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Tom's mounted noble charges into the village center in his game-long attempt to save his bride |
We gave Test of Honor Samurai rules a try out yesterday evening at our regular Sunday evening gaming get-together. It was a kind of free-for-all scenario with eight players. It is a tribute to the rules that the game actually flowed well and there wasn't a lot of waiting around for your turn. My friend Mike S was running it, and was using some modifications that he'd seen at a sprawling game at Historicon. He had to adapt on the fly when players on the same side of the table decided to attack each other. It worked out, though.
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One of the clans gets ready to cross the stream to join the fray in the village center |
I was playing the Ninja force, which doesn't begin the game deployed ontable. My mission was to hijack a payment going from one clan to another. We didn't know which clans were involved in the transaction, nor the form of the payment it would be. Everyone else had similarly vague missions, which he intended to make each player not trust the other, including their neighbor. It worked like a charm for Mike W, who promptly attacked Keith's force in the early stages of the game. To be specific, he sent two of his samurai over to kill the draft ox pulling the cart containing Keith's two female samurai. The ox proved to be made of sterner stuff than expected, resisting two swings of the sword by two separate warriors.
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Hilarity ensues as 8 factions tussle near the village in the center of the board |
Tom also charged into the fray early, when he saw someone upend a palanquin containing his noble's bride. The fact that the bride jumped out, armed with a sword, didn't deter him from shouting to any and all in the area "hands off" his bride. He was the only mounted figure in the game, and he was still swinging his sword and upholding his bride's honor (or avenging her after she was slain) at the end of the game. I seized upon this confusion in the village center to have my ninjas bolt from inside one of the houses and search the inside of the palanquin. Mike confirmed it contained the treasure I was looking for, announcing it to the table at large. This meant that slowly many other players shifted from their local feud to attack my black-robed thieves trying to abscond with the treasure.
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'Ha, haaa!!' My Ninjas reveal themselves and then discover the treasure in the overturned palanquin |
The ninjas darted back into the house from which they'd came, and my other ninjas emerged to fight off the attacks of the other players. As the ninjas, I could remove any civilian figure and replace it with my own undeployed troops, representing us uncloaking our disguise. I was rolling fairly well and was able to fight off Mike S's mercenaries who, unbeknownst to me, were also hiding in the very same house on the second floor. I sent the trio of archers holding the treasure out the back door, hoping to bolt for the board edge. Joel's clan raced to cut off my retreat, but I was able to beat back his attacks, for the most part. Opposite Joel, Keith and Mike W's clans ceased their battle, perking their heads up, "Treasure...?" They also moved forward, trying to close the jaws I was attempting to escape from.
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Escaping our the back door with the treasure, we are immediately beset by Mike S & Joel's forces |
There was lots of laughter around the table as we mocked each other's vague missions. We began pulling up Google Translate and typing in our taunts to each other, to read aloud in Japanese by the female voice on the app. Just when it looked like the last of my archers carrying the treasure was going to go down, the games was called on account of time. The 4th quarter reprieve by the clock meant we had possession of our objective at game's end. Of course, I declared my victory to the jeers of the other players.
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My ninjas cut down one of Keith's samurai who attempt to waylay us and steal our seized treasure |
I'm sure there were numerous things we did wrong in our first Test of Honor game. Still, the game flowed well and eventually the various factions came to blows. I would probably tweak the scenario to give incentive to factions on the opposite sides of the table to attack each other. Maybe victory points for killing members of rival clans (who are the ones opposite you)? There can also be secondary objectives for each player, like Tom's protecting/rescuing his bride, my hunt for treasure, etc..
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'The Affair of the Ox Cart' sparks a clash between Mike W and Keith's clans |
I'm sure we'll play more Test of Honor soon since most seemed to have a good time in the game. My friend Abel D runs the game regularly at HMGS Great Lakes and regional conventions. I'd never got a chance to play in one, but everyone seemed to be having a good time at his table. Now I can see why, and look forward to the next time Mike breaks out his samurais, ronin, ashigaru, and ninjas!
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The palanquin moments before it is overturned and the donnybrook in the village begins... |
MINIATURES Acquired vs. Painted Tally for 2025- Miniatures acquired in 2025: 288
- Miniatures painted in 2025: 161
TERRAIN Acquired vs. Painted Tally for 2025
- Terrain acquired in 2025: 36
- Terrain painted in 2025: 50
SCATTER Acquired vs. Painted Tally for 2025
- Scatter acquired in 2025: 115
- Scatter painted in 2025: 150
Looks like a great time Mike! I demo'd Fistful of Lead for a guy at the end of June and we're supposed to touch base and schedule a time for him to demo Test of Honour for me.
ReplyDeleteHope you like it! Apparently we took out the "Honor" and one or two things that slow it down. Modifications were mainly for multiplayer games.
DeleteGreat looking game Mike, the table set up is really good, seems like it was a fun one to play.
ReplyDeleteThanks, Donnie! Yeah, Mike S did a great job setting up the table.
DeleteLooks like a fun game and a great set up
ReplyDeleteThanks, Neil -- I appreciate it!
DeleteGreat looking game. Fun seemed to be had by all.
ReplyDeleteWe did a LOT of laughing. Even though we didn't always know what we were doing or what to do, everyone was joking around and having a good time.
DeleteGreat AAR. Nice to have a system that can handle 8 players.
ReplyDeleteYeah, the only breakdown was when clans on the same "side" wanted to attack each other. We just had those two players roll off, choosing to go first or make the other player go first.
DeleteThat's a great looking game, all the guys look like they're enjoying the fight.
ReplyDeleteWe were. A couple players had their moments of frustration -- as can happen with a new set of rules and vague objectives. Overall, though, there was lots of laughter and folks having a good time around the table. Thanks Ray!
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