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View from the bridge as the Allies withdrawing, fighting their delaying action
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The battle report re-posted from Sept. 30, 2009
Sunday evening we met to try the new rules for Queen and Planet VSF.
These included, the joker card inserted into the action deck to represent
all uncontrolled movement in the game (warband charges, damaged machines,
positional instability of water and air craft, also movement of CinC between
units). Also, the modified morale rules to limit units that will require
a morale check from taking offensive action without making the check.
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A Chinese and Cephalopod force on the march |
There was a black smoke projector on board, which required wind rules,
but it never was able to fire on the enemy because the Chinese and Allies
troops were so intermixed (I'm not sure the Cephalopods would have been as
careful of Chinese casualties as Joel played them, but that was good for
us). I liked the joker card very much, it made the warband charge that much
more uncertain for both sides. The ability of the warband to charge as many
as three times in a turn gives them the leg up they need against the firing
superiority of the colonial troops, so that is still working well. The positional
uncertainty of the flyers was also interesting as I found them much more
reasonable in their (in)ability to just hover around and shoot things. Now
they are more 'straffing-like'.
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Russian machine gun company and rifles momentarily check the Chinese/Cephalopod
advance |
The set up for the game was that the Sino-Cephalopod alliance is in pursuit
of a column of retreating civilians and the Colonial allies are tasked with
securing the route of escape and holding against the onslaught. The idea
comes from the scene in the most recent War of the Worlds where the American
armored brigade hopelessly engages the Martians in an attempt to allow the
civilians to escape. This battle was quite a bit more balanced!
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The Chinese forces close in on the west village |
An 'impassable' river bisects the board with only a single bridge crossing
it. Two villages are along the road that runs from West to East toward the
safety of a port and the evacuation ships. Ceplapods, Imperial Chinese,
and Boxers are pursuing from the west and the Colonial Allies are deployed
hidden to try to defend the line of retreat (represented by a supply wagon
marking tail end charlie of the refugees).
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The gallant Russian guard battalion makes a stand in the center
of the west village |
Each Command (3 Sino-Cephalopod and 3 Allied) had a special ability of
some sort (The imperials knew of a ford across the river, the Italians had
minefields, etc). Joel had the Cephalopods, Keith the Imperials, I had the
Boxer command, Allen had British and half of the Russians and Mike had Italians
and half of the Russians. So, of course the Russian command were sacrificed
at the point of the spear. However, they aquited themselves very well and
absorbed an enormous amount of Chinese punishment before being forced to
withdraw across the bridge. Mike's 'death trap' was never completely sprung,
but it held up my Boxer command as I probed for a solution. We played six
of the expected 12 turns necessary to complete the scenario. It is hard
to tell what the result would have been. The Boxers overran the West Village,
but it looked near impossible to have secured the bridge by the turn 8 deadline.
Each side had one unit destroyed, one unit crippled at game end, and one
unit about half dead. It definitely could have gone either way.
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The allies are slowly shoved out of the west village by the Boxer
assault |
The above report was written by the rules author and GM Tom Graves. Our long-time gaming companion, Joel Sams, always has a humorous look on any battle. Below is his take on the affair:
And Joel's always humorous take on the action:
The European Powers relief force had collected the threatened civilians
and were working on a slow, methodical evacuation. The Allies dug
in to provide full cover for their citizens return to safety. The
Boxers were on the massed on the right flank of the Imperial Chinese, the Cephalopods on the left and back slightly. The battle opened with a
Russian machine gun raking an advancing Imperial Chinese unit, then the
Boxers took a slower, caution advance on the village. The Cephalopods
seemed fascinated at the hilariously primitive Sikorsky flier. After
two turn their side bets were much more important than the battle in the
village & wheat fields. The Italians had hoped on a crossfire
to stop the Boxers, but the Russians, to their right were pressed and wavered.
Then the sound of gongs, firecrackers and bugles signaled the Imperial
Chinese & Boxers to charge on village. The Cephalopods were still
betting that the Sikorsky flier would/wouldn't crash any minute now.
The Italians pulled back in order, then the Russians ran passed and
the Cephalopods were disappointed the Sikorsky flier, wobbled & dipped
but survived the entire battle. Once the British finished their tea
& biscuits they were ready for any fight.
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