am happy with how they came out (other than the mold lines).

With my crew done, and most of the terrain I need for my first mission ready, I am very close to playing my first game of Space Station Zero!

Saturday, December 31, 2022

Space Station Zero - Creating a Framework of Corridor Walls

    My newly-created foamboard walls for games of Space Station Zero
As you may remember from my previous posts, a new project for me is trying out Space Station Zero from Snarling Badger Studios. We'd enjoyed their Reign in Hell rules, so I picked them up from Wargame Vault (nice deal on print and PDF). Reading the rules, I was intrigued, so began building terrain to create my own dilapidated space station somewhere lost in the depths of space. An earlier post showed you the six 10"x11" battle boards I created to piece together for the 30"x22" board.

    Another look at the walls, with images that I had downloaded off the internet glued onto their sides
The more I began to think about it, though, I felt I would need walls to give the real look of a space station. I looked around for something commercially available, but didn't find anything in a reasonable price range. So, like with my boards, I figured that I could create my own. Wandering the aisles of the craft stores is usually where I get my inspiration. I came upon a black, foamboard trifold that I have often seen my students use for project displays. That made me think, "Hmmm..." The trifold would already have the fold in it for each of the 90 degree angles needed. That would work! 

    As you can see, I used about a quarter of the trifold, foamboard display
I stuck a tape measure next to some miniatures and chose to do my walls 4" tall. Since the playing area is 30"x22", I figured four corner sections placed together would work. One arm could be 15" for the long side and the other arm extending out from the corner could be 11" for the shorter side. Placing them all together in a rectangle would create the 30"x22" frame. It was an easy matter to cut the foamboard with a sharp X-acto knife. 

    An exploded view of the four sections, each with a long 15" and short 11" arm
Now, I could have left them like that, but felt that gluing on images of space station corridors could really make the walls pop. I went online and Googled various images of space station corridors, downloading a number of images. I resized these in Photoshop to 4" tall. I then duplicated the image and flipped it vertically so that it could wrap around the top edge of the foamboard and extend down to the bottom, enclosing the foamcore in an upside down "U-shape." I took these images to the local office supply store and printed them out on their color laser printer.

    I used doors/portals glued to cardstock to clamp the four sections together with magnets & steel bases
 The trick was accurately pasting them onto the foamboard. I used Gorilla Glue spray adhesive, spraying both the back of the image and the foamboard. This kept the foamboard from warping, like it may have if I slathered the whole thing in white glue. I was fairly happy with how this process (which took several hours) went. I did screw up, though. One of the four pieces had its image glued on upside down. Much to my surprise, it did matter for everything to line up and have the "raw" foamboard edge facing down onto the tabletop. 

    Bonus pic of a recently-painted Dr. Zaius from Planet of the Apes investigating Space Station Zero
While trying to get to sleep the night before, I thought about how to clamp the four sections together so that it didn't get knocked over during play. I hit upon the idea of using the image of a door or portal glued on a piece of cardstock and placed over where each section joined the neighboring one (at the center of each long and short side). But how to clamp them? I decided to glue steel bases near the bottom corners of each side of the cardstock door. I placed magnets on the steel bases, peeled off their backing, and then pressed the door into position. Squeezing the door attached the adhesive backing to the wall section in the exact correct position. I was delighted to see the doors peel off and reattach easily with the steel and magnet connection. Success! I love it when a concept like this actually works out...ha, ha!

So, here are some pictures of my space station walls with the boards in between. I was very happy with how these all turned out. I think the walls make it look much better than simply using the boards would have looked.


Tuesday, December 27, 2022

Post-Apoc 'Bad Guys' - the Barbarozas!

    My final (I swear!) Post-Apoc gang, the Barbarozas -- the classic movie bad guys
A staple of every Post-Apocalyptic movie are the period equivalent of the biker gang. These are the badly-dressed savages who murder and pillage their way through the film until the hero of the movie gives them their comeuppance. That's what I painted this gang up to be. Their bits of improvised armor, raggedy clothes, fur, and flowing hair made them look the part for me. Even their name in the Battle Valor Games catalog, "Space Cannibals" implies that savagery.

    Three of my biker gang-like Barbarozas - the one with the machete/sword and gun may be the leader
These miniatures were part of the line that Battle Valor Games purchased from Sgt. Major Miniatures. My friends and I put together a huge order back in 2021 and these were from that order (see how quickly I paint?). They looked cool on the website and in the ziploc packs when I received them. However, once I began to paint them, I became less enthused with them. The casting was a little rough in some places and it was actually hard to tell where the shirts ended, for example, and the pants began. I repainted portions of about half of these once it became clear what I thought was the pants was actually fringes of a tattered shirt hanging down. I actually gave up on painting these for awhile after I had done the flesh tones. They looked a mess and I was struggling to find the motivation to paint them up.

