|British players, Allen and Keith, deploy their troops to attack the Mahdist hilltop entrenchments guarding El Teb
|Close up of the hillside Ansar entrenchments, with the sneakily disguised water tower-cum-Martian walker
|A common sight in this game, "Artillery Malfunction" counter on my Ansar artillery battery
At first, our gunnery kept the British from getting too close, but once our artillery was out of action, they came double-timing forward. My Ansar rifle fire was ineffective for most of the game, though their return fire drove us out of our rifle pits several times. Each time, though, we were able to shepherd the Ansar back into the trenches and to keep firing. Fortunately for me, the Martian walker decided to step forward into action. His death ray tore holes in the British lines and sent them recoiling backwards in horror. Soon, all of Keith's and Allen's forces opposed to my end of the line were keeping their distance.
|The Martian walker rears up and begins blasting away at the British, tearing huge chunks in their battleline
|Mike's Beja warband charges out and drives off the Egyptian camel corps
|The British close in on Mike's Beja warband, cut down to one stand, with no help from the ineffective shooting of the tribal riflemen
With the Beja crumbling, and my Ansar broken, our only effective unit was the walker. We failed our next army morale roll and the Mahdi's forces gave ground, surrendering El Teb to the determined British advance. Through most of the game, both sides were neck and neck in losses. So, it was another close, gripping game of Victorian Sci-Fi flavored Colonials. Hopefully, the players in Cincycon have a similarly good time (I just hope they roll better than me...!).