    I love the improvised bits of armor these 'Space Cannibals' (Battle Valor Games) were sculpted with
Once I finished a few other batches of figures or terrain that apparently I wanted to paint more, I sat down one day and wrote the colors for the shirts and pants on each cardboard base. I painted the base colors for these, then did a dry brush over each. That was when I discovered, as the dry brushing revealed faint details, that I had to go back and fix some of the figures. Still, by this time, working on them had created a momentum of its own. I chose faded clothes of various colors, including jeans, black paints, etc., figuring these disorganized thugs wouldn't have any noticeable uniform.

    The final two gang members with their dirty clothes and long, flowing locks of 'metal band' hair
Next up, I did the various bits of armor they had festooned all over them. Inevitable, I missed a few pieces here and there and had to step back in this stage, too. I did the armor with a metallic gray craft paint, with highlights in pewter and silver. Then I did the various leather bits in a two tone rust color and ruddy leather. I picked out the various pieces of wood next (mainly on the melee weapons), and then finally their flowing hair. By this time, I had come up with the name for the gang, the Barbarozas. I chose this for the sub-conscious sight clue of the word root "barbarian" in there, and for the reference to the medieval German king, Frederick Barbarosa. I mention this because I know the his name technically means Red Hair (Rosa = red, and Barbar = Hair, "Barber Shop"). I thought about painting them all with flowing red or auburn hair, but figured that worked against the disorganized, non-uniform ethos of this gang. So, I used a variety of hair colors, all dry brushed a highlighting color.

The guns were next, and I used Iron Wind Metals Steel as my base coat with Silver or Pewter for highlights. A dirty black wash over all of them made them look like the unwashed savages that their inspiration in the movies would have. In the end, I was happy with how the Barbarozas came out. I know that I said that I was done with painting Post-Apocalyptic gangs earlier this year, but technically I did need one more as we had an additional player over what I'd originally planned. So, NOW I am done painting Post-Apocalyptic gangs...right?? Oh wait...and my friend Jason just emailed to say Battle Valor has another 50% off sale! Uh-oh...

Sunday, December 25, 2022

Year in Review: My Lead Legionaries "Bests" of 2022

Best of 2022 was returning to gaming in person! Here is me (maroon) with the Sunday Night Crew
Looking back at this year, it certainly had some gaming high points. From winning my first Saga tournament in January to us returning to in-person gaming on Sunday evenings, 2022 had some winners. This post is a look back at some of my favorite games, miniatures painted, conventions, and more of the year.

My 28mm Mongol army for Saga, using Curteys Miniatures (which are a bit on the small side)
Favorite Miniatures Painted: 28mm Saga Mongol army

The first painting of this army was begun in July of 2021, but they then they sat untouched for almost six months. It wasn't until January of 2022 year that the second batch was finished. So, I am counting it as a 2022 accomplishment! Much like with my Moorish Saga army, I did unique robes and patterns on many of the figures in this 28mm Curteys Miniatures army. As I began cataloging each unit finished over the course of the year, I talked about the great variety of poses in the now (I believe?) discontinued line. I really liked the faces on the figures, too. I decided at the outset to just paint the eyes as black, and not put in the usual black socket, white slit and color dot that I do for most 28mm minis. Budokan's horde (my name for the army - a nod at the classic album by Cheap Trick) has done well so far on the tabletop, going 2-1, I believe.

    Little did we know when we fought over Swingle's Saloon, we'd be using these rules a lot!
Favorite New Set of Miniatures Rules: Fistful of Lead

On the last Sunday of February, we finally returned to in-person gaming with a bang. We were back at "Wallace's Brewpub" (the basement of my home brewing friend Mike W) after a very long time meeting Sundays online on Boardgame Arena. For the occasion, Andy S ran Fistful of Lead miniatures rules. These are a line of rules that use the same basic "engine," but tweak it for a huge variety of periods. In due course over 2022, we would also play FFOL for periods as far afield as Star Wars spaceship combat to my own Post-Apocalyptic miniatures game. The thing I like most about them is the choices a player is forced to make. They usually receive one playing card for each figure (or starfighter or whatever) under their command. These not only sometimes provide tactical bonuses, but also dictate when it will act. Thus, players must choose which card to use to activate which figure - who's going first, who has the best shot and is the best fit for that card's bonus, and so on. As I said, I liked it so much I chose FFOL for my own Post-Apocalyptic games over a number of other possibilities.

 

    This trailer from Sarissa Precision (HEAVILY modified) is my favorite piece of terrain I built in 2022
Favorite Piece of Terrain I've Built: Post-Apoc (or Abandoned) Trailer

Although it has yet to be used in a game this year, this trailer was my favorite piece of terrain I built in 2022. It took a lot of time as almost all of the surfaces were modified. I used corrugated paper for the main facing of the home, as well as corrugated styrene plastic of various sizes for "patches" and affixed to the roof. I used "Granny Grate" from craft stores as the bars over the windows. The interior is painted, as well (see the link above), though I did scale back my original plans. No shag carpeting or posters on these walls. I think I was suffering from fatigue over the length of time it was taking to build. In fact, there IS a second set that I purchased. After how much work this one was, that second one still sits unbuilt. Oh, I plan to one day (a project for 2023?). It will be a much simpler version, though. Maybe I'll build it as the manufacturer intended (minus the cardboard awnings which are not doable, in my opinion). Look for that in the upcoming year!

    The First Command Wargames crew ran four of our rules sets at Historicon 2022 to great success!
Favorite Convention Roadtrip of the Year: First Command Waragmes Trip to Historicon 2022

It had been awhile since we'd done this, but the First Command Wargames crew packed up our games and headed to Historicon 2022 in downtown Lancaster, PA. I was running two sessions of my gang warfare rules, Mean Streets. I helped Jenny run two sessions of Wars of Insurgency, Mike and Jason S combined and ran Song of Drums and Tomahawks, and Steve V ran the War of Austrian Succession supplement to his Seven Years war big battle rules. We had great turnout for our games. I know that all sessions of Mean Streets and Wars of Insurgency were completely full. For our second game of "To Kill A President" -- the modern skirmish scenario set in a fictional, 20th century African country -- we even showed up on Little Wars TV. One of the hosts was playing the president's faction and enjoyed himself quite a bit. That seemed to be the theme of the weekend. Not only did our players enjoy themselves, all of us loved the venue. The wealth of restaurants and watering holes within walking distance of the convention center made it a great trip. We will definitely be back!

    I attempted to run a Saga campaign for our regular, twice-monthly Saga Ohio gaming group...but no
Biggest Flop of the Year: 'Strongholds' Saga Campaign

I love a campaign! I love running campaigns!! So, it stands to reason that everyone else will love the idea of playing in a campaign that I am running? Ahh, what is they say about hubris and the gods? This was definitely my biggest flop of the year. I misjudged the mood of our local group that gets together at the Guardtower East once a month to play Saga. I figured that since we'd been meeting regularly for more than a year that people would be getting tired of random, one-off matchups. However, I think part of the appeal of Saga is that there are so many different factions or armies to choose from. People like building and trying them out. Most Saga players are always in that, "What's my next army?" pondering, if not actively painting it up. And once it's done, well, they ARE going to want to play it, right? So, a Saga campaign that locks them into the same army for an indeterminate length of time is likely to go over like a lead balloon. Which it did, proving that hindsight is 20/20, and hubris dramatically near-sighted. The campaign lasted all of one turn and died a quiet, unheralded death.

    After being snake-bit in recent tournaments, it all came together in January for my Picts' victory!
Biggest Success on the Tabletop: Tournament Victory at Game Table Adventures Saga Tournament

Not to brag, but I have a better than average win rate at our Saga games on our monthly game days. However, to this point, when I entered a tournament, I fared poorly. If I remember right, I was 1-1-1 and 1-2 in my previous tournies. So, I was feeling a little snake-bit going into Game Table Adventures' Saga Tournament to start off the year in January. I had decided to play the Picts from the relatively new Age of Invasions book. I'd been playing them the last few months and was having a good time with them. They're an aggressive army that requires a fair amount of terrain on the board, so that concerned me. I was kind of waiting till I showed up at the store that day to see what the boards looked like before I decided for sure. I checked with the tourney organizer on how one of the mercenary units that allows you to alter terrain would work out in his tournament. When I arrived, though, I looked around, and felt there was a reasonable amount of terrain on the boards. So, I went with my plan of playing the Picts. Check out the link above to read my account of my three games. Suffice to say, I went 3-0 and scored my first and only Saga tourney victory to this point. So that was definitely a high point of the year (never mind that it occurred in January...ha, ha!).

    We had 24 players show up to our ATC 2022 Saga tournament - great turnout, great time!
Best Tournament (that I ran): Advance the Colors 2022 Saga Tournament

A good bit of my hobby time this year was spent preparing for this fall's Advance the Colors Saga Tournament. Last year in our inaugural tourney, we had 16 players. My goal for this year was to hit 24, which weirdly was exactly the number of players I had. At one point, it was in the 30's, but a Covid outbreak amongst the active Fort Wayne, IN, community meant a good handful of guys couldn't come. Still, ATC is a great venue for a Saga tournament. There is a ton of space in the Clark County Fairgrounds venue. We could have fit many, many more players (which means there's room for this to grow...?). Players had a lot of elbow room and could spread out, which was nice. It was a VERY easy tournament to run, too. I had a bare minimum of rules or scenario questions. All of my players were friendly and said they had a great time. There was awesome prize support from Gripping Beast, Father and Son Gaming, Jarls Workshop, Game Table Adventures and Saga Ohio, itself (um...that would be me, painting up six warlord stands to give away!). We ended up having a tie with D.J. Andrews and Daniel Broaddus both going 3-0 to tie for the victory. Great time, and I look forward to next year's tourney, as well. Dare I hope for 30 players this time...?

So, there it is - my bests of 2022. Hope you had a great year of gaming, too